/external/swiftshader/src/D3D9/ |
D3D9.cpp | 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); 36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); 37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); 38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); 39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); 50 int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME 68 int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3) 77 int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3) 86 int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME 95 int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3) // FIXM [all...] |
/external/skia/tests/ |
ShaderTest.cpp | 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); local 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM);
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/external/skqp/tests/ |
ShaderTest.cpp | 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); local 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM);
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); 201 glAttachShader(shader1, shader1); 208 glAttachShader(shader1, program); 215 glAttachShader(-1, shader1); 222 glAttachShader(program, shader1); 224 glAttachShader(program, shader1); 231 glDeleteShader(shader1); [all...] |
/external/skia/fuzz/ |
FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); 230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. 232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; 234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. 236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; 238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); [all...] |
/external/skqp/fuzz/ |
FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); 230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. 232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; 234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. 236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; 238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); 194 glAttachShader(shader1, shader1); 201 glAttachShader(shader1, program); 208 glAttachShader(-1, shader1); 215 glAttachShader(program, shader1); 217 glAttachShader(program, shader1); 227 glDeleteShader(shader1); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); local 245 ctx.glAttachShader(shader1, shader1); 252 ctx.glAttachShader(shader1, program); 259 ctx.glAttachShader(notAProgram, shader1); 266 ctx.glAttachShader(program, shader1); 268 ctx.glAttachShader(program, shader1); 278 ctx.glDeleteShader(shader1); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.h | 237 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
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Program.cpp | [all...] |