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    Searched refs:shader1 (Results 1 - 10 of 10) sorted by null

  /external/swiftshader/src/D3D9/
D3D9.cpp 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3);
36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3);
37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3);
38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2);
39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3);
50 int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME
68 int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3)
77 int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3)
86 int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME
95 int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3) // FIXM
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  /external/skia/tests/
ShaderTest.cpp 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM);
  /external/skqp/tests/
ShaderTest.cpp 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM);
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
201 glAttachShader(shader1, shader1);
208 glAttachShader(shader1, program);
215 glAttachShader(-1, shader1);
222 glAttachShader(program, shader1);
224 glAttachShader(program, shader1);
231 glDeleteShader(shader1);
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  /external/skia/fuzz/
FuzzCanvas.cpp 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr);
230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr;
234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr;
238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode);
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  /external/skqp/fuzz/
FuzzCanvas.cpp 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr);
230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr;
234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr;
238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode);
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  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
194 glAttachShader(shader1, shader1);
201 glAttachShader(shader1, program);
208 glAttachShader(-1, shader1);
215 glAttachShader(program, shader1);
217 glAttachShader(program, shader1);
227 glDeleteShader(shader1);
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); local
245 ctx.glAttachShader(shader1, shader1);
252 ctx.glAttachShader(shader1, program);
259 ctx.glAttachShader(notAProgram, shader1);
266 ctx.glAttachShader(program, shader1);
268 ctx.glAttachShader(program, shader1);
278 ctx.glDeleteShader(shader1);
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 237 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
Program.cpp     [all...]

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