1 /* 2 * Copyright (C) 2010 Brian Paul All Rights Reserved. 3 * Copyright (C) 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included 13 * in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21 * OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Author: Kristian Hgsberg <krh (at) bitplanet.net> 24 */ 25 26 #include "glheader.h" 27 #include "context.h" 28 #include "blend.h" 29 #include "debug_output.h" 30 #include "enable.h" 31 #include "enums.h" 32 #include "errors.h" 33 #include "extensions.h" 34 #include "get.h" 35 #include "macros.h" 36 #include "mtypes.h" 37 #include "state.h" 38 #include "texcompress.h" 39 #include "texstate.h" 40 #include "framebuffer.h" 41 #include "samplerobj.h" 42 #include "stencil.h" 43 #include "version.h" 44 45 /* This is a table driven implemetation of the glGet*v() functions. 46 * The basic idea is that most getters just look up an int somewhere 47 * in struct gl_context and then convert it to a bool or float according to 48 * which of glGetIntegerv() glGetBooleanv() etc is being called. 49 * Instead of generating code to do this, we can just record the enum 50 * value and the offset into struct gl_context in an array of structs. Then 51 * in glGet*(), we lookup the struct for the enum in question, and use 52 * the offset to get the int we need. 53 * 54 * Sometimes we need to look up a float, a boolean, a bit in a 55 * bitfield, a matrix or other types instead, so we need to track the 56 * type of the value in struct gl_context. And sometimes the value isn't in 57 * struct gl_context but in the drawbuffer, the array object, current texture 58 * unit, or maybe it's a computed value. So we need to also track 59 * where or how to find the value. Finally, we sometimes need to 60 * check that one of a number of extensions are enabled, the GL 61 * version or flush or call _mesa_update_state(). This is done by 62 * attaching optional extra information to the value description 63 * struct, it's sort of like an array of opcodes that describe extra 64 * checks or actions. 65 * 66 * Putting all this together we end up with struct value_desc below, 67 * and with a couple of macros to help, the table of struct value_desc 68 * is about as concise as the specification in the old python script. 69 */ 70 71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) 72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ 73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ 74 (GLint) ((F) * 65536.0f) ) 75 76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ 78 ((I) < SHRT_MIN) ? INT_MIN : \ 79 (GLint) ((I) * 65536) ) 80 81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) 83 84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) 85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) 86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) 87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) 88 89 #define ENUM_TO_INT64(E) ( (GLint64) (E) ) 90 #define ENUM_TO_FIXED(E) (E) 91 92 enum value_type { 93 TYPE_INVALID, 94 TYPE_INT, 95 TYPE_INT_2, 96 TYPE_INT_3, 97 TYPE_INT_4, 98 TYPE_INT_N, 99 TYPE_UINT, 100 TYPE_UINT_2, 101 TYPE_UINT_3, 102 TYPE_UINT_4, 103 TYPE_INT64, 104 TYPE_ENUM, 105 TYPE_ENUM_2, 106 TYPE_BOOLEAN, 107 TYPE_BIT_0, 108 TYPE_BIT_1, 109 TYPE_BIT_2, 110 TYPE_BIT_3, 111 TYPE_BIT_4, 112 TYPE_BIT_5, 113 TYPE_BIT_6, 114 TYPE_BIT_7, 115 TYPE_FLOAT, 116 TYPE_FLOAT_2, 117 TYPE_FLOAT_3, 118 TYPE_FLOAT_4, 119 TYPE_FLOAT_8, 120 TYPE_FLOATN, 121 TYPE_FLOATN_2, 122 TYPE_FLOATN_3, 123 TYPE_FLOATN_4, 124 TYPE_DOUBLEN, 125 TYPE_DOUBLEN_2, 126 TYPE_MATRIX, 127 TYPE_MATRIX_T, 128 TYPE_CONST 129 }; 130 131 enum value_location { 132 LOC_BUFFER, 133 LOC_CONTEXT, 134 LOC_ARRAY, 135 LOC_TEXUNIT, 136 LOC_CUSTOM 137 }; 138 139 enum value_extra { 140 EXTRA_END = 0x8000, 141 EXTRA_VERSION_30, 142 EXTRA_VERSION_31, 143 EXTRA_VERSION_32, 144 EXTRA_VERSION_40, 145 EXTRA_VERSION_43, 146 EXTRA_API_GL, 147 EXTRA_API_GL_CORE, 148 EXTRA_API_ES2, 149 EXTRA_API_ES3, 150 EXTRA_API_ES31, 151 EXTRA_API_ES32, 152 EXTRA_NEW_BUFFERS, 153 EXTRA_NEW_FRAG_CLAMP, 154 EXTRA_VALID_DRAW_BUFFER, 155 EXTRA_VALID_TEXTURE_UNIT, 156 EXTRA_VALID_CLIP_DISTANCE, 157 EXTRA_FLUSH_CURRENT, 158 EXTRA_GLSL_130, 159 EXTRA_EXT_UBO_GS, 160 EXTRA_EXT_ATOMICS_GS, 161 EXTRA_EXT_SHADER_IMAGE_GS, 162 EXTRA_EXT_ATOMICS_TESS, 163 EXTRA_EXT_SHADER_IMAGE_TESS, 164 EXTRA_EXT_SSBO_GS, 165 EXTRA_EXT_FB_NO_ATTACH_GS, 166 EXTRA_EXT_ES_GS, 167 EXTRA_EXT_PROVOKING_VERTEX_32, 168 }; 169 170 #define NO_EXTRA NULL 171 #define NO_OFFSET 0 172 173 struct value_desc { 174 GLenum pname; 175 GLubyte location; /**< enum value_location */ 176 GLubyte type; /**< enum value_type */ 177 int offset; 178 const int *extra; 179 }; 180 181 union value { 182 GLfloat value_float; 183 GLfloat value_float_4[4]; 184 GLdouble value_double_2[2]; 185 GLmatrix *value_matrix; 186 GLint value_int; 187 GLint value_int_4[4]; 188 GLint64 value_int64; 189 GLenum value_enum; 190 191 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ 192 struct { 193 GLint n, ints[100]; 194 } value_int_n; 195 GLboolean value_bool; 196 }; 197 198 #define BUFFER_FIELD(field, type) \ 199 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) 200 #define CONTEXT_FIELD(field, type) \ 201 LOC_CONTEXT, type, offsetof(struct gl_context, field) 202 #define ARRAY_FIELD(field, type) \ 203 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field) 204 #undef CONST /* already defined through windows.h */ 205 #define CONST(value) \ 206 LOC_CONTEXT, TYPE_CONST, value 207 208 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) 209 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) 210 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) 211 212 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) 213 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) 214 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) 215 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT) 216 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) 217 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) 218 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) 219 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) 220 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) 221 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) 222 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) 223 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) 224 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) 225 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6) 226 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7) 227 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) 228 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) 229 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) 230 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) 231 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8) 232 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) 233 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) 234 235 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) 236 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) 237 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) 238 239 #define EXT(f) \ 240 offsetof(struct gl_extensions, f) 241 242 #define EXTRA_EXT(e) \ 243 static const int extra_##e[] = { \ 244 EXT(e), EXTRA_END \ 245 } 246 247 #define EXTRA_EXT2(e1, e2) \ 248 static const int extra_##e1##_##e2[] = { \ 249 EXT(e1), EXT(e2), EXTRA_END \ 250 } 251 252 /* The 'extra' mechanism is a way to specify extra checks (such as 253 * extensions or specific gl versions) or actions (flush current, new 254 * buffers) that we need to do before looking up an enum. We need to 255 * declare them all up front so we can refer to them in the value_desc 256 * structs below. 257 * 258 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API 259 * versions, listing multiple ones in an array means an error will be thrown 260 * only if none of them are available. If you need to check for "AND" 261 * behavior, you would need to make a custom EXTRA_ enum. 262 */ 263 264 static const int extra_new_buffers[] = { 265 EXTRA_NEW_BUFFERS, 266 EXTRA_END 267 }; 268 269 static const int extra_new_frag_clamp[] = { 270 EXTRA_NEW_FRAG_CLAMP, 271 EXTRA_END 272 }; 273 274 static const int extra_valid_draw_buffer[] = { 275 EXTRA_VALID_DRAW_BUFFER, 276 EXTRA_END 277 }; 278 279 static const int extra_valid_texture_unit[] = { 280 EXTRA_VALID_TEXTURE_UNIT, 281 EXTRA_END 282 }; 283 284 static const int extra_valid_clip_distance[] = { 285 EXTRA_VALID_CLIP_DISTANCE, 286 EXTRA_END 287 }; 288 289 static const int extra_flush_current_valid_texture_unit[] = { 290 EXTRA_FLUSH_CURRENT, 291 EXTRA_VALID_TEXTURE_UNIT, 292 EXTRA_END 293 }; 294 295 static const int extra_flush_current[] = { 296 EXTRA_FLUSH_CURRENT, 297 EXTRA_END 298 }; 299 300 static const int extra_EXT_texture_integer_and_new_buffers[] = { 301 EXT(EXT_texture_integer), 302 EXTRA_NEW_BUFFERS, 303 EXTRA_END 304 }; 305 306 static const int extra_GLSL_130_es3[] = { 307 EXTRA_GLSL_130, 308 EXTRA_API_ES3, 309 EXTRA_END 310 }; 311 312 static const int extra_texture_buffer_object[] = { 313 EXT(ARB_texture_buffer_object), 314 EXTRA_END 315 }; 316 317 static const int extra_ARB_transform_feedback2_api_es3[] = { 318 EXT(ARB_transform_feedback2), 319 EXTRA_API_ES3, 320 EXTRA_END 321 }; 322 323 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { 324 EXTRA_EXT_UBO_GS, 325 EXTRA_END 326 }; 327 328 static const int extra_ARB_ES2_compatibility_api_es2[] = { 329 EXT(ARB_ES2_compatibility), 330 EXTRA_API_ES2, 331 EXTRA_END 332 }; 333 334 static const int extra_ARB_ES3_compatibility_api_es3[] = { 335 EXT(ARB_ES3_compatibility), 336 EXTRA_API_ES3, 337 EXTRA_END 338 }; 339 340 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { 341 EXT(EXT_framebuffer_sRGB), 342 EXTRA_NEW_BUFFERS, 343 EXTRA_END 344 }; 345 346 static const int extra_EXT_packed_float[] = { 347 EXT(EXT_packed_float), 348 EXTRA_NEW_BUFFERS, 349 EXTRA_END 350 }; 351 352 static const int extra_EXT_texture_array_es3[] = { 353 EXT(EXT_texture_array), 354 EXTRA_API_ES3, 355 EXTRA_END 356 }; 357 358 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = { 359 EXTRA_EXT_ATOMICS_GS, 360 EXTRA_END 361 }; 362 363 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = { 364 EXTRA_EXT_SHADER_IMAGE_GS, 365 EXTRA_END 366 }; 367 368 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = { 369 EXTRA_EXT_ATOMICS_TESS, 370 EXTRA_END 371 }; 372 373 static const int extra_ARB_shader_image_load_store_and_tessellation[] = { 374 EXTRA_EXT_SHADER_IMAGE_TESS, 375 EXTRA_END 376 }; 377 378 /* HACK: remove when ARB_compute_shader is actually supported */ 379 static const int extra_ARB_compute_shader_es31[] = { 380 EXT(ARB_compute_shader), 381 EXTRA_API_ES31, 382 EXTRA_END 383 }; 384 385 static const int extra_ARB_shader_storage_buffer_object_es31[] = { 386 EXT(ARB_shader_storage_buffer_object), 387 EXTRA_API_ES31, 388 EXTRA_END 389 }; 390 391 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = { 392 EXTRA_EXT_SSBO_GS, 393 EXTRA_END 394 }; 395 396 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = { 397 EXT(ARB_shader_image_load_store), 398 EXT(ARB_shader_storage_buffer_object), 399 EXTRA_API_ES31, 400 EXTRA_END 401 }; 402 403 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = { 404 EXTRA_EXT_FB_NO_ATTACH_GS, 405 EXTRA_END 406 }; 407 408 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = { 409 EXT(ARB_viewport_array), 410 EXTRA_EXT_ES_GS, 411 EXTRA_END 412 }; 413 414 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = { 415 EXT(ARB_viewport_array), 416 EXT(OES_viewport_array), 417 EXTRA_END 418 }; 419 420 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = { 421 EXT(ARB_gpu_shader5), 422 EXTRA_EXT_ES_GS, 423 EXTRA_END 424 }; 425 426 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = { 427 EXT(ARB_gpu_shader5), 428 EXT(OES_sample_variables), 429 EXTRA_END 430 }; 431 432 static const int extra_ES32[] = { 433 EXT(ARB_ES3_2_compatibility), 434 EXTRA_API_ES32, 435 EXTRA_END 436 }; 437 438 static const int extra_KHR_robustness_or_GL[] = { 439 EXT(KHR_robustness), 440 EXTRA_API_GL, 441 EXTRA_API_GL_CORE, 442 EXTRA_END 443 }; 444 445 static const int extra_INTEL_conservative_rasterization[] = { 446 EXT(INTEL_conservative_rasterization), 447 EXTRA_END 448 }; 449 450 EXTRA_EXT(ARB_texture_cube_map); 451 EXTRA_EXT(EXT_texture_array); 452 EXTRA_EXT(NV_fog_distance); 453 EXTRA_EXT(EXT_texture_filter_anisotropic); 454 EXTRA_EXT(NV_point_sprite); 455 EXTRA_EXT(NV_texture_rectangle); 456 EXTRA_EXT(EXT_stencil_two_side); 457 EXTRA_EXT(EXT_depth_bounds_test); 458 EXTRA_EXT(ARB_depth_clamp); 459 EXTRA_EXT(ATI_fragment_shader); 460 EXTRA_EXT(EXT_provoking_vertex); 461 EXTRA_EXT(ARB_fragment_shader); 462 EXTRA_EXT(ARB_fragment_program); 463 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); 464 EXTRA_EXT(ARB_seamless_cube_map); 465 EXTRA_EXT(ARB_sync); 466 EXTRA_EXT(ARB_vertex_shader); 467 EXTRA_EXT(EXT_transform_feedback); 468 EXTRA_EXT(ARB_transform_feedback3); 469 EXTRA_EXT(EXT_pixel_buffer_object); 470 EXTRA_EXT(ARB_vertex_program); 471 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); 472 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); 473 EXTRA_EXT(ARB_color_buffer_float); 474 EXTRA_EXT(EXT_framebuffer_sRGB); 475 EXTRA_EXT(OES_EGL_image_external); 476 EXTRA_EXT(ARB_blend_func_extended); 477 EXTRA_EXT(ARB_uniform_buffer_object); 478 EXTRA_EXT(ARB_timer_query); 479 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array); 480 EXTRA_EXT(ARB_texture_buffer_range); 481 EXTRA_EXT(ARB_texture_multisample); 482 EXTRA_EXT(ARB_texture_gather); 483 EXTRA_EXT(ARB_shader_atomic_counters); 484 EXTRA_EXT(ARB_draw_indirect); 485 EXTRA_EXT(ARB_shader_image_load_store); 486 EXTRA_EXT(ARB_query_buffer_object); 487 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5); 488 EXTRA_EXT(INTEL_performance_query); 489 EXTRA_EXT(ARB_explicit_uniform_location); 490 EXTRA_EXT(ARB_clip_control); 491 EXTRA_EXT(ARB_polygon_offset_clamp); 492 EXTRA_EXT(ARB_framebuffer_no_attachments); 493 EXTRA_EXT(ARB_tessellation_shader); 494 EXTRA_EXT(ARB_shader_storage_buffer_object); 495 EXTRA_EXT(ARB_indirect_parameters); 496 EXTRA_EXT(ATI_meminfo); 497 EXTRA_EXT(NVX_gpu_memory_info); 498 EXTRA_EXT(ARB_cull_distance); 499 EXTRA_EXT(EXT_window_rectangles); 500 EXTRA_EXT(KHR_blend_equation_advanced_coherent); 501 EXTRA_EXT(OES_primitive_bounding_box); 502 EXTRA_EXT(ARB_compute_variable_group_size); 503 EXTRA_EXT(KHR_robustness); 504 EXTRA_EXT(ARB_sparse_buffer); 505 506 static const int 507 extra_ARB_color_buffer_float_or_glcore[] = { 508 EXT(ARB_color_buffer_float), 509 EXTRA_API_GL_CORE, 510 EXTRA_END 511 }; 512 513 static const int 514 extra_NV_primitive_restart[] = { 515 EXT(NV_primitive_restart), 516 EXTRA_END 517 }; 518 519 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; 520 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; 521 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; 522 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END }; 523 524 static const int extra_gl30_es3[] = { 525 EXTRA_VERSION_30, 526 EXTRA_API_ES3, 527 EXTRA_END, 528 }; 529 530 static const int extra_gl32_es3[] = { 531 EXTRA_VERSION_32, 532 EXTRA_API_ES3, 533 EXTRA_END, 534 }; 535 536 static const int extra_version_32_OES_geometry_shader[] = { 537 EXTRA_VERSION_32, 538 EXTRA_EXT_ES_GS, 539 EXTRA_END 540 }; 541 542 static const int extra_gl40_ARB_sample_shading[] = { 543 EXTRA_VERSION_40, 544 EXT(ARB_sample_shading), 545 EXTRA_END 546 }; 547 548 static const int 549 extra_ARB_vertex_program_api_es2[] = { 550 EXT(ARB_vertex_program), 551 EXTRA_API_ES2, 552 EXTRA_END 553 }; 554 555 /* The ReadBuffer get token is valid under either full GL or under 556 * GLES2 if the NV_read_buffer extension is available. */ 557 static const int 558 extra_NV_read_buffer_api_gl[] = { 559 EXTRA_API_ES2, 560 EXTRA_API_GL, 561 EXTRA_END 562 }; 563 564 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = { 565 EXTRA_API_GL_CORE, 566 EXT(ARB_color_buffer_float), 567 EXTRA_NEW_BUFFERS, 568 EXTRA_END 569 }; 570 571 static const int extra_EXT_shader_framebuffer_fetch[] = { 572 EXTRA_API_ES2, 573 EXTRA_API_ES3, 574 EXT(MESA_shader_framebuffer_fetch), 575 EXTRA_END 576 }; 577 578 static const int extra_EXT_provoking_vertex_32[] = { 579 EXTRA_EXT_PROVOKING_VERTEX_32, 580 EXTRA_END 581 }; 582 583 static const int extra_EXT_disjoint_timer_query[] = { 584 EXTRA_API_ES2, 585 EXTRA_API_ES3, 586 EXT(EXT_disjoint_timer_query), 587 EXTRA_END 588 }; 589 590 591 /* This is the big table describing all the enums we accept in 592 * glGet*v(). The table is partitioned into six parts: enums 593 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared 594 * between OpenGL and GLES, enums exclusive to GLES, etc for the 595 * remaining combinations. To look up the enums valid in a given API 596 * we will use a hash table specific to that API. These tables are in 597 * turn generated at build time and included through get_hash.h. 598 */ 599 600 #include "get_hash.h" 601 602 /* All we need now is a way to look up the value struct from the enum. 603 * The code generated by gcc for the old generated big switch 604 * statement is a big, balanced, open coded if/else tree, essentially 605 * an unrolled binary search. It would be natural to sort the new 606 * enum table and use bsearch(), but we will use a read-only hash 607 * table instead. bsearch() has a nice guaranteed worst case 608 * performance, but we're also guaranteed to hit that worst case 609 * (log2(n) iterations) for about half the enums. Instead, using an 610 * open addressing hash table, we can find the enum on the first try 611 * for 80% of the enums, 1 collision for 10% and never more than 5 612 * collisions for any enum (typical numbers). And the code is very 613 * simple, even though it feels a little magic. */ 614 615 /** 616 * Handle irregular enums 617 * 618 * Some values don't conform to the "well-known type at context 619 * pointer + offset" pattern, so we have this function to catch all 620 * the corner cases. Typically, it's a computed value or a one-off 621 * pointer to a custom struct or something. 622 * 623 * In this case we can't return a pointer to the value, so we'll have 624 * to use the temporary variable 'v' declared back in the calling 625 * glGet*v() function to store the result. 626 * 627 * \param ctx the current context 628 * \param d the struct value_desc that describes the enum 629 * \param v pointer to the tmp declared in the calling glGet*v() function 630 */ 631 static void 632 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) 633 { 634 struct gl_buffer_object **buffer_obj; 635 struct gl_array_attributes *array; 636 GLuint unit, *p; 637 638 switch (d->pname) { 639 case GL_MAJOR_VERSION: 640 v->value_int = ctx->Version / 10; 641 break; 642 case GL_MINOR_VERSION: 643 v->value_int = ctx->Version % 10; 644 break; 645 646 case GL_TEXTURE_1D: 647 case GL_TEXTURE_2D: 648 case GL_TEXTURE_3D: 649 case GL_TEXTURE_CUBE_MAP: 650 case GL_TEXTURE_RECTANGLE_NV: 651 case GL_TEXTURE_EXTERNAL_OES: 652 v->value_bool = _mesa_IsEnabled(d->pname); 653 break; 654 655 case GL_LINE_STIPPLE_PATTERN: 656 /* This is the only GLushort, special case it here by promoting 657 * to an int rather than introducing a new type. */ 658 v->value_int = ctx->Line.StipplePattern; 659 break; 660 661 case GL_CURRENT_RASTER_TEXTURE_COORDS: 662 unit = ctx->Texture.CurrentUnit; 663 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; 664 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; 665 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; 666 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; 667 break; 668 669 case GL_CURRENT_TEXTURE_COORDS: 670 unit = ctx->Texture.CurrentUnit; 671 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; 672 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; 673 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; 674 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; 675 break; 676 677 case GL_COLOR_WRITEMASK: 678 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; 679 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; 680 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; 681 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; 682 break; 683 684 case GL_EDGE_FLAG: 685 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F; 686 break; 687 688 case GL_READ_BUFFER: 689 v->value_enum = ctx->ReadBuffer->ColorReadBuffer; 690 break; 691 692 case GL_MAP2_GRID_DOMAIN: 693 v->value_float_4[0] = ctx->Eval.MapGrid2u1; 694 v->value_float_4[1] = ctx->Eval.MapGrid2u2; 695 v->value_float_4[2] = ctx->Eval.MapGrid2v1; 696 v->value_float_4[3] = ctx->Eval.MapGrid2v2; 697 break; 698 699 case GL_TEXTURE_STACK_DEPTH: 700 unit = ctx->Texture.CurrentUnit; 701 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; 702 break; 703 case GL_TEXTURE_MATRIX: 704 unit = ctx->Texture.CurrentUnit; 705 v->value_matrix = ctx->TextureMatrixStack[unit].Top; 706 break; 707 708 case GL_TEXTURE_COORD_ARRAY: 709 case GL_TEXTURE_COORD_ARRAY_SIZE: 710 case GL_TEXTURE_COORD_ARRAY_TYPE: 711 case GL_TEXTURE_COORD_ARRAY_STRIDE: 712 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; 713 v->value_int = *(GLuint *) ((char *) array + d->offset); 714 break; 715 716 case GL_ACTIVE_TEXTURE_ARB: 717 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; 718 break; 719 case GL_CLIENT_ACTIVE_TEXTURE_ARB: 720 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; 721 break; 722 723 case GL_MODELVIEW_STACK_DEPTH: 724 case GL_PROJECTION_STACK_DEPTH: 725 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; 726 break; 727 728 case GL_MAX_TEXTURE_SIZE: 729 case GL_MAX_3D_TEXTURE_SIZE: 730 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 731 p = (GLuint *) ((char *) ctx + d->offset); 732 v->value_int = 1 << (*p - 1); 733 break; 734 735 case GL_SCISSOR_BOX: 736 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X; 737 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y; 738 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width; 739 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height; 740 break; 741 742 case GL_SCISSOR_TEST: 743 v->value_bool = ctx->Scissor.EnableFlags & 1; 744 break; 745 746 case GL_LIST_INDEX: 747 v->value_int = 748 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; 749 break; 750 case GL_LIST_MODE: 751 if (!ctx->CompileFlag) 752 v->value_enum = 0; 753 else if (ctx->ExecuteFlag) 754 v->value_enum = GL_COMPILE_AND_EXECUTE; 755 else 756 v->value_enum = GL_COMPILE; 757 break; 758 759 case GL_VIEWPORT: 760 v->value_float_4[0] = ctx->ViewportArray[0].X; 761 v->value_float_4[1] = ctx->ViewportArray[0].Y; 762 v->value_float_4[2] = ctx->ViewportArray[0].Width; 763 v->value_float_4[3] = ctx->ViewportArray[0].Height; 764 break; 765 766 case GL_DEPTH_RANGE: 767 v->value_double_2[0] = ctx->ViewportArray[0].Near; 768 v->value_double_2[1] = ctx->ViewportArray[0].Far; 769 break; 770 771 case GL_ACTIVE_STENCIL_FACE_EXT: 772 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; 773 break; 774 775 case GL_STENCIL_FAIL: 776 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; 777 break; 778 case GL_STENCIL_FUNC: 779 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; 780 break; 781 case GL_STENCIL_PASS_DEPTH_FAIL: 782 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; 783 break; 784 case GL_STENCIL_PASS_DEPTH_PASS: 785 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; 786 break; 787 case GL_STENCIL_REF: 788 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace); 789 break; 790 case GL_STENCIL_BACK_REF: 791 v->value_int = _mesa_get_stencil_ref(ctx, 1); 792 break; 793 case GL_STENCIL_VALUE_MASK: 794 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; 795 break; 796 case GL_STENCIL_WRITEMASK: 797 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; 798 break; 799 800 case GL_NUM_EXTENSIONS: 801 v->value_int = _mesa_get_extension_count(ctx); 802 break; 803 804 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: 805 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv"); 806 break; 807 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: 808 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv"); 809 break; 810 811 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: 812 v->value_int = ctx->CurrentStack->Depth + 1; 813 break; 814 case GL_CURRENT_MATRIX_ARB: 815 case GL_TRANSPOSE_CURRENT_MATRIX_ARB: 816 v->value_matrix = ctx->CurrentStack->Top; 817 break; 818 819 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 820 v->value_int = _mesa_get_compressed_formats(ctx, NULL); 821 break; 822 case GL_COMPRESSED_TEXTURE_FORMATS_ARB: 823 v->value_int_n.n = 824 _mesa_get_compressed_formats(ctx, v->value_int_n.ints); 825 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints)); 826 break; 827 828 case GL_MAX_VARYING_FLOATS_ARB: 829 v->value_int = ctx->Const.MaxVarying * 4; 830 break; 831 832 /* Various object names */ 833 834 case GL_TEXTURE_BINDING_1D: 835 case GL_TEXTURE_BINDING_2D: 836 case GL_TEXTURE_BINDING_3D: 837 case GL_TEXTURE_BINDING_1D_ARRAY_EXT: 838 case GL_TEXTURE_BINDING_2D_ARRAY_EXT: 839 case GL_TEXTURE_BINDING_CUBE_MAP_ARB: 840 case GL_TEXTURE_BINDING_RECTANGLE_NV: 841 case GL_TEXTURE_BINDING_EXTERNAL_OES: 842 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 843 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 844 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 845 unit = ctx->Texture.CurrentUnit; 846 v->value_int = 847 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; 848 break; 849 850 /* GL_EXT_external_objects */ 851 case GL_DRIVER_UUID_EXT: 852 _mesa_get_driver_uuid(ctx, v->value_int_4); 853 break; 854 case GL_DEVICE_UUID_EXT: 855 _mesa_get_device_uuid(ctx, v->value_int_4); 856 break; 857 858 /* GL_EXT_packed_float */ 859 case GL_RGBA_SIGNED_COMPONENTS_EXT: 860 { 861 /* Note: we only check the 0th color attachment. */ 862 const struct gl_renderbuffer *rb = 863 ctx->DrawBuffer->_ColorDrawBuffers[0]; 864 if (rb && _mesa_is_format_signed(rb->Format)) { 865 /* Issue 17 of GL_EXT_packed_float: If a component (such as 866 * alpha) has zero bits, the component should not be considered 867 * signed and so the bit for the respective component should be 868 * zeroed. 869 */ 870 GLint r_bits = 871 _mesa_get_format_bits(rb->Format, GL_RED_BITS); 872 GLint g_bits = 873 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS); 874 GLint b_bits = 875 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS); 876 GLint a_bits = 877 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS); 878 GLint l_bits = 879 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE); 880 GLint i_bits = 881 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE); 882 883 v->value_int_4[0] = r_bits + l_bits + i_bits > 0; 884 v->value_int_4[1] = g_bits + l_bits + i_bits > 0; 885 v->value_int_4[2] = b_bits + l_bits + i_bits > 0; 886 v->value_int_4[3] = a_bits + i_bits > 0; 887 } 888 else { 889 v->value_int_4[0] = 890 v->value_int_4[1] = 891 v->value_int_4[2] = 892 v->value_int_4[3] = 0; 893 } 894 } 895 break; 896 897 /* GL_ARB_vertex_buffer_object */ 898 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: 899 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: 900 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: 901 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: 902 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: 903 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: 904 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: 905 buffer_obj = (struct gl_buffer_object **) 906 ((char *) ctx->Array.VAO + d->offset); 907 v->value_int = (*buffer_obj)->Name; 908 break; 909 case GL_ARRAY_BUFFER_BINDING_ARB: 910 v->value_int = ctx->Array.ArrayBufferObj->Name; 911 break; 912 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: 913 v->value_int = 914 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; 915 break; 916 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: 917 v->value_int = ctx->Array.VAO->IndexBufferObj->Name; 918 break; 919 920 /* ARB_vertex_array_bgra */ 921 case GL_COLOR_ARRAY_SIZE: 922 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0]; 923 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size; 924 break; 925 case GL_SECONDARY_COLOR_ARRAY_SIZE: 926 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1]; 927 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size; 928 break; 929 930 /* ARB_copy_buffer */ 931 case GL_COPY_READ_BUFFER: 932 v->value_int = ctx->CopyReadBuffer->Name; 933 break; 934 case GL_COPY_WRITE_BUFFER: 935 v->value_int = ctx->CopyWriteBuffer->Name; 936 break; 937 938 case GL_PIXEL_PACK_BUFFER_BINDING_EXT: 939 v->value_int = ctx->Pack.BufferObj->Name; 940 break; 941 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: 942 v->value_int = ctx->Unpack.BufferObj->Name; 943 break; 944 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 945 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; 946 break; 947 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: 948 v->value_int = ctx->TransformFeedback.CurrentObject->Paused; 949 break; 950 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: 951 v->value_int = ctx->TransformFeedback.CurrentObject->Active; 952 break; 953 case GL_TRANSFORM_FEEDBACK_BINDING: 954 v->value_int = ctx->TransformFeedback.CurrentObject->Name; 955 break; 956 case GL_CURRENT_PROGRAM: 957 /* The Changelog of the ARB_separate_shader_objects spec says: 958 * 959 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting 960 * CURRENT_PROGRAM. In the EXT extension, this 961 * token was aliased to ACTIVE_PROGRAM_EXT, and 962 * was used to indicate the last program set by 963 * either ActiveProgramEXT or UseProgram. In 964 * the ARB extension, the SSO active programs 965 * are now program pipeline object state and 966 * CURRENT_PROGRAM should still be used to query 967 * the last program set by UseProgram (bug 7822). 968 */ 969 v->value_int = 970 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; 971 break; 972 case GL_READ_FRAMEBUFFER_BINDING_EXT: 973 v->value_int = ctx->ReadBuffer->Name; 974 break; 975 case GL_RENDERBUFFER_BINDING_EXT: 976 v->value_int = 977 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; 978 break; 979 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: 980 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name; 981 break; 982 983 case GL_FOG_COLOR: 984 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 985 COPY_4FV(v->value_float_4, ctx->Fog.Color); 986 else 987 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); 988 break; 989 case GL_COLOR_CLEAR_VALUE: 990 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) { 991 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); 992 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); 993 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); 994 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); 995 } else 996 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); 997 break; 998 case GL_BLEND_COLOR_EXT: 999 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1000 COPY_4FV(v->value_float_4, ctx->Color.BlendColor); 1001 else 1002 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); 1003 break; 1004 case GL_ALPHA_TEST_REF: 1005 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1006 v->value_float = ctx->Color.AlphaRef; 1007 else 1008 v->value_float = ctx->Color.AlphaRefUnclamped; 1009 break; 1010 case GL_MAX_VERTEX_UNIFORM_VECTORS: 1011 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; 1012 break; 1013 1014 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1015 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; 1016 break; 1017 1018 /* GL_ARB_texture_buffer_object */ 1019 case GL_TEXTURE_BUFFER_ARB: 1020 v->value_int = ctx->Texture.BufferObject->Name; 1021 break; 1022 case GL_TEXTURE_BINDING_BUFFER_ARB: 1023 unit = ctx->Texture.CurrentUnit; 1024 v->value_int = 1025 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; 1026 break; 1027 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: 1028 { 1029 struct gl_buffer_object *buf = 1030 ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1031 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; 1032 v->value_int = buf ? buf->Name : 0; 1033 } 1034 break; 1035 case GL_TEXTURE_BUFFER_FORMAT_ARB: 1036 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1037 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; 1038 break; 1039 1040 /* GL_ARB_sampler_objects */ 1041 case GL_SAMPLER_BINDING: 1042 { 1043 struct gl_sampler_object *samp = 1044 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; 1045 v->value_int = samp ? samp->Name : 0; 1046 } 1047 break; 1048 /* GL_ARB_uniform_buffer_object */ 1049 case GL_UNIFORM_BUFFER_BINDING: 1050 v->value_int = ctx->UniformBuffer->Name; 1051 break; 1052 /* GL_ARB_shader_storage_buffer_object */ 1053 case GL_SHADER_STORAGE_BUFFER_BINDING: 1054 v->value_int = ctx->ShaderStorageBuffer->Name; 1055 break; 1056 /* GL_ARB_query_buffer_object */ 1057 case GL_QUERY_BUFFER_BINDING: 1058 v->value_int = ctx->QueryBuffer->Name; 1059 break; 1060 /* GL_ARB_timer_query */ 1061 case GL_TIMESTAMP: 1062 if (ctx->Driver.GetTimestamp) { 1063 v->value_int64 = ctx->Driver.GetTimestamp(ctx); 1064 } 1065 else { 1066 _mesa_problem(ctx, "driver doesn't implement GetTimestamp"); 1067 } 1068 break; 1069 /* GL_KHR_DEBUG */ 1070 case GL_DEBUG_OUTPUT: 1071 case GL_DEBUG_OUTPUT_SYNCHRONOUS: 1072 case GL_DEBUG_LOGGED_MESSAGES: 1073 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 1074 case GL_DEBUG_GROUP_STACK_DEPTH: 1075 v->value_int = _mesa_get_debug_state_int(ctx, d->pname); 1076 break; 1077 /* GL_ARB_shader_atomic_counters */ 1078 case GL_ATOMIC_COUNTER_BUFFER_BINDING: 1079 if (ctx->AtomicBuffer) { 1080 v->value_int = ctx->AtomicBuffer->Name; 1081 } else { 1082 v->value_int = 0; 1083 } 1084 break; 1085 /* GL 4.3 */ 1086 case GL_NUM_SHADING_LANGUAGE_VERSIONS: 1087 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL); 1088 break; 1089 /* GL_ARB_draw_indirect */ 1090 case GL_DRAW_INDIRECT_BUFFER_BINDING: 1091 v->value_int = ctx->DrawIndirectBuffer->Name; 1092 break; 1093 /* GL_ARB_indirect_parameters */ 1094 case GL_PARAMETER_BUFFER_BINDING_ARB: 1095 v->value_int = ctx->ParameterBuffer->Name; 1096 break; 1097 /* GL_ARB_separate_shader_objects */ 1098 case GL_PROGRAM_PIPELINE_BINDING: 1099 if (ctx->Pipeline.Current) { 1100 v->value_int = ctx->Pipeline.Current->Name; 1101 } else { 1102 v->value_int = 0; 1103 } 1104 break; 1105 /* GL_ARB_compute_shader */ 1106 case GL_DISPATCH_INDIRECT_BUFFER_BINDING: 1107 v->value_int = ctx->DispatchIndirectBuffer->Name; 1108 break; 1109 /* GL_ARB_multisample */ 1110 case GL_SAMPLES: 1111 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer); 1112 break; 1113 case GL_SAMPLE_BUFFERS: 1114 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0; 1115 break; 1116 /* GL_EXT_textrue_integer */ 1117 case GL_RGBA_INTEGER_MODE_EXT: 1118 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0); 1119 break; 1120 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */ 1121 case GL_VBO_FREE_MEMORY_ATI: 1122 case GL_TEXTURE_FREE_MEMORY_ATI: 1123 case GL_RENDERBUFFER_FREE_MEMORY_ATI: 1124 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1125 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 1126 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 1127 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1128 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 1129 { 1130 struct gl_memory_info info; 1131 1132 ctx->Driver.QueryMemoryInfo(ctx, &info); 1133 1134 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX) 1135 v->value_int = info.total_device_memory; 1136 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) 1137 v->value_int = info.total_device_memory + 1138 info.total_staging_memory; 1139 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) 1140 v->value_int = info.avail_device_memory; 1141 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX) 1142 v->value_int = info.nr_device_memory_evictions; 1143 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX) 1144 v->value_int = info.device_memory_evicted; 1145 else { 1146 /* ATI free memory enums. 1147 * 1148 * Since the GPU memory is (usually) page-table based, every two 1149 * consecutive elements are equal. From the GL_ATI_meminfo 1150 * specification: 1151 * 1152 * "param[0] - total memory free in the pool 1153 * param[1] - largest available free block in the pool 1154 * param[2] - total auxiliary memory free 1155 * param[3] - largest auxiliary free block" 1156 * 1157 * All three (VBO, TEXTURE, RENDERBUFFER) queries return 1158 * the same numbers here. 1159 */ 1160 v->value_int_4[0] = info.avail_device_memory; 1161 v->value_int_4[1] = info.avail_device_memory; 1162 v->value_int_4[2] = info.avail_staging_memory; 1163 v->value_int_4[3] = info.avail_staging_memory; 1164 } 1165 } 1166 break; 1167 1168 /* GL_ARB_get_program_binary */ 1169 case GL_PROGRAM_BINARY_FORMATS: 1170 assert(ctx->Const.NumProgramBinaryFormats <= 1); 1171 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1); 1172 if (ctx->Const.NumProgramBinaryFormats > 0) { 1173 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA; 1174 } 1175 break; 1176 /* GL_EXT_disjoint_timer_query */ 1177 case GL_GPU_DISJOINT_EXT: 1178 { 1179 simple_mtx_lock(&ctx->Shared->Mutex); 1180 v->value_int = ctx->Shared->DisjointOperation; 1181 /* Reset state as expected by the spec. */ 1182 ctx->Shared->DisjointOperation = false; 1183 simple_mtx_unlock(&ctx->Shared->Mutex); 1184 } 1185 break; 1186 } 1187 } 1188 1189 /** 1190 * Check extra constraints on a struct value_desc descriptor 1191 * 1192 * If a struct value_desc has a non-NULL extra pointer, it means that 1193 * there are a number of extra constraints to check or actions to 1194 * perform. The extras is just an integer array where each integer 1195 * encode different constraints or actions. 1196 * 1197 * \param ctx current context 1198 * \param func name of calling glGet*v() function for error reporting 1199 * \param d the struct value_desc that has the extra constraints 1200 * 1201 * \return GL_FALSE if all of the constraints were not satisfied, 1202 * otherwise GL_TRUE. 1203 */ 1204 static GLboolean 1205 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) 1206 { 1207 const GLuint version = ctx->Version; 1208 GLboolean api_check = GL_FALSE; 1209 GLboolean api_found = GL_FALSE; 1210 const int *e; 1211 1212 for (e = d->extra; *e != EXTRA_END; e++) { 1213 switch (*e) { 1214 case EXTRA_VERSION_30: 1215 api_check = GL_TRUE; 1216 if (version >= 30) 1217 api_found = GL_TRUE; 1218 break; 1219 case EXTRA_VERSION_31: 1220 api_check = GL_TRUE; 1221 if (version >= 31) 1222 api_found = GL_TRUE; 1223 break; 1224 case EXTRA_VERSION_32: 1225 api_check = GL_TRUE; 1226 if (version >= 32) 1227 api_found = GL_TRUE; 1228 break; 1229 case EXTRA_VERSION_40: 1230 api_check = GL_TRUE; 1231 if (version >= 40) 1232 api_found = GL_TRUE; 1233 break; 1234 case EXTRA_VERSION_43: 1235 api_check = TRUE; 1236 if (_mesa_is_desktop_gl(ctx) && version >= 43) 1237 api_found = GL_TRUE; 1238 break; 1239 case EXTRA_NEW_FRAG_CLAMP: 1240 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) 1241 _mesa_update_state(ctx); 1242 break; 1243 case EXTRA_API_ES2: 1244 api_check = GL_TRUE; 1245 if (ctx->API == API_OPENGLES2) 1246 api_found = GL_TRUE; 1247 break; 1248 case EXTRA_API_ES3: 1249 api_check = GL_TRUE; 1250 if (_mesa_is_gles3(ctx)) 1251 api_found = GL_TRUE; 1252 break; 1253 case EXTRA_API_ES31: 1254 api_check = GL_TRUE; 1255 if (_mesa_is_gles31(ctx)) 1256 api_found = GL_TRUE; 1257 break; 1258 case EXTRA_API_ES32: 1259 api_check = GL_TRUE; 1260 if (_mesa_is_gles32(ctx)) 1261 api_found = GL_TRUE; 1262 break; 1263 case EXTRA_API_GL: 1264 api_check = GL_TRUE; 1265 if (_mesa_is_desktop_gl(ctx)) 1266 api_found = GL_TRUE; 1267 break; 1268 case EXTRA_API_GL_CORE: 1269 api_check = GL_TRUE; 1270 if (ctx->API == API_OPENGL_CORE) 1271 api_found = GL_TRUE; 1272 break; 1273 case EXTRA_NEW_BUFFERS: 1274 if (ctx->NewState & _NEW_BUFFERS) 1275 _mesa_update_state(ctx); 1276 break; 1277 case EXTRA_FLUSH_CURRENT: 1278 FLUSH_CURRENT(ctx, 0); 1279 break; 1280 case EXTRA_VALID_DRAW_BUFFER: 1281 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { 1282 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", 1283 func, d->pname - GL_DRAW_BUFFER0_ARB); 1284 return GL_FALSE; 1285 } 1286 break; 1287 case EXTRA_VALID_TEXTURE_UNIT: 1288 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 1289 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", 1290 func, ctx->Texture.CurrentUnit); 1291 return GL_FALSE; 1292 } 1293 break; 1294 case EXTRA_VALID_CLIP_DISTANCE: 1295 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { 1296 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)", 1297 func, d->pname - GL_CLIP_DISTANCE0); 1298 return GL_FALSE; 1299 } 1300 break; 1301 case EXTRA_GLSL_130: 1302 api_check = GL_TRUE; 1303 if (ctx->Const.GLSLVersion >= 130) 1304 api_found = GL_TRUE; 1305 break; 1306 case EXTRA_EXT_UBO_GS: 1307 api_check = GL_TRUE; 1308 if (ctx->Extensions.ARB_uniform_buffer_object && 1309 _mesa_has_geometry_shaders(ctx)) 1310 api_found = GL_TRUE; 1311 break; 1312 case EXTRA_EXT_ATOMICS_GS: 1313 api_check = GL_TRUE; 1314 if (ctx->Extensions.ARB_shader_atomic_counters && 1315 _mesa_has_geometry_shaders(ctx)) 1316 api_found = GL_TRUE; 1317 break; 1318 case EXTRA_EXT_SHADER_IMAGE_GS: 1319 api_check = GL_TRUE; 1320 if (ctx->Extensions.ARB_shader_image_load_store && 1321 _mesa_has_geometry_shaders(ctx)) 1322 api_found = GL_TRUE; 1323 break; 1324 case EXTRA_EXT_ATOMICS_TESS: 1325 api_check = GL_TRUE; 1326 api_found = ctx->Extensions.ARB_shader_atomic_counters && 1327 _mesa_has_tessellation(ctx); 1328 break; 1329 case EXTRA_EXT_SHADER_IMAGE_TESS: 1330 api_check = GL_TRUE; 1331 api_found = ctx->Extensions.ARB_shader_image_load_store && 1332 _mesa_has_tessellation(ctx); 1333 break; 1334 case EXTRA_EXT_SSBO_GS: 1335 api_check = GL_TRUE; 1336 if (ctx->Extensions.ARB_shader_storage_buffer_object && 1337 _mesa_has_geometry_shaders(ctx)) 1338 api_found = GL_TRUE; 1339 break; 1340 case EXTRA_EXT_FB_NO_ATTACH_GS: 1341 api_check = GL_TRUE; 1342 if (ctx->Extensions.ARB_framebuffer_no_attachments && 1343 (_mesa_is_desktop_gl(ctx) || 1344 _mesa_has_OES_geometry_shader(ctx))) 1345 api_found = GL_TRUE; 1346 break; 1347 case EXTRA_EXT_ES_GS: 1348 api_check = GL_TRUE; 1349 if (_mesa_has_OES_geometry_shader(ctx)) 1350 api_found = GL_TRUE; 1351 break; 1352 case EXTRA_EXT_PROVOKING_VERTEX_32: 1353 api_check = TRUE; 1354 if (ctx->API == API_OPENGL_COMPAT || version == 32) 1355 api_found = ctx->Extensions.EXT_provoking_vertex; 1356 break; 1357 case EXTRA_END: 1358 break; 1359 default: /* *e is a offset into the extension struct */ 1360 api_check = GL_TRUE; 1361 if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) 1362 api_found = GL_TRUE; 1363 break; 1364 } 1365 } 1366 1367 if (api_check && !api_found) { 1368 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1369 _mesa_enum_to_string(d->pname)); 1370 return GL_FALSE; 1371 } 1372 1373 return GL_TRUE; 1374 } 1375 1376 static const struct value_desc error_value = 1377 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; 1378 1379 /** 1380 * Find the struct value_desc corresponding to the enum 'pname'. 1381 * 1382 * We hash the enum value to get an index into the 'table' array, 1383 * which holds the index in the 'values' array of struct value_desc. 1384 * Once we've found the entry, we do the extra checks, if any, then 1385 * look up the value and return a pointer to it. 1386 * 1387 * If the value has to be computed (for example, it's the result of a 1388 * function call or we need to add 1 to it), we use the tmp 'v' to 1389 * store the result. 1390 * 1391 * \param func name of glGet*v() func for error reporting 1392 * \param pname the enum value we're looking up 1393 * \param p is were we return the pointer to the value 1394 * \param v a tmp union value variable in the calling glGet*v() function 1395 * 1396 * \return the struct value_desc corresponding to the enum or a struct 1397 * value_desc of TYPE_INVALID if not found. This lets the calling 1398 * glGet*v() function jump right into a switch statement and 1399 * handle errors there instead of having to check for NULL. 1400 */ 1401 static const struct value_desc * 1402 find_value(const char *func, GLenum pname, void **p, union value *v) 1403 { 1404 GET_CURRENT_CONTEXT(ctx); 1405 struct gl_texture_unit *unit; 1406 int mask, hash; 1407 const struct value_desc *d; 1408 int api; 1409 1410 api = ctx->API; 1411 /* We index into the table_set[] list of per-API hash tables using the API's 1412 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum 1413 * value since it's compatible with GLES2 its entry in table_set[] is at the 1414 * end. 1415 */ 1416 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4); 1417 if (ctx->API == API_OPENGLES2) { 1418 if (ctx->Version >= 32) 1419 api = API_OPENGL_LAST + 3; 1420 else if (ctx->Version >= 31) 1421 api = API_OPENGL_LAST + 2; 1422 else if (ctx->Version >= 30) 1423 api = API_OPENGL_LAST + 1; 1424 } 1425 mask = ARRAY_SIZE(table(api)) - 1; 1426 hash = (pname * prime_factor); 1427 while (1) { 1428 int idx = table(api)[hash & mask]; 1429 1430 /* If the enum isn't valid, the hash walk ends with index 0, 1431 * pointing to the first entry of values[] which doesn't hold 1432 * any valid enum. */ 1433 if (unlikely(idx == 0)) { 1434 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1435 _mesa_enum_to_string(pname)); 1436 return &error_value; 1437 } 1438 1439 d = &values[idx]; 1440 if (likely(d->pname == pname)) 1441 break; 1442 1443 hash += prime_step; 1444 } 1445 1446 if (unlikely(d->extra && !check_extra(ctx, func, d))) 1447 return &error_value; 1448 1449 switch (d->location) { 1450 case LOC_BUFFER: 1451 *p = ((char *) ctx->DrawBuffer + d->offset); 1452 return d; 1453 case LOC_CONTEXT: 1454 *p = ((char *) ctx + d->offset); 1455 return d; 1456 case LOC_ARRAY: 1457 *p = ((char *) ctx->Array.VAO + d->offset); 1458 return d; 1459 case LOC_TEXUNIT: 1460 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 1461 *p = ((char *) unit + d->offset); 1462 return d; 1463 case LOC_CUSTOM: 1464 find_custom_value(ctx, d, v); 1465 *p = v; 1466 return d; 1467 default: 1468 assert(0); 1469 break; 1470 } 1471 1472 /* silence warning */ 1473 return &error_value; 1474 } 1475 1476 static const int transpose[] = { 1477 0, 4, 8, 12, 1478 1, 5, 9, 13, 1479 2, 6, 10, 14, 1480 3, 7, 11, 15 1481 }; 1482 1483 static GLsizei 1484 get_value_size(enum value_type type, const union value *v) 1485 { 1486 switch (type) { 1487 case TYPE_INVALID: 1488 return 0; 1489 case TYPE_CONST: 1490 case TYPE_UINT: 1491 case TYPE_INT: 1492 return sizeof(GLint); 1493 case TYPE_INT_2: 1494 case TYPE_UINT_2: 1495 return sizeof(GLint) * 2; 1496 case TYPE_INT_3: 1497 case TYPE_UINT_3: 1498 return sizeof(GLint) * 3; 1499 case TYPE_INT_4: 1500 case TYPE_UINT_4: 1501 return sizeof(GLint) * 4; 1502 case TYPE_INT_N: 1503 return sizeof(GLint) * v->value_int_n.n; 1504 case TYPE_INT64: 1505 return sizeof(GLint64); 1506 break; 1507 case TYPE_ENUM: 1508 return sizeof(GLenum); 1509 case TYPE_ENUM_2: 1510 return sizeof(GLenum) * 2; 1511 case TYPE_BOOLEAN: 1512 return sizeof(GLboolean); 1513 case TYPE_BIT_0: 1514 case TYPE_BIT_1: 1515 case TYPE_BIT_2: 1516 case TYPE_BIT_3: 1517 case TYPE_BIT_4: 1518 case TYPE_BIT_5: 1519 case TYPE_BIT_6: 1520 case TYPE_BIT_7: 1521 return 1; 1522 case TYPE_FLOAT: 1523 case TYPE_FLOATN: 1524 return sizeof(GLfloat); 1525 case TYPE_FLOAT_2: 1526 case TYPE_FLOATN_2: 1527 return sizeof(GLfloat) * 2; 1528 case TYPE_FLOAT_3: 1529 case TYPE_FLOATN_3: 1530 return sizeof(GLfloat) * 3; 1531 case TYPE_FLOAT_4: 1532 case TYPE_FLOATN_4: 1533 return sizeof(GLfloat) * 4; 1534 case TYPE_FLOAT_8: 1535 return sizeof(GLfloat) * 8; 1536 case TYPE_DOUBLEN: 1537 return sizeof(GLdouble); 1538 case TYPE_DOUBLEN_2: 1539 return sizeof(GLdouble) * 2; 1540 case TYPE_MATRIX: 1541 return sizeof (GLfloat) * 16; 1542 case TYPE_MATRIX_T: 1543 return sizeof (GLfloat) * 16; 1544 default: 1545 return -1; 1546 } 1547 } 1548 1549 void GLAPIENTRY 1550 _mesa_GetBooleanv(GLenum pname, GLboolean *params) 1551 { 1552 const struct value_desc *d; 1553 union value v; 1554 GLmatrix *m; 1555 int shift, i; 1556 void *p; 1557 1558 d = find_value("glGetBooleanv", pname, &p, &v); 1559 switch (d->type) { 1560 case TYPE_INVALID: 1561 break; 1562 case TYPE_CONST: 1563 params[0] = INT_TO_BOOLEAN(d->offset); 1564 break; 1565 1566 case TYPE_FLOAT_8: 1567 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]); 1568 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]); 1569 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]); 1570 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]); 1571 case TYPE_FLOAT_4: 1572 case TYPE_FLOATN_4: 1573 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); 1574 case TYPE_FLOAT_3: 1575 case TYPE_FLOATN_3: 1576 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); 1577 case TYPE_FLOAT_2: 1578 case TYPE_FLOATN_2: 1579 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); 1580 case TYPE_FLOAT: 1581 case TYPE_FLOATN: 1582 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); 1583 break; 1584 1585 case TYPE_DOUBLEN_2: 1586 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]); 1587 case TYPE_DOUBLEN: 1588 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); 1589 break; 1590 1591 case TYPE_INT_4: 1592 case TYPE_UINT_4: 1593 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); 1594 case TYPE_INT_3: 1595 case TYPE_UINT_3: 1596 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); 1597 case TYPE_INT_2: 1598 case TYPE_UINT_2: 1599 case TYPE_ENUM_2: 1600 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); 1601 case TYPE_INT: 1602 case TYPE_UINT: 1603 case TYPE_ENUM: 1604 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); 1605 break; 1606 1607 case TYPE_INT_N: 1608 for (i = 0; i < v.value_int_n.n; i++) 1609 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 1610 break; 1611 1612 case TYPE_INT64: 1613 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); 1614 break; 1615 1616 case TYPE_BOOLEAN: 1617 params[0] = ((GLboolean*) p)[0]; 1618 break; 1619 1620 case TYPE_MATRIX: 1621 m = *(GLmatrix **) p; 1622 for (i = 0; i < 16; i++) 1623 params[i] = FLOAT_TO_BOOLEAN(m->m[i]); 1624 break; 1625 1626 case TYPE_MATRIX_T: 1627 m = *(GLmatrix **) p; 1628 for (i = 0; i < 16; i++) 1629 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); 1630 break; 1631 1632 case TYPE_BIT_0: 1633 case TYPE_BIT_1: 1634 case TYPE_BIT_2: 1635 case TYPE_BIT_3: 1636 case TYPE_BIT_4: 1637 case TYPE_BIT_5: 1638 case TYPE_BIT_6: 1639 case TYPE_BIT_7: 1640 shift = d->type - TYPE_BIT_0; 1641 params[0] = (*(GLbitfield *) p >> shift) & 1; 1642 break; 1643 } 1644 } 1645 1646 void GLAPIENTRY 1647 _mesa_GetFloatv(GLenum pname, GLfloat *params) 1648 { 1649 const struct value_desc *d; 1650 union value v; 1651 GLmatrix *m; 1652 int shift, i; 1653 void *p; 1654 1655 d = find_value("glGetFloatv", pname, &p, &v); 1656 switch (d->type) { 1657 case TYPE_INVALID: 1658 break; 1659 case TYPE_CONST: 1660 params[0] = (GLfloat) d->offset; 1661 break; 1662 1663 case TYPE_FLOAT_8: 1664 params[7] = ((GLfloat *) p)[7]; 1665 params[6] = ((GLfloat *) p)[6]; 1666 params[5] = ((GLfloat *) p)[5]; 1667 params[4] = ((GLfloat *) p)[4]; 1668 case TYPE_FLOAT_4: 1669 case TYPE_FLOATN_4: 1670 params[3] = ((GLfloat *) p)[3]; 1671 case TYPE_FLOAT_3: 1672 case TYPE_FLOATN_3: 1673 params[2] = ((GLfloat *) p)[2]; 1674 case TYPE_FLOAT_2: 1675 case TYPE_FLOATN_2: 1676 params[1] = ((GLfloat *) p)[1]; 1677 case TYPE_FLOAT: 1678 case TYPE_FLOATN: 1679 params[0] = ((GLfloat *) p)[0]; 1680 break; 1681 1682 case TYPE_DOUBLEN_2: 1683 params[1] = (GLfloat) (((GLdouble *) p)[1]); 1684 case TYPE_DOUBLEN: 1685 params[0] = (GLfloat) (((GLdouble *) p)[0]); 1686 break; 1687 1688 case TYPE_INT_4: 1689 params[3] = (GLfloat) (((GLint *) p)[3]); 1690 case TYPE_INT_3: 1691 params[2] = (GLfloat) (((GLint *) p)[2]); 1692 case TYPE_INT_2: 1693 case TYPE_ENUM_2: 1694 params[1] = (GLfloat) (((GLint *) p)[1]); 1695 case TYPE_INT: 1696 case TYPE_ENUM: 1697 params[0] = (GLfloat) (((GLint *) p)[0]); 1698 break; 1699 1700 case TYPE_INT_N: 1701 for (i = 0; i < v.value_int_n.n; i++) 1702 params[i] = (GLfloat) v.value_int_n.ints[i]; 1703 break; 1704 1705 case TYPE_UINT_4: 1706 params[3] = (GLfloat) (((GLuint *) p)[3]); 1707 case TYPE_UINT_3: 1708 params[2] = (GLfloat) (((GLuint *) p)[2]); 1709 case TYPE_UINT_2: 1710 params[1] = (GLfloat) (((GLuint *) p)[1]); 1711 case TYPE_UINT: 1712 params[0] = (GLfloat) (((GLuint *) p)[0]); 1713 break; 1714 1715 case TYPE_INT64: 1716 params[0] = (GLfloat) (((GLint64 *) p)[0]); 1717 break; 1718 1719 case TYPE_BOOLEAN: 1720 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); 1721 break; 1722 1723 case TYPE_MATRIX: 1724 m = *(GLmatrix **) p; 1725 for (i = 0; i < 16; i++) 1726 params[i] = m->m[i]; 1727 break; 1728 1729 case TYPE_MATRIX_T: 1730 m = *(GLmatrix **) p; 1731 for (i = 0; i < 16; i++) 1732 params[i] = m->m[transpose[i]]; 1733 break; 1734 1735 case TYPE_BIT_0: 1736 case TYPE_BIT_1: 1737 case TYPE_BIT_2: 1738 case TYPE_BIT_3: 1739 case TYPE_BIT_4: 1740 case TYPE_BIT_5: 1741 case TYPE_BIT_6: 1742 case TYPE_BIT_7: 1743 shift = d->type - TYPE_BIT_0; 1744 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); 1745 break; 1746 } 1747 } 1748 1749 void GLAPIENTRY 1750 _mesa_GetIntegerv(GLenum pname, GLint *params) 1751 { 1752 const struct value_desc *d; 1753 union value v; 1754 GLmatrix *m; 1755 int shift, i; 1756 void *p; 1757 1758 d = find_value("glGetIntegerv", pname, &p, &v); 1759 switch (d->type) { 1760 case TYPE_INVALID: 1761 break; 1762 case TYPE_CONST: 1763 params[0] = d->offset; 1764 break; 1765 1766 case TYPE_FLOAT_8: 1767 params[7] = IROUND(((GLfloat *) p)[7]); 1768 params[6] = IROUND(((GLfloat *) p)[6]); 1769 params[5] = IROUND(((GLfloat *) p)[5]); 1770 params[4] = IROUND(((GLfloat *) p)[4]); 1771 case TYPE_FLOAT_4: 1772 params[3] = IROUND(((GLfloat *) p)[3]); 1773 case TYPE_FLOAT_3: 1774 params[2] = IROUND(((GLfloat *) p)[2]); 1775 case TYPE_FLOAT_2: 1776 params[1] = IROUND(((GLfloat *) p)[1]); 1777 case TYPE_FLOAT: 1778 params[0] = IROUND(((GLfloat *) p)[0]); 1779 break; 1780 1781 case TYPE_FLOATN_4: 1782 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 1783 case TYPE_FLOATN_3: 1784 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 1785 case TYPE_FLOATN_2: 1786 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 1787 case TYPE_FLOATN: 1788 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 1789 break; 1790 1791 case TYPE_DOUBLEN_2: 1792 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); 1793 case TYPE_DOUBLEN: 1794 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 1795 break; 1796 1797 case TYPE_INT_4: 1798 case TYPE_UINT_4: 1799 params[3] = ((GLint *) p)[3]; 1800 case TYPE_INT_3: 1801 case TYPE_UINT_3: 1802 params[2] = ((GLint *) p)[2]; 1803 case TYPE_INT_2: 1804 case TYPE_UINT_2: 1805 case TYPE_ENUM_2: 1806 params[1] = ((GLint *) p)[1]; 1807 case TYPE_INT: 1808 case TYPE_UINT: 1809 case TYPE_ENUM: 1810 params[0] = ((GLint *) p)[0]; 1811 break; 1812 1813 case TYPE_INT_N: 1814 for (i = 0; i < v.value_int_n.n; i++) 1815 params[i] = v.value_int_n.ints[i]; 1816 break; 1817 1818 case TYPE_INT64: 1819 params[0] = INT64_TO_INT(((GLint64 *) p)[0]); 1820 break; 1821 1822 case TYPE_BOOLEAN: 1823 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); 1824 break; 1825 1826 case TYPE_MATRIX: 1827 m = *(GLmatrix **) p; 1828 for (i = 0; i < 16; i++) 1829 params[i] = FLOAT_TO_INT(m->m[i]); 1830 break; 1831 1832 case TYPE_MATRIX_T: 1833 m = *(GLmatrix **) p; 1834 for (i = 0; i < 16; i++) 1835 params[i] = FLOAT_TO_INT(m->m[transpose[i]]); 1836 break; 1837 1838 case TYPE_BIT_0: 1839 case TYPE_BIT_1: 1840 case TYPE_BIT_2: 1841 case TYPE_BIT_3: 1842 case TYPE_BIT_4: 1843 case TYPE_BIT_5: 1844 case TYPE_BIT_6: 1845 case TYPE_BIT_7: 1846 shift = d->type - TYPE_BIT_0; 1847 params[0] = (*(GLbitfield *) p >> shift) & 1; 1848 break; 1849 } 1850 } 1851 1852 void GLAPIENTRY 1853 _mesa_GetInteger64v(GLenum pname, GLint64 *params) 1854 { 1855 const struct value_desc *d; 1856 union value v; 1857 GLmatrix *m; 1858 int shift, i; 1859 void *p; 1860 1861 d = find_value("glGetInteger64v", pname, &p, &v); 1862 switch (d->type) { 1863 case TYPE_INVALID: 1864 break; 1865 case TYPE_CONST: 1866 params[0] = d->offset; 1867 break; 1868 1869 case TYPE_FLOAT_8: 1870 params[7] = IROUND64(((GLfloat *) p)[7]); 1871 params[6] = IROUND64(((GLfloat *) p)[6]); 1872 params[5] = IROUND64(((GLfloat *) p)[5]); 1873 params[4] = IROUND64(((GLfloat *) p)[4]); 1874 case TYPE_FLOAT_4: 1875 params[3] = IROUND64(((GLfloat *) p)[3]); 1876 case TYPE_FLOAT_3: 1877 params[2] = IROUND64(((GLfloat *) p)[2]); 1878 case TYPE_FLOAT_2: 1879 params[1] = IROUND64(((GLfloat *) p)[1]); 1880 case TYPE_FLOAT: 1881 params[0] = IROUND64(((GLfloat *) p)[0]); 1882 break; 1883 1884 case TYPE_FLOATN_4: 1885 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 1886 case TYPE_FLOATN_3: 1887 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 1888 case TYPE_FLOATN_2: 1889 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 1890 case TYPE_FLOATN: 1891 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 1892 break; 1893 1894 case TYPE_DOUBLEN_2: 1895 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); 1896 case TYPE_DOUBLEN: 1897 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 1898 break; 1899 1900 case TYPE_INT_4: 1901 params[3] = ((GLint *) p)[3]; 1902 case TYPE_INT_3: 1903 params[2] = ((GLint *) p)[2]; 1904 case TYPE_INT_2: 1905 case TYPE_ENUM_2: 1906 params[1] = ((GLint *) p)[1]; 1907 case TYPE_INT: 1908 case TYPE_ENUM: 1909 params[0] = ((GLint *) p)[0]; 1910 break; 1911 1912 case TYPE_INT_N: 1913 for (i = 0; i < v.value_int_n.n; i++) 1914 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 1915 break; 1916 1917 case TYPE_UINT_4: 1918 params[3] = ((GLuint *) p)[3]; 1919 case TYPE_UINT_3: 1920 params[2] = ((GLuint *) p)[2]; 1921 case TYPE_UINT_2: 1922 params[1] = ((GLuint *) p)[1]; 1923 case TYPE_UINT: 1924 params[0] = ((GLuint *) p)[0]; 1925 break; 1926 1927 case TYPE_INT64: 1928 params[0] = ((GLint64 *) p)[0]; 1929 break; 1930 1931 case TYPE_BOOLEAN: 1932 params[0] = ((GLboolean*) p)[0]; 1933 break; 1934 1935 case TYPE_MATRIX: 1936 m = *(GLmatrix **) p; 1937 for (i = 0; i < 16; i++) 1938 params[i] = FLOAT_TO_INT64(m->m[i]); 1939 break; 1940 1941 case TYPE_MATRIX_T: 1942 m = *(GLmatrix **) p; 1943 for (i = 0; i < 16; i++) 1944 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); 1945 break; 1946 1947 case TYPE_BIT_0: 1948 case TYPE_BIT_1: 1949 case TYPE_BIT_2: 1950 case TYPE_BIT_3: 1951 case TYPE_BIT_4: 1952 case TYPE_BIT_5: 1953 case TYPE_BIT_6: 1954 case TYPE_BIT_7: 1955 shift = d->type - TYPE_BIT_0; 1956 params[0] = (*(GLbitfield *) p >> shift) & 1; 1957 break; 1958 } 1959 } 1960 1961 void GLAPIENTRY 1962 _mesa_GetDoublev(GLenum pname, GLdouble *params) 1963 { 1964 const struct value_desc *d; 1965 union value v; 1966 GLmatrix *m; 1967 int shift, i; 1968 void *p; 1969 1970 d = find_value("glGetDoublev", pname, &p, &v); 1971 switch (d->type) { 1972 case TYPE_INVALID: 1973 break; 1974 case TYPE_CONST: 1975 params[0] = d->offset; 1976 break; 1977 1978 case TYPE_FLOAT_8: 1979 params[7] = ((GLfloat *) p)[7]; 1980 params[6] = ((GLfloat *) p)[6]; 1981 params[5] = ((GLfloat *) p)[5]; 1982 params[4] = ((GLfloat *) p)[4]; 1983 case TYPE_FLOAT_4: 1984 case TYPE_FLOATN_4: 1985 params[3] = ((GLfloat *) p)[3]; 1986 case TYPE_FLOAT_3: 1987 case TYPE_FLOATN_3: 1988 params[2] = ((GLfloat *) p)[2]; 1989 case TYPE_FLOAT_2: 1990 case TYPE_FLOATN_2: 1991 params[1] = ((GLfloat *) p)[1]; 1992 case TYPE_FLOAT: 1993 case TYPE_FLOATN: 1994 params[0] = ((GLfloat *) p)[0]; 1995 break; 1996 1997 case TYPE_DOUBLEN_2: 1998 params[1] = ((GLdouble *) p)[1]; 1999 case TYPE_DOUBLEN: 2000 params[0] = ((GLdouble *) p)[0]; 2001 break; 2002 2003 case TYPE_INT_4: 2004 params[3] = ((GLint *) p)[3]; 2005 case TYPE_INT_3: 2006 params[2] = ((GLint *) p)[2]; 2007 case TYPE_INT_2: 2008 case TYPE_ENUM_2: 2009 params[1] = ((GLint *) p)[1]; 2010 case TYPE_INT: 2011 case TYPE_ENUM: 2012 params[0] = ((GLint *) p)[0]; 2013 break; 2014 2015 case TYPE_INT_N: 2016 for (i = 0; i < v.value_int_n.n; i++) 2017 params[i] = v.value_int_n.ints[i]; 2018 break; 2019 2020 case TYPE_UINT_4: 2021 params[3] = ((GLuint *) p)[3]; 2022 case TYPE_UINT_3: 2023 params[2] = ((GLuint *) p)[2]; 2024 case TYPE_UINT_2: 2025 params[1] = ((GLuint *) p)[1]; 2026 case TYPE_UINT: 2027 params[0] = ((GLuint *) p)[0]; 2028 break; 2029 2030 case TYPE_INT64: 2031 params[0] = (GLdouble) (((GLint64 *) p)[0]); 2032 break; 2033 2034 case TYPE_BOOLEAN: 2035 params[0] = *(GLboolean*) p; 2036 break; 2037 2038 case TYPE_MATRIX: 2039 m = *(GLmatrix **) p; 2040 for (i = 0; i < 16; i++) 2041 params[i] = m->m[i]; 2042 break; 2043 2044 case TYPE_MATRIX_T: 2045 m = *(GLmatrix **) p; 2046 for (i = 0; i < 16; i++) 2047 params[i] = m->m[transpose[i]]; 2048 break; 2049 2050 case TYPE_BIT_0: 2051 case TYPE_BIT_1: 2052 case TYPE_BIT_2: 2053 case TYPE_BIT_3: 2054 case TYPE_BIT_4: 2055 case TYPE_BIT_5: 2056 case TYPE_BIT_6: 2057 case TYPE_BIT_7: 2058 shift = d->type - TYPE_BIT_0; 2059 params[0] = (*(GLbitfield *) p >> shift) & 1; 2060 break; 2061 } 2062 } 2063 2064 void GLAPIENTRY 2065 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data) 2066 { 2067 const struct value_desc *d; 2068 union value v; 2069 int shift; 2070 void *p; 2071 GLsizei size; 2072 const char *func = "glGetUnsignedBytevEXT"; 2073 2074 GET_CURRENT_CONTEXT(ctx); 2075 2076 if (!ctx->Extensions.EXT_memory_object) { 2077 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 2078 return; 2079 } 2080 2081 d = find_value(func, pname, &p, &v); 2082 size = get_value_size(d->type, &v); 2083 if (size >= 0) { 2084 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()"); 2085 } 2086 2087 switch (d->type) { 2088 case TYPE_BIT_0: 2089 case TYPE_BIT_1: 2090 case TYPE_BIT_2: 2091 case TYPE_BIT_3: 2092 case TYPE_BIT_4: 2093 case TYPE_BIT_5: 2094 case TYPE_BIT_6: 2095 case TYPE_BIT_7: 2096 shift = d->type - TYPE_BIT_0; 2097 data[0] = (*(GLbitfield *) p >> shift) & 1; 2098 break; 2099 case TYPE_CONST: 2100 memcpy(data, &d->offset, size); 2101 break; 2102 case TYPE_INT_N: 2103 memcpy(data, &v.value_int_n.ints, size); 2104 break; 2105 case TYPE_UINT: 2106 case TYPE_INT: 2107 case TYPE_INT_2: 2108 case TYPE_UINT_2: 2109 case TYPE_INT_3: 2110 case TYPE_UINT_3: 2111 case TYPE_INT_4: 2112 case TYPE_UINT_4: 2113 case TYPE_INT64: 2114 case TYPE_ENUM: 2115 case TYPE_ENUM_2: 2116 case TYPE_BOOLEAN: 2117 case TYPE_FLOAT: 2118 case TYPE_FLOATN: 2119 case TYPE_FLOAT_2: 2120 case TYPE_FLOATN_2: 2121 case TYPE_FLOAT_3: 2122 case TYPE_FLOATN_3: 2123 case TYPE_FLOAT_4: 2124 case TYPE_FLOATN_4: 2125 case TYPE_FLOAT_8: 2126 case TYPE_DOUBLEN: 2127 case TYPE_DOUBLEN_2: 2128 case TYPE_MATRIX: 2129 case TYPE_MATRIX_T: 2130 memcpy(data, p, size); 2131 break; 2132 default: 2133 break; /* nothing - GL error was recorded */ 2134 } 2135 } 2136 2137 /** 2138 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D 2139 * into the corresponding Mesa texture target index. 2140 * \return TEXTURE_x_INDEX or -1 if binding is invalid 2141 */ 2142 static int 2143 tex_binding_to_index(const struct gl_context *ctx, GLenum binding) 2144 { 2145 switch (binding) { 2146 case GL_TEXTURE_BINDING_1D: 2147 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1; 2148 case GL_TEXTURE_BINDING_2D: 2149 return TEXTURE_2D_INDEX; 2150 case GL_TEXTURE_BINDING_3D: 2151 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1; 2152 case GL_TEXTURE_BINDING_CUBE_MAP: 2153 return ctx->Extensions.ARB_texture_cube_map 2154 ? TEXTURE_CUBE_INDEX : -1; 2155 case GL_TEXTURE_BINDING_RECTANGLE: 2156 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle 2157 ? TEXTURE_RECT_INDEX : -1; 2158 case GL_TEXTURE_BINDING_1D_ARRAY: 2159 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array 2160 ? TEXTURE_1D_ARRAY_INDEX : -1; 2161 case GL_TEXTURE_BINDING_2D_ARRAY: 2162 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 2163 || _mesa_is_gles3(ctx) 2164 ? TEXTURE_2D_ARRAY_INDEX : -1; 2165 case GL_TEXTURE_BINDING_BUFFER: 2166 return (_mesa_has_ARB_texture_buffer_object(ctx) || 2167 _mesa_has_OES_texture_buffer(ctx)) ? 2168 TEXTURE_BUFFER_INDEX : -1; 2169 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 2170 return _mesa_has_texture_cube_map_array(ctx) 2171 ? TEXTURE_CUBE_ARRAY_INDEX : -1; 2172 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 2173 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample 2174 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1; 2175 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 2176 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample 2177 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1; 2178 default: 2179 return -1; 2180 } 2181 } 2182 2183 static enum value_type 2184 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) 2185 { 2186 GET_CURRENT_CONTEXT(ctx); 2187 2188 switch (pname) { 2189 2190 case GL_BLEND: 2191 if (index >= ctx->Const.MaxDrawBuffers) 2192 goto invalid_value; 2193 if (!ctx->Extensions.EXT_draw_buffers2) 2194 goto invalid_enum; 2195 v->value_int = (ctx->Color.BlendEnabled >> index) & 1; 2196 return TYPE_INT; 2197 2198 case GL_BLEND_SRC: 2199 /* fall-through */ 2200 case GL_BLEND_SRC_RGB: 2201 if (index >= ctx->Const.MaxDrawBuffers) 2202 goto invalid_value; 2203 if (!ctx->Extensions.ARB_draw_buffers_blend) 2204 goto invalid_enum; 2205 v->value_int = ctx->Color.Blend[index].SrcRGB; 2206 return TYPE_INT; 2207 case GL_BLEND_SRC_ALPHA: 2208 if (index >= ctx->Const.MaxDrawBuffers) 2209 goto invalid_value; 2210 if (!ctx->Extensions.ARB_draw_buffers_blend) 2211 goto invalid_enum; 2212 v->value_int = ctx->Color.Blend[index].SrcA; 2213 return TYPE_INT; 2214 case GL_BLEND_DST: 2215 /* fall-through */ 2216 case GL_BLEND_DST_RGB: 2217 if (index >= ctx->Const.MaxDrawBuffers) 2218 goto invalid_value; 2219 if (!ctx->Extensions.ARB_draw_buffers_blend) 2220 goto invalid_enum; 2221 v->value_int = ctx->Color.Blend[index].DstRGB; 2222 return TYPE_INT; 2223 case GL_BLEND_DST_ALPHA: 2224 if (index >= ctx->Const.MaxDrawBuffers) 2225 goto invalid_value; 2226 if (!ctx->Extensions.ARB_draw_buffers_blend) 2227 goto invalid_enum; 2228 v->value_int = ctx->Color.Blend[index].DstA; 2229 return TYPE_INT; 2230 case GL_BLEND_EQUATION_RGB: 2231 if (index >= ctx->Const.MaxDrawBuffers) 2232 goto invalid_value; 2233 if (!ctx->Extensions.ARB_draw_buffers_blend) 2234 goto invalid_enum; 2235 v->value_int = ctx->Color.Blend[index].EquationRGB; 2236 return TYPE_INT; 2237 case GL_BLEND_EQUATION_ALPHA: 2238 if (index >= ctx->Const.MaxDrawBuffers) 2239 goto invalid_value; 2240 if (!ctx->Extensions.ARB_draw_buffers_blend) 2241 goto invalid_enum; 2242 v->value_int = ctx->Color.Blend[index].EquationA; 2243 return TYPE_INT; 2244 2245 case GL_COLOR_WRITEMASK: 2246 if (index >= ctx->Const.MaxDrawBuffers) 2247 goto invalid_value; 2248 if (!ctx->Extensions.EXT_draw_buffers2) 2249 goto invalid_enum; 2250 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; 2251 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; 2252 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; 2253 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; 2254 return TYPE_INT_4; 2255 2256 case GL_SCISSOR_BOX: 2257 if (index >= ctx->Const.MaxViewports) 2258 goto invalid_value; 2259 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X; 2260 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y; 2261 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width; 2262 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height; 2263 return TYPE_INT_4; 2264 2265 case GL_WINDOW_RECTANGLE_EXT: 2266 if (!ctx->Extensions.EXT_window_rectangles) 2267 goto invalid_enum; 2268 if (index >= ctx->Const.MaxWindowRectangles) 2269 goto invalid_value; 2270 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X; 2271 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y; 2272 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width; 2273 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height; 2274 return TYPE_INT_4; 2275 2276 case GL_VIEWPORT: 2277 if (index >= ctx->Const.MaxViewports) 2278 goto invalid_value; 2279 v->value_float_4[0] = ctx->ViewportArray[index].X; 2280 v->value_float_4[1] = ctx->ViewportArray[index].Y; 2281 v->value_float_4[2] = ctx->ViewportArray[index].Width; 2282 v->value_float_4[3] = ctx->ViewportArray[index].Height; 2283 return TYPE_FLOAT_4; 2284 2285 case GL_DEPTH_RANGE: 2286 if (index >= ctx->Const.MaxViewports) 2287 goto invalid_value; 2288 v->value_double_2[0] = ctx->ViewportArray[index].Near; 2289 v->value_double_2[1] = ctx->ViewportArray[index].Far; 2290 return TYPE_DOUBLEN_2; 2291 2292 case GL_TRANSFORM_FEEDBACK_BUFFER_START: 2293 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2294 goto invalid_value; 2295 if (!ctx->Extensions.EXT_transform_feedback) 2296 goto invalid_enum; 2297 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; 2298 return TYPE_INT64; 2299 2300 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 2301 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2302 goto invalid_value; 2303 if (!ctx->Extensions.EXT_transform_feedback) 2304 goto invalid_enum; 2305 v->value_int64 2306 = ctx->TransformFeedback.CurrentObject->RequestedSize[index]; 2307 return TYPE_INT64; 2308 2309 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 2310 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2311 goto invalid_value; 2312 if (!ctx->Extensions.EXT_transform_feedback) 2313 goto invalid_enum; 2314 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index]; 2315 return TYPE_INT; 2316 2317 case GL_UNIFORM_BUFFER_BINDING: 2318 if (index >= ctx->Const.MaxUniformBufferBindings) 2319 goto invalid_value; 2320 if (!ctx->Extensions.ARB_uniform_buffer_object) 2321 goto invalid_enum; 2322 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name; 2323 return TYPE_INT; 2324 2325 case GL_UNIFORM_BUFFER_START: 2326 if (index >= ctx->Const.MaxUniformBufferBindings) 2327 goto invalid_value; 2328 if (!ctx->Extensions.ARB_uniform_buffer_object) 2329 goto invalid_enum; 2330 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 : 2331 ctx->UniformBufferBindings[index].Offset; 2332 return TYPE_INT; 2333 2334 case GL_UNIFORM_BUFFER_SIZE: 2335 if (index >= ctx->Const.MaxUniformBufferBindings) 2336 goto invalid_value; 2337 if (!ctx->Extensions.ARB_uniform_buffer_object) 2338 goto invalid_enum; 2339 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 : 2340 ctx->UniformBufferBindings[index].Size; 2341 return TYPE_INT; 2342 2343 /* ARB_shader_storage_buffer_object */ 2344 case GL_SHADER_STORAGE_BUFFER_BINDING: 2345 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2346 goto invalid_enum; 2347 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2348 goto invalid_value; 2349 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name; 2350 return TYPE_INT; 2351 2352 case GL_SHADER_STORAGE_BUFFER_START: 2353 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2354 goto invalid_enum; 2355 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2356 goto invalid_value; 2357 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 : 2358 ctx->ShaderStorageBufferBindings[index].Offset; 2359 return TYPE_INT; 2360 2361 case GL_SHADER_STORAGE_BUFFER_SIZE: 2362 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2363 goto invalid_enum; 2364 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2365 goto invalid_value; 2366 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 : 2367 ctx->ShaderStorageBufferBindings[index].Size; 2368 return TYPE_INT; 2369 2370 /* ARB_texture_multisample / GL3.2 */ 2371 case GL_SAMPLE_MASK_VALUE: 2372 if (index != 0) 2373 goto invalid_value; 2374 if (!ctx->Extensions.ARB_texture_multisample) 2375 goto invalid_enum; 2376 v->value_int = ctx->Multisample.SampleMaskValue; 2377 return TYPE_INT; 2378 2379 case GL_ATOMIC_COUNTER_BUFFER_BINDING: 2380 if (!ctx->Extensions.ARB_shader_atomic_counters) 2381 goto invalid_enum; 2382 if (index >= ctx->Const.MaxAtomicBufferBindings) 2383 goto invalid_value; 2384 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name; 2385 return TYPE_INT; 2386 2387 case GL_ATOMIC_COUNTER_BUFFER_START: 2388 if (!ctx->Extensions.ARB_shader_atomic_counters) 2389 goto invalid_enum; 2390 if (index >= ctx->Const.MaxAtomicBufferBindings) 2391 goto invalid_value; 2392 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 : 2393 ctx->AtomicBufferBindings[index].Offset; 2394 return TYPE_INT64; 2395 2396 case GL_ATOMIC_COUNTER_BUFFER_SIZE: 2397 if (!ctx->Extensions.ARB_shader_atomic_counters) 2398 goto invalid_enum; 2399 if (index >= ctx->Const.MaxAtomicBufferBindings) 2400 goto invalid_value; 2401 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 : 2402 ctx->AtomicBufferBindings[index].Size; 2403 return TYPE_INT64; 2404 2405 case GL_VERTEX_BINDING_DIVISOR: 2406 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) && 2407 !_mesa_is_gles31(ctx)) 2408 goto invalid_enum; 2409 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2410 goto invalid_value; 2411 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; 2412 return TYPE_INT; 2413 2414 case GL_VERTEX_BINDING_OFFSET: 2415 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) 2416 goto invalid_enum; 2417 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2418 goto invalid_value; 2419 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset; 2420 return TYPE_INT; 2421 2422 case GL_VERTEX_BINDING_STRIDE: 2423 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) 2424 goto invalid_enum; 2425 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2426 goto invalid_value; 2427 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride; 2428 return TYPE_INT; 2429 2430 case GL_VERTEX_BINDING_BUFFER: 2431 if (ctx->API == API_OPENGLES2 && ctx->Version < 31) 2432 goto invalid_enum; 2433 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2434 goto invalid_value; 2435 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; 2436 return TYPE_INT; 2437 2438 /* ARB_shader_image_load_store */ 2439 case GL_IMAGE_BINDING_NAME: { 2440 struct gl_texture_object *t; 2441 2442 if (!ctx->Extensions.ARB_shader_image_load_store) 2443 goto invalid_enum; 2444 if (index >= ctx->Const.MaxImageUnits) 2445 goto invalid_value; 2446 2447 t = ctx->ImageUnits[index].TexObj; 2448 v->value_int = (t ? t->Name : 0); 2449 return TYPE_INT; 2450 } 2451 2452 case GL_IMAGE_BINDING_LEVEL: 2453 if (!ctx->Extensions.ARB_shader_image_load_store) 2454 goto invalid_enum; 2455 if (index >= ctx->Const.MaxImageUnits) 2456 goto invalid_value; 2457 2458 v->value_int = ctx->ImageUnits[index].Level; 2459 return TYPE_INT; 2460 2461 case GL_IMAGE_BINDING_LAYERED: 2462 if (!ctx->Extensions.ARB_shader_image_load_store) 2463 goto invalid_enum; 2464 if (index >= ctx->Const.MaxImageUnits) 2465 goto invalid_value; 2466 2467 v->value_int = ctx->ImageUnits[index].Layered; 2468 return TYPE_INT; 2469 2470 case GL_IMAGE_BINDING_LAYER: 2471 if (!ctx->Extensions.ARB_shader_image_load_store) 2472 goto invalid_enum; 2473 if (index >= ctx->Const.MaxImageUnits) 2474 goto invalid_value; 2475 2476 v->value_int = ctx->ImageUnits[index].Layer; 2477 return TYPE_INT; 2478 2479 case GL_IMAGE_BINDING_ACCESS: 2480 if (!ctx->Extensions.ARB_shader_image_load_store) 2481 goto invalid_enum; 2482 if (index >= ctx->Const.MaxImageUnits) 2483 goto invalid_value; 2484 2485 v->value_int = ctx->ImageUnits[index].Access; 2486 return TYPE_INT; 2487 2488 case GL_IMAGE_BINDING_FORMAT: 2489 if (!ctx->Extensions.ARB_shader_image_load_store) 2490 goto invalid_enum; 2491 if (index >= ctx->Const.MaxImageUnits) 2492 goto invalid_value; 2493 2494 v->value_int = ctx->ImageUnits[index].Format; 2495 return TYPE_INT; 2496 2497 /* ARB_direct_state_access */ 2498 case GL_TEXTURE_BINDING_1D: 2499 case GL_TEXTURE_BINDING_1D_ARRAY: 2500 case GL_TEXTURE_BINDING_2D: 2501 case GL_TEXTURE_BINDING_2D_ARRAY: 2502 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 2503 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 2504 case GL_TEXTURE_BINDING_3D: 2505 case GL_TEXTURE_BINDING_BUFFER: 2506 case GL_TEXTURE_BINDING_CUBE_MAP: 2507 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 2508 case GL_TEXTURE_BINDING_RECTANGLE: { 2509 int target; 2510 2511 if (ctx->API != API_OPENGL_CORE) 2512 goto invalid_enum; 2513 target = tex_binding_to_index(ctx, pname); 2514 if (target < 0) 2515 goto invalid_enum; 2516 if (index >= _mesa_max_tex_unit(ctx)) 2517 goto invalid_value; 2518 2519 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name; 2520 return TYPE_INT; 2521 } 2522 2523 case GL_SAMPLER_BINDING: { 2524 struct gl_sampler_object *samp; 2525 2526 if (ctx->API != API_OPENGL_CORE) 2527 goto invalid_enum; 2528 if (index >= _mesa_max_tex_unit(ctx)) 2529 goto invalid_value; 2530 2531 samp = ctx->Texture.Unit[index].Sampler; 2532 v->value_int = samp ? samp->Name : 0; 2533 return TYPE_INT; 2534 } 2535 2536 case GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2537 if (!_mesa_has_compute_shaders(ctx)) 2538 goto invalid_enum; 2539 if (index >= 3) 2540 goto invalid_value; 2541 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index]; 2542 return TYPE_INT; 2543 2544 case GL_MAX_COMPUTE_WORK_GROUP_SIZE: 2545 if (!_mesa_has_compute_shaders(ctx)) 2546 goto invalid_enum; 2547 if (index >= 3) 2548 goto invalid_value; 2549 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index]; 2550 return TYPE_INT; 2551 2552 /* ARB_compute_variable_group_size */ 2553 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 2554 if (!ctx->Extensions.ARB_compute_variable_group_size) 2555 goto invalid_enum; 2556 if (index >= 3) 2557 goto invalid_value; 2558 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index]; 2559 return TYPE_INT; 2560 2561 /* GL_EXT_external_objects */ 2562 case GL_DRIVER_UUID_EXT: 2563 _mesa_get_driver_uuid(ctx, v->value_int_4); 2564 return TYPE_INT_4; 2565 case GL_DEVICE_UUID_EXT: 2566 _mesa_get_device_uuid(ctx, v->value_int_4); 2567 return TYPE_INT_4; 2568 } 2569 2570 invalid_enum: 2571 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 2572 _mesa_enum_to_string(pname)); 2573 return TYPE_INVALID; 2574 invalid_value: 2575 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, 2576 _mesa_enum_to_string(pname)); 2577 return TYPE_INVALID; 2578 } 2579 2580 void GLAPIENTRY 2581 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params ) 2582 { 2583 union value v; 2584 enum value_type type = 2585 find_value_indexed("glGetBooleani_v", pname, index, &v); 2586 2587 switch (type) { 2588 case TYPE_INT: 2589 case TYPE_UINT: 2590 params[0] = INT_TO_BOOLEAN(v.value_int); 2591 break; 2592 case TYPE_INT_4: 2593 case TYPE_UINT_4: 2594 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); 2595 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); 2596 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); 2597 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); 2598 break; 2599 case TYPE_INT64: 2600 params[0] = INT64_TO_BOOLEAN(v.value_int64); 2601 break; 2602 default: 2603 ; /* nothing - GL error was recorded */ 2604 } 2605 } 2606 2607 void GLAPIENTRY 2608 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params ) 2609 { 2610 union value v; 2611 enum value_type type = 2612 find_value_indexed("glGetIntegeri_v", pname, index, &v); 2613 2614 switch (type) { 2615 case TYPE_FLOAT_4: 2616 case TYPE_FLOATN_4: 2617 params[3] = IROUND(v.value_float_4[3]); 2618 case TYPE_FLOAT_3: 2619 case TYPE_FLOATN_3: 2620 params[2] = IROUND(v.value_float_4[2]); 2621 case TYPE_FLOAT_2: 2622 case TYPE_FLOATN_2: 2623 params[1] = IROUND(v.value_float_4[1]); 2624 case TYPE_FLOAT: 2625 case TYPE_FLOATN: 2626 params[0] = IROUND(v.value_float_4[0]); 2627 break; 2628 2629 case TYPE_DOUBLEN_2: 2630 params[1] = IROUND(v.value_double_2[1]); 2631 case TYPE_DOUBLEN: 2632 params[0] = IROUND(v.value_double_2[0]); 2633 break; 2634 2635 case TYPE_INT: 2636 case TYPE_UINT: 2637 params[0] = v.value_int; 2638 break; 2639 case TYPE_INT_4: 2640 case TYPE_UINT_4: 2641 params[0] = v.value_int_4[0]; 2642 params[1] = v.value_int_4[1]; 2643 params[2] = v.value_int_4[2]; 2644 params[3] = v.value_int_4[3]; 2645 break; 2646 case TYPE_INT64: 2647 params[0] = INT64_TO_INT(v.value_int64); 2648 break; 2649 default: 2650 ; /* nothing - GL error was recorded */ 2651 } 2652 } 2653 2654 void GLAPIENTRY 2655 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params ) 2656 { 2657 union value v; 2658 enum value_type type = 2659 find_value_indexed("glGetInteger64i_v", pname, index, &v); 2660 2661 switch (type) { 2662 case TYPE_INT: 2663 params[0] = v.value_int; 2664 break; 2665 case TYPE_INT_4: 2666 params[0] = v.value_int_4[0]; 2667 params[1] = v.value_int_4[1]; 2668 params[2] = v.value_int_4[2]; 2669 params[3] = v.value_int_4[3]; 2670 break; 2671 case TYPE_UINT: 2672 params[0] = (GLuint) v.value_int; 2673 break; 2674 case TYPE_UINT_4: 2675 params[0] = (GLuint) v.value_int_4[0]; 2676 params[1] = (GLuint) v.value_int_4[1]; 2677 params[2] = (GLuint) v.value_int_4[2]; 2678 params[3] = (GLuint) v.value_int_4[3]; 2679 break; 2680 case TYPE_INT64: 2681 params[0] = v.value_int64; 2682 break; 2683 default: 2684 ; /* nothing - GL error was recorded */ 2685 } 2686 } 2687 2688 void GLAPIENTRY 2689 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params) 2690 { 2691 int i; 2692 GLmatrix *m; 2693 union value v; 2694 enum value_type type = 2695 find_value_indexed("glGetFloati_v", pname, index, &v); 2696 2697 switch (type) { 2698 case TYPE_FLOAT_4: 2699 case TYPE_FLOATN_4: 2700 params[3] = v.value_float_4[3]; 2701 case TYPE_FLOAT_3: 2702 case TYPE_FLOATN_3: 2703 params[2] = v.value_float_4[2]; 2704 case TYPE_FLOAT_2: 2705 case TYPE_FLOATN_2: 2706 params[1] = v.value_float_4[1]; 2707 case TYPE_FLOAT: 2708 case TYPE_FLOATN: 2709 params[0] = v.value_float_4[0]; 2710 break; 2711 2712 case TYPE_DOUBLEN_2: 2713 params[1] = (GLfloat) v.value_double_2[1]; 2714 case TYPE_DOUBLEN: 2715 params[0] = (GLfloat) v.value_double_2[0]; 2716 break; 2717 2718 case TYPE_INT_4: 2719 params[3] = (GLfloat) v.value_int_4[3]; 2720 case TYPE_INT_3: 2721 params[2] = (GLfloat) v.value_int_4[2]; 2722 case TYPE_INT_2: 2723 case TYPE_ENUM_2: 2724 params[1] = (GLfloat) v.value_int_4[1]; 2725 case TYPE_INT: 2726 case TYPE_ENUM: 2727 params[0] = (GLfloat) v.value_int_4[0]; 2728 break; 2729 2730 case TYPE_INT_N: 2731 for (i = 0; i < v.value_int_n.n; i++) 2732 params[i] = (GLfloat) v.value_int_n.ints[i]; 2733 break; 2734 2735 case TYPE_UINT_4: 2736 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]); 2737 case TYPE_UINT_3: 2738 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]); 2739 case TYPE_UINT_2: 2740 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]); 2741 case TYPE_UINT: 2742 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]); 2743 break; 2744 2745 case TYPE_INT64: 2746 params[0] = (GLfloat) v.value_int64; 2747 break; 2748 2749 case TYPE_BOOLEAN: 2750 params[0] = BOOLEAN_TO_FLOAT(v.value_bool); 2751 break; 2752 2753 case TYPE_MATRIX: 2754 m = *(GLmatrix **) &v; 2755 for (i = 0; i < 16; i++) 2756 params[i] = m->m[i]; 2757 break; 2758 2759 case TYPE_MATRIX_T: 2760 m = *(GLmatrix **) &v; 2761 for (i = 0; i < 16; i++) 2762 params[i] = m->m[transpose[i]]; 2763 break; 2764 2765 default: 2766 ; 2767 } 2768 } 2769 2770 void GLAPIENTRY 2771 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params) 2772 { 2773 int i; 2774 GLmatrix *m; 2775 union value v; 2776 enum value_type type = 2777 find_value_indexed("glGetDoublei_v", pname, index, &v); 2778 2779 switch (type) { 2780 case TYPE_FLOAT_4: 2781 case TYPE_FLOATN_4: 2782 params[3] = (GLdouble) v.value_float_4[3]; 2783 case TYPE_FLOAT_3: 2784 case TYPE_FLOATN_3: 2785 params[2] = (GLdouble) v.value_float_4[2]; 2786 case TYPE_FLOAT_2: 2787 case TYPE_FLOATN_2: 2788 params[1] = (GLdouble) v.value_float_4[1]; 2789 case TYPE_FLOAT: 2790 case TYPE_FLOATN: 2791 params[0] = (GLdouble) v.value_float_4[0]; 2792 break; 2793 2794 case TYPE_DOUBLEN_2: 2795 params[1] = v.value_double_2[1]; 2796 case TYPE_DOUBLEN: 2797 params[0] = v.value_double_2[0]; 2798 break; 2799 2800 case TYPE_INT_4: 2801 params[3] = (GLdouble) v.value_int_4[3]; 2802 case TYPE_INT_3: 2803 params[2] = (GLdouble) v.value_int_4[2]; 2804 case TYPE_INT_2: 2805 case TYPE_ENUM_2: 2806 params[1] = (GLdouble) v.value_int_4[1]; 2807 case TYPE_INT: 2808 case TYPE_ENUM: 2809 params[0] = (GLdouble) v.value_int_4[0]; 2810 break; 2811 2812 case TYPE_INT_N: 2813 for (i = 0; i < v.value_int_n.n; i++) 2814 params[i] = (GLdouble) v.value_int_n.ints[i]; 2815 break; 2816 2817 case TYPE_UINT_4: 2818 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]); 2819 case TYPE_UINT_3: 2820 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]); 2821 case TYPE_UINT_2: 2822 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]); 2823 case TYPE_UINT: 2824 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]); 2825 break; 2826 2827 case TYPE_INT64: 2828 params[0] = (GLdouble) v.value_int64; 2829 break; 2830 2831 case TYPE_BOOLEAN: 2832 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool); 2833 break; 2834 2835 case TYPE_MATRIX: 2836 m = *(GLmatrix **) &v; 2837 for (i = 0; i < 16; i++) 2838 params[i] = (GLdouble) m->m[i]; 2839 break; 2840 2841 case TYPE_MATRIX_T: 2842 m = *(GLmatrix **) &v; 2843 for (i = 0; i < 16; i++) 2844 params[i] = (GLdouble) m->m[transpose[i]]; 2845 break; 2846 2847 default: 2848 ; 2849 } 2850 } 2851 2852 void GLAPIENTRY 2853 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data) 2854 { 2855 GLsizei size; 2856 union value v; 2857 enum value_type type; 2858 const char *func = "glGetUnsignedBytei_vEXT"; 2859 2860 GET_CURRENT_CONTEXT(ctx); 2861 2862 if (!ctx->Extensions.EXT_memory_object) { 2863 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 2864 return; 2865 } 2866 2867 type = find_value_indexed(func, target, index, &v); 2868 size = get_value_size(type, &v); 2869 if (size <= 0) { 2870 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()"); 2871 } 2872 2873 switch (type) { 2874 case TYPE_UINT: 2875 case TYPE_INT: 2876 case TYPE_INT_2: 2877 case TYPE_UINT_2: 2878 case TYPE_INT_3: 2879 case TYPE_UINT_3: 2880 case TYPE_INT_4: 2881 case TYPE_UINT_4: 2882 case TYPE_INT64: 2883 case TYPE_ENUM: 2884 case TYPE_ENUM_2: 2885 case TYPE_BOOLEAN: 2886 case TYPE_FLOAT: 2887 case TYPE_FLOATN: 2888 case TYPE_FLOAT_2: 2889 case TYPE_FLOATN_2: 2890 case TYPE_FLOAT_3: 2891 case TYPE_FLOATN_3: 2892 case TYPE_FLOAT_4: 2893 case TYPE_FLOATN_4: 2894 case TYPE_FLOAT_8: 2895 case TYPE_DOUBLEN: 2896 case TYPE_DOUBLEN_2: 2897 case TYPE_MATRIX: 2898 case TYPE_MATRIX_T: 2899 memcpy(data, &v.value_int, size); 2900 break; 2901 case TYPE_INT_N: 2902 memcpy(data, &v.value_int_n.ints, size); 2903 break; 2904 default: 2905 break; /* nothing - GL error was recorded */ 2906 } 2907 } 2908 2909 void GLAPIENTRY 2910 _mesa_GetFixedv(GLenum pname, GLfixed *params) 2911 { 2912 const struct value_desc *d; 2913 union value v; 2914 GLmatrix *m; 2915 int shift, i; 2916 void *p; 2917 2918 d = find_value("glGetDoublev", pname, &p, &v); 2919 switch (d->type) { 2920 case TYPE_INVALID: 2921 break; 2922 case TYPE_CONST: 2923 params[0] = INT_TO_FIXED(d->offset); 2924 break; 2925 2926 case TYPE_FLOAT_4: 2927 case TYPE_FLOATN_4: 2928 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); 2929 case TYPE_FLOAT_3: 2930 case TYPE_FLOATN_3: 2931 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); 2932 case TYPE_FLOAT_2: 2933 case TYPE_FLOATN_2: 2934 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); 2935 case TYPE_FLOAT: 2936 case TYPE_FLOATN: 2937 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); 2938 break; 2939 2940 case TYPE_DOUBLEN_2: 2941 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]); 2942 case TYPE_DOUBLEN: 2943 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); 2944 break; 2945 2946 case TYPE_INT_4: 2947 case TYPE_UINT_4: 2948 params[3] = INT_TO_FIXED(((GLint *) p)[3]); 2949 case TYPE_INT_3: 2950 case TYPE_UINT_3: 2951 params[2] = INT_TO_FIXED(((GLint *) p)[2]); 2952 case TYPE_INT_2: 2953 case TYPE_UINT_2: 2954 case TYPE_ENUM_2: 2955 params[1] = INT_TO_FIXED(((GLint *) p)[1]); 2956 case TYPE_INT: 2957 case TYPE_UINT: 2958 case TYPE_ENUM: 2959 params[0] = INT_TO_FIXED(((GLint *) p)[0]); 2960 break; 2961 2962 case TYPE_INT_N: 2963 for (i = 0; i < v.value_int_n.n; i++) 2964 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); 2965 break; 2966 2967 case TYPE_INT64: 2968 params[0] = ((GLint64 *) p)[0]; 2969 break; 2970 2971 case TYPE_BOOLEAN: 2972 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); 2973 break; 2974 2975 case TYPE_MATRIX: 2976 m = *(GLmatrix **) p; 2977 for (i = 0; i < 16; i++) 2978 params[i] = FLOAT_TO_FIXED(m->m[i]); 2979 break; 2980 2981 case TYPE_MATRIX_T: 2982 m = *(GLmatrix **) p; 2983 for (i = 0; i < 16; i++) 2984 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); 2985 break; 2986 2987 case TYPE_BIT_0: 2988 case TYPE_BIT_1: 2989 case TYPE_BIT_2: 2990 case TYPE_BIT_3: 2991 case TYPE_BIT_4: 2992 case TYPE_BIT_5: 2993 case TYPE_BIT_6: 2994 case TYPE_BIT_7: 2995 shift = d->type - TYPE_BIT_0; 2996 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); 2997 break; 2998 } 2999 } 3000