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      1 // Copyright 2016 The Shaderc Authors. All rights reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "shaderc/shaderc.h"
     16 #include <assert.h>
     17 #include <string.h>
     18 
     19 // Because we want to test this as a plain old C file, we cannot use
     20 // gtest, so just run a simple smoke test.
     21 
     22 int main() {
     23   const char* test_program =
     24       "#version 310 es\n"
     25       "layout(location = 0) in highp vec4 vtxColor;\n"
     26       "layout(location = 0) out highp vec4 outColor;\n"
     27       "void main() {\n"
     28       "  outColor = vtxColor;"
     29       "}\n";
     30   shaderc_compiler_t compiler;
     31   shaderc_compilation_result_t result;
     32   shaderc_compile_options_t options;
     33 
     34   compiler = shaderc_compiler_initialize();
     35   options = shaderc_compile_options_initialize();
     36   shaderc_compile_options_add_macro_definition(options, "FOO", 3, "1", 1);
     37   result = shaderc_compile_into_spv(
     38       compiler, test_program, strlen(test_program),
     39       shaderc_glsl_fragment_shader, "a.glsl", "main", options);
     40 
     41   assert(result);
     42 
     43   if (shaderc_result_get_compilation_status(result) !=
     44       shaderc_compilation_status_success) {
     45     // Early exit on failure.
     46     return -1;
     47   }
     48   shaderc_result_release(result);
     49   shaderc_compile_options_release(options);
     50   shaderc_compiler_release(compiler);
     51 
     52   return 0;
     53 }
     54 
     55