/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
BridgeAssetManager.java | 19 import android.content.res.AssetManager; 21 public class BridgeAssetManager extends AssetManager { 24 * This initializes the static field {@link AssetManager#mSystem} which is used 25 * by methods who get a global asset manager using {@link AssetManager#getSystem()}. 31 /*package*/ static AssetManager initSystem() { 32 if (!(AssetManager.sSystem instanceof BridgeAssetManager)) { 33 // Note that AssetManager() creates a system AssetManager and we override it 35 AssetManager.sSystem = new BridgeAssetManager(); 36 AssetManager.sSystem.makeStringBlocks(false) [all...] |
/frameworks/base/core/java/android/content/res/ |
TypedArray.java | 90 index *= AssetManager.STYLE_NUM_ENTRIES; 92 final int type = data[index+AssetManager.STYLE_TYPE]; 118 index *= AssetManager.STYLE_NUM_ENTRIES; 120 final int type = data[index+AssetManager.STYLE_TYPE]; 153 index *= AssetManager.STYLE_NUM_ENTRIES; 155 final int type = data[index+AssetManager.STYLE_TYPE]; 157 final int cookie = data[index+AssetManager.STYLE_ASSET_COOKIE]; 160 data[index+AssetManager.STYLE_DATA]).toString(); 179 index *= AssetManager.STYLE_NUM_ENTRIES; 181 final int type = data[index+AssetManager.STYLE_TYPE] [all...] |
AssetManager.java | 36 public final class AssetManager { 60 private static final String TAG = "AssetManager"; 66 private static AssetManager sSystem = null; 81 * Create a new AssetManager containing only the basic system assets. 87 public AssetManager() { 102 AssetManager system = new AssetManager(true); 109 private AssetManager(boolean isSystem) { 125 public static AssetManager getSystem() { 311 throw new RuntimeException("Assetmanager has been closed") [all...] |
/frameworks/base/include/android_runtime/ |
android_util_AssetManager.h | 20 #include <utils/AssetManager.h> 26 extern AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject assetMgr);
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/development/simulator/app/ |
MyApp.h | 16 #include <utils/AssetManager.h> 49 android::AssetManager* GetAssetManager(void) { return mpAssetManager; } 77 android::AssetManager* mpAssetManager;
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LoadableImage.cpp | 59 android::AssetManager* pAssetMgr = ((MyApp*)wxTheApp)->GetAssetManager();
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/external/webkit/WebKit/android/ |
RenderSkinRadio.h | 34 class AssetManager; 48 * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use. 50 static void Init(android::AssetManager*, String drawableDirectory);
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RenderSkinAndroid.h | 32 class AssetManager; 60 * Initialize the Android skinning system. The AssetManager may be used to find resources used 63 static void Init(android::AssetManager*, String drawableDirectory); 69 static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
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RenderSkinAndroid.cpp | 35 #include "utils/AssetManager.h" 45 void RenderSkinAndroid::Init(android::AssetManager* am, String drawableDirectory) 52 bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
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RenderSkinButton.h | 39 * Initialize the class before use. Uses the AssetManager to initialize any 42 static void Init(android::AssetManager*, String drawableDirectory);
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RenderSkinCombo.h | 44 * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use. 46 static void Init(android::AssetManager*);
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 24 #include <utils/AssetManager.h> 36 class AssetManager; 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 87 AssetManager mAssets;
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/frameworks/base/libs/utils/ |
AssetManager.cpp | 24 #include <utils/AssetManager.h> 61 * AssetManager 65 int32_t AssetManager::getGlobalCount() 70 AssetManager::AssetManager(CacheMode cacheMode) 76 //LOGI("Creating AssetManager %p #%d\n", this, count); 80 AssetManager::~AssetManager(void) 83 //LOGI("Destroying AssetManager in %p #%d\n", this, count); 93 bool AssetManager::addAssetPath(const String8& path, void** cookie [all...] |
AssetDir.cpp | 20 // AssetManager.
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/packages/inputmethods/LatinIME/native/jni/ |
com_android_inputmethod_latin_BinaryDictionary.cpp | 27 #include "utils/AssetManager.h" 57 (JNIEnv *env, jobject object, jobject assetManager, jstring resourceString, 61 AssetManager *am = (AssetManager*) env->GetIntField(assetManager, sAssetManagerNativeField); 63 LOGE("DICT: Couldn't get AssetManager native peer\n"); 141 {"openNative", "(Landroid/content/res/AssetManager;Ljava/lang/String;II)I", 179 clazz = env->FindClass("android/content/res/AssetManager");
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/frameworks/base/include/utils/ |
AssetDir.h | 38 * The contents are populated by our friend, the AssetManager. 72 friend class AssetManager; 104 /* used by AssetManager */ 137 /* AssetManager uses this to initialize us */
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AssetManager.h | 18 // Asset management class. AssetManager objects are thread-safe. 43 * The purpose of the AssetManager is to create Asset objects. To do 51 class AssetManager { 60 AssetManager(CacheMode cacheMode = CACHE_OFF); 61 virtual ~AssetManager(void); 101 * the lifetime of an AssetManager if the user updates the device's 122 * The object returned does not depend on the AssetManager. It should 188 * Return true if the files this AssetManager references are all 190 * is returned, you will need to create a new AssetManager to get
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/cts/tests/tests/content/src/android/content/res/cts/ |
AssetManagerTest.java | 27 import android.content.res.AssetManager; 41 @TestTargetClass(AssetManager.class) 43 private AssetManager mAssets; 114 inputStream = mAssets.open(fileName, AssetManager.ACCESS_BUFFER); 146 mAssets.open("notExistFile.txt", AssetManager.ACCESS_BUFFER);
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AssetManager_AssetInputStreamTest.java | 20 import android.content.res.AssetManager; 27 @TestTargetClass(AssetManager.AssetInputStream.class) 29 private AssetManager.AssetInputStream mAssetInputStream; 35 mAssetInputStream = (AssetManager.AssetInputStream)mContext.getAssets().open("text.txt");
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/frameworks/base/core/jni/android/graphics/ |
Typeface.cpp | 8 #include <utils/AssetManager.h> 122 AssetManager* mgr = assetManagerForJavaObject(env, jassetMgr); 170 { "nativeCreateFromAsset", "(Landroid/content/res/AssetManager;Ljava/lang/String;)I",
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/frameworks/base/services/java/com/android/server/ |
DemoDataSet.java | 23 import android.content.res.AssetManager; 102 AssetManager ass = AssetManager.getSystem();
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/frameworks/base/core/jni/ |
android_util_AssetManager.cpp | 33 #include <utils/AssetManager.h> 114 AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject obj) 116 AssetManager* am = (AssetManager*)env->GetIntField(obj, gAssetManagerOffsets.mObject); 120 jniThrowException(env, "java/lang/IllegalStateException", "AssetManager has been finalized!"); 127 AssetManager* am = assetManagerForJavaObject(env, clazz); 195 AssetManager* am = assetManagerForJavaObject(env, clazz); 227 AssetManager* am = assetManagerForJavaObject(env, clazz); 267 AssetManager* am = assetManagerForJavaObject(env, clazz); 299 AssetManager* am = assetManagerForJavaObject(env, clazz) [all...] |
/cts/tests/tests/os/src/android/os/cts/ |
RecoverySystemTest.java | 26 import android.content.res.AssetManager; 36 private AssetManager mAssets;
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/frameworks/base/core/tests/coretests/src/android/content/ |
AssetTest.java | 19 import android.content.res.AssetManager; 27 private AssetManager mAssets;
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/frameworks/base/graphics/java/android/graphics/ |
Typeface.java | 19 import android.content.res.AssetManager; 120 public static Typeface createFromAsset(AssetManager mgr, String path) { 176 private static native int nativeCreateFromAsset(AssetManager mgr, String path);
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