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      1 /*
      2  * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     22 
     23 #include "device9.h"
     24 #include "stateblock9.h"
     25 #include "surface9.h"
     26 #include "swapchain9.h"
     27 #include "swapchain9ex.h"
     28 #include "indexbuffer9.h"
     29 #include "vertexbuffer9.h"
     30 #include "vertexdeclaration9.h"
     31 #include "vertexshader9.h"
     32 #include "pixelshader9.h"
     33 #include "query9.h"
     34 #include "texture9.h"
     35 #include "cubetexture9.h"
     36 #include "volumetexture9.h"
     37 #include "nine_buffer_upload.h"
     38 #include "nine_helpers.h"
     39 #include "nine_pipe.h"
     40 #include "nine_ff.h"
     41 #include "nine_dump.h"
     42 #include "nine_limits.h"
     43 
     44 #include "pipe/p_screen.h"
     45 #include "pipe/p_context.h"
     46 #include "pipe/p_config.h"
     47 #include "util/u_math.h"
     48 #include "util/u_inlines.h"
     49 #include "util/u_hash_table.h"
     50 #include "util/u_format.h"
     51 #include "util/u_surface.h"
     52 #include "util/u_upload_mgr.h"
     53 #include "hud/hud_context.h"
     54 
     55 #include "cso_cache/cso_context.h"
     56 
     57 #define DBG_CHANNEL DBG_DEVICE
     58 
     59 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
     60 
     61 static void nine_setup_fpu()
     62 {
     63     uint16_t c;
     64 
     65     __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
     66 
     67     /* clear the control word */
     68     c &= 0xF0C0;
     69     /* d3d9 doc/wine tests: mask all exceptions, use single-precision
     70      * and round to nearest */
     71     c |= 0x003F;
     72 
     73     __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
     74 }
     75 
     76 #else
     77 
     78 static void nine_setup_fpu(void)
     79 {
     80     WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
     81 }
     82 
     83 #endif
     84 
     85 void
     86 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
     87 {
     88     struct NineSurface9 *refSurf = NULL;
     89 
     90     DBG("This=%p is_reset=%d\n", This, (int) is_reset);
     91 
     92     assert(!This->is_recording);
     93 
     94     nine_state_set_defaults(This, &This->caps, is_reset);
     95 
     96     refSurf = This->swapchains[0]->buffers[0];
     97     assert(refSurf);
     98 
     99     This->state.viewport.X = 0;
    100     This->state.viewport.Y = 0;
    101     This->state.viewport.Width = refSurf->desc.Width;
    102     This->state.viewport.Height = refSurf->desc.Height;
    103 
    104     nine_context_set_viewport(This, &This->state.viewport);
    105 
    106     This->state.scissor.minx = 0;
    107     This->state.scissor.miny = 0;
    108     This->state.scissor.maxx = refSurf->desc.Width;
    109     This->state.scissor.maxy = refSurf->desc.Height;
    110 
    111     nine_context_set_scissor(This, &This->state.scissor);
    112 
    113     if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
    114         nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
    115         This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
    116     }
    117     if (This->state.rs_advertised[D3DRS_ZENABLE])
    118         NineDevice9_SetDepthStencilSurface(
    119             This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
    120 }
    121 
    122 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
    123 HRESULT
    124 NineDevice9_ctor( struct NineDevice9 *This,
    125                   struct NineUnknownParams *pParams,
    126                   struct pipe_screen *pScreen,
    127                   D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
    128                   D3DCAPS9 *pCaps,
    129                   D3DPRESENT_PARAMETERS *pPresentationParameters,
    130                   IDirect3D9 *pD3D9,
    131                   ID3DPresentGroup *pPresentationGroup,
    132                   struct d3dadapter9_context *pCTX,
    133                   boolean ex,
    134                   D3DDISPLAYMODEEX *pFullscreenDisplayMode,
    135                   int minorVersionNum )
    136 {
    137     unsigned i;
    138     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
    139 
    140     DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
    141         "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
    142         This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
    143         pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
    144 
    145     if (FAILED(hr)) { return hr; }
    146 
    147     list_inithead(&This->update_buffers);
    148     list_inithead(&This->update_textures);
    149     list_inithead(&This->managed_buffers);
    150     list_inithead(&This->managed_textures);
    151 
    152     This->screen = pScreen;
    153     This->screen_sw = pCTX->ref;
    154     This->caps = *pCaps;
    155     This->d3d9 = pD3D9;
    156     This->params = *pCreationParameters;
    157     This->ex = ex;
    158     This->present = pPresentationGroup;
    159     This->minor_version_num = minorVersionNum;
    160 
    161     IDirect3D9_AddRef(This->d3d9);
    162     ID3DPresentGroup_AddRef(This->present);
    163 
    164     if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
    165         nine_setup_fpu();
    166 
    167     if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
    168         DBG("Application asked full Software Vertex Processing.\n");
    169         This->swvp = true;
    170         This->may_swvp = true;
    171     } else
    172         This->swvp = false;
    173     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
    174         DBG("Application asked mixed Software Vertex Processing.\n");
    175         This->may_swvp = true;
    176     }
    177     This->context.swvp = This->swvp;
    178     /* TODO: check if swvp is resetted by device Resets */
    179 
    180     if (This->may_swvp &&
    181         (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
    182                                         PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
    183                                      < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
    184          This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
    185                                         PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
    186         /* Note: We just go on, some apps never use the abilities of
    187          * swvp, and just set more constants than allowed at init.
    188          * Only cards we support that are affected are the r500 */
    189         WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
    190     }
    191 
    192     /* When may_swvp, SetConstant* limits are different */
    193     if (This->may_swvp)
    194         This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
    195 
    196     This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
    197     This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
    198     if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
    199     This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
    200     if (!This->pipe_sw) { return E_OUTOFMEMORY; }
    201 
    202     This->context.cso = cso_create_context(This->context.pipe, 0);
    203     if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
    204     This->cso_sw = cso_create_context(This->pipe_sw, 0);
    205     if (!This->cso_sw) { return E_OUTOFMEMORY; }
    206 
    207     /* Create first, it messes up our state. */
    208     This->hud = hud_create(This->context.cso, NULL); /* NULL result is fine */
    209 
    210     /* Available memory counter. Updated only for allocations with this device
    211      * instance. This is the Win 7 behavior.
    212      * Win XP shares this counter across multiple devices. */
    213     This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
    214     if (This->available_texture_mem < 4096)
    215         This->available_texture_mem <<= 20;
    216     else
    217         This->available_texture_mem = UINT_MAX;
    218     /* We cap texture memory usage to 80% of what is reported free initially
    219      * This helps get closer Win behaviour. For example VertexBuffer allocation
    220      * still succeeds when texture allocation fails. */
    221     This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
    222 
    223     /* create implicit swapchains */
    224     This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
    225     This->swapchains = CALLOC(This->nswapchains,
    226                               sizeof(struct NineSwapChain9 *));
    227     if (!This->swapchains) { return E_OUTOFMEMORY; }
    228 
    229     for (i = 0; i < This->nswapchains; ++i) {
    230         ID3DPresent *present;
    231 
    232         hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
    233         if (FAILED(hr))
    234             return hr;
    235 
    236         if (ex) {
    237             D3DDISPLAYMODEEX *mode = NULL;
    238             struct NineSwapChain9Ex **ret =
    239                 (struct NineSwapChain9Ex **)&This->swapchains[i];
    240 
    241             if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
    242             /* when this is a Device9Ex, it should create SwapChain9Exs */
    243             hr = NineSwapChain9Ex_new(This, TRUE, present,
    244                                       &pPresentationParameters[i], pCTX,
    245                                       This->params.hFocusWindow, mode, ret);
    246         } else {
    247             hr = NineSwapChain9_new(This, TRUE, present,
    248                                     &pPresentationParameters[i], pCTX,
    249                                     This->params.hFocusWindow,
    250                                     &This->swapchains[i]);
    251         }
    252 
    253         ID3DPresent_Release(present);
    254         if (FAILED(hr))
    255             return hr;
    256         NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
    257 
    258         hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
    259                                           D3DBACKBUFFER_TYPE_MONO,
    260                                           (IDirect3DSurface9 **)
    261                                           &This->state.rt[i]);
    262         if (FAILED(hr))
    263             return hr;
    264         NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
    265         nine_bind(&This->context.rt[i], This->state.rt[i]);
    266     }
    267 
    268     /* Initialize CSMT */
    269     if (pCTX->csmt_force == 1)
    270         This->csmt_active = true;
    271     else if (pCTX->csmt_force == 0)
    272         This->csmt_active = false;
    273     else
    274         /* r600 and radeonsi are thread safe. */
    275         This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL;
    276 
    277     /* We rely on u_upload_mgr using persistent coherent buffers (which don't
    278      * require flush to work in multi-pipe_context scenario) for vertex and
    279      * index buffers */
    280     if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
    281         This->csmt_active = false;
    282 
    283     if (This->csmt_active) {
    284         This->csmt_ctx = nine_csmt_create(This);
    285         if (!This->csmt_ctx)
    286             return E_OUTOFMEMORY;
    287     }
    288 
    289     if (This->csmt_active)
    290         DBG("\033[1;32mCSMT is active\033[0m\n");
    291 
    292     This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
    293 
    294     /* Initialize a dummy VBO to be used when a vertex declaration does not
    295      * specify all the inputs needed by vertex shader, on win default behavior
    296      * is to pass 0,0,0,0 to the shader */
    297     {
    298         struct pipe_transfer *transfer;
    299         struct pipe_resource tmpl;
    300         struct pipe_box box;
    301         unsigned char *data;
    302 
    303         memset(&tmpl, 0, sizeof(tmpl));
    304         tmpl.target = PIPE_BUFFER;
    305         tmpl.format = PIPE_FORMAT_R8_UNORM;
    306         tmpl.width0 = 16; /* 4 floats */
    307         tmpl.height0 = 1;
    308         tmpl.depth0 = 1;
    309         tmpl.array_size = 1;
    310         tmpl.last_level = 0;
    311         tmpl.nr_samples = 0;
    312         tmpl.usage = PIPE_USAGE_DEFAULT;
    313         tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
    314         tmpl.flags = 0;
    315         This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
    316 
    317         if (!This->dummy_vbo)
    318             return D3DERR_OUTOFVIDEOMEMORY;
    319 
    320         u_box_1d(0, 16, &box);
    321         data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
    322                                         PIPE_TRANSFER_WRITE |
    323                                         PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
    324                                         &box, &transfer);
    325         assert(data);
    326         assert(transfer);
    327         memset(data, 0, 16);
    328         This->context.pipe->transfer_unmap(This->context.pipe, transfer);
    329     }
    330 
    331     This->cursor.software = FALSE;
    332     This->cursor.hotspot.x = -1;
    333     This->cursor.hotspot.y = -1;
    334     {
    335         struct pipe_resource tmpl;
    336         memset(&tmpl, 0, sizeof(tmpl));
    337         tmpl.target = PIPE_TEXTURE_2D;
    338         tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
    339         tmpl.width0 = 64;
    340         tmpl.height0 = 64;
    341         tmpl.depth0 = 1;
    342         tmpl.array_size = 1;
    343         tmpl.last_level = 0;
    344         tmpl.nr_samples = 0;
    345         tmpl.usage = PIPE_USAGE_DEFAULT;
    346         tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
    347         tmpl.flags = 0;
    348 
    349         This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
    350         if (!This->cursor.image)
    351             return D3DERR_OUTOFVIDEOMEMORY;
    352 
    353         /* For uploading 32x32 (argb) cursor */
    354         This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
    355         if (!This->cursor.hw_upload_temp)
    356             return D3DERR_OUTOFVIDEOMEMORY;
    357     }
    358 
    359     /* Create constant buffers. */
    360     {
    361         unsigned max_const_vs, max_const_ps;
    362 
    363         /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
    364          * we have to take in some more slots for int and bool*/
    365         max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
    366                                 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
    367                                 sizeof(float[4]),
    368                             NINE_MAX_CONST_ALL);
    369         /* ps 3.0: 224 float constants. All cards supported support at least
    370          * 256 constants for ps */
    371         max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
    372 
    373         This->max_vs_const_f = max_const_vs -
    374                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
    375         This->max_ps_const_f = max_const_ps -
    376                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
    377 
    378         This->vs_const_size = max_const_vs * sizeof(float[4]);
    379         This->ps_const_size = max_const_ps * sizeof(float[4]);
    380         /* Include space for I,B constants for user constbuf. */
    381         if (This->may_swvp) {
    382             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
    383             This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
    384             if (!This->context.vs_const_f_swvp)
    385                 return E_OUTOFMEMORY;
    386             This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
    387             This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
    388             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
    389             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
    390             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
    391             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
    392         } else {
    393             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
    394             This->context.vs_const_f_swvp = NULL;
    395             This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
    396             This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
    397             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
    398             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
    399             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
    400             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
    401         }
    402         This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
    403         This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
    404         This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
    405         This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
    406         if (!This->state.vs_const_f || !This->context.vs_const_f ||
    407             !This->state.ps_const_f || !This->context.ps_const_f ||
    408             !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
    409             !This->context.ps_lconstf_temp ||
    410             !This->state.vs_const_i || !This->context.vs_const_i ||
    411             !This->state.vs_const_b || !This->context.vs_const_b)
    412             return E_OUTOFMEMORY;
    413 
    414         if (strstr(pScreen->get_name(pScreen), "AMD") ||
    415             strstr(pScreen->get_name(pScreen), "ATI")) {
    416             This->driver_bugs.buggy_barycentrics = TRUE;
    417         }
    418     }
    419 
    420     /* allocate dummy texture/sampler for when there are missing ones bound */
    421     {
    422         struct pipe_resource tmplt;
    423         struct pipe_sampler_view templ;
    424         struct pipe_sampler_state samp;
    425         memset(&tmplt, 0, sizeof(tmplt));
    426         memset(&samp, 0, sizeof(samp));
    427 
    428         tmplt.target = PIPE_TEXTURE_2D;
    429         tmplt.width0 = 1;
    430         tmplt.height0 = 1;
    431         tmplt.depth0 = 1;
    432         tmplt.last_level = 0;
    433         tmplt.array_size = 1;
    434         tmplt.usage = PIPE_USAGE_DEFAULT;
    435         tmplt.flags = 0;
    436         tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    437         tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
    438         tmplt.nr_samples = 0;
    439 
    440         This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
    441         if (!This->dummy_texture)
    442             return D3DERR_DRIVERINTERNALERROR;
    443 
    444         templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    445         templ.u.tex.first_layer = 0;
    446         templ.u.tex.last_layer = 0;
    447         templ.u.tex.first_level = 0;
    448         templ.u.tex.last_level = 0;
    449         templ.swizzle_r = PIPE_SWIZZLE_0;
    450         templ.swizzle_g = PIPE_SWIZZLE_0;
    451         templ.swizzle_b = PIPE_SWIZZLE_0;
    452         templ.swizzle_a = PIPE_SWIZZLE_1;
    453         templ.target = This->dummy_texture->target;
    454 
    455         This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
    456         if (!This->dummy_sampler_view)
    457             return D3DERR_DRIVERINTERNALERROR;
    458 
    459         samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    460         samp.max_lod = 15.0f;
    461         samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    462         samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    463         samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    464         samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    465         samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    466         samp.compare_mode = PIPE_TEX_COMPARE_NONE;
    467         samp.compare_func = PIPE_FUNC_LEQUAL;
    468         samp.normalized_coords = 1;
    469         samp.seamless_cube_map = 0;
    470         This->dummy_sampler_state = samp;
    471     }
    472 
    473     /* Allocate upload helper for drivers that suck (from st pov ;). */
    474 
    475     This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
    476     This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
    477     This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
    478     This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
    479     This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
    480     This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
    481     This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
    482 
    483     nine_ff_init(This); /* initialize fixed function code */
    484 
    485     NineDevice9_SetDefaultState(This, FALSE);
    486 
    487     {
    488         struct pipe_poly_stipple stipple;
    489         memset(&stipple, ~0, sizeof(stipple));
    490         This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
    491     }
    492 
    493     This->update = &This->state;
    494 
    495     nine_state_init_sw(This);
    496 
    497     ID3DPresentGroup_Release(This->present);
    498     nine_csmt_process(This);
    499 
    500     return D3D_OK;
    501 }
    502 #undef GET_PCAP
    503 
    504 void
    505 NineDevice9_dtor( struct NineDevice9 *This )
    506 {
    507     unsigned i;
    508 
    509     DBG("This=%p\n", This);
    510 
    511     /* Flush all pending commands to get refcount right,
    512      * and properly release bound objects. It is ok to still
    513      * execute commands while we are in device dtor, because
    514      * we haven't released anything yet. Note that no pending
    515      * command can increase the device refcount. */
    516     if (This->csmt_active && This->csmt_ctx) {
    517         nine_csmt_process(This);
    518         nine_csmt_destroy(This, This->csmt_ctx);
    519         This->csmt_active = FALSE;
    520         This->csmt_ctx = NULL;
    521     }
    522 
    523     nine_ff_fini(This);
    524     nine_state_destroy_sw(This);
    525     nine_state_clear(&This->state, TRUE);
    526     nine_context_clear(This);
    527 
    528     nine_bind(&This->record, NULL);
    529 
    530     pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
    531     pipe_resource_reference(&This->dummy_texture, NULL);
    532     pipe_resource_reference(&This->dummy_vbo, NULL);
    533     FREE(This->state.vs_const_f);
    534     FREE(This->context.vs_const_f);
    535     FREE(This->state.ps_const_f);
    536     FREE(This->context.ps_const_f);
    537     FREE(This->state.vs_lconstf_temp);
    538     FREE(This->context.vs_lconstf_temp);
    539     FREE(This->context.ps_lconstf_temp);
    540     FREE(This->state.vs_const_i);
    541     FREE(This->context.vs_const_i);
    542     FREE(This->state.vs_const_b);
    543     FREE(This->context.vs_const_b);
    544     FREE(This->context.vs_const_f_swvp);
    545 
    546     pipe_resource_reference(&This->cursor.image, NULL);
    547     FREE(This->cursor.hw_upload_temp);
    548 
    549     if (This->swapchains) {
    550         for (i = 0; i < This->nswapchains; ++i)
    551             if (This->swapchains[i])
    552                 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
    553         FREE(This->swapchains);
    554     }
    555 
    556     if (This->buffer_upload)
    557         nine_upload_destroy(This->buffer_upload);
    558 
    559     /* Destroy cso first */
    560     if (This->context.cso) { cso_destroy_context(This->context.cso); }
    561     if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
    562     if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
    563     if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
    564     if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
    565 
    566     if (This->present) { ID3DPresentGroup_Release(This->present); }
    567     if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
    568 
    569     NineUnknown_dtor(&This->base);
    570 }
    571 
    572 struct pipe_screen *
    573 NineDevice9_GetScreen( struct NineDevice9 *This )
    574 {
    575     return This->screen;
    576 }
    577 
    578 struct pipe_context *
    579 NineDevice9_GetPipe( struct NineDevice9 *This )
    580 {
    581     return nine_context_get_pipe(This);
    582 }
    583 
    584 const D3DCAPS9 *
    585 NineDevice9_GetCaps( struct NineDevice9 *This )
    586 {
    587     return &This->caps;
    588 }
    589 
    590 static inline void
    591 NineDevice9_PauseRecording( struct NineDevice9 *This )
    592 {
    593     if (This->record) {
    594         This->update = &This->state;
    595         This->is_recording = FALSE;
    596     }
    597 }
    598 
    599 static inline void
    600 NineDevice9_ResumeRecording( struct NineDevice9 *This )
    601 {
    602     if (This->record) {
    603         This->update = &This->record->state;
    604         This->is_recording = TRUE;
    605     }
    606 }
    607 
    608 HRESULT NINE_WINAPI
    609 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
    610 {
    611     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
    612         This->device_needs_reset = TRUE;
    613         return D3DERR_DEVICELOST;
    614     } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
    615         This->device_needs_reset = TRUE;
    616         return D3DERR_DEVICENOTRESET;
    617     } else if (This->device_needs_reset) {
    618         return D3DERR_DEVICENOTRESET;
    619     }
    620 
    621     return D3D_OK;
    622 }
    623 
    624 UINT NINE_WINAPI
    625 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
    626 {
    627     return This->available_texture_mem;
    628 }
    629 
    630 HRESULT NINE_WINAPI
    631 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
    632 {
    633     struct NineBaseTexture9 *tex;
    634     struct NineBuffer9 *buf;
    635 
    636     DBG("This=%p\n", This);
    637     LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
    638         NineBaseTexture9_UnLoad(tex);
    639     }
    640     /* Vertex/index buffers don't take a lot of space and aren't accounted
    641      * for d3d memory usage. Instead of actually freeing from memory,
    642      * just mark the buffer dirty to trigger a re-upload later. We
    643      * could just ignore, but some bad behaving apps could rely on it (if
    644      * they write outside the locked regions typically). */
    645     LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
    646         NineBuffer9_SetDirty(buf);
    647     }
    648 
    649     return D3D_OK;
    650 }
    651 
    652 HRESULT NINE_WINAPI
    653 NineDevice9_GetDirect3D( struct NineDevice9 *This,
    654                          IDirect3D9 **ppD3D9 )
    655 {
    656     user_assert(ppD3D9 != NULL, E_POINTER);
    657     IDirect3D9_AddRef(This->d3d9);
    658     *ppD3D9 = This->d3d9;
    659     return D3D_OK;
    660 }
    661 
    662 HRESULT NINE_WINAPI
    663 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
    664                            D3DCAPS9 *pCaps )
    665 {
    666     user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
    667     *pCaps = This->caps;
    668     return D3D_OK;
    669 }
    670 
    671 HRESULT NINE_WINAPI
    672 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
    673                             UINT iSwapChain,
    674                             D3DDISPLAYMODE *pMode )
    675 {
    676     DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
    677 
    678     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
    679 
    680     return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
    681 }
    682 
    683 HRESULT NINE_WINAPI
    684 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
    685                                    D3DDEVICE_CREATION_PARAMETERS *pParameters )
    686 {
    687     user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
    688     *pParameters = This->params;
    689     return D3D_OK;
    690 }
    691 
    692 HRESULT NINE_WINAPI
    693 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
    694                                  UINT XHotSpot,
    695                                  UINT YHotSpot,
    696                                  IDirect3DSurface9 *pCursorBitmap )
    697 {
    698     struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
    699     struct pipe_context *pipe = NineDevice9_GetPipe(This);
    700     struct pipe_box box;
    701     struct pipe_transfer *transfer;
    702     BOOL hw_cursor;
    703     void *ptr;
    704 
    705     DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
    706              "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
    707 
    708     user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
    709     user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
    710 
    711     if (This->swapchains[0]->params.Windowed) {
    712         This->cursor.w = MIN2(surf->desc.Width, 32);
    713         This->cursor.h = MIN2(surf->desc.Height, 32);
    714         hw_cursor = 1; /* always use hw cursor for windowed mode */
    715     } else {
    716         This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
    717         This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
    718         hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
    719     }
    720 
    721     u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
    722 
    723     ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
    724                              PIPE_TRANSFER_WRITE |
    725                              PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
    726                              &box, &transfer);
    727     if (!ptr)
    728         ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
    729 
    730     This->cursor.hotspot.x = XHotSpot;
    731     This->cursor.hotspot.y = YHotSpot;
    732 
    733     /* Copy cursor image to internal storage. */
    734     {
    735         D3DLOCKED_RECT lock;
    736         HRESULT hr;
    737         const struct util_format_description *sfmt =
    738             util_format_description(surf->base.info.format);
    739         assert(sfmt);
    740 
    741         hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
    742         if (FAILED(hr))
    743             ret_err("Failed to map cursor source image.\n",
    744                     D3DERR_DRIVERINTERNALERROR);
    745 
    746         sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
    747                                  lock.pBits, lock.Pitch,
    748                                  This->cursor.w, This->cursor.h);
    749 
    750         if (hw_cursor) {
    751             void *data = lock.pBits;
    752             /* SetCursor assumes 32x32 argb with pitch 128 */
    753             if (lock.Pitch != 128) {
    754                 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
    755                                          lock.pBits, lock.Pitch,
    756                                          32, 32);
    757                 data = This->cursor.hw_upload_temp;
    758             }
    759             hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
    760                                               data,
    761                                               &This->cursor.hotspot,
    762                                               This->cursor.visible) == D3D_OK;
    763         }
    764 
    765         NineSurface9_UnlockRect(surf);
    766     }
    767     pipe->transfer_unmap(pipe, transfer);
    768 
    769     /* hide cursor if we emulate it */
    770     if (!hw_cursor)
    771         ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
    772     This->cursor.software = !hw_cursor;
    773 
    774     return D3D_OK;
    775 }
    776 
    777 void NINE_WINAPI
    778 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
    779                                int X,
    780                                int Y,
    781                                DWORD Flags )
    782 {
    783     struct NineSwapChain9 *swap = This->swapchains[0];
    784 
    785     DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
    786 
    787     This->cursor.pos.x = X;
    788     This->cursor.pos.y = Y;
    789 
    790     if (!This->cursor.software)
    791         This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
    792 }
    793 
    794 BOOL NINE_WINAPI
    795 NineDevice9_ShowCursor( struct NineDevice9 *This,
    796                         BOOL bShow )
    797 {
    798     BOOL old = This->cursor.visible;
    799 
    800     DBG("This=%p bShow=%d\n", This, (int) bShow);
    801 
    802     This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
    803     if (!This->cursor.software)
    804         This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
    805 
    806     return old;
    807 }
    808 
    809 HRESULT NINE_WINAPI
    810 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
    811                                        D3DPRESENT_PARAMETERS *pPresentationParameters,
    812                                        IDirect3DSwapChain9 **pSwapChain )
    813 {
    814     struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
    815     ID3DPresent *present;
    816     HRESULT hr;
    817 
    818     DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
    819         This, pPresentationParameters, pSwapChain);
    820 
    821     user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
    822     user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
    823 
    824     /* TODO: this deserves more tests */
    825     if (!pPresentationParameters->hDeviceWindow)
    826         pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
    827 
    828     hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
    829 
    830     if (FAILED(hr))
    831         return hr;
    832 
    833     hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
    834                             tmplt->actx,
    835                             tmplt->params.hDeviceWindow,
    836                             &swapchain);
    837     if (FAILED(hr))
    838         return hr;
    839 
    840     *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
    841     return D3D_OK;
    842 }
    843 
    844 HRESULT NINE_WINAPI
    845 NineDevice9_GetSwapChain( struct NineDevice9 *This,
    846                           UINT iSwapChain,
    847                           IDirect3DSwapChain9 **pSwapChain )
    848 {
    849     user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
    850 
    851     *pSwapChain = NULL;
    852     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
    853 
    854     NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
    855     *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
    856 
    857     return D3D_OK;
    858 }
    859 
    860 UINT NINE_WINAPI
    861 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
    862 {
    863     return This->nswapchains;
    864 }
    865 
    866 HRESULT NINE_WINAPI
    867 NineDevice9_Reset( struct NineDevice9 *This,
    868                    D3DPRESENT_PARAMETERS *pPresentationParameters )
    869 {
    870     HRESULT hr = D3D_OK;
    871     unsigned i;
    872 
    873     DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
    874 
    875     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
    876         This->device_needs_reset = TRUE;
    877         return D3DERR_DEVICELOST;
    878     }
    879 
    880     for (i = 0; i < This->nswapchains; ++i) {
    881         D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
    882         hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
    883         if (hr != D3D_OK)
    884             break;
    885     }
    886 
    887     nine_csmt_process(This);
    888     nine_state_clear(&This->state, TRUE);
    889     nine_context_clear(This);
    890 
    891     NineDevice9_SetDefaultState(This, TRUE);
    892     NineDevice9_SetRenderTarget(
    893         This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
    894     /* XXX: better use GetBackBuffer here ? */
    895 
    896     This->device_needs_reset = (hr != D3D_OK);
    897     return hr;
    898 }
    899 
    900 HRESULT NINE_WINAPI
    901 NineDevice9_Present( struct NineDevice9 *This,
    902                      const RECT *pSourceRect,
    903                      const RECT *pDestRect,
    904                      HWND hDestWindowOverride,
    905                      const RGNDATA *pDirtyRegion )
    906 {
    907     unsigned i;
    908     HRESULT hr;
    909 
    910     DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
    911         This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    912 
    913     /* XXX is this right? */
    914     for (i = 0; i < This->nswapchains; ++i) {
    915         hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
    916                                     hDestWindowOverride, pDirtyRegion, 0);
    917         if (FAILED(hr)) { return hr; }
    918     }
    919 
    920     return D3D_OK;
    921 }
    922 
    923 HRESULT NINE_WINAPI
    924 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
    925                            UINT iSwapChain,
    926                            UINT iBackBuffer,
    927                            D3DBACKBUFFER_TYPE Type,
    928                            IDirect3DSurface9 **ppBackBuffer )
    929 {
    930     user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
    931     /* return NULL on error */
    932     *ppBackBuffer = NULL;
    933     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
    934 
    935     return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
    936                                         iBackBuffer, Type, ppBackBuffer);
    937 }
    938 
    939 HRESULT NINE_WINAPI
    940 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
    941                              UINT iSwapChain,
    942                              D3DRASTER_STATUS *pRasterStatus )
    943 {
    944     user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
    945     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
    946 
    947     return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
    948                                           pRasterStatus);
    949 }
    950 
    951 HRESULT NINE_WINAPI
    952 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
    953                               BOOL bEnableDialogs )
    954 {
    955     STUB(D3DERR_INVALIDCALL);
    956 }
    957 
    958 void NINE_WINAPI
    959 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
    960                           UINT iSwapChain,
    961                           DWORD Flags,
    962                           const D3DGAMMARAMP *pRamp )
    963 {
    964     DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
    965         iSwapChain, Flags, pRamp);
    966 
    967     user_warn(iSwapChain >= This->nswapchains);
    968     user_warn(!pRamp);
    969 
    970     if (pRamp && (iSwapChain < This->nswapchains)) {
    971         struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
    972         swap->gamma = *pRamp;
    973         ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
    974     }
    975 }
    976 
    977 void NINE_WINAPI
    978 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
    979                           UINT iSwapChain,
    980                           D3DGAMMARAMP *pRamp )
    981 {
    982     DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
    983 
    984     user_warn(iSwapChain >= This->nswapchains);
    985     user_warn(!pRamp);
    986 
    987     if (pRamp && (iSwapChain < This->nswapchains))
    988         *pRamp = This->swapchains[iSwapChain]->gamma;
    989 }
    990 
    991 HRESULT NINE_WINAPI
    992 NineDevice9_CreateTexture( struct NineDevice9 *This,
    993                            UINT Width,
    994                            UINT Height,
    995                            UINT Levels,
    996                            DWORD Usage,
    997                            D3DFORMAT Format,
    998                            D3DPOOL Pool,
    999                            IDirect3DTexture9 **ppTexture,
   1000                            HANDLE *pSharedHandle )
   1001 {
   1002     struct NineTexture9 *tex;
   1003     HRESULT hr;
   1004 
   1005     DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
   1006         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
   1007         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
   1008         nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
   1009 
   1010     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
   1011              D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
   1012              D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
   1013 
   1014     *ppTexture = NULL;
   1015 
   1016     hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
   1017                           &tex, pSharedHandle);
   1018     if (SUCCEEDED(hr))
   1019         *ppTexture = (IDirect3DTexture9 *)tex;
   1020 
   1021     return hr;
   1022 }
   1023 
   1024 HRESULT NINE_WINAPI
   1025 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
   1026                                  UINT Width,
   1027                                  UINT Height,
   1028                                  UINT Depth,
   1029                                  UINT Levels,
   1030                                  DWORD Usage,
   1031                                  D3DFORMAT Format,
   1032                                  D3DPOOL Pool,
   1033                                  IDirect3DVolumeTexture9 **ppVolumeTexture,
   1034                                  HANDLE *pSharedHandle )
   1035 {
   1036     struct NineVolumeTexture9 *tex;
   1037     HRESULT hr;
   1038 
   1039     DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
   1040         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
   1041         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
   1042         nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
   1043 
   1044     Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
   1045              D3DUSAGE_SOFTWAREPROCESSING;
   1046 
   1047     *ppVolumeTexture = NULL;
   1048 
   1049     hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
   1050                                 Usage, Format, Pool, &tex, pSharedHandle);
   1051     if (SUCCEEDED(hr))
   1052         *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
   1053 
   1054     return hr;
   1055 }
   1056 
   1057 HRESULT NINE_WINAPI
   1058 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
   1059                                UINT EdgeLength,
   1060                                UINT Levels,
   1061                                DWORD Usage,
   1062                                D3DFORMAT Format,
   1063                                D3DPOOL Pool,
   1064                                IDirect3DCubeTexture9 **ppCubeTexture,
   1065                                HANDLE *pSharedHandle )
   1066 {
   1067     struct NineCubeTexture9 *tex;
   1068     HRESULT hr;
   1069 
   1070     DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
   1071         "pSharedHandle=%p\n", This, EdgeLength, Levels,
   1072         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
   1073         nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
   1074 
   1075     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
   1076              D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
   1077              D3DUSAGE_SOFTWAREPROCESSING;
   1078 
   1079     *ppCubeTexture = NULL;
   1080 
   1081     hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
   1082                               &tex, pSharedHandle);
   1083     if (SUCCEEDED(hr))
   1084         *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
   1085 
   1086     return hr;
   1087 }
   1088 
   1089 HRESULT NINE_WINAPI
   1090 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
   1091                                 UINT Length,
   1092                                 DWORD Usage,
   1093                                 DWORD FVF,
   1094                                 D3DPOOL Pool,
   1095                                 IDirect3DVertexBuffer9 **ppVertexBuffer,
   1096                                 HANDLE *pSharedHandle )
   1097 {
   1098     struct NineVertexBuffer9 *buf;
   1099     HRESULT hr;
   1100     D3DVERTEXBUFFER_DESC desc;
   1101 
   1102     DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
   1103         This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
   1104 
   1105     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
   1106 
   1107     desc.Format = D3DFMT_VERTEXDATA;
   1108     desc.Type = D3DRTYPE_VERTEXBUFFER;
   1109     desc.Usage = Usage &
   1110         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
   1111          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
   1112          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
   1113          D3DUSAGE_WRITEONLY);
   1114     desc.Pool = Pool;
   1115     desc.Size = Length;
   1116     desc.FVF = FVF;
   1117 
   1118     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1119     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
   1120 
   1121     hr = NineVertexBuffer9_new(This, &desc, &buf);
   1122     if (SUCCEEDED(hr))
   1123         *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
   1124     return hr;
   1125 }
   1126 
   1127 HRESULT NINE_WINAPI
   1128 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
   1129                                UINT Length,
   1130                                DWORD Usage,
   1131                                D3DFORMAT Format,
   1132                                D3DPOOL Pool,
   1133                                IDirect3DIndexBuffer9 **ppIndexBuffer,
   1134                                HANDLE *pSharedHandle )
   1135 {
   1136     struct NineIndexBuffer9 *buf;
   1137     HRESULT hr;
   1138     D3DINDEXBUFFER_DESC desc;
   1139 
   1140     DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
   1141         "pSharedHandle=%p\n", This, Length, Usage,
   1142         d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
   1143 
   1144     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
   1145 
   1146     desc.Format = Format;
   1147     desc.Type = D3DRTYPE_INDEXBUFFER;
   1148     desc.Usage = Usage &
   1149         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
   1150          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
   1151          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
   1152     desc.Pool = Pool;
   1153     desc.Size = Length;
   1154 
   1155     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1156     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
   1157 
   1158     hr = NineIndexBuffer9_new(This, &desc, &buf);
   1159     if (SUCCEEDED(hr))
   1160         *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
   1161     return hr;
   1162 }
   1163 
   1164 static HRESULT
   1165 create_zs_or_rt_surface(struct NineDevice9 *This,
   1166                         unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
   1167                         D3DPOOL Pool,
   1168                         UINT Width, UINT Height,
   1169                         D3DFORMAT Format,
   1170                         D3DMULTISAMPLE_TYPE MultiSample,
   1171                         DWORD MultisampleQuality,
   1172                         BOOL Discard_or_Lockable,
   1173                         IDirect3DSurface9 **ppSurface,
   1174                         HANDLE *pSharedHandle)
   1175 {
   1176     struct NineSurface9 *surface;
   1177     HRESULT hr;
   1178     D3DSURFACE_DESC desc;
   1179 
   1180     DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
   1181         "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
   1182         This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
   1183         d3dformat_to_string(Format), MultiSample, MultisampleQuality,
   1184         Discard_or_Lockable, ppSurface, pSharedHandle);
   1185 
   1186     if (pSharedHandle)
   1187       DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
   1188 
   1189     user_assert(Width && Height, D3DERR_INVALIDCALL);
   1190     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
   1191 
   1192     desc.Format = Format;
   1193     desc.Type = D3DRTYPE_SURFACE;
   1194     desc.Usage = 0;
   1195     desc.Pool = Pool;
   1196     desc.MultiSampleType = MultiSample;
   1197     desc.MultiSampleQuality = MultisampleQuality;
   1198     desc.Width = Width;
   1199     desc.Height = Height;
   1200     switch (type) {
   1201     case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
   1202     case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
   1203     default: assert(type == 2); break;
   1204     }
   1205 
   1206     hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
   1207     if (SUCCEEDED(hr)) {
   1208         *ppSurface = (IDirect3DSurface9 *)surface;
   1209 
   1210         if (surface->base.resource && Discard_or_Lockable && (type != 1))
   1211             surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
   1212     }
   1213 
   1214     return hr;
   1215 }
   1216 
   1217 HRESULT NINE_WINAPI
   1218 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
   1219                                 UINT Width,
   1220                                 UINT Height,
   1221                                 D3DFORMAT Format,
   1222                                 D3DMULTISAMPLE_TYPE MultiSample,
   1223                                 DWORD MultisampleQuality,
   1224                                 BOOL Lockable,
   1225                                 IDirect3DSurface9 **ppSurface,
   1226                                 HANDLE *pSharedHandle )
   1227 {
   1228     *ppSurface = NULL;
   1229     return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
   1230                                    Width, Height, Format,
   1231                                    MultiSample, MultisampleQuality,
   1232                                    Lockable, ppSurface, pSharedHandle);
   1233 }
   1234 
   1235 HRESULT NINE_WINAPI
   1236 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
   1237                                        UINT Width,
   1238                                        UINT Height,
   1239                                        D3DFORMAT Format,
   1240                                        D3DMULTISAMPLE_TYPE MultiSample,
   1241                                        DWORD MultisampleQuality,
   1242                                        BOOL Discard,
   1243                                        IDirect3DSurface9 **ppSurface,
   1244                                        HANDLE *pSharedHandle )
   1245 {
   1246     *ppSurface = NULL;
   1247     if (!depth_stencil_format(Format))
   1248         return D3DERR_NOTAVAILABLE;
   1249     return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
   1250                                    Width, Height, Format,
   1251                                    MultiSample, MultisampleQuality,
   1252                                    Discard, ppSurface, pSharedHandle);
   1253 }
   1254 
   1255 HRESULT NINE_WINAPI
   1256 NineDevice9_UpdateSurface( struct NineDevice9 *This,
   1257                            IDirect3DSurface9 *pSourceSurface,
   1258                            const RECT *pSourceRect,
   1259                            IDirect3DSurface9 *pDestinationSurface,
   1260                            const POINT *pDestPoint )
   1261 {
   1262     struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
   1263     struct NineSurface9 *src = NineSurface9(pSourceSurface);
   1264     int copy_width, copy_height;
   1265     RECT destRect;
   1266 
   1267     DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
   1268         "pSourceRect=%p pDestPoint=%p\n", This,
   1269         pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
   1270     if (pSourceRect)
   1271         DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
   1272             pSourceRect->left, pSourceRect->top,
   1273             pSourceRect->right, pSourceRect->bottom);
   1274     if (pDestPoint)
   1275         DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
   1276 
   1277     user_assert(dst && src, D3DERR_INVALIDCALL);
   1278 
   1279     user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1280     user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
   1281 
   1282     user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
   1283     user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
   1284 
   1285     user_assert(!src->lock_count, D3DERR_INVALIDCALL);
   1286     user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
   1287 
   1288     user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
   1289     user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
   1290 
   1291     if (pSourceRect) {
   1292         copy_width = pSourceRect->right - pSourceRect->left;
   1293         copy_height = pSourceRect->bottom - pSourceRect->top;
   1294 
   1295         user_assert(pSourceRect->left >= 0 &&
   1296                     copy_width > 0 &&
   1297                     pSourceRect->right <= src->desc.Width &&
   1298                     pSourceRect->top >= 0 &&
   1299                     copy_height > 0 &&
   1300                     pSourceRect->bottom <= src->desc.Height,
   1301                     D3DERR_INVALIDCALL);
   1302     } else {
   1303         copy_width = src->desc.Width;
   1304         copy_height = src->desc.Height;
   1305     }
   1306 
   1307     destRect.right = copy_width;
   1308     destRect.bottom = copy_height;
   1309 
   1310     if (pDestPoint) {
   1311         user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
   1312                     D3DERR_INVALIDCALL);
   1313         destRect.right += pDestPoint->x;
   1314         destRect.bottom += pDestPoint->y;
   1315     }
   1316 
   1317     user_assert(destRect.right <= dst->desc.Width &&
   1318                 destRect.bottom <= dst->desc.Height,
   1319                 D3DERR_INVALIDCALL);
   1320 
   1321     if (compressed_format(dst->desc.Format)) {
   1322         const unsigned w = util_format_get_blockwidth(dst->base.info.format);
   1323         const unsigned h = util_format_get_blockheight(dst->base.info.format);
   1324 
   1325         if (pDestPoint) {
   1326             user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
   1327                         D3DERR_INVALIDCALL);
   1328         }
   1329 
   1330         if (pSourceRect) {
   1331             user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
   1332                         D3DERR_INVALIDCALL);
   1333         }
   1334         if (!(copy_width == src->desc.Width &&
   1335               copy_width == dst->desc.Width &&
   1336               copy_height == src->desc.Height &&
   1337               copy_height == dst->desc.Height)) {
   1338             user_assert(!(copy_width  % w) && !(copy_height % h),
   1339                         D3DERR_INVALIDCALL);
   1340         }
   1341     }
   1342 
   1343     NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
   1344 
   1345     return D3D_OK;
   1346 }
   1347 
   1348 HRESULT NINE_WINAPI
   1349 NineDevice9_UpdateTexture( struct NineDevice9 *This,
   1350                            IDirect3DBaseTexture9 *pSourceTexture,
   1351                            IDirect3DBaseTexture9 *pDestinationTexture )
   1352 {
   1353     struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
   1354     struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
   1355     unsigned l, m;
   1356     unsigned last_src_level, last_dst_level;
   1357     RECT rect;
   1358 
   1359     DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
   1360         pSourceTexture, pDestinationTexture);
   1361 
   1362     user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
   1363     user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
   1364 
   1365     user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1366     user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
   1367     user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
   1368     user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
   1369                 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
   1370 
   1371     /* Spec: Failure if
   1372      * . Different formats
   1373      * . Fewer src levels than dst levels (if the opposite, only matching levels
   1374      *   are supposed to be copied)
   1375      * . Levels do not match
   1376      * DDI: Actually the above should pass because of legacy applications
   1377      * Do what you want about these, but you shouldn't crash.
   1378      * However driver can expect that the top dimension is greater for src than dst.
   1379      * Wine tests: Every combination that passes the initial checks should pass.
   1380      * . Different formats => conversion driver and format dependent.
   1381      * . 1 level, but size not matching => copy is done (and even crash if src bigger
   1382      * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
   1383      * or if a subrect is copied).
   1384      * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
   1385      * copied to 7x7.
   1386      *
   1387      * From these, the proposal is:
   1388      * . Different formats -> use util_format_translate to translate if possible for surfaces.
   1389      * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
   1390      * . First level copied -> the first level such that src is smaller or equal to dst first level
   1391      * . number of levels copied -> as long as it fits and textures have levels
   1392      * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
   1393      */
   1394 
   1395     last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
   1396     last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
   1397 
   1398     for (m = 0; m <= last_src_level; ++m) {
   1399         unsigned w = u_minify(srcb->base.info.width0, m);
   1400         unsigned h = u_minify(srcb->base.info.height0, m);
   1401         unsigned d = u_minify(srcb->base.info.depth0, m);
   1402 
   1403         if (w <= dstb->base.info.width0 &&
   1404             h <= dstb->base.info.height0 &&
   1405             d <= dstb->base.info.depth0)
   1406             break;
   1407     }
   1408     user_assert(m <= last_src_level, D3D_OK);
   1409 
   1410     last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
   1411 
   1412     if (dstb->base.type == D3DRTYPE_TEXTURE) {
   1413         struct NineTexture9 *dst = NineTexture9(dstb);
   1414         struct NineTexture9 *src = NineTexture9(srcb);
   1415 
   1416         if (src->dirty_rect.width == 0)
   1417             return D3D_OK;
   1418 
   1419         pipe_box_to_rect(&rect, &src->dirty_rect);
   1420         for (l = 0; l < m; ++l)
   1421             rect_minify_inclusive(&rect);
   1422 
   1423         for (l = 0; l <= last_dst_level; ++l, ++m) {
   1424             fit_rect_format_inclusive(dst->base.base.info.format,
   1425                                       &rect,
   1426                                       dst->surfaces[l]->desc.Width,
   1427                                       dst->surfaces[l]->desc.Height);
   1428             NineSurface9_CopyMemToDefault(dst->surfaces[l],
   1429                                           src->surfaces[m],
   1430                                           (POINT *)&rect,
   1431                                           &rect);
   1432             rect_minify_inclusive(&rect);
   1433         }
   1434         u_box_origin_2d(0, 0, &src->dirty_rect);
   1435     } else
   1436     if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
   1437         struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
   1438         struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
   1439         unsigned z;
   1440 
   1441         /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
   1442         for (z = 0; z < 6; ++z) {
   1443             if (src->dirty_rect[z].width == 0)
   1444                 continue;
   1445 
   1446             pipe_box_to_rect(&rect, &src->dirty_rect[z]);
   1447             for (l = 0; l < m; ++l)
   1448                 rect_minify_inclusive(&rect);
   1449 
   1450             for (l = 0; l <= last_dst_level; ++l, ++m) {
   1451                 fit_rect_format_inclusive(dst->base.base.info.format,
   1452                                           &rect,
   1453                                           dst->surfaces[l * 6 + z]->desc.Width,
   1454                                           dst->surfaces[l * 6 + z]->desc.Height);
   1455                 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
   1456                                               src->surfaces[m * 6 + z],
   1457                                               (POINT *)&rect,
   1458                                               &rect);
   1459                 rect_minify_inclusive(&rect);
   1460             }
   1461             u_box_origin_2d(0, 0, &src->dirty_rect[z]);
   1462             m -= l;
   1463         }
   1464     } else
   1465     if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
   1466         struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
   1467         struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
   1468 
   1469         if (src->dirty_box.width == 0)
   1470             return D3D_OK;
   1471         for (l = 0; l <= last_dst_level; ++l, ++m)
   1472             NineVolume9_CopyMemToDefault(dst->volumes[l],
   1473                                          src->volumes[m], 0, 0, 0, NULL);
   1474         u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
   1475     } else{
   1476         assert(!"invalid texture type");
   1477     }
   1478 
   1479     if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
   1480         dstb->dirty_mip = TRUE;
   1481         NineBaseTexture9_GenerateMipSubLevels(dstb);
   1482     }
   1483 
   1484     return D3D_OK;
   1485 }
   1486 
   1487 HRESULT NINE_WINAPI
   1488 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
   1489                                  IDirect3DSurface9 *pRenderTarget,
   1490                                  IDirect3DSurface9 *pDestSurface )
   1491 {
   1492     struct NineSurface9 *dst = NineSurface9(pDestSurface);
   1493     struct NineSurface9 *src = NineSurface9(pRenderTarget);
   1494 
   1495     DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
   1496         This, pRenderTarget, pDestSurface);
   1497 
   1498     user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
   1499 
   1500     user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
   1501     user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1502 
   1503     user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
   1504     user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
   1505 
   1506     user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
   1507     user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
   1508 
   1509     user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
   1510 
   1511     NineSurface9_CopyDefaultToMem(dst, src);
   1512 
   1513     return D3D_OK;
   1514 }
   1515 
   1516 HRESULT NINE_WINAPI
   1517 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
   1518                                 UINT iSwapChain,
   1519                                 IDirect3DSurface9 *pDestSurface )
   1520 {
   1521     DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
   1522         iSwapChain, pDestSurface);
   1523 
   1524     user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
   1525     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
   1526 
   1527     return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
   1528                                              pDestSurface);
   1529 }
   1530 
   1531 HRESULT NINE_WINAPI
   1532 NineDevice9_StretchRect( struct NineDevice9 *This,
   1533                          IDirect3DSurface9 *pSourceSurface,
   1534                          const RECT *pSourceRect,
   1535                          IDirect3DSurface9 *pDestSurface,
   1536                          const RECT *pDestRect,
   1537                          D3DTEXTUREFILTERTYPE Filter )
   1538 {
   1539     struct pipe_screen *screen = This->screen;
   1540     struct NineSurface9 *dst = NineSurface9(pDestSurface);
   1541     struct NineSurface9 *src = NineSurface9(pSourceSurface);
   1542     struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
   1543     struct pipe_resource *src_res = NineSurface9_GetResource(src);
   1544     boolean zs;
   1545     struct pipe_blit_info blit;
   1546     boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
   1547 
   1548     DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
   1549         "pDestRect=%p Filter=%u\n",
   1550         This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
   1551     if (pSourceRect)
   1552         DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
   1553             pSourceRect->left, pSourceRect->top,
   1554             pSourceRect->right, pSourceRect->bottom);
   1555     if (pDestRect)
   1556         DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
   1557             pDestRect->right, pDestRect->bottom);
   1558 
   1559     user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
   1560                 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1561     zs = util_format_is_depth_or_stencil(dst_res->format);
   1562     user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
   1563     user_assert(!zs || !pSourceRect ||
   1564                 (pSourceRect->left == 0 &&
   1565                  pSourceRect->top == 0 &&
   1566                  pSourceRect->right == src->desc.Width &&
   1567                  pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
   1568     user_assert(!zs || !pDestRect ||
   1569                 (pDestRect->left == 0 &&
   1570                  pDestRect->top == 0 &&
   1571                  pDestRect->right == dst->desc.Width &&
   1572                  pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
   1573     user_assert(!zs ||
   1574                 (dst->desc.Width == src->desc.Width &&
   1575                  dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
   1576     user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
   1577                 D3DERR_INVALIDCALL);
   1578     user_assert(!zs || dst->desc.Format == src->desc.Format,
   1579                 D3DERR_INVALIDCALL);
   1580     user_assert(screen->is_format_supported(screen, src_res->format,
   1581                                             src_res->target,
   1582                                             src_res->nr_samples,
   1583                                             PIPE_BIND_SAMPLER_VIEW),
   1584                 D3DERR_INVALIDCALL);
   1585 
   1586     /* We might want to permit these, but wine thinks we shouldn't. */
   1587     user_assert(!pDestRect ||
   1588                 (pDestRect->left <= pDestRect->right &&
   1589                  pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
   1590     user_assert(!pSourceRect ||
   1591                 (pSourceRect->left <= pSourceRect->right &&
   1592                  pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
   1593 
   1594     memset(&blit, 0, sizeof(blit));
   1595     blit.dst.resource = dst_res;
   1596     blit.dst.level = dst->level;
   1597     blit.dst.box.z = dst->layer;
   1598     blit.dst.box.depth = 1;
   1599     blit.dst.format = dst_res->format;
   1600     if (pDestRect) {
   1601         flip_x = pDestRect->left > pDestRect->right;
   1602         if (flip_x) {
   1603             blit.dst.box.x = pDestRect->right;
   1604             blit.dst.box.width = pDestRect->left - pDestRect->right;
   1605         } else {
   1606             blit.dst.box.x = pDestRect->left;
   1607             blit.dst.box.width = pDestRect->right - pDestRect->left;
   1608         }
   1609         flip_y = pDestRect->top > pDestRect->bottom;
   1610         if (flip_y) {
   1611             blit.dst.box.y = pDestRect->bottom;
   1612             blit.dst.box.height = pDestRect->top - pDestRect->bottom;
   1613         } else {
   1614             blit.dst.box.y = pDestRect->top;
   1615             blit.dst.box.height = pDestRect->bottom - pDestRect->top;
   1616         }
   1617     } else {
   1618         blit.dst.box.x = 0;
   1619         blit.dst.box.y = 0;
   1620         blit.dst.box.width = dst->desc.Width;
   1621         blit.dst.box.height = dst->desc.Height;
   1622     }
   1623     blit.src.resource = src_res;
   1624     blit.src.level = src->level;
   1625     blit.src.box.z = src->layer;
   1626     blit.src.box.depth = 1;
   1627     blit.src.format = src_res->format;
   1628     if (pSourceRect) {
   1629         if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
   1630             blit.src.box.x = pSourceRect->right;
   1631             blit.src.box.width = pSourceRect->left - pSourceRect->right;
   1632         } else {
   1633             blit.src.box.x = pSourceRect->left;
   1634             blit.src.box.width = pSourceRect->right - pSourceRect->left;
   1635         }
   1636         if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
   1637             blit.src.box.y = pSourceRect->bottom;
   1638             blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
   1639         } else {
   1640             blit.src.box.y = pSourceRect->top;
   1641             blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
   1642         }
   1643     } else {
   1644         blit.src.box.x = flip_x ? src->desc.Width : 0;
   1645         blit.src.box.y = flip_y ? src->desc.Height : 0;
   1646         blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
   1647         blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
   1648     }
   1649     blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
   1650     blit.filter = Filter == D3DTEXF_LINEAR ?
   1651        PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
   1652     blit.scissor_enable = FALSE;
   1653     blit.alpha_blend = FALSE;
   1654 
   1655     /* If both of a src and dst dimension are negative, flip them. */
   1656     if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
   1657         blit.dst.box.width = -blit.dst.box.width;
   1658         blit.src.box.width = -blit.src.box.width;
   1659     }
   1660     if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
   1661         blit.dst.box.height = -blit.dst.box.height;
   1662         blit.src.box.height = -blit.src.box.height;
   1663     }
   1664     scaled =
   1665         blit.dst.box.width != blit.src.box.width ||
   1666         blit.dst.box.height != blit.src.box.height;
   1667 
   1668     user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
   1669     user_assert(!scaled ||
   1670                 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
   1671     user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
   1672                 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
   1673     user_assert(NineSurface9_IsOffscreenPlain(dst) ||
   1674                 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
   1675                 D3DERR_INVALIDCALL);
   1676     user_assert(!scaled ||
   1677                 (!util_format_is_compressed(dst->base.info.format) &&
   1678                  !util_format_is_compressed(src->base.info.format)),
   1679                 D3DERR_INVALIDCALL);
   1680 
   1681     user_warn(src == dst &&
   1682               u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
   1683 
   1684     /* Check for clipping/clamping: */
   1685     {
   1686         struct pipe_box box;
   1687         int xy;
   1688 
   1689         xy = u_box_clip_2d(&box, &blit.dst.box,
   1690                            dst->desc.Width, dst->desc.Height);
   1691         if (xy < 0)
   1692             return D3D_OK;
   1693         if (xy == 0)
   1694             xy = u_box_clip_2d(&box, &blit.src.box,
   1695                                src->desc.Width, src->desc.Height);
   1696         clamped = !!xy;
   1697     }
   1698 
   1699     ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
   1700          (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
   1701 
   1702     if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
   1703         DBG("using pipe->blit()\n");
   1704         /* TODO: software scaling */
   1705         user_assert(screen->is_format_supported(screen, dst_res->format,
   1706                                                 dst_res->target,
   1707                                                 dst_res->nr_samples,
   1708                                                 zs ? PIPE_BIND_DEPTH_STENCIL :
   1709                                                 PIPE_BIND_RENDER_TARGET),
   1710                     D3DERR_INVALIDCALL);
   1711 
   1712         nine_context_blit(This, (struct NineUnknown *)dst,
   1713                           (struct NineUnknown *)src, &blit);
   1714     } else {
   1715         assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
   1716                blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
   1717                blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
   1718                blit.src.box.x + blit.src.box.width <= src->desc.Width &&
   1719                blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
   1720                blit.src.box.y + blit.src.box.height <= src->desc.Height);
   1721         /* Or drivers might crash ... */
   1722         DBG("Using resource_copy_region.\n");
   1723         nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
   1724                                           (struct NineUnknown *)src,
   1725                                           blit.dst.resource, blit.dst.level,
   1726                                           &blit.dst.box,
   1727                                           blit.src.resource, blit.src.level,
   1728                                           &blit.src.box);
   1729     }
   1730 
   1731     /* Communicate the container it needs to update sublevels - if apply */
   1732     NineSurface9_MarkContainerDirty(dst);
   1733 
   1734     return D3D_OK;
   1735 }
   1736 
   1737 HRESULT NINE_WINAPI
   1738 NineDevice9_ColorFill( struct NineDevice9 *This,
   1739                        IDirect3DSurface9 *pSurface,
   1740                        const RECT *pRect,
   1741                        D3DCOLOR color )
   1742 {
   1743     struct NineSurface9 *surf = NineSurface9(pSurface);
   1744     unsigned x, y, w, h;
   1745 
   1746     DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
   1747         pSurface, pRect, color);
   1748     if (pRect)
   1749         DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
   1750             pRect->right, pRect->bottom);
   1751 
   1752     user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
   1753 
   1754     user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
   1755                 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
   1756 
   1757     user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
   1758 
   1759     if (pRect) {
   1760         x = pRect->left;
   1761         y = pRect->top;
   1762         w = pRect->right - pRect->left;
   1763         h = pRect->bottom - pRect->top;
   1764         /* Wine tests: */
   1765         if (compressed_format(surf->desc.Format)) {
   1766            const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
   1767            const unsigned bh = util_format_get_blockheight(surf->base.info.format);
   1768 
   1769            user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
   1770                        D3DERR_INVALIDCALL);
   1771         }
   1772     } else{
   1773         x = 0;
   1774         y = 0;
   1775         w = surf->desc.Width;
   1776         h = surf->desc.Height;
   1777     }
   1778 
   1779     if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
   1780         nine_context_clear_render_target(This, surf, color, x, y, w, h);
   1781     } else {
   1782         D3DLOCKED_RECT lock;
   1783         union util_color uc;
   1784         HRESULT hr;
   1785         /* XXX: lock pRect and fix util_fill_rect */
   1786         hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
   1787         if (FAILED(hr))
   1788             return hr;
   1789         util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
   1790                            surf->base.info.format, &uc);
   1791         util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
   1792                        x, y, w, h, &uc);
   1793         NineSurface9_UnlockRect(surf);
   1794     }
   1795 
   1796     return D3D_OK;
   1797 }
   1798 
   1799 HRESULT NINE_WINAPI
   1800 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
   1801                                          UINT Width,
   1802                                          UINT Height,
   1803                                          D3DFORMAT Format,
   1804                                          D3DPOOL Pool,
   1805                                          IDirect3DSurface9 **ppSurface,
   1806                                          HANDLE *pSharedHandle )
   1807 {
   1808     HRESULT hr;
   1809 
   1810     DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
   1811         "ppSurface=%p pSharedHandle=%p\n", This,
   1812         Width, Height, d3dformat_to_string(Format), Format, Pool,
   1813         ppSurface, pSharedHandle);
   1814 
   1815     *ppSurface = NULL;
   1816     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
   1817                                || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
   1818     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
   1819 
   1820     /* Can be used with StretchRect and ColorFill. It's also always lockable.
   1821      */
   1822     hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
   1823                                  Format,
   1824                                  D3DMULTISAMPLE_NONE, 0,
   1825                                  TRUE,
   1826                                  ppSurface, pSharedHandle);
   1827     if (FAILED(hr))
   1828         DBG("Failed to create surface.\n");
   1829     return hr;
   1830 }
   1831 
   1832 HRESULT NINE_WINAPI
   1833 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
   1834                              DWORD RenderTargetIndex,
   1835                              IDirect3DSurface9 *pRenderTarget )
   1836 {
   1837     struct NineSurface9 *rt = NineSurface9(pRenderTarget);
   1838     const unsigned i = RenderTargetIndex;
   1839 
   1840     DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
   1841         RenderTargetIndex, pRenderTarget);
   1842 
   1843     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
   1844     user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
   1845     user_assert(!pRenderTarget ||
   1846                 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
   1847 
   1848     if (i == 0) {
   1849         This->state.viewport.X = 0;
   1850         This->state.viewport.Y = 0;
   1851         This->state.viewport.Width = rt->desc.Width;
   1852         This->state.viewport.Height = rt->desc.Height;
   1853         This->state.viewport.MinZ = 0.0f;
   1854         This->state.viewport.MaxZ = 1.0f;
   1855 
   1856         This->state.scissor.minx = 0;
   1857         This->state.scissor.miny = 0;
   1858         This->state.scissor.maxx = rt->desc.Width;
   1859         This->state.scissor.maxy = rt->desc.Height;
   1860     }
   1861 
   1862     if (This->state.rt[i] != NineSurface9(pRenderTarget))
   1863         nine_bind(&This->state.rt[i], pRenderTarget);
   1864 
   1865     nine_context_set_render_target(This, i, rt);
   1866     return D3D_OK;
   1867 }
   1868 
   1869 HRESULT NINE_WINAPI
   1870 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
   1871                              DWORD RenderTargetIndex,
   1872                              IDirect3DSurface9 **ppRenderTarget )
   1873 {
   1874     const unsigned i = RenderTargetIndex;
   1875 
   1876     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
   1877     user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
   1878 
   1879     *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
   1880     if (!This->state.rt[i])
   1881         return D3DERR_NOTFOUND;
   1882 
   1883     NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
   1884     return D3D_OK;
   1885 }
   1886 
   1887 HRESULT NINE_WINAPI
   1888 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
   1889                                     IDirect3DSurface9 *pNewZStencil )
   1890 {
   1891     struct NineSurface9 *ds = NineSurface9(pNewZStencil);
   1892     DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
   1893 
   1894     if (This->state.ds != ds) {
   1895         nine_bind(&This->state.ds, ds);
   1896         nine_context_set_depth_stencil(This, ds);
   1897     }
   1898     return D3D_OK;
   1899 }
   1900 
   1901 HRESULT NINE_WINAPI
   1902 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
   1903                                     IDirect3DSurface9 **ppZStencilSurface )
   1904 {
   1905     user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
   1906 
   1907     *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
   1908     if (!This->state.ds)
   1909         return D3DERR_NOTFOUND;
   1910 
   1911     NineUnknown_AddRef(NineUnknown(This->state.ds));
   1912     return D3D_OK;
   1913 }
   1914 
   1915 HRESULT NINE_WINAPI
   1916 NineDevice9_BeginScene( struct NineDevice9 *This )
   1917 {
   1918     DBG("This=%p\n", This);
   1919     user_assert(!This->in_scene, D3DERR_INVALIDCALL);
   1920     This->in_scene = TRUE;
   1921     /* Do we want to do anything else here ? */
   1922     return D3D_OK;
   1923 }
   1924 
   1925 HRESULT NINE_WINAPI
   1926 NineDevice9_EndScene( struct NineDevice9 *This )
   1927 {
   1928     DBG("This=%p\n", This);
   1929     user_assert(This->in_scene, D3DERR_INVALIDCALL);
   1930     This->in_scene = FALSE;
   1931     return D3D_OK;
   1932 }
   1933 
   1934 HRESULT NINE_WINAPI
   1935 NineDevice9_Clear( struct NineDevice9 *This,
   1936                    DWORD Count,
   1937                    const D3DRECT *pRects,
   1938                    DWORD Flags,
   1939                    D3DCOLOR Color,
   1940                    float Z,
   1941                    DWORD Stencil )
   1942 {
   1943     struct NineSurface9 *zsbuf_surf = This->state.ds;
   1944 
   1945     DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
   1946         This, Count, pRects, Flags, Color, Z, Stencil);
   1947 
   1948     user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
   1949                 D3DERR_INVALIDCALL);
   1950     user_assert(!(Flags & D3DCLEAR_STENCIL) ||
   1951                 (zsbuf_surf &&
   1952                  util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
   1953                 D3DERR_INVALIDCALL);
   1954 #ifdef NINE_STRICT
   1955     user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
   1956 #else
   1957     user_warn((pRects && !Count) || (!pRects && Count));
   1958     if (pRects && !Count)
   1959         return D3D_OK;
   1960     if (!pRects)
   1961         Count = 0;
   1962 #endif
   1963 
   1964     nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
   1965     return D3D_OK;
   1966 }
   1967 
   1968 HRESULT NINE_WINAPI
   1969 NineDevice9_SetTransform( struct NineDevice9 *This,
   1970                           D3DTRANSFORMSTATETYPE State,
   1971                           const D3DMATRIX *pMatrix )
   1972 {
   1973     struct nine_state *state = This->update;
   1974     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
   1975 
   1976     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
   1977 
   1978     user_assert(M, D3DERR_INVALIDCALL);
   1979 
   1980     *M = *pMatrix;
   1981     if (unlikely(This->is_recording)) {
   1982         state->ff.changed.transform[State / 32] |= 1 << (State % 32);
   1983         state->changed.group |= NINE_STATE_FF;
   1984     } else
   1985         nine_context_set_transform(This, State, pMatrix);
   1986 
   1987     return D3D_OK;
   1988 }
   1989 
   1990 HRESULT NINE_WINAPI
   1991 NineDevice9_GetTransform( struct NineDevice9 *This,
   1992                           D3DTRANSFORMSTATETYPE State,
   1993                           D3DMATRIX *pMatrix )
   1994 {
   1995     D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
   1996     user_assert(M, D3DERR_INVALIDCALL);
   1997     *pMatrix = *M;
   1998     return D3D_OK;
   1999 }
   2000 
   2001 HRESULT NINE_WINAPI
   2002 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
   2003                                D3DTRANSFORMSTATETYPE State,
   2004                                const D3DMATRIX *pMatrix )
   2005 {
   2006     struct nine_state *state = This->update;
   2007     D3DMATRIX T;
   2008     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
   2009 
   2010     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
   2011 
   2012     user_assert(M, D3DERR_INVALIDCALL);
   2013 
   2014     nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
   2015     return NineDevice9_SetTransform(This, State, &T);
   2016 }
   2017 
   2018 HRESULT NINE_WINAPI
   2019 NineDevice9_SetViewport( struct NineDevice9 *This,
   2020                          const D3DVIEWPORT9 *pViewport )
   2021 {
   2022     struct nine_state *state = This->update;
   2023 
   2024     DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
   2025         pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
   2026         pViewport->MinZ, pViewport->MaxZ);
   2027 
   2028     state->viewport = *pViewport;
   2029     nine_context_set_viewport(This, pViewport);
   2030 
   2031     return D3D_OK;
   2032 }
   2033 
   2034 HRESULT NINE_WINAPI
   2035 NineDevice9_GetViewport( struct NineDevice9 *This,
   2036                          D3DVIEWPORT9 *pViewport )
   2037 {
   2038     *pViewport = This->state.viewport;
   2039     return D3D_OK;
   2040 }
   2041 
   2042 HRESULT NINE_WINAPI
   2043 NineDevice9_SetMaterial( struct NineDevice9 *This,
   2044                          const D3DMATERIAL9 *pMaterial )
   2045 {
   2046     struct nine_state *state = This->update;
   2047 
   2048     DBG("This=%p pMaterial=%p\n", This, pMaterial);
   2049     if (pMaterial)
   2050         nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
   2051 
   2052     user_assert(pMaterial, E_POINTER);
   2053 
   2054     state->ff.material = *pMaterial;
   2055     if (unlikely(This->is_recording))
   2056         state->changed.group |= NINE_STATE_FF_MATERIAL;
   2057     else
   2058         nine_context_set_material(This, pMaterial);
   2059 
   2060     return D3D_OK;
   2061 }
   2062 
   2063 HRESULT NINE_WINAPI
   2064 NineDevice9_GetMaterial( struct NineDevice9 *This,
   2065                          D3DMATERIAL9 *pMaterial )
   2066 {
   2067     user_assert(pMaterial, E_POINTER);
   2068     *pMaterial = This->state.ff.material;
   2069     return D3D_OK;
   2070 }
   2071 
   2072 HRESULT NINE_WINAPI
   2073 NineDevice9_SetLight( struct NineDevice9 *This,
   2074                       DWORD Index,
   2075                       const D3DLIGHT9 *pLight )
   2076 {
   2077     struct nine_state *state = This->update;
   2078     HRESULT hr;
   2079 
   2080     DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
   2081     if (pLight)
   2082         nine_dump_D3DLIGHT9(DBG_FF, pLight);
   2083 
   2084     user_assert(pLight, D3DERR_INVALIDCALL);
   2085     user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
   2086 
   2087     user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
   2088 
   2089     hr = nine_state_set_light(&state->ff, Index, pLight);
   2090     if (hr != D3D_OK)
   2091         return hr;
   2092 
   2093     if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
   2094         pLight->Attenuation0 == 0.0f &&
   2095         pLight->Attenuation1 == 0.0f &&
   2096         pLight->Attenuation2 == 0.0f) {
   2097         DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
   2098     }
   2099 
   2100     if (unlikely(This->is_recording))
   2101         state->changed.group |= NINE_STATE_FF_LIGHTING;
   2102     else
   2103         nine_context_set_light(This, Index, pLight);
   2104 
   2105     return D3D_OK;
   2106 }
   2107 
   2108 HRESULT NINE_WINAPI
   2109 NineDevice9_GetLight( struct NineDevice9 *This,
   2110                       DWORD Index,
   2111                       D3DLIGHT9 *pLight )
   2112 {
   2113     const struct nine_state *state = &This->state;
   2114 
   2115     user_assert(pLight, D3DERR_INVALIDCALL);
   2116     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
   2117     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
   2118                 D3DERR_INVALIDCALL);
   2119 
   2120     *pLight = state->ff.light[Index];
   2121 
   2122     return D3D_OK;
   2123 }
   2124 
   2125 HRESULT NINE_WINAPI
   2126 NineDevice9_LightEnable( struct NineDevice9 *This,
   2127                          DWORD Index,
   2128                          BOOL Enable )
   2129 {
   2130     struct nine_state *state = This->update;
   2131 
   2132     DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
   2133 
   2134     if (Index >= state->ff.num_lights ||
   2135         state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
   2136         /* This should create a default light. */
   2137         D3DLIGHT9 light;
   2138         memset(&light, 0, sizeof(light));
   2139         light.Type = D3DLIGHT_DIRECTIONAL;
   2140         light.Diffuse.r = 1.0f;
   2141         light.Diffuse.g = 1.0f;
   2142         light.Diffuse.b = 1.0f;
   2143         light.Direction.z = 1.0f;
   2144         NineDevice9_SetLight(This, Index, &light);
   2145     }
   2146 
   2147     nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
   2148     if (likely(!This->is_recording))
   2149         nine_context_light_enable(This, Index, Enable);
   2150 
   2151     return D3D_OK;
   2152 }
   2153 
   2154 HRESULT NINE_WINAPI
   2155 NineDevice9_GetLightEnable( struct NineDevice9 *This,
   2156                             DWORD Index,
   2157                             BOOL *pEnable )
   2158 {
   2159     const struct nine_state *state = &This->state;
   2160     unsigned i;
   2161 
   2162     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
   2163     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
   2164                 D3DERR_INVALIDCALL);
   2165 
   2166     for (i = 0; i < state->ff.num_lights_active; ++i)
   2167         if (state->ff.active_light[i] == Index)
   2168             break;
   2169 
   2170     *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
   2171 
   2172     return D3D_OK;
   2173 }
   2174 
   2175 HRESULT NINE_WINAPI
   2176 NineDevice9_SetClipPlane( struct NineDevice9 *This,
   2177                           DWORD Index,
   2178                           const float *pPlane )
   2179 {
   2180     struct nine_state *state = This->update;
   2181 
   2182     user_assert(pPlane, D3DERR_INVALIDCALL);
   2183 
   2184     DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
   2185         pPlane[0], pPlane[1],
   2186         pPlane[2], pPlane[3]);
   2187 
   2188     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
   2189 
   2190     memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
   2191     if (unlikely(This->is_recording))
   2192         state->changed.ucp |= 1 << Index;
   2193     else
   2194         nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
   2195 
   2196     return D3D_OK;
   2197 }
   2198 
   2199 HRESULT NINE_WINAPI
   2200 NineDevice9_GetClipPlane( struct NineDevice9 *This,
   2201                           DWORD Index,
   2202                           float *pPlane )
   2203 {
   2204     const struct nine_state *state = &This->state;
   2205 
   2206     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
   2207 
   2208     memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
   2209     return D3D_OK;
   2210 }
   2211 
   2212 HRESULT NINE_WINAPI
   2213 NineDevice9_SetRenderState( struct NineDevice9 *This,
   2214                             D3DRENDERSTATETYPE State,
   2215                             DWORD Value )
   2216 {
   2217     struct nine_state *state = This->update;
   2218 
   2219     DBG("This=%p State=%u(%s) Value=%08x\n", This,
   2220         State, nine_d3drs_to_string(State), Value);
   2221 
   2222     user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
   2223 
   2224     if (unlikely(This->is_recording)) {
   2225         state->rs_advertised[State] = Value;
   2226         /* only need to record changed render states for stateblocks */
   2227         state->changed.rs[State / 32] |= 1 << (State % 32);
   2228         state->changed.group |= nine_render_state_group[State];
   2229         return D3D_OK;
   2230     }
   2231 
   2232     if (state->rs_advertised[State] == Value)
   2233         return D3D_OK;
   2234 
   2235     state->rs_advertised[State] = Value;
   2236     nine_context_set_render_state(This, State, Value);
   2237 
   2238     return D3D_OK;
   2239 }
   2240 
   2241 HRESULT NINE_WINAPI
   2242 NineDevice9_GetRenderState( struct NineDevice9 *This,
   2243                             D3DRENDERSTATETYPE State,
   2244                             DWORD *pValue )
   2245 {
   2246     user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
   2247 
   2248     *pValue = This->state.rs_advertised[State];
   2249     return D3D_OK;
   2250 }
   2251 
   2252 HRESULT NINE_WINAPI
   2253 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
   2254                               D3DSTATEBLOCKTYPE Type,
   2255                               IDirect3DStateBlock9 **ppSB )
   2256 {
   2257     struct NineStateBlock9 *nsb;
   2258     struct nine_state *dst;
   2259     HRESULT hr;
   2260     enum nine_stateblock_type type;
   2261     unsigned s;
   2262 
   2263     DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
   2264 
   2265     user_assert(Type == D3DSBT_ALL ||
   2266                 Type == D3DSBT_VERTEXSTATE ||
   2267                 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
   2268 
   2269     switch (Type) {
   2270     case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
   2271     case D3DSBT_PIXELSTATE:  type = NINESBT_PIXELSTATE; break;
   2272     default:
   2273        type = NINESBT_ALL;
   2274        break;
   2275     }
   2276 
   2277     hr = NineStateBlock9_new(This, &nsb, type);
   2278     if (FAILED(hr))
   2279        return hr;
   2280     *ppSB = (IDirect3DStateBlock9 *)nsb;
   2281     dst = &nsb->state;
   2282 
   2283     dst->changed.group =
   2284        NINE_STATE_TEXTURE |
   2285        NINE_STATE_SAMPLER;
   2286 
   2287     if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
   2288        dst->changed.group |=
   2289            NINE_STATE_FF_LIGHTING |
   2290            NINE_STATE_VS | NINE_STATE_VS_CONST |
   2291            NINE_STATE_VDECL;
   2292        /* TODO: texture/sampler state */
   2293        memcpy(dst->changed.rs,
   2294               nine_render_states_vertex, sizeof(dst->changed.rs));
   2295        nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
   2296                           &This->range_pool);
   2297        nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
   2298                           &This->range_pool);
   2299        nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
   2300                           &This->range_pool);
   2301        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
   2302            dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
   2303        if (This->state.ff.num_lights) {
   2304            dst->ff.num_lights = This->state.ff.num_lights;
   2305            /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
   2306             * all currently existing lights will be captured
   2307             */
   2308            dst->ff.light = CALLOC(This->state.ff.num_lights,
   2309                                   sizeof(D3DLIGHT9));
   2310            if (!dst->ff.light) {
   2311                nine_bind(ppSB, NULL);
   2312                return E_OUTOFMEMORY;
   2313            }
   2314        }
   2315     }
   2316     if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
   2317        dst->changed.group |=
   2318           NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
   2319           NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
   2320           NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
   2321           NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
   2322        memcpy(dst->changed.rs,
   2323               nine_render_states_pixel, sizeof(dst->changed.rs));
   2324        nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
   2325                           &This->range_pool);
   2326        dst->changed.ps_const_i = 0xffff;
   2327        dst->changed.ps_const_b = 0xffff;
   2328        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
   2329            dst->changed.sampler[s] |= 0x1ffe;
   2330        for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
   2331            dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
   2332            dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
   2333        }
   2334     }
   2335     if (Type == D3DSBT_ALL) {
   2336        dst->changed.group |=
   2337           NINE_STATE_VIEWPORT |
   2338           NINE_STATE_SCISSOR |
   2339           NINE_STATE_RASTERIZER |
   2340           NINE_STATE_BLEND |
   2341           NINE_STATE_DSA |
   2342           NINE_STATE_IDXBUF |
   2343           NINE_STATE_MATERIAL |
   2344           NINE_STATE_BLEND_COLOR |
   2345           NINE_STATE_SAMPLE_MASK;
   2346        memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
   2347        dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
   2348        dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
   2349        dst->changed.stream_freq = dst->changed.vtxbuf;
   2350        dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
   2351        dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
   2352     }
   2353     NineStateBlock9_Capture(NineStateBlock9(*ppSB));
   2354 
   2355     /* TODO: fixed function state */
   2356 
   2357     return D3D_OK;
   2358 }
   2359 
   2360 HRESULT NINE_WINAPI
   2361 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
   2362 {
   2363     HRESULT hr;
   2364 
   2365     DBG("This=%p\n", This);
   2366 
   2367     user_assert(!This->record, D3DERR_INVALIDCALL);
   2368 
   2369     hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
   2370     if (FAILED(hr))
   2371         return hr;
   2372     NineUnknown_ConvertRefToBind(NineUnknown(This->record));
   2373 
   2374     This->update = &This->record->state;
   2375     This->is_recording = TRUE;
   2376 
   2377     return D3D_OK;
   2378 }
   2379 
   2380 HRESULT NINE_WINAPI
   2381 NineDevice9_EndStateBlock( struct NineDevice9 *This,
   2382                            IDirect3DStateBlock9 **ppSB )
   2383 {
   2384     DBG("This=%p ppSB=%p\n", This, ppSB);
   2385 
   2386     user_assert(This->record, D3DERR_INVALIDCALL);
   2387 
   2388     This->update = &This->state;
   2389     This->is_recording = FALSE;
   2390 
   2391     NineUnknown_AddRef(NineUnknown(This->record));
   2392     *ppSB = (IDirect3DStateBlock9 *)This->record;
   2393     NineUnknown_Unbind(NineUnknown(This->record));
   2394     This->record = NULL;
   2395 
   2396     return D3D_OK;
   2397 }
   2398 
   2399 HRESULT NINE_WINAPI
   2400 NineDevice9_SetClipStatus( struct NineDevice9 *This,
   2401                            const D3DCLIPSTATUS9 *pClipStatus )
   2402 {
   2403     STUB(D3DERR_INVALIDCALL);
   2404 }
   2405 
   2406 HRESULT NINE_WINAPI
   2407 NineDevice9_GetClipStatus( struct NineDevice9 *This,
   2408                            D3DCLIPSTATUS9 *pClipStatus )
   2409 {
   2410     STUB(D3DERR_INVALIDCALL);
   2411 }
   2412 
   2413 HRESULT NINE_WINAPI
   2414 NineDevice9_GetTexture( struct NineDevice9 *This,
   2415                         DWORD Stage,
   2416                         IDirect3DBaseTexture9 **ppTexture )
   2417 {
   2418     user_assert(Stage < This->caps.MaxSimultaneousTextures ||
   2419                 Stage == D3DDMAPSAMPLER ||
   2420                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
   2421                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
   2422     user_assert(ppTexture, D3DERR_INVALIDCALL);
   2423 
   2424     if (Stage >= D3DDMAPSAMPLER)
   2425         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
   2426 
   2427     *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
   2428 
   2429     if (This->state.texture[Stage])
   2430         NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
   2431     return D3D_OK;
   2432 }
   2433 
   2434 HRESULT NINE_WINAPI
   2435 NineDevice9_SetTexture( struct NineDevice9 *This,
   2436                         DWORD Stage,
   2437                         IDirect3DBaseTexture9 *pTexture )
   2438 {
   2439     struct nine_state *state = This->update;
   2440     struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
   2441     struct NineBaseTexture9 *old;
   2442 
   2443     DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
   2444 
   2445     user_assert(Stage < This->caps.MaxSimultaneousTextures ||
   2446                 Stage == D3DDMAPSAMPLER ||
   2447                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
   2448                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
   2449     user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
   2450                 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
   2451 
   2452     if (Stage >= D3DDMAPSAMPLER)
   2453         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
   2454 
   2455     if (This->is_recording) {
   2456         state->changed.texture |= 1 << Stage;
   2457         state->changed.group |= NINE_STATE_TEXTURE;
   2458         nine_bind(&state->texture[Stage], pTexture);
   2459         return D3D_OK;
   2460     }
   2461 
   2462     old = state->texture[Stage];
   2463     if (old == tex)
   2464         return D3D_OK;
   2465 
   2466     NineBindTextureToDevice(This, &state->texture[Stage], tex);
   2467 
   2468     nine_context_set_texture(This, Stage, tex);
   2469 
   2470     return D3D_OK;
   2471 }
   2472 
   2473 HRESULT NINE_WINAPI
   2474 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
   2475                                   DWORD Stage,
   2476                                   D3DTEXTURESTAGESTATETYPE Type,
   2477                                   DWORD *pValue )
   2478 {
   2479     const struct nine_state *state = &This->state;
   2480 
   2481     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
   2482     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
   2483 
   2484     *pValue = state->ff.tex_stage[Stage][Type];
   2485 
   2486     return D3D_OK;
   2487 }
   2488 
   2489 HRESULT NINE_WINAPI
   2490 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
   2491                                   DWORD Stage,
   2492                                   D3DTEXTURESTAGESTATETYPE Type,
   2493                                   DWORD Value )
   2494 {
   2495     struct nine_state *state = This->update;
   2496 
   2497     DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
   2498     nine_dump_D3DTSS_value(DBG_FF, Type, Value);
   2499 
   2500     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
   2501     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
   2502 
   2503     state->ff.tex_stage[Stage][Type] = Value;
   2504 
   2505     if (unlikely(This->is_recording)) {
   2506         if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
   2507             state->changed.group |= NINE_STATE_PS1X_SHADER;
   2508         state->changed.group |= NINE_STATE_FF_PSSTAGES;
   2509         state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
   2510     } else
   2511         nine_context_set_texture_stage_state(This, Stage, Type, Value);
   2512 
   2513     return D3D_OK;
   2514 }
   2515 
   2516 HRESULT NINE_WINAPI
   2517 NineDevice9_GetSamplerState( struct NineDevice9 *This,
   2518                              DWORD Sampler,
   2519                              D3DSAMPLERSTATETYPE Type,
   2520                              DWORD *pValue )
   2521 {
   2522     user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
   2523                 Sampler == D3DDMAPSAMPLER ||
   2524                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
   2525                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
   2526 
   2527     if (Sampler >= D3DDMAPSAMPLER)
   2528         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
   2529 
   2530     *pValue = This->state.samp_advertised[Sampler][Type];
   2531     return D3D_OK;
   2532 }
   2533 
   2534 HRESULT NINE_WINAPI
   2535 NineDevice9_SetSamplerState( struct NineDevice9 *This,
   2536                              DWORD Sampler,
   2537                              D3DSAMPLERSTATETYPE Type,
   2538                              DWORD Value )
   2539 {
   2540     struct nine_state *state = This->update;
   2541 
   2542     DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
   2543         Sampler, nine_D3DSAMP_to_str(Type), Value);
   2544 
   2545     user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
   2546                 Sampler == D3DDMAPSAMPLER ||
   2547                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
   2548                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
   2549 
   2550     if (Sampler >= D3DDMAPSAMPLER)
   2551         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
   2552 
   2553     if (unlikely(This->is_recording)) {
   2554         state->samp_advertised[Sampler][Type] = Value;
   2555         state->changed.group |= NINE_STATE_SAMPLER;
   2556         state->changed.sampler[Sampler] |= 1 << Type;
   2557         return D3D_OK;
   2558     }
   2559 
   2560     if (state->samp_advertised[Sampler][Type] == Value)
   2561         return D3D_OK;
   2562 
   2563     state->samp_advertised[Sampler][Type] = Value;
   2564     nine_context_set_sampler_state(This, Sampler, Type, Value);
   2565 
   2566     return D3D_OK;
   2567 }
   2568 
   2569 HRESULT NINE_WINAPI
   2570 NineDevice9_ValidateDevice( struct NineDevice9 *This,
   2571                             DWORD *pNumPasses )
   2572 {
   2573     const struct nine_state *state = &This->state;
   2574     unsigned i;
   2575     unsigned w = 0, h = 0;
   2576 
   2577     DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
   2578 
   2579     for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
   2580         if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
   2581             state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
   2582             return D3DERR_UNSUPPORTEDTEXTUREFILTER;
   2583     }
   2584 
   2585     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
   2586         if (!state->rt[i])
   2587             continue;
   2588         if (w == 0) {
   2589             w = state->rt[i]->desc.Width;
   2590             h = state->rt[i]->desc.Height;
   2591         } else
   2592         if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
   2593             return D3DERR_CONFLICTINGRENDERSTATE;
   2594         }
   2595     }
   2596     if (state->ds &&
   2597         (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
   2598         if (w != 0 &&
   2599             (state->ds->desc.Width != w || state->ds->desc.Height != h))
   2600             return D3DERR_CONFLICTINGRENDERSTATE;
   2601     }
   2602 
   2603     if (pNumPasses)
   2604         *pNumPasses = 1;
   2605 
   2606     return D3D_OK;
   2607 }
   2608 
   2609 HRESULT NINE_WINAPI
   2610 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
   2611                                UINT PaletteNumber,
   2612                                const PALETTEENTRY *pEntries )
   2613 {
   2614     STUB(D3D_OK); /* like wine */
   2615 }
   2616 
   2617 HRESULT NINE_WINAPI
   2618 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
   2619                                UINT PaletteNumber,
   2620                                PALETTEENTRY *pEntries )
   2621 {
   2622     STUB(D3DERR_INVALIDCALL);
   2623 }
   2624 
   2625 HRESULT NINE_WINAPI
   2626 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
   2627                                       UINT PaletteNumber )
   2628 {
   2629     STUB(D3D_OK); /* like wine */
   2630 }
   2631 
   2632 HRESULT NINE_WINAPI
   2633 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
   2634                                       UINT *PaletteNumber )
   2635 {
   2636     STUB(D3DERR_INVALIDCALL);
   2637 }
   2638 
   2639 HRESULT NINE_WINAPI
   2640 NineDevice9_SetScissorRect( struct NineDevice9 *This,
   2641                             const RECT *pRect )
   2642 {
   2643     struct nine_state *state = This->update;
   2644 
   2645     DBG("x=(%u..%u) y=(%u..%u)\n",
   2646         pRect->left, pRect->top, pRect->right, pRect->bottom);
   2647 
   2648     state->scissor.minx = pRect->left;
   2649     state->scissor.miny = pRect->top;
   2650     state->scissor.maxx = pRect->right;
   2651     state->scissor.maxy = pRect->bottom;
   2652 
   2653     if (unlikely(This->is_recording))
   2654         state->changed.group |= NINE_STATE_SCISSOR;
   2655     else
   2656         nine_context_set_scissor(This, &state->scissor);
   2657 
   2658     return D3D_OK;
   2659 }
   2660 
   2661 HRESULT NINE_WINAPI
   2662 NineDevice9_GetScissorRect( struct NineDevice9 *This,
   2663                             RECT *pRect )
   2664 {
   2665     pRect->left   = This->state.scissor.minx;
   2666     pRect->top    = This->state.scissor.miny;
   2667     pRect->right  = This->state.scissor.maxx;
   2668     pRect->bottom = This->state.scissor.maxy;
   2669 
   2670     return D3D_OK;
   2671 }
   2672 
   2673 HRESULT NINE_WINAPI
   2674 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
   2675                                          BOOL bSoftware )
   2676 {
   2677     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
   2678         This->swvp = bSoftware;
   2679         nine_context_set_swvp(This, bSoftware);
   2680         return D3D_OK;
   2681     } else
   2682         return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */
   2683 }
   2684 
   2685 BOOL NINE_WINAPI
   2686 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
   2687 {
   2688     return This->swvp;
   2689 }
   2690 
   2691 HRESULT NINE_WINAPI
   2692 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
   2693                            float nSegments )
   2694 {
   2695     return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
   2696 }
   2697 
   2698 float NINE_WINAPI
   2699 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
   2700 {
   2701     STUB(0);
   2702 }
   2703 
   2704 /* TODO: only go through dirty textures */
   2705 static void
   2706 validate_textures(struct NineDevice9 *device)
   2707 {
   2708     struct NineBaseTexture9 *tex, *ptr;
   2709     LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
   2710         list_delinit(&tex->list);
   2711         NineBaseTexture9_Validate(tex);
   2712     }
   2713 }
   2714 
   2715 static void
   2716 update_managed_buffers(struct NineDevice9 *device)
   2717 {
   2718     struct NineBuffer9 *buf, *ptr;
   2719     LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
   2720         list_delinit(&buf->managed.list);
   2721         NineBuffer9_Upload(buf);
   2722     }
   2723 }
   2724 
   2725 static void
   2726 NineBeforeDraw( struct NineDevice9 *This )
   2727 {
   2728     /* Upload Managed dirty content */
   2729     validate_textures(This); /* may clobber state */
   2730     update_managed_buffers(This);
   2731 }
   2732 
   2733 static void
   2734 NineAfterDraw( struct NineDevice9 *This )
   2735 {
   2736     unsigned i;
   2737     struct nine_state *state = &This->state;
   2738     unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
   2739 
   2740     /* Flag render-targets with autogenmipmap for mipmap regeneration */
   2741     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
   2742         struct NineSurface9 *rt = state->rt[i];
   2743 
   2744         if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
   2745             rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
   2746             assert(rt->texture == D3DRTYPE_TEXTURE ||
   2747                    rt->texture == D3DRTYPE_CUBETEXTURE);
   2748             NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
   2749         }
   2750     }
   2751 }
   2752 
   2753 HRESULT NINE_WINAPI
   2754 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
   2755                            D3DPRIMITIVETYPE PrimitiveType,
   2756                            UINT StartVertex,
   2757                            UINT PrimitiveCount )
   2758 {
   2759     DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
   2760         This, PrimitiveType, StartVertex, PrimitiveCount);
   2761 
   2762     NineBeforeDraw(This);
   2763     nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
   2764     NineAfterDraw(This);
   2765 
   2766     return D3D_OK;
   2767 }
   2768 
   2769 HRESULT NINE_WINAPI
   2770 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
   2771                                   D3DPRIMITIVETYPE PrimitiveType,
   2772                                   INT BaseVertexIndex,
   2773                                   UINT MinVertexIndex,
   2774                                   UINT NumVertices,
   2775                                   UINT StartIndex,
   2776                                   UINT PrimitiveCount )
   2777 {
   2778     DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
   2779         "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
   2780         This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
   2781         StartIndex, PrimitiveCount);
   2782 
   2783     user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
   2784     user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
   2785 
   2786     NineBeforeDraw(This);
   2787     nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
   2788                                         MinVertexIndex, NumVertices, StartIndex,
   2789                                         PrimitiveCount);
   2790     NineAfterDraw(This);
   2791 
   2792     return D3D_OK;
   2793 }
   2794 
   2795 HRESULT NINE_WINAPI
   2796 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
   2797                              D3DPRIMITIVETYPE PrimitiveType,
   2798                              UINT PrimitiveCount,
   2799                              const void *pVertexStreamZeroData,
   2800                              UINT VertexStreamZeroStride )
   2801 {
   2802     struct pipe_vertex_buffer vtxbuf;
   2803 
   2804     DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
   2805         This, PrimitiveType, PrimitiveCount,
   2806         pVertexStreamZeroData, VertexStreamZeroStride);
   2807 
   2808     user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
   2809                 D3DERR_INVALIDCALL);
   2810     user_assert(PrimitiveCount, D3D_OK);
   2811 
   2812     vtxbuf.stride = VertexStreamZeroStride;
   2813     vtxbuf.buffer_offset = 0;
   2814     vtxbuf.is_user_buffer = true;
   2815     vtxbuf.buffer.user = pVertexStreamZeroData;
   2816 
   2817     if (!This->driver_caps.user_vbufs) {
   2818         vtxbuf.is_user_buffer = false;
   2819         vtxbuf.buffer.resource = NULL;
   2820         u_upload_data(This->vertex_uploader,
   2821                       0,
   2822                       (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
   2823                       4,
   2824                       pVertexStreamZeroData,
   2825                       &vtxbuf.buffer_offset,
   2826                       &vtxbuf.buffer.resource);
   2827         u_upload_unmap(This->vertex_uploader);
   2828     }
   2829 
   2830     NineBeforeDraw(This);
   2831     nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
   2832     NineAfterDraw(This);
   2833 
   2834     pipe_vertex_buffer_unreference(&vtxbuf);
   2835 
   2836     NineDevice9_PauseRecording(This);
   2837     NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
   2838     NineDevice9_ResumeRecording(This);
   2839 
   2840     return D3D_OK;
   2841 }
   2842 
   2843 HRESULT NINE_WINAPI
   2844 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
   2845                                     D3DPRIMITIVETYPE PrimitiveType,
   2846                                     UINT MinVertexIndex,
   2847                                     UINT NumVertices,
   2848                                     UINT PrimitiveCount,
   2849                                     const void *pIndexData,
   2850                                     D3DFORMAT IndexDataFormat,
   2851                                     const void *pVertexStreamZeroData,
   2852                                     UINT VertexStreamZeroStride )
   2853 {
   2854     struct pipe_vertex_buffer vbuf;
   2855 
   2856     DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
   2857         "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
   2858         "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
   2859         This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
   2860         pIndexData, IndexDataFormat,
   2861         pVertexStreamZeroData, VertexStreamZeroStride);
   2862 
   2863     user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
   2864     user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
   2865     user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
   2866                 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
   2867     user_assert(PrimitiveCount, D3D_OK);
   2868 
   2869     vbuf.stride = VertexStreamZeroStride;
   2870     vbuf.buffer_offset = 0;
   2871     vbuf.is_user_buffer = true;
   2872     vbuf.buffer.user = pVertexStreamZeroData;
   2873 
   2874     unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
   2875     struct pipe_resource *ibuf = NULL;
   2876 
   2877     if (!This->driver_caps.user_vbufs) {
   2878         const unsigned base = MinVertexIndex * VertexStreamZeroStride;
   2879         vbuf.is_user_buffer = false;
   2880         vbuf.buffer.resource = NULL;
   2881         u_upload_data(This->vertex_uploader,
   2882                       base,
   2883                       NumVertices * VertexStreamZeroStride, /* XXX */
   2884                       4,
   2885                       (const uint8_t *)pVertexStreamZeroData + base,
   2886                       &vbuf.buffer_offset,
   2887                       &vbuf.buffer.resource);
   2888         u_upload_unmap(This->vertex_uploader);
   2889         /* Won't be used: */
   2890         vbuf.buffer_offset -= base;
   2891     }
   2892 
   2893     unsigned index_offset = 0;
   2894     if (This->csmt_active) {
   2895         u_upload_data(This->pipe_secondary->stream_uploader,
   2896                       0,
   2897                       (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
   2898                       4,
   2899                       pIndexData,
   2900                       &index_offset,
   2901                       &ibuf);
   2902         u_upload_unmap(This->pipe_secondary->stream_uploader);
   2903     }
   2904 
   2905     NineBeforeDraw(This);
   2906     nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
   2907                                                            MinVertexIndex,
   2908                                                            NumVertices,
   2909                                                            PrimitiveCount,
   2910                                                            &vbuf,
   2911                                                            ibuf,
   2912                                                            ibuf ? NULL : (void*)pIndexData,
   2913                                                            index_offset,
   2914                                                            index_size);
   2915     NineAfterDraw(This);
   2916 
   2917     pipe_vertex_buffer_unreference(&vbuf);
   2918     pipe_resource_reference(&ibuf, NULL);
   2919 
   2920     NineDevice9_PauseRecording(This);
   2921     NineDevice9_SetIndices(This, NULL);
   2922     NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
   2923     NineDevice9_ResumeRecording(This);
   2924 
   2925     return D3D_OK;
   2926 }
   2927 
   2928 HRESULT NINE_WINAPI
   2929 NineDevice9_ProcessVertices( struct NineDevice9 *This,
   2930                              UINT SrcStartIndex,
   2931                              UINT DestIndex,
   2932                              UINT VertexCount,
   2933                              IDirect3DVertexBuffer9 *pDestBuffer,
   2934                              IDirect3DVertexDeclaration9 *pVertexDecl,
   2935                              DWORD Flags )
   2936 {
   2937     struct pipe_screen *screen_sw = This->screen_sw;
   2938     struct pipe_context *pipe_sw = This->pipe_sw;
   2939     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
   2940     struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
   2941     struct NineVertexShader9 *vs;
   2942     struct pipe_resource *resource;
   2943     struct pipe_transfer *transfer = NULL;
   2944     struct pipe_stream_output_info so;
   2945     struct pipe_stream_output_target *target;
   2946     struct pipe_draw_info draw;
   2947     struct pipe_box box;
   2948     bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
   2949     unsigned offsets[1] = {0};
   2950     HRESULT hr;
   2951     unsigned buffer_size;
   2952     void *map;
   2953 
   2954     DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
   2955         "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
   2956         This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
   2957         pVertexDecl, Flags);
   2958 
   2959     if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
   2960         DBG("ProcessVertices not supported\n");
   2961         return D3DERR_INVALIDCALL;
   2962     }
   2963 
   2964 
   2965     vs = programmable_vs ? This->state.vs : This->ff.vs;
   2966     /* Note: version is 0 for ff */
   2967     user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
   2968                 D3DERR_INVALIDCALL);
   2969     if (!vdecl) {
   2970         DWORD FVF = dst->desc.FVF;
   2971         vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
   2972         if (!vdecl) {
   2973             hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
   2974             if (FAILED(hr))
   2975                 return hr;
   2976             vdecl->fvf = FVF;
   2977             util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
   2978             NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
   2979         }
   2980     }
   2981 
   2982     /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
   2983      * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
   2984      * if not set, everything from src will be used, and dst
   2985      * must match exactly the ff vs outputs.
   2986      * TODO: Handle all the checks, etc for ff */
   2987     user_assert(vdecl->position_t || programmable_vs,
   2988                 D3DERR_INVALIDCALL);
   2989 
   2990     /* TODO: Support vs < 3 and ff */
   2991     user_assert(vs->byte_code.version == 0x30,
   2992                 D3DERR_INVALIDCALL);
   2993     /* TODO: Not hardcode the constant buffers for swvp */
   2994     user_assert(This->may_swvp,
   2995                 D3DERR_INVALIDCALL);
   2996 
   2997     nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
   2998 
   2999     buffer_size = VertexCount * so.stride[0] * 4;
   3000     {
   3001         struct pipe_resource templ;
   3002 
   3003         memset(&templ, 0, sizeof(templ));
   3004         templ.target = PIPE_BUFFER;
   3005         templ.format = PIPE_FORMAT_R8_UNORM;
   3006         templ.width0 = buffer_size;
   3007         templ.flags = 0;
   3008         templ.bind = PIPE_BIND_STREAM_OUTPUT;
   3009         templ.usage = PIPE_USAGE_STREAM;
   3010         templ.height0 = templ.depth0 = templ.array_size = 1;
   3011         templ.last_level = templ.nr_samples = 0;
   3012 
   3013         resource = screen_sw->resource_create(screen_sw, &templ);
   3014         if (!resource)
   3015             return E_OUTOFMEMORY;
   3016     }
   3017     target = pipe_sw->create_stream_output_target(pipe_sw, resource,
   3018                                                   0, buffer_size);
   3019     if (!target) {
   3020         pipe_resource_reference(&resource, NULL);
   3021         return D3DERR_DRIVERINTERNALERROR;
   3022     }
   3023 
   3024     draw.mode = PIPE_PRIM_POINTS;
   3025     draw.count = VertexCount;
   3026     draw.start_instance = 0;
   3027     draw.primitive_restart = FALSE;
   3028     draw.restart_index = 0;
   3029     draw.count_from_stream_output = NULL;
   3030     draw.indirect = NULL;
   3031     draw.instance_count = 1;
   3032     draw.index_size = 0;
   3033     draw.start = 0;
   3034     draw.index_bias = 0;
   3035     draw.min_index = 0;
   3036     draw.max_index = VertexCount - 1;
   3037 
   3038 
   3039     pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
   3040 
   3041     pipe_sw->draw_vbo(pipe_sw, &draw);
   3042 
   3043     pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
   3044     pipe_sw->stream_output_target_destroy(pipe_sw, target);
   3045 
   3046     u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
   3047     map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
   3048                                 &transfer);
   3049     if (!map) {
   3050         hr = D3DERR_DRIVERINTERNALERROR;
   3051         goto out;
   3052     }
   3053 
   3054     hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
   3055                                                     dst, DestIndex, VertexCount,
   3056                                                     map, &so);
   3057     if (transfer)
   3058         pipe_sw->transfer_unmap(pipe_sw, transfer);
   3059 
   3060 out:
   3061     nine_state_after_draw_sw(This);
   3062     pipe_resource_reference(&resource, NULL);
   3063     return hr;
   3064 }
   3065 
   3066 HRESULT NINE_WINAPI
   3067 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
   3068                                      const D3DVERTEXELEMENT9 *pVertexElements,
   3069                                      IDirect3DVertexDeclaration9 **ppDecl )
   3070 {
   3071     struct NineVertexDeclaration9 *vdecl;
   3072 
   3073     DBG("This=%p pVertexElements=%p ppDecl=%p\n",
   3074         This, pVertexElements, ppDecl);
   3075 
   3076     HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
   3077     if (SUCCEEDED(hr))
   3078         *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
   3079 
   3080     return hr;
   3081 }
   3082 
   3083 HRESULT NINE_WINAPI
   3084 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
   3085                                   IDirect3DVertexDeclaration9 *pDecl )
   3086 {
   3087     struct nine_state *state = This->update;
   3088     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
   3089 
   3090     DBG("This=%p pDecl=%p\n", This, pDecl);
   3091 
   3092     if (unlikely(This->is_recording)) {
   3093         nine_bind(&state->vdecl, vdecl);
   3094         state->changed.group |= NINE_STATE_VDECL;
   3095         return D3D_OK;
   3096     }
   3097 
   3098     if (state->vdecl == vdecl)
   3099         return D3D_OK;
   3100 
   3101     nine_bind(&state->vdecl, vdecl);
   3102 
   3103     nine_context_set_vertex_declaration(This, vdecl);
   3104 
   3105     return D3D_OK;
   3106 }
   3107 
   3108 HRESULT NINE_WINAPI
   3109 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
   3110                                   IDirect3DVertexDeclaration9 **ppDecl )
   3111 {
   3112     user_assert(ppDecl, D3DERR_INVALIDCALL);
   3113 
   3114     *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
   3115     if (*ppDecl)
   3116         NineUnknown_AddRef(NineUnknown(*ppDecl));
   3117     return D3D_OK;
   3118 }
   3119 
   3120 HRESULT NINE_WINAPI
   3121 NineDevice9_SetFVF( struct NineDevice9 *This,
   3122                     DWORD FVF )
   3123 {
   3124     struct NineVertexDeclaration9 *vdecl;
   3125     HRESULT hr;
   3126 
   3127     DBG("FVF = %08x\n", FVF);
   3128     if (!FVF)
   3129         return D3D_OK; /* like wine */
   3130 
   3131     vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
   3132     if (!vdecl) {
   3133         hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
   3134         if (FAILED(hr))
   3135             return hr;
   3136         vdecl->fvf = FVF;
   3137         util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
   3138         NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
   3139     }
   3140     return NineDevice9_SetVertexDeclaration(
   3141         This, (IDirect3DVertexDeclaration9 *)vdecl);
   3142 }
   3143 
   3144 HRESULT NINE_WINAPI
   3145 NineDevice9_GetFVF( struct NineDevice9 *This,
   3146                     DWORD *pFVF )
   3147 {
   3148     *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
   3149     return D3D_OK;
   3150 }
   3151 
   3152 HRESULT NINE_WINAPI
   3153 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
   3154                                 const DWORD *pFunction,
   3155                                 IDirect3DVertexShader9 **ppShader )
   3156 {
   3157     struct NineVertexShader9 *vs;
   3158     HRESULT hr;
   3159 
   3160     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
   3161 
   3162     hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
   3163     if (FAILED(hr))
   3164         return hr;
   3165     *ppShader = (IDirect3DVertexShader9 *)vs;
   3166     return D3D_OK;
   3167 }
   3168 
   3169 HRESULT NINE_WINAPI
   3170 NineDevice9_SetVertexShader( struct NineDevice9 *This,
   3171                              IDirect3DVertexShader9 *pShader )
   3172 {
   3173     struct nine_state *state = This->update;
   3174     struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
   3175 
   3176     DBG("This=%p pShader=%p\n", This, pShader);
   3177 
   3178     if (unlikely(This->is_recording)) {
   3179         nine_bind(&state->vs, vs_shader);
   3180         state->changed.group |= NINE_STATE_VS;
   3181         return D3D_OK;
   3182     }
   3183 
   3184     if (state->vs == vs_shader)
   3185       return D3D_OK;
   3186 
   3187     nine_bind(&state->vs, vs_shader);
   3188 
   3189     nine_context_set_vertex_shader(This, vs_shader);
   3190 
   3191     return D3D_OK;
   3192 }
   3193 
   3194 HRESULT NINE_WINAPI
   3195 NineDevice9_GetVertexShader( struct NineDevice9 *This,
   3196                              IDirect3DVertexShader9 **ppShader )
   3197 {
   3198     user_assert(ppShader, D3DERR_INVALIDCALL);
   3199     nine_reference_set(ppShader, This->state.vs);
   3200     return D3D_OK;
   3201 }
   3202 
   3203 HRESULT NINE_WINAPI
   3204 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
   3205                                       UINT StartRegister,
   3206                                       const float *pConstantData,
   3207                                       UINT Vector4fCount )
   3208 {
   3209     struct nine_state *state = This->update;
   3210     float *vs_const_f = state->vs_const_f;
   3211 
   3212     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
   3213         This, StartRegister, pConstantData, Vector4fCount);
   3214 
   3215     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
   3216     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
   3217 
   3218     if (!Vector4fCount)
   3219        return D3D_OK;
   3220     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3221 
   3222     if (unlikely(This->is_recording)) {
   3223         memcpy(&vs_const_f[StartRegister * 4],
   3224                pConstantData,
   3225                Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
   3226 
   3227         nine_ranges_insert(&state->changed.vs_const_f,
   3228                            StartRegister, StartRegister + Vector4fCount,
   3229                            &This->range_pool);
   3230 
   3231         state->changed.group |= NINE_STATE_VS_CONST;
   3232 
   3233         return D3D_OK;
   3234     }
   3235 
   3236     if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
   3237                 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
   3238         return D3D_OK;
   3239 
   3240     memcpy(&vs_const_f[StartRegister * 4],
   3241            pConstantData,
   3242            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
   3243 
   3244     nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
   3245                                               Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
   3246                                               Vector4fCount);
   3247 
   3248     return D3D_OK;
   3249 }
   3250 
   3251 HRESULT NINE_WINAPI
   3252 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
   3253                                       UINT StartRegister,
   3254                                       float *pConstantData,
   3255                                       UINT Vector4fCount )
   3256 {
   3257     const struct nine_state *state = &This->state;
   3258 
   3259     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
   3260     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
   3261     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3262 
   3263     memcpy(pConstantData,
   3264            &state->vs_const_f[StartRegister * 4],
   3265            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
   3266 
   3267     return D3D_OK;
   3268 }
   3269 
   3270 HRESULT NINE_WINAPI
   3271 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
   3272                                       UINT StartRegister,
   3273                                       const int *pConstantData,
   3274                                       UINT Vector4iCount )
   3275 {
   3276     struct nine_state *state = This->update;
   3277     int i;
   3278 
   3279     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
   3280         This, StartRegister, pConstantData, Vector4iCount);
   3281 
   3282     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
   3283                 D3DERR_INVALIDCALL);
   3284     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
   3285                 D3DERR_INVALIDCALL);
   3286     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3287 
   3288     if (This->driver_caps.vs_integer) {
   3289         if (!This->is_recording) {
   3290             if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
   3291                         Vector4iCount * sizeof(int[4])))
   3292                 return D3D_OK;
   3293         }
   3294         memcpy(&state->vs_const_i[4 * StartRegister],
   3295                pConstantData,
   3296                Vector4iCount * sizeof(int[4]));
   3297     } else {
   3298         for (i = 0; i < Vector4iCount; i++) {
   3299             state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
   3300             state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
   3301             state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
   3302             state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
   3303         }
   3304     }
   3305 
   3306     if (unlikely(This->is_recording)) {
   3307         nine_ranges_insert(&state->changed.vs_const_i,
   3308                            StartRegister, StartRegister + Vector4iCount,
   3309                            &This->range_pool);
   3310         state->changed.group |= NINE_STATE_VS_CONST;
   3311     } else
   3312         nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
   3313                                                   Vector4iCount * sizeof(int[4]), Vector4iCount);
   3314 
   3315     return D3D_OK;
   3316 }
   3317 
   3318 HRESULT NINE_WINAPI
   3319 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
   3320                                       UINT StartRegister,
   3321                                       int *pConstantData,
   3322                                       UINT Vector4iCount )
   3323 {
   3324     const struct nine_state *state = &This->state;
   3325     int i;
   3326 
   3327     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
   3328                 D3DERR_INVALIDCALL);
   3329     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
   3330                 D3DERR_INVALIDCALL);
   3331     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3332 
   3333     if (This->driver_caps.vs_integer) {
   3334         memcpy(pConstantData,
   3335                &state->vs_const_i[4 * StartRegister],
   3336                Vector4iCount * sizeof(int[4]));
   3337     } else {
   3338         for (i = 0; i < Vector4iCount; i++) {
   3339             pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
   3340             pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
   3341             pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
   3342             pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
   3343         }
   3344     }
   3345 
   3346     return D3D_OK;
   3347 }
   3348 
   3349 HRESULT NINE_WINAPI
   3350 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
   3351                                       UINT StartRegister,
   3352                                       const BOOL *pConstantData,
   3353                                       UINT BoolCount )
   3354 {
   3355     struct nine_state *state = This->update;
   3356     int i;
   3357     uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
   3358 
   3359     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
   3360         This, StartRegister, pConstantData, BoolCount);
   3361 
   3362     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
   3363                 D3DERR_INVALIDCALL);
   3364     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
   3365                 D3DERR_INVALIDCALL);
   3366     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3367 
   3368     if (!This->is_recording) {
   3369         bool noChange = true;
   3370         for (i = 0; i < BoolCount; i++) {
   3371             if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
   3372               noChange = false;
   3373         }
   3374         if (noChange)
   3375             return D3D_OK;
   3376     }
   3377 
   3378     for (i = 0; i < BoolCount; i++)
   3379         state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
   3380 
   3381     if (unlikely(This->is_recording)) {
   3382         nine_ranges_insert(&state->changed.vs_const_b,
   3383                            StartRegister, StartRegister + BoolCount,
   3384                            &This->range_pool);
   3385         state->changed.group |= NINE_STATE_VS_CONST;
   3386     } else
   3387         nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
   3388                                                   sizeof(BOOL) * BoolCount, BoolCount);
   3389 
   3390     return D3D_OK;
   3391 }
   3392 
   3393 HRESULT NINE_WINAPI
   3394 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
   3395                                       UINT StartRegister,
   3396                                       BOOL *pConstantData,
   3397                                       UINT BoolCount )
   3398 {
   3399     const struct nine_state *state = &This->state;
   3400     int i;
   3401 
   3402     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
   3403                 D3DERR_INVALIDCALL);
   3404     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
   3405                 D3DERR_INVALIDCALL);
   3406     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3407 
   3408     for (i = 0; i < BoolCount; i++)
   3409         pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
   3410 
   3411     return D3D_OK;
   3412 }
   3413 
   3414 HRESULT NINE_WINAPI
   3415 NineDevice9_SetStreamSource( struct NineDevice9 *This,
   3416                              UINT StreamNumber,
   3417                              IDirect3DVertexBuffer9 *pStreamData,
   3418                              UINT OffsetInBytes,
   3419                              UINT Stride )
   3420 {
   3421     struct nine_state *state = This->update;
   3422     struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
   3423     const unsigned i = StreamNumber;
   3424 
   3425     DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
   3426         This, StreamNumber, pStreamData, OffsetInBytes, Stride);
   3427 
   3428     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
   3429     user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
   3430 
   3431     if (unlikely(This->is_recording)) {
   3432         nine_bind(&state->stream[i], pStreamData);
   3433         state->changed.vtxbuf |= 1 << StreamNumber;
   3434         state->vtxbuf[i].stride = Stride;
   3435         state->vtxbuf[i].buffer_offset = OffsetInBytes;
   3436         return D3D_OK;
   3437     }
   3438 
   3439     if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
   3440         state->vtxbuf[i].stride == Stride &&
   3441         state->vtxbuf[i].buffer_offset == OffsetInBytes)
   3442         return D3D_OK;
   3443 
   3444     state->vtxbuf[i].stride = Stride;
   3445     state->vtxbuf[i].buffer_offset = OffsetInBytes;
   3446 
   3447     NineBindBufferToDevice(This,
   3448                            (struct NineBuffer9 **)&state->stream[i],
   3449                            (struct NineBuffer9 *)pVBuf9);
   3450 
   3451     nine_context_set_stream_source(This,
   3452                                    StreamNumber,
   3453                                    pVBuf9,
   3454                                    OffsetInBytes,
   3455                                    Stride);
   3456 
   3457     return D3D_OK;
   3458 }
   3459 
   3460 HRESULT NINE_WINAPI
   3461 NineDevice9_GetStreamSource( struct NineDevice9 *This,
   3462                              UINT StreamNumber,
   3463                              IDirect3DVertexBuffer9 **ppStreamData,
   3464                              UINT *pOffsetInBytes,
   3465                              UINT *pStride )
   3466 {
   3467     const struct nine_state *state = &This->state;
   3468     const unsigned i = StreamNumber;
   3469 
   3470     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
   3471     user_assert(ppStreamData, D3DERR_INVALIDCALL);
   3472 
   3473     nine_reference_set(ppStreamData, state->stream[i]);
   3474     *pStride = state->vtxbuf[i].stride;
   3475     *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
   3476 
   3477     return D3D_OK;
   3478 }
   3479 
   3480 HRESULT NINE_WINAPI
   3481 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
   3482                                  UINT StreamNumber,
   3483                                  UINT Setting )
   3484 {
   3485     struct nine_state *state = This->update;
   3486     /* const UINT freq = Setting & 0x7FFFFF; */
   3487 
   3488     DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
   3489         StreamNumber, Setting);
   3490 
   3491     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
   3492     user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
   3493                 D3DERR_INVALIDCALL);
   3494     user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
   3495                   (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
   3496     user_assert(Setting, D3DERR_INVALIDCALL);
   3497 
   3498     if (unlikely(This->is_recording)) {
   3499         state->stream_freq[StreamNumber] = Setting;
   3500         state->changed.stream_freq |= 1 << StreamNumber;
   3501         if (StreamNumber != 0)
   3502             state->changed.group |= NINE_STATE_STREAMFREQ;
   3503         return D3D_OK;
   3504     }
   3505 
   3506     if (state->stream_freq[StreamNumber] == Setting)
   3507         return D3D_OK;
   3508 
   3509     state->stream_freq[StreamNumber] = Setting;
   3510 
   3511     nine_context_set_stream_source_freq(This, StreamNumber, Setting);
   3512     return D3D_OK;
   3513 }
   3514 
   3515 HRESULT NINE_WINAPI
   3516 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
   3517                                  UINT StreamNumber,
   3518                                  UINT *pSetting )
   3519 {
   3520     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
   3521     *pSetting = This->state.stream_freq[StreamNumber];
   3522     return D3D_OK;
   3523 }
   3524 
   3525 HRESULT NINE_WINAPI
   3526 NineDevice9_SetIndices( struct NineDevice9 *This,
   3527                         IDirect3DIndexBuffer9 *pIndexData )
   3528 {
   3529     struct nine_state *state = This->update;
   3530     struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
   3531 
   3532     DBG("This=%p pIndexData=%p\n", This, pIndexData);
   3533 
   3534     if (unlikely(This->is_recording)) {
   3535         nine_bind(&state->idxbuf, idxbuf);
   3536         state->changed.group |= NINE_STATE_IDXBUF;
   3537         return D3D_OK;
   3538     }
   3539 
   3540     if (state->idxbuf == idxbuf)
   3541         return D3D_OK;
   3542 
   3543     NineBindBufferToDevice(This,
   3544                            (struct NineBuffer9 **)&state->idxbuf,
   3545                            (struct NineBuffer9 *)idxbuf);
   3546 
   3547     nine_context_set_indices(This, idxbuf);
   3548 
   3549     return D3D_OK;
   3550 }
   3551 
   3552 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
   3553  * here because it's an argument passed to the Draw calls.
   3554  */
   3555 HRESULT NINE_WINAPI
   3556 NineDevice9_GetIndices( struct NineDevice9 *This,
   3557                         IDirect3DIndexBuffer9 **ppIndexData)
   3558 {
   3559     user_assert(ppIndexData, D3DERR_INVALIDCALL);
   3560     nine_reference_set(ppIndexData, This->state.idxbuf);
   3561     return D3D_OK;
   3562 }
   3563 
   3564 HRESULT NINE_WINAPI
   3565 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
   3566                                const DWORD *pFunction,
   3567                                IDirect3DPixelShader9 **ppShader )
   3568 {
   3569     struct NinePixelShader9 *ps;
   3570     HRESULT hr;
   3571 
   3572     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
   3573 
   3574     hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
   3575     if (FAILED(hr))
   3576         return hr;
   3577     *ppShader = (IDirect3DPixelShader9 *)ps;
   3578     return D3D_OK;
   3579 }
   3580 
   3581 HRESULT NINE_WINAPI
   3582 NineDevice9_SetPixelShader( struct NineDevice9 *This,
   3583                             IDirect3DPixelShader9 *pShader )
   3584 {
   3585     struct nine_state *state = This->update;
   3586     struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
   3587 
   3588     DBG("This=%p pShader=%p\n", This, pShader);
   3589 
   3590     if (unlikely(This->is_recording)) {
   3591         /* Technically we need NINE_STATE_FB only
   3592          * if the ps mask changes, but put it always
   3593          * to be safe */
   3594         nine_bind(&state->ps, pShader);
   3595         state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
   3596         return D3D_OK;
   3597     }
   3598 
   3599     if (state->ps == ps)
   3600         return D3D_OK;
   3601 
   3602     nine_bind(&state->ps, ps);
   3603 
   3604     nine_context_set_pixel_shader(This, ps);
   3605 
   3606     return D3D_OK;
   3607 }
   3608 
   3609 HRESULT NINE_WINAPI
   3610 NineDevice9_GetPixelShader( struct NineDevice9 *This,
   3611                             IDirect3DPixelShader9 **ppShader )
   3612 {
   3613     user_assert(ppShader, D3DERR_INVALIDCALL);
   3614     nine_reference_set(ppShader, This->state.ps);
   3615     return D3D_OK;
   3616 }
   3617 
   3618 HRESULT NINE_WINAPI
   3619 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
   3620                                      UINT StartRegister,
   3621                                      const float *pConstantData,
   3622                                      UINT Vector4fCount )
   3623 {
   3624     struct nine_state *state = This->update;
   3625 
   3626     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
   3627         This, StartRegister, pConstantData, Vector4fCount);
   3628 
   3629     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
   3630     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
   3631 
   3632     if (!Vector4fCount)
   3633        return D3D_OK;
   3634     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3635 
   3636     if (unlikely(This->is_recording)) {
   3637         memcpy(&state->ps_const_f[StartRegister * 4],
   3638                pConstantData,
   3639                Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
   3640 
   3641         nine_ranges_insert(&state->changed.ps_const_f,
   3642                            StartRegister, StartRegister + Vector4fCount,
   3643                            &This->range_pool);
   3644 
   3645         state->changed.group |= NINE_STATE_PS_CONST;
   3646         return D3D_OK;
   3647     }
   3648 
   3649     if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
   3650                 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
   3651         return D3D_OK;
   3652 
   3653     memcpy(&state->ps_const_f[StartRegister * 4],
   3654            pConstantData,
   3655            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
   3656 
   3657     nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
   3658                                              Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
   3659                                              Vector4fCount);
   3660 
   3661     return D3D_OK;
   3662 }
   3663 
   3664 HRESULT NINE_WINAPI
   3665 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
   3666                                      UINT StartRegister,
   3667                                      float *pConstantData,
   3668                                      UINT Vector4fCount )
   3669 {
   3670     const struct nine_state *state = &This->state;
   3671 
   3672     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
   3673     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
   3674     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3675 
   3676     memcpy(pConstantData,
   3677            &state->ps_const_f[StartRegister * 4],
   3678            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
   3679 
   3680     return D3D_OK;
   3681 }
   3682 
   3683 HRESULT NINE_WINAPI
   3684 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
   3685                                      UINT StartRegister,
   3686                                      const int *pConstantData,
   3687                                      UINT Vector4iCount )
   3688 {
   3689     struct nine_state *state = This->update;
   3690     int i;
   3691 
   3692     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
   3693         This, StartRegister, pConstantData, Vector4iCount);
   3694 
   3695     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
   3696     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
   3697     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3698 
   3699     if (This->driver_caps.ps_integer) {
   3700         if (!This->is_recording) {
   3701             if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
   3702                         Vector4iCount * sizeof(state->ps_const_i[0])))
   3703                 return D3D_OK;
   3704         }
   3705         memcpy(&state->ps_const_i[StartRegister][0],
   3706                pConstantData,
   3707                Vector4iCount * sizeof(state->ps_const_i[0]));
   3708     } else {
   3709         for (i = 0; i < Vector4iCount; i++) {
   3710             state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
   3711             state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
   3712             state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
   3713             state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
   3714         }
   3715     }
   3716 
   3717     if (unlikely(This->is_recording)) {
   3718         state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
   3719         state->changed.group |= NINE_STATE_PS_CONST;
   3720     } else
   3721         nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
   3722                                                  sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
   3723 
   3724     return D3D_OK;
   3725 }
   3726 
   3727 HRESULT NINE_WINAPI
   3728 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
   3729                                      UINT StartRegister,
   3730                                      int *pConstantData,
   3731                                      UINT Vector4iCount )
   3732 {
   3733     const struct nine_state *state = &This->state;
   3734     int i;
   3735 
   3736     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
   3737     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
   3738     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3739 
   3740     if (This->driver_caps.ps_integer) {
   3741         memcpy(pConstantData,
   3742                &state->ps_const_i[StartRegister][0],
   3743                Vector4iCount * sizeof(state->ps_const_i[0]));
   3744     } else {
   3745         for (i = 0; i < Vector4iCount; i++) {
   3746             pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
   3747             pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
   3748             pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
   3749             pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
   3750         }
   3751     }
   3752 
   3753     return D3D_OK;
   3754 }
   3755 
   3756 HRESULT NINE_WINAPI
   3757 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
   3758                                      UINT StartRegister,
   3759                                      const BOOL *pConstantData,
   3760                                      UINT BoolCount )
   3761 {
   3762     struct nine_state *state = This->update;
   3763     int i;
   3764     uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
   3765 
   3766     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
   3767         This, StartRegister, pConstantData, BoolCount);
   3768 
   3769     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
   3770     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
   3771     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3772 
   3773     if (!This->is_recording) {
   3774         bool noChange = true;
   3775         for (i = 0; i < BoolCount; i++) {
   3776             if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
   3777               noChange = false;
   3778         }
   3779         if (noChange)
   3780             return D3D_OK;
   3781     }
   3782 
   3783     for (i = 0; i < BoolCount; i++)
   3784         state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
   3785 
   3786     if (unlikely(This->is_recording)) {
   3787         state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
   3788         state->changed.group |= NINE_STATE_PS_CONST;
   3789     } else
   3790         nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
   3791                                                  sizeof(BOOL) * BoolCount, BoolCount);
   3792 
   3793     return D3D_OK;
   3794 }
   3795 
   3796 HRESULT NINE_WINAPI
   3797 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
   3798                                      UINT StartRegister,
   3799                                      BOOL *pConstantData,
   3800                                      UINT BoolCount )
   3801 {
   3802     const struct nine_state *state = &This->state;
   3803     int i;
   3804 
   3805     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
   3806     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
   3807     user_assert(pConstantData, D3DERR_INVALIDCALL);
   3808 
   3809     for (i = 0; i < BoolCount; i++)
   3810         pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
   3811 
   3812     return D3D_OK;
   3813 }
   3814 
   3815 HRESULT NINE_WINAPI
   3816 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
   3817                            UINT Handle,
   3818                            const float *pNumSegs,
   3819                            const D3DRECTPATCH_INFO *pRectPatchInfo )
   3820 {
   3821     STUB(D3DERR_INVALIDCALL);
   3822 }
   3823 
   3824 HRESULT NINE_WINAPI
   3825 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
   3826                           UINT Handle,
   3827                           const float *pNumSegs,
   3828                           const D3DTRIPATCH_INFO *pTriPatchInfo )
   3829 {
   3830     STUB(D3DERR_INVALIDCALL);
   3831 }
   3832 
   3833 HRESULT NINE_WINAPI
   3834 NineDevice9_DeletePatch( struct NineDevice9 *This,
   3835                          UINT Handle )
   3836 {
   3837     STUB(D3DERR_INVALIDCALL);
   3838 }
   3839 
   3840 HRESULT NINE_WINAPI
   3841 NineDevice9_CreateQuery( struct NineDevice9 *This,
   3842                          D3DQUERYTYPE Type,
   3843                          IDirect3DQuery9 **ppQuery )
   3844 {
   3845     struct NineQuery9 *query;
   3846     HRESULT hr;
   3847 
   3848     DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
   3849 
   3850     hr = nine_is_query_supported(This->screen, Type);
   3851     if (!ppQuery || hr != D3D_OK)
   3852         return hr;
   3853 
   3854     hr = NineQuery9_new(This, &query, Type);
   3855     if (FAILED(hr))
   3856         return hr;
   3857     *ppQuery = (IDirect3DQuery9 *)query;
   3858     return D3D_OK;
   3859 }
   3860 
   3861 IDirect3DDevice9Vtbl NineDevice9_vtable = {
   3862     (void *)NineUnknown_QueryInterface,
   3863     (void *)NineUnknown_AddRef,
   3864     (void *)NineUnknown_Release,
   3865     (void *)NineDevice9_TestCooperativeLevel,
   3866     (void *)NineDevice9_GetAvailableTextureMem,
   3867     (void *)NineDevice9_EvictManagedResources,
   3868     (void *)NineDevice9_GetDirect3D,
   3869     (void *)NineDevice9_GetDeviceCaps,
   3870     (void *)NineDevice9_GetDisplayMode,
   3871     (void *)NineDevice9_GetCreationParameters,
   3872     (void *)NineDevice9_SetCursorProperties,
   3873     (void *)NineDevice9_SetCursorPosition,
   3874     (void *)NineDevice9_ShowCursor,
   3875     (void *)NineDevice9_CreateAdditionalSwapChain,
   3876     (void *)NineDevice9_GetSwapChain,
   3877     (void *)NineDevice9_GetNumberOfSwapChains,
   3878     (void *)NineDevice9_Reset,
   3879     (void *)NineDevice9_Present,
   3880     (void *)NineDevice9_GetBackBuffer,
   3881     (void *)NineDevice9_GetRasterStatus,
   3882     (void *)NineDevice9_SetDialogBoxMode,
   3883     (void *)NineDevice9_SetGammaRamp,
   3884     (void *)NineDevice9_GetGammaRamp,
   3885     (void *)NineDevice9_CreateTexture,
   3886     (void *)NineDevice9_CreateVolumeTexture,
   3887     (void *)NineDevice9_CreateCubeTexture,
   3888     (void *)NineDevice9_CreateVertexBuffer,
   3889     (void *)NineDevice9_CreateIndexBuffer,
   3890     (void *)NineDevice9_CreateRenderTarget,
   3891     (void *)NineDevice9_CreateDepthStencilSurface,
   3892     (void *)NineDevice9_UpdateSurface,
   3893     (void *)NineDevice9_UpdateTexture,
   3894     (void *)NineDevice9_GetRenderTargetData,
   3895     (void *)NineDevice9_GetFrontBufferData,
   3896     (void *)NineDevice9_StretchRect,
   3897     (void *)NineDevice9_ColorFill,
   3898     (void *)NineDevice9_CreateOffscreenPlainSurface,
   3899     (void *)NineDevice9_SetRenderTarget,
   3900     (void *)NineDevice9_GetRenderTarget,
   3901     (void *)NineDevice9_SetDepthStencilSurface,
   3902     (void *)NineDevice9_GetDepthStencilSurface,
   3903     (void *)NineDevice9_BeginScene,
   3904     (void *)NineDevice9_EndScene,
   3905     (void *)NineDevice9_Clear,
   3906     (void *)NineDevice9_SetTransform,
   3907     (void *)NineDevice9_GetTransform,
   3908     (void *)NineDevice9_MultiplyTransform,
   3909     (void *)NineDevice9_SetViewport,
   3910     (void *)NineDevice9_GetViewport,
   3911     (void *)NineDevice9_SetMaterial,
   3912     (void *)NineDevice9_GetMaterial,
   3913     (void *)NineDevice9_SetLight,
   3914     (void *)NineDevice9_GetLight,
   3915     (void *)NineDevice9_LightEnable,
   3916     (void *)NineDevice9_GetLightEnable,
   3917     (void *)NineDevice9_SetClipPlane,
   3918     (void *)NineDevice9_GetClipPlane,
   3919     (void *)NineDevice9_SetRenderState,
   3920     (void *)NineDevice9_GetRenderState,
   3921     (void *)NineDevice9_CreateStateBlock,
   3922     (void *)NineDevice9_BeginStateBlock,
   3923     (void *)NineDevice9_EndStateBlock,
   3924     (void *)NineDevice9_SetClipStatus,
   3925     (void *)NineDevice9_GetClipStatus,
   3926     (void *)NineDevice9_GetTexture,
   3927     (void *)NineDevice9_SetTexture,
   3928     (void *)NineDevice9_GetTextureStageState,
   3929     (void *)NineDevice9_SetTextureStageState,
   3930     (void *)NineDevice9_GetSamplerState,
   3931     (void *)NineDevice9_SetSamplerState,
   3932     (void *)NineDevice9_ValidateDevice,
   3933     (void *)NineDevice9_SetPaletteEntries,
   3934     (void *)NineDevice9_GetPaletteEntries,
   3935     (void *)NineDevice9_SetCurrentTexturePalette,
   3936     (void *)NineDevice9_GetCurrentTexturePalette,
   3937     (void *)NineDevice9_SetScissorRect,
   3938     (void *)NineDevice9_GetScissorRect,
   3939     (void *)NineDevice9_SetSoftwareVertexProcessing,
   3940     (void *)NineDevice9_GetSoftwareVertexProcessing,
   3941     (void *)NineDevice9_SetNPatchMode,
   3942     (void *)NineDevice9_GetNPatchMode,
   3943     (void *)NineDevice9_DrawPrimitive,
   3944     (void *)NineDevice9_DrawIndexedPrimitive,
   3945     (void *)NineDevice9_DrawPrimitiveUP,
   3946     (void *)NineDevice9_DrawIndexedPrimitiveUP,
   3947     (void *)NineDevice9_ProcessVertices,
   3948     (void *)NineDevice9_CreateVertexDeclaration,
   3949     (void *)NineDevice9_SetVertexDeclaration,
   3950     (void *)NineDevice9_GetVertexDeclaration,
   3951     (void *)NineDevice9_SetFVF,
   3952     (void *)NineDevice9_GetFVF,
   3953     (void *)NineDevice9_CreateVertexShader,
   3954     (void *)NineDevice9_SetVertexShader,
   3955     (void *)NineDevice9_GetVertexShader,
   3956     (void *)NineDevice9_SetVertexShaderConstantF,
   3957     (void *)NineDevice9_GetVertexShaderConstantF,
   3958     (void *)NineDevice9_SetVertexShaderConstantI,
   3959     (void *)NineDevice9_GetVertexShaderConstantI,
   3960     (void *)NineDevice9_SetVertexShaderConstantB,
   3961     (void *)NineDevice9_GetVertexShaderConstantB,
   3962     (void *)NineDevice9_SetStreamSource,
   3963     (void *)NineDevice9_GetStreamSource,
   3964     (void *)NineDevice9_SetStreamSourceFreq,
   3965     (void *)NineDevice9_GetStreamSourceFreq,
   3966     (void *)NineDevice9_SetIndices,
   3967     (void *)NineDevice9_GetIndices,
   3968     (void *)NineDevice9_CreatePixelShader,
   3969     (void *)NineDevice9_SetPixelShader,
   3970     (void *)NineDevice9_GetPixelShader,
   3971     (void *)NineDevice9_SetPixelShaderConstantF,
   3972     (void *)NineDevice9_GetPixelShaderConstantF,
   3973     (void *)NineDevice9_SetPixelShaderConstantI,
   3974     (void *)NineDevice9_GetPixelShaderConstantI,
   3975     (void *)NineDevice9_SetPixelShaderConstantB,
   3976     (void *)NineDevice9_GetPixelShaderConstantB,
   3977     (void *)NineDevice9_DrawRectPatch,
   3978     (void *)NineDevice9_DrawTriPatch,
   3979     (void *)NineDevice9_DeletePatch,
   3980     (void *)NineDevice9_CreateQuery
   3981 };
   3982 
   3983 static const GUID *NineDevice9_IIDs[] = {
   3984     &IID_IDirect3DDevice9,
   3985     &IID_IUnknown,
   3986     NULL
   3987 };
   3988 
   3989 HRESULT
   3990 NineDevice9_new( struct pipe_screen *pScreen,
   3991                  D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
   3992                  D3DCAPS9 *pCaps,
   3993                  D3DPRESENT_PARAMETERS *pPresentationParameters,
   3994                  IDirect3D9 *pD3D9,
   3995                  ID3DPresentGroup *pPresentationGroup,
   3996                  struct d3dadapter9_context *pCTX,
   3997                  boolean ex,
   3998                  D3DDISPLAYMODEEX *pFullscreenDisplayMode,
   3999                  struct NineDevice9 **ppOut,
   4000                  int minorVersionNum )
   4001 {
   4002     BOOL lock;
   4003     lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
   4004 
   4005     NINE_NEW(Device9, ppOut, lock, /* args */
   4006              pScreen, pCreationParameters, pCaps,
   4007              pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
   4008              ex, pFullscreenDisplayMode, minorVersionNum );
   4009 }
   4010