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      1 /*
      2   Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 
     13 /* Definitions for platform dependent windowing functions to test SDL
     14    integration with native windows
     15 */
     16 
     17 #include "SDL.h"
     18 
     19 /* This header includes all the necessary system headers for native windows */
     20 #include "SDL_syswm.h"
     21 
     22 typedef struct
     23 {
     24     const char *tag;
     25     void *(*CreateNativeWindow) (int w, int h);
     26     void (*DestroyNativeWindow) (void *window);
     27 } NativeWindowFactory;
     28 
     29 #ifdef SDL_VIDEO_DRIVER_WINDOWS
     30 #define TEST_NATIVE_WINDOWS
     31 extern NativeWindowFactory WindowsWindowFactory;
     32 #endif
     33 
     34 #ifdef SDL_VIDEO_DRIVER_X11
     35 #define TEST_NATIVE_X11
     36 extern NativeWindowFactory X11WindowFactory;
     37 #endif
     38 
     39 #ifdef SDL_VIDEO_DRIVER_COCOA
     40 /* Actually, we don't really do this, since it involves adding Objective C
     41    support to the build system, which is a little tricky.  You can uncomment
     42    it manually though and link testnativecocoa.m into the test application.
     43 */
     44 #define TEST_NATIVE_COCOA
     45 extern NativeWindowFactory CocoaWindowFactory;
     46 #endif
     47