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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsContext.h"
     18 #include "rsMesh.h"
     19 #include "rs.h"
     20 
     21 namespace android {
     22 namespace renderscript {
     23 
     24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
     25     mHal.drv = nullptr;
     26     mHal.state.primitives = nullptr;
     27     mHal.state.primitivesCount = 0;
     28     mHal.state.indexBuffers = nullptr;
     29     mHal.state.indexBuffersCount = 0;
     30     mHal.state.vertexBuffers = nullptr;
     31     mHal.state.vertexBuffersCount = 0;
     32     mInitialized = false;
     33 
     34     mVertexBuffers = nullptr;
     35     mIndexBuffers = nullptr;
     36 }
     37 
     38 Mesh::Mesh(Context *rsc,
     39            uint32_t vertexBuffersCount,
     40            uint32_t primitivesCount) : ObjectBase(rsc) {
     41     mHal.drv = nullptr;
     42     mHal.state.primitivesCount = primitivesCount;
     43     mHal.state.indexBuffersCount = primitivesCount;
     44     mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount];
     45     mHal.state.indexBuffers = new Allocation *[mHal.state.indexBuffersCount];
     46     for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) {
     47         mHal.state.primitives[i] = RS_PRIMITIVE_POINT;
     48     }
     49     for (uint32_t i = 0; i < mHal.state.indexBuffersCount; i ++) {
     50         mHal.state.indexBuffers[i] = nullptr;
     51     }
     52     mHal.state.vertexBuffersCount = vertexBuffersCount;
     53     mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
     54     for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
     55         mHal.state.vertexBuffers[i] = nullptr;
     56     }
     57 
     58     mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
     59     mIndexBuffers = new ObjectBaseRef<Allocation>[mHal.state.primitivesCount];
     60 }
     61 
     62 Mesh::~Mesh() {
     63 #ifndef ANDROID_RS_SERIALIZE
     64     mRSC->mHal.funcs.mesh.destroy(mRSC, this);
     65 #endif
     66 
     67     delete[] mHal.state.vertexBuffers;
     68     delete[] mHal.state.primitives;
     69     delete[] mHal.state.indexBuffers;
     70 
     71     delete[] mVertexBuffers;
     72     delete[] mIndexBuffers;
     73 }
     74 
     75 void Mesh::init() {
     76 #ifndef ANDROID_RS_SERIALIZE
     77     mRSC->mHal.funcs.mesh.init(mRSC, this);
     78 #endif
     79 }
     80 
     81 void Mesh::serialize(Context *rsc, OStream *stream) const {
     82     // Need to identify ourselves
     83     stream->addU32((uint32_t)getClassId());
     84     stream->addString(getName());
     85 
     86     // Store number of vertex streams
     87     stream->addU32(mHal.state.vertexBuffersCount);
     88     for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
     89         mHal.state.vertexBuffers[vCount]->serialize(rsc, stream);
     90     }
     91 
     92     stream->addU32(mHal.state.primitivesCount);
     93     // Store the primitives
     94     for (uint32_t pCount = 0; pCount < mHal.state.primitivesCount; pCount ++) {
     95         stream->addU8((uint8_t)mHal.state.primitives[pCount]);
     96 
     97         if (mHal.state.indexBuffers[pCount]) {
     98             stream->addU32(1);
     99             mHal.state.indexBuffers[pCount]->serialize(rsc, stream);
    100         } else {
    101             stream->addU32(0);
    102         }
    103     }
    104 }
    105 
    106 Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) {
    107     // First make sure we are reading the correct object
    108     RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
    109     if (classID != RS_A3D_CLASS_ID_MESH) {
    110         ALOGE("mesh loading skipped due to invalid class id");
    111         return nullptr;
    112     }
    113 
    114     const char *name = stream->loadString();
    115 
    116     uint32_t vertexBuffersCount = stream->loadU32();
    117     ObjectBaseRef<Allocation> *vertexBuffers = nullptr;
    118     if (vertexBuffersCount) {
    119         vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount];
    120 
    121         for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
    122             Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
    123             vertexBuffers[vCount].set(vertexAlloc);
    124         }
    125     }
    126 
    127     uint32_t primitivesCount = stream->loadU32();
    128     ObjectBaseRef<Allocation> *indexBuffers = nullptr;
    129     RsPrimitive *primitives = nullptr;
    130     if (primitivesCount) {
    131         indexBuffers = new ObjectBaseRef<Allocation>[primitivesCount];
    132         primitives = new RsPrimitive[primitivesCount];
    133 
    134         // load all primitives
    135         for (uint32_t pCount = 0; pCount < primitivesCount; pCount ++) {
    136             primitives[pCount] = (RsPrimitive)stream->loadU8();
    137 
    138             // Check to see if the index buffer was stored
    139             uint32_t isIndexPresent = stream->loadU32();
    140             if (isIndexPresent) {
    141                 Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
    142                 indexBuffers[pCount].set(indexAlloc);
    143             }
    144         }
    145     }
    146 
    147     Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount);
    148     mesh->assignName(name);
    149     for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
    150         mesh->setVertexBuffer(vertexBuffers[vCount].get(), vCount);
    151     }
    152     for (uint32_t pCount = 0; pCount < primitivesCount; pCount ++) {
    153         mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount);
    154     }
    155 
    156     // Cleanup
    157     if (vertexBuffersCount) {
    158         delete[] vertexBuffers;
    159     }
    160     if (primitivesCount) {
    161         delete[] indexBuffers;
    162         delete[] primitives;
    163     }
    164 
    165 #ifndef ANDROID_RS_SERIALIZE
    166     mesh->init();
    167     mesh->uploadAll(rsc);
    168 #endif
    169     return mesh;
    170 }
    171 
    172 void Mesh::render(Context *rsc) const {
    173     for (uint32_t ct = 0; ct < mHal.state.primitivesCount; ct ++) {
    174         renderPrimitive(rsc, ct);
    175     }
    176 }
    177 
    178 void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const {
    179     if (primIndex >= mHal.state.primitivesCount) {
    180         ALOGE("Invalid primitive index");
    181         return;
    182     }
    183 
    184     if (mHal.state.indexBuffers[primIndex]) {
    185         renderPrimitiveRange(rsc, primIndex, 0, mHal.state.indexBuffers[primIndex]->getType()->getDimX());
    186         return;
    187     }
    188 
    189     renderPrimitiveRange(rsc, primIndex, 0, mHal.state.vertexBuffers[0]->getType()->getDimX());
    190 }
    191 
    192 void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const {
    193     if (len < 1 || primIndex >= mHal.state.primitivesCount) {
    194         ALOGE("Invalid mesh or parameters");
    195         return;
    196     }
    197 
    198     mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
    199 }
    200 
    201 void Mesh::uploadAll(Context *rsc) {
    202     for (uint32_t ct = 0; ct < mHal.state.vertexBuffersCount; ct ++) {
    203         if (mHal.state.vertexBuffers[ct]) {
    204             rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.vertexBuffers[ct]);
    205         }
    206     }
    207 
    208     for (uint32_t ct = 0; ct < mHal.state.primitivesCount; ct ++) {
    209         if (mHal.state.indexBuffers[ct]) {
    210             rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.indexBuffers[ct]);
    211         }
    212     }
    213 }
    214 
    215 void Mesh::computeBBox(Context *rsc) {
    216     float *posPtr = nullptr;
    217     uint32_t vectorSize = 0;
    218     uint32_t stride = 0;
    219     uint32_t numVerts = 0;
    220     Allocation *posAlloc = nullptr;
    221     // First we need to find the position ptr and stride
    222     for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
    223         const Type *bufferType = mHal.state.vertexBuffers[ct]->getType();
    224         const Element *bufferElem = bufferType->getElement();
    225 
    226         for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) {
    227             if (strcmp(bufferElem->getFieldName(ct), "position") == 0) {
    228                 vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize();
    229                 stride = bufferElem->getSizeBytes() / sizeof(float);
    230                 uint32_t offset = bufferElem->getFieldOffsetBytes(ct);
    231                 posAlloc = mHal.state.vertexBuffers[ct];
    232                 const uint8_t *bp = (const uint8_t *)rsc->mHal.funcs.allocation.lock1D(
    233                         rsc, posAlloc);
    234                 posPtr = (float*)(bp + offset);
    235                 numVerts = bufferType->getDimX();
    236                 break;
    237             }
    238         }
    239         if (posPtr) {
    240             break;
    241         }
    242     }
    243 
    244     mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6;
    245     mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6;
    246     if (!posPtr) {
    247         ALOGE("Unable to compute bounding box");
    248         mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f;
    249         mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f;
    250         return;
    251     }
    252 
    253     for (uint32_t i = 0; i < numVerts; i ++) {
    254         for (uint32_t v = 0; v < vectorSize; v ++) {
    255             mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]);
    256             mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]);
    257         }
    258         posPtr += stride;
    259     }
    260 
    261     if (posAlloc) {
    262         rsc->mHal.funcs.allocation.unlock1D(rsc, posAlloc);
    263     }
    264 }
    265 
    266 RsMesh rsi_MeshCreate(Context *rsc,
    267                       RsAllocation * vtx, size_t vtxCount,
    268                       RsAllocation * idx, size_t idxCount,
    269                       uint32_t * primType, size_t primTypeCount) {
    270     rsAssert(idxCount == primTypeCount);
    271     Mesh *sm = new Mesh(rsc, vtxCount, idxCount);
    272     sm->incUserRef();
    273 
    274     for (uint32_t i = 0; i < vtxCount; i ++) {
    275         sm->setVertexBuffer((Allocation*)vtx[i], i);
    276     }
    277 
    278     for (uint32_t i = 0; i < idxCount; i ++) {
    279         sm->setPrimitive((Allocation*)idx[i], (RsPrimitive)primType[i], i);
    280     }
    281 
    282     sm->init();
    283 
    284     return sm;
    285 }
    286 
    287 } // namespace renderscript
    288 } // namespace android
    289