Home | History | Annotate | Download | only in rendering
      1 /*
      2  * Copyright (C) 1997 Martin Jones (mjones (at) kde.org)
      3  *           (C) 1997 Torben Weis (weis (at) kde.org)
      4  *           (C) 1998 Waldo Bastian (bastian (at) kde.org)
      5  *           (C) 1999 Lars Knoll (knoll (at) kde.org)
      6  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      7  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  */
     24 
     25 #include "config.h"
     26 #include "RenderTableCell.h"
     27 
     28 #include "FloatQuad.h"
     29 #include "GraphicsContext.h"
     30 #include "HTMLNames.h"
     31 #include "HTMLTableCellElement.h"
     32 #include "RenderTableCol.h"
     33 #include "RenderView.h"
     34 #include "TransformState.h"
     35 
     36 #ifdef ANDROID_LAYOUT
     37 #include "Document.h"
     38 #include "Settings.h"
     39 #endif
     40 
     41 using namespace std;
     42 
     43 namespace WebCore {
     44 
     45 using namespace HTMLNames;
     46 
     47 RenderTableCell::RenderTableCell(Node* node)
     48     : RenderBlock(node)
     49     , m_row(-1)
     50     , m_column(-1)
     51     , m_rowSpan(1)
     52     , m_columnSpan(1)
     53     , m_intrinsicPaddingTop(0)
     54     , m_intrinsicPaddingBottom(0)
     55     , m_percentageHeight(0)
     56 {
     57     updateFromElement();
     58 }
     59 
     60 void RenderTableCell::destroy()
     61 {
     62     RenderTableSection* recalcSection = parent() ? section() : 0;
     63 
     64     RenderBlock::destroy();
     65 
     66     if (recalcSection)
     67         recalcSection->setNeedsCellRecalc();
     68 }
     69 
     70 void RenderTableCell::updateFromElement()
     71 {
     72     Node* n = node();
     73     if (n && (n->hasTagName(tdTag) || n->hasTagName(thTag))) {
     74         HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(n);
     75         int oldRSpan = m_rowSpan;
     76         int oldCSpan = m_columnSpan;
     77 
     78         m_columnSpan = tc->colSpan();
     79         m_rowSpan = tc->rowSpan();
     80         if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) {
     81             setNeedsLayoutAndPrefWidthsRecalc();
     82             if (section())
     83                 section()->setNeedsCellRecalc();
     84         }
     85     }
     86 }
     87 
     88 Length RenderTableCell::styleOrColWidth() const
     89 {
     90     Length w = style()->width();
     91     if (colSpan() > 1 || !w.isAuto())
     92         return w;
     93     RenderTableCol* tableCol = table()->colElement(col());
     94     if (tableCol) {
     95         w = tableCol->style()->width();
     96 
     97         // Column widths specified on <col> apply to the border box of the cell.
     98         // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
     99         // See Bugzilla bug 8126 for details.
    100         if (w.isFixed() && w.value() > 0)
    101             w = Length(max(0, w.value() - borderLeft() - borderRight() - paddingLeft() - paddingRight()), Fixed);
    102     }
    103     return w;
    104 }
    105 
    106 void RenderTableCell::calcPrefWidths()
    107 {
    108     // The child cells rely on the grids up in the sections to do their calcPrefWidths work.  Normally the sections are set up early, as table
    109     // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
    110     // grids.  We must refresh those grids before the child cells try to use them.
    111     table()->recalcSectionsIfNeeded();
    112 
    113     RenderBlock::calcPrefWidths();
    114     if (node() && style()->autoWrap()) {
    115         // See if nowrap was set.
    116         Length w = styleOrColWidth();
    117         String nowrap = static_cast<Element*>(node())->getAttribute(nowrapAttr);
    118         if (!nowrap.isNull() && w.isFixed())
    119             // Nowrap is set, but we didn't actually use it because of the
    120             // fixed width set on the cell.  Even so, it is a WinIE/Moz trait
    121             // to make the minwidth of the cell into the fixed width.  They do this
    122             // even in strict mode, so do not make this a quirk.  Affected the top
    123             // of hiptop.com.
    124             m_minPrefWidth = max(w.value(), m_minPrefWidth);
    125     }
    126 }
    127 
    128 void RenderTableCell::calcWidth()
    129 {
    130 #ifdef ANDROID_LAYOUT
    131     if (view()->frameView()) {
    132         const Settings* settings = document()->settings();
    133         ASSERT(settings);
    134         if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) {
    135             m_visibleWidth = view()->frameView()->screenWidth();
    136         }
    137     }
    138 #endif
    139 }
    140 
    141 void RenderTableCell::updateWidth(int w)
    142 {
    143     if (w != width()) {
    144         setWidth(w);
    145         setCellWidthChanged(true);
    146     }
    147 }
    148 
    149 void RenderTableCell::layout()
    150 {
    151     layoutBlock(cellWidthChanged());
    152     setCellWidthChanged(false);
    153 }
    154 
    155 int RenderTableCell::paddingTop(bool includeIntrinsicPadding) const
    156 {
    157     return RenderBlock::paddingTop() + (includeIntrinsicPadding ? intrinsicPaddingTop() : 0);
    158 }
    159 
    160 int RenderTableCell::paddingBottom(bool includeIntrinsicPadding) const
    161 {
    162     return RenderBlock::paddingBottom() + (includeIntrinsicPadding ? intrinsicPaddingBottom() : 0);
    163 }
    164 
    165 void RenderTableCell::setOverrideSize(int size)
    166 {
    167     clearIntrinsicPadding();
    168     RenderBlock::setOverrideSize(size);
    169 }
    170 
    171 IntSize RenderTableCell::offsetFromContainer(RenderObject* o) const
    172 {
    173     ASSERT(o == container());
    174 
    175     IntSize offset = RenderBlock::offsetFromContainer(o);
    176     if (parent())
    177         offset.expand(-parentBox()->x(), -parentBox()->y());
    178 
    179     return offset;
    180 }
    181 
    182 IntRect RenderTableCell::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
    183 {
    184     // If the table grid is dirty, we cannot get reliable information about adjoining cells,
    185     // so we ignore outside borders. This should not be a problem because it means that
    186     // the table is going to recalculate the grid, relayout and repaint its current rect, which
    187     // includes any outside borders of this cell.
    188     if (!table()->collapseBorders() || table()->needsSectionRecalc())
    189         return RenderBlock::clippedOverflowRectForRepaint(repaintContainer);
    190 
    191     bool rtl = table()->style()->direction() == RTL;
    192     int outlineSize = style()->outlineSize();
    193     int left = max(borderHalfLeft(true), outlineSize);
    194     int right = max(borderHalfRight(true), outlineSize);
    195     int top = max(borderHalfTop(true), outlineSize);
    196     int bottom = max(borderHalfBottom(true), outlineSize);
    197     if ((left && !rtl) || (right && rtl)) {
    198         if (RenderTableCell* before = table()->cellBefore(this)) {
    199             top = max(top, before->borderHalfTop(true));
    200             bottom = max(bottom, before->borderHalfBottom(true));
    201         }
    202     }
    203     if ((left && rtl) || (right && !rtl)) {
    204         if (RenderTableCell* after = table()->cellAfter(this)) {
    205             top = max(top, after->borderHalfTop(true));
    206             bottom = max(bottom, after->borderHalfBottom(true));
    207         }
    208     }
    209     if (top) {
    210         if (RenderTableCell* above = table()->cellAbove(this)) {
    211             left = max(left, above->borderHalfLeft(true));
    212             right = max(right, above->borderHalfRight(true));
    213         }
    214     }
    215     if (bottom) {
    216         if (RenderTableCell* below = table()->cellBelow(this)) {
    217             left = max(left, below->borderHalfLeft(true));
    218             right = max(right, below->borderHalfRight(true));
    219         }
    220     }
    221     left = max(left, -leftVisibleOverflow());
    222     top = max(top, -topVisibleOverflow());
    223     IntRect r(-left, - top, left + max(width() + right, rightVisibleOverflow()), top + max(height() + bottom, bottomVisibleOverflow()));
    224 
    225     if (RenderView* v = view()) {
    226         // FIXME: layoutDelta needs to be applied in parts before/after transforms and
    227         // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
    228         r.move(v->layoutDelta());
    229     }
    230     computeRectForRepaint(repaintContainer, r);
    231     return r;
    232 }
    233 
    234 void RenderTableCell::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& r, bool fixed)
    235 {
    236     if (repaintContainer == this)
    237         return;
    238     r.setY(r.y());
    239     RenderView* v = view();
    240     if ((!v || !v->layoutStateEnabled() || repaintContainer) && parent())
    241         r.move(-parentBox()->x(), -parentBox()->y()); // Rows are in the same coordinate space, so don't add their offset in.
    242     RenderBlock::computeRectForRepaint(repaintContainer, r, fixed);
    243 }
    244 
    245 int RenderTableCell::baselinePosition(bool firstLine, bool isRootLineBox) const
    246 {
    247     if (isRootLineBox)
    248         return RenderBox::baselinePosition(firstLine, isRootLineBox);
    249 
    250     // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
    251     // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
    252     // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
    253     int firstLineBaseline = firstLineBoxBaseline();
    254     if (firstLineBaseline != -1)
    255         return firstLineBaseline;
    256     return paddingTop() + borderTop() + contentHeight();
    257 }
    258 
    259 void RenderTableCell::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
    260 {
    261     if (parent() && section() && style() && style()->height() != newStyle->height())
    262         section()->setNeedsCellRecalc();
    263 
    264     ASSERT(newStyle->display() == TABLE_CELL);
    265 
    266     RenderBlock::styleWillChange(diff, newStyle);
    267 }
    268 
    269 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    270 {
    271     RenderBlock::styleDidChange(diff, oldStyle);
    272     setHasBoxDecorations(true);
    273 }
    274 
    275 // The following rules apply for resolving conflicts and figuring out which border
    276 // to use.
    277 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
    278 // borders. Any border with this value suppresses all borders at this location.
    279 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
    280 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
    281 // the default value for the border style.)
    282 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
    283 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
    284 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
    285 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
    286 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
    287 // is used when two elements of the same type disagree.
    288 static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
    289 {
    290     // Sanity check the values passed in.  If either is null, return the other.
    291     if (!border2.exists())
    292         return border1;
    293     if (!border1.exists())
    294         return border2;
    295 
    296     // Rule #1 above.
    297     if (border1.style() == BHIDDEN || border2.style() == BHIDDEN)
    298         return CollapsedBorderValue(); // No border should exist at this location.
    299 
    300     // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
    301     if (border2.style() == BNONE)
    302         return border1;
    303     if (border1.style() == BNONE)
    304         return border2;
    305 
    306     // The first part of rule #3 above. Wider borders win.
    307     if (border1.width() != border2.width())
    308         return border1.width() > border2.width() ? border1 : border2;
    309 
    310     // The borders have equal width.  Sort by border style.
    311     if (border1.style() != border2.style())
    312         return border1.style() > border2.style() ? border1 : border2;
    313 
    314     // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
    315     return border1.precedence >= border2.precedence ? border1 : border2;
    316 }
    317 
    318 CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const
    319 {
    320     RenderTable* tableElt = table();
    321     bool leftmostColumn;
    322     if (!rtl)
    323         leftmostColumn = col() == 0;
    324     else {
    325         int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
    326         leftmostColumn = effCol == tableElt->numEffCols() - 1;
    327     }
    328 
    329     // For border left, we need to check, in order of precedence:
    330     // (1) Our left border.
    331     CollapsedBorderValue result(&style()->borderLeft(), BCELL);
    332 
    333     // (2) The right border of the cell to the left.
    334     RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this);
    335     if (prevCell) {
    336         result = rtl ? compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL)) : compareBorders(CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL), result);
    337         if (!result.exists())
    338             return result;
    339     } else if (leftmostColumn) {
    340         // (3) Our row's left border.
    341         result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW));
    342         if (!result.exists())
    343             return result;
    344 
    345         // (4) Our row group's left border.
    346         result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderLeft(), BROWGROUP));
    347         if (!result.exists())
    348             return result;
    349     }
    350 
    351     // (5) Our column and column group's left borders.
    352     bool startColEdge;
    353     bool endColEdge;
    354     RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0), &startColEdge, &endColEdge);
    355     if (colElt && (!rtl ? startColEdge : endColEdge)) {
    356         result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
    357         if (!result.exists())
    358             return result;
    359         if (colElt->parent()->isTableCol() && (!rtl ? !colElt->previousSibling() : !colElt->nextSibling())) {
    360             result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderLeft(), BCOLGROUP));
    361             if (!result.exists())
    362                 return result;
    363         }
    364     }
    365 
    366     // (6) The right border of the column to the left.
    367     if (!leftmostColumn) {
    368         colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1), &startColEdge, &endColEdge);
    369         if (colElt && (!rtl ? endColEdge : startColEdge)) {
    370             result = rtl ? compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)) : compareBorders(CollapsedBorderValue(&colElt->style()->borderRight(), BCOL), result);
    371             if (!result.exists())
    372                 return result;
    373         }
    374     } else {
    375         // (7) The table's left border.
    376         result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE));
    377         if (!result.exists())
    378             return result;
    379     }
    380 
    381     return result;
    382 }
    383 
    384 CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const
    385 {
    386     RenderTable* tableElt = table();
    387     bool rightmostColumn;
    388     if (rtl)
    389         rightmostColumn = col() == 0;
    390     else {
    391         int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
    392         rightmostColumn = effCol == tableElt->numEffCols() - 1;
    393     }
    394 
    395     // For border right, we need to check, in order of precedence:
    396     // (1) Our right border.
    397     CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL);
    398 
    399     // (2) The left border of the cell to the right.
    400     if (!rightmostColumn) {
    401         RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this);
    402         if (nextCell && nextCell->style()) {
    403             result = rtl ? compareBorders(CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL), result) : compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL));
    404             if (!result.exists())
    405                 return result;
    406         }
    407     } else {
    408         // (3) Our row's right border.
    409         result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW));
    410         if (!result.exists())
    411             return result;
    412 
    413         // (4) Our row group's right border.
    414         result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderRight(), BROWGROUP));
    415         if (!result.exists())
    416             return result;
    417     }
    418 
    419     // (5) Our column and column group's right borders.
    420     bool startColEdge;
    421     bool endColEdge;
    422     RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge);
    423     if (colElt && (!rtl ? endColEdge : startColEdge)) {
    424         result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
    425         if (!result.exists())
    426             return result;
    427         if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) {
    428             result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP));
    429             if (!result.exists())
    430                 return result;
    431         }
    432     }
    433 
    434     // (6) The left border of the column to the right.
    435     if (!rightmostColumn) {
    436         colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge);
    437         if (colElt && (!rtl ? startColEdge : endColEdge)) {
    438             result = rtl ? compareBorders(CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL), result) : compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
    439             if (!result.exists())
    440                 return result;
    441         }
    442     } else {
    443         // (7) The table's right border.
    444         result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE));
    445         if (!result.exists())
    446             return result;
    447     }
    448 
    449     return result;
    450 }
    451 
    452 CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
    453 {
    454     // For border top, we need to check, in order of precedence:
    455     // (1) Our top border.
    456     CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL);
    457 
    458     RenderTableCell* prevCell = table()->cellAbove(this);
    459     if (prevCell) {
    460         // (2) A previous cell's bottom border.
    461         result = compareBorders(CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL), result);
    462         if (!result.exists())
    463             return result;
    464     }
    465 
    466     // (3) Our row's top border.
    467     result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW));
    468     if (!result.exists())
    469         return result;
    470 
    471     // (4) The previous row's bottom border.
    472     if (prevCell) {
    473         RenderObject* prevRow = 0;
    474         if (prevCell->section() == section())
    475             prevRow = parent()->previousSibling();
    476         else
    477             prevRow = prevCell->section()->lastChild();
    478 
    479         if (prevRow) {
    480             result = compareBorders(CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW), result);
    481             if (!result.exists())
    482                 return result;
    483         }
    484     }
    485 
    486     // Now check row groups.
    487     RenderTableSection* currSection = section();
    488     if (!row()) {
    489         // (5) Our row group's top border.
    490         result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
    491         if (!result.exists())
    492             return result;
    493 
    494         // (6) Previous row group's bottom border.
    495         currSection = table()->sectionAbove(currSection);
    496         if (currSection) {
    497             result = compareBorders(CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP), result);
    498             if (!result.exists())
    499                 return result;
    500         }
    501     }
    502 
    503     if (!currSection) {
    504         // (8) Our column and column group's top borders.
    505         RenderTableCol* colElt = table()->colElement(col());
    506         if (colElt) {
    507             result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL));
    508             if (!result.exists())
    509                 return result;
    510             if (colElt->parent()->isTableCol()) {
    511                 result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP));
    512                 if (!result.exists())
    513                     return result;
    514             }
    515         }
    516 
    517         // (9) The table's top border.
    518         result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE));
    519         if (!result.exists())
    520             return result;
    521     }
    522 
    523     return result;
    524 }
    525 
    526 CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
    527 {
    528     // For border top, we need to check, in order of precedence:
    529     // (1) Our bottom border.
    530     CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
    531 
    532     RenderTableCell* nextCell = table()->cellBelow(this);
    533     if (nextCell) {
    534         // (2) A following cell's top border.
    535         result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
    536         if (!result.exists())
    537             return result;
    538     }
    539 
    540     // (3) Our row's bottom border. (FIXME: Deal with rowspan!)
    541     result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
    542     if (!result.exists())
    543         return result;
    544 
    545     // (4) The next row's top border.
    546     if (nextCell) {
    547         result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
    548         if (!result.exists())
    549             return result;
    550     }
    551 
    552     // Now check row groups.
    553     RenderTableSection* currSection = section();
    554     if (row() + rowSpan() >= currSection->numRows()) {
    555         // (5) Our row group's bottom border.
    556         result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
    557         if (!result.exists())
    558             return result;
    559 
    560         // (6) Following row group's top border.
    561         currSection = table()->sectionBelow(currSection);
    562         if (currSection) {
    563             result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
    564             if (!result.exists())
    565                 return result;
    566         }
    567     }
    568 
    569     if (!currSection) {
    570         // (8) Our column and column group's bottom borders.
    571         RenderTableCol* colElt = table()->colElement(col());
    572         if (colElt) {
    573             result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
    574             if (!result.exists()) return result;
    575             if (colElt->parent()->isTableCol()) {
    576                 result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
    577                 if (!result.exists())
    578                     return result;
    579             }
    580         }
    581 
    582         // (9) The table's bottom border.
    583         result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
    584         if (!result.exists())
    585             return result;
    586     }
    587 
    588     return result;
    589 }
    590 
    591 int RenderTableCell::borderLeft() const
    592 {
    593     return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
    594 }
    595 
    596 int RenderTableCell::borderRight() const
    597 {
    598     return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
    599 }
    600 
    601 int RenderTableCell::borderTop() const
    602 {
    603     return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
    604 }
    605 
    606 int RenderTableCell::borderBottom() const
    607 {
    608     return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
    609 }
    610 
    611 int RenderTableCell::borderHalfLeft(bool outer) const
    612 {
    613     CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL);
    614     if (border.exists())
    615         return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    616     return 0;
    617 }
    618 
    619 int RenderTableCell::borderHalfRight(bool outer) const
    620 {
    621     CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL);
    622     if (border.exists())
    623         return (border.width() + (outer ? 1 : 0)) / 2;
    624     return 0;
    625 }
    626 
    627 int RenderTableCell::borderHalfTop(bool outer) const
    628 {
    629     CollapsedBorderValue border = collapsedTopBorder();
    630     if (border.exists())
    631         return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    632     return 0;
    633 }
    634 
    635 int RenderTableCell::borderHalfBottom(bool outer) const
    636 {
    637     CollapsedBorderValue border = collapsedBottomBorder();
    638     if (border.exists())
    639         return (border.width() + (outer ? 1 : 0)) / 2;
    640     return 0;
    641 }
    642 
    643 void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty)
    644 {
    645     if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) {
    646         if (!shouldPaintWithinRoot(paintInfo))
    647             return;
    648 
    649         tx += x();
    650         ty += y();
    651         int os = 2 * maximalOutlineSize(paintInfo.phase);
    652         if (ty - table()->outerBorderTop() < paintInfo.rect.bottom() + os &&
    653             ty + height() + table()->outerBorderBottom() > paintInfo.rect.y() - os)
    654             paintCollapsedBorder(paintInfo.context, tx, ty, width(), height());
    655         return;
    656     }
    657 
    658     RenderBlock::paint(paintInfo, tx, ty);
    659 }
    660 
    661 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
    662 {
    663     if (style == OUTSET)
    664         return GROOVE;
    665     if (style == INSET)
    666         return RIDGE;
    667     return style;
    668 }
    669 
    670 struct CollapsedBorder {
    671     CollapsedBorderValue borderValue;
    672     BoxSide side;
    673     bool shouldPaint;
    674     int x1;
    675     int y1;
    676     int x2;
    677     int y2;
    678     EBorderStyle style;
    679 };
    680 
    681 class CollapsedBorders {
    682 public:
    683     CollapsedBorders()
    684         : m_count(0)
    685     {
    686     }
    687 
    688     void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
    689                    int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
    690     {
    691         if (borderValue.exists() && shouldPaint) {
    692             m_borders[m_count].borderValue = borderValue;
    693             m_borders[m_count].side = borderSide;
    694             m_borders[m_count].shouldPaint = shouldPaint;
    695             m_borders[m_count].x1 = x1;
    696             m_borders[m_count].x2 = x2;
    697             m_borders[m_count].y1 = y1;
    698             m_borders[m_count].y2 = y2;
    699             m_borders[m_count].style = borderStyle;
    700             m_count++;
    701         }
    702     }
    703 
    704     CollapsedBorder* nextBorder()
    705     {
    706         for (int i = 0; i < m_count; i++) {
    707             if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
    708                 m_borders[i].shouldPaint = false;
    709                 return &m_borders[i];
    710             }
    711         }
    712 
    713         return 0;
    714     }
    715 
    716     CollapsedBorder m_borders[4];
    717     int m_count;
    718 };
    719 
    720 static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
    721 {
    722     if (!borderValue.exists())
    723         return;
    724     size_t count = borderStyles.size();
    725     for (size_t i = 0; i < count; ++i)
    726         if (borderStyles[i] == borderValue)
    727             return;
    728     borderStyles.append(borderValue);
    729 }
    730 
    731 void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const
    732 {
    733     bool rtl = table()->style()->direction() == RTL;
    734     addBorderStyle(borderStyles, collapsedLeftBorder(rtl));
    735     addBorderStyle(borderStyles, collapsedRightBorder(rtl));
    736     addBorderStyle(borderStyles, collapsedTopBorder());
    737     addBorderStyle(borderStyles, collapsedBottomBorder());
    738 }
    739 
    740 static int compareBorderStylesForQSort(const void* pa, const void* pb)
    741 {
    742     const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
    743     const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
    744     if (*a == *b)
    745         return 0;
    746     CollapsedBorderValue borderWithHigherPrecedence = compareBorders(*a, *b);
    747 #ifdef ANDROID_FIX
    748     if (*a == borderWithHigherPrecedence) {
    749         // klibc uses a combsort for quicksort and requires that two values always give the same answer
    750         // regardless of comparison order. Unfortunately, compareBorders does not honor that requirement.
    751         // Call compareBorders again with reversed parameters. If it returns the first value again then
    752         // we can assume the values are equal. http://bugs.webkit.org/show_bug.cgi?id=13147
    753         CollapsedBorderValue qSortHack = compareBorders(*b, *a);
    754         if (*b == qSortHack)
    755             return 0;
    756         return 1;
    757     }
    758 #else
    759     if (*a == borderWithHigherPrecedence)
    760         return 1;
    761 #endif
    762     return -1;
    763 }
    764 
    765 void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles)
    766 {
    767     qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue),
    768         compareBorderStylesForQSort);
    769 }
    770 
    771 void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
    772 {
    773     if (!table()->currentBorderStyle())
    774         return;
    775 
    776     bool rtl = table()->style()->direction() == RTL;
    777     CollapsedBorderValue leftVal = collapsedLeftBorder(rtl);
    778     CollapsedBorderValue rightVal = collapsedRightBorder(rtl);
    779     CollapsedBorderValue topVal = collapsedTopBorder();
    780     CollapsedBorderValue bottomVal = collapsedBottomBorder();
    781 
    782     // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
    783     int topWidth = topVal.width();
    784     int bottomWidth = bottomVal.width();
    785     int leftWidth = leftVal.width();
    786     int rightWidth = rightVal.width();
    787 
    788     tx -= leftWidth / 2;
    789     ty -= topWidth / 2;
    790     w += leftWidth / 2 + (rightWidth + 1) / 2;
    791     h += topWidth / 2 + (bottomWidth + 1) / 2;
    792 
    793     EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
    794     EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
    795     EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
    796     EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
    797 
    798     bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
    799     bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
    800     bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
    801     bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
    802 
    803     // We never paint diagonals at the joins.  We simply let the border with the highest
    804     // precedence paint on top of borders with lower precedence.
    805     CollapsedBorders borders;
    806     borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
    807     borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
    808     borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
    809     borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
    810 
    811     for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
    812         if (border->borderValue == *table()->currentBorderStyle())
    813             drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
    814                                border->borderValue.color(), style()->color(), border->style, 0, 0);
    815     }
    816 }
    817 
    818 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject)
    819 {
    820     if (!shouldPaintWithinRoot(paintInfo))
    821         return;
    822 
    823     if (!backgroundObject)
    824         return;
    825 
    826     if (style()->visibility() != VISIBLE)
    827         return;
    828 
    829     RenderTable* tableElt = table();
    830     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
    831         return;
    832 
    833     if (backgroundObject != this) {
    834         tx += x();
    835         ty += y();
    836     }
    837 
    838     int w = width();
    839     int h = height();
    840 
    841     Color c = backgroundObject->style()->backgroundColor();
    842     const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
    843 
    844     if (bgLayer->hasImage() || c.isValid()) {
    845         // We have to clip here because the background would paint
    846         // on top of the borders otherwise.  This only matters for cells and rows.
    847         bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
    848         if (shouldClip) {
    849             IntRect clipRect(tx + borderLeft(), ty + borderTop(),
    850                 w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
    851             paintInfo.context->save();
    852             paintInfo.context->clip(clipRect);
    853         }
    854         paintFillLayers(paintInfo, c, bgLayer, tx, ty, w, h, CompositeSourceOver, backgroundObject);
    855         if (shouldClip)
    856             paintInfo.context->restore();
    857     }
    858 }
    859 
    860 void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
    861 {
    862     if (!shouldPaintWithinRoot(paintInfo))
    863         return;
    864 
    865     RenderTable* tableElt = table();
    866     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
    867         return;
    868 
    869     int w = width();
    870     int h = height();
    871 
    872     if (style()->boxShadow())
    873         paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal);
    874 
    875     // Paint our cell background.
    876     paintBackgroundsBehindCell(paintInfo, tx, ty, this);
    877     if (style()->boxShadow())
    878         paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset);
    879 
    880     if (!style()->hasBorder() || tableElt->collapseBorders())
    881         return;
    882 
    883     paintBorder(paintInfo.context, tx, ty, w, h, style());
    884 }
    885 
    886 void RenderTableCell::paintMask(PaintInfo& paintInfo, int tx, int ty)
    887 {
    888     if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
    889         return;
    890 
    891     RenderTable* tableElt = table();
    892     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
    893         return;
    894 
    895     int w = width();
    896     int h = height();
    897 
    898     paintMaskImages(paintInfo, tx, ty, w, h);
    899 }
    900 
    901 } // namespace WebCore
    902