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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <SkSurface.h>
     20 #include "FrameBuilder.h"
     21 #include "hwui/AnimatedImageDrawable.h"
     22 #include "renderthread/CanvasContext.h"
     23 #include "renderthread/IRenderPipeline.h"
     24 
     25 class SkPictureRecorder;
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 namespace skiapipeline {
     30 
     31 class SkiaPipeline : public renderthread::IRenderPipeline {
     32 public:
     33     SkiaPipeline(renderthread::RenderThread& thread);
     34     virtual ~SkiaPipeline();
     35 
     36     TaskManager* getTaskManager() override;
     37 
     38     void onDestroyHardwareResources() override;
     39 
     40     bool pinImages(std::vector<SkImage*>& mutableImages) override;
     41     bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
     42     void unpinImages() override;
     43     void onPrepareTree() override;
     44 
     45     void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
     46                       LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
     47                       const BakedOpRenderer::LightInfo& lightInfo) override;
     48 
     49     bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
     50                              bool wideColorGamut, ErrorHandler* errorHandler) override;
     51 
     52     void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
     53                      const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
     54                      const Rect& contentDrawBounds, sk_sp<SkSurface> surface);
     55 
     56     std::vector<VectorDrawableRoot*>* getVectorDrawables() { return &mVectorDrawables; }
     57 
     58     static void destroyLayer(RenderNode* node);
     59 
     60     static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
     61 
     62     void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut);
     63 
     64     static float getLightRadius() {
     65         if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
     66             return Properties::overrideLightRadius;
     67         }
     68         return mLightRadius;
     69     }
     70 
     71     static uint8_t getAmbientShadowAlpha() {
     72         if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
     73             return Properties::overrideAmbientShadowStrength;
     74         }
     75         return mAmbientShadowAlpha;
     76     }
     77 
     78     static uint8_t getSpotShadowAlpha() {
     79         if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
     80             return Properties::overrideSpotShadowStrength;
     81         }
     82         return mSpotShadowAlpha;
     83     }
     84 
     85     static Vector3 getLightCenter() {
     86         if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
     87             Vector3 adjustedLightCenter = mLightCenter;
     88             if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
     89                 // negated since this shifts up
     90                 adjustedLightCenter.y = -Properties::overrideLightPosY;
     91             }
     92             if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
     93                 adjustedLightCenter.z = Properties::overrideLightPosZ;
     94             }
     95             return adjustedLightCenter;
     96         }
     97         return mLightCenter;
     98     }
     99 
    100     static void updateLighting(const FrameBuilder::LightGeometry& lightGeometry,
    101                                const BakedOpRenderer::LightInfo& lightInfo) {
    102         mLightRadius = lightGeometry.radius;
    103         mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
    104         mSpotShadowAlpha = lightInfo.spotShadowAlpha;
    105         mLightCenter = lightGeometry.center;
    106     }
    107 
    108 protected:
    109     void dumpResourceCacheUsage() const;
    110 
    111     renderthread::RenderThread& mRenderThread;
    112 
    113 private:
    114     void renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
    115                          const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
    116                          const Rect& contentDrawBounds, SkCanvas* canvas);
    117 
    118     /**
    119      *  Debugging feature.  Draws a semi-transparent overlay on each pixel, indicating
    120      *  how many times it has been drawn.
    121      */
    122     void renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
    123                         const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds,
    124                         sk_sp<SkSurface>);
    125 
    126     /**
    127      *  Render mVectorDrawables into offscreen buffers.
    128      */
    129     void renderVectorDrawableCache();
    130 
    131     SkCanvas* tryCapture(SkSurface* surface);
    132     void endCapture(SkSurface* surface);
    133 
    134     std::vector<sk_sp<SkImage>> mPinnedImages;
    135 
    136     /**
    137      *  populated by prepareTree with dirty VDs
    138      */
    139     std::vector<VectorDrawableRoot*> mVectorDrawables;
    140 
    141     // Block of properties used only for debugging to record a SkPicture and save it in a file.
    142     /**
    143      * mCapturedFile is used to enforce we don't capture more than once for a given name (cause
    144      * permissions don't allow to reset a property from render thread).
    145      */
    146     std::string mCapturedFile;
    147     /**
    148      *  mCaptureSequence counts how many frames are left to take in the sequence.
    149      */
    150     int mCaptureSequence = 0;
    151     /**
    152      *  mSavePictureProcessor is used to run the file saving code in a separate thread.
    153      */
    154     class SavePictureProcessor;
    155     sp<SavePictureProcessor> mSavePictureProcessor;
    156     /**
    157      *  mRecorder holds the current picture recorder. We could store it on the stack to support
    158      *  parallel tryCapture calls (not really needed).
    159      */
    160     std::unique_ptr<SkPictureRecorder> mRecorder;
    161 
    162     static float mLightRadius;
    163     static uint8_t mAmbientShadowAlpha;
    164     static uint8_t mSpotShadowAlpha;
    165     static Vector3 mLightCenter;
    166 };
    167 
    168 } /* namespace skiapipeline */
    169 } /* namespace uirenderer */
    170 } /* namespace android */
    171