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      1 #include <_mingw_unicode.h>
      2 /*
      3  * Copyright 2010 Matteo Bruni for CodeWeavers
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #ifndef __D3DCOMPILER_H__
     21 #define __D3DCOMPILER_H__
     22 
     23 #include "d3d11shader.h"
     24 
     25 #ifdef __cplusplus
     26 extern "C" {
     27 #endif
     28 
     29 #if defined(__GNUC__)
     30 #define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
     31 #elif defined(_MSC_VER)
     32 #define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
     33 #else
     34 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
     35 #endif
     36 
     37 #define D3DCOMPILER_DLL_A  "d3dcompiler_43.dll"
     38 #define D3DCOMPILER_DLL    __MINGW_NAME_AW(D3DCOMPILER_DLL_)
     39 
     40 #define D3DCOMPILE_DEBUG                            0x00000001
     41 #define D3DCOMPILE_SKIP_VALIDATION                  0x00000002
     42 #define D3DCOMPILE_SKIP_OPTIMIZATION                0x00000004
     43 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR            0x00000008
     44 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR         0x00000010
     45 #define D3DCOMPILE_PARTIAL_PRECISION                0x00000020
     46 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT         0x00000040
     47 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT         0x00000080
     48 #define D3DCOMPILE_NO_PRESHADER                     0x00000100
     49 #define D3DCOMPILE_AVOID_FLOW_CONTROL               0x00000200
     50 #define D3DCOMPILE_PREFER_FLOW_CONTROL              0x00000400
     51 #define D3DCOMPILE_ENABLE_STRICTNESS                0x00000800
     52 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY   0x00001000
     53 #define D3DCOMPILE_IEEE_STRICTNESS                  0x00002000
     54 #define D3DCOMPILE_OPTIMIZATION_LEVEL0              0x00004000
     55 #define D3DCOMPILE_OPTIMIZATION_LEVEL1              0x00000000
     56 #define D3DCOMPILE_OPTIMIZATION_LEVEL2              0x0000c000
     57 #define D3DCOMPILE_OPTIMIZATION_LEVEL3              0x00008000
     58 #define D3DCOMPILE_RESERVED16                       0x00010000
     59 #define D3DCOMPILE_RESERVED17                       0x00020000
     60 #define D3DCOMPILE_WARNINGS_ARE_ERRORS              0x00040000
     61 #define D3DCOMPILE_RESOURCES_MAY_ALIAS              0x00080000
     62 
     63 #define D3D_DISASM_ENABLE_COLOR_CODE                0x00000001
     64 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS      0x00000002
     65 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING     0x00000004
     66 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE         0x00000008
     67 #define D3D_DISASM_DISABLE_DEBUG_INFO               0x00000010
     68 
     69 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
     70         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
     71         const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
     72 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
     73         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
     74         const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
     75 
     76 typedef enum D3DCOMPILER_STRIP_FLAGS
     77 {
     78     D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
     79     D3DCOMPILER_STRIP_DEBUG_INFO = 2,
     80     D3DCOMPILER_STRIP_TEST_BLOBS = 4,
     81     D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
     82 } D3DCOMPILER_STRIP_FLAGS;
     83 
     84 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
     85 
     86 typedef enum D3D_BLOB_PART
     87 {
     88     D3D_BLOB_INPUT_SIGNATURE_BLOB,
     89     D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
     90     D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
     91     D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
     92     D3D_BLOB_ALL_SIGNATURE_BLOB,
     93     D3D_BLOB_DEBUG_INFO,
     94     D3D_BLOB_LEGACY_SHADER,
     95     D3D_BLOB_XNA_PREPASS_SHADER,
     96     D3D_BLOB_XNA_SHADER,
     97     D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
     98     D3D_BLOB_TEST_COMPILE_DETAILS,
     99     D3D_BLOB_TEST_COMPILE_PERF
    100 } D3D_BLOB_PART;
    101 
    102 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
    103         UINT flags, const char *comments, ID3DBlob **disassembly);
    104 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
    105         UINT flags, const char *comments, ID3DBlob **disassembly);
    106 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
    107 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
    108 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
    109 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
    110 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
    111 HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
    112 HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
    113 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
    114 
    115 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
    116 
    117 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
    118         const D3D_SHADER_MACRO *defines, ID3DInclude *include,
    119         ID3DBlob **shader, ID3DBlob **error_messages);
    120 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
    121         const D3D_SHADER_MACRO *defines, ID3DInclude *include,
    122         ID3DBlob **shader, ID3DBlob **error_messages);
    123 
    124 #ifdef __cplusplus
    125 }
    126 #endif
    127 
    128 #endif
    129