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      1 #include <stdlib.h>
      2 
      3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
      4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) {
      5     GLint infoLen = 0;
      6     glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
      7     if (!infoLen) {
      8         infoLen = 512;
      9     }
     10     char* buf = (char*) malloc(infoLen);
     11     if (buf == NULL) {
     12         jniThrowException(_env, "java/lang/IllegalArgumentException", "out of memory");
     13         return NULL;
     14     }
     15     GLsizei outLen = 0;
     16     glGetShaderInfoLog(shader, infoLen, &outLen, buf);
     17     jstring result = _env->NewStringUTF(outLen == 0 ? "" : buf);
     18     free(buf);
     19     return result;
     20 }
     21