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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Properties.h"
     18 #include "Debug.h"
     19 #include "DeviceInfo.h"
     20 
     21 #include <algorithm>
     22 #include <cstdlib>
     23 
     24 #include <cutils/compiler.h>
     25 #include <cutils/properties.h>
     26 #include <log/log.h>
     27 
     28 namespace android {
     29 namespace uirenderer {
     30 
     31 bool Properties::drawDeferDisabled = false;
     32 bool Properties::drawReorderDisabled = false;
     33 bool Properties::debugLayersUpdates = false;
     34 bool Properties::debugOverdraw = false;
     35 bool Properties::showDirtyRegions = false;
     36 bool Properties::skipEmptyFrames = true;
     37 bool Properties::useBufferAge = true;
     38 bool Properties::enablePartialUpdates = true;
     39 
     40 DebugLevel Properties::debugLevel = kDebugDisabled;
     41 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
     42 StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
     43 
     44 float Properties::overrideLightRadius = -1.0f;
     45 float Properties::overrideLightPosY = -1.0f;
     46 float Properties::overrideLightPosZ = -1.0f;
     47 float Properties::overrideAmbientRatio = -1.0f;
     48 int Properties::overrideAmbientShadowStrength = -1;
     49 int Properties::overrideSpotShadowStrength = -1;
     50 
     51 ProfileType Properties::sProfileType = ProfileType::None;
     52 bool Properties::sDisableProfileBars = false;
     53 RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
     54 bool Properties::enableHighContrastText = false;
     55 
     56 bool Properties::waitForGpuCompletion = false;
     57 bool Properties::forceDrawFrame = false;
     58 
     59 bool Properties::filterOutTestOverhead = false;
     60 bool Properties::disableVsync = false;
     61 bool Properties::skpCaptureEnabled = false;
     62 bool Properties::enableRTAnimations = true;
     63 
     64 bool Properties::runningInEmulator = false;
     65 bool Properties::debuggingEnabled = false;
     66 bool Properties::isolatedProcess = false;
     67 
     68 int Properties::contextPriority = 0;
     69 
     70 static int property_get_int(const char* key, int defaultValue) {
     71     char buf[PROPERTY_VALUE_MAX] = {
     72             '\0',
     73     };
     74 
     75     if (property_get(key, buf, "") > 0) {
     76         return atoi(buf);
     77     }
     78     return defaultValue;
     79 }
     80 
     81 bool Properties::load() {
     82     char property[PROPERTY_VALUE_MAX];
     83     bool prevDebugLayersUpdates = debugLayersUpdates;
     84     bool prevDebugOverdraw = debugOverdraw;
     85     StencilClipDebug prevDebugStencilClip = debugStencilClip;
     86 
     87     debugOverdraw = false;
     88     if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
     89         INIT_LOGD("  Overdraw debug enabled: %s", property);
     90         if (!strcmp(property, "show")) {
     91             debugOverdraw = true;
     92             overdrawColorSet = OverdrawColorSet::Default;
     93         } else if (!strcmp(property, "show_deuteranomaly")) {
     94             debugOverdraw = true;
     95             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
     96         }
     97     }
     98 
     99     // See Properties.h for valid values
    100     if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
    101         INIT_LOGD("  Stencil clip debug enabled: %s", property);
    102         if (!strcmp(property, "hide")) {
    103             debugStencilClip = StencilClipDebug::Hide;
    104         } else if (!strcmp(property, "highlight")) {
    105             debugStencilClip = StencilClipDebug::ShowHighlight;
    106         } else if (!strcmp(property, "region")) {
    107             debugStencilClip = StencilClipDebug::ShowRegion;
    108         }
    109     } else {
    110         debugStencilClip = StencilClipDebug::Hide;
    111     }
    112 
    113     sProfileType = ProfileType::None;
    114     if (property_get(PROPERTY_PROFILE, property, "") > 0) {
    115         if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
    116             sProfileType = ProfileType::Bars;
    117         } else if (!strcmp(property, "true")) {
    118             sProfileType = ProfileType::Console;
    119         }
    120     }
    121 
    122     debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
    123     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
    124 
    125     drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
    126     INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
    127 
    128     drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
    129     INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
    130 
    131     showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
    132 
    133     debugLevel = (DebugLevel)property_get_int(PROPERTY_DEBUG, kDebugDisabled);
    134 
    135     skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
    136     useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
    137     enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
    138 
    139     filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
    140 
    141     skpCaptureEnabled = debuggingEnabled && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
    142 
    143     runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
    144 
    145     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) ||
    146            (prevDebugStencilClip != debugStencilClip);
    147 }
    148 
    149 void Properties::overrideProperty(const char* name, const char* value) {
    150     if (!strcmp(name, "disableProfileBars")) {
    151         sDisableProfileBars = !strcmp(value, "true");
    152         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
    153         return;
    154     } else if (!strcmp(name, "ambientRatio")) {
    155         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
    156         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
    157         return;
    158     } else if (!strcmp(name, "lightRadius")) {
    159         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
    160         ALOGD("lightRadius = %.2f", overrideLightRadius);
    161         return;
    162     } else if (!strcmp(name, "lightPosY")) {
    163         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
    164         ALOGD("lightPos Y = %.2f", overrideLightPosY);
    165         return;
    166     } else if (!strcmp(name, "lightPosZ")) {
    167         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
    168         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
    169         return;
    170     } else if (!strcmp(name, "ambientShadowStrength")) {
    171         overrideAmbientShadowStrength = atoi(value);
    172         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
    173         return;
    174     } else if (!strcmp(name, "spotShadowStrength")) {
    175         overrideSpotShadowStrength = atoi(value);
    176         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
    177         return;
    178     }
    179     ALOGD("failed overriding property %s to %s", name, value);
    180 }
    181 
    182 ProfileType Properties::getProfileType() {
    183     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
    184         return ProfileType::None;
    185     return sProfileType;
    186 }
    187 
    188 RenderPipelineType Properties::getRenderPipelineType() {
    189     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
    190         return sRenderPipelineType;
    191     }
    192     char prop[PROPERTY_VALUE_MAX];
    193     property_get(PROPERTY_RENDERER, prop, "skiagl");
    194     if (!strcmp(prop, "skiagl")) {
    195         ALOGD("Skia GL Pipeline");
    196         sRenderPipelineType = RenderPipelineType::SkiaGL;
    197     } else if (!strcmp(prop, "skiavk")) {
    198         ALOGD("Skia Vulkan Pipeline");
    199         sRenderPipelineType = RenderPipelineType::SkiaVulkan;
    200     } else {  //"opengl"
    201         ALOGD("HWUI GL Pipeline");
    202         sRenderPipelineType = RenderPipelineType::OpenGL;
    203     }
    204     return sRenderPipelineType;
    205 }
    206 
    207 void Properties::overrideRenderPipelineType(RenderPipelineType type) {
    208 #if !defined(HWUI_GLES_WRAP_ENABLED)
    209     // If we're doing actual rendering then we can't change the renderer after it's been set.
    210     // Unit tests can freely change this as often as it wants, though, as there's no actual
    211     // GL rendering happening
    212     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
    213         return;
    214     }
    215 #endif
    216     sRenderPipelineType = type;
    217 }
    218 
    219 bool Properties::isSkiaEnabled() {
    220     auto renderType = getRenderPipelineType();
    221     return RenderPipelineType::SkiaGL == renderType || RenderPipelineType::SkiaVulkan == renderType;
    222 }
    223 
    224 };  // namespace uirenderer
    225 };  // namespace android
    226