1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package com.android.quickstep.views; 17 18 import static android.support.v4.graphics.ColorUtils.compositeColors; 19 import static android.support.v4.graphics.ColorUtils.setAlphaComponent; 20 21 import static com.android.launcher3.LauncherState.OVERVIEW; 22 import static com.android.launcher3.anim.Interpolators.ACCEL_2; 23 24 import android.content.Context; 25 import android.graphics.Canvas; 26 import android.graphics.Color; 27 import android.graphics.Paint; 28 import android.graphics.Path; 29 import android.graphics.Path.Direction; 30 import android.graphics.Path.Op; 31 import android.util.AttributeSet; 32 33 import com.android.launcher3.DeviceProfile; 34 import com.android.launcher3.R; 35 import com.android.launcher3.uioverrides.OverviewState; 36 import com.android.launcher3.util.Themes; 37 import com.android.launcher3.views.ScrimView; 38 39 /** 40 * Scrim used for all-apps and shelf in Overview 41 * In transposed layout, it behaves as a simple color scrim. 42 * In portrait layout, it draws a rounded rect such that 43 * From normal state to overview state, the shelf just fades in and does not move 44 * From overview state to all-apps state the shelf moves up and fades in to cover the screen 45 */ 46 public class ShelfScrimView extends ScrimView { 47 48 // In transposed layout, we simply draw a flat color. 49 private boolean mDrawingFlatColor; 50 51 // For shelf mode 52 private final int mEndAlpha; 53 private final int mThresholdAlpha; 54 private final float mRadius; 55 private final float mMaxScrimAlpha; 56 private final Paint mPaint; 57 58 // Max vertical progress after which the scrim stops moving. 59 private float mMoveThreshold; 60 // Minimum visible size of the scrim. 61 private int mMinSize; 62 63 private float mScrimMoveFactor = 0; 64 private int mShelfColor; 65 private int mRemainingScreenColor; 66 67 private final Path mTempPath = new Path(); 68 private final Path mRemainingScreenPath = new Path(); 69 private boolean mRemainingScreenPathValid = false; 70 71 public ShelfScrimView(Context context, AttributeSet attrs) { 72 super(context, attrs); 73 mMaxScrimAlpha = OVERVIEW.getWorkspaceScrimAlpha(mLauncher); 74 75 mEndAlpha = Color.alpha(mEndScrim); 76 mThresholdAlpha = Themes.getAttrInteger(context, R.attr.allAppsInterimScrimAlpha); 77 mRadius = mLauncher.getResources().getDimension(R.dimen.shelf_surface_radius); 78 mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); 79 80 // Just assume the easiest UI for now, until we have the proper layout information. 81 mDrawingFlatColor = true; 82 } 83 84 @Override 85 protected void onSizeChanged(int w, int h, int oldw, int oldh) { 86 super.onSizeChanged(w, h, oldw, oldh); 87 mRemainingScreenPathValid = false; 88 } 89 90 @Override 91 public void reInitUi() { 92 DeviceProfile dp = mLauncher.getDeviceProfile(); 93 mDrawingFlatColor = dp.isVerticalBarLayout(); 94 95 if (!mDrawingFlatColor) { 96 float swipeLength = OverviewState.getDefaultSwipeHeight(mLauncher); 97 mMoveThreshold = 1 - swipeLength / mLauncher.getAllAppsController().getShiftRange(); 98 mMinSize = dp.hotseatBarSizePx + dp.getInsets().bottom; 99 mRemainingScreenPathValid = false; 100 updateColors(); 101 } 102 updateDragHandleAlpha(); 103 invalidate(); 104 } 105 106 @Override 107 public void updateColors() { 108 super.updateColors(); 109 if (mDrawingFlatColor) { 110 return; 111 } 112 113 if (mProgress >= mMoveThreshold) { 114 mScrimMoveFactor = 1; 115 116 if (mProgress >= 1) { 117 mShelfColor = 0; 118 } else { 119 int alpha = Math.round(mThresholdAlpha * ACCEL_2.getInterpolation( 120 (1 - mProgress) / (1 - mMoveThreshold))); 121 mShelfColor = setAlphaComponent(mEndScrim, alpha); 122 } 123 124 mRemainingScreenColor = 0; 125 } else if (mProgress <= 0) { 126 mScrimMoveFactor = 0; 127 mShelfColor = mCurrentFlatColor; 128 mRemainingScreenColor = 0; 129 130 } else { 131 mScrimMoveFactor = mProgress / mMoveThreshold; 132 mRemainingScreenColor = setAlphaComponent(mScrimColor, 133 Math.round((1 - mScrimMoveFactor) * mMaxScrimAlpha * 255)); 134 135 // Merge the remainingScreenColor and shelfColor in one to avoid overdraw. 136 int alpha = mEndAlpha - Math.round((mEndAlpha - mThresholdAlpha) * mScrimMoveFactor); 137 mShelfColor = compositeColors(setAlphaComponent(mEndScrim, alpha), 138 mRemainingScreenColor); 139 } 140 } 141 142 @Override 143 protected void onDraw(Canvas canvas) { 144 float translate = drawBackground(canvas); 145 146 if (mDragHandle != null) { 147 canvas.translate(0, -translate); 148 mDragHandle.draw(canvas); 149 canvas.translate(0, translate); 150 } 151 } 152 153 private float drawBackground(Canvas canvas) { 154 if (mDrawingFlatColor) { 155 if (mCurrentFlatColor != 0) { 156 canvas.drawColor(mCurrentFlatColor); 157 } 158 return 0; 159 } 160 161 if (mShelfColor == 0) { 162 return 0; 163 } else if (mScrimMoveFactor <= 0) { 164 canvas.drawColor(mShelfColor); 165 return getHeight(); 166 } 167 168 float minTop = getHeight() - mMinSize; 169 float top = minTop * mScrimMoveFactor - mDragHandleSize; 170 171 // Draw the scrim over the remaining screen if needed. 172 if (mRemainingScreenColor != 0) { 173 if (!mRemainingScreenPathValid) { 174 mTempPath.reset(); 175 // Using a arbitrary '+10' in the bottom to avoid any left-overs at the 176 // corners due to rounding issues. 177 mTempPath.addRoundRect(0, minTop, getWidth(), getHeight() + mRadius + 10, 178 mRadius, mRadius, Direction.CW); 179 180 mRemainingScreenPath.reset(); 181 mRemainingScreenPath.addRect(0, 0, getWidth(), getHeight(), Direction.CW); 182 mRemainingScreenPath.op(mTempPath, Op.DIFFERENCE); 183 } 184 185 float offset = minTop - top; 186 canvas.translate(0, -offset); 187 mPaint.setColor(mRemainingScreenColor); 188 canvas.drawPath(mRemainingScreenPath, mPaint); 189 canvas.translate(0, offset); 190 } 191 192 mPaint.setColor(mShelfColor); 193 canvas.drawRoundRect(0, top, getWidth(), getHeight() + mRadius, 194 mRadius, mRadius, mPaint); 195 return minTop - mDragHandleSize - top; 196 } 197 } 198