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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.filterpacks.imageproc;
     18 
     19 import android.filterfw.core.Filter;
     20 import android.filterfw.core.FilterContext;
     21 import android.filterfw.core.Frame;
     22 import android.filterfw.core.FrameFormat;
     23 import android.filterfw.core.GenerateFieldPort;
     24 import android.filterfw.core.Program;
     25 import android.filterfw.core.ShaderProgram;
     26 import android.filterfw.format.ImageFormat;
     27 
     28 import java.util.Date;
     29 import java.util.Random;
     30 
     31 public class LomoishFilter extends Filter {
     32 
     33     @GenerateFieldPort(name = "tile_size", hasDefault = true)
     34     private int mTileSize = 640;
     35 
     36     private Program mProgram;
     37     private Random mRandom;
     38 
     39     private int mWidth = 0;
     40     private int mHeight = 0;
     41     private int mTarget = FrameFormat.TARGET_UNSPECIFIED;
     42 
     43     private final String mLomoishShader =
     44             "precision mediump float;\n" +
     45             "uniform sampler2D tex_sampler_0;\n" +
     46             "uniform vec2 seed;\n" +
     47             "uniform float stepsizeX;\n" +
     48             "uniform float stepsizeY;\n" +
     49             "uniform float stepsize;\n" +
     50             "uniform vec2 scale;\n" +
     51             "uniform float inv_max_dist;\n" +
     52             "varying vec2 v_texcoord;\n" +
     53             "float rand(vec2 loc) {\n" +
     54             "  float theta1 = dot(loc, vec2(0.9898, 0.233));\n" +
     55             "  float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
     56             "  float value = cos(theta1) * sin(theta2) + sin(theta1) * cos(theta2);\n" +
     57             // keep value of part1 in range: (2^-14 to 2^14).
     58             "  float temp = mod(197.0 * value, 1.0) + value;\n" +
     59             "  float part1 = mod(220.0 * temp, 1.0) + temp;\n" +
     60             "  float part2 = value * 0.5453;\n" +
     61             "  float part3 = cos(theta1 + theta2) * 0.43758;\n" +
     62             "  return fract(part1 + part2 + part3);\n" +
     63             "}\n" +
     64             "void main() {\n" +
     65             // sharpen
     66             "  vec3 nbr_color = vec3(0.0, 0.0, 0.0);\n" +
     67             "  vec2 coord;\n" +
     68             "  vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
     69             "  coord.x = v_texcoord.x - 0.5 * stepsizeX;\n" +
     70             "  coord.y = v_texcoord.y - stepsizeY;\n" +
     71             "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
     72             "  coord.x = v_texcoord.x - stepsizeX;\n" +
     73             "  coord.y = v_texcoord.y + 0.5 * stepsizeY;\n" +
     74             "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
     75             "  coord.x = v_texcoord.x + stepsizeX;\n" +
     76             "  coord.y = v_texcoord.y - 0.5 * stepsizeY;\n" +
     77             "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
     78             "  coord.x = v_texcoord.x + stepsizeX;\n" +
     79             "  coord.y = v_texcoord.y + 0.5 * stepsizeY;\n" +
     80             "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
     81             "  vec3 s_color = vec3(color.rgb + 0.3 * nbr_color);\n" +
     82             // cross process
     83             "  vec3 c_color = vec3(0.0, 0.0, 0.0);\n" +
     84             "  float value;\n" +
     85             "  if (s_color.r < 0.5) {\n" +
     86             "    value = s_color.r;\n" +
     87             "  } else {\n" +
     88             "    value = 1.0 - s_color.r;\n" +
     89             "  }\n" +
     90             "  float red = 4.0 * value * value * value;\n" +
     91             "  if (s_color.r < 0.5) {\n" +
     92             "    c_color.r = red;\n" +
     93             "  } else {\n" +
     94             "    c_color.r = 1.0 - red;\n" +
     95             "  }\n" +
     96             "  if (s_color.g < 0.5) {\n" +
     97             "    value = s_color.g;\n" +
     98             "  } else {\n" +
     99             "    value = 1.0 - s_color.g;\n" +
    100             "  }\n" +
    101             "  float green = 2.0 * value * value;\n" +
    102             "  if (s_color.g < 0.5) {\n" +
    103             "    c_color.g = green;\n" +
    104             "  } else {\n" +
    105             "    c_color.g = 1.0 - green;\n" +
    106             "  }\n" +
    107             "  c_color.b = s_color.b * 0.5 + 0.25;\n" +
    108             // blackwhite
    109             "  float dither = rand(v_texcoord + seed);\n" +
    110             "  vec3 xform = clamp((c_color.rgb - 0.15) * 1.53846, 0.0, 1.0);\n" +
    111             "  vec3 temp = clamp((color.rgb + stepsize - 0.15) * 1.53846, 0.0, 1.0);\n" +
    112             "  vec3 bw_color = clamp(xform + (temp - xform) * (dither - 0.5), 0.0, 1.0);\n" +
    113             // vignette
    114             "  coord = v_texcoord - vec2(0.5, 0.5);\n" +
    115             "  float dist = length(coord * scale);\n" +
    116             "  float lumen = 0.85 / (1.0 + exp((dist * inv_max_dist - 0.73) * 20.0)) + 0.15;\n" +
    117             "  gl_FragColor = vec4(bw_color * lumen, color.a);\n" +
    118             "}\n";
    119 
    120     public LomoishFilter(String name) {
    121         super(name);
    122         mRandom = new Random(new Date().getTime());
    123     }
    124 
    125     @Override
    126     public void setupPorts() {
    127         addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA));
    128         addOutputBasedOnInput("image", "image");
    129     }
    130 
    131     @Override
    132     public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
    133         return inputFormat;
    134     }
    135 
    136     public void initProgram(FilterContext context, int target) {
    137         switch (target) {
    138             case FrameFormat.TARGET_GPU:
    139                 ShaderProgram shaderProgram = new ShaderProgram(context, mLomoishShader);
    140                 shaderProgram.setMaximumTileSize(mTileSize);
    141                 mProgram = shaderProgram;
    142                 break;
    143 
    144             default:
    145                 throw new RuntimeException("Filter Sharpen does not support frames of " +
    146                     "target " + target + "!");
    147         }
    148         mTarget = target;
    149     }
    150 
    151     private void initParameters() {
    152         if (mProgram !=null) {
    153             float scale[] = new float[2];
    154             if (mWidth > mHeight) {
    155                 scale[0] = 1f;
    156                 scale[1] = ((float) mHeight) / mWidth;
    157             } else {
    158                 scale[0] = ((float) mWidth) / mHeight;
    159                 scale[1] = 1f;
    160             }
    161             float max_dist = ((float) Math.sqrt(scale[0] * scale[0] + scale[1] * scale[1])) * 0.5f;
    162 
    163             mProgram.setHostValue("scale", scale);
    164             mProgram.setHostValue("inv_max_dist", 1.0f / max_dist);
    165 
    166             mProgram.setHostValue("stepsize", 1.0f / 255.0f);
    167             mProgram.setHostValue("stepsizeX", 1.0f / mWidth);
    168             mProgram.setHostValue("stepsizeY", 1.0f / mHeight);
    169 
    170             float seed[] = { mRandom.nextFloat(), mRandom.nextFloat() };
    171             mProgram.setHostValue("seed", seed);
    172         }
    173     }
    174 
    175     @Override
    176     public void process(FilterContext context) {
    177         // Get input frame
    178         Frame input = pullInput("image");
    179         FrameFormat inputFormat = input.getFormat();
    180 
    181         // Create program if not created already
    182         if (mProgram == null || inputFormat.getTarget() != mTarget) {
    183             initProgram(context, inputFormat.getTarget());
    184         }
    185 
    186         // Check if the frame size has changed
    187         if (inputFormat.getWidth() != mWidth || inputFormat.getHeight() != mHeight) {
    188             mWidth = inputFormat.getWidth();
    189             mHeight = inputFormat.getHeight();
    190             initParameters();
    191         }
    192 
    193         // Create output frame
    194         Frame output = context.getFrameManager().newFrame(inputFormat);
    195 
    196         // Process
    197         mProgram.process(input, output);
    198 
    199         // Push output
    200         pushOutput("image", output);
    201 
    202         // Release pushed frame
    203         output.release();
    204     }
    205 }
    206