1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 /* 28 * GL_EXT/ARB_framebuffer_object extensions 29 * 30 * Authors: 31 * Brian Paul 32 */ 33 34 #include <stdbool.h> 35 36 #include "buffers.h" 37 #include "context.h" 38 #include "enums.h" 39 #include "fbobject.h" 40 #include "formats.h" 41 #include "framebuffer.h" 42 #include "glformats.h" 43 #include "hash.h" 44 #include "macros.h" 45 #include "multisample.h" 46 #include "mtypes.h" 47 #include "renderbuffer.h" 48 #include "state.h" 49 #include "teximage.h" 50 #include "texobj.h" 51 52 53 /** 54 * Notes: 55 * 56 * None of the GL_EXT_framebuffer_object functions are compiled into 57 * display lists. 58 */ 59 60 61 62 /* 63 * When glGenRender/FramebuffersEXT() is called we insert pointers to 64 * these placeholder objects into the hash table. 65 * Later, when the object ID is first bound, we replace the placeholder 66 * with the real frame/renderbuffer. 67 */ 68 static struct gl_framebuffer DummyFramebuffer; 69 static struct gl_renderbuffer DummyRenderbuffer; 70 71 /* We bind this framebuffer when applications pass a NULL 72 * drawable/surface in make current. */ 73 static struct gl_framebuffer IncompleteFramebuffer; 74 75 76 static void 77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) 78 { 79 /* no op */ 80 } 81 82 static void 83 delete_dummy_framebuffer(struct gl_framebuffer *fb) 84 { 85 /* no op */ 86 } 87 88 89 void 90 _mesa_init_fbobjects(struct gl_context *ctx) 91 { 92 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain); 93 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain); 94 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain); 95 DummyFramebuffer.Delete = delete_dummy_framebuffer; 96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer; 97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer; 98 } 99 100 struct gl_framebuffer * 101 _mesa_get_incomplete_framebuffer(void) 102 { 103 return &IncompleteFramebuffer; 104 } 105 106 /** 107 * Helper routine for getting a gl_renderbuffer. 108 */ 109 struct gl_renderbuffer * 110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) 111 { 112 struct gl_renderbuffer *rb; 113 114 if (id == 0) 115 return NULL; 116 117 rb = (struct gl_renderbuffer *) 118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id); 119 return rb; 120 } 121 122 123 /** 124 * A convenience function for direct state access that throws 125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist. 126 */ 127 struct gl_renderbuffer * 128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, 129 const char *func) 130 { 131 struct gl_renderbuffer *rb; 132 133 rb = _mesa_lookup_renderbuffer(ctx, id); 134 if (!rb || rb == &DummyRenderbuffer) { 135 _mesa_error(ctx, GL_INVALID_OPERATION, 136 "%s(non-existent renderbuffer %u)", func, id); 137 return NULL; 138 } 139 140 return rb; 141 } 142 143 144 /** 145 * Helper routine for getting a gl_framebuffer. 146 */ 147 struct gl_framebuffer * 148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) 149 { 150 struct gl_framebuffer *fb; 151 152 if (id == 0) 153 return NULL; 154 155 fb = (struct gl_framebuffer *) 156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id); 157 return fb; 158 } 159 160 161 /** 162 * A convenience function for direct state access that throws 163 * GL_INVALID_OPERATION if the framebuffer doesn't exist. 164 */ 165 struct gl_framebuffer * 166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, 167 const char *func) 168 { 169 struct gl_framebuffer *fb; 170 171 fb = _mesa_lookup_framebuffer(ctx, id); 172 if (!fb || fb == &DummyFramebuffer) { 173 _mesa_error(ctx, GL_INVALID_OPERATION, 174 "%s(non-existent framebuffer %u)", func, id); 175 return NULL; 176 } 177 178 return fb; 179 } 180 181 182 /** 183 * Mark the given framebuffer as invalid. This will force the 184 * test for framebuffer completeness to be done before the framebuffer 185 * is used. 186 */ 187 static void 188 invalidate_framebuffer(struct gl_framebuffer *fb) 189 { 190 fb->_Status = 0; /* "indeterminate" */ 191 } 192 193 194 /** 195 * Return the gl_framebuffer object which corresponds to the given 196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER. 197 * Check support for GL_EXT_framebuffer_blit to determine if certain 198 * targets are legal. 199 * \return gl_framebuffer pointer or NULL if target is illegal 200 */ 201 static struct gl_framebuffer * 202 get_framebuffer_target(struct gl_context *ctx, GLenum target) 203 { 204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx); 205 switch (target) { 206 case GL_DRAW_FRAMEBUFFER: 207 return have_fb_blit ? ctx->DrawBuffer : NULL; 208 case GL_READ_FRAMEBUFFER: 209 return have_fb_blit ? ctx->ReadBuffer : NULL; 210 case GL_FRAMEBUFFER_EXT: 211 return ctx->DrawBuffer; 212 default: 213 return NULL; 214 } 215 } 216 217 218 /** 219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding 220 * gl_renderbuffer_attachment object. 221 * This function is only used for user-created FB objects, not the 222 * default / window-system FB object. 223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 224 * the depth buffer attachment point. 225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on 226 * is_color_attachment, because several callers would return different errors 227 * if they don't find the attachment. 228 */ 229 static struct gl_renderbuffer_attachment * 230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 231 GLenum attachment, bool *is_color_attachment) 232 { 233 GLuint i; 234 235 assert(_mesa_is_user_fbo(fb)); 236 237 if (is_color_attachment) 238 *is_color_attachment = false; 239 240 switch (attachment) { 241 case GL_COLOR_ATTACHMENT0_EXT: 242 case GL_COLOR_ATTACHMENT1_EXT: 243 case GL_COLOR_ATTACHMENT2_EXT: 244 case GL_COLOR_ATTACHMENT3_EXT: 245 case GL_COLOR_ATTACHMENT4_EXT: 246 case GL_COLOR_ATTACHMENT5_EXT: 247 case GL_COLOR_ATTACHMENT6_EXT: 248 case GL_COLOR_ATTACHMENT7_EXT: 249 case GL_COLOR_ATTACHMENT8_EXT: 250 case GL_COLOR_ATTACHMENT9_EXT: 251 case GL_COLOR_ATTACHMENT10_EXT: 252 case GL_COLOR_ATTACHMENT11_EXT: 253 case GL_COLOR_ATTACHMENT12_EXT: 254 case GL_COLOR_ATTACHMENT13_EXT: 255 case GL_COLOR_ATTACHMENT14_EXT: 256 case GL_COLOR_ATTACHMENT15_EXT: 257 if (is_color_attachment) 258 *is_color_attachment = true; 259 /* Only OpenGL ES 1.x forbids color attachments other than 260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the 261 * hardware is used. 262 */ 263 i = attachment - GL_COLOR_ATTACHMENT0_EXT; 264 if (i >= ctx->Const.MaxColorAttachments 265 || (i > 0 && ctx->API == API_OPENGLES)) { 266 return NULL; 267 } 268 return &fb->Attachment[BUFFER_COLOR0 + i]; 269 case GL_DEPTH_STENCIL_ATTACHMENT: 270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) 271 return NULL; 272 /* fall-through */ 273 case GL_DEPTH_ATTACHMENT_EXT: 274 return &fb->Attachment[BUFFER_DEPTH]; 275 case GL_STENCIL_ATTACHMENT_EXT: 276 return &fb->Attachment[BUFFER_STENCIL]; 277 default: 278 return NULL; 279 } 280 } 281 282 283 /** 284 * As above, but only used for getting attachments of the default / 285 * window-system framebuffer (not user-created framebuffer objects). 286 */ 287 static struct gl_renderbuffer_attachment * 288 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 289 GLenum attachment) 290 { 291 assert(_mesa_is_winsys_fbo(fb)); 292 293 if (_mesa_is_gles3(ctx)) { 294 assert(attachment == GL_BACK || 295 attachment == GL_DEPTH || 296 attachment == GL_STENCIL); 297 switch (attachment) { 298 case GL_BACK: 299 /* Since there is no stereo rendering in ES 3.0, only return the 300 * LEFT bits. 301 */ 302 if (ctx->DrawBuffer->Visual.doubleBufferMode) 303 return &fb->Attachment[BUFFER_BACK_LEFT]; 304 return &fb->Attachment[BUFFER_FRONT_LEFT]; 305 case GL_DEPTH: 306 return &fb->Attachment[BUFFER_DEPTH]; 307 case GL_STENCIL: 308 return &fb->Attachment[BUFFER_STENCIL]; 309 } 310 } 311 312 switch (attachment) { 313 case GL_FRONT_LEFT: 314 /* Front buffers can be allocated on the first use, but 315 * glGetFramebufferAttachmentParameteriv must work even if that 316 * allocation hasn't happened yet. In such case, use the back buffer, 317 * which should be the same. 318 */ 319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE) 320 return &fb->Attachment[BUFFER_BACK_LEFT]; 321 else 322 return &fb->Attachment[BUFFER_FRONT_LEFT]; 323 case GL_FRONT_RIGHT: 324 /* Same as above. */ 325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE) 326 return &fb->Attachment[BUFFER_BACK_RIGHT]; 327 else 328 return &fb->Attachment[BUFFER_FRONT_RIGHT]; 329 case GL_BACK_LEFT: 330 return &fb->Attachment[BUFFER_BACK_LEFT]; 331 case GL_BACK_RIGHT: 332 return &fb->Attachment[BUFFER_BACK_RIGHT]; 333 case GL_BACK: 334 /* The ARB_ES3_1_compatibility spec says: 335 * 336 * "Since this command can only query a single framebuffer 337 * attachment, BACK is equivalent to BACK_LEFT." 338 */ 339 if (ctx->Extensions.ARB_ES3_1_compatibility) 340 return &fb->Attachment[BUFFER_BACK_LEFT]; 341 return NULL; 342 case GL_AUX0: 343 if (fb->Visual.numAuxBuffers == 1) { 344 return &fb->Attachment[BUFFER_AUX0]; 345 } 346 return NULL; 347 348 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says: 349 * 350 * "If the default framebuffer is bound to target, then attachment must 351 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi, 352 * identifying a color buffer; DEPTH, identifying the depth buffer; or 353 * STENCIL, identifying the stencil buffer." 354 * 355 * Revision #34 of the ARB_framebuffer_object spec has essentially the same 356 * language. However, revision #33 of the ARB_framebuffer_object spec 357 * says: 358 * 359 * "If the default framebuffer is bound to <target>, then <attachment> 360 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, 361 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the 362 * depth buffer, or the stencil buffer, and <pname> may be 363 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or 364 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME." 365 * 366 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed 367 * from glext.h, so shipping apps should not use those values. 368 * 369 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object 370 * support queries of the window system FBO. 371 */ 372 case GL_DEPTH: 373 return &fb->Attachment[BUFFER_DEPTH]; 374 case GL_STENCIL: 375 return &fb->Attachment[BUFFER_STENCIL]; 376 default: 377 return NULL; 378 } 379 } 380 381 382 383 /** 384 * Remove any texture or renderbuffer attached to the given attachment 385 * point. Update reference counts, etc. 386 */ 387 static void 388 remove_attachment(struct gl_context *ctx, 389 struct gl_renderbuffer_attachment *att) 390 { 391 struct gl_renderbuffer *rb = att->Renderbuffer; 392 393 /* tell driver that we're done rendering to this texture. */ 394 if (rb && rb->NeedsFinishRenderTexture) 395 ctx->Driver.FinishRenderTexture(ctx, rb); 396 397 if (att->Type == GL_TEXTURE) { 398 assert(att->Texture); 399 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 400 assert(!att->Texture); 401 } 402 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 403 assert(!att->Texture); 404 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ 405 assert(!att->Renderbuffer); 406 } 407 att->Type = GL_NONE; 408 att->Complete = GL_TRUE; 409 } 410 411 /** 412 * Verify a couple error conditions that will lead to an incomplete FBO and 413 * may cause problems for the driver's RenderTexture path. 414 */ 415 static bool 416 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att) 417 { 418 const struct gl_texture_image *const texImage = 419 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 420 421 if (!texImage || 422 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) 423 return false; 424 425 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY 426 && att->Zoffset >= texImage->Height) 427 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY 428 && att->Zoffset >= texImage->Depth)) 429 return false; 430 431 return true; 432 } 433 434 /** 435 * Create a renderbuffer which will be set up by the driver to wrap the 436 * texture image slice. 437 * 438 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get 439 * to share most of their framebuffer rendering code between winsys, 440 * renderbuffer, and texture attachments. 441 * 442 * The allocated renderbuffer uses a non-zero Name so that drivers can check 443 * it for determining vertical orientation, but we use ~0 to make it fairly 444 * unambiguous with actual user (non-texture) renderbuffers. 445 */ 446 void 447 _mesa_update_texture_renderbuffer(struct gl_context *ctx, 448 struct gl_framebuffer *fb, 449 struct gl_renderbuffer_attachment *att) 450 { 451 struct gl_texture_image *texImage; 452 struct gl_renderbuffer *rb; 453 454 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 455 456 rb = att->Renderbuffer; 457 if (!rb) { 458 rb = ctx->Driver.NewRenderbuffer(ctx, ~0); 459 if (!rb) { 460 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 461 return; 462 } 463 att->Renderbuffer = rb; 464 465 /* This can't get called on a texture renderbuffer, so set it to NULL 466 * for clarity compared to user renderbuffers. 467 */ 468 rb->AllocStorage = NULL; 469 470 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL; 471 } 472 473 if (!texImage) 474 return; 475 476 rb->_BaseFormat = texImage->_BaseFormat; 477 rb->Format = texImage->TexFormat; 478 rb->InternalFormat = texImage->InternalFormat; 479 rb->Width = texImage->Width2; 480 rb->Height = texImage->Height2; 481 rb->Depth = texImage->Depth2; 482 rb->NumSamples = texImage->NumSamples; 483 rb->TexImage = texImage; 484 485 if (driver_RenderTexture_is_safe(att)) 486 ctx->Driver.RenderTexture(ctx, fb, att); 487 } 488 489 /** 490 * Bind a texture object to an attachment point. 491 * The previous binding, if any, will be removed first. 492 */ 493 static void 494 set_texture_attachment(struct gl_context *ctx, 495 struct gl_framebuffer *fb, 496 struct gl_renderbuffer_attachment *att, 497 struct gl_texture_object *texObj, 498 GLenum texTarget, GLuint level, GLuint layer, 499 GLboolean layered) 500 { 501 struct gl_renderbuffer *rb = att->Renderbuffer; 502 503 if (rb && rb->NeedsFinishRenderTexture) 504 ctx->Driver.FinishRenderTexture(ctx, rb); 505 506 if (att->Texture == texObj) { 507 /* re-attaching same texture */ 508 assert(att->Type == GL_TEXTURE); 509 } 510 else { 511 /* new attachment */ 512 remove_attachment(ctx, att); 513 att->Type = GL_TEXTURE; 514 assert(!att->Texture); 515 _mesa_reference_texobj(&att->Texture, texObj); 516 } 517 invalidate_framebuffer(fb); 518 519 /* always update these fields */ 520 att->TextureLevel = level; 521 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); 522 att->Zoffset = layer; 523 att->Layered = layered; 524 att->Complete = GL_FALSE; 525 526 _mesa_update_texture_renderbuffer(ctx, fb, att); 527 } 528 529 530 /** 531 * Bind a renderbuffer to an attachment point. 532 * The previous binding, if any, will be removed first. 533 */ 534 static void 535 set_renderbuffer_attachment(struct gl_context *ctx, 536 struct gl_renderbuffer_attachment *att, 537 struct gl_renderbuffer *rb) 538 { 539 /* XXX check if re-doing same attachment, exit early */ 540 remove_attachment(ctx, att); 541 att->Type = GL_RENDERBUFFER_EXT; 542 att->Texture = NULL; /* just to be safe */ 543 att->Layered = GL_FALSE; 544 att->Complete = GL_FALSE; 545 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 546 } 547 548 549 /** 550 * Fallback for ctx->Driver.FramebufferRenderbuffer() 551 * Attach a renderbuffer object to a framebuffer object. 552 */ 553 void 554 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, 555 struct gl_framebuffer *fb, 556 GLenum attachment, 557 struct gl_renderbuffer *rb) 558 { 559 struct gl_renderbuffer_attachment *att; 560 561 simple_mtx_lock(&fb->Mutex); 562 563 att = get_attachment(ctx, fb, attachment, NULL); 564 assert(att); 565 if (rb) { 566 set_renderbuffer_attachment(ctx, att, rb); 567 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 568 /* do stencil attachment here (depth already done above) */ 569 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); 570 assert(att); 571 set_renderbuffer_attachment(ctx, att, rb); 572 } 573 rb->AttachedAnytime = GL_TRUE; 574 } 575 else { 576 remove_attachment(ctx, att); 577 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 578 /* detach stencil (depth was detached above) */ 579 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); 580 assert(att); 581 remove_attachment(ctx, att); 582 } 583 } 584 585 invalidate_framebuffer(fb); 586 587 simple_mtx_unlock(&fb->Mutex); 588 } 589 590 591 /** 592 * Fallback for ctx->Driver.ValidateFramebuffer() 593 * Check if the renderbuffer's formats are supported by the software 594 * renderer. 595 * Drivers should probably override this. 596 */ 597 void 598 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) 599 { 600 gl_buffer_index buf; 601 for (buf = 0; buf < BUFFER_COUNT; buf++) { 602 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; 603 if (rb) { 604 switch (rb->_BaseFormat) { 605 case GL_ALPHA: 606 case GL_LUMINANCE_ALPHA: 607 case GL_LUMINANCE: 608 case GL_INTENSITY: 609 case GL_RED: 610 case GL_RG: 611 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 612 return; 613 614 default: 615 switch (rb->Format) { 616 /* XXX This list is likely incomplete. */ 617 case MESA_FORMAT_R9G9B9E5_FLOAT: 618 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 619 return; 620 default:; 621 /* render buffer format is supported by software rendering */ 622 } 623 } 624 } 625 } 626 } 627 628 629 /** 630 * Return true if the framebuffer has a combined depth/stencil 631 * renderbuffer attached. 632 */ 633 GLboolean 634 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb) 635 { 636 const struct gl_renderbuffer_attachment *depth = 637 &fb->Attachment[BUFFER_DEPTH]; 638 const struct gl_renderbuffer_attachment *stencil = 639 &fb->Attachment[BUFFER_STENCIL]; 640 641 if (depth->Type == stencil->Type) { 642 if (depth->Type == GL_RENDERBUFFER_EXT && 643 depth->Renderbuffer == stencil->Renderbuffer) 644 return GL_TRUE; 645 646 if (depth->Type == GL_TEXTURE && 647 depth->Texture == stencil->Texture) 648 return GL_TRUE; 649 } 650 651 return GL_FALSE; 652 } 653 654 655 /** 656 * For debug only. 657 */ 658 static void 659 att_incomplete(const char *msg) 660 { 661 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 662 _mesa_debug(NULL, "attachment incomplete: %s\n", msg); 663 } 664 } 665 666 667 /** 668 * For debug only. 669 */ 670 static void 671 fbo_incomplete(struct gl_context *ctx, const char *msg, int index) 672 { 673 static GLuint msg_id; 674 675 _mesa_gl_debug(ctx, &msg_id, 676 MESA_DEBUG_SOURCE_API, 677 MESA_DEBUG_TYPE_OTHER, 678 MESA_DEBUG_SEVERITY_MEDIUM, 679 "FBO incomplete: %s [%d]\n", msg, index); 680 681 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 682 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); 683 } 684 } 685 686 687 /** 688 * Is the given base format a legal format for a color renderbuffer? 689 */ 690 GLboolean 691 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) 692 { 693 switch (baseFormat) { 694 case GL_RGB: 695 case GL_RGBA: 696 return GL_TRUE; 697 case GL_LUMINANCE: 698 case GL_LUMINANCE_ALPHA: 699 case GL_INTENSITY: 700 case GL_ALPHA: 701 return ctx->API == API_OPENGL_COMPAT && 702 ctx->Extensions.ARB_framebuffer_object; 703 case GL_RED: 704 case GL_RG: 705 return ctx->Extensions.ARB_texture_rg; 706 default: 707 return GL_FALSE; 708 } 709 } 710 711 712 /** 713 * Is the given base format a legal format for a color renderbuffer? 714 */ 715 static GLboolean 716 is_format_color_renderable(const struct gl_context *ctx, mesa_format format, 717 GLenum internalFormat) 718 { 719 const GLenum baseFormat = 720 _mesa_get_format_base_format(format); 721 GLboolean valid; 722 723 valid = _mesa_is_legal_color_format(ctx, baseFormat); 724 if (!valid || _mesa_is_desktop_gl(ctx)) { 725 return valid; 726 } 727 728 /* Reject additional cases for GLES */ 729 switch (internalFormat) { 730 case GL_RGBA8_SNORM: 731 case GL_RGB32F: 732 case GL_RGB32I: 733 case GL_RGB32UI: 734 case GL_RGB16F: 735 case GL_RGB16I: 736 case GL_RGB16UI: 737 case GL_RGB8_SNORM: 738 case GL_RGB8I: 739 case GL_RGB8UI: 740 case GL_SRGB8: 741 case GL_RGB10: 742 case GL_RGB9_E5: 743 case GL_RG8_SNORM: 744 case GL_R8_SNORM: 745 return GL_FALSE; 746 default: 747 break; 748 } 749 750 if (internalFormat != GL_RGB10_A2 && 751 (format == MESA_FORMAT_B10G10R10A2_UNORM || 752 format == MESA_FORMAT_B10G10R10X2_UNORM || 753 format == MESA_FORMAT_R10G10B10A2_UNORM || 754 format == MESA_FORMAT_R10G10B10X2_UNORM)) { 755 return GL_FALSE; 756 } 757 758 return GL_TRUE; 759 } 760 761 762 /** 763 * Is the given base format a legal format for a depth/stencil renderbuffer? 764 */ 765 static GLboolean 766 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) 767 { 768 switch (baseFormat) { 769 case GL_DEPTH_COMPONENT: 770 case GL_DEPTH_STENCIL_EXT: 771 return GL_TRUE; 772 default: 773 return GL_FALSE; 774 } 775 } 776 777 778 /** 779 * Test if an attachment point is complete and update its Complete field. 780 * \param format if GL_COLOR, this is a color attachment point, 781 * if GL_DEPTH, this is a depth component attachment point, 782 * if GL_STENCIL, this is a stencil component attachment point. 783 */ 784 static void 785 test_attachment_completeness(const struct gl_context *ctx, GLenum format, 786 struct gl_renderbuffer_attachment *att) 787 { 788 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); 789 790 /* assume complete */ 791 att->Complete = GL_TRUE; 792 793 /* Look for reasons why the attachment might be incomplete */ 794 if (att->Type == GL_TEXTURE) { 795 const struct gl_texture_object *texObj = att->Texture; 796 const struct gl_texture_image *texImage; 797 GLenum baseFormat; 798 799 if (!texObj) { 800 att_incomplete("no texobj"); 801 att->Complete = GL_FALSE; 802 return; 803 } 804 805 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; 806 if (!texImage) { 807 att_incomplete("no teximage"); 808 att->Complete = GL_FALSE; 809 return; 810 } 811 if (texImage->Width < 1 || texImage->Height < 1) { 812 att_incomplete("teximage width/height=0"); 813 att->Complete = GL_FALSE; 814 return; 815 } 816 817 switch (texObj->Target) { 818 case GL_TEXTURE_3D: 819 if (att->Zoffset >= texImage->Depth) { 820 att_incomplete("bad z offset"); 821 att->Complete = GL_FALSE; 822 return; 823 } 824 break; 825 case GL_TEXTURE_1D_ARRAY: 826 if (att->Zoffset >= texImage->Height) { 827 att_incomplete("bad 1D-array layer"); 828 att->Complete = GL_FALSE; 829 return; 830 } 831 break; 832 case GL_TEXTURE_2D_ARRAY: 833 if (att->Zoffset >= texImage->Depth) { 834 att_incomplete("bad 2D-array layer"); 835 att->Complete = GL_FALSE; 836 return; 837 } 838 break; 839 case GL_TEXTURE_CUBE_MAP_ARRAY: 840 if (att->Zoffset >= texImage->Depth) { 841 att_incomplete("bad cube-array layer"); 842 att->Complete = GL_FALSE; 843 return; 844 } 845 break; 846 } 847 848 baseFormat = texImage->_BaseFormat; 849 850 if (format == GL_COLOR) { 851 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 852 att_incomplete("bad format"); 853 att->Complete = GL_FALSE; 854 return; 855 } 856 if (_mesa_is_format_compressed(texImage->TexFormat)) { 857 att_incomplete("compressed internalformat"); 858 att->Complete = GL_FALSE; 859 return; 860 } 861 862 /* OES_texture_float allows creation and use of floating point 863 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow 864 * these textures to be used as a render target, this is done via 865 * GL_EXT_color_buffer(_half)_float with set of new sized types. 866 */ 867 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) { 868 att_incomplete("bad internal format"); 869 att->Complete = GL_FALSE; 870 return; 871 } 872 } 873 else if (format == GL_DEPTH) { 874 if (baseFormat == GL_DEPTH_COMPONENT) { 875 /* OK */ 876 } 877 else if (ctx->Extensions.ARB_depth_texture && 878 baseFormat == GL_DEPTH_STENCIL) { 879 /* OK */ 880 } 881 else { 882 att->Complete = GL_FALSE; 883 att_incomplete("bad depth format"); 884 return; 885 } 886 } 887 else { 888 assert(format == GL_STENCIL); 889 if (ctx->Extensions.ARB_depth_texture && 890 baseFormat == GL_DEPTH_STENCIL) { 891 /* OK */ 892 } else if (ctx->Extensions.ARB_texture_stencil8 && 893 baseFormat == GL_STENCIL_INDEX) { 894 /* OK */ 895 } else { 896 /* no such thing as stencil-only textures */ 897 att_incomplete("illegal stencil texture"); 898 att->Complete = GL_FALSE; 899 return; 900 } 901 } 902 } 903 else if (att->Type == GL_RENDERBUFFER_EXT) { 904 const GLenum baseFormat = att->Renderbuffer->_BaseFormat; 905 906 assert(att->Renderbuffer); 907 if (!att->Renderbuffer->InternalFormat || 908 att->Renderbuffer->Width < 1 || 909 att->Renderbuffer->Height < 1) { 910 att_incomplete("0x0 renderbuffer"); 911 att->Complete = GL_FALSE; 912 return; 913 } 914 if (format == GL_COLOR) { 915 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 916 att_incomplete("bad renderbuffer color format"); 917 att->Complete = GL_FALSE; 918 return; 919 } 920 } 921 else if (format == GL_DEPTH) { 922 if (baseFormat == GL_DEPTH_COMPONENT) { 923 /* OK */ 924 } 925 else if (baseFormat == GL_DEPTH_STENCIL) { 926 /* OK */ 927 } 928 else { 929 att_incomplete("bad renderbuffer depth format"); 930 att->Complete = GL_FALSE; 931 return; 932 } 933 } 934 else { 935 assert(format == GL_STENCIL); 936 if (baseFormat == GL_STENCIL_INDEX || 937 baseFormat == GL_DEPTH_STENCIL) { 938 /* OK */ 939 } 940 else { 941 att->Complete = GL_FALSE; 942 att_incomplete("bad renderbuffer stencil format"); 943 return; 944 } 945 } 946 } 947 else { 948 assert(att->Type == GL_NONE); 949 /* complete */ 950 return; 951 } 952 } 953 954 955 /** 956 * Test if the given framebuffer object is complete and update its 957 * Status field with the results. 958 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the 959 * driver to make hardware-specific validation/completeness checks. 960 * Also update the framebuffer's Width and Height fields if the 961 * framebuffer is complete. 962 */ 963 void 964 _mesa_test_framebuffer_completeness(struct gl_context *ctx, 965 struct gl_framebuffer *fb) 966 { 967 GLuint numImages; 968 GLenum intFormat = GL_NONE; /* color buffers' internal format */ 969 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; 970 GLint numSamples = -1; 971 GLint fixedSampleLocations = -1; 972 GLint i; 973 GLuint j; 974 /* Covers max_layer_count, is_layered, and layer_tex_target */ 975 bool layer_info_valid = false; 976 GLuint max_layer_count = 0, att_layer_count; 977 bool is_layered = false; 978 GLenum layer_tex_target = 0; 979 bool has_depth_attachment = false; 980 bool has_stencil_attachment = false; 981 982 assert(_mesa_is_user_fbo(fb)); 983 984 /* we're changing framebuffer fields here */ 985 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 986 987 numImages = 0; 988 fb->Width = 0; 989 fb->Height = 0; 990 fb->_AllColorBuffersFixedPoint = GL_TRUE; 991 fb->_HasSNormOrFloatColorBuffer = GL_FALSE; 992 fb->_HasAttachments = true; 993 fb->_IntegerBuffers = 0; 994 995 /* Start at -2 to more easily loop over all attachment points. 996 * -2: depth buffer 997 * -1: stencil buffer 998 * >=0: color buffer 999 */ 1000 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { 1001 struct gl_renderbuffer_attachment *att; 1002 GLenum f; 1003 mesa_format attFormat; 1004 GLenum att_tex_target = GL_NONE; 1005 1006 /* 1007 * XXX for ARB_fbo, only check color buffers that are named by 1008 * GL_READ_BUFFER and GL_DRAW_BUFFERi. 1009 */ 1010 1011 /* check for attachment completeness 1012 */ 1013 if (i == -2) { 1014 att = &fb->Attachment[BUFFER_DEPTH]; 1015 test_attachment_completeness(ctx, GL_DEPTH, att); 1016 if (!att->Complete) { 1017 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1018 fbo_incomplete(ctx, "depth attachment incomplete", -1); 1019 return; 1020 } else if (att->Type != GL_NONE) { 1021 has_depth_attachment = true; 1022 } 1023 } 1024 else if (i == -1) { 1025 att = &fb->Attachment[BUFFER_STENCIL]; 1026 test_attachment_completeness(ctx, GL_STENCIL, att); 1027 if (!att->Complete) { 1028 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1029 fbo_incomplete(ctx, "stencil attachment incomplete", -1); 1030 return; 1031 } else if (att->Type != GL_NONE) { 1032 has_stencil_attachment = true; 1033 } 1034 } 1035 else { 1036 att = &fb->Attachment[BUFFER_COLOR0 + i]; 1037 test_attachment_completeness(ctx, GL_COLOR, att); 1038 if (!att->Complete) { 1039 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1040 fbo_incomplete(ctx, "color attachment incomplete", i); 1041 return; 1042 } 1043 } 1044 1045 /* get width, height, format of the renderbuffer/texture 1046 */ 1047 if (att->Type == GL_TEXTURE) { 1048 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage; 1049 att_tex_target = att->Texture->Target; 1050 minWidth = MIN2(minWidth, texImg->Width); 1051 maxWidth = MAX2(maxWidth, texImg->Width); 1052 minHeight = MIN2(minHeight, texImg->Height); 1053 maxHeight = MAX2(maxHeight, texImg->Height); 1054 f = texImg->_BaseFormat; 1055 attFormat = texImg->TexFormat; 1056 numImages++; 1057 1058 if (!is_format_color_renderable(ctx, attFormat, 1059 texImg->InternalFormat) && 1060 !is_legal_depth_format(ctx, f) && 1061 f != GL_STENCIL_INDEX) { 1062 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 1063 fbo_incomplete(ctx, "texture attachment incomplete", -1); 1064 return; 1065 } 1066 1067 if (numSamples < 0) 1068 numSamples = texImg->NumSamples; 1069 else if (numSamples != texImg->NumSamples) { 1070 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1071 fbo_incomplete(ctx, "inconsistent sample count", -1); 1072 return; 1073 } 1074 1075 if (fixedSampleLocations < 0) 1076 fixedSampleLocations = texImg->FixedSampleLocations; 1077 else if (fixedSampleLocations != texImg->FixedSampleLocations) { 1078 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1079 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1080 return; 1081 } 1082 } 1083 else if (att->Type == GL_RENDERBUFFER_EXT) { 1084 minWidth = MIN2(minWidth, att->Renderbuffer->Width); 1085 maxWidth = MAX2(minWidth, att->Renderbuffer->Width); 1086 minHeight = MIN2(minHeight, att->Renderbuffer->Height); 1087 maxHeight = MAX2(minHeight, att->Renderbuffer->Height); 1088 f = att->Renderbuffer->InternalFormat; 1089 attFormat = att->Renderbuffer->Format; 1090 numImages++; 1091 1092 if (numSamples < 0) 1093 numSamples = att->Renderbuffer->NumSamples; 1094 else if (numSamples != att->Renderbuffer->NumSamples) { 1095 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1096 fbo_incomplete(ctx, "inconsistent sample count", -1); 1097 return; 1098 } 1099 1100 /* RENDERBUFFER has fixedSampleLocations implicitly true */ 1101 if (fixedSampleLocations < 0) 1102 fixedSampleLocations = GL_TRUE; 1103 else if (fixedSampleLocations != GL_TRUE) { 1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1105 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1106 return; 1107 } 1108 } 1109 else { 1110 assert(att->Type == GL_NONE); 1111 continue; 1112 } 1113 1114 /* Update flags describing color buffer datatypes */ 1115 if (i >= 0) { 1116 GLenum type = _mesa_get_format_datatype(attFormat); 1117 1118 /* check if integer color */ 1119 if (_mesa_is_format_integer_color(attFormat)) 1120 fb->_IntegerBuffers |= (1 << i); 1121 1122 fb->_AllColorBuffersFixedPoint = 1123 fb->_AllColorBuffersFixedPoint && 1124 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED); 1125 1126 fb->_HasSNormOrFloatColorBuffer = 1127 fb->_HasSNormOrFloatColorBuffer || 1128 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT; 1129 } 1130 1131 /* Error-check width, height, format */ 1132 if (numImages == 1) { 1133 /* save format */ 1134 if (i >= 0) { 1135 intFormat = f; 1136 } 1137 } 1138 else { 1139 if (!ctx->Extensions.ARB_framebuffer_object) { 1140 /* check that width, height, format are same */ 1141 if (minWidth != maxWidth || minHeight != maxHeight) { 1142 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; 1143 fbo_incomplete(ctx, "width or height mismatch", -1); 1144 return; 1145 } 1146 /* check that all color buffers are the same format */ 1147 if (intFormat != GL_NONE && f != intFormat) { 1148 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 1149 fbo_incomplete(ctx, "format mismatch", -1); 1150 return; 1151 } 1152 } 1153 } 1154 1155 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported) 1156 */ 1157 if (att->Type == GL_RENDERBUFFER && 1158 att->Renderbuffer->Format == MESA_FORMAT_NONE) { 1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1160 fbo_incomplete(ctx, "unsupported renderbuffer format", i); 1161 return; 1162 } 1163 1164 /* Check that layered rendering is consistent. */ 1165 if (att->Layered) { 1166 if (att_tex_target == GL_TEXTURE_CUBE_MAP) 1167 att_layer_count = 6; 1168 else if (att_tex_target == GL_TEXTURE_1D_ARRAY) 1169 att_layer_count = att->Renderbuffer->Height; 1170 else 1171 att_layer_count = att->Renderbuffer->Depth; 1172 } else { 1173 att_layer_count = 0; 1174 } 1175 if (!layer_info_valid) { 1176 is_layered = att->Layered; 1177 max_layer_count = att_layer_count; 1178 layer_tex_target = att_tex_target; 1179 layer_info_valid = true; 1180 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) { 1181 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1182 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); 1183 return; 1184 } else if (is_layered != att->Layered) { 1185 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1186 fbo_incomplete(ctx, 1187 "framebuffer attachment layer mode is inconsistent", 1188 i); 1189 return; 1190 } else if (att_layer_count > max_layer_count) { 1191 max_layer_count = att_layer_count; 1192 } 1193 1194 /* 1195 * The extension GL_ARB_framebuffer_no_attachments places additional 1196 * requirement on each attachment. Those additional requirements are 1197 * tighter that those of previous versions of GL. In interest of better 1198 * compatibility, we will not enforce these restrictions. For the record 1199 * those additional restrictions are quoted below: 1200 * 1201 * "The width and height of image are greater than zero and less than or 1202 * equal to the values of the implementation-dependent limits 1203 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively." 1204 * 1205 * "If <image> is a three-dimensional texture or a one- or two-dimensional 1206 * array texture and the attachment is layered, the depth or layer count 1207 * of the texture is less than or equal to the implementation-dependent 1208 * limit MAX_FRAMEBUFFER_LAYERS." 1209 * 1210 * "If image has multiple samples, its sample count is less than or equal 1211 * to the value of the implementation-dependent limit 1212 * MAX_FRAMEBUFFER_SAMPLES." 1213 * 1214 * The same requirements are also in place for GL 4.5, 1215 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311 1216 */ 1217 } 1218 1219 fb->MaxNumLayers = max_layer_count; 1220 1221 if (numImages == 0) { 1222 fb->_HasAttachments = false; 1223 1224 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1225 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1226 fbo_incomplete(ctx, "no attachments", -1); 1227 return; 1228 } 1229 1230 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) { 1231 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1232 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1); 1233 return; 1234 } 1235 } 1236 1237 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) { 1238 /* Check that all DrawBuffers are present */ 1239 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { 1240 if (fb->ColorDrawBuffer[j] != GL_NONE) { 1241 const struct gl_renderbuffer_attachment *att 1242 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL); 1243 assert(att); 1244 if (att->Type == GL_NONE) { 1245 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; 1246 fbo_incomplete(ctx, "missing drawbuffer", j); 1247 return; 1248 } 1249 } 1250 } 1251 1252 /* Check that the ReadBuffer is present */ 1253 if (fb->ColorReadBuffer != GL_NONE) { 1254 const struct gl_renderbuffer_attachment *att 1255 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL); 1256 assert(att); 1257 if (att->Type == GL_NONE) { 1258 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; 1259 fbo_incomplete(ctx, "missing readbuffer", -1); 1260 return; 1261 } 1262 } 1263 } 1264 1265 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says: 1266 * 1267 * "Depth and stencil attachments, if present, are the same image." 1268 * 1269 * This restriction is not present in the OpenGL ES2 spec. 1270 */ 1271 if (_mesa_is_gles3(ctx) && 1272 has_stencil_attachment && has_depth_attachment && 1273 !_mesa_has_depthstencil_combined(fb)) { 1274 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1275 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1); 1276 return; 1277 } 1278 1279 /* Provisionally set status = COMPLETE ... */ 1280 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; 1281 1282 /* ... but the driver may say the FB is incomplete. 1283 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED 1284 * if anything. 1285 */ 1286 if (ctx->Driver.ValidateFramebuffer) { 1287 ctx->Driver.ValidateFramebuffer(ctx, fb); 1288 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1289 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1); 1290 return; 1291 } 1292 } 1293 1294 /* 1295 * Note that if ARB_framebuffer_object is supported and the attached 1296 * renderbuffers/textures are different sizes, the framebuffer 1297 * width/height will be set to the smallest width/height. 1298 */ 1299 if (numImages != 0) { 1300 fb->Width = minWidth; 1301 fb->Height = minHeight; 1302 } 1303 1304 /* finally, update the visual info for the framebuffer */ 1305 _mesa_update_framebuffer_visual(ctx, fb); 1306 } 1307 1308 1309 GLboolean GLAPIENTRY 1310 _mesa_IsRenderbuffer(GLuint renderbuffer) 1311 { 1312 struct gl_renderbuffer *rb; 1313 1314 GET_CURRENT_CONTEXT(ctx); 1315 1316 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1317 1318 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1319 return rb != NULL && rb != &DummyRenderbuffer; 1320 } 1321 1322 1323 static struct gl_renderbuffer * 1324 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer, 1325 const char *func) 1326 { 1327 struct gl_renderbuffer *newRb; 1328 1329 /* create new renderbuffer object */ 1330 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); 1331 if (!newRb) { 1332 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 1333 return NULL; 1334 } 1335 assert(newRb->AllocStorage); 1336 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb); 1337 1338 return newRb; 1339 } 1340 1341 1342 static void 1343 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names) 1344 { 1345 struct gl_renderbuffer *newRb; 1346 GET_CURRENT_CONTEXT(ctx); 1347 1348 if (target != GL_RENDERBUFFER_EXT) { 1349 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); 1350 return; 1351 } 1352 1353 /* No need to flush here since the render buffer binding has no 1354 * effect on rendering state. 1355 */ 1356 1357 if (renderbuffer) { 1358 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1359 if (newRb == &DummyRenderbuffer) { 1360 /* ID was reserved, but no real renderbuffer object made yet */ 1361 newRb = NULL; 1362 } 1363 else if (!newRb && !allow_user_names) { 1364 /* All RB IDs must be Gen'd */ 1365 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); 1366 return; 1367 } 1368 1369 if (!newRb) { 1370 _mesa_HashLockMutex(ctx->Shared->RenderBuffers); 1371 newRb = allocate_renderbuffer_locked(ctx, renderbuffer, 1372 "glBindRenderbufferEXT"); 1373 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers); 1374 } 1375 } 1376 else { 1377 newRb = NULL; 1378 } 1379 1380 assert(newRb != &DummyRenderbuffer); 1381 1382 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); 1383 } 1384 1385 void GLAPIENTRY 1386 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer) 1387 { 1388 GET_CURRENT_CONTEXT(ctx); 1389 1390 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same 1391 * entry point, but they allow the use of user-generated names. 1392 */ 1393 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx)); 1394 } 1395 1396 void GLAPIENTRY 1397 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) 1398 { 1399 /* This function should not be in the dispatch table for core profile / 1400 * OpenGL 3.1, so execution should never get here in those cases -- no 1401 * need for an explicit test. 1402 */ 1403 bind_renderbuffer(target, renderbuffer, true); 1404 } 1405 1406 /** 1407 * ARB_framebuffer_no_attachment - Application passes requested param's 1408 * here. NOTE: NumSamples requested need not be _NumSamples which is 1409 * what the hw supports. 1410 */ 1411 static void 1412 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb, 1413 GLenum pname, GLint param, const char *func) 1414 { 1415 switch (pname) { 1416 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1417 if (param < 0 || param > ctx->Const.MaxFramebufferWidth) 1418 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1419 else 1420 fb->DefaultGeometry.Width = param; 1421 break; 1422 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1423 if (param < 0 || param > ctx->Const.MaxFramebufferHeight) 1424 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1425 else 1426 fb->DefaultGeometry.Height = param; 1427 break; 1428 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1429 /* 1430 * According to the OpenGL ES 3.1 specification section 9.2.1, the 1431 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported. 1432 */ 1433 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) { 1434 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1435 break; 1436 } 1437 if (param < 0 || param > ctx->Const.MaxFramebufferLayers) 1438 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1439 else 1440 fb->DefaultGeometry.Layers = param; 1441 break; 1442 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1443 if (param < 0 || param > ctx->Const.MaxFramebufferSamples) 1444 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1445 else 1446 fb->DefaultGeometry.NumSamples = param; 1447 break; 1448 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1449 fb->DefaultGeometry.FixedSampleLocations = param; 1450 break; 1451 default: 1452 _mesa_error(ctx, GL_INVALID_ENUM, 1453 "%s(pname=0x%x)", func, pname); 1454 } 1455 1456 invalidate_framebuffer(fb); 1457 ctx->NewState |= _NEW_BUFFERS; 1458 } 1459 1460 void GLAPIENTRY 1461 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param) 1462 { 1463 GET_CURRENT_CONTEXT(ctx); 1464 struct gl_framebuffer *fb; 1465 1466 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1467 _mesa_error(ctx, GL_INVALID_OPERATION, 1468 "glFramebufferParameteriv not supported " 1469 "(ARB_framebuffer_no_attachments not implemented)"); 1470 return; 1471 } 1472 1473 fb = get_framebuffer_target(ctx, target); 1474 if (!fb) { 1475 _mesa_error(ctx, GL_INVALID_ENUM, 1476 "glFramebufferParameteri(target=0x%x)", target); 1477 return; 1478 } 1479 1480 /* check framebuffer binding */ 1481 if (_mesa_is_winsys_fbo(fb)) { 1482 _mesa_error(ctx, GL_INVALID_OPERATION, 1483 "glFramebufferParameteri"); 1484 return; 1485 } 1486 1487 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri"); 1488 } 1489 1490 static bool 1491 _pname_valid_for_default_framebuffer(struct gl_context *ctx, 1492 GLenum pname) 1493 { 1494 if (!_mesa_is_desktop_gl(ctx)) 1495 return false; 1496 1497 switch (pname) { 1498 case GL_DOUBLEBUFFER: 1499 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: 1500 case GL_IMPLEMENTATION_COLOR_READ_TYPE: 1501 case GL_SAMPLES: 1502 case GL_SAMPLE_BUFFERS: 1503 case GL_STEREO: 1504 return true; 1505 default: 1506 return false; 1507 } 1508 } 1509 1510 static void 1511 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb, 1512 GLenum pname, GLint *params, const char *func) 1513 { 1514 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries: 1515 * 1516 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv 1517 * if the default framebuffer is bound to target and pname is not one 1518 * of the accepted values from table 23.73, other than 1519 * SAMPLE_POSITION." 1520 * 1521 * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION 1522 * for any pname. 1523 */ 1524 if (_mesa_is_winsys_fbo(fb) && 1525 !_pname_valid_for_default_framebuffer(ctx, pname)) { 1526 _mesa_error(ctx, GL_INVALID_OPERATION, 1527 "%s(invalid pname=0x%x for default framebuffer)", func, pname); 1528 return; 1529 } 1530 1531 switch (pname) { 1532 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1533 *params = fb->DefaultGeometry.Width; 1534 break; 1535 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1536 *params = fb->DefaultGeometry.Height; 1537 break; 1538 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1539 /* 1540 * According to the OpenGL ES 3.1 specification section 9.2.3, the 1541 * GL_FRAMEBUFFER_LAYERS parameter name is not supported. 1542 */ 1543 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) { 1544 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1545 break; 1546 } 1547 *params = fb->DefaultGeometry.Layers; 1548 break; 1549 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1550 *params = fb->DefaultGeometry.NumSamples; 1551 break; 1552 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1553 *params = fb->DefaultGeometry.FixedSampleLocations; 1554 break; 1555 case GL_DOUBLEBUFFER: 1556 *params = fb->Visual.doubleBufferMode; 1557 break; 1558 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: 1559 *params = _mesa_get_color_read_format(ctx, fb, func); 1560 break; 1561 case GL_IMPLEMENTATION_COLOR_READ_TYPE: 1562 *params = _mesa_get_color_read_type(ctx, fb, func); 1563 break; 1564 case GL_SAMPLES: 1565 *params = _mesa_geometric_samples(fb); 1566 break; 1567 case GL_SAMPLE_BUFFERS: 1568 *params = _mesa_geometric_samples(fb) > 0; 1569 break; 1570 case GL_STEREO: 1571 *params = fb->Visual.stereoMode; 1572 break; 1573 default: 1574 _mesa_error(ctx, GL_INVALID_ENUM, 1575 "%s(pname=0x%x)", func, pname); 1576 } 1577 } 1578 1579 void GLAPIENTRY 1580 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) 1581 { 1582 GET_CURRENT_CONTEXT(ctx); 1583 struct gl_framebuffer *fb; 1584 1585 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1586 _mesa_error(ctx, GL_INVALID_OPERATION, 1587 "glGetFramebufferParameteriv not supported " 1588 "(ARB_framebuffer_no_attachments not implemented)"); 1589 return; 1590 } 1591 1592 fb = get_framebuffer_target(ctx, target); 1593 if (!fb) { 1594 _mesa_error(ctx, GL_INVALID_ENUM, 1595 "glGetFramebufferParameteriv(target=0x%x)", target); 1596 return; 1597 } 1598 1599 get_framebuffer_parameteriv(ctx, fb, pname, params, 1600 "glGetFramebufferParameteriv"); 1601 } 1602 1603 1604 /** 1605 * Remove the specified renderbuffer or texture from any attachment point in 1606 * the framebuffer. 1607 * 1608 * \returns 1609 * \c true if the renderbuffer was detached from an attachment point. \c 1610 * false otherwise. 1611 */ 1612 bool 1613 _mesa_detach_renderbuffer(struct gl_context *ctx, 1614 struct gl_framebuffer *fb, 1615 const void *att) 1616 { 1617 unsigned i; 1618 bool progress = false; 1619 1620 for (i = 0; i < BUFFER_COUNT; i++) { 1621 if (fb->Attachment[i].Texture == att 1622 || fb->Attachment[i].Renderbuffer == att) { 1623 remove_attachment(ctx, &fb->Attachment[i]); 1624 progress = true; 1625 } 1626 } 1627 1628 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer 1629 * Completeness," of the OpenGL 3.1 spec says: 1630 * 1631 * "Performing any of the following actions may change whether the 1632 * framebuffer is considered complete or incomplete: 1633 * 1634 * ... 1635 * 1636 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object 1637 * containing an image that is attached to a framebuffer object 1638 * that is bound to the framebuffer." 1639 */ 1640 if (progress) 1641 invalidate_framebuffer(fb); 1642 1643 return progress; 1644 } 1645 1646 1647 void GLAPIENTRY 1648 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) 1649 { 1650 GLint i; 1651 GET_CURRENT_CONTEXT(ctx); 1652 1653 if (n < 0) { 1654 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)"); 1655 return; 1656 } 1657 1658 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1659 1660 for (i = 0; i < n; i++) { 1661 if (renderbuffers[i] > 0) { 1662 struct gl_renderbuffer *rb; 1663 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); 1664 if (rb) { 1665 /* check if deleting currently bound renderbuffer object */ 1666 if (rb == ctx->CurrentRenderbuffer) { 1667 /* bind default */ 1668 assert(rb->RefCount >= 2); 1669 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0); 1670 } 1671 1672 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), 1673 * subsection "Attaching Renderbuffer Images to a Framebuffer," 1674 * of the OpenGL 3.1 spec says: 1675 * 1676 * "If a renderbuffer object is deleted while its image is 1677 * attached to one or more attachment points in the currently 1678 * bound framebuffer, then it is as if FramebufferRenderbuffer 1679 * had been called, with a renderbuffer of 0, for each 1680 * attachment point to which this image was attached in the 1681 * currently bound framebuffer. In other words, this 1682 * renderbuffer image is first detached from all attachment 1683 * points in the currently bound framebuffer. Note that the 1684 * renderbuffer image is specifically not detached from any 1685 * non-bound framebuffers. Detaching the image from any 1686 * non-bound framebuffers is the responsibility of the 1687 * application. 1688 */ 1689 if (_mesa_is_user_fbo(ctx->DrawBuffer)) { 1690 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb); 1691 } 1692 if (_mesa_is_user_fbo(ctx->ReadBuffer) 1693 && ctx->ReadBuffer != ctx->DrawBuffer) { 1694 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); 1695 } 1696 1697 /* Remove from hash table immediately, to free the ID. 1698 * But the object will not be freed until it's no longer 1699 * referenced anywhere else. 1700 */ 1701 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); 1702 1703 if (rb != &DummyRenderbuffer) { 1704 /* no longer referenced by hash table */ 1705 _mesa_reference_renderbuffer(&rb, NULL); 1706 } 1707 } 1708 } 1709 } 1710 } 1711 1712 static void 1713 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers, 1714 bool dsa) 1715 { 1716 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers"; 1717 GLuint first; 1718 GLint i; 1719 1720 if (!renderbuffers) 1721 return; 1722 1723 _mesa_HashLockMutex(ctx->Shared->RenderBuffers); 1724 1725 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); 1726 1727 for (i = 0; i < n; i++) { 1728 GLuint name = first + i; 1729 renderbuffers[i] = name; 1730 1731 if (dsa) { 1732 allocate_renderbuffer_locked(ctx, name, func); 1733 } else { 1734 /* insert a dummy renderbuffer into the hash table */ 1735 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name, 1736 &DummyRenderbuffer); 1737 } 1738 } 1739 1740 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers); 1741 } 1742 1743 1744 static void 1745 create_render_buffers_err(struct gl_context *ctx, GLsizei n, 1746 GLuint *renderbuffers, bool dsa) 1747 { 1748 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers"; 1749 1750 if (n < 0) { 1751 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func); 1752 return; 1753 } 1754 1755 create_render_buffers(ctx, n, renderbuffers, dsa); 1756 } 1757 1758 1759 void GLAPIENTRY 1760 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers) 1761 { 1762 GET_CURRENT_CONTEXT(ctx); 1763 create_render_buffers(ctx, n, renderbuffers, false); 1764 } 1765 1766 1767 void GLAPIENTRY 1768 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) 1769 { 1770 GET_CURRENT_CONTEXT(ctx); 1771 create_render_buffers_err(ctx, n, renderbuffers, false); 1772 } 1773 1774 1775 void GLAPIENTRY 1776 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers) 1777 { 1778 GET_CURRENT_CONTEXT(ctx); 1779 create_render_buffers(ctx, n, renderbuffers, true); 1780 } 1781 1782 1783 void GLAPIENTRY 1784 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) 1785 { 1786 GET_CURRENT_CONTEXT(ctx); 1787 create_render_buffers_err(ctx, n, renderbuffers, true); 1788 } 1789 1790 1791 /** 1792 * Given an internal format token for a render buffer, return the 1793 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, 1794 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, 1795 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). 1796 * 1797 * This is similar to _mesa_base_tex_format() but the set of valid 1798 * internal formats is different. 1799 * 1800 * Note that even if a format is determined to be legal here, validation 1801 * of the FBO may fail if the format is not supported by the driver/GPU. 1802 * 1803 * \param internalFormat as passed to glRenderbufferStorage() 1804 * \return the base internal format, or 0 if internalFormat is illegal 1805 */ 1806 GLenum 1807 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat) 1808 { 1809 /* 1810 * Notes: some formats such as alpha, luminance, etc. were added 1811 * with GL_ARB_framebuffer_object. 1812 */ 1813 switch (internalFormat) { 1814 case GL_ALPHA: 1815 case GL_ALPHA4: 1816 case GL_ALPHA8: 1817 case GL_ALPHA12: 1818 case GL_ALPHA16: 1819 return (ctx->API == API_OPENGL_COMPAT && 1820 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0; 1821 case GL_LUMINANCE: 1822 case GL_LUMINANCE4: 1823 case GL_LUMINANCE8: 1824 case GL_LUMINANCE12: 1825 case GL_LUMINANCE16: 1826 return (ctx->API == API_OPENGL_COMPAT && 1827 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0; 1828 case GL_LUMINANCE_ALPHA: 1829 case GL_LUMINANCE4_ALPHA4: 1830 case GL_LUMINANCE6_ALPHA2: 1831 case GL_LUMINANCE8_ALPHA8: 1832 case GL_LUMINANCE12_ALPHA4: 1833 case GL_LUMINANCE12_ALPHA12: 1834 case GL_LUMINANCE16_ALPHA16: 1835 return (ctx->API == API_OPENGL_COMPAT && 1836 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0; 1837 case GL_INTENSITY: 1838 case GL_INTENSITY4: 1839 case GL_INTENSITY8: 1840 case GL_INTENSITY12: 1841 case GL_INTENSITY16: 1842 return (ctx->API == API_OPENGL_COMPAT && 1843 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0; 1844 case GL_RGB8: 1845 return GL_RGB; 1846 case GL_RGB: 1847 case GL_R3_G3_B2: 1848 case GL_RGB4: 1849 case GL_RGB5: 1850 case GL_RGB10: 1851 case GL_RGB12: 1852 case GL_RGB16: 1853 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 1854 case GL_SRGB8_EXT: 1855 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 1856 case GL_RGBA4: 1857 case GL_RGB5_A1: 1858 case GL_RGBA8: 1859 return GL_RGBA; 1860 case GL_RGBA: 1861 case GL_RGBA2: 1862 case GL_RGBA12: 1863 case GL_RGBA16: 1864 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0; 1865 case GL_RGB10_A2: 1866 case GL_SRGB8_ALPHA8_EXT: 1867 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 1868 case GL_STENCIL_INDEX: 1869 case GL_STENCIL_INDEX1_EXT: 1870 case GL_STENCIL_INDEX4_EXT: 1871 case GL_STENCIL_INDEX16_EXT: 1872 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in 1873 * OpenGL ES, but Mesa does not currently support them. 1874 */ 1875 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0; 1876 case GL_STENCIL_INDEX8_EXT: 1877 return GL_STENCIL_INDEX; 1878 case GL_DEPTH_COMPONENT: 1879 case GL_DEPTH_COMPONENT32: 1880 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0; 1881 case GL_DEPTH_COMPONENT16: 1882 case GL_DEPTH_COMPONENT24: 1883 return GL_DEPTH_COMPONENT; 1884 case GL_DEPTH_STENCIL: 1885 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; 1886 case GL_DEPTH24_STENCIL8: 1887 return GL_DEPTH_STENCIL; 1888 case GL_DEPTH_COMPONENT32F: 1889 return ctx->Version >= 30 1890 || (ctx->API == API_OPENGL_COMPAT && 1891 ctx->Extensions.ARB_depth_buffer_float) 1892 ? GL_DEPTH_COMPONENT : 0; 1893 case GL_DEPTH32F_STENCIL8: 1894 return ctx->Version >= 30 1895 || (ctx->API == API_OPENGL_COMPAT && 1896 ctx->Extensions.ARB_depth_buffer_float) 1897 ? GL_DEPTH_STENCIL : 0; 1898 case GL_RED: 1899 case GL_R16: 1900 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg 1901 ? GL_RED : 0; 1902 case GL_R8: 1903 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 1904 ? GL_RED : 0; 1905 case GL_RG: 1906 case GL_RG16: 1907 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg 1908 ? GL_RG : 0; 1909 case GL_RG8: 1910 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 1911 ? GL_RG : 0; 1912 /* signed normalized texture formats */ 1913 case GL_RED_SNORM: 1914 case GL_R8_SNORM: 1915 case GL_R16_SNORM: 1916 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1917 ? GL_RED : 0; 1918 case GL_RG_SNORM: 1919 case GL_RG8_SNORM: 1920 case GL_RG16_SNORM: 1921 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1922 ? GL_RG : 0; 1923 case GL_RGB_SNORM: 1924 case GL_RGB8_SNORM: 1925 case GL_RGB16_SNORM: 1926 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1927 ? GL_RGB : 0; 1928 case GL_RGBA_SNORM: 1929 case GL_RGBA8_SNORM: 1930 case GL_RGBA16_SNORM: 1931 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1932 ? GL_RGBA : 0; 1933 case GL_ALPHA_SNORM: 1934 case GL_ALPHA8_SNORM: 1935 case GL_ALPHA16_SNORM: 1936 return ctx->API == API_OPENGL_COMPAT && 1937 ctx->Extensions.EXT_texture_snorm && 1938 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1939 case GL_LUMINANCE_SNORM: 1940 case GL_LUMINANCE8_SNORM: 1941 case GL_LUMINANCE16_SNORM: 1942 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1943 ? GL_LUMINANCE : 0; 1944 case GL_LUMINANCE_ALPHA_SNORM: 1945 case GL_LUMINANCE8_ALPHA8_SNORM: 1946 case GL_LUMINANCE16_ALPHA16_SNORM: 1947 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1948 ? GL_LUMINANCE_ALPHA : 0; 1949 case GL_INTENSITY_SNORM: 1950 case GL_INTENSITY8_SNORM: 1951 case GL_INTENSITY16_SNORM: 1952 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1953 ? GL_INTENSITY : 0; 1954 1955 case GL_R16F: 1956 case GL_R32F: 1957 return ((_mesa_is_desktop_gl(ctx) && 1958 ctx->Extensions.ARB_texture_rg && 1959 ctx->Extensions.ARB_texture_float) || 1960 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1961 ? GL_RED : 0; 1962 case GL_RG16F: 1963 case GL_RG32F: 1964 return ((_mesa_is_desktop_gl(ctx) && 1965 ctx->Extensions.ARB_texture_rg && 1966 ctx->Extensions.ARB_texture_float) || 1967 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1968 ? GL_RG : 0; 1969 case GL_RGB16F: 1970 case GL_RGB32F: 1971 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float) 1972 ? GL_RGB : 0; 1973 case GL_RGBA16F: 1974 case GL_RGBA32F: 1975 return ((_mesa_is_desktop_gl(ctx) && 1976 ctx->Extensions.ARB_texture_float) || 1977 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1978 ? GL_RGBA : 0; 1979 case GL_ALPHA16F_ARB: 1980 case GL_ALPHA32F_ARB: 1981 return ctx->API == API_OPENGL_COMPAT && 1982 ctx->Extensions.ARB_texture_float && 1983 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1984 case GL_LUMINANCE16F_ARB: 1985 case GL_LUMINANCE32F_ARB: 1986 return ctx->API == API_OPENGL_COMPAT && 1987 ctx->Extensions.ARB_texture_float && 1988 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 1989 case GL_LUMINANCE_ALPHA16F_ARB: 1990 case GL_LUMINANCE_ALPHA32F_ARB: 1991 return ctx->API == API_OPENGL_COMPAT && 1992 ctx->Extensions.ARB_texture_float && 1993 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 1994 case GL_INTENSITY16F_ARB: 1995 case GL_INTENSITY32F_ARB: 1996 return ctx->API == API_OPENGL_COMPAT && 1997 ctx->Extensions.ARB_texture_float && 1998 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 1999 case GL_R11F_G11F_B10F: 2000 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) || 2001 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 2002 ? GL_RGB : 0; 2003 2004 case GL_RGBA8UI_EXT: 2005 case GL_RGBA16UI_EXT: 2006 case GL_RGBA32UI_EXT: 2007 case GL_RGBA8I_EXT: 2008 case GL_RGBA16I_EXT: 2009 case GL_RGBA32I_EXT: 2010 return ctx->Version >= 30 2011 || (_mesa_is_desktop_gl(ctx) && 2012 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0; 2013 2014 case GL_RGB8UI_EXT: 2015 case GL_RGB16UI_EXT: 2016 case GL_RGB32UI_EXT: 2017 case GL_RGB8I_EXT: 2018 case GL_RGB16I_EXT: 2019 case GL_RGB32I_EXT: 2020 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer 2021 ? GL_RGB : 0; 2022 case GL_R8UI: 2023 case GL_R8I: 2024 case GL_R16UI: 2025 case GL_R16I: 2026 case GL_R32UI: 2027 case GL_R32I: 2028 return ctx->Version >= 30 2029 || (_mesa_is_desktop_gl(ctx) && 2030 ctx->Extensions.ARB_texture_rg && 2031 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0; 2032 2033 case GL_RG8UI: 2034 case GL_RG8I: 2035 case GL_RG16UI: 2036 case GL_RG16I: 2037 case GL_RG32UI: 2038 case GL_RG32I: 2039 return ctx->Version >= 30 2040 || (_mesa_is_desktop_gl(ctx) && 2041 ctx->Extensions.ARB_texture_rg && 2042 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0; 2043 2044 case GL_INTENSITY8I_EXT: 2045 case GL_INTENSITY8UI_EXT: 2046 case GL_INTENSITY16I_EXT: 2047 case GL_INTENSITY16UI_EXT: 2048 case GL_INTENSITY32I_EXT: 2049 case GL_INTENSITY32UI_EXT: 2050 return ctx->API == API_OPENGL_COMPAT && 2051 ctx->Extensions.EXT_texture_integer && 2052 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 2053 2054 case GL_LUMINANCE8I_EXT: 2055 case GL_LUMINANCE8UI_EXT: 2056 case GL_LUMINANCE16I_EXT: 2057 case GL_LUMINANCE16UI_EXT: 2058 case GL_LUMINANCE32I_EXT: 2059 case GL_LUMINANCE32UI_EXT: 2060 return ctx->API == API_OPENGL_COMPAT && 2061 ctx->Extensions.EXT_texture_integer && 2062 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 2063 2064 case GL_LUMINANCE_ALPHA8I_EXT: 2065 case GL_LUMINANCE_ALPHA8UI_EXT: 2066 case GL_LUMINANCE_ALPHA16I_EXT: 2067 case GL_LUMINANCE_ALPHA16UI_EXT: 2068 case GL_LUMINANCE_ALPHA32I_EXT: 2069 case GL_LUMINANCE_ALPHA32UI_EXT: 2070 return ctx->API == API_OPENGL_COMPAT && 2071 ctx->Extensions.EXT_texture_integer && 2072 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 2073 2074 case GL_ALPHA8I_EXT: 2075 case GL_ALPHA8UI_EXT: 2076 case GL_ALPHA16I_EXT: 2077 case GL_ALPHA16UI_EXT: 2078 case GL_ALPHA32I_EXT: 2079 case GL_ALPHA32UI_EXT: 2080 return ctx->API == API_OPENGL_COMPAT && 2081 ctx->Extensions.EXT_texture_integer && 2082 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 2083 2084 case GL_RGB10_A2UI: 2085 return (_mesa_is_desktop_gl(ctx) && 2086 ctx->Extensions.ARB_texture_rgb10_a2ui) 2087 || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 2088 2089 case GL_RGB565: 2090 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility 2091 ? GL_RGB : 0; 2092 default: 2093 return 0; 2094 } 2095 } 2096 2097 2098 /** 2099 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). 2100 */ 2101 static void 2102 invalidate_rb(GLuint key, void *data, void *userData) 2103 { 2104 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2105 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; 2106 2107 /* If this is a user-created FBO */ 2108 if (_mesa_is_user_fbo(fb)) { 2109 GLuint i; 2110 for (i = 0; i < BUFFER_COUNT; i++) { 2111 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2112 if (att->Type == GL_RENDERBUFFER && 2113 att->Renderbuffer == rb) { 2114 /* Mark fb status as indeterminate to force re-validation */ 2115 fb->_Status = 0; 2116 return; 2117 } 2118 } 2119 } 2120 } 2121 2122 2123 /** sentinal value, see below */ 2124 #define NO_SAMPLES 1000 2125 2126 void 2127 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 2128 GLenum internalFormat, GLsizei width, 2129 GLsizei height, GLsizei samples) 2130 { 2131 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 2132 2133 assert(baseFormat != 0); 2134 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize); 2135 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize); 2136 assert(samples != NO_SAMPLES); 2137 if (samples != 0) { 2138 assert(samples > 0); 2139 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER, 2140 internalFormat, samples) == GL_NO_ERROR); 2141 } 2142 2143 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2144 2145 if (rb->InternalFormat == internalFormat && 2146 rb->Width == (GLuint) width && 2147 rb->Height == (GLuint) height && 2148 rb->NumSamples == samples) { 2149 /* no change in allocation needed */ 2150 return; 2151 } 2152 2153 /* These MUST get set by the AllocStorage func */ 2154 rb->Format = MESA_FORMAT_NONE; 2155 rb->NumSamples = samples; 2156 2157 /* Now allocate the storage */ 2158 assert(rb->AllocStorage); 2159 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { 2160 /* No error - check/set fields now */ 2161 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */ 2162 assert(rb->Width == (GLuint) width); 2163 assert(rb->Height == (GLuint) height); 2164 rb->InternalFormat = internalFormat; 2165 rb->_BaseFormat = baseFormat; 2166 assert(rb->_BaseFormat != 0); 2167 } 2168 else { 2169 /* Probably ran out of memory - clear the fields */ 2170 rb->Width = 0; 2171 rb->Height = 0; 2172 rb->Format = MESA_FORMAT_NONE; 2173 rb->InternalFormat = GL_NONE; 2174 rb->_BaseFormat = GL_NONE; 2175 rb->NumSamples = 0; 2176 } 2177 2178 /* Invalidate the framebuffers the renderbuffer is attached in. */ 2179 if (rb->AttachedAnytime) { 2180 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); 2181 } 2182 } 2183 2184 /** 2185 * Helper function used by renderbuffer_storage_direct() and 2186 * renderbuffer_storage_target(). 2187 * samples will be NO_SAMPLES if called by a non-multisample function. 2188 */ 2189 static void 2190 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 2191 GLenum internalFormat, GLsizei width, 2192 GLsizei height, GLsizei samples, const char *func) 2193 { 2194 GLenum baseFormat; 2195 GLenum sample_count_error; 2196 2197 baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 2198 if (baseFormat == 0) { 2199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)", 2200 func, _mesa_enum_to_string(internalFormat)); 2201 return; 2202 } 2203 2204 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { 2205 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func, 2206 width); 2207 return; 2208 } 2209 2210 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { 2211 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func, 2212 height); 2213 return; 2214 } 2215 2216 if (samples == NO_SAMPLES) { 2217 /* NumSamples == 0 indicates non-multisampling */ 2218 samples = 0; 2219 } 2220 else { 2221 /* check the sample count; 2222 * note: driver may choose to use more samples than what's requested 2223 */ 2224 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER, 2225 internalFormat, samples); 2226 2227 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16: 2228 * 2229 * "If a negative number is provided where an argument of type sizei or 2230 * sizeiptr is specified, the error INVALID VALUE is generated." 2231 */ 2232 if (samples < 0) { 2233 sample_count_error = GL_INVALID_VALUE; 2234 } 2235 2236 if (sample_count_error != GL_NO_ERROR) { 2237 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); 2238 return; 2239 } 2240 } 2241 2242 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples); 2243 } 2244 2245 /** 2246 * Helper function used by _mesa_NamedRenderbufferStorage*(). 2247 * samples will be NO_SAMPLES if called by a non-multisample function. 2248 */ 2249 static void 2250 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat, 2251 GLsizei width, GLsizei height, GLsizei samples, 2252 const char *func) 2253 { 2254 GET_CURRENT_CONTEXT(ctx); 2255 2256 if (MESA_VERBOSE & VERBOSE_API) { 2257 if (samples == NO_SAMPLES) 2258 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n", 2259 func, renderbuffer, 2260 _mesa_enum_to_string(internalFormat), 2261 width, height); 2262 else 2263 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n", 2264 func, renderbuffer, 2265 _mesa_enum_to_string(internalFormat), 2266 width, height, samples); 2267 } 2268 2269 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2270 if (!rb || rb == &DummyRenderbuffer) { 2271 /* ID was reserved, but no real renderbuffer object made yet */ 2272 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)", 2273 func, renderbuffer); 2274 return; 2275 } 2276 2277 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func); 2278 } 2279 2280 /** 2281 * Helper function used by _mesa_RenderbufferStorage() and 2282 * _mesa_RenderbufferStorageMultisample(). 2283 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage(). 2284 */ 2285 static void 2286 renderbuffer_storage_target(GLenum target, GLenum internalFormat, 2287 GLsizei width, GLsizei height, GLsizei samples, 2288 const char *func) 2289 { 2290 GET_CURRENT_CONTEXT(ctx); 2291 2292 if (MESA_VERBOSE & VERBOSE_API) { 2293 if (samples == NO_SAMPLES) 2294 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n", 2295 func, 2296 _mesa_enum_to_string(target), 2297 _mesa_enum_to_string(internalFormat), 2298 width, height); 2299 else 2300 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n", 2301 func, 2302 _mesa_enum_to_string(target), 2303 _mesa_enum_to_string(internalFormat), 2304 width, height, samples); 2305 } 2306 2307 if (target != GL_RENDERBUFFER_EXT) { 2308 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); 2309 return; 2310 } 2311 2312 if (!ctx->CurrentRenderbuffer) { 2313 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)", 2314 func); 2315 return; 2316 } 2317 2318 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width, 2319 height, samples, func); 2320 } 2321 2322 2323 void GLAPIENTRY 2324 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) 2325 { 2326 struct gl_renderbuffer *rb; 2327 GET_CURRENT_CONTEXT(ctx); 2328 2329 if (!ctx->Extensions.OES_EGL_image) { 2330 _mesa_error(ctx, GL_INVALID_OPERATION, 2331 "glEGLImageTargetRenderbufferStorageOES(unsupported)"); 2332 return; 2333 } 2334 2335 if (target != GL_RENDERBUFFER) { 2336 _mesa_error(ctx, GL_INVALID_ENUM, 2337 "EGLImageTargetRenderbufferStorageOES"); 2338 return; 2339 } 2340 2341 rb = ctx->CurrentRenderbuffer; 2342 if (!rb) { 2343 _mesa_error(ctx, GL_INVALID_OPERATION, 2344 "EGLImageTargetRenderbufferStorageOES"); 2345 return; 2346 } 2347 2348 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2349 2350 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); 2351 } 2352 2353 2354 /** 2355 * Helper function for _mesa_GetRenderbufferParameteriv() and 2356 * _mesa_GetFramebufferAttachmentParameteriv() 2357 * We have to be careful to respect the base format. For example, if a 2358 * renderbuffer/texture was created with internalFormat=GL_RGB but the 2359 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE 2360 * we need to return zero. 2361 */ 2362 static GLint 2363 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format) 2364 { 2365 if (_mesa_base_format_has_channel(baseFormat, pname)) 2366 return _mesa_get_format_bits(format, pname); 2367 else 2368 return 0; 2369 } 2370 2371 2372 2373 void GLAPIENTRY 2374 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat, 2375 GLsizei width, GLsizei height) 2376 { 2377 /* GL_ARB_fbo says calling this function is equivalent to calling 2378 * glRenderbufferStorageMultisample() with samples=0. We pass in 2379 * a token value here just for error reporting purposes. 2380 */ 2381 renderbuffer_storage_target(target, internalFormat, width, height, 2382 NO_SAMPLES, "glRenderbufferStorage"); 2383 } 2384 2385 2386 void GLAPIENTRY 2387 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, 2388 GLenum internalFormat, 2389 GLsizei width, GLsizei height) 2390 { 2391 renderbuffer_storage_target(target, internalFormat, width, height, 2392 samples, "glRenderbufferStorageMultisample"); 2393 } 2394 2395 2396 /** 2397 * OpenGL ES version of glRenderBufferStorage. 2398 */ 2399 void GLAPIENTRY 2400 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, 2401 GLsizei width, GLsizei height) 2402 { 2403 switch (internalFormat) { 2404 case GL_RGB565: 2405 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ 2406 /* choose a closest format */ 2407 internalFormat = GL_RGB5; 2408 break; 2409 default: 2410 break; 2411 } 2412 2413 renderbuffer_storage_target(target, internalFormat, width, height, 0, 2414 "glRenderbufferStorageEXT"); 2415 } 2416 2417 void GLAPIENTRY 2418 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, 2419 GLsizei width, GLsizei height) 2420 { 2421 /* GL_ARB_fbo says calling this function is equivalent to calling 2422 * glRenderbufferStorageMultisample() with samples=0. We pass in 2423 * a token value here just for error reporting purposes. 2424 */ 2425 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2426 NO_SAMPLES, "glNamedRenderbufferStorage"); 2427 } 2428 2429 void GLAPIENTRY 2430 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, 2431 GLenum internalformat, 2432 GLsizei width, GLsizei height) 2433 { 2434 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2435 samples, 2436 "glNamedRenderbufferStorageMultisample"); 2437 } 2438 2439 2440 static void 2441 get_render_buffer_parameteriv(struct gl_context *ctx, 2442 struct gl_renderbuffer *rb, GLenum pname, 2443 GLint *params, const char *func) 2444 { 2445 /* No need to flush here since we're just quering state which is 2446 * not effected by rendering. 2447 */ 2448 2449 switch (pname) { 2450 case GL_RENDERBUFFER_WIDTH_EXT: 2451 *params = rb->Width; 2452 return; 2453 case GL_RENDERBUFFER_HEIGHT_EXT: 2454 *params = rb->Height; 2455 return; 2456 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: 2457 *params = rb->InternalFormat; 2458 return; 2459 case GL_RENDERBUFFER_RED_SIZE_EXT: 2460 case GL_RENDERBUFFER_GREEN_SIZE_EXT: 2461 case GL_RENDERBUFFER_BLUE_SIZE_EXT: 2462 case GL_RENDERBUFFER_ALPHA_SIZE_EXT: 2463 case GL_RENDERBUFFER_DEPTH_SIZE_EXT: 2464 case GL_RENDERBUFFER_STENCIL_SIZE_EXT: 2465 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); 2466 break; 2467 case GL_RENDERBUFFER_SAMPLES: 2468 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object) 2469 || _mesa_is_gles3(ctx)) { 2470 *params = rb->NumSamples; 2471 break; 2472 } 2473 /* fallthrough */ 2474 default: 2475 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func, 2476 _mesa_enum_to_string(pname)); 2477 return; 2478 } 2479 } 2480 2481 2482 void GLAPIENTRY 2483 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) 2484 { 2485 GET_CURRENT_CONTEXT(ctx); 2486 2487 if (target != GL_RENDERBUFFER_EXT) { 2488 _mesa_error(ctx, GL_INVALID_ENUM, 2489 "glGetRenderbufferParameterivEXT(target)"); 2490 return; 2491 } 2492 2493 if (!ctx->CurrentRenderbuffer) { 2494 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT" 2495 "(no renderbuffer bound)"); 2496 return; 2497 } 2498 2499 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname, 2500 params, "glGetRenderbufferParameteriv"); 2501 } 2502 2503 2504 void GLAPIENTRY 2505 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, 2506 GLint *params) 2507 { 2508 GET_CURRENT_CONTEXT(ctx); 2509 2510 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2511 if (!rb || rb == &DummyRenderbuffer) { 2512 /* ID was reserved, but no real renderbuffer object made yet */ 2513 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv" 2514 "(invalid renderbuffer %i)", renderbuffer); 2515 return; 2516 } 2517 2518 get_render_buffer_parameteriv(ctx, rb, pname, params, 2519 "glGetNamedRenderbufferParameteriv"); 2520 } 2521 2522 2523 GLboolean GLAPIENTRY 2524 _mesa_IsFramebuffer(GLuint framebuffer) 2525 { 2526 GET_CURRENT_CONTEXT(ctx); 2527 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 2528 if (framebuffer) { 2529 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); 2530 if (rb != NULL && rb != &DummyFramebuffer) 2531 return GL_TRUE; 2532 } 2533 return GL_FALSE; 2534 } 2535 2536 2537 /** 2538 * Check if any of the attachments of the given framebuffer are textures 2539 * (render to texture). Call ctx->Driver.RenderTexture() for such 2540 * attachments. 2541 */ 2542 static void 2543 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2544 { 2545 GLuint i; 2546 assert(ctx->Driver.RenderTexture); 2547 2548 if (_mesa_is_winsys_fbo(fb)) 2549 return; /* can't render to texture with winsys framebuffers */ 2550 2551 for (i = 0; i < BUFFER_COUNT; i++) { 2552 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2553 if (att->Texture && att->Renderbuffer->TexImage 2554 && driver_RenderTexture_is_safe(att)) { 2555 ctx->Driver.RenderTexture(ctx, fb, att); 2556 } 2557 } 2558 } 2559 2560 2561 /** 2562 * Examine all the framebuffer's attachments to see if any are textures. 2563 * If so, call ctx->Driver.FinishRenderTexture() for each texture to 2564 * notify the device driver that the texture image may have changed. 2565 */ 2566 static void 2567 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2568 { 2569 /* Skip if we know NeedsFinishRenderTexture won't be set. */ 2570 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) 2571 return; 2572 2573 if (ctx->Driver.FinishRenderTexture) { 2574 GLuint i; 2575 for (i = 0; i < BUFFER_COUNT; i++) { 2576 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2577 struct gl_renderbuffer *rb = att->Renderbuffer; 2578 if (rb && rb->NeedsFinishRenderTexture) { 2579 ctx->Driver.FinishRenderTexture(ctx, rb); 2580 } 2581 } 2582 } 2583 } 2584 2585 2586 static void 2587 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names) 2588 { 2589 struct gl_framebuffer *newDrawFb, *newReadFb; 2590 GLboolean bindReadBuf, bindDrawBuf; 2591 GET_CURRENT_CONTEXT(ctx); 2592 2593 switch (target) { 2594 case GL_DRAW_FRAMEBUFFER_EXT: 2595 bindDrawBuf = GL_TRUE; 2596 bindReadBuf = GL_FALSE; 2597 break; 2598 case GL_READ_FRAMEBUFFER_EXT: 2599 bindDrawBuf = GL_FALSE; 2600 bindReadBuf = GL_TRUE; 2601 break; 2602 case GL_FRAMEBUFFER_EXT: 2603 bindDrawBuf = GL_TRUE; 2604 bindReadBuf = GL_TRUE; 2605 break; 2606 default: 2607 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 2608 return; 2609 } 2610 2611 if (framebuffer) { 2612 /* Binding a user-created framebuffer object */ 2613 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); 2614 if (newDrawFb == &DummyFramebuffer) { 2615 /* ID was reserved, but no real framebuffer object made yet */ 2616 newDrawFb = NULL; 2617 } 2618 else if (!newDrawFb && !allow_user_names) { 2619 /* All FBO IDs must be Gen'd */ 2620 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); 2621 return; 2622 } 2623 2624 if (!newDrawFb) { 2625 /* create new framebuffer object */ 2626 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); 2627 if (!newDrawFb) { 2628 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); 2629 return; 2630 } 2631 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); 2632 } 2633 newReadFb = newDrawFb; 2634 } 2635 else { 2636 /* Binding the window system framebuffer (which was originally set 2637 * with MakeCurrent). 2638 */ 2639 newDrawFb = ctx->WinSysDrawBuffer; 2640 newReadFb = ctx->WinSysReadBuffer; 2641 } 2642 2643 _mesa_bind_framebuffers(ctx, 2644 bindDrawBuf ? newDrawFb : ctx->DrawBuffer, 2645 bindReadBuf ? newReadFb : ctx->ReadBuffer); 2646 } 2647 2648 void 2649 _mesa_bind_framebuffers(struct gl_context *ctx, 2650 struct gl_framebuffer *newDrawFb, 2651 struct gl_framebuffer *newReadFb) 2652 { 2653 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer; 2654 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer; 2655 const bool bindDrawBuf = oldDrawFb != newDrawFb; 2656 const bool bindReadBuf = oldReadFb != newReadFb; 2657 2658 assert(newDrawFb); 2659 assert(newDrawFb != &DummyFramebuffer); 2660 2661 /* 2662 * OK, now bind the new Draw/Read framebuffers, if they're changing. 2663 * 2664 * We also check if we're beginning and/or ending render-to-texture. 2665 * When a framebuffer with texture attachments is unbound, call 2666 * ctx->Driver.FinishRenderTexture(). 2667 * When a framebuffer with texture attachments is bound, call 2668 * ctx->Driver.RenderTexture(). 2669 * 2670 * Note that if the ReadBuffer has texture attachments we don't consider 2671 * that a render-to-texture case. 2672 */ 2673 if (bindReadBuf) { 2674 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2675 2676 /* check if old readbuffer was render-to-texture */ 2677 check_end_texture_render(ctx, oldReadFb); 2678 2679 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); 2680 } 2681 2682 if (bindDrawBuf) { 2683 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2684 2685 /* check if old framebuffer had any texture attachments */ 2686 if (oldDrawFb) 2687 check_end_texture_render(ctx, oldDrawFb); 2688 2689 /* check if newly bound framebuffer has any texture attachments */ 2690 check_begin_texture_render(ctx, newDrawFb); 2691 2692 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); 2693 } 2694 2695 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { 2696 /* The few classic drivers that actually hook this function really only 2697 * want to know if the draw framebuffer changed. 2698 */ 2699 ctx->Driver.BindFramebuffer(ctx, 2700 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 2701 newDrawFb, newReadFb); 2702 } 2703 } 2704 2705 void GLAPIENTRY 2706 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer) 2707 { 2708 GET_CURRENT_CONTEXT(ctx); 2709 2710 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry 2711 * point, but they allow the use of user-generated names. 2712 */ 2713 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx)); 2714 } 2715 2716 2717 void GLAPIENTRY 2718 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) 2719 { 2720 /* This function should not be in the dispatch table for core profile / 2721 * OpenGL 3.1, so execution should never get here in those cases -- no 2722 * need for an explicit test. 2723 */ 2724 bind_framebuffer(target, framebuffer, true); 2725 } 2726 2727 2728 void GLAPIENTRY 2729 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) 2730 { 2731 GLint i; 2732 GET_CURRENT_CONTEXT(ctx); 2733 2734 if (n < 0) { 2735 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)"); 2736 return; 2737 } 2738 2739 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2740 2741 for (i = 0; i < n; i++) { 2742 if (framebuffers[i] > 0) { 2743 struct gl_framebuffer *fb; 2744 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); 2745 if (fb) { 2746 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); 2747 2748 /* check if deleting currently bound framebuffer object */ 2749 if (fb == ctx->DrawBuffer) { 2750 /* bind default */ 2751 assert(fb->RefCount >= 2); 2752 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 2753 } 2754 if (fb == ctx->ReadBuffer) { 2755 /* bind default */ 2756 assert(fb->RefCount >= 2); 2757 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); 2758 } 2759 2760 /* remove from hash table immediately, to free the ID */ 2761 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); 2762 2763 if (fb != &DummyFramebuffer) { 2764 /* But the object will not be freed until it's no longer 2765 * bound in any context. 2766 */ 2767 _mesa_reference_framebuffer(&fb, NULL); 2768 } 2769 } 2770 } 2771 } 2772 } 2773 2774 2775 /** 2776 * This is the implementation for glGenFramebuffers and glCreateFramebuffers. 2777 * It is not exposed to the rest of Mesa to encourage the use of 2778 * nameless buffers in driver internals. 2779 */ 2780 static void 2781 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa) 2782 { 2783 GET_CURRENT_CONTEXT(ctx); 2784 GLuint first; 2785 GLint i; 2786 struct gl_framebuffer *fb; 2787 2788 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers"; 2789 2790 if (n < 0) { 2791 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func); 2792 return; 2793 } 2794 2795 if (!framebuffers) 2796 return; 2797 2798 _mesa_HashLockMutex(ctx->Shared->FrameBuffers); 2799 2800 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); 2801 2802 for (i = 0; i < n; i++) { 2803 GLuint name = first + i; 2804 framebuffers[i] = name; 2805 2806 if (dsa) { 2807 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]); 2808 if (!fb) { 2809 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers); 2810 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 2811 return; 2812 } 2813 } 2814 else 2815 fb = &DummyFramebuffer; 2816 2817 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb); 2818 } 2819 2820 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers); 2821 } 2822 2823 2824 void GLAPIENTRY 2825 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) 2826 { 2827 create_framebuffers(n, framebuffers, false); 2828 } 2829 2830 2831 void GLAPIENTRY 2832 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers) 2833 { 2834 create_framebuffers(n, framebuffers, true); 2835 } 2836 2837 2838 GLenum 2839 _mesa_check_framebuffer_status(struct gl_context *ctx, 2840 struct gl_framebuffer *buffer) 2841 { 2842 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 2843 2844 if (_mesa_is_winsys_fbo(buffer)) { 2845 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ 2846 if (buffer != &IncompleteFramebuffer) { 2847 return GL_FRAMEBUFFER_COMPLETE_EXT; 2848 } else { 2849 return GL_FRAMEBUFFER_UNDEFINED; 2850 } 2851 } 2852 2853 /* No need to flush here */ 2854 2855 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 2856 _mesa_test_framebuffer_completeness(ctx, buffer); 2857 } 2858 2859 return buffer->_Status; 2860 } 2861 2862 2863 GLenum GLAPIENTRY 2864 _mesa_CheckFramebufferStatus_no_error(GLenum target) 2865 { 2866 GET_CURRENT_CONTEXT(ctx); 2867 2868 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target); 2869 return _mesa_check_framebuffer_status(ctx, fb); 2870 } 2871 2872 2873 GLenum GLAPIENTRY 2874 _mesa_CheckFramebufferStatus(GLenum target) 2875 { 2876 struct gl_framebuffer *fb; 2877 GET_CURRENT_CONTEXT(ctx); 2878 2879 if (MESA_VERBOSE & VERBOSE_API) 2880 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", 2881 _mesa_enum_to_string(target)); 2882 2883 fb = get_framebuffer_target(ctx, target); 2884 if (!fb) { 2885 _mesa_error(ctx, GL_INVALID_ENUM, 2886 "glCheckFramebufferStatus(invalid target %s)", 2887 _mesa_enum_to_string(target)); 2888 return 0; 2889 } 2890 2891 return _mesa_check_framebuffer_status(ctx, fb); 2892 } 2893 2894 2895 GLenum GLAPIENTRY 2896 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) 2897 { 2898 struct gl_framebuffer *fb; 2899 GET_CURRENT_CONTEXT(ctx); 2900 2901 /* Validate the target (for conformance's sake) and grab a reference to the 2902 * default framebuffer in case framebuffer = 0. 2903 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec 2904 * (30.10.2014, PDF page 336) says: 2905 * "If framebuffer is zero, then the status of the default read or 2906 * draw framebuffer (as determined by target) is returned." 2907 */ 2908 switch (target) { 2909 case GL_DRAW_FRAMEBUFFER: 2910 case GL_FRAMEBUFFER: 2911 fb = ctx->WinSysDrawBuffer; 2912 break; 2913 case GL_READ_FRAMEBUFFER: 2914 fb = ctx->WinSysReadBuffer; 2915 break; 2916 default: 2917 _mesa_error(ctx, GL_INVALID_ENUM, 2918 "glCheckNamedFramebufferStatus(invalid target %s)", 2919 _mesa_enum_to_string(target)); 2920 return 0; 2921 } 2922 2923 if (framebuffer) { 2924 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 2925 "glCheckNamedFramebufferStatus"); 2926 if (!fb) 2927 return 0; 2928 } 2929 2930 return _mesa_check_framebuffer_status(ctx, fb); 2931 } 2932 2933 2934 /** 2935 * Replicate the src attachment point. Used by framebuffer_texture() when 2936 * the same texture is attached at GL_DEPTH_ATTACHMENT and 2937 * GL_STENCIL_ATTACHMENT. 2938 */ 2939 static void 2940 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, 2941 gl_buffer_index dst, 2942 gl_buffer_index src) 2943 { 2944 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst]; 2945 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src]; 2946 2947 assert(src_att->Texture != NULL); 2948 assert(src_att->Renderbuffer != NULL); 2949 2950 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture); 2951 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer); 2952 dst_att->Type = src_att->Type; 2953 dst_att->Complete = src_att->Complete; 2954 dst_att->TextureLevel = src_att->TextureLevel; 2955 dst_att->CubeMapFace = src_att->CubeMapFace; 2956 dst_att->Zoffset = src_att->Zoffset; 2957 dst_att->Layered = src_att->Layered; 2958 } 2959 2960 2961 static struct gl_texture_object * 2962 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture) 2963 { 2964 if (!texture) 2965 return NULL; 2966 2967 return _mesa_lookup_texture(ctx, texture); 2968 } 2969 2970 2971 /** 2972 * Common code called by gl*FramebufferTexture*() to retrieve the correct 2973 * texture object pointer. 2974 * 2975 * \param texObj where the pointer to the texture object is returned. Note 2976 * that a successful call may return texObj = NULL. 2977 * 2978 * \return true if no errors, false if errors 2979 */ 2980 static bool 2981 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture, 2982 bool layered, const char *caller, 2983 struct gl_texture_object **texObj) 2984 { 2985 *texObj = NULL; /* This will get returned if texture = 0. */ 2986 2987 if (!texture) 2988 return true; 2989 2990 *texObj = _mesa_lookup_texture(ctx, texture); 2991 if (*texObj == NULL || (*texObj)->Target == 0) { 2992 /* Can't render to a non-existent texture object. 2993 * 2994 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and 2995 * Managing Framebuffer Objects specifies a different error 2996 * depending upon the calling function (PDF pages 325-328). 2997 * *FramebufferTexture (where layered = GL_TRUE) throws invalid 2998 * value, while the other commands throw invalid operation (where 2999 * layered = GL_FALSE). 3000 */ 3001 const GLenum error = layered ? GL_INVALID_VALUE : 3002 GL_INVALID_OPERATION; 3003 _mesa_error(ctx, error, 3004 "%s(non-existent texture %u)", caller, texture); 3005 return false; 3006 } 3007 3008 return true; 3009 } 3010 3011 3012 /** 3013 * Common code called by gl*FramebufferTexture() to verify the texture target 3014 * and decide whether or not the attachment should truly be considered 3015 * layered. 3016 * 3017 * \param layered true if attachment should be considered layered, false if 3018 * not 3019 * 3020 * \return true if no errors, false if errors 3021 */ 3022 static bool 3023 check_layered_texture_target(struct gl_context *ctx, GLenum target, 3024 const char *caller, GLboolean *layered) 3025 { 3026 *layered = GL_TRUE; 3027 3028 switch (target) { 3029 case GL_TEXTURE_3D: 3030 case GL_TEXTURE_1D_ARRAY_EXT: 3031 case GL_TEXTURE_2D_ARRAY_EXT: 3032 case GL_TEXTURE_CUBE_MAP: 3033 case GL_TEXTURE_CUBE_MAP_ARRAY: 3034 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3035 return true; 3036 case GL_TEXTURE_1D: 3037 case GL_TEXTURE_2D: 3038 case GL_TEXTURE_RECTANGLE: 3039 case GL_TEXTURE_2D_MULTISAMPLE: 3040 /* These texture types are valid to pass to 3041 * glFramebufferTexture(), but since they aren't layered, it 3042 * is equivalent to calling glFramebufferTexture{1D,2D}(). 3043 */ 3044 *layered = GL_FALSE; 3045 return true; 3046 } 3047 3048 _mesa_error(ctx, GL_INVALID_OPERATION, 3049 "%s(invalid texture target %s)", caller, 3050 _mesa_enum_to_string(target)); 3051 return false; 3052 } 3053 3054 3055 /** 3056 * Common code called by gl*FramebufferTextureLayer() to verify the texture 3057 * target. 3058 * 3059 * \return true if no errors, false if errors 3060 */ 3061 static bool 3062 check_texture_target(struct gl_context *ctx, GLenum target, 3063 const char *caller) 3064 { 3065 /* We're being called by glFramebufferTextureLayer(). 3066 * The only legal texture types for that function are 3D, 3067 * cube-map, and 1D/2D/cube-map array textures. 3068 * 3069 * We don't need to check for GL_ARB_texture_cube_map_array because the 3070 * application wouldn't have been able to create a texture with a 3071 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled. 3072 */ 3073 switch (target) { 3074 case GL_TEXTURE_3D: 3075 case GL_TEXTURE_1D_ARRAY: 3076 case GL_TEXTURE_2D_ARRAY: 3077 case GL_TEXTURE_CUBE_MAP_ARRAY: 3078 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3079 return true; 3080 case GL_TEXTURE_CUBE_MAP: 3081 /* We don't need to check the extension (GL_ARB_direct_state_access) or 3082 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always 3083 * enabled in core profile. This can be called from 3084 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0), 3085 * so we do have to check the profile. 3086 */ 3087 return ctx->API == API_OPENGL_CORE; 3088 } 3089 3090 _mesa_error(ctx, GL_INVALID_OPERATION, 3091 "%s(invalid texture target %s)", caller, 3092 _mesa_enum_to_string(target)); 3093 return false; 3094 } 3095 3096 3097 /** 3098 * Common code called by glFramebufferTexture*D() to verify the texture 3099 * target. 3100 * 3101 * \return true if no errors, false if errors 3102 */ 3103 static bool 3104 check_textarget(struct gl_context *ctx, int dims, GLenum target, 3105 GLenum textarget, const char *caller) 3106 { 3107 bool err = false; 3108 3109 switch (textarget) { 3110 case GL_TEXTURE_1D: 3111 err = dims != 1; 3112 break; 3113 case GL_TEXTURE_1D_ARRAY: 3114 err = dims != 1 || !ctx->Extensions.EXT_texture_array; 3115 break; 3116 case GL_TEXTURE_2D: 3117 err = dims != 2; 3118 break; 3119 case GL_TEXTURE_2D_ARRAY: 3120 err = dims != 2 || !ctx->Extensions.EXT_texture_array || 3121 (_mesa_is_gles(ctx) && ctx->Version < 30); 3122 break; 3123 case GL_TEXTURE_2D_MULTISAMPLE: 3124 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3125 err = dims != 2 || 3126 !ctx->Extensions.ARB_texture_multisample || 3127 (_mesa_is_gles(ctx) && ctx->Version < 31); 3128 break; 3129 case GL_TEXTURE_RECTANGLE: 3130 err = dims != 2 || _mesa_is_gles(ctx) || 3131 !ctx->Extensions.NV_texture_rectangle; 3132 break; 3133 case GL_TEXTURE_CUBE_MAP: 3134 case GL_TEXTURE_CUBE_MAP_ARRAY: 3135 err = true; 3136 break; 3137 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 3138 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 3139 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 3140 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 3141 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 3142 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 3143 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map; 3144 break; 3145 case GL_TEXTURE_3D: 3146 err = dims != 3; 3147 break; 3148 default: 3149 _mesa_error(ctx, GL_INVALID_ENUM, 3150 "%s(unknown textarget 0x%x)", caller, textarget); 3151 return false; 3152 } 3153 3154 if (err) { 3155 _mesa_error(ctx, GL_INVALID_OPERATION, 3156 "%s(invalid textarget %s)", 3157 caller, _mesa_enum_to_string(textarget)); 3158 return false; 3159 } 3160 3161 /* Make sure textarget is consistent with the texture's type */ 3162 err = (target == GL_TEXTURE_CUBE_MAP) ? 3163 !_mesa_is_cube_face(textarget): (target != textarget); 3164 3165 if (err) { 3166 _mesa_error(ctx, GL_INVALID_OPERATION, 3167 "%s(mismatched texture target)", caller); 3168 return false; 3169 } 3170 3171 return true; 3172 } 3173 3174 3175 /** 3176 * Common code called by gl*FramebufferTextureLayer() and 3177 * glFramebufferTexture3D() to validate the layer. 3178 * 3179 * \return true if no errors, false if errors 3180 */ 3181 static bool 3182 check_layer(struct gl_context *ctx, GLenum target, GLint layer, 3183 const char *caller) 3184 { 3185 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile) 3186 * spec says: 3187 * 3188 * "An INVALID_VALUE error is generated if texture is non-zero 3189 * and layer is negative." 3190 */ 3191 if (layer < 0) { 3192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer); 3193 return false; 3194 } 3195 3196 if (target == GL_TEXTURE_3D) { 3197 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 3198 if (layer >= maxSize) { 3199 _mesa_error(ctx, GL_INVALID_VALUE, 3200 "%s(invalid layer %u)", caller, layer); 3201 return false; 3202 } 3203 } 3204 else if ((target == GL_TEXTURE_1D_ARRAY) || 3205 (target == GL_TEXTURE_2D_ARRAY) || 3206 (target == GL_TEXTURE_CUBE_MAP_ARRAY) || 3207 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { 3208 if (layer >= ctx->Const.MaxArrayTextureLayers) { 3209 _mesa_error(ctx, GL_INVALID_VALUE, 3210 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)", 3211 caller, layer); 3212 return false; 3213 } 3214 } 3215 else if (target == GL_TEXTURE_CUBE_MAP) { 3216 if (layer >= 6) { 3217 _mesa_error(ctx, GL_INVALID_VALUE, 3218 "%s(layer %u >= 6)", caller, layer); 3219 return false; 3220 } 3221 } 3222 3223 return true; 3224 } 3225 3226 3227 /** 3228 * Common code called by all gl*FramebufferTexture*() entry points to verify 3229 * the level. 3230 * 3231 * \return true if no errors, false if errors 3232 */ 3233 static bool 3234 check_level(struct gl_context *ctx, struct gl_texture_object *texObj, 3235 GLenum target, GLint level, const char *caller) 3236 { 3237 /* Section 9.2.8 of the OpenGL 4.6 specification says: 3238 * 3239 * "If texture refers to an immutable-format texture, level must be 3240 * greater than or equal to zero and smaller than the value of 3241 * TEXTURE_VIEW_NUM_LEVELS for texture." 3242 */ 3243 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels : 3244 _mesa_max_texture_levels(ctx, target); 3245 3246 if (level < 0 || level >= max_levels) { 3247 _mesa_error(ctx, GL_INVALID_VALUE, 3248 "%s(invalid level %d)", caller, level); 3249 return false; 3250 } 3251 3252 return true; 3253 } 3254 3255 3256 struct gl_renderbuffer_attachment * 3257 _mesa_get_and_validate_attachment(struct gl_context *ctx, 3258 struct gl_framebuffer *fb, 3259 GLenum attachment, const char *caller) 3260 { 3261 /* The window-system framebuffer object is immutable */ 3262 if (_mesa_is_winsys_fbo(fb)) { 3263 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)", 3264 caller); 3265 return NULL; 3266 } 3267 3268 /* Not a hash lookup, so we can afford to get the attachment here. */ 3269 bool is_color_attachment; 3270 struct gl_renderbuffer_attachment *att = 3271 get_attachment(ctx, fb, attachment, &is_color_attachment); 3272 if (att == NULL) { 3273 if (is_color_attachment) { 3274 _mesa_error(ctx, GL_INVALID_OPERATION, 3275 "%s(invalid color attachment %s)", caller, 3276 _mesa_enum_to_string(attachment)); 3277 } else { 3278 _mesa_error(ctx, GL_INVALID_ENUM, 3279 "%s(invalid attachment %s)", caller, 3280 _mesa_enum_to_string(attachment)); 3281 } 3282 return NULL; 3283 } 3284 3285 return att; 3286 } 3287 3288 3289 void 3290 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, 3291 GLenum attachment, 3292 struct gl_renderbuffer_attachment *att, 3293 struct gl_texture_object *texObj, GLenum textarget, 3294 GLint level, GLuint layer, GLboolean layered) 3295 { 3296 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 3297 3298 simple_mtx_lock(&fb->Mutex); 3299 if (texObj) { 3300 if (attachment == GL_DEPTH_ATTACHMENT && 3301 texObj == fb->Attachment[BUFFER_STENCIL].Texture && 3302 level == fb->Attachment[BUFFER_STENCIL].TextureLevel && 3303 _mesa_tex_target_to_face(textarget) == 3304 fb->Attachment[BUFFER_STENCIL].CubeMapFace && 3305 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { 3306 /* The texture object is already attached to the stencil attachment 3307 * point. Don't create a new renderbuffer; just reuse the stencil 3308 * attachment's. This is required to prevent a GL error in 3309 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL). 3310 */ 3311 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, 3312 BUFFER_STENCIL); 3313 } else if (attachment == GL_STENCIL_ATTACHMENT && 3314 texObj == fb->Attachment[BUFFER_DEPTH].Texture && 3315 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && 3316 _mesa_tex_target_to_face(textarget) == 3317 fb->Attachment[BUFFER_DEPTH].CubeMapFace && 3318 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { 3319 /* As above, but with depth and stencil transposed. */ 3320 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, 3321 BUFFER_DEPTH); 3322 } else { 3323 set_texture_attachment(ctx, fb, att, texObj, textarget, 3324 level, layer, layered); 3325 3326 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3327 /* Above we created a new renderbuffer and attached it to the 3328 * depth attachment point. Now attach it to the stencil attachment 3329 * point too. 3330 */ 3331 assert(att == &fb->Attachment[BUFFER_DEPTH]); 3332 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, 3333 BUFFER_DEPTH); 3334 } 3335 } 3336 3337 /* Set the render-to-texture flag. We'll check this flag in 3338 * glTexImage() and friends to determine if we need to revalidate 3339 * any FBOs that might be rendering into this texture. 3340 * This flag never gets cleared since it's non-trivial to determine 3341 * when all FBOs might be done rendering to this texture. That's OK 3342 * though since it's uncommon to render to a texture then repeatedly 3343 * call glTexImage() to change images in the texture. 3344 */ 3345 texObj->_RenderToTexture = GL_TRUE; 3346 } 3347 else { 3348 remove_attachment(ctx, att); 3349 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3350 assert(att == &fb->Attachment[BUFFER_DEPTH]); 3351 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]); 3352 } 3353 } 3354 3355 invalidate_framebuffer(fb); 3356 3357 simple_mtx_unlock(&fb->Mutex); 3358 } 3359 3360 3361 static void 3362 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment, 3363 GLenum textarget, GLuint texture, 3364 GLint level, GLint layer) 3365 { 3366 GET_CURRENT_CONTEXT(ctx); 3367 3368 /* Get the framebuffer object */ 3369 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target); 3370 3371 /* Get the texture object */ 3372 struct gl_texture_object *texObj = 3373 get_texture_for_framebuffer(ctx, texture); 3374 3375 struct gl_renderbuffer_attachment *att = 3376 get_attachment(ctx, fb, attachment, NULL); 3377 3378 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget, 3379 level, layer, GL_FALSE); 3380 } 3381 3382 3383 static void 3384 framebuffer_texture_with_dims(int dims, GLenum target, 3385 GLenum attachment, GLenum textarget, 3386 GLuint texture, GLint level, GLint layer, 3387 const char *caller) 3388 { 3389 GET_CURRENT_CONTEXT(ctx); 3390 struct gl_framebuffer *fb; 3391 struct gl_texture_object *texObj; 3392 3393 /* Get the framebuffer object */ 3394 fb = get_framebuffer_target(ctx, target); 3395 if (!fb) { 3396 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, 3397 _mesa_enum_to_string(target)); 3398 return; 3399 } 3400 3401 /* Get the texture object */ 3402 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj)) 3403 return; 3404 3405 if (texObj) { 3406 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller)) 3407 return; 3408 3409 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) 3410 return; 3411 3412 if (!check_level(ctx, texObj, textarget, level, caller)) 3413 return; 3414 } 3415 3416 struct gl_renderbuffer_attachment *att = 3417 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller); 3418 if (!att) 3419 return; 3420 3421 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget, 3422 level, layer, GL_FALSE); 3423 } 3424 3425 3426 void GLAPIENTRY 3427 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment, 3428 GLenum textarget, GLuint texture, 3429 GLint level) 3430 { 3431 framebuffer_texture_with_dims_no_error(target, attachment, textarget, 3432 texture, level, 0); 3433 } 3434 3435 3436 void GLAPIENTRY 3437 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, 3438 GLenum textarget, GLuint texture, GLint level) 3439 { 3440 framebuffer_texture_with_dims(1, target, attachment, textarget, texture, 3441 level, 0, "glFramebufferTexture1D"); 3442 } 3443 3444 3445 void GLAPIENTRY 3446 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment, 3447 GLenum textarget, GLuint texture, 3448 GLint level) 3449 { 3450 framebuffer_texture_with_dims_no_error(target, attachment, textarget, 3451 texture, level, 0); 3452 } 3453 3454 3455 void GLAPIENTRY 3456 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, 3457 GLenum textarget, GLuint texture, GLint level) 3458 { 3459 framebuffer_texture_with_dims(2, target, attachment, textarget, texture, 3460 level, 0, "glFramebufferTexture2D"); 3461 } 3462 3463 3464 void GLAPIENTRY 3465 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment, 3466 GLenum textarget, GLuint texture, 3467 GLint level, GLint layer) 3468 { 3469 framebuffer_texture_with_dims_no_error(target, attachment, textarget, 3470 texture, level, layer); 3471 } 3472 3473 3474 void GLAPIENTRY 3475 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, 3476 GLenum textarget, GLuint texture, 3477 GLint level, GLint layer) 3478 { 3479 framebuffer_texture_with_dims(3, target, attachment, textarget, texture, 3480 level, layer, "glFramebufferTexture3D"); 3481 } 3482 3483 3484 static ALWAYS_INLINE void 3485 frame_buffer_texture(GLuint framebuffer, GLenum target, 3486 GLenum attachment, GLuint texture, 3487 GLint level, GLint layer, const char *func, 3488 bool dsa, bool no_error, bool check_layered) 3489 { 3490 GET_CURRENT_CONTEXT(ctx); 3491 GLboolean layered = GL_FALSE; 3492 3493 if (!no_error && check_layered) { 3494 if (!_mesa_has_geometry_shaders(ctx)) { 3495 _mesa_error(ctx, GL_INVALID_OPERATION, 3496 "unsupported function (%s) called", func); 3497 return; 3498 } 3499 } 3500 3501 /* Get the framebuffer object */ 3502 struct gl_framebuffer *fb; 3503 if (no_error) { 3504 if (dsa) { 3505 fb = _mesa_lookup_framebuffer(ctx, framebuffer); 3506 } else { 3507 fb = get_framebuffer_target(ctx, target); 3508 } 3509 } else { 3510 if (dsa) { 3511 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func); 3512 if (!fb) 3513 return; 3514 } else { 3515 fb = get_framebuffer_target(ctx, target); 3516 if (!fb) { 3517 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", 3518 func, _mesa_enum_to_string(target)); 3519 return; 3520 } 3521 } 3522 } 3523 3524 /* Get the texture object and framebuffer attachment*/ 3525 struct gl_renderbuffer_attachment *att; 3526 struct gl_texture_object *texObj; 3527 if (no_error) { 3528 texObj = get_texture_for_framebuffer(ctx, texture); 3529 att = get_attachment(ctx, fb, attachment, NULL); 3530 } else { 3531 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func, 3532 &texObj)) 3533 return; 3534 3535 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func); 3536 if (!att) 3537 return; 3538 } 3539 3540 GLenum textarget = 0; 3541 if (texObj) { 3542 if (check_layered) { 3543 /* We do this regardless of no_error because this sets layered */ 3544 if (!check_layered_texture_target(ctx, texObj->Target, func, 3545 &layered)) 3546 return; 3547 } 3548 3549 if (!no_error) { 3550 if (!check_layered) { 3551 if (!check_texture_target(ctx, texObj->Target, func)) 3552 return; 3553 3554 if (!check_layer(ctx, texObj->Target, layer, func)) 3555 return; 3556 } 3557 3558 if (!check_level(ctx, texObj, texObj->Target, level, func)) 3559 return; 3560 } 3561 3562 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) { 3563 assert(layer >= 0 && layer < 6); 3564 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; 3565 layer = 0; 3566 } 3567 } 3568 3569 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget, 3570 level, layer, layered); 3571 } 3572 3573 void GLAPIENTRY 3574 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment, 3575 GLuint texture, GLint level, 3576 GLint layer) 3577 { 3578 frame_buffer_texture(0, target, attachment, texture, level, layer, 3579 "glFramebufferTextureLayer", false, true, false); 3580 } 3581 3582 3583 void GLAPIENTRY 3584 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, 3585 GLuint texture, GLint level, GLint layer) 3586 { 3587 frame_buffer_texture(0, target, attachment, texture, level, layer, 3588 "glFramebufferTextureLayer", false, false, false); 3589 } 3590 3591 3592 void GLAPIENTRY 3593 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer, 3594 GLenum attachment, 3595 GLuint texture, GLint level, 3596 GLint layer) 3597 { 3598 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer, 3599 "glNamedFramebufferTextureLayer", true, true, false); 3600 } 3601 3602 3603 void GLAPIENTRY 3604 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, 3605 GLuint texture, GLint level, GLint layer) 3606 { 3607 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer, 3608 "glNamedFramebufferTextureLayer", true, false, false); 3609 } 3610 3611 3612 void GLAPIENTRY 3613 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment, 3614 GLuint texture, GLint level) 3615 { 3616 frame_buffer_texture(0, target, attachment, texture, level, 0, 3617 "glFramebufferTexture", false, true, true); 3618 } 3619 3620 3621 void GLAPIENTRY 3622 _mesa_FramebufferTexture(GLenum target, GLenum attachment, 3623 GLuint texture, GLint level) 3624 { 3625 frame_buffer_texture(0, target, attachment, texture, level, 0, 3626 "glFramebufferTexture", false, false, true); 3627 } 3628 3629 void GLAPIENTRY 3630 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment, 3631 GLuint texture, GLint level) 3632 { 3633 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0, 3634 "glNamedFramebufferTexture", true, true, true); 3635 } 3636 3637 3638 void GLAPIENTRY 3639 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, 3640 GLuint texture, GLint level) 3641 { 3642 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0, 3643 "glNamedFramebufferTexture", true, false, true); 3644 } 3645 3646 3647 void 3648 _mesa_framebuffer_renderbuffer(struct gl_context *ctx, 3649 struct gl_framebuffer *fb, 3650 GLenum attachment, 3651 struct gl_renderbuffer *rb) 3652 { 3653 assert(!_mesa_is_winsys_fbo(fb)); 3654 3655 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 3656 3657 assert(ctx->Driver.FramebufferRenderbuffer); 3658 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); 3659 3660 /* Some subsequent GL commands may depend on the framebuffer's visual 3661 * after the binding is updated. Update visual info now. 3662 */ 3663 _mesa_update_framebuffer_visual(ctx, fb); 3664 } 3665 3666 static ALWAYS_INLINE void 3667 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, 3668 GLenum attachment, GLenum renderbuffertarget, 3669 GLuint renderbuffer, const char *func, bool no_error) 3670 { 3671 struct gl_renderbuffer_attachment *att; 3672 struct gl_renderbuffer *rb; 3673 bool is_color_attachment; 3674 3675 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) { 3676 _mesa_error(ctx, GL_INVALID_ENUM, 3677 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func); 3678 return; 3679 } 3680 3681 if (renderbuffer) { 3682 if (!no_error) { 3683 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func); 3684 if (!rb) 3685 return; 3686 } else { 3687 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 3688 } 3689 } else { 3690 /* remove renderbuffer attachment */ 3691 rb = NULL; 3692 } 3693 3694 if (!no_error) { 3695 if (_mesa_is_winsys_fbo(fb)) { 3696 /* Can't attach new renderbuffers to a window system framebuffer */ 3697 _mesa_error(ctx, GL_INVALID_OPERATION, 3698 "%s(window-system framebuffer)", func); 3699 return; 3700 } 3701 3702 att = get_attachment(ctx, fb, attachment, &is_color_attachment); 3703 if (att == NULL) { 3704 /* 3705 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images 3706 * to a Framebuffer": 3707 * 3708 * "An INVALID_OPERATION error is generated if attachment is 3709 * COLOR_- ATTACHMENTm where m is greater than or equal to the 3710 * value of MAX_COLOR_- ATTACHMENTS ." 3711 * 3712 * If we are at this point, is because the attachment is not valid, so 3713 * if is_color_attachment is true, is because of the previous reason. 3714 */ 3715 if (is_color_attachment) { 3716 _mesa_error(ctx, GL_INVALID_OPERATION, 3717 "%s(invalid color attachment %s)", func, 3718 _mesa_enum_to_string(attachment)); 3719 } else { 3720 _mesa_error(ctx, GL_INVALID_ENUM, 3721 "%s(invalid attachment %s)", func, 3722 _mesa_enum_to_string(attachment)); 3723 } 3724 3725 return; 3726 } 3727 3728 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && 3729 rb && rb->Format != MESA_FORMAT_NONE) { 3730 /* make sure the renderbuffer is a depth/stencil format */ 3731 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); 3732 if (baseFormat != GL_DEPTH_STENCIL) { 3733 _mesa_error(ctx, GL_INVALID_OPERATION, 3734 "%s(renderbuffer is not DEPTH_STENCIL format)", func); 3735 return; 3736 } 3737 } 3738 } 3739 3740 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 3741 } 3742 3743 static void 3744 framebuffer_renderbuffer_error(struct gl_context *ctx, 3745 struct gl_framebuffer *fb, GLenum attachment, 3746 GLenum renderbuffertarget, 3747 GLuint renderbuffer, const char *func) 3748 { 3749 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget, 3750 renderbuffer, func, false); 3751 } 3752 3753 static void 3754 framebuffer_renderbuffer_no_error(struct gl_context *ctx, 3755 struct gl_framebuffer *fb, GLenum attachment, 3756 GLenum renderbuffertarget, 3757 GLuint renderbuffer, const char *func) 3758 { 3759 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget, 3760 renderbuffer, func, true); 3761 } 3762 3763 void GLAPIENTRY 3764 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment, 3765 GLenum renderbuffertarget, 3766 GLuint renderbuffer) 3767 { 3768 GET_CURRENT_CONTEXT(ctx); 3769 3770 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target); 3771 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget, 3772 renderbuffer, "glFramebufferRenderbuffer"); 3773 } 3774 3775 void GLAPIENTRY 3776 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, 3777 GLenum renderbuffertarget, 3778 GLuint renderbuffer) 3779 { 3780 struct gl_framebuffer *fb; 3781 GET_CURRENT_CONTEXT(ctx); 3782 3783 fb = get_framebuffer_target(ctx, target); 3784 if (!fb) { 3785 _mesa_error(ctx, GL_INVALID_ENUM, 3786 "glFramebufferRenderbuffer(invalid target %s)", 3787 _mesa_enum_to_string(target)); 3788 return; 3789 } 3790 3791 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget, 3792 renderbuffer, "glFramebufferRenderbuffer"); 3793 } 3794 3795 void GLAPIENTRY 3796 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer, 3797 GLenum attachment, 3798 GLenum renderbuffertarget, 3799 GLuint renderbuffer) 3800 { 3801 GET_CURRENT_CONTEXT(ctx); 3802 3803 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer); 3804 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget, 3805 renderbuffer, 3806 "glNamedFramebufferRenderbuffer"); 3807 } 3808 3809 void GLAPIENTRY 3810 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, 3811 GLenum renderbuffertarget, 3812 GLuint renderbuffer) 3813 { 3814 struct gl_framebuffer *fb; 3815 GET_CURRENT_CONTEXT(ctx); 3816 3817 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 3818 "glNamedFramebufferRenderbuffer"); 3819 if (!fb) 3820 return; 3821 3822 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget, 3823 renderbuffer, 3824 "glNamedFramebufferRenderbuffer"); 3825 } 3826 3827 3828 static void 3829 get_framebuffer_attachment_parameter(struct gl_context *ctx, 3830 struct gl_framebuffer *buffer, 3831 GLenum attachment, GLenum pname, 3832 GLint *params, const char *caller) 3833 { 3834 const struct gl_renderbuffer_attachment *att; 3835 bool is_color_attachment = false; 3836 GLenum err; 3837 3838 /* The error code for an attachment type of GL_NONE differs between APIs. 3839 * 3840 * From the ES 2.0.25 specification, page 127: 3841 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then 3842 * querying any other pname will generate INVALID_ENUM." 3843 * 3844 * From the OpenGL 3.0 specification, page 337, or identically, 3845 * the OpenGL ES 3.0.4 specification, page 240: 3846 * 3847 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no 3848 * framebuffer is bound to target. In this case querying pname 3849 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other 3850 * queries will generate an INVALID_OPERATION error." 3851 */ 3852 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ? 3853 GL_INVALID_ENUM : GL_INVALID_OPERATION; 3854 3855 if (_mesa_is_winsys_fbo(buffer)) { 3856 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec 3857 * says: 3858 * 3859 * "If the framebuffer currently bound to target is zero, then 3860 * INVALID_OPERATION is generated." 3861 * 3862 * The EXT_framebuffer_object spec has the same wording, and the 3863 * OES_framebuffer_object spec refers to the EXT_framebuffer_object 3864 * spec. 3865 */ 3866 if ((!_mesa_is_desktop_gl(ctx) || 3867 !ctx->Extensions.ARB_framebuffer_object) 3868 && !_mesa_is_gles3(ctx)) { 3869 _mesa_error(ctx, GL_INVALID_OPERATION, 3870 "%s(window-system framebuffer)", caller); 3871 return; 3872 } 3873 3874 if (_mesa_is_gles3(ctx) && attachment != GL_BACK && 3875 attachment != GL_DEPTH && attachment != GL_STENCIL) { 3876 _mesa_error(ctx, GL_INVALID_ENUM, 3877 "%s(invalid attachment %s)", caller, 3878 _mesa_enum_to_string(attachment)); 3879 return; 3880 } 3881 3882 /* The specs are not clear about how to handle 3883 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer, 3884 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been 3885 * discussed in: 3886 * 3887 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1 3888 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947 3889 */ 3890 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { 3891 _mesa_error(ctx, GL_INVALID_ENUM, 3892 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME " 3893 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is " 3894 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller); 3895 return; 3896 } 3897 3898 /* the default / window-system FBO */ 3899 att = get_fb0_attachment(ctx, buffer, attachment); 3900 } 3901 else { 3902 /* user-created framebuffer FBO */ 3903 att = get_attachment(ctx, buffer, attachment, &is_color_attachment); 3904 } 3905 3906 if (att == NULL) { 3907 /* 3908 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries": 3909 * 3910 * "An INVALID_OPERATION error is generated if a framebuffer object 3911 * is bound to target and attachment is COLOR_ATTACHMENTm where m is 3912 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS." 3913 * 3914 * If we are at this point, is because the attachment is not valid, so 3915 * if is_color_attachment is true, is because of the previous reason. 3916 */ 3917 if (is_color_attachment) { 3918 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)", 3919 caller, _mesa_enum_to_string(attachment)); 3920 } else { 3921 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, 3922 _mesa_enum_to_string(attachment)); 3923 } 3924 return; 3925 } 3926 3927 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3928 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; 3929 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { 3930 /* This behavior is first specified in OpenGL 4.4 specification. 3931 * 3932 * From the OpenGL 4.4 spec page 275: 3933 * "This query cannot be performed for a combined depth+stencil 3934 * attachment, since it does not have a single format." 3935 */ 3936 _mesa_error(ctx, GL_INVALID_OPERATION, 3937 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" 3938 " is invalid for depth+stencil attachment)", caller); 3939 return; 3940 } 3941 /* the depth and stencil attachments must point to the same buffer */ 3942 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); 3943 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL); 3944 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { 3945 _mesa_error(ctx, GL_INVALID_OPERATION, 3946 "%s(DEPTH/STENCIL attachments differ)", caller); 3947 return; 3948 } 3949 } 3950 3951 /* No need to flush here */ 3952 3953 switch (pname) { 3954 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: 3955 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects: 3956 * 3957 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then 3958 * either no framebuffer is bound to target; or the default framebuffer 3959 * is bound, attachment is DEPTH or STENCIL, and the number of depth or 3960 * stencil bits, respectively, is zero." 3961 * 3962 * Note that we don't need explicit checks on DEPTH and STENCIL, because 3963 * on the case the spec is pointing, att->Type is already NONE, so we 3964 * just need to check att->Type. 3965 */ 3966 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ? 3967 GL_FRAMEBUFFER_DEFAULT : att->Type; 3968 return; 3969 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: 3970 if (att->Type == GL_RENDERBUFFER_EXT) { 3971 *params = att->Renderbuffer->Name; 3972 } 3973 else if (att->Type == GL_TEXTURE) { 3974 *params = att->Texture->Name; 3975 } 3976 else { 3977 assert(att->Type == GL_NONE); 3978 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 3979 *params = 0; 3980 } else { 3981 goto invalid_pname_enum; 3982 } 3983 } 3984 return; 3985 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: 3986 if (att->Type == GL_TEXTURE) { 3987 *params = att->TextureLevel; 3988 } 3989 else if (att->Type == GL_NONE) { 3990 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3991 _mesa_enum_to_string(pname)); 3992 } 3993 else { 3994 goto invalid_pname_enum; 3995 } 3996 return; 3997 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: 3998 if (att->Type == GL_TEXTURE) { 3999 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { 4000 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; 4001 } 4002 else { 4003 *params = 0; 4004 } 4005 } 4006 else if (att->Type == GL_NONE) { 4007 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4008 _mesa_enum_to_string(pname)); 4009 } 4010 else { 4011 goto invalid_pname_enum; 4012 } 4013 return; 4014 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: 4015 if (ctx->API == API_OPENGLES) { 4016 goto invalid_pname_enum; 4017 } else if (att->Type == GL_NONE) { 4018 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4019 _mesa_enum_to_string(pname)); 4020 } else if (att->Type == GL_TEXTURE) { 4021 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D || 4022 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) { 4023 *params = att->Zoffset; 4024 } 4025 else { 4026 *params = 0; 4027 } 4028 } 4029 else { 4030 goto invalid_pname_enum; 4031 } 4032 return; 4033 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 4034 if ((!_mesa_is_desktop_gl(ctx) || 4035 !ctx->Extensions.ARB_framebuffer_object) 4036 && !_mesa_is_gles3(ctx)) { 4037 goto invalid_pname_enum; 4038 } 4039 else if (att->Type == GL_NONE) { 4040 if (_mesa_is_winsys_fbo(buffer) && 4041 (attachment == GL_DEPTH || attachment == GL_STENCIL)) { 4042 *params = GL_LINEAR; 4043 } else { 4044 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4045 _mesa_enum_to_string(pname)); 4046 } 4047 } 4048 else { 4049 if (ctx->Extensions.EXT_framebuffer_sRGB) { 4050 *params = 4051 _mesa_get_format_color_encoding(att->Renderbuffer->Format); 4052 } 4053 else { 4054 /* According to ARB_framebuffer_sRGB, we should return LINEAR 4055 * if the sRGB conversion is unsupported. */ 4056 *params = GL_LINEAR; 4057 } 4058 } 4059 return; 4060 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 4061 if ((ctx->API != API_OPENGL_COMPAT || 4062 !ctx->Extensions.ARB_framebuffer_object) 4063 && ctx->API != API_OPENGL_CORE 4064 && !_mesa_is_gles3(ctx)) { 4065 goto invalid_pname_enum; 4066 } 4067 else if (att->Type == GL_NONE) { 4068 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4069 _mesa_enum_to_string(pname)); 4070 } 4071 else { 4072 mesa_format format = att->Renderbuffer->Format; 4073 4074 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES 4075 * 3.0.1 spec says: 4076 * 4077 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If 4078 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and 4079 * generate an INVALID_OPERATION error. 4080 */ 4081 if (_mesa_is_gles3(ctx) && 4082 attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 4083 _mesa_error(ctx, GL_INVALID_OPERATION, 4084 "%s(cannot query " 4085 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of " 4086 "GL_DEPTH_STENCIL_ATTACHMENT)", caller); 4087 return; 4088 } 4089 4090 if (format == MESA_FORMAT_S_UINT8) { 4091 /* special cases */ 4092 *params = GL_INDEX; 4093 } 4094 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) { 4095 /* depends on the attachment parameter */ 4096 if (attachment == GL_STENCIL_ATTACHMENT) { 4097 *params = GL_INDEX; 4098 } 4099 else { 4100 *params = GL_FLOAT; 4101 } 4102 } 4103 else { 4104 *params = _mesa_get_format_datatype(format); 4105 } 4106 } 4107 return; 4108 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 4109 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 4110 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 4111 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 4112 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 4113 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 4114 if ((!_mesa_is_desktop_gl(ctx) || 4115 !ctx->Extensions.ARB_framebuffer_object) 4116 && !_mesa_is_gles3(ctx)) { 4117 goto invalid_pname_enum; 4118 } 4119 else if (att->Texture) { 4120 const struct gl_texture_image *texImage = 4121 _mesa_select_tex_image(att->Texture, att->Texture->Target, 4122 att->TextureLevel); 4123 if (texImage) { 4124 *params = get_component_bits(pname, texImage->_BaseFormat, 4125 texImage->TexFormat); 4126 } 4127 else { 4128 *params = 0; 4129 } 4130 } 4131 else if (att->Renderbuffer) { 4132 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, 4133 att->Renderbuffer->Format); 4134 } 4135 else { 4136 assert(att->Type == GL_NONE); 4137 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4138 _mesa_enum_to_string(pname)); 4139 } 4140 return; 4141 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: 4142 if (!_mesa_has_geometry_shaders(ctx)) { 4143 goto invalid_pname_enum; 4144 } else if (att->Type == GL_TEXTURE) { 4145 *params = att->Layered; 4146 } else if (att->Type == GL_NONE) { 4147 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4148 _mesa_enum_to_string(pname)); 4149 } else { 4150 goto invalid_pname_enum; 4151 } 4152 return; 4153 default: 4154 goto invalid_pname_enum; 4155 } 4156 4157 return; 4158 4159 invalid_pname_enum: 4160 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller, 4161 _mesa_enum_to_string(pname)); 4162 return; 4163 } 4164 4165 4166 void GLAPIENTRY 4167 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, 4168 GLenum pname, GLint *params) 4169 { 4170 GET_CURRENT_CONTEXT(ctx); 4171 struct gl_framebuffer *buffer; 4172 4173 buffer = get_framebuffer_target(ctx, target); 4174 if (!buffer) { 4175 _mesa_error(ctx, GL_INVALID_ENUM, 4176 "glGetFramebufferAttachmentParameteriv(invalid target %s)", 4177 _mesa_enum_to_string(target)); 4178 return; 4179 } 4180 4181 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, 4182 params, 4183 "glGetFramebufferAttachmentParameteriv"); 4184 } 4185 4186 4187 void GLAPIENTRY 4188 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, 4189 GLenum attachment, 4190 GLenum pname, GLint *params) 4191 { 4192 GET_CURRENT_CONTEXT(ctx); 4193 struct gl_framebuffer *buffer; 4194 4195 if (framebuffer) { 4196 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4197 "glGetNamedFramebufferAttachmentParameteriv"); 4198 if (!buffer) 4199 return; 4200 } 4201 else { 4202 /* 4203 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL 4204 * 4.5 core spec (30.10.2014, PDF page 314): 4205 * "If framebuffer is zero, then the default draw framebuffer is 4206 * queried." 4207 */ 4208 buffer = ctx->WinSysDrawBuffer; 4209 } 4210 4211 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, 4212 params, 4213 "glGetNamedFramebufferAttachmentParameteriv"); 4214 } 4215 4216 4217 void GLAPIENTRY 4218 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, 4219 GLint param) 4220 { 4221 GET_CURRENT_CONTEXT(ctx); 4222 struct gl_framebuffer *fb = NULL; 4223 4224 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 4225 _mesa_error(ctx, GL_INVALID_OPERATION, 4226 "glNamedFramebufferParameteri(" 4227 "ARB_framebuffer_no_attachments not implemented)"); 4228 return; 4229 } 4230 4231 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4232 "glNamedFramebufferParameteri"); 4233 4234 if (fb) { 4235 framebuffer_parameteri(ctx, fb, pname, param, 4236 "glNamedFramebufferParameteriv"); 4237 } 4238 } 4239 4240 4241 void GLAPIENTRY 4242 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, 4243 GLint *param) 4244 { 4245 GET_CURRENT_CONTEXT(ctx); 4246 struct gl_framebuffer *fb; 4247 4248 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 4249 _mesa_error(ctx, GL_INVALID_OPERATION, 4250 "glNamedFramebufferParameteriv(" 4251 "ARB_framebuffer_no_attachments not implemented)"); 4252 return; 4253 } 4254 4255 if (framebuffer) { 4256 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4257 "glGetNamedFramebufferParameteriv"); 4258 } else { 4259 fb = ctx->WinSysDrawBuffer; 4260 } 4261 4262 if (fb) { 4263 get_framebuffer_parameteriv(ctx, fb, pname, param, 4264 "glGetNamedFramebufferParameteriv"); 4265 } 4266 } 4267 4268 4269 static void 4270 invalidate_framebuffer_storage(struct gl_context *ctx, 4271 struct gl_framebuffer *fb, 4272 GLsizei numAttachments, 4273 const GLenum *attachments, GLint x, GLint y, 4274 GLsizei width, GLsizei height, const char *name) 4275 { 4276 int i; 4277 4278 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core 4279 * Spec (2.2.2015, PDF page 522) says: 4280 * "An INVALID_VALUE error is generated if numAttachments, width, or 4281 * height is negative." 4282 */ 4283 if (numAttachments < 0) { 4284 _mesa_error(ctx, GL_INVALID_VALUE, 4285 "%s(numAttachments < 0)", name); 4286 return; 4287 } 4288 4289 if (width < 0) { 4290 _mesa_error(ctx, GL_INVALID_VALUE, 4291 "%s(width < 0)", name); 4292 return; 4293 } 4294 4295 if (height < 0) { 4296 _mesa_error(ctx, GL_INVALID_VALUE, 4297 "%s(height < 0)", name); 4298 return; 4299 } 4300 4301 /* The GL_ARB_invalidate_subdata spec says: 4302 * 4303 * "If an attachment is specified that does not exist in the 4304 * framebuffer bound to <target>, it is ignored." 4305 * 4306 * It also says: 4307 * 4308 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than 4309 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error 4310 * INVALID_OPERATION is generated." 4311 * 4312 * No mention is made of GL_AUXi being out of range. Therefore, we allow 4313 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different 4314 * set of retrictions). 4315 */ 4316 for (i = 0; i < numAttachments; i++) { 4317 if (_mesa_is_winsys_fbo(fb)) { 4318 switch (attachments[i]) { 4319 case GL_ACCUM: 4320 case GL_AUX0: 4321 case GL_AUX1: 4322 case GL_AUX2: 4323 case GL_AUX3: 4324 /* Accumulation buffers and auxilary buffers were removed in 4325 * OpenGL 3.1, and they never existed in OpenGL ES. 4326 */ 4327 if (ctx->API != API_OPENGL_COMPAT) 4328 goto invalid_enum; 4329 break; 4330 case GL_COLOR: 4331 case GL_DEPTH: 4332 case GL_STENCIL: 4333 break; 4334 case GL_BACK_LEFT: 4335 case GL_BACK_RIGHT: 4336 case GL_FRONT_LEFT: 4337 case GL_FRONT_RIGHT: 4338 if (!_mesa_is_desktop_gl(ctx)) 4339 goto invalid_enum; 4340 break; 4341 default: 4342 goto invalid_enum; 4343 } 4344 } else { 4345 switch (attachments[i]) { 4346 case GL_DEPTH_ATTACHMENT: 4347 case GL_STENCIL_ATTACHMENT: 4348 break; 4349 case GL_DEPTH_STENCIL_ATTACHMENT: 4350 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only 4351 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil 4352 * extension does not make this attachment point valid on ES 2.0. 4353 */ 4354 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) 4355 break; 4356 /* fallthrough */ 4357 case GL_COLOR_ATTACHMENT0: 4358 case GL_COLOR_ATTACHMENT1: 4359 case GL_COLOR_ATTACHMENT2: 4360 case GL_COLOR_ATTACHMENT3: 4361 case GL_COLOR_ATTACHMENT4: 4362 case GL_COLOR_ATTACHMENT5: 4363 case GL_COLOR_ATTACHMENT6: 4364 case GL_COLOR_ATTACHMENT7: 4365 case GL_COLOR_ATTACHMENT8: 4366 case GL_COLOR_ATTACHMENT9: 4367 case GL_COLOR_ATTACHMENT10: 4368 case GL_COLOR_ATTACHMENT11: 4369 case GL_COLOR_ATTACHMENT12: 4370 case GL_COLOR_ATTACHMENT13: 4371 case GL_COLOR_ATTACHMENT14: 4372 case GL_COLOR_ATTACHMENT15: { 4373 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0; 4374 if (k >= ctx->Const.MaxColorAttachments) { 4375 _mesa_error(ctx, GL_INVALID_OPERATION, 4376 "%s(attachment >= max. color attachments)", name); 4377 return; 4378 } 4379 break; 4380 } 4381 default: 4382 goto invalid_enum; 4383 } 4384 } 4385 } 4386 4387 /* We don't actually do anything for this yet. Just return after 4388 * validating the parameters and generating the required errors. 4389 */ 4390 return; 4391 4392 invalid_enum: 4393 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name, 4394 _mesa_enum_to_string(attachments[i])); 4395 return; 4396 } 4397 4398 4399 void GLAPIENTRY 4400 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments, 4401 const GLenum *attachments, GLint x, 4402 GLint y, GLsizei width, GLsizei height) 4403 { 4404 /* no-op */ 4405 } 4406 4407 4408 void GLAPIENTRY 4409 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, 4410 const GLenum *attachments, GLint x, GLint y, 4411 GLsizei width, GLsizei height) 4412 { 4413 struct gl_framebuffer *fb; 4414 GET_CURRENT_CONTEXT(ctx); 4415 4416 fb = get_framebuffer_target(ctx, target); 4417 if (!fb) { 4418 _mesa_error(ctx, GL_INVALID_ENUM, 4419 "glInvalidateSubFramebuffer(invalid target %s)", 4420 _mesa_enum_to_string(target)); 4421 return; 4422 } 4423 4424 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4425 x, y, width, height, 4426 "glInvalidateSubFramebuffer"); 4427 } 4428 4429 4430 void GLAPIENTRY 4431 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, 4432 GLsizei numAttachments, 4433 const GLenum *attachments, 4434 GLint x, GLint y, 4435 GLsizei width, GLsizei height) 4436 { 4437 struct gl_framebuffer *fb; 4438 GET_CURRENT_CONTEXT(ctx); 4439 4440 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole 4441 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the 4442 * default draw framebuffer is affected." 4443 */ 4444 if (framebuffer) { 4445 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4446 "glInvalidateNamedFramebufferSubData"); 4447 if (!fb) 4448 return; 4449 } 4450 else 4451 fb = ctx->WinSysDrawBuffer; 4452 4453 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4454 x, y, width, height, 4455 "glInvalidateNamedFramebufferSubData"); 4456 } 4457 4458 4459 void GLAPIENTRY 4460 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments, 4461 const GLenum *attachments) 4462 { 4463 /* no-op */ 4464 } 4465 4466 4467 void GLAPIENTRY 4468 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, 4469 const GLenum *attachments) 4470 { 4471 struct gl_framebuffer *fb; 4472 GET_CURRENT_CONTEXT(ctx); 4473 4474 fb = get_framebuffer_target(ctx, target); 4475 if (!fb) { 4476 _mesa_error(ctx, GL_INVALID_ENUM, 4477 "glInvalidateFramebuffer(invalid target %s)", 4478 _mesa_enum_to_string(target)); 4479 return; 4480 } 4481 4482 /* The GL_ARB_invalidate_subdata spec says: 4483 * 4484 * "The command 4485 * 4486 * void InvalidateFramebuffer(enum target, 4487 * sizei numAttachments, 4488 * const enum *attachments); 4489 * 4490 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 4491 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 4492 * <MAX_VIEWPORT_DIMS[1]> respectively." 4493 */ 4494 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4495 0, 0, 4496 ctx->Const.MaxViewportWidth, 4497 ctx->Const.MaxViewportHeight, 4498 "glInvalidateFramebuffer"); 4499 } 4500 4501 4502 void GLAPIENTRY 4503 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer, 4504 GLsizei numAttachments, 4505 const GLenum *attachments) 4506 { 4507 struct gl_framebuffer *fb; 4508 GET_CURRENT_CONTEXT(ctx); 4509 4510 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole 4511 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the 4512 * default draw framebuffer is affected." 4513 */ 4514 if (framebuffer) { 4515 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4516 "glInvalidateNamedFramebufferData"); 4517 if (!fb) 4518 return; 4519 } 4520 else 4521 fb = ctx->WinSysDrawBuffer; 4522 4523 /* The GL_ARB_invalidate_subdata spec says: 4524 * 4525 * "The command 4526 * 4527 * void InvalidateFramebuffer(enum target, 4528 * sizei numAttachments, 4529 * const enum *attachments); 4530 * 4531 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 4532 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 4533 * <MAX_VIEWPORT_DIMS[1]> respectively." 4534 */ 4535 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4536 0, 0, 4537 ctx->Const.MaxViewportWidth, 4538 ctx->Const.MaxViewportHeight, 4539 "glInvalidateNamedFramebufferData"); 4540 } 4541 4542 4543 void GLAPIENTRY 4544 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, 4545 const GLenum *attachments) 4546 { 4547 struct gl_framebuffer *fb; 4548 GLint i; 4549 4550 GET_CURRENT_CONTEXT(ctx); 4551 4552 fb = get_framebuffer_target(ctx, target); 4553 if (!fb) { 4554 _mesa_error(ctx, GL_INVALID_ENUM, 4555 "glDiscardFramebufferEXT(target %s)", 4556 _mesa_enum_to_string(target)); 4557 return; 4558 } 4559 4560 if (numAttachments < 0) { 4561 _mesa_error(ctx, GL_INVALID_VALUE, 4562 "glDiscardFramebufferEXT(numAttachments < 0)"); 4563 return; 4564 } 4565 4566 for (i = 0; i < numAttachments; i++) { 4567 switch (attachments[i]) { 4568 case GL_COLOR: 4569 case GL_DEPTH: 4570 case GL_STENCIL: 4571 if (_mesa_is_user_fbo(fb)) 4572 goto invalid_enum; 4573 break; 4574 case GL_COLOR_ATTACHMENT0: 4575 case GL_DEPTH_ATTACHMENT: 4576 case GL_STENCIL_ATTACHMENT: 4577 if (_mesa_is_winsys_fbo(fb)) 4578 goto invalid_enum; 4579 break; 4580 default: 4581 goto invalid_enum; 4582 } 4583 } 4584 4585 if (ctx->Driver.DiscardFramebuffer) 4586 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments); 4587 4588 return; 4589 4590 invalid_enum: 4591 _mesa_error(ctx, GL_INVALID_ENUM, 4592 "glDiscardFramebufferEXT(attachment %s)", 4593 _mesa_enum_to_string(attachments[i])); 4594 } 4595