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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
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      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
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     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtc_quaternion
     24 /// @file glm/gtc/quaternion.hpp
     25 /// @date 2009-05-21 / 2012-12-20
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 /// @see gtc_half_float (dependence)
     30 /// @see gtc_constants (dependence)
     31 ///
     32 /// @defgroup gtc_quaternion GLM_GTC_quaternion
     33 /// @ingroup gtc
     34 ///
     35 /// @brief Defines a templated quaternion type and several quaternion operations.
     36 ///
     37 /// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
     38 ///////////////////////////////////////////////////////////////////////////////////
     39 
     40 #ifndef GLM_GTC_quaternion
     41 #define GLM_GTC_quaternion
     42 
     43 // Dependency:
     44 #include "../mat3x3.hpp"
     45 #include "../mat4x4.hpp"
     46 #include "../vec3.hpp"
     47 #include "../vec4.hpp"
     48 #include "../gtc/constants.hpp"
     49 
     50 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     51 #	pragma message("GLM: GLM_GTC_quaternion extension included")
     52 #endif
     53 
     54 namespace glm{
     55 namespace detail
     56 {
     57 	template <typename T, precision P>
     58 	struct tquat
     59 	{
     60 		enum ctor{null};
     61 
     62 		typedef tvec4<bool, P> bool_type;
     63 
     64 	public:
     65 		T x, y, z, w;
     66 
     67 		GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
     68 
     69 		// Constructors
     70 		GLM_FUNC_DECL tquat();
     71 		template <typename U, precision Q>
     72 		GLM_FUNC_DECL explicit tquat(
     73 			tquat<U, Q> const & q);
     74 		GLM_FUNC_DECL tquat(
     75 			T const & s,
     76 			tvec3<T, P> const & v);
     77 		GLM_FUNC_DECL tquat(
     78 			T const & w,
     79 			T const & x,
     80 			T const & y,
     81 			T const & z);
     82 
     83 		// Convertions
     84 
     85 		/// Create a quaternion from two normalized axis
     86 		///
     87 		/// @param u A first normalized axis
     88 		/// @param v A second normalized axis
     89 		/// @see gtc_quaternion
     90 		/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
     91 		GLM_FUNC_DECL explicit tquat(
     92 			detail::tvec3<T, P> const & u,
     93 			detail::tvec3<T, P> const & v);
     94 		/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
     95 		GLM_FUNC_DECL explicit tquat(
     96 			tvec3<T, P> const & eulerAngles);
     97 		GLM_FUNC_DECL explicit tquat(
     98 			tmat3x3<T, P> const & m);
     99 		GLM_FUNC_DECL explicit tquat(
    100 			tmat4x4<T, P> const & m);
    101 
    102 		// Accesses
    103 		GLM_FUNC_DECL T & operator[](length_t i);
    104 		GLM_FUNC_DECL T const & operator[](length_t i) const;
    105 
    106 		// Operators
    107 		GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<T, P> const & q);
    108 		GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<T, P> const & q);
    109 		GLM_FUNC_DECL tquat<T, P> & operator*=(T const & s);
    110 		GLM_FUNC_DECL tquat<T, P> & operator/=(T const & s);
    111 	};
    112 
    113 	template <typename T, precision P>
    114 	GLM_FUNC_DECL detail::tquat<T, P> operator- (
    115 		detail::tquat<T, P> const & q);
    116 
    117 	template <typename T, precision P>
    118 	GLM_FUNC_DECL detail::tquat<T, P> operator+ (
    119 		detail::tquat<T, P> const & q,
    120 		detail::tquat<T, P> const & p);
    121 
    122 	template <typename T, precision P>
    123 	GLM_FUNC_DECL detail::tquat<T, P> operator* (
    124 		detail::tquat<T, P> const & q,
    125 		detail::tquat<T, P> const & p);
    126 
    127 	template <typename T, precision P>
    128 	GLM_FUNC_DECL detail::tvec3<T, P> operator* (
    129 		detail::tquat<T, P> const & q,
    130 		detail::tvec3<T, P> const & v);
    131 
    132 	template <typename T, precision P>
    133 	GLM_FUNC_DECL detail::tvec3<T, P> operator* (
    134 		detail::tvec3<T, P> const & v,
    135 		detail::tquat<T, P> const & q);
    136 
    137 	template <typename T, precision P>
    138 	GLM_FUNC_DECL detail::tvec4<T, P> operator* (
    139 		detail::tquat<T, P> const & q,
    140 		detail::tvec4<T, P> const & v);
    141 
    142 	template <typename T, precision P>
    143 	GLM_FUNC_DECL detail::tvec4<T, P> operator* (
    144 		detail::tvec4<T, P> const & v,
    145 		detail::tquat<T, P> const & q);
    146 
    147 	template <typename T, precision P>
    148 	GLM_FUNC_DECL detail::tquat<T, P> operator* (
    149 		detail::tquat<T, P> const & q,
    150 		T const & s);
    151 
    152 	template <typename T, precision P>
    153 	GLM_FUNC_DECL detail::tquat<T, P> operator* (
    154 		T const & s,
    155 		detail::tquat<T, P> const & q);
    156 
    157 	template <typename T, precision P>
    158 	GLM_FUNC_DECL detail::tquat<T, P> operator/ (
    159 		detail::tquat<T, P> const & q,
    160 		T const & s);
    161 
    162 } //namespace detail
    163 
    164 	/// @addtogroup gtc_quaternion
    165 	/// @{
    166 
    167 	/// Returns the length of the quaternion.
    168 	///
    169 	/// @see gtc_quaternion
    170 	template <typename T, precision P>
    171 	GLM_FUNC_DECL T length(
    172 		detail::tquat<T, P> const & q);
    173 
    174 	/// Returns the normalized quaternion.
    175 	///
    176 	/// @see gtc_quaternion
    177 	template <typename T, precision P>
    178 	GLM_FUNC_DECL detail::tquat<T, P> normalize(
    179 		detail::tquat<T, P> const & q);
    180 
    181 	/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
    182 	///
    183 	/// @see gtc_quaternion
    184 	template <typename T, precision P, template <typename, precision> class quatType>
    185 	GLM_FUNC_DECL T dot(
    186 		quatType<T, P> const & x,
    187 		quatType<T, P> const & y);
    188 
    189 	/// Spherical linear interpolation of two quaternions.
    190 	/// The interpolation is oriented and the rotation is performed at constant speed.
    191 	/// For short path spherical linear interpolation, use the slerp function.
    192 	///
    193 	/// @param x A quaternion
    194 	/// @param y A quaternion
    195 	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
    196 	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
    197 	/// @see gtc_quaternion
    198 	/// @see - slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a)
    199 	template <typename T, precision P>
    200 	GLM_FUNC_DECL detail::tquat<T, P> mix(
    201 		detail::tquat<T, P> const & x,
    202 		detail::tquat<T, P> const & y,
    203 		T const & a);
    204 
    205 	/// Linear interpolation of two quaternions.
    206 	/// The interpolation is oriented.
    207 	///
    208 	/// @param x A quaternion
    209 	/// @param y A quaternion
    210 	/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
    211 	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
    212 	/// @see gtc_quaternion
    213 	template <typename T, precision P>
    214 	GLM_FUNC_DECL detail::tquat<T, P> lerp(
    215 		detail::tquat<T, P> const & x,
    216 		detail::tquat<T, P> const & y,
    217 		T const & a);
    218 
    219 	/// Spherical linear interpolation of two quaternions.
    220 	/// The interpolation always take the short path and the rotation is performed at constant speed.
    221 	///
    222 	/// @param x A quaternion
    223 	/// @param y A quaternion
    224 	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
    225 	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
    226 	/// @see gtc_quaternion
    227 	template <typename T, precision P>
    228 	GLM_FUNC_DECL detail::tquat<T, P> slerp(
    229 		detail::tquat<T, P> const & x,
    230 		detail::tquat<T, P> const & y,
    231 		T const & a);
    232 
    233 	/// Returns the q conjugate.
    234 	///
    235 	/// @see gtc_quaternion
    236 	template <typename T, precision P>
    237 	GLM_FUNC_DECL detail::tquat<T, P> conjugate(
    238 		detail::tquat<T, P> const & q);
    239 
    240 	/// Returns the q inverse.
    241 	///
    242 	/// @see gtc_quaternion
    243 	template <typename T, precision P>
    244 	GLM_FUNC_DECL detail::tquat<T, P> inverse(
    245 		detail::tquat<T, P> const & q);
    246 
    247 	/// Rotates a quaternion from a vector of 3 components axis and an angle.
    248 	///
    249 	/// @param q Source orientation
    250 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
    251 	/// @param axis Axis of the rotation
    252 	///
    253 	/// @see gtc_quaternion
    254 	template <typename T, precision P>
    255 	GLM_FUNC_DECL detail::tquat<T, P> rotate(
    256 		detail::tquat<T, P> const & q,
    257 		T const & angle,
    258 		detail::tvec3<T, P> const & axis);
    259 
    260 	/// Returns euler angles, yitch as x, yaw as y, roll as z.
    261 	/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
    262 	///
    263 	/// @see gtc_quaternion
    264 	template <typename T, precision P>
    265 	GLM_FUNC_DECL detail::tvec3<T, P> eulerAngles(
    266 		detail::tquat<T, P> const & x);
    267 
    268 	/// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
    269 	///
    270 	/// @see gtx_quaternion
    271 	template <typename T, precision P>
    272 	GLM_FUNC_DECL T roll(detail::tquat<T, P> const & x);
    273 
    274 	/// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
    275 	///
    276 	/// @see gtx_quaternion
    277 	template <typename T, precision P>
    278 	GLM_FUNC_DECL T pitch(detail::tquat<T, P> const & x);
    279 
    280 	/// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
    281 	///
    282 	/// @see gtx_quaternion
    283 	template <typename T, precision P>
    284 	GLM_FUNC_DECL T yaw(detail::tquat<T, P> const & x);
    285 
    286 	/// Converts a quaternion to a 3 * 3 matrix.
    287 	///
    288 	/// @see gtc_quaternion
    289 	template <typename T, precision P>
    290 	GLM_FUNC_DECL detail::tmat3x3<T, P> mat3_cast(
    291 		detail::tquat<T, P> const & x);
    292 
    293 	/// Converts a quaternion to a 4 * 4 matrix.
    294 	///
    295 	/// @see gtc_quaternion
    296 	template <typename T, precision P>
    297 	GLM_FUNC_DECL detail::tmat4x4<T, P> mat4_cast(
    298 		detail::tquat<T, P> const & x);
    299 
    300 	/// Converts a 3 * 3 matrix to a quaternion.
    301 	///
    302 	/// @see gtc_quaternion
    303 	template <typename T, precision P>
    304 	GLM_FUNC_DECL detail::tquat<T, P> quat_cast(
    305 		detail::tmat3x3<T, P> const & x);
    306 
    307 	/// Converts a 4 * 4 matrix to a quaternion.
    308 	///
    309 	/// @see gtc_quaternion
    310 	template <typename T, precision P>
    311 	GLM_FUNC_DECL detail::tquat<T, P> quat_cast(
    312 		detail::tmat4x4<T, P> const & x);
    313 
    314 	/// Returns the quaternion rotation angle.
    315 	///
    316 	/// @see gtc_quaternion
    317 	template <typename T, precision P>
    318 	GLM_FUNC_DECL T angle(detail::tquat<T, P> const & x);
    319 
    320 	/// Returns the q rotation axis.
    321 	///
    322 	/// @see gtc_quaternion
    323 	template <typename T, precision P>
    324 	GLM_FUNC_DECL detail::tvec3<T, P> axis(
    325 		detail::tquat<T, P> const & x);
    326 
    327 	/// Build a quaternion from an angle and a normalized axis.
    328 	///
    329 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
    330 	/// @param axis Axis of the quaternion, must be normalized.
    331 	///
    332 	/// @see gtc_quaternion
    333 	template <typename T, precision P>
    334 	GLM_FUNC_DECL detail::tquat<T, P> angleAxis(
    335 		T const & angle,
    336 		detail::tvec3<T, P> const & axis);
    337 
    338 	/// Returns the component-wise comparison result of x < y.
    339 	///
    340 	/// @tparam quatType Floating-point quaternion types.
    341 	///
    342 	/// @see gtc_quaternion
    343 	template <typename T, precision P>
    344 	GLM_FUNC_DECL detail::tvec4<bool, P> lessThan(
    345 		detail::tquat<T, P> const & x,
    346 		detail::tquat<T, P> const & y);
    347 
    348 	/// Returns the component-wise comparison of result x <= y.
    349 	///
    350 	/// @tparam quatType Floating-point quaternion types.
    351 	///
    352 	/// @see gtc_quaternion
    353 	template <typename T, precision P>
    354 	GLM_FUNC_DECL detail::tvec4<bool, P> lessThanEqual(
    355 		detail::tquat<T, P> const & x,
    356 		detail::tquat<T, P> const & y);
    357 
    358 	/// Returns the component-wise comparison of result x > y.
    359 	///
    360 	/// @tparam quatType Floating-point quaternion types.
    361 	///
    362 	/// @see gtc_quaternion
    363 	template <typename T, precision P>
    364 	GLM_FUNC_DECL detail::tvec4<bool, P> greaterThan(
    365 		detail::tquat<T, P> const & x,
    366 		detail::tquat<T, P> const & y);
    367 
    368 	/// Returns the component-wise comparison of result x >= y.
    369 	///
    370 	/// @tparam quatType Floating-point quaternion types.
    371 	///
    372 	/// @see gtc_quaternion
    373 	template <typename T, precision P>
    374 	GLM_FUNC_DECL detail::tvec4<bool, P> greaterThanEqual(
    375 		detail::tquat<T, P> const & x,
    376 		detail::tquat<T, P> const & y);
    377 
    378 	/// Returns the component-wise comparison of result x == y.
    379 	///
    380 	/// @tparam quatType Floating-point quaternion types.
    381 	///
    382 	/// @see gtc_quaternion
    383 	template <typename T, precision P>
    384 	GLM_FUNC_DECL detail::tvec4<bool, P> equal(
    385 		detail::tquat<T, P> const & x,
    386 		detail::tquat<T, P> const & y);
    387 
    388 	/// Returns the component-wise comparison of result x != y.
    389 	///
    390 	/// @tparam quatType Floating-point quaternion types.
    391 	///
    392 	/// @see gtc_quaternion
    393 	template <typename T, precision P>
    394 	GLM_FUNC_DECL detail::tvec4<bool, P> notEqual(
    395 		detail::tquat<T, P> const & x,
    396 		detail::tquat<T, P> const & y);
    397 
    398 	/// @}
    399 } //namespace glm
    400 
    401 #include "quaternion.inl"
    402 
    403 #endif//GLM_GTC_quaternion
    404