Home | History | Annotate | Download | only in randomshaders
      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Random Shader Generator
      3  * ----------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Expressions.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "rsgExpression.hpp"
     25 #include "rsgVariableManager.hpp"
     26 #include "rsgBinaryOps.hpp"
     27 #include "rsgBuiltinFunctions.hpp"
     28 #include "rsgUtils.hpp"
     29 #include "deMath.h"
     30 
     31 using std::vector;
     32 
     33 namespace rsg
     34 {
     35 
     36 namespace
     37 {
     38 
     39 class IsReadableEntry
     40 {
     41 public:
     42 	typedef ValueEntryIterator<IsReadableEntry> Iterator;
     43 
     44 	IsReadableEntry (deUint32 exprFlags)
     45 		: m_exprFlags(exprFlags)
     46 	{
     47 	}
     48 
     49 	bool operator() (const ValueEntry* entry) const
     50 	{
     51 		if ((m_exprFlags & CONST_EXPR) && (entry->getVariable()->getStorage() != Variable::STORAGE_CONST))
     52 			return false;
     53 
     54 		return true;
     55 	}
     56 
     57 private:
     58 	deUint32 m_exprFlags;
     59 };
     60 
     61 class IsReadableIntersectingEntry : public IsReadableEntry
     62 {
     63 public:
     64 	typedef ValueEntryIterator<IsReadableIntersectingEntry> Iterator;
     65 
     66 	IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags)
     67 		: IsReadableEntry	(exprFlags)
     68 		, m_valueRange		(valueRange)
     69 	{
     70 	}
     71 
     72 	bool operator() (const ValueEntry* entry) const
     73 	{
     74 		if (!IsReadableEntry::operator()(entry))
     75 			return false;
     76 
     77 		if (entry->getValueRange().getType() != m_valueRange.getType())
     78 			return false;
     79 
     80 		if (!entry->getValueRange().intersects(m_valueRange))
     81 			return false;
     82 
     83 		return true;
     84 	}
     85 
     86 private:
     87 	ConstValueRangeAccess m_valueRange;
     88 };
     89 
     90 class IsWritableIntersectingEntry : public IsWritableEntry
     91 {
     92 public:
     93 	typedef ValueEntryIterator<IsWritableIntersectingEntry> Iterator;
     94 
     95 	IsWritableIntersectingEntry (ConstValueRangeAccess valueRange)
     96 		: m_valueRange(valueRange)
     97 	{
     98 	}
     99 
    100 	bool operator() (const ValueEntry* entry) const
    101 	{
    102 		return IsWritableEntry::operator()(entry) &&
    103 			   entry->getVariable()->getType() == m_valueRange.getType() &&
    104 			   entry->getValueRange().intersects(m_valueRange);
    105 	}
    106 
    107 private:
    108 	ConstValueRangeAccess m_valueRange;
    109 };
    110 
    111 class IsWritableSupersetEntry : public IsWritableEntry
    112 {
    113 public:
    114 	typedef ValueEntryIterator<IsWritableSupersetEntry> Iterator;
    115 
    116 	IsWritableSupersetEntry (ConstValueRangeAccess valueRange)
    117 		: m_valueRange(valueRange)
    118 	{
    119 	}
    120 
    121 	bool operator() (const ValueEntry* entry) const
    122 	{
    123 		return IsWritableEntry()(entry) &&
    124 			   entry->getVariable()->getType() == m_valueRange.getType() &&
    125 			   entry->getValueRange().isSupersetOf(m_valueRange);
    126 	}
    127 
    128 private:
    129 	ConstValueRangeAccess m_valueRange;
    130 };
    131 
    132 class IsSamplerEntry
    133 {
    134 public:
    135 	typedef ValueEntryIterator<IsSamplerEntry> Iterator;
    136 
    137 	IsSamplerEntry (VariableType::Type type)
    138 		: m_type(type)
    139 	{
    140 		DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE);
    141 	}
    142 
    143 	bool operator() (const ValueEntry* entry) const
    144 	{
    145 		if (entry->getVariable()->getType() == VariableType(m_type, 1))
    146 		{
    147 			DE_ASSERT(entry->getVariable()->getStorage() == Variable::STORAGE_UNIFORM);
    148 			return true;
    149 		}
    150 		else
    151 			return false;
    152 	}
    153 
    154 private:
    155 	VariableType::Type m_type;
    156 };
    157 
    158 inline bool getWeightedBool (de::Random& random, float trueWeight)
    159 {
    160 	DE_ASSERT(de::inRange<float>(trueWeight, 0.0f, 1.0f));
    161 	return (random.getFloat() < trueWeight);
    162 }
    163 
    164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange)
    165 {
    166 	const VariableType&	type	= valueRange.getType();
    167 	de::Random&		rnd		= state.getRandom();
    168 
    169 	switch (type.getBaseType())
    170 	{
    171 		case VariableType::TYPE_BOOL:
    172 			// No need to handle bool as it will be false, true
    173 			break;
    174 
    175 		case VariableType::TYPE_INT:
    176 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
    177 			{
    178 				if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<int>() ||
    179 					valueRange.getMax().component(ndx).asScalar() != Scalar::max<int>())
    180 					continue;
    181 
    182 				const int minIntVal		= -16;
    183 				const int maxIntVal		=  16;
    184 				const int maxRangeLen	= maxIntVal - minIntVal;
    185 
    186 				int rangeLen	= rnd.getInt(0, maxRangeLen);
    187 				int minVal		= minIntVal + rnd.getInt(0, maxRangeLen-rangeLen);
    188 				int maxVal		= minVal + rangeLen;
    189 
    190 				valueRange.getMin().component(ndx).asInt() = minVal;
    191 				valueRange.getMax().component(ndx).asInt() = maxVal;
    192 			}
    193 			break;
    194 
    195 		case VariableType::TYPE_FLOAT:
    196 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
    197 			{
    198 				if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<float>() ||
    199 					valueRange.getMax().component(ndx).asScalar() != Scalar::max<float>())
    200 					continue;
    201 
    202 				const float step			= 0.1f;
    203 				const int	maxSteps		= 320;
    204 				const float minFloatVal		= -16.0f;
    205 
    206 				int rangeLen	= rnd.getInt(0, maxSteps);
    207 				int minStep		= rnd.getInt(0, maxSteps-rangeLen);
    208 
    209 				float minVal	= minFloatVal + step*(float)minStep;
    210 				float maxVal	= minVal + step*(float)rangeLen;
    211 
    212 				valueRange.getMin().component(ndx).asFloat() = minVal;
    213 				valueRange.getMax().component(ndx).asFloat() = maxVal;
    214 			}
    215 			break;
    216 
    217 		default:
    218 			DE_ASSERT(DE_FALSE);
    219 			throw Exception("computeRandomValueRangeForInfElements(): unsupported type");
    220 	}
    221 }
    222 
    223 void setInfiniteRange (ValueRangeAccess valueRange)
    224 {
    225 	const VariableType& type = valueRange.getType();
    226 
    227 	switch (type.getBaseType())
    228 	{
    229 		case VariableType::TYPE_BOOL:
    230 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
    231 			{
    232 				valueRange.getMin().component(ndx) = Scalar::min<bool>();
    233 				valueRange.getMax().component(ndx) = Scalar::max<bool>();
    234 			}
    235 			break;
    236 
    237 		case VariableType::TYPE_INT:
    238 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
    239 			{
    240 				valueRange.getMin().component(ndx) = Scalar::min<int>();
    241 				valueRange.getMax().component(ndx) = Scalar::max<int>();
    242 			}
    243 			break;
    244 
    245 		case VariableType::TYPE_FLOAT:
    246 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
    247 			{
    248 				valueRange.getMin().component(ndx) = Scalar::min<float>();
    249 				valueRange.getMax().component(ndx) = Scalar::max<float>();
    250 			}
    251 			break;
    252 
    253 		default:
    254 			DE_ASSERT(DE_FALSE);
    255 			throw Exception("setInfiniteRange(): unsupported type");
    256 	}
    257 }
    258 
    259 bool canAllocateVariable (const GeneratorState& state, const VariableType& type)
    260 {
    261 	DE_ASSERT(!type.isVoid());
    262 
    263 	if (state.getExpressionFlags() & NO_VAR_ALLOCATION)
    264 		return false;
    265 
    266 	if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars)
    267 		return false;
    268 
    269 	return true;
    270 }
    271 
    272 template <class T> float		getWeight	(const GeneratorState& state, ConstValueRangeAccess valueRange)	{ return T::getWeight(state, valueRange);	}
    273 template <class T> Expression*	create		(GeneratorState& state, ConstValueRangeAccess valueRange)		{ return new T(state, valueRange);			}
    274 
    275 struct ExpressionSpec
    276 {
    277 	float			(*getWeight)		(const GeneratorState& state, ConstValueRangeAccess valueRange);
    278 	Expression*		(*create)			(GeneratorState& state, ConstValueRangeAccess valueRange);
    279 };
    280 
    281 static const ExpressionSpec s_expressionSpecs[] =
    282 {
    283 	{ getWeight<FloatLiteral>,		create<FloatLiteral>		},
    284 	{ getWeight<IntLiteral>,		create<IntLiteral>			},
    285 	{ getWeight<BoolLiteral>,		create<BoolLiteral>			},
    286 	{ getWeight<ConstructorOp>,		create<ConstructorOp>		},
    287 	{ getWeight<AssignOp>,			create<AssignOp>			},
    288 	{ getWeight<VariableRead>,		create<VariableRead>		},
    289 	{ getWeight<MulOp>,				create<MulOp>				},
    290 	{ getWeight<AddOp>,				create<AddOp>				},
    291 	{ getWeight<SubOp>,				create<SubOp>				},
    292 	{ getWeight<LessThanOp>,		create<LessThanOp>			},
    293 	{ getWeight<LessOrEqualOp>,		create<LessOrEqualOp>		},
    294 	{ getWeight<GreaterThanOp>,		create<GreaterThanOp>		},
    295 	{ getWeight<GreaterOrEqualOp>,	create<GreaterOrEqualOp>	},
    296 	{ getWeight<EqualOp>,			create<EqualOp>				},
    297 	{ getWeight<NotEqualOp>,		create<NotEqualOp>			},
    298 	{ getWeight<SwizzleOp>,			create<SwizzleOp>			},
    299 	{ getWeight<SinOp>,				create<SinOp>				},
    300 	{ getWeight<CosOp>,				create<CosOp>				},
    301 	{ getWeight<TanOp>,				create<TanOp>				},
    302 	{ getWeight<AsinOp>,			create<AsinOp>				},
    303 	{ getWeight<AcosOp>,			create<AcosOp>				},
    304 	{ getWeight<AtanOp>,			create<AtanOp>				},
    305 	{ getWeight<ExpOp>,				create<ExpOp>				},
    306 	{ getWeight<LogOp>,				create<LogOp>				},
    307 	{ getWeight<Exp2Op>,			create<Exp2Op>				},
    308 	{ getWeight<Log2Op>,			create<Log2Op>				},
    309 	{ getWeight<SqrtOp>,			create<SqrtOp>				},
    310 	{ getWeight<InvSqrtOp>,			create<InvSqrtOp>			},
    311 	{ getWeight<ParenOp>,			create<ParenOp>				},
    312 	{ getWeight<TexLookup>,			create<TexLookup>			}
    313 };
    314 
    315 static const ExpressionSpec s_lvalueSpecs[] =
    316 {
    317 	{ getWeight<VariableWrite>,		create<VariableWrite>	}
    318 };
    319 
    320 #if !defined(DE_MAX)
    321 #	define DE_MAX(a, b) ((b) > (a) ? (b) : (a))
    322 #endif
    323 
    324 enum
    325 {
    326 	MAX_EXPRESSION_SPECS = (int)DE_MAX(DE_LENGTH_OF_ARRAY(s_expressionSpecs), DE_LENGTH_OF_ARRAY(s_lvalueSpecs))
    327 };
    328 
    329 const ExpressionSpec* chooseExpression (GeneratorState& state, const ExpressionSpec* specs, int numSpecs, ConstValueRangeAccess valueRange)
    330 {
    331 	float weights[MAX_EXPRESSION_SPECS];
    332 
    333 	DE_ASSERT(numSpecs <= (int)DE_LENGTH_OF_ARRAY(weights));
    334 
    335 	// Compute weights
    336 	for (int ndx = 0; ndx < numSpecs; ndx++)
    337 		weights[ndx] = specs[ndx].getWeight(state, valueRange);
    338 
    339 	// Choose
    340 	return &state.getRandom().chooseWeighted<const ExpressionSpec&>(specs, specs+numSpecs, weights);
    341 }
    342 
    343 } // anonymous
    344 
    345 Expression::~Expression (void)
    346 {
    347 }
    348 
    349 Expression* Expression::createRandom (GeneratorState& state, ConstValueRangeAccess valueRange)
    350 {
    351 	return chooseExpression(state, s_expressionSpecs, (int)DE_LENGTH_OF_ARRAY(s_expressionSpecs), valueRange)->create(state, valueRange);
    352 }
    353 
    354 Expression* Expression::createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange)
    355 {
    356 	return chooseExpression(state, s_lvalueSpecs, (int)DE_LENGTH_OF_ARRAY(s_lvalueSpecs), valueRange)->create(state, valueRange);
    357 }
    358 
    359 FloatLiteral::FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
    360 	: m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT))
    361 {
    362 	float minVal	= -10.0f;
    363 	float maxVal	= +10.0f;
    364 	float step		= 0.25f;
    365 
    366 	if (valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 1))
    367 	{
    368 		minVal = valueRange.getMin().component(0).asFloat();
    369 		maxVal = valueRange.getMax().component(0).asFloat();
    370 
    371 		if (Scalar::min<float>() == minVal)
    372 			minVal = -10.0f;
    373 
    374 		if (Scalar::max<float>() == maxVal)
    375 			maxVal = +10.0f;
    376 	}
    377 
    378 	int numSteps = (int)((maxVal-minVal)/step) + 1;
    379 
    380 	const float		value	= deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal);
    381 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
    382 
    383 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
    384 		access.asFloat(ndx) = value;
    385 }
    386 
    387 FloatLiteral::FloatLiteral (float customValue)
    388 	: m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT))
    389 {
    390 	// This constructor is required to handle corner case in which comparision
    391 	// of two same floats produced different results - this was resolved by
    392 	// adding FloatLiteral containing epsilon to one of values
    393 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
    394 
    395 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
    396 		access.asFloat(ndx) = customValue;
    397 }
    398 
    399 float FloatLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
    400 {
    401 	DE_UNREF(state);
    402 	const VariableType& type = valueRange.getType();
    403 	if (type == VariableType(VariableType::TYPE_FLOAT, 1))
    404 	{
    405 		float minVal = valueRange.getMin().asFloat();
    406 		float maxVal = valueRange.getMax().asFloat();
    407 
    408 		if (Scalar::min<float>() == minVal && Scalar::max<float>() == maxVal)
    409 			return 0.1f;
    410 
    411 		// Weight based on value range length
    412 		float rangeLength = maxVal - minVal;
    413 
    414 		DE_ASSERT(rangeLength >= 0.0f);
    415 		return deFloatMax(0.1f, 1.0f - rangeLength);
    416 	}
    417 	else if (type.isVoid())
    418 		return unusedValueWeight;
    419 	else
    420 		return 0.0f;
    421 }
    422 
    423 void FloatLiteral::tokenize (GeneratorState& state, TokenStream& str) const
    424 {
    425 	DE_UNREF(state);
    426 	str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0));
    427 }
    428 
    429 IntLiteral::IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
    430 	: m_value(VariableType::getScalarType(VariableType::TYPE_INT))
    431 {
    432 	int minVal = -16;
    433 	int maxVal = +16;
    434 
    435 	if (valueRange.getType() == VariableType(VariableType::TYPE_INT, 1))
    436 	{
    437 		minVal = valueRange.getMin().component(0).asInt();
    438 		maxVal = valueRange.getMax().component(0).asInt();
    439 
    440 		if (Scalar::min<int>() == minVal)
    441 			minVal = -16;
    442 
    443 		if (Scalar::max<int>() == maxVal)
    444 			maxVal = 16;
    445 	}
    446 
    447 	int				value	= state.getRandom().getInt(minVal, maxVal);
    448 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT));
    449 
    450 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
    451 		access.asInt(ndx) = value;
    452 }
    453 
    454 float IntLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
    455 {
    456 	DE_UNREF(state);
    457 	const VariableType& type = valueRange.getType();
    458 	if (type == VariableType(VariableType::TYPE_INT, 1))
    459 	{
    460 		int minVal = valueRange.getMin().asInt();
    461 		int maxVal = valueRange.getMax().asInt();
    462 
    463 		if (Scalar::min<int>() == minVal && Scalar::max<int>() == maxVal)
    464 			return 0.1f;
    465 
    466 		int rangeLength = maxVal - minVal;
    467 
    468 		DE_ASSERT(rangeLength >= 0);
    469 		return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f);
    470 	}
    471 	else if (type.isVoid())
    472 		return unusedValueWeight;
    473 	else
    474 		return 0.0f;
    475 }
    476 
    477 void IntLiteral::tokenize (GeneratorState& state, TokenStream& str) const
    478 {
    479 	DE_UNREF(state);
    480 	str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)).asInt(0));
    481 }
    482 
    483 BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
    484 	: m_value(VariableType::getScalarType(VariableType::TYPE_BOOL))
    485 {
    486 	int minVal = 0;
    487 	int maxVal = 1;
    488 
    489 	if (valueRange.getType() == VariableType(VariableType::TYPE_BOOL, 1))
    490 	{
    491 		minVal = valueRange.getMin().component(0).asBool() ? 1 : 0;
    492 		maxVal = valueRange.getMax().component(0).asBool() ? 1 : 0;
    493 	}
    494 
    495 	bool			value	= state.getRandom().getInt(minVal, maxVal) == 1;
    496 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL));
    497 
    498 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
    499 		access.asBool(ndx) = value;
    500 }
    501 
    502 BoolLiteral::BoolLiteral (bool customValue)
    503 	: m_value(VariableType::getScalarType(VariableType::TYPE_BOOL))
    504 {
    505 	// This constructor is required to handle corner case in which comparision
    506 	// of two same floats produced different results - this was resolved by
    507 	// adding FloatLiteral containing epsilon to one of values
    508 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL));
    509 
    510 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
    511 		access.asBool(ndx) = customValue;
    512 }
    513 
    514 
    515 float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
    516 {
    517 	DE_UNREF(state);
    518 	const VariableType& type = valueRange.getType();
    519 	if (type == VariableType(VariableType::TYPE_BOOL, 1))
    520 		return 0.5f;
    521 	else if (type.isVoid())
    522 		return unusedValueWeight;
    523 	else
    524 		return 0.0f;
    525 }
    526 
    527 void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const
    528 {
    529 	DE_UNREF(state);
    530 	str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)).asBool(0));
    531 }
    532 
    533 namespace
    534 {
    535 
    536 // \note int-bool and float-bool conversions handled in a special way.
    537 template <typename SrcType, typename DstType>
    538 inline DstType convert (SrcType src)
    539 {
    540 	if (Scalar::min<SrcType>() == src)
    541 		return Scalar::min<DstType>().template as<DstType>();
    542 	else if (Scalar::max<SrcType>() == src)
    543 		return Scalar::max<DstType>().template as<DstType>();
    544 	else
    545 		return DstType(src);
    546 }
    547 
    548 // According to GLSL ES spec.
    549 template <> inline bool		convert<float, bool>	(float src)	{ return src != 0.0f;					}
    550 template <> inline bool		convert<int, bool>		(int src)	{ return src != 0;						}
    551 template <> inline bool		convert<bool, bool>		(bool src)	{ return src;							}
    552 template <> inline float	convert<bool, float>	(bool src)	{ return src ? 1.0f : 0.0f;				}
    553 template <> inline int		convert<bool, int>		(bool src)	{ return src ? 1 : 0;					}
    554 
    555 template <> inline int convert<float, int> (float src)
    556 {
    557 	if (Scalar::min<float>() == src)
    558 		return Scalar::min<int>().as<int>();
    559 	else if (Scalar::max<float>() == src)
    560 		return Scalar::max<int>().as<int>();
    561 	else if (src > 0.0f)
    562 		return (int)deFloatFloor(src);
    563 	else
    564 		return (int)deFloatCeil(src);
    565 }
    566 
    567 template <typename SrcType, typename DstType>
    568 inline void convertValueRange (SrcType srcMin, SrcType srcMax, DstType& dstMin, DstType& dstMax)
    569 {
    570 	dstMin = convert<SrcType, DstType>(srcMin);
    571 	dstMax = convert<SrcType, DstType>(srcMax);
    572 }
    573 
    574 template <>
    575 inline void convertValueRange<float, int> (float srcMin, float srcMax, int& dstMin, int& dstMax)
    576 {
    577 	if (Scalar::min<float>() == srcMin)
    578 		dstMin = Scalar::min<int>().as<int>();
    579 	else
    580 		dstMin = (int)deFloatCeil(srcMin);
    581 
    582 	if (Scalar::max<float>() == srcMax)
    583 		dstMax = Scalar::max<int>().as<int>();
    584 	else
    585 		dstMax = (int)deFloatFloor(srcMax);
    586 }
    587 
    588 template <>
    589 inline void convertValueRange<float, bool> (float srcMin, float srcMax, bool& dstMin, bool& dstMax)
    590 {
    591 	dstMin = srcMin > 0.0f;
    592 	dstMax = srcMax > 0.0f;
    593 }
    594 
    595 // \todo [pyry] More special cases?
    596 
    597 // Returns whether it is possible to convert some SrcType value range to given DstType valueRange
    598 template <typename SrcType, typename DstType>
    599 bool isConversionOk (DstType min, DstType max)
    600 {
    601 	SrcType sMin, sMax;
    602 	convertValueRange(min, max, sMin, sMax);
    603 	return sMin <= sMax &&
    604 		   de::inRange(convert<SrcType, DstType>(sMin), min, max) &&
    605 		   de::inRange(convert<SrcType, DstType>(sMax), min, max);
    606 }
    607 
    608 // Work-around for non-deterministic float behavior
    609 template <> bool isConversionOk<float, float> (float, float) { return true; }
    610 
    611 // \todo [2011-03-26 pyry] Provide this in ValueAccess?
    612 template <typename T>	T				getValueAccessValue			(ConstValueAccess access);
    613 template<>				inline float	getValueAccessValue<float>	(ConstValueAccess access) { return access.asFloat();	}
    614 template<>				inline int		getValueAccessValue<int>	(ConstValueAccess access) { return access.asInt();		}
    615 template<>				inline bool		getValueAccessValue<bool>	(ConstValueAccess access) { return access.asBool();		}
    616 
    617 template <typename T>	T&				getValueAccessValue			(ValueAccess access);
    618 template<>				inline float&	getValueAccessValue<float>	(ValueAccess access) { return access.asFloat();		}
    619 template<>				inline int&		getValueAccessValue<int>	(ValueAccess access) { return access.asInt();		}
    620 template<>				inline bool&	getValueAccessValue<bool>	(ValueAccess access) { return access.asBool();		}
    621 
    622 template <typename SrcType, typename DstType>
    623 bool isConversionOk (ConstValueRangeAccess valueRange)
    624 {
    625 	return isConversionOk<SrcType>(getValueAccessValue<DstType>(valueRange.getMin()), getValueAccessValue<DstType>(valueRange.getMax()));
    626 }
    627 
    628 template <typename SrcType, typename DstType>
    629 void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst)
    630 {
    631 	DstType dMin, dMax;
    632 	convertValueRange(getValueAccessValue<SrcType>(src.getMin()), getValueAccessValue<SrcType>(src.getMax()), dMin, dMax);
    633 	getValueAccessValue<DstType>(dst.getMin()) = dMin;
    634 	getValueAccessValue<DstType>(dst.getMax()) = dMax;
    635 }
    636 
    637 template <typename SrcType, typename DstType>
    638 void convertExecValueTempl (ExecConstValueAccess src, ExecValueAccess dst)
    639 {
    640 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
    641 		dst.as<DstType>(ndx) = convert<SrcType, DstType>(src.as<SrcType>(ndx));
    642 }
    643 
    644 typedef bool (*IsConversionOkFunc)		(ConstValueRangeAccess);
    645 typedef void (*ConvertValueRangeFunc)	(ConstValueRangeAccess, ValueRangeAccess);
    646 typedef void (*ConvertExecValueFunc)	(ExecConstValueAccess, ExecValueAccess);
    647 
    648 inline int getBaseTypeConvNdx (VariableType::Type type)
    649 {
    650 	switch (type)
    651 	{
    652 		case VariableType::TYPE_FLOAT:	return 0;
    653 		case VariableType::TYPE_INT:	return 1;
    654 		case VariableType::TYPE_BOOL:	return 2;
    655 		default:						return -1;
    656 	}
    657 }
    658 
    659 bool isConversionOk (VariableType::Type srcType, VariableType::Type dstType, ConstValueRangeAccess valueRange)
    660 {
    661 	// [src][dst]
    662 	static const IsConversionOkFunc convTable[3][3] =
    663 	{
    664 		{ isConversionOk<float, float>, isConversionOk<float,	int>,	isConversionOk<float,	bool>	},
    665 		{ isConversionOk<int,	float>,	isConversionOk<int,		int>,	isConversionOk<int,		bool>	},
    666 		{ isConversionOk<bool,	float>,	isConversionOk<bool,	int>,	isConversionOk<bool,	bool>	}
    667 	};
    668 	return convTable[getBaseTypeConvNdx(srcType)][getBaseTypeConvNdx(dstType)](valueRange);
    669 }
    670 
    671 void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst)
    672 {
    673 	// [src][dst]
    674 	static const ConvertValueRangeFunc convTable[3][3] =
    675 	{
    676 		{ convertValueRangeTempl<float, float>, convertValueRangeTempl<float,	int>,	convertValueRangeTempl<float,	bool>	},
    677 		{ convertValueRangeTempl<int,	float>,	convertValueRangeTempl<int,		int>,	convertValueRangeTempl<int,		bool>	},
    678 		{ convertValueRangeTempl<bool,	float>,	convertValueRangeTempl<bool,	int>,	convertValueRangeTempl<bool,	bool>	}
    679 	};
    680 
    681 	convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
    682 }
    683 
    684 void convertExecValue (ExecConstValueAccess src, ExecValueAccess dst)
    685 {
    686 	// [src][dst]
    687 	static const ConvertExecValueFunc convTable[3][3] =
    688 	{
    689 		{ convertExecValueTempl<float,	float>,	convertExecValueTempl<float,	int>,	convertExecValueTempl<float,	bool>	},
    690 		{ convertExecValueTempl<int,	float>,	convertExecValueTempl<int,		int>,	convertExecValueTempl<int,		bool>	},
    691 		{ convertExecValueTempl<bool,	float>,	convertExecValueTempl<bool,		int>,	convertExecValueTempl<bool,		bool>	}
    692 	};
    693 
    694 	convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
    695 }
    696 
    697 } // anonymous
    698 
    699 ConstructorOp::ConstructorOp (GeneratorState& state, ConstValueRangeAccess valueRange)
    700 	: m_valueRange(valueRange)
    701 {
    702 	if (valueRange.getType().isVoid())
    703 	{
    704 		// Use random range
    705 		const int maxScalars = 4; // We don't have to be able to assign this value to anywhere
    706 		m_valueRange = ValueRange(computeRandomType(state, maxScalars));
    707 		computeRandomValueRange(state, m_valueRange.asAccess());
    708 	}
    709 
    710 	// \todo [2011-03-26 pyry] Vector conversions
    711 //	int						remainingDepth	= state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
    712 
    713 	const VariableType&		type			= m_valueRange.getType();
    714 	VariableType::Type		baseType		= type.getBaseType();
    715 	int						numScalars		= type.getNumElements();
    716 	int						curScalarNdx	= 0;
    717 
    718 	// \todo [2011-03-26 pyry] Separate op for struct constructors!
    719 	DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec());
    720 
    721 	bool scalarConversions = state.getProgramParameters().useScalarConversions;
    722 
    723 	while (curScalarNdx < numScalars)
    724 	{
    725 		ConstValueRangeAccess comp = m_valueRange.asAccess().component(curScalarNdx);
    726 
    727 		if (scalarConversions)
    728 		{
    729 			int					numInTypes = 0;
    730 			VariableType::Type	inTypes[3];
    731 
    732 			if (isConversionOk(VariableType::TYPE_FLOAT, baseType, comp))	inTypes[numInTypes++] = VariableType::TYPE_FLOAT;
    733 			if (isConversionOk(VariableType::TYPE_INT, baseType, comp))		inTypes[numInTypes++] = VariableType::TYPE_INT;
    734 			if (isConversionOk(VariableType::TYPE_BOOL, baseType, comp))	inTypes[numInTypes++] = VariableType::TYPE_BOOL;
    735 
    736 			DE_ASSERT(numInTypes > 0); // At least nop conversion should be ok
    737 
    738 			// Choose random
    739 			VariableType::Type inType = state.getRandom().choose<VariableType::Type>(&inTypes[0], &inTypes[0] + numInTypes);
    740 
    741 			// Compute converted value range
    742 			ValueRange inValueRange(VariableType(inType, 1));
    743 			convertValueRange(comp, inValueRange);
    744 			m_inputValueRanges.push_back(inValueRange);
    745 
    746 			curScalarNdx += 1;
    747 		}
    748 		else
    749 		{
    750 			m_inputValueRanges.push_back(ValueRange(comp));
    751 			curScalarNdx += 1;
    752 		}
    753 	}
    754 }
    755 
    756 ConstructorOp::~ConstructorOp (void)
    757 {
    758 	for (vector<Expression*>::iterator i = m_inputExpressions.begin(); i != m_inputExpressions.end(); i++)
    759 		delete *i;
    760 }
    761 
    762 Expression* ConstructorOp::createNextChild (GeneratorState& state)
    763 {
    764 	int					numChildren	= (int)m_inputExpressions.size();
    765 	Expression*			child		= DE_NULL;
    766 
    767 	// \note Created in reverse order!
    768 	if (numChildren < (int)m_inputValueRanges.size())
    769 	{
    770 		const ValueRange& inValueRange = m_inputValueRanges[m_inputValueRanges.size()-1-numChildren];
    771 		child = Expression::createRandom(state, inValueRange);
    772 		try
    773 		{
    774 			m_inputExpressions.push_back(child);
    775 		}
    776 		catch (const std::exception&)
    777 		{
    778 			delete child;
    779 			throw;
    780 		}
    781 	}
    782 
    783 	return child;
    784 }
    785 
    786 float ConstructorOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
    787 {
    788 	if (valueRange.getType().isVoid())
    789 		return unusedValueWeight;
    790 
    791 	if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec())
    792 		return 0.0f;
    793 
    794 	if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
    795 		return 0.0f;
    796 
    797 	return 1.0f;
    798 }
    799 
    800 void ConstructorOp::tokenize (GeneratorState& state, TokenStream& str) const
    801 {
    802 	const VariableType& type = m_valueRange.getType();
    803 	DE_ASSERT(type.getPrecision() == VariableType::PRECISION_NONE);
    804 	type.tokenizeShortType(str);
    805 
    806 	str << Token::LEFT_PAREN;
    807 
    808 	for (vector<Expression*>::const_reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
    809 	{
    810 		if (i != m_inputExpressions.rbegin())
    811 			str << Token::COMMA;
    812 		(*i)->tokenize(state, str);
    813 	}
    814 
    815 	str << Token::RIGHT_PAREN;
    816 }
    817 
    818 void ConstructorOp::evaluate (ExecutionContext& evalCtx)
    819 {
    820 	// Evaluate children
    821 	for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
    822 		(*i)->evaluate(evalCtx);
    823 
    824 	// Compute value
    825 	const VariableType& type = m_valueRange.getType();
    826 	m_value.setStorage(type);
    827 
    828 	ExecValueAccess	dst				= m_value.getValue(type);
    829 	int				curScalarNdx	= 0;
    830 
    831 	for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
    832 	{
    833 		ExecConstValueAccess src = (*i)->getValue();
    834 
    835 		for (int elemNdx = 0; elemNdx < src.getType().getNumElements(); elemNdx++)
    836 			convertExecValue(src.component(elemNdx), dst.component(curScalarNdx++));
    837 	}
    838 }
    839 
    840 AssignOp::AssignOp (GeneratorState& state, ConstValueRangeAccess valueRange)
    841 	: m_valueRange	(valueRange)
    842 	, m_lvalueExpr	(DE_NULL)
    843 	, m_rvalueExpr	(DE_NULL)
    844 {
    845 	if (m_valueRange.getType().isVoid())
    846 	{
    847 		// Compute random value range
    848 		int		maxScalars		= state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
    849 		bool	useRandomRange	= !state.getVariableManager().hasEntry<IsWritableEntry>() || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.1f));
    850 
    851 		if (useRandomRange)
    852 		{
    853 			DE_ASSERT(maxScalars > 0);
    854 			m_valueRange = ValueRange(computeRandomType(state, maxScalars));
    855 			computeRandomValueRange(state, m_valueRange.asAccess());
    856 		}
    857 		else
    858 		{
    859 			// Use value range from random entry
    860 			// \todo [2011-02-28 pyry] Give lower weight to entries without range? Choose subtype range?
    861 			const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin<IsWritableEntry>(), state.getVariableManager().getEnd<IsWritableEntry>());
    862 			m_valueRange = ValueRange(entry->getValueRange());
    863 
    864 			computeRandomValueRangeForInfElements(state, m_valueRange.asAccess());
    865 
    866 			DE_ASSERT(state.getVariableManager().hasEntry(IsWritableIntersectingEntry(m_valueRange.asAccess())));
    867 		}
    868 	}
    869 
    870 	IsWritableIntersectingEntry::Iterator first	= state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess()));
    871 	IsWritableIntersectingEntry::Iterator end	= state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess()));
    872 
    873 	bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) &&
    874 							 (first == end || getWeightedBool(state.getRandom(), 0.5f));
    875 
    876 	if (!possiblyCreateVar)
    877 	{
    878 		// Find all possible valueranges matching given type and intersecting with valuerange
    879 		// \todo [pyry] Actually collect all ValueRanges, currently operates only on whole variables
    880 		DE_ASSERT(first != end);
    881 
    882 		// Try to select one closest to given range but bigger (eg. superset)
    883 		bool supersetExists = false;
    884 		for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++)
    885 		{
    886 			if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess()))
    887 			{
    888 				supersetExists = true;
    889 				break;
    890 			}
    891 		}
    892 
    893 		if (!supersetExists)
    894 		{
    895 			// Select some other range and compute intersection
    896 			// \todo [2011-02-03 pyry] Use some heuristics to select the range?
    897 			ConstValueRangeAccess selectedRange = state.getRandom().choose<const ValueEntry*>(first, end)->getValueRange();
    898 
    899 			ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange);
    900 		}
    901 	}
    902 }
    903 
    904 AssignOp::~AssignOp (void)
    905 {
    906 	delete m_lvalueExpr;
    907 	delete m_rvalueExpr;
    908 }
    909 
    910 float AssignOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
    911 {
    912 	if (!valueRange.getType().isVoid() &&
    913 		!canAllocateVariable(state, valueRange.getType()) &&
    914 		!state.getVariableManager().hasEntry(IsWritableIntersectingEntry(valueRange)))
    915 		return 0.0f; // Would require creating a new variable
    916 
    917 	if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
    918 		return 0.0f;
    919 
    920 	if (valueRange.getType().isVoid() &&
    921 		!state.getVariableManager().hasEntry<IsWritableEntry>() &&
    922 		state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars)
    923 		return 0.0f; // Can not allocate a new entry
    924 
    925 	if (state.getExpressionDepth() == 0)
    926 		return 4.0f;
    927 	else
    928 		return 0.0f; // \todo [pyry] Fix assign ops
    929 }
    930 
    931 Expression* AssignOp::createNextChild (GeneratorState& state)
    932 {
    933 	if (m_lvalueExpr == DE_NULL)
    934 	{
    935 		// Construct lvalue
    936 		// \todo [2011-03-14 pyry] Proper l-value generation:
    937 		//  - pure L-value part is generated first
    938 		//  - variable valuerange is made unbound
    939 		//  - R-value is generated
    940 		//  - R-values in L-value are generated
    941 		m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess());
    942 		return m_lvalueExpr;
    943 	}
    944 	else if (m_rvalueExpr == DE_NULL)
    945 	{
    946 		// Construct value expr
    947 		m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess());
    948 		return m_rvalueExpr;
    949 	}
    950 	else
    951 		return DE_NULL;
    952 }
    953 
    954 void AssignOp::tokenize (GeneratorState& state, TokenStream& str) const
    955 {
    956 	m_lvalueExpr->tokenize(state, str);
    957 	str << Token::EQUAL;
    958 	m_rvalueExpr->tokenize(state, str);
    959 }
    960 
    961 void AssignOp::evaluate (ExecutionContext& evalCtx)
    962 {
    963 	// Evaluate l-value
    964 	m_lvalueExpr->evaluate(evalCtx);
    965 
    966 	// Evaluate value
    967 	m_rvalueExpr->evaluate(evalCtx);
    968 	m_value.setStorage(m_valueRange.getType());
    969 	m_value.getValue(m_valueRange.getType()) = m_rvalueExpr->getValue().value();
    970 
    971 	// Assign
    972 	assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask());
    973 }
    974 
    975 namespace
    976 {
    977 
    978 inline bool isShaderInOutSupportedType (const VariableType& type)
    979 {
    980 	// \todo [2011-03-11 pyry] Float arrays, structs?
    981 	return type.getBaseType() == VariableType::TYPE_FLOAT;
    982 }
    983 
    984 Variable* allocateNewVariable (GeneratorState& state, ConstValueRangeAccess valueRange)
    985 {
    986 	Variable* variable = state.getVariableManager().allocate(valueRange.getType());
    987 
    988 	// Update value range
    989 	state.getVariableManager().setValue(variable, valueRange);
    990 
    991 	// Random storage \todo [pyry] Check that scalar count in uniform/input classes is not exceeded
    992 	static const Variable::Storage storages[] =
    993 	{
    994 		Variable::STORAGE_CONST,
    995 		Variable::STORAGE_UNIFORM,
    996 		Variable::STORAGE_LOCAL,
    997 		Variable::STORAGE_SHADER_IN
    998 	};
    999 	float weights[DE_LENGTH_OF_ARRAY(storages)];
   1000 
   1001 	// Dynamic vs. constant weight.
   1002 	float	dynWeight	= computeDynamicRangeWeight(valueRange);
   1003 	int		numScalars	= valueRange.getType().getScalarSize();
   1004 	bool	uniformOk	= state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars;
   1005 	bool	shaderInOk	= isShaderInOutSupportedType(valueRange.getType()) &&
   1006 						  (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables);
   1007 
   1008 	weights[0] = de::max(1.0f-dynWeight, 0.1f);
   1009 	weights[1] = uniformOk ? dynWeight*0.5f : 0.0f;
   1010 	weights[2] = dynWeight;
   1011 	weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f;
   1012 
   1013 	state.getVariableManager().setStorage(variable, state.getRandom().chooseWeighted<Variable::Storage>(&storages[0], &storages[DE_LENGTH_OF_ARRAY(storages)], &weights[0]));
   1014 
   1015 	return variable;
   1016 }
   1017 
   1018 inline float combineWeight (float curCombinedWeight, float partialWeight)
   1019 {
   1020 	return curCombinedWeight * partialWeight;
   1021 }
   1022 
   1023 float computeEntryReadWeight (ConstValueRangeAccess entryValueRange, ConstValueRangeAccess readValueRange)
   1024 {
   1025 	const VariableType& type = entryValueRange.getType();
   1026 	DE_ASSERT(type == readValueRange.getType());
   1027 
   1028 	float weight = 1.0f;
   1029 
   1030 	switch (type.getBaseType())
   1031 	{
   1032 		case VariableType::TYPE_FLOAT:
   1033 		{
   1034 			for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
   1035 			{
   1036 				float entryMin	= entryValueRange.component(elemNdx).getMin().asFloat();
   1037 				float entryMax	= entryValueRange.component(elemNdx).getMax().asFloat();
   1038 				float readMin	= readValueRange.component(elemNdx).getMin().asFloat();
   1039 				float readMax	= readValueRange.component(elemNdx).getMax().asFloat();
   1040 
   1041 				// Check for -inf..inf ranges - they don't bring down the weight.
   1042 				if (Scalar::min<float>() == entryMin && Scalar::max<float>() == entryMax)
   1043 					continue;
   1044 
   1045 				// Intersection to entry value range length ratio.
   1046 				float intersectionMin		= deFloatMax(entryMin, readMin);
   1047 				float intersectionMax		= deFloatMin(entryMax, readMax);
   1048 				float entryRangeLen			= entryMax - entryMin;
   1049 				float readRangeLen			= readMax - readMin;
   1050 				float intersectionLen		= intersectionMax - intersectionMin;
   1051 				float entryRatio			= (entryRangeLen	> 0.0f) ? (intersectionLen / entryRangeLen)	: 1.0f;
   1052 				float readRatio				= (readRangeLen		> 0.0f) ? (intersectionLen / readRangeLen)	: 1.0f;
   1053 				float elementWeight			= 0.5f*readRatio + 0.5f*entryRatio;
   1054 
   1055 				weight = combineWeight(weight, elementWeight);
   1056 			}
   1057 			break;
   1058 		}
   1059 
   1060 		case VariableType::TYPE_INT:
   1061 		{
   1062 			for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
   1063 			{
   1064 				int entryMin	= entryValueRange.component(elemNdx).getMin().asInt();
   1065 				int entryMax	= entryValueRange.component(elemNdx).getMax().asInt();
   1066 				int readMin		= readValueRange.component(elemNdx).getMin().asInt();
   1067 				int readMax		= readValueRange.component(elemNdx).getMax().asInt();
   1068 
   1069 				// Check for -inf..inf ranges - they don't bring down the weight.
   1070 				if (Scalar::min<int>() == entryMin && Scalar::max<int>() == entryMax)
   1071 					continue;
   1072 
   1073 				// Intersection to entry value range length ratio.
   1074 				int		intersectionMin			= deMax32(entryMin, readMin);
   1075 				int		intersectionMax			= deMin32(entryMax, readMax);
   1076 				deInt64 entryRangeLen			= (deInt64)entryMax - (deInt64)entryMin;
   1077 				deInt64	readRangeLen			= (deInt64)readMax - (deInt64)readMin;
   1078 				deInt64	intersectionLen			= (deInt64)intersectionMax - (deInt64)intersectionMin;
   1079 				float	entryRatio				= (entryRangeLen	> 0) ? ((float)intersectionLen / (float)entryRangeLen)	: 1.0f;
   1080 				float	readRatio				= (readRangeLen		> 0) ? ((float)intersectionLen / (float)readRangeLen)	: 1.0f;
   1081 				float	elementWeight			= 0.5f*readRatio + 0.5f*entryRatio;
   1082 
   1083 				weight = combineWeight(weight, elementWeight);
   1084 			}
   1085 			break;
   1086 		}
   1087 
   1088 		case VariableType::TYPE_BOOL:
   1089 		{
   1090 			// \todo
   1091 			break;
   1092 		}
   1093 
   1094 
   1095 		case VariableType::TYPE_ARRAY:
   1096 		case VariableType::TYPE_STRUCT:
   1097 
   1098 		default:
   1099 			TCU_FAIL("Unsupported type");
   1100 	}
   1101 
   1102 	return deFloatMax(weight, 0.01f);
   1103 }
   1104 
   1105 } // anonymous
   1106 
   1107 VariableRead::VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange)
   1108 {
   1109 	if (valueRange.getType().isVoid())
   1110 	{
   1111 		IsReadableEntry	filter			= IsReadableEntry(state.getExpressionFlags());
   1112 		int				maxScalars		= state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
   1113 		bool			useRandomRange	= !state.getVariableManager().hasEntry(filter) || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.5f));
   1114 
   1115 		if (useRandomRange)
   1116 		{
   1117 			// Allocate a new variable
   1118 			DE_ASSERT(maxScalars > 0);
   1119 			ValueRange newVarRange(computeRandomType(state, maxScalars));
   1120 			computeRandomValueRange(state, newVarRange.asAccess());
   1121 
   1122 			m_variable = allocateNewVariable(state, newVarRange.asAccess());
   1123 		}
   1124 		else
   1125 		{
   1126 			// Use random entry \todo [pyry] Handle -inf..inf ranges?
   1127 			m_variable = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(filter), state.getVariableManager().getEnd(filter))->getVariable();
   1128 		}
   1129 	}
   1130 	else
   1131 	{
   1132 		// Find variable that has value range that intersects with given range
   1133 		IsReadableIntersectingEntry::Iterator	first	= state.getVariableManager().getBegin(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
   1134 		IsReadableIntersectingEntry::Iterator	end		= state.getVariableManager().getEnd(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
   1135 
   1136 		const float	createOnReadWeight		= 0.5f;
   1137 		bool		createVar				= canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnReadWeight));
   1138 
   1139 		if (createVar)
   1140 		{
   1141 			m_variable = allocateNewVariable(state, valueRange);
   1142 		}
   1143 		else
   1144 		{
   1145 			// Copy value entries for computing weights.
   1146 			std::vector<const ValueEntry*>	availableVars;
   1147 			std::vector<float>				weights;
   1148 
   1149 			std::copy(first, end, std::inserter(availableVars, availableVars.begin()));
   1150 
   1151 			// Compute weights.
   1152 			weights.resize(availableVars.size());
   1153 			for (int ndx = 0; ndx < (int)availableVars.size(); ndx++)
   1154 				weights[ndx] = computeEntryReadWeight(availableVars[ndx]->getValueRange(), valueRange);
   1155 
   1156 			// Select.
   1157 			const ValueEntry* entry = state.getRandom().chooseWeighted<const ValueEntry*>(availableVars.begin(), availableVars.end(), weights.begin());
   1158 			m_variable = entry->getVariable();
   1159 
   1160 			// Compute intersection
   1161 			ValueRange intersection(m_variable->getType());
   1162 			ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange);
   1163 			state.getVariableManager().setValue(m_variable, intersection.asAccess());
   1164 		}
   1165 	}
   1166 }
   1167 
   1168 VariableRead::VariableRead (const Variable* variable)
   1169 {
   1170 	m_variable = variable;
   1171 }
   1172 
   1173 float VariableRead::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
   1174 {
   1175 	if (valueRange.getType().isVoid())
   1176 	{
   1177 		if (state.getVariableManager().hasEntry(IsReadableEntry(state.getExpressionFlags())) ||
   1178 			state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVariableScalars)
   1179 			return unusedValueWeight;
   1180 		else
   1181 			return 0.0f;
   1182 	}
   1183 
   1184 	if (!canAllocateVariable(state, valueRange.getType()) &&
   1185 		!state.getVariableManager().hasEntry(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())))
   1186 		return 0.0f;
   1187 	else
   1188 		return 1.0f;
   1189 }
   1190 
   1191 VariableWrite::VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange)
   1192 {
   1193 	DE_ASSERT(!valueRange.getType().isVoid());
   1194 
   1195 	// Find variable with range that is superset of given range
   1196 	IsWritableSupersetEntry::Iterator	first	= state.getVariableManager().getBegin(IsWritableSupersetEntry(valueRange));
   1197 	IsWritableSupersetEntry::Iterator	end		= state.getVariableManager().getEnd(IsWritableSupersetEntry(valueRange));
   1198 
   1199 	const float	createOnAssignWeight	= 0.1f; // Will essentially create an unused variable
   1200 	bool		createVar				= canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnAssignWeight));
   1201 
   1202 	if (createVar)
   1203 	{
   1204 		m_variable = state.getVariableManager().allocate(valueRange.getType());
   1205 		// \note Storage will be LOCAL
   1206 	}
   1207 	else
   1208 	{
   1209 		// Choose random
   1210 		DE_ASSERT(first != end);
   1211 		const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(first, end);
   1212 		m_variable = entry->getVariable();
   1213 	}
   1214 
   1215 	DE_ASSERT(m_variable);
   1216 
   1217 	// Reset value range.
   1218 	const ValueEntry* parentEntry = state.getVariableManager().getParentValue(m_variable);
   1219 	if (parentEntry)
   1220 	{
   1221 		// Use parent value range.
   1222 		state.getVariableManager().setValue(m_variable, parentEntry->getValueRange());
   1223 	}
   1224 	else
   1225 	{
   1226 		// Use infinite range.
   1227 		ValueRange infRange(m_variable->getType());
   1228 		setInfiniteRange(infRange);
   1229 
   1230 		state.getVariableManager().setValue(m_variable, infRange.asAccess());
   1231 	}
   1232 }
   1233 
   1234 float VariableWrite::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
   1235 {
   1236 	if (!canAllocateVariable(state, valueRange.getType()) &&
   1237 		!state.getVariableManager().hasEntry(IsWritableSupersetEntry(valueRange)))
   1238 		return 0.0f;
   1239 	else
   1240 		return 1.0f;
   1241 }
   1242 
   1243 void VariableAccess::evaluate (ExecutionContext& evalCtx)
   1244 {
   1245 	m_valueAccess = evalCtx.getValue(m_variable);
   1246 }
   1247 
   1248 ParenOp::ParenOp (GeneratorState& state, ConstValueRangeAccess valueRange)
   1249 	: m_valueRange	(valueRange)
   1250 	, m_child		(DE_NULL)
   1251 {
   1252 	DE_UNREF(state);
   1253 }
   1254 
   1255 ParenOp::~ParenOp (void)
   1256 {
   1257 	delete m_child;
   1258 }
   1259 
   1260 Expression* ParenOp::createNextChild (GeneratorState& state)
   1261 {
   1262 	if (m_child == DE_NULL)
   1263 	{
   1264 		m_child = Expression::createRandom(state, m_valueRange.asAccess());
   1265 		return m_child;
   1266 	}
   1267 	else
   1268 		return DE_NULL;
   1269 }
   1270 
   1271 void ParenOp::tokenize (GeneratorState& state, TokenStream& str) const
   1272 {
   1273 	str << Token::LEFT_PAREN;
   1274 	m_child->tokenize(state, str);
   1275 	str << Token::RIGHT_PAREN;
   1276 }
   1277 
   1278 void ParenOp::setChild(Expression* expression)
   1279 {
   1280 	m_child = expression;
   1281 }
   1282 
   1283 float ParenOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
   1284 {
   1285 	if (valueRange.getType().isVoid())
   1286 		return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedValueWeight : 0.0f;
   1287 	else
   1288 	{
   1289 		int requiredDepth = 1 + getConservativeValueExprDepth(state, valueRange);
   1290 		return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDepth ? 1.0f : 0.0f;
   1291 	}
   1292 }
   1293 
   1294 const int swizzlePrecedence = 2;
   1295 
   1296 SwizzleOp::SwizzleOp (GeneratorState& state, ConstValueRangeAccess valueRange)
   1297 	: m_outValueRange		(valueRange)
   1298 	, m_numInputElements	(0)
   1299 	, m_child				(DE_NULL)
   1300 {
   1301 	DE_ASSERT(!m_outValueRange.getType().isVoid()); // \todo [2011-06-13 pyry] Void support
   1302 	DE_ASSERT(m_outValueRange.getType().isFloatOrVec()	||
   1303 			  m_outValueRange.getType().isIntOrVec()	||
   1304 			  m_outValueRange.getType().isBoolOrVec());
   1305 
   1306 	m_value.setStorage(m_outValueRange.getType());
   1307 
   1308 	int numOutputElements	= m_outValueRange.getType().getNumElements();
   1309 
   1310 	// \note Swizzle works for vector types only.
   1311 	// \todo [2011-06-13 pyry] Use components multiple times.
   1312 	m_numInputElements		= state.getRandom().getInt(deMax32(numOutputElements, 2), 4);
   1313 
   1314 	std::set<int> availableElements;
   1315 	for (int ndx = 0; ndx < m_numInputElements; ndx++)
   1316 		availableElements.insert(ndx);
   1317 
   1318 	// Randomize swizzle.
   1319 	for (int elemNdx = 0; elemNdx < (int)DE_LENGTH_OF_ARRAY(m_swizzle); elemNdx++)
   1320 	{
   1321 		if (elemNdx < numOutputElements)
   1322 		{
   1323 			int inElemNdx = state.getRandom().choose<int>(availableElements.begin(), availableElements.end());
   1324 			availableElements.erase(inElemNdx);
   1325 			m_swizzle[elemNdx] = (deUint8)inElemNdx;
   1326 		}
   1327 		else
   1328 			m_swizzle[elemNdx] = 0;
   1329 	}
   1330 }
   1331 
   1332 SwizzleOp::~SwizzleOp (void)
   1333 {
   1334 	delete m_child;
   1335 }
   1336 
   1337 Expression* SwizzleOp::createNextChild (GeneratorState& state)
   1338 {
   1339 	if (m_child)
   1340 		return DE_NULL;
   1341 
   1342 	// Compute input value range.
   1343 	VariableType	inVarType		= VariableType(m_outValueRange.getType().getBaseType(), m_numInputElements);
   1344 	ValueRange		inValueRange	= ValueRange(inVarType);
   1345 
   1346 	// Initialize all inputs to -inf..inf
   1347 	setInfiniteRange(inValueRange);
   1348 
   1349 	// Compute intersections.
   1350 	int numOutputElements = m_outValueRange.getType().getNumElements();
   1351 	for (int outElemNdx = 0; outElemNdx < numOutputElements; outElemNdx++)
   1352 	{
   1353 		int inElemNdx = m_swizzle[outElemNdx];
   1354 		ValueRange::computeIntersection(inValueRange.asAccess().component(inElemNdx), inValueRange.asAccess().component(inElemNdx), m_outValueRange.asAccess().component(outElemNdx));
   1355 	}
   1356 
   1357 	// Create child.
   1358 	state.pushPrecedence(swizzlePrecedence);
   1359 	m_child = Expression::createRandom(state, inValueRange.asAccess());
   1360 	state.popPrecedence();
   1361 
   1362 	return m_child;
   1363 }
   1364 
   1365 void SwizzleOp::tokenize (GeneratorState& state, TokenStream& str) const
   1366 {
   1367 	const char*		rgbaSet[]	= { "r", "g", "b", "a" };
   1368 	const char*		xyzwSet[]	= { "x", "y", "z", "w" };
   1369 	const char*		stpqSet[]	= { "s", "t", "p", "q" };
   1370 	const char**	swizzleSet	= DE_NULL;
   1371 
   1372 	switch (state.getRandom().getInt(0, 2))
   1373 	{
   1374 		case 0: swizzleSet = rgbaSet; break;
   1375 		case 1: swizzleSet = xyzwSet; break;
   1376 		case 2: swizzleSet = stpqSet; break;
   1377 		default: DE_ASSERT(DE_FALSE);
   1378 	}
   1379 
   1380 	std::string swizzleStr;
   1381 	for (int elemNdx = 0; elemNdx < m_outValueRange.getType().getNumElements(); elemNdx++)
   1382 		swizzleStr += swizzleSet[m_swizzle[elemNdx]];
   1383 
   1384 	m_child->tokenize(state, str);
   1385 	str << Token::DOT << Token(swizzleStr.c_str());
   1386 }
   1387 
   1388 float SwizzleOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
   1389 {
   1390 	if (!state.getProgramParameters().useSwizzle)
   1391 		return 0.0f;
   1392 
   1393 	if (state.getPrecedence() < swizzlePrecedence)
   1394 		return 0.0f;
   1395 
   1396 	if (!valueRange.getType().isFloatOrVec()	&&
   1397 		!valueRange.getType().isIntOrVec()		&&
   1398 		!valueRange.getType().isBoolOrVec())
   1399 		return 0.0f;
   1400 
   1401 	int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
   1402 
   1403 	// Swizzle + Constructor + Values
   1404 	if (availableLevels < 3)
   1405 		return 0.0f;
   1406 
   1407 	return 1.0f;
   1408 }
   1409 
   1410 void SwizzleOp::evaluate (ExecutionContext& execCtx)
   1411 {
   1412 	m_child->evaluate(execCtx);
   1413 
   1414 	ExecConstValueAccess	inValue		= m_child->getValue();
   1415 	ExecValueAccess			outValue	= m_value.getValue(m_outValueRange.getType());
   1416 
   1417 	for (int outElemNdx = 0; outElemNdx < outValue.getType().getNumElements(); outElemNdx++)
   1418 	{
   1419 		int inElemNdx = m_swizzle[outElemNdx];
   1420 		outValue.component(outElemNdx) = inValue.component(inElemNdx).value();
   1421 	}
   1422 }
   1423 
   1424 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType)
   1425 {
   1426 	int numSamplers = 0;
   1427 
   1428 	IsSamplerEntry::Iterator	i		= varManager.getBegin(IsSamplerEntry(samplerType));
   1429 	IsSamplerEntry::Iterator	end		= varManager.getEnd(IsSamplerEntry(samplerType));
   1430 
   1431 	for (; i != end; i++)
   1432 		numSamplers += 1;
   1433 
   1434 	return numSamplers;
   1435 }
   1436 
   1437 TexLookup::TexLookup (GeneratorState& state, ConstValueRangeAccess valueRange)
   1438 	: m_type			(TYPE_LAST)
   1439 	, m_coordExpr		(DE_NULL)
   1440 	, m_lodBiasExpr		(DE_NULL)
   1441 	, m_valueType		(VariableType::TYPE_FLOAT, 4)
   1442 	, m_value			(m_valueType)
   1443 {
   1444 	DE_ASSERT(valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 4));
   1445 	DE_UNREF(valueRange); // Texture output value range is constant.
   1446 
   1447 	// Select type.
   1448 	vector<Type> typeCandidates;
   1449 	if (state.getShaderParameters().useTexture2D)
   1450 	{
   1451 		typeCandidates.push_back(TYPE_TEXTURE2D);
   1452 		typeCandidates.push_back(TYPE_TEXTURE2D_LOD);
   1453 		typeCandidates.push_back(TYPE_TEXTURE2D_PROJ);
   1454 		typeCandidates.push_back(TYPE_TEXTURE2D_PROJ_LOD);
   1455 	}
   1456 
   1457 	if (state.getShaderParameters().useTextureCube)
   1458 	{
   1459 		typeCandidates.push_back(TYPE_TEXTURECUBE);
   1460 		typeCandidates.push_back(TYPE_TEXTURECUBE_LOD);
   1461 	}
   1462 
   1463 	m_type = state.getRandom().choose<Type>(typeCandidates.begin(), typeCandidates.end());
   1464 
   1465 	// Select or allocate sampler.
   1466 	VariableType::Type samplerType = VariableType::TYPE_LAST;
   1467 	switch (m_type)
   1468 	{
   1469 		case TYPE_TEXTURE2D:
   1470 		case TYPE_TEXTURE2D_LOD:
   1471 		case TYPE_TEXTURE2D_PROJ:
   1472 		case TYPE_TEXTURE2D_PROJ_LOD:
   1473 			samplerType = VariableType::TYPE_SAMPLER_2D;
   1474 			break;
   1475 
   1476 		case TYPE_TEXTURECUBE:
   1477 		case TYPE_TEXTURECUBE_LOD:
   1478 			samplerType = VariableType::TYPE_SAMPLER_CUBE;
   1479 			break;
   1480 
   1481 		default:
   1482 			DE_ASSERT(DE_FALSE);
   1483 	}
   1484 
   1485 	int		sampler2DCount		= countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_2D);
   1486 	int		samplerCubeCount	= countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_CUBE);
   1487 	bool	canAllocSampler		= sampler2DCount + samplerCubeCount < state.getShaderParameters().maxSamplers;
   1488 	bool	hasSampler			= samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0);
   1489 	bool	allocSampler		= !hasSampler || (canAllocSampler && state.getRandom().getBool());
   1490 
   1491 	if (allocSampler)
   1492 	{
   1493 		Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1));
   1494 		state.getVariableManager().setStorage(sampler, Variable::STORAGE_UNIFORM); // Samplers are always uniforms.
   1495 		m_sampler = sampler;
   1496 	}
   1497 	else
   1498 		m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)),
   1499 															    state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable();
   1500 }
   1501 
   1502 TexLookup::~TexLookup (void)
   1503 {
   1504 	delete m_coordExpr;
   1505 	delete m_lodBiasExpr;
   1506 }
   1507 
   1508 Expression* TexLookup::createNextChild (GeneratorState& state)
   1509 {
   1510 	bool hasLodBias		= m_type == TYPE_TEXTURE2D_LOD ||
   1511 						  m_type == TYPE_TEXTURE2D_PROJ_LOD ||
   1512 						  m_type == TYPE_TEXTURECUBE_LOD;
   1513 
   1514 	if (hasLodBias && !m_lodBiasExpr)
   1515 	{
   1516 		ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1));
   1517 		setInfiniteRange(lodRange); // Any value is valid.
   1518 
   1519 		m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess());
   1520 		return m_lodBiasExpr;
   1521 	}
   1522 
   1523 	if (!m_coordExpr)
   1524 	{
   1525 		if (m_type == TYPE_TEXTURECUBE || m_type == TYPE_TEXTURECUBE_LOD)
   1526 		{
   1527 			// Make sure major axis selection can be done.
   1528 			int majorAxisNdx = state.getRandom().getInt(0, 2);
   1529 
   1530 			ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3));
   1531 
   1532 			for (int ndx = 0; ndx < 3; ndx++)
   1533 			{
   1534 				if (ndx == majorAxisNdx)
   1535 				{
   1536 					bool neg = state.getRandom().getBool();
   1537 					coordRange.getMin().component(ndx) = neg ? -4.0f	: 2.25f;
   1538 					coordRange.getMax().component(ndx) = neg ? -2.25f	: 4.0f;
   1539 				}
   1540 				else
   1541 				{
   1542 					coordRange.getMin().component(ndx) = -2.0f;
   1543 					coordRange.getMax().component(ndx) =  2.0f;
   1544 				}
   1545 			}
   1546 
   1547 			m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
   1548 		}
   1549 		else
   1550 		{
   1551 			bool	isProj				= m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD;
   1552 			int		coordScalarSize		= isProj ? 3 : 2;
   1553 
   1554 			ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize));
   1555 			setInfiniteRange(coordRange); // Initialize base range with -inf..inf
   1556 
   1557 			if (isProj)
   1558 			{
   1559 				// w coordinate must be something sane, and not 0.
   1560 				bool neg = state.getRandom().getBool();
   1561 				coordRange.getMin().component(2) = neg ? -4.0f  : 0.25f;
   1562 				coordRange.getMax().component(2) = neg ? -0.25f : 4.0f;
   1563 			}
   1564 
   1565 			m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
   1566 		}
   1567 
   1568 		DE_ASSERT(m_coordExpr);
   1569 		return m_coordExpr;
   1570 	}
   1571 
   1572 	return DE_NULL; // Done.
   1573 }
   1574 
   1575 void TexLookup::tokenize (GeneratorState& state, TokenStream& str) const
   1576 {
   1577 	bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX;
   1578 
   1579 	if (state.getProgramParameters().version == VERSION_300)
   1580 	{
   1581 		switch (m_type)
   1582 		{
   1583 			case TYPE_TEXTURE2D:			str << "texture";										break;
   1584 			case TYPE_TEXTURE2D_LOD:		str << (isVertex ? "textureLod" : "texture");			break;
   1585 			case TYPE_TEXTURE2D_PROJ:		str << "textureProj";									break;
   1586 			case TYPE_TEXTURE2D_PROJ_LOD:	str << (isVertex ? "textureProjLod" : "textureProj");	break;
   1587 			case TYPE_TEXTURECUBE:			str << "texture";										break;
   1588 			case TYPE_TEXTURECUBE_LOD:		str << (isVertex ? "textureLod" : "texture");			break;
   1589 			default:
   1590 				DE_ASSERT(DE_FALSE);
   1591 		}
   1592 	}
   1593 	else
   1594 	{
   1595 		switch (m_type)
   1596 		{
   1597 			case TYPE_TEXTURE2D:			str << "texture2D";											break;
   1598 			case TYPE_TEXTURE2D_LOD:		str << (isVertex ? "texture2DLod" : "texture2D");			break;
   1599 			case TYPE_TEXTURE2D_PROJ:		str << "texture2DProj";										break;
   1600 			case TYPE_TEXTURE2D_PROJ_LOD:	str << (isVertex ? "texture2DProjLod" : "texture2DProj");	break;
   1601 			case TYPE_TEXTURECUBE:			str << "textureCube";										break;
   1602 			case TYPE_TEXTURECUBE_LOD:		str << (isVertex ? "textureCubeLod" : "textureCube");		break;
   1603 			default:
   1604 				DE_ASSERT(DE_FALSE);
   1605 		}
   1606 	}
   1607 
   1608 	str << Token::LEFT_PAREN;
   1609 	str << m_sampler->getName();
   1610 	str << Token::COMMA;
   1611 	m_coordExpr->tokenize(state, str);
   1612 
   1613 	if (m_lodBiasExpr)
   1614 	{
   1615 		str << Token::COMMA;
   1616 		m_lodBiasExpr->tokenize(state, str);
   1617 	}
   1618 
   1619 	str << Token::RIGHT_PAREN;
   1620 }
   1621 
   1622 float TexLookup::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
   1623 {
   1624 	if (state.getShaderParameters().texLookupBaseWeight <= 0.0f)
   1625 		return 0.0f;
   1626 
   1627 	int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
   1628 
   1629 	// Lookup + Constructor + Values
   1630 	if (availableLevels < 3)
   1631 		return 0.0f;
   1632 
   1633 	if (state.getExpressionFlags() & (CONST_EXPR|NO_VAR_ALLOCATION))
   1634 		return 0.0f;
   1635 
   1636 	if (valueRange.getType() != VariableType(VariableType::TYPE_FLOAT, 4))
   1637 		return 0.0f;
   1638 
   1639 	ValueRange texOutputRange(VariableType(VariableType::TYPE_FLOAT, 4));
   1640 	for (int ndx = 0; ndx < 4; ndx++)
   1641 	{
   1642 		texOutputRange.getMin().component(ndx) = 0.0f;
   1643 		texOutputRange.getMax().component(ndx) = 1.0f;
   1644 	}
   1645 
   1646 	if (!valueRange.isSupersetOf(texOutputRange.asAccess()))
   1647 		return 0.0f;
   1648 
   1649 	return state.getShaderParameters().texLookupBaseWeight;
   1650 }
   1651 
   1652 void TexLookup::evaluate (ExecutionContext& execCtx)
   1653 {
   1654 	// Evaluate coord and bias.
   1655 	m_coordExpr->evaluate(execCtx);
   1656 	if (m_lodBiasExpr)
   1657 		m_lodBiasExpr->evaluate(execCtx);
   1658 
   1659 	ExecConstValueAccess	coords	= m_coordExpr->getValue();
   1660 	ExecValueAccess			dst		= m_value.getValue(m_valueType);
   1661 
   1662 	switch (m_type)
   1663 	{
   1664 		case TYPE_TEXTURE2D:
   1665 		{
   1666 			const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
   1667 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
   1668 			{
   1669 				float		s	= coords.component(0).asFloat(i);
   1670 				float		t	= coords.component(1).asFloat(i);
   1671 				tcu::Vec4	p	= tex.sample(s, t, 0.0f);
   1672 
   1673 				for (int comp = 0; comp < 4; comp++)
   1674 					dst.component(comp).asFloat(i) = p[comp];
   1675 			}
   1676 			break;
   1677 		}
   1678 
   1679 		case TYPE_TEXTURE2D_LOD:
   1680 		{
   1681 			ExecConstValueAccess	lod		= m_lodBiasExpr->getValue();
   1682 			const Sampler2D&		tex		= execCtx.getSampler2D(m_sampler);
   1683 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
   1684 			{
   1685 				float		s	= coords.component(0).asFloat(i);
   1686 				float		t	= coords.component(1).asFloat(i);
   1687 				float		l	= lod.component(0).asFloat(i);
   1688 				tcu::Vec4	p	= tex.sample(s, t, l);
   1689 
   1690 				for (int comp = 0; comp < 4; comp++)
   1691 					dst.component(comp).asFloat(i) = p[comp];
   1692 			}
   1693 			break;
   1694 		}
   1695 
   1696 		case TYPE_TEXTURE2D_PROJ:
   1697 		{
   1698 			const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
   1699 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
   1700 			{
   1701 				float		s	= coords.component(0).asFloat(i);
   1702 				float		t	= coords.component(1).asFloat(i);
   1703 				float		w	= coords.component(2).asFloat(i);
   1704 				tcu::Vec4	p	= tex.sample(s/w, t/w, 0.0f);
   1705 
   1706 				for (int comp = 0; comp < 4; comp++)
   1707 					dst.component(comp).asFloat(i) = p[comp];
   1708 			}
   1709 			break;
   1710 		}
   1711 
   1712 		case TYPE_TEXTURE2D_PROJ_LOD:
   1713 		{
   1714 			ExecConstValueAccess	lod		= m_lodBiasExpr->getValue();
   1715 			const Sampler2D&		tex		= execCtx.getSampler2D(m_sampler);
   1716 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
   1717 			{
   1718 				float		s	= coords.component(0).asFloat(i);
   1719 				float		t	= coords.component(1).asFloat(i);
   1720 				float		w	= coords.component(2).asFloat(i);
   1721 				float		l	= lod.component(0).asFloat(i);
   1722 				tcu::Vec4	p	= tex.sample(s/w, t/w, l);
   1723 
   1724 				for (int comp = 0; comp < 4; comp++)
   1725 					dst.component(comp).asFloat(i) = p[comp];
   1726 			}
   1727 			break;
   1728 		}
   1729 
   1730 		case TYPE_TEXTURECUBE:
   1731 		{
   1732 			const SamplerCube& tex = execCtx.getSamplerCube(m_sampler);
   1733 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
   1734 			{
   1735 				float		s	= coords.component(0).asFloat(i);
   1736 				float		t	= coords.component(1).asFloat(i);
   1737 				float		r	= coords.component(2).asFloat(i);
   1738 				tcu::Vec4	p	= tex.sample(s, t, r, 0.0f);
   1739 
   1740 				for (int comp = 0; comp < 4; comp++)
   1741 					dst.component(comp).asFloat(i) = p[comp];
   1742 			}
   1743 			break;
   1744 		}
   1745 
   1746 		case TYPE_TEXTURECUBE_LOD:
   1747 		{
   1748 			ExecConstValueAccess	lod		= m_lodBiasExpr->getValue();
   1749 			const SamplerCube&		tex		= execCtx.getSamplerCube(m_sampler);
   1750 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
   1751 			{
   1752 				float		s	= coords.component(0).asFloat(i);
   1753 				float		t	= coords.component(1).asFloat(i);
   1754 				float		r	= coords.component(2).asFloat(i);
   1755 				float		l	= lod.component(0).asFloat(i);
   1756 				tcu::Vec4	p	= tex.sample(s, t, r, l);
   1757 
   1758 				for (int comp = 0; comp < 4; comp++)
   1759 					dst.component(comp).asFloat(i) = p[comp];
   1760 			}
   1761 			break;
   1762 		}
   1763 
   1764 		default:
   1765 			DE_ASSERT(DE_FALSE);
   1766 	}
   1767 }
   1768 
   1769 } // rsg
   1770