1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "Test.h" 9 #include "SkBitmap.h" 10 #include "SkCanvas.h" 11 #include "SkImage.h" 12 #include "SkPerlinNoiseShader.h" 13 #include "SkRRect.h" 14 #include "SkShader.h" 15 #include "SkSurface.h" 16 #include "SkData.h" 17 18 static void check_isaimage(skiatest::Reporter* reporter, SkShader* shader, 19 int expectedW, int expectedH, 20 SkShader::TileMode expectedX, SkShader::TileMode expectedY, 21 const SkMatrix& expectedM) { 22 SkShader::TileMode tileModes[2]; 23 SkMatrix localM; 24 25 // wack these so we don't get a false positive 26 localM.setScale(9999, -9999); 27 tileModes[0] = tileModes[1] = (SkShader::TileMode)99; 28 29 SkImage* image = shader->isAImage(&localM, tileModes); 30 REPORTER_ASSERT(reporter, image); 31 REPORTER_ASSERT(reporter, image->width() == expectedW); 32 REPORTER_ASSERT(reporter, image->height() == expectedH); 33 REPORTER_ASSERT(reporter, localM == expectedM); 34 REPORTER_ASSERT(reporter, tileModes[0] == expectedX); 35 REPORTER_ASSERT(reporter, tileModes[1] == expectedY); 36 } 37 38 DEF_TEST(Shader_isAImage, reporter) { 39 const int W = 100; 40 const int H = 100; 41 SkBitmap bm; 42 bm.allocN32Pixels(W, H); 43 auto img = SkImage::MakeFromBitmap(bm); 44 const SkMatrix localM = SkMatrix::MakeScale(2, 3); 45 const SkShader::TileMode tmx = SkShader::kRepeat_TileMode; 46 const SkShader::TileMode tmy = SkShader::kMirror_TileMode; 47 48 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM); 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); 50 51 check_isaimage(reporter, shader0.get(), W, H, tmx, tmy, localM); 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); 53 } 54 55 // Make sure things are ok with just a single leg. 56 DEF_TEST(ComposeShaderSingle, reporter) { 57 SkBitmap srcBitmap; 58 srcBitmap.allocN32Pixels(10, 10); 59 srcBitmap.eraseColor(SK_ColorRED); 60 SkCanvas canvas(srcBitmap); 61 SkPaint p; 62 p.setShader( 63 SkShader::MakeComposeShader( 64 SkShader::MakeEmptyShader(), 65 SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f), 66 SkBlendMode::kClear)); 67 SkRRect rr; 68 SkVector rd[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}}; 69 rr.setRectRadii({0, 0, 0, 0}, rd); 70 canvas.drawRRect(rr, p); 71 } 72