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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeAssetManager.java 19 import android.content.res.AssetManager;
21 public class BridgeAssetManager extends AssetManager {
24 * This initializes the static field {@link AssetManager#mSystem} which is used
25 * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
31 /*package*/ static AssetManager initSystem() {
32 if (!(AssetManager.sSystem instanceof BridgeAssetManager)) {
33 // Note that AssetManager() creates a system AssetManager and we override it
35 AssetManager.sSystem = new BridgeAssetManager();
36 AssetManager.sSystem.makeStringBlocks(false)
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  /frameworks/base/core/java/android/content/res/
TypedArray.java 90 index *= AssetManager.STYLE_NUM_ENTRIES;
92 final int type = data[index+AssetManager.STYLE_TYPE];
118 index *= AssetManager.STYLE_NUM_ENTRIES;
120 final int type = data[index+AssetManager.STYLE_TYPE];
153 index *= AssetManager.STYLE_NUM_ENTRIES;
155 final int type = data[index+AssetManager.STYLE_TYPE];
157 final int cookie = data[index+AssetManager.STYLE_ASSET_COOKIE];
160 data[index+AssetManager.STYLE_DATA]).toString();
179 index *= AssetManager.STYLE_NUM_ENTRIES;
181 final int type = data[index+AssetManager.STYLE_TYPE]
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AssetManager.java 36 public final class AssetManager {
60 private static final String TAG = "AssetManager";
66 private static AssetManager sSystem = null;
81 * Create a new AssetManager containing only the basic system assets.
87 public AssetManager() {
102 AssetManager system = new AssetManager(true);
109 private AssetManager(boolean isSystem) {
125 public static AssetManager getSystem() {
311 throw new RuntimeException("Assetmanager has been closed")
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  /frameworks/base/include/android_runtime/
android_util_AssetManager.h 20 #include <utils/AssetManager.h>
26 extern AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject assetMgr);
  /development/simulator/app/
MyApp.h 16 #include <utils/AssetManager.h>
49 android::AssetManager* GetAssetManager(void) { return mpAssetManager; }
77 android::AssetManager* mpAssetManager;
LoadableImage.cpp 59 android::AssetManager* pAssetMgr = ((MyApp*)wxTheApp)->GetAssetManager();
  /external/webkit/WebKit/android/
RenderSkinRadio.h 34 class AssetManager;
48 * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
50 static void Init(android::AssetManager*, String drawableDirectory);
RenderSkinAndroid.h 32 class AssetManager;
60 * Initialize the Android skinning system. The AssetManager may be used to find resources used
63 static void Init(android::AssetManager*, String drawableDirectory);
69 static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
RenderSkinAndroid.cpp 35 #include "utils/AssetManager.h"
45 void RenderSkinAndroid::Init(android::AssetManager* am, String drawableDirectory)
52 bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
RenderSkinButton.h 39 * Initialize the class before use. Uses the AssetManager to initialize any
42 static void Init(android::AssetManager*, String drawableDirectory);
RenderSkinCombo.h 44 * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
46 static void Init(android::AssetManager*);
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 24 #include <utils/AssetManager.h>
36 class AssetManager;
81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
87 AssetManager mAssets;
  /frameworks/base/libs/utils/
AssetManager.cpp 24 #include <utils/AssetManager.h>
61 * AssetManager
65 int32_t AssetManager::getGlobalCount()
70 AssetManager::AssetManager(CacheMode cacheMode)
76 //LOGI("Creating AssetManager %p #%d\n", this, count);
80 AssetManager::~AssetManager(void)
83 //LOGI("Destroying AssetManager in %p #%d\n", this, count);
93 bool AssetManager::addAssetPath(const String8& path, void** cookie
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AssetDir.cpp 20 // AssetManager.
  /packages/inputmethods/LatinIME/native/jni/
com_android_inputmethod_latin_BinaryDictionary.cpp 27 #include "utils/AssetManager.h"
57 (JNIEnv *env, jobject object, jobject assetManager, jstring resourceString,
61 AssetManager *am = (AssetManager*) env->GetIntField(assetManager, sAssetManagerNativeField);
63 LOGE("DICT: Couldn't get AssetManager native peer\n");
141 {"openNative", "(Landroid/content/res/AssetManager;Ljava/lang/String;II)I",
179 clazz = env->FindClass("android/content/res/AssetManager");
  /frameworks/base/include/utils/
AssetDir.h 38 * The contents are populated by our friend, the AssetManager.
72 friend class AssetManager;
104 /* used by AssetManager */
137 /* AssetManager uses this to initialize us */
AssetManager.h 18 // Asset management class. AssetManager objects are thread-safe.
43 * The purpose of the AssetManager is to create Asset objects. To do
51 class AssetManager {
60 AssetManager(CacheMode cacheMode = CACHE_OFF);
61 virtual ~AssetManager(void);
101 * the lifetime of an AssetManager if the user updates the device's
122 * The object returned does not depend on the AssetManager. It should
188 * Return true if the files this AssetManager references are all
190 * is returned, you will need to create a new AssetManager to get
  /cts/tests/tests/content/src/android/content/res/cts/
AssetManagerTest.java 27 import android.content.res.AssetManager;
41 @TestTargetClass(AssetManager.class)
43 private AssetManager mAssets;
114 inputStream = mAssets.open(fileName, AssetManager.ACCESS_BUFFER);
146 mAssets.open("notExistFile.txt", AssetManager.ACCESS_BUFFER);
AssetManager_AssetInputStreamTest.java 20 import android.content.res.AssetManager;
27 @TestTargetClass(AssetManager.AssetInputStream.class)
29 private AssetManager.AssetInputStream mAssetInputStream;
35 mAssetInputStream = (AssetManager.AssetInputStream)mContext.getAssets().open("text.txt");
  /frameworks/base/core/jni/android/graphics/
Typeface.cpp 8 #include <utils/AssetManager.h>
122 AssetManager* mgr = assetManagerForJavaObject(env, jassetMgr);
170 { "nativeCreateFromAsset", "(Landroid/content/res/AssetManager;Ljava/lang/String;)I",
  /frameworks/base/services/java/com/android/server/
DemoDataSet.java 23 import android.content.res.AssetManager;
102 AssetManager ass = AssetManager.getSystem();
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 33 #include <utils/AssetManager.h>
114 AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject obj)
116 AssetManager* am = (AssetManager*)env->GetIntField(obj, gAssetManagerOffsets.mObject);
120 jniThrowException(env, "java/lang/IllegalStateException", "AssetManager has been finalized!");
127 AssetManager* am = assetManagerForJavaObject(env, clazz);
195 AssetManager* am = assetManagerForJavaObject(env, clazz);
227 AssetManager* am = assetManagerForJavaObject(env, clazz);
267 AssetManager* am = assetManagerForJavaObject(env, clazz);
299 AssetManager* am = assetManagerForJavaObject(env, clazz)
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  /cts/tests/tests/os/src/android/os/cts/
RecoverySystemTest.java 26 import android.content.res.AssetManager;
36 private AssetManager mAssets;
  /frameworks/base/core/tests/coretests/src/android/content/
AssetTest.java 19 import android.content.res.AssetManager;
27 private AssetManager mAssets;
  /frameworks/base/graphics/java/android/graphics/
Typeface.java 19 import android.content.res.AssetManager;
120 public static Typeface createFromAsset(AssetManager mgr, String path) {
176 private static native int nativeCreateFromAsset(AssetManager mgr, String path);

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