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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref core
     24 /// @file glm/core/type_mat.hpp
     25 /// @date 2010-01-26 / 2011-06-15
     26 /// @author Christophe Riccio
     27 ///////////////////////////////////////////////////////////////////////////////////
     28 
     29 #ifndef glm_core_type_mat
     30 #define glm_core_type_mat
     31 
     32 #include "precision.hpp"
     33 
     34 namespace glm{
     35 namespace detail
     36 {
     37 	template <typename T, precision P> struct tvec2;
     38 	template <typename T, precision P> struct tvec3;
     39 	template <typename T, precision P> struct tvec4;
     40 	template <typename T, precision P> struct tmat2x2;
     41 	template <typename T, precision P> struct tmat2x3;
     42 	template <typename T, precision P> struct tmat2x4;
     43 	template <typename T, precision P> struct tmat3x2;
     44 	template <typename T, precision P> struct tmat3x3;
     45 	template <typename T, precision P> struct tmat3x4;
     46 	template <typename T, precision P> struct tmat4x2;
     47 	template <typename T, precision P> struct tmat4x3;
     48 	template <typename T, precision P> struct tmat4x4;
     49 
     50 	template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
     51 	struct outerProduct_trait{};
     52 
     53 	template <template <class, precision> class matType, typename T, precision P>
     54 	struct compute_inverse{};
     55 }//namespace detail
     56 
     57 	/// @addtogroup core_precision
     58 	/// @{
     59 
     60 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
     61 	/// There is no guarantee on the actual precision.
     62 	///
     63 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
     64 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
     65 	typedef detail::tmat2x2<float, lowp>		lowp_mat2;
     66 
     67 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
     68 	/// There is no guarantee on the actual precision.
     69 	///
     70 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
     71 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
     72 	typedef detail::tmat2x2<float, mediump>		mediump_mat2;
     73 
     74 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
     75 	/// There is no guarantee on the actual precision.
     76 	///
     77 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
     78 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
     79 	typedef detail::tmat2x2<float, highp>		highp_mat2;
     80 
     81 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
     82 	/// There is no guarantee on the actual precision.
     83 	///
     84 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
     85 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
     86 	typedef detail::tmat2x2<float, lowp>		lowp_mat2x2;
     87 
     88 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
     89 	/// There is no guarantee on the actual precision.
     90 	///
     91 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
     92 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
     93 	typedef detail::tmat2x2<float, mediump>		mediump_mat2x2;
     94 
     95 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
     96 	/// There is no guarantee on the actual precision.
     97 	///
     98 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
     99 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    100 	typedef detail::tmat2x2<float, highp>		highp_mat2x2;
    101 
    102 	/// @}
    103 
    104 	/// @addtogroup core_precision
    105 	/// @{
    106 
    107 	/// 2 columns of 3 components matrix of low precision floating-point numbers.
    108 	/// There is no guarantee on the actual precision.
    109 	///
    110 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    111 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    112 	typedef detail::tmat2x3<float, lowp>		lowp_mat2x3;
    113 
    114 	/// 2 columns of 3 components matrix of medium precision floating-point numbers.
    115 	/// There is no guarantee on the actual precision.
    116 	///
    117 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    118 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    119 	typedef detail::tmat2x3<float, mediump>		mediump_mat2x3;
    120 
    121 	/// 2 columns of 3 components matrix of high precision floating-point numbers.
    122 	/// There is no guarantee on the actual precision.
    123 	///
    124 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    125 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    126 	typedef detail::tmat2x3<float, highp>		highp_mat2x3;
    127 
    128 	/// @}
    129 
    130 	/// @addtogroup core_precision
    131 	/// @{
    132 
    133 	/// 2 columns of 4 components matrix of low precision floating-point numbers.
    134 	/// There is no guarantee on the actual precision.
    135 	///
    136 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    137 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    138 	typedef detail::tmat2x4<float, lowp>		lowp_mat2x4;
    139 
    140 	/// 2 columns of 4 components matrix of medium precision floating-point numbers.
    141 	/// There is no guarantee on the actual precision.
    142 	///
    143 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    144 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    145 	typedef detail::tmat2x4<float, mediump>		mediump_mat2x4;
    146 
    147 	/// 2 columns of 4 components matrix of high precision floating-point numbers.
    148 	/// There is no guarantee on the actual precision.
    149 	///
    150 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    151 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    152 	typedef detail::tmat2x4<float, highp>		highp_mat2x4;
    153 
    154 	/// @}
    155 
    156 	/// @addtogroup core_precision
    157 	/// @{
    158 
    159 	/// 3 columns of 2 components matrix of low precision floating-point numbers.
    160 	/// There is no guarantee on the actual precision.
    161 	///
    162 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    163 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    164 	typedef detail::tmat3x2<float, lowp>		lowp_mat3x2;
    165 
    166 	/// 3 columns of 2 components matrix of medium precision floating-point numbers.
    167 	/// There is no guarantee on the actual precision.
    168 	///
    169 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    170 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    171 	typedef detail::tmat3x2<float, mediump>		mediump_mat3x2;
    172 
    173 	/// 3 columns of 2 components matrix of high precision floating-point numbers.
    174 	/// There is no guarantee on the actual precision.
    175 	///
    176 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    177 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    178 	typedef detail::tmat3x2<float, highp>		highp_mat3x2;
    179 
    180 	/// @}
    181 
    182 	/// @addtogroup core_precision
    183 	/// @{
    184 
    185 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
    186 	/// There is no guarantee on the actual precision.
    187 	///
    188 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    189 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    190 	typedef detail::tmat3x3<float, lowp>		lowp_mat3;
    191 
    192 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
    193 	/// There is no guarantee on the actual precision.
    194 	///
    195 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    196 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    197 	typedef detail::tmat3x3<float, mediump>		mediump_mat3;
    198 
    199 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
    200 	/// There is no guarantee on the actual precision.
    201 	///
    202 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    203 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    204 	typedef detail::tmat3x3<float, highp>		highp_mat3;
    205 
    206 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
    207 	/// There is no guarantee on the actual precision.
    208 	///
    209 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    210 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    211 	typedef detail::tmat3x3<float, lowp>		lowp_mat3x3;
    212 
    213 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
    214 	/// There is no guarantee on the actual precision.
    215 	///
    216 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    217 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    218 	typedef detail::tmat3x3<float, mediump>		mediump_mat3x3;
    219 
    220 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
    221 	/// There is no guarantee on the actual precision.
    222 	///
    223 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    224 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    225 	typedef detail::tmat3x3<float, highp>		highp_mat3x3;
    226 
    227 	/// @}
    228 
    229 	/// @addtogroup core_precision
    230 	/// @{
    231 
    232 	/// 3 columns of 4 components matrix of low precision floating-point numbers.
    233 	/// There is no guarantee on the actual precision.
    234 	///
    235 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    236 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    237 	typedef detail::tmat3x4<float, lowp>		lowp_mat3x4;
    238 
    239 	/// 3 columns of 4 components matrix of medium precision floating-point numbers.
    240 	/// There is no guarantee on the actual precision.
    241 	///
    242 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    243 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    244 	typedef detail::tmat3x4<float, mediump>		mediump_mat3x4;
    245 
    246 	/// 3 columns of 4 components matrix of high precision floating-point numbers.
    247 	/// There is no guarantee on the actual precision.
    248 	///
    249 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    250 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    251 	typedef detail::tmat3x4<float, highp>		highp_mat3x4;
    252 
    253 	/// @}
    254 
    255 	/// @addtogroup core_precision
    256 	/// @{
    257 
    258 	/// 4 columns of 2 components matrix of low precision floating-point numbers.
    259 	/// There is no guarantee on the actual precision.
    260 	///
    261 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    262 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    263 	typedef detail::tmat4x2<float, lowp>		lowp_mat4x2;
    264 
    265 	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
    266 	/// There is no guarantee on the actual precision.
    267 	///
    268 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    269 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    270 	typedef detail::tmat4x2<float, mediump>		mediump_mat4x2;
    271 
    272 	/// 4 columns of 2 components matrix of high precision floating-point numbers.
    273 	/// There is no guarantee on the actual precision.
    274 	///
    275 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    276 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    277 	typedef detail::tmat4x2<float, highp>		highp_mat4x2;
    278 
    279 	/// @}
    280 
    281 	/// @addtogroup core_precision
    282 	/// @{
    283 
    284 	/// 4 columns of 3 components matrix of low precision floating-point numbers.
    285 	/// There is no guarantee on the actual precision.
    286 	///
    287 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    288 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    289 	typedef detail::tmat4x3<float, lowp>		lowp_mat4x3;
    290 
    291 	/// 4 columns of 3 components matrix of medium precision floating-point numbers.
    292 	/// There is no guarantee on the actual precision.
    293 	///
    294 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    295 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    296 	typedef detail::tmat4x3<float, mediump>		mediump_mat4x3;
    297 
    298 	/// 4 columns of 3 components matrix of high precision floating-point numbers.
    299 	/// There is no guarantee on the actual precision.
    300 	///
    301 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    302 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    303 	typedef detail::tmat4x3<float, highp>		highp_mat4x3;
    304 
    305 	/// @}
    306 
    307 
    308 	/// @addtogroup core_precision
    309 	/// @{
    310 
    311 	/// 4 columns of 4 components matrix of low precision floating-point numbers.
    312 	/// There is no guarantee on the actual precision.
    313 	///
    314 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    315 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    316 	typedef detail::tmat4x4<float, lowp>		lowp_mat4;
    317 
    318 	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
    319 	/// There is no guarantee on the actual precision.
    320 	///
    321 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    322 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    323 	typedef detail::tmat4x4<float, mediump>		mediump_mat4;
    324 
    325 	/// 4 columns of 4 components matrix of high precision floating-point numbers.
    326 	/// There is no guarantee on the actual precision.
    327 	///
    328 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    329 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    330 	typedef detail::tmat4x4<float, highp>		highp_mat4;
    331 
    332 	/// 4 columns of 4 components matrix of low precision floating-point numbers.
    333 	/// There is no guarantee on the actual precision.
    334 	///
    335 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    336 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    337 	typedef detail::tmat4x4<float, lowp>		lowp_mat4x4;
    338 
    339 	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
    340 	/// There is no guarantee on the actual precision.
    341 	///
    342 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    343 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    344 	typedef detail::tmat4x4<float, mediump>		mediump_mat4x4;
    345 
    346 	/// 4 columns of 4 components matrix of high precision floating-point numbers.
    347 	/// There is no guarantee on the actual precision.
    348 	///
    349 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    350 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    351 	typedef detail::tmat4x4<float, highp>		highp_mat4x4;
    352 
    353 	/// @}
    354 
    355 	/// @addtogroup core_types
    356 	/// @{
    357 
    358 	//////////////////////////
    359 	// Float definition
    360 
    361 #if(defined(GLM_PRECISION_LOWP_FLOAT))
    362 	typedef lowp_mat2x2			mat2x2;
    363 	typedef lowp_mat2x3			mat2x3;
    364 	typedef lowp_mat2x4			mat2x4;
    365 	typedef lowp_mat3x2			mat3x2;
    366 	typedef lowp_mat3x3			mat3x3;
    367 	typedef lowp_mat3x4			mat3x4;
    368 	typedef lowp_mat4x2			mat4x2;
    369 	typedef lowp_mat4x3			mat4x3;
    370 	typedef lowp_mat4x4			mat4x4;
    371 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
    372 	typedef mediump_mat2x2		mat2x2;
    373 	typedef mediump_mat2x3		mat2x3;
    374 	typedef mediump_mat2x4		mat2x4;
    375 	typedef mediump_mat3x2		mat3x2;
    376 	typedef mediump_mat3x3		mat3x3;
    377 	typedef mediump_mat3x4		mat3x4;
    378 	typedef mediump_mat4x2		mat4x2;
    379 	typedef mediump_mat4x3		mat4x3;
    380 	typedef mediump_mat4x4		mat4x4;
    381 #else
    382 	//! 2 columns of 2 components matrix of floating-point numbers.
    383 	///
    384 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    385 	typedef highp_mat2x2			mat2x2;
    386 
    387 	//! 2 columns of 3 components matrix of floating-point numbers.
    388 	///
    389 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    390 	typedef highp_mat2x3			mat2x3;
    391 
    392 	//! 2 columns of 4 components matrix of floating-point numbers.
    393 	///
    394 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    395 	typedef highp_mat2x4			mat2x4;
    396 
    397 	//! 3 columns of 2 components matrix of floating-point numbers.
    398 	///
    399 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    400 	typedef highp_mat3x2			mat3x2;
    401 
    402 	//! 3 columns of 3 components matrix of floating-point numbers.
    403 	///
    404 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    405 	typedef highp_mat3x3			mat3x3;
    406 
    407 	//! 3 columns of 4 components matrix of floating-point numbers.
    408 	///
    409 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    410 	typedef highp_mat3x4			mat3x4;
    411 
    412 	//! 4 columns of 2 components matrix of floating-point numbers.
    413 	///
    414 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    415 	typedef highp_mat4x2			mat4x2;
    416 
    417 	//! 4 columns of 3 components matrix of floating-point numbers.
    418 	///
    419 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    420 	typedef highp_mat4x3			mat4x3;
    421 
    422 	//! 4 columns of 4 components matrix of floating-point numbers.
    423 	///
    424 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    425 	typedef highp_mat4x4			mat4x4;
    426 
    427 #endif//GLM_PRECISION
    428 
    429 	//! 2 columns of 2 components matrix of floating-point numbers.
    430 	///
    431 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    432 	typedef mat2x2					mat2;
    433 
    434 	//! 3 columns of 3 components matrix of floating-point numbers.
    435 	///
    436 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    437 	typedef mat3x3					mat3;
    438 
    439 	//! 4 columns of 4 components matrix of floating-point numbers.
    440 	///
    441 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    442 	typedef mat4x4					mat4;
    443 
    444 	//////////////////////////
    445 	// Double definition
    446 
    447 	/// @addtogroup core_precision
    448 	/// @{
    449 
    450 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
    451 	///
    452 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    453 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    454 	typedef detail::tmat2x2<double, lowp>		lowp_dmat2;
    455 
    456 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
    457 	///
    458 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    459 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    460 	typedef detail::tmat2x2<double, mediump>	mediump_dmat2;
    461 
    462 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
    463 	///
    464 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    465 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    466 	typedef detail::tmat2x2<double, highp>		highp_dmat2;
    467 
    468 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
    469 	///
    470 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    471 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    472 	typedef detail::tmat2x2<double, lowp>		lowp_dmat2x2;
    473 
    474 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
    475 	///
    476 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    477 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    478 	typedef detail::tmat2x2<double, mediump>	mediump_dmat2x2;
    479 
    480 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
    481 	///
    482 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    483 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    484 	typedef detail::tmat2x2<double, highp>		highp_dmat2x2;
    485 
    486 	/// @}
    487 
    488 	/// @addtogroup core_precision
    489 	/// @{
    490 
    491 	/// 2 columns of 3 components matrix of low precision floating-point numbers.
    492 	///
    493 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    494 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    495 	typedef detail::tmat2x3<double, lowp>		lowp_dmat2x3;
    496 
    497 	/// 2 columns of 3 components matrix of medium precision floating-point numbers.
    498 	///
    499 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    500 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    501 	typedef detail::tmat2x3<double, mediump>	mediump_dmat2x3;
    502 
    503 	/// 2 columns of 3 components matrix of high precision floating-point numbers.
    504 	///
    505 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    506 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    507 	typedef detail::tmat2x3<double, highp>		highp_dmat2x3;
    508 
    509 	/// @}
    510 
    511 	/// @addtogroup core_precision
    512 	/// @{
    513 
    514 	/// 2 columns of 4 components matrix of low precision floating-point numbers.
    515 	///
    516 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    517 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    518 	typedef detail::tmat2x4<double, lowp>		lowp_dmat2x4;
    519 
    520 	/// 2 columns of 4 components matrix of medium precision floating-point numbers.
    521 	///
    522 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    523 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    524 	typedef detail::tmat2x4<double, mediump>	mediump_dmat2x4;
    525 
    526 	/// 2 columns of 4 components matrix of high precision floating-point numbers.
    527 	///
    528 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    529 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    530 	typedef detail::tmat2x4<double, highp>		highp_dmat2x4;
    531 
    532 	/// @}
    533 
    534 	/// @addtogroup core_precision
    535 	/// @{
    536 
    537 	/// 3 columns of 2 components matrix of low precision floating-point numbers.
    538 	///
    539 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    540 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    541 	typedef detail::tmat3x2<double, lowp>		lowp_dmat3x2;
    542 
    543 	/// 3 columns of 2 components matrix of medium precision floating-point numbers.
    544 	///
    545 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    546 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    547 	typedef detail::tmat3x2<double, mediump>	mediump_dmat3x2;
    548 
    549 	/// 3 columns of 2 components matrix of high precision floating-point numbers.
    550 	///
    551 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    552 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    553 	typedef detail::tmat3x2<double, highp>		highp_dmat3x2;
    554 
    555 	/// @}
    556 
    557 	/// @addtogroup core_precision
    558 	/// @{
    559 
    560 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
    561 	///
    562 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    563 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    564 	typedef detail::tmat3x3<float, lowp>		lowp_dmat3;
    565 
    566 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
    567 	///
    568 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    569 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    570 	typedef detail::tmat3x3<double, mediump>	mediump_dmat3;
    571 
    572 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
    573 	///
    574 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    575 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    576 	typedef detail::tmat3x3<double, highp>		highp_dmat3;
    577 
    578 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
    579 	///
    580 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    581 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    582 	typedef detail::tmat3x3<double, lowp>		lowp_dmat3x3;
    583 
    584 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
    585 	///
    586 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    587 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    588 	typedef detail::tmat3x3<double, mediump>	mediump_dmat3x3;
    589 
    590 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
    591 	///
    592 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    593 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    594 	typedef detail::tmat3x3<double, highp>		highp_dmat3x3;
    595 
    596 	/// @}
    597 
    598 	/// @addtogroup core_precision
    599 	/// @{
    600 
    601 	/// 3 columns of 4 components matrix of low precision floating-point numbers.
    602 	///
    603 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    604 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    605 	typedef detail::tmat3x4<double, lowp>		lowp_dmat3x4;
    606 
    607 	/// 3 columns of 4 components matrix of medium precision floating-point numbers.
    608 	///
    609 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    610 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    611 	typedef detail::tmat3x4<double, mediump>	mediump_dmat3x4;
    612 
    613 	/// 3 columns of 4 components matrix of high precision floating-point numbers.
    614 	///
    615 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    616 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    617 	typedef detail::tmat3x4<double, highp>		highp_dmat3x4;
    618 
    619 	/// @}
    620 
    621 	/// @addtogroup core_precision
    622 	/// @{
    623 
    624 	/// 4 columns of 2 components matrix of low precision floating-point numbers.
    625 	///
    626 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    627 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    628 	typedef detail::tmat4x2<double, lowp>		lowp_dmat4x2;
    629 
    630 	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
    631 	///
    632 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    633 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    634 	typedef detail::tmat4x2<double, mediump>	mediump_dmat4x2;
    635 
    636 	/// 4 columns of 2 components matrix of high precision floating-point numbers.
    637 	///
    638 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    639 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    640 	typedef detail::tmat4x2<double, highp>		highp_dmat4x2;
    641 
    642 	/// @}
    643 
    644 	/// @addtogroup core_precision
    645 	/// @{
    646 
    647 	/// 4 columns of 3 components matrix of low precision floating-point numbers.
    648 	///
    649 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    650 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    651 	typedef detail::tmat4x3<double, lowp>		lowp_dmat4x3;
    652 
    653 	/// 4 columns of 3 components matrix of medium precision floating-point numbers.
    654 	///
    655 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    656 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    657 	typedef detail::tmat4x3<double, mediump>	mediump_dmat4x3;
    658 
    659 	/// 4 columns of 3 components matrix of high precision floating-point numbers.
    660 	///
    661 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    662 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    663 	typedef detail::tmat4x3<double, highp>		highp_dmat4x3;
    664 
    665 	/// @}
    666 
    667 	/// @addtogroup core_precision
    668 	/// @{
    669 
    670 	/// 4 columns of 4 components matrix of low precision floating-point numbers.
    671 	///
    672 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    673 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    674 	typedef detail::tmat4x4<double, lowp>		lowp_dmat4;
    675 
    676 	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
    677 	///
    678 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    679 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    680 	typedef detail::tmat4x4<double, mediump>	mediump_dmat4;
    681 
    682 	/// 4 columns of 4 components matrix of high precision floating-point numbers.
    683 	///
    684 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    685 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    686 	typedef detail::tmat4x4<double, highp>		highp_dmat4;
    687 
    688 	/// 4 columns of 4 components matrix of low precision floating-point numbers.
    689 	///
    690 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    691 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    692 	typedef detail::tmat4x4<double, lowp>		lowp_dmat4x4;
    693 
    694 	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
    695 	///
    696 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    697 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    698 	typedef detail::tmat4x4<double, mediump>	mediump_dmat4x4;
    699 
    700 	/// 4 columns of 4 components matrix of high precision floating-point numbers.
    701 	///
    702 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    703 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    704 	typedef detail::tmat4x4<double, highp>		highp_dmat4x4;
    705 
    706 	/// @}
    707 
    708 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
    709 	typedef lowp_dmat2x2		dmat2x2;
    710 	typedef lowp_dmat2x3		dmat2x3;
    711 	typedef lowp_dmat2x4		dmat2x4;
    712 	typedef lowp_dmat3x2		dmat3x2;
    713 	typedef lowp_dmat3x3		dmat3x3;
    714 	typedef lowp_dmat3x4		dmat3x4;
    715 	typedef lowp_dmat4x2		dmat4x2;
    716 	typedef lowp_dmat4x3		dmat4x3;
    717 	typedef lowp_dmat4x4		dmat4x4;
    718 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
    719 	typedef mediump_dmat2x2		dmat2x2;
    720 	typedef mediump_dmat2x3		dmat2x3;
    721 	typedef mediump_dmat2x4		dmat2x4;
    722 	typedef mediump_dmat3x2		dmat3x2;
    723 	typedef mediump_dmat3x3		dmat3x3;
    724 	typedef mediump_dmat3x4		dmat3x4;
    725 	typedef mediump_dmat4x2		dmat4x2;
    726 	typedef mediump_dmat4x3		dmat4x3;
    727 	typedef mediump_dmat4x4		dmat4x4;
    728 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
    729 
    730 	//! 2 * 2 matrix of double-precision floating-point numbers.
    731 	///
    732 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    733 	typedef highp_dmat2x2		dmat2;
    734 
    735 	//! 3 * 3 matrix of double-precision floating-point numbers.
    736 	///
    737 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    738 	typedef highp_dmat3x3		dmat3;
    739 
    740 	//! 4 * 4 matrix of double-precision floating-point numbers.
    741 	///
    742 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    743 	typedef highp_dmat4x4		dmat4;
    744 
    745 	//! 2 * 2 matrix of double-precision floating-point numbers.
    746 	///
    747 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    748 	typedef highp_dmat2x2		dmat2x2;
    749 
    750 	//! 2 * 3 matrix of double-precision floating-point numbers.
    751 	///
    752 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    753 	typedef highp_dmat2x3		dmat2x3;
    754 
    755 	//! 2 * 4 matrix of double-precision floating-point numbers.
    756 	///
    757 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    758 	typedef highp_dmat2x4		dmat2x4;
    759 
    760 	//! 3 * 2 matrix of double-precision floating-point numbers.
    761 	///
    762 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    763 	typedef highp_dmat3x2		dmat3x2;
    764 
    765 	/// 3 * 3 matrix of double-precision floating-point numbers.
    766 	///
    767 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    768 	typedef highp_dmat3x3		dmat3x3;
    769 
    770 	/// 3 * 4 matrix of double-precision floating-point numbers.
    771 	///
    772 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    773 	typedef highp_dmat3x4		dmat3x4;
    774 
    775 	/// 4 * 2 matrix of double-precision floating-point numbers.
    776 	///
    777 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    778 	typedef highp_dmat4x2		dmat4x2;
    779 
    780 	/// 4 * 3 matrix of double-precision floating-point numbers.
    781 	///
    782 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    783 	typedef highp_dmat4x3		dmat4x3;
    784 
    785 	/// 4 * 4 matrix of double-precision floating-point numbers.
    786 	///
    787 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    788 	typedef highp_dmat4x4		dmat4x4;
    789 
    790 #endif//GLM_PRECISION
    791 
    792 	/// @}
    793 }//namespace glm
    794 
    795 #endif//glm_core_type_mat
    796