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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  * Copyright (c) 2011-2012, The Linux Foundation. All rights reserved.
      4  *
      5  * Licensed under the Apache License, Version 2.0 (the "License");
      6  * you may not use this file except in compliance with the License.
      7  * You may obtain a copy of the License at
      8  *
      9  *      http://www.apache.org/licenses/LICENSE-2.0
     10  *
     11  * Unless required by applicable law or agreed to in writing, software
     12  * distributed under the License is distributed on an "AS IS" BASIS,
     13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14  * See the License for the specific language governing permissions and
     15  * limitations under the License.
     16  */
     17 
     18 #include <GLES2/gl2.h>
     19 #include <EGL/egl.h>
     20 #include <gl2ext.h>
     21 #include <OpenGLRenderer.h>
     22 #include "tilerenderer.h"
     23 
     24 namespace android {
     25 ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ;
     26 namespace uirenderer {
     27 
     28 TileRenderer::TileRenderer() {
     29     mIsTiled = false;
     30 }
     31 
     32 TileRenderer::~TileRenderer() {
     33 }
     34 
     35 void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
     36                                       int left, int top,
     37                                       int right, int bottom) {
     38     int width = 0;
     39     int height = 0;
     40     GLenum status = GL_NO_ERROR;
     41 
     42     if (renderer != NULL) {
     43         renderer->getViewport(width, height);
     44     }
     45 
     46     if (!left && !right && !top && !bottom) {
     47         left = 0;
     48         top = 0;
     49         right = width;
     50         bottom = height;
     51     }
     52 
     53     if (!left && !right && !top && !bottom) {
     54         //can't do tile rendering
     55         ALOGE("can't tile render; drity region, width, height not available");
     56         return;
     57     }
     58 
     59     int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0;
     60 
     61     if (l < 0 || t < 0) {
     62         l = (l < 0) ? 0 : l;
     63         t = (t < 0) ? 0 : t;
     64         preserve = 1;
     65     }
     66 
     67     if (w > width || h > height) {
     68         w = (w > width) ? width : w;
     69         h = (h > height) ? height : h;
     70         preserve = 1;
     71     }
     72 
     73     //clear off all errors before tiling, if any
     74     while ((status = glGetError()) != GL_NO_ERROR);
     75 
     76     if (preserve)
     77         glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
     78     else
     79         glStartTilingQCOM(l, t, w, h, GL_NONE);
     80 
     81     status = glGetError();
     82     if (status == GL_NO_ERROR)
     83         mIsTiled = true;
     84 }
     85 
     86 void TileRenderer::endTileRendering(OpenGLRenderer*) {
     87     if (!mIsTiled) {
     88         return;
     89     }
     90     glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
     91     mIsTiled = false;
     92     GLenum status = GL_NO_ERROR;
     93     while ((status = glGetError()) != GL_NO_ERROR);
     94 }
     95 
     96 }; // namespace uirenderer
     97 }; // namespace android
     98