1 /* 2 Copyright (C) 1996-1997 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // client.h 21 22 23 typedef struct 24 { 25 char name[16]; 26 qboolean failedload; // the name isn't a valid skin 27 cache_user_t cache; 28 } skin_t; 29 30 // player_state_t is the information needed by a player entity 31 // to do move prediction and to generate a drawable entity 32 typedef struct 33 { 34 int messagenum; // all player's won't be updated each frame 35 36 double state_time; // not the same as the packet time, 37 // because player commands come asyncronously 38 usercmd_t command; // last command for prediction 39 40 vec3_t origin; 41 vec3_t viewangles; // only for demos, not from server 42 vec3_t velocity; 43 int weaponframe; 44 45 int modelindex; 46 int frame; 47 int skinnum; 48 int effects; 49 50 int flags; // dead, gib, etc 51 52 float waterjumptime; 53 int onground; // -1 = in air, else pmove entity number 54 int oldbuttons; 55 } player_state_t; 56 57 58 #define MAX_SCOREBOARDNAME 16 59 typedef struct player_info_s 60 { 61 int userid; 62 char userinfo[MAX_INFO_STRING]; 63 64 // scoreboard information 65 char name[MAX_SCOREBOARDNAME]; 66 float entertime; 67 int frags; 68 int ping; 69 byte pl; 70 71 // skin information 72 int topcolor; 73 int bottomcolor; 74 75 int _topcolor; 76 int _bottomcolor; 77 78 int spectator; 79 byte translations[VID_GRADES*256]; 80 skin_t *skin; 81 } player_info_t; 82 83 84 typedef struct 85 { 86 // generated on client side 87 usercmd_t cmd; // cmd that generated the frame 88 double senttime; // time cmd was sent off 89 int delta_sequence; // sequence number to delta from, -1 = full update 90 91 // received from server 92 double receivedtime; // time message was received, or -1 93 player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing 94 // the usercmd 95 packet_entities_t packet_entities; 96 qboolean invalid; // true if the packet_entities delta was invalid 97 } frame_t; 98 99 100 typedef struct 101 { 102 int destcolor[3]; 103 int percent; // 0-256 104 } cshift_t; 105 106 #define CSHIFT_CONTENTS 0 107 #define CSHIFT_DAMAGE 1 108 #define CSHIFT_BONUS 2 109 #define CSHIFT_POWERUP 3 110 #define NUM_CSHIFTS 4 111 112 113 // 114 // client_state_t should hold all pieces of the client state 115 // 116 #define MAX_DLIGHTS 32 117 typedef struct 118 { 119 int key; // so entities can reuse same entry 120 vec3_t origin; 121 float radius; 122 float die; // stop lighting after this time 123 float decay; // drop this each second 124 float minlight; // don't add when contributing less 125 float color[4]; 126 } dlight_t; 127 128 typedef struct 129 { 130 int length; 131 char map[MAX_STYLESTRING]; 132 } lightstyle_t; 133 134 135 136 #define MAX_EFRAGS 512 137 138 #define MAX_DEMOS 8 139 #define MAX_DEMONAME 16 140 141 typedef enum { 142 ca_disconnected, // full screen console with no connection 143 ca_demostart, // starting up a demo 144 ca_connected, // netchan_t established, waiting for svc_serverdata 145 ca_onserver, // processing data lists, donwloading, etc 146 ca_active // everything is in, so frames can be rendered 147 } cactive_t; 148 149 typedef enum { 150 dl_none, 151 dl_model, 152 dl_sound, 153 dl_skin, 154 dl_single 155 } dltype_t; // download type 156 157 // 158 // the client_static_t structure is persistant through an arbitrary number 159 // of server connections 160 // 161 typedef struct 162 { 163 // connection information 164 cactive_t state; 165 166 // network stuff 167 netchan_t netchan; 168 169 // private userinfo for sending to masterless servers 170 char userinfo[MAX_INFO_STRING]; 171 172 char servername[MAX_OSPATH]; // name of server from original connect 173 174 int qport; 175 176 FILE *download; // file transfer from server 177 char downloadtempname[MAX_OSPATH]; 178 char downloadname[MAX_OSPATH]; 179 int downloadnumber; 180 dltype_t downloadtype; 181 int downloadpercent; 182 183 // demo loop control 184 int demonum; // -1 = don't play demos 185 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing 186 187 // demo recording info must be here, because record is started before 188 // entering a map (and clearing client_state_t) 189 qboolean demorecording; 190 qboolean demoplayback; 191 qboolean timedemo; 192 FILE *demofile; 193 float td_lastframe; // to meter out one message a frame 194 int td_startframe; // host_framecount at start 195 float td_starttime; // realtime at second frame of timedemo 196 197 int challenge; 198 199 float latency; // rolling average 200 } client_static_t; 201 202 extern client_static_t cls; 203 204 // 205 // the client_state_t structure is wiped completely at every 206 // server signon 207 // 208 typedef struct 209 { 210 int servercount; // server identification for prespawns 211 212 char serverinfo[MAX_SERVERINFO_STRING]; 213 214 int parsecount; // server message counter 215 int validsequence; // this is the sequence number of the last good 216 // packetentity_t we got. If this is 0, we can't 217 // render a frame yet 218 int movemessages; // since connecting to this server 219 // throw out the first couple, so the player 220 // doesn't accidentally do something the 221 // first frame 222 223 int spectator; 224 225 double last_ping_request; // while showing scoreboard 226 double last_servermessage; 227 228 // sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd 229 frame_t frames[UPDATE_BACKUP]; 230 231 // information for local display 232 int stats[MAX_CL_STATS]; // health, etc 233 float item_gettime[32]; // cl.time of aquiring item, for blinking 234 float faceanimtime; // use anim frame if cl.time < this 235 236 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups 237 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types 238 239 // the client maintains its own idea of view angles, which are 240 // sent to the server each frame. And only reset at level change 241 // and teleport times 242 vec3_t viewangles; 243 244 // the client simulates or interpolates movement to get these values 245 double time; // this is the time value that the client 246 // is rendering at. allways <= realtime 247 vec3_t simorg; 248 vec3_t simvel; 249 vec3_t simangles; 250 251 // pitch drifting vars 252 float pitchvel; 253 qboolean nodrift; 254 float driftmove; 255 double laststop; 256 257 258 float crouch; // local amount for smoothing stepups 259 260 qboolean paused; // send over by server 261 262 float punchangle; // temporar yview kick from weapon firing 263 264 int intermission; // don't change view angle, full screen, etc 265 int completed_time; // latched ffrom time at intermission start 266 267 // 268 // information that is static for the entire time connected to a server 269 // 270 char model_name[MAX_MODELS][MAX_QPATH]; 271 char sound_name[MAX_SOUNDS][MAX_QPATH]; 272 273 struct model_s *model_precache[MAX_MODELS]; 274 struct sfx_s *sound_precache[MAX_SOUNDS]; 275 276 char levelname[40]; // for display on solo scoreboard 277 int playernum; 278 279 // refresh related state 280 struct model_s *worldmodel; // cl_entitites[0].model 281 struct efrag_s *free_efrags; 282 int num_entities; // stored bottom up in cl_entities array 283 int num_statics; // stored top down in cl_entitiers 284 285 int cdtrack; // cd audio 286 287 entity_t viewent; // weapon model 288 289 // all player information 290 player_info_t players[MAX_CLIENTS]; 291 } client_state_t; 292 293 294 // 295 // cvars 296 // 297 extern cvar_t cl_warncmd; 298 extern cvar_t cl_upspeed; 299 extern cvar_t cl_forwardspeed; 300 extern cvar_t cl_backspeed; 301 extern cvar_t cl_sidespeed; 302 303 extern cvar_t cl_movespeedkey; 304 305 extern cvar_t cl_yawspeed; 306 extern cvar_t cl_pitchspeed; 307 308 extern cvar_t cl_anglespeedkey; 309 310 extern cvar_t cl_shownet; 311 extern cvar_t cl_sbar; 312 extern cvar_t cl_hudswap; 313 314 extern cvar_t cl_pitchdriftspeed; 315 extern cvar_t lookspring; 316 extern cvar_t lookstrafe; 317 extern cvar_t sensitivity; 318 319 extern cvar_t m_pitch; 320 extern cvar_t m_yaw; 321 extern cvar_t m_forward; 322 extern cvar_t m_side; 323 324 extern cvar_t _windowed_mouse; 325 326 extern cvar_t name; 327 328 329 #define MAX_STATIC_ENTITIES 128 // torches, etc 330 331 extern client_state_t cl; 332 333 // FIXME, allocate dynamically 334 extern entity_state_t cl_baselines[MAX_EDICTS]; 335 extern efrag_t cl_efrags[MAX_EFRAGS]; 336 extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; 337 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; 338 extern dlight_t cl_dlights[MAX_DLIGHTS]; 339 340 extern qboolean nomaster; 341 extern float server_version; // version of server we connected to 342 343 //============================================================================= 344 345 346 // 347 // cl_main 348 // 349 dlight_t *CL_AllocDlight (int key); 350 void CL_DecayLights (void); 351 352 void CL_Init (void); 353 void Host_WriteConfiguration (void); 354 355 void CL_EstablishConnection (char *host); 356 357 void CL_Disconnect (void); 358 void CL_Disconnect_f (void); 359 void CL_NextDemo (void); 360 qboolean CL_DemoBehind(void); 361 362 void CL_BeginServerConnect(void); 363 364 #define MAX_VISEDICTS 256 365 extern int cl_numvisedicts, cl_oldnumvisedicts; 366 extern entity_t *cl_visedicts, *cl_oldvisedicts; 367 extern entity_t cl_visedicts_list[2][MAX_VISEDICTS]; 368 369 extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[]; 370 371 // 372 // cl_input 373 // 374 typedef struct 375 { 376 int down[2]; // key nums holding it down 377 int state; // low bit is down state 378 } kbutton_t; 379 380 extern kbutton_t in_mlook, in_klook; 381 extern kbutton_t in_strafe; 382 extern kbutton_t in_speed; 383 384 void CL_InitInput (void); 385 void CL_SendCmd (void); 386 void CL_SendMove (usercmd_t *cmd); 387 388 void CL_ParseTEnt (void); 389 void CL_UpdateTEnts (void); 390 391 void CL_ClearState (void); 392 393 void CL_ReadPackets (void); 394 395 int CL_ReadFromServer (void); 396 void CL_WriteToServer (usercmd_t *cmd); 397 void CL_BaseMove (usercmd_t *cmd); 398 399 400 float CL_KeyState (kbutton_t *key); 401 char *Key_KeynumToString (int keynum); 402 403 // 404 // cl_demo.c 405 // 406 void CL_StopPlayback (void); 407 qboolean CL_GetMessage (void); 408 void CL_WriteDemoCmd (usercmd_t *pcmd); 409 410 void CL_Stop_f (void); 411 void CL_Record_f (void); 412 void CL_ReRecord_f (void); 413 void CL_PlayDemo_f (void); 414 void CL_TimeDemo_f (void); 415 416 // 417 // cl_parse.c 418 // 419 #define NET_TIMINGS 256 420 #define NET_TIMINGSMASK 255 421 extern int packet_latency[NET_TIMINGS]; 422 int CL_CalcNet (void); 423 void CL_ParseServerMessage (void); 424 void CL_NewTranslation (int slot); 425 qboolean CL_CheckOrDownloadFile (char *filename); 426 qboolean CL_IsUploading(void); 427 void CL_NextUpload(void); 428 void CL_StartUpload (byte *data, int size); 429 void CL_StopUpload(void); 430 431 // 432 // view.c 433 // 434 void V_StartPitchDrift (void); 435 void V_StopPitchDrift (void); 436 437 void V_RenderView (void); 438 void V_UpdatePalette (void); 439 void V_Register (void); 440 void V_ParseDamage (void); 441 void V_SetContentsColor (int contents); 442 void V_CalcBlend (void); 443 444 445 // 446 // cl_tent 447 // 448 void CL_InitTEnts (void); 449 void CL_ClearTEnts (void); 450 451 // 452 // cl_ents.c 453 // 454 void CL_SetSolidPlayers (int playernum); 455 void CL_SetUpPlayerPrediction(qboolean dopred); 456 void CL_EmitEntities (void); 457 void CL_ClearProjectiles (void); 458 void CL_ParseProjectiles (void); 459 void CL_ParsePacketEntities (qboolean delta); 460 void CL_SetSolidEntities (void); 461 void CL_ParsePlayerinfo (void); 462 463 // 464 // cl_pred.c 465 // 466 void CL_InitPrediction (void); 467 void CL_PredictMove (void); 468 void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator); 469 470 // 471 // cl_cam.c 472 // 473 #define CAM_NONE 0 474 #define CAM_TRACK 1 475 476 extern int autocam; 477 extern int spec_track; // player# of who we are tracking 478 479 qboolean Cam_DrawViewModel(void); 480 qboolean Cam_DrawPlayer(int playernum); 481 void Cam_Track(usercmd_t *cmd); 482 void Cam_FinishMove(usercmd_t *cmd); 483 void Cam_Reset(void); 484 void CL_InitCam(void); 485 486 // 487 // skin.c 488 // 489 490 typedef struct 491 { 492 char manufacturer; 493 char version; 494 char encoding; 495 char bits_per_pixel; 496 unsigned short xmin,ymin,xmax,ymax; 497 unsigned short hres,vres; 498 unsigned char palette[48]; 499 char reserved; 500 char color_planes; 501 unsigned short bytes_per_line; 502 unsigned short palette_type; 503 char filler[58]; 504 unsigned char data; // unbounded 505 } pcx_t; 506 507 508 void Skin_Find (player_info_t *sc); 509 byte *Skin_Cache (skin_t *skin); 510 void Skin_Skins_f (void); 511 void Skin_AllSkins_f (void); 512 void Skin_NextDownload (void); 513 514 #define RSSHOT_WIDTH 320 515 #define RSSHOT_HEIGHT 200 516