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      1 /*
      2 * Copyright (c) 2015-2017, The Linux Foundation. All rights reserved.
      3 *
      4 * Redistribution and use in source and binary forms, with or without
      5 * modification, are permitted provided that the following conditions are
      6 * met:
      7 *   * Redistributions of source code must retain the above copyright
      8 *     notice, this list of conditions and the following disclaimer.
      9 *   * Redistributions in binary form must reproduce the above
     10 *     copyright notice, this list of conditions and the following
     11 *     disclaimer in the documentation and/or other materials provided
     12 *     with the distribution.
     13 *   * Neither the name of The Linux Foundation nor the names of its
     14 *     contributors may be used to endorse or promote products derived
     15 *     from this software without specific prior written permission.
     16 *
     17 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
     18 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
     20 * ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
     21 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
     24 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     25 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
     26 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
     27 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     28 */
     29 
     30 #include <math.h>
     31 #include <utils/rect.h>
     32 #include <utils/constants.h>
     33 #include <algorithm>
     34 
     35 #define __CLASS__ "RectUtils"
     36 
     37 namespace sdm {
     38 
     39 bool IsValid(const LayerRect &rect) {
     40   return ((rect.bottom > rect.top) && (rect.right > rect.left));
     41 }
     42 
     43 bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
     44   return ((rect1.left == rect2.left) &&
     45           (rect1.top == rect2.top) &&
     46           (rect1.right == rect2.right) &&
     47           (rect1.bottom == rect2.bottom));
     48 }
     49 
     50 void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
     51   DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
     52            prefix, roi.left, roi.top, roi.right, roi.bottom);
     53 }
     54 
     55 void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
     56     rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
     57     rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
     58     rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
     59     rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
     60 }
     61 
     62 LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
     63   LayerRect res;
     64 
     65   if (!IsValid(rect1) || !IsValid(rect2)) {
     66     return LayerRect();
     67   }
     68 
     69   res.left = std::max(rect1.left, rect2.left);
     70   res.top = std::max(rect1.top, rect2.top);
     71   res.right = std::min(rect1.right, rect2.right);
     72   res.bottom = std::min(rect1.bottom, rect2.bottom);
     73 
     74   if (!IsValid(res)) {
     75     return LayerRect();
     76   }
     77 
     78   return res;
     79 }
     80 
     81 LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
     82   LayerRect res;
     83 
     84   if (!IsValid(rect)) {
     85     return LayerRect();
     86   }
     87 
     88   res.left = rect.left + FLOAT(x_offset);
     89   res.top = rect.top + FLOAT(y_offset);
     90   res.right = rect.right + FLOAT(x_offset);
     91   res.bottom = rect.bottom + FLOAT(y_offset);
     92 
     93   return res;
     94 }
     95 
     96 // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
     97 LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
     98   LayerRect res;
     99 
    100   res = rect1;
    101 
    102   if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
    103     if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
    104       res.top = rect2.bottom;
    105     } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
    106       res.bottom = rect2.top;
    107     }
    108   } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
    109     if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
    110       res.left = rect2.right;
    111     } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
    112       res.right = rect2.left;
    113     }
    114   }
    115 
    116   return res;
    117 }
    118 
    119 LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
    120   LayerRect res;
    121 
    122   if (!IsValid(rect1) && !IsValid(rect2)) {
    123     return LayerRect();
    124   }
    125 
    126   if (!IsValid(rect1)) {
    127     return rect2;
    128   }
    129 
    130   if (!IsValid(rect2)) {
    131     return rect1;
    132   }
    133 
    134   res.left = std::min(rect1.left, rect2.left);
    135   res.top = std::min(rect1.top, rect2.top);
    136   res.right = std::max(rect1.right, rect2.right);
    137   res.bottom = std::max(rect1.bottom, rect2.bottom);
    138 
    139   return res;
    140 }
    141 
    142 void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
    143                     bool flip_horizontal, LayerRect *out_rects) {
    144   LayerRect rect_temp = in_rect;
    145 
    146   uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
    147   float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
    148 
    149   for (uint32_t count = 0; count < split_count; count++) {
    150     float aligned_right = rect_temp.left + aligned_width;
    151     out_rects[count].left = rect_temp.left;
    152     out_rects[count].right = std::min(rect_temp.right, aligned_right);
    153     out_rects[count].top = rect_temp.top;
    154     out_rects[count].bottom = rect_temp.bottom;
    155 
    156     rect_temp.left = out_rects[count].right;
    157 
    158     Log(kTagRotator, "SplitLeftRight", out_rects[count]);
    159   }
    160 
    161   // If we have a horizontal flip, then we should be splitting the source from right to left
    162   // to ensure that the right split will have an aligned width that matches the alignment on the
    163   // destination.
    164   if (flip_horizontal && split_count > 1) {
    165     out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
    166     out_rects[1].left = out_rects[0].right;
    167     Log(kTagRotator, "Adjusted Left", out_rects[0]);
    168     Log(kTagRotator, "Adjusted Right", out_rects[1]);
    169   }
    170 }
    171 
    172 void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
    173                     bool flip_horizontal, LayerRect *out_rects) {
    174   LayerRect rect_temp = in_rect;
    175 
    176   uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
    177   float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
    178 
    179   for (uint32_t count = 0; count < split_count; count++) {
    180     float aligned_bottom = rect_temp.top + aligned_height;
    181     out_rects[count].top = rect_temp.top;
    182     out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom);
    183     out_rects[count].left = rect_temp.left;
    184     out_rects[count].right = rect_temp.right;
    185 
    186     rect_temp.top = out_rects[count].bottom;
    187 
    188     Log(kTagRotator, "SplitTopBottom", out_rects[count]);
    189   }
    190 
    191   // If we have a horizontal flip, then we should be splitting the destination from bottom to top
    192   // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
    193   // while accounting for the flip.
    194   if (flip_horizontal && split_count > 1) {
    195     out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
    196     out_rects[1].top = out_rects[0].bottom;
    197     Log(kTagRotator, "Adjusted Top", out_rects[0]);
    198     Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
    199   }
    200 }
    201 
    202 void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
    203              LayerRect *out_rect) {
    204   if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) {
    205     return;
    206   }
    207 
    208   int x_offset = INT(src_domain.left);
    209   int y_offset = INT(src_domain.top);
    210 
    211   LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset);
    212   float src_domain_width = src_domain.right - src_domain.left;
    213   float src_domain_height = src_domain.bottom - src_domain.top;
    214   float dst_domain_width = dst_domain.right - dst_domain.left;
    215   float dst_domain_height = dst_domain.bottom - dst_domain.top;
    216 
    217   float width_ratio = dst_domain_width / src_domain_width;
    218   float height_ratio = dst_domain_height / src_domain_height;
    219 
    220   out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left);
    221   out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top);
    222   out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right);
    223   out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
    224 }
    225 
    226 void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
    227                  const LayerTransform &transform, LayerRect *out_rect) {
    228   if (!IsValid(src_domain) || !IsValid(in_rect)) {
    229     return;
    230   }
    231 
    232   float in_width = in_rect.right - in_rect.left;
    233   float in_height = in_rect.bottom - in_rect.top;
    234   float x_offset = in_rect.left - src_domain.left;
    235   float y_offset = in_rect.top - src_domain.top;
    236   *out_rect = in_rect;
    237 
    238   if (transform.flip_horizontal) {
    239     out_rect->right = src_domain.right - x_offset;
    240     out_rect->left = out_rect->right - in_width;
    241   }
    242 
    243   if (transform.flip_vertical) {
    244     out_rect->bottom = src_domain.bottom - y_offset;
    245     out_rect->top = out_rect->bottom - in_height;
    246   }
    247 }
    248 
    249 RectOrientation GetOrientation(const LayerRect &in_rect) {
    250   if (!IsValid(in_rect)) {
    251     return kOrientationUnknown;
    252   }
    253 
    254   float input_width = in_rect.right - in_rect.left;
    255   float input_height = in_rect.bottom - in_rect.top;
    256 
    257   if (input_width < input_height) {
    258     return kOrientationPortrait;
    259   }
    260 
    261   return kOrientationLandscape;
    262 }
    263 
    264 }  // namespace sdm
    265 
    266