1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_FLINGER_H 18 #define ANDROID_SURFACE_FLINGER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <utils/SortedVector.h> 24 #include <utils/KeyedVector.h> 25 #include <utils/threads.h> 26 #include <utils/Atomic.h> 27 #include <utils/Errors.h> 28 #include <utils/RefBase.h> 29 30 #include <binder/IMemory.h> 31 #include <binder/Permission.h> 32 #include <binder/BinderService.h> 33 34 #include <ui/PixelFormat.h> 35 #include <surfaceflinger/ISurfaceComposer.h> 36 #include <surfaceflinger/ISurfaceComposerClient.h> 37 38 #include "Barrier.h" 39 #include "Layer.h" 40 41 #include "MessageQueue.h" 42 43 namespace android { 44 45 // --------------------------------------------------------------------------- 46 47 class Client; 48 class DisplayHardware; 49 class FreezeLock; 50 class Layer; 51 class LayerBlur; 52 class LayerDim; 53 class LayerBuffer; 54 55 #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) 56 #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) 57 58 // --------------------------------------------------------------------------- 59 60 class Client : public BnSurfaceComposerClient 61 { 62 public: 63 Client(const sp<SurfaceFlinger>& flinger); 64 ~Client(); 65 66 status_t initCheck() const; 67 68 // protected by SurfaceFlinger::mStateLock 69 ssize_t attachLayer(const sp<LayerBaseClient>& layer); 70 void detachLayer(const LayerBaseClient* layer); 71 sp<LayerBaseClient> getLayerUser(int32_t i) const; 72 73 private: 74 75 // ISurfaceComposerClient interface 76 virtual sp<IMemoryHeap> getControlBlock() const; 77 virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const; 78 virtual sp<ISurface> createSurface( 79 surface_data_t* params, int pid, const String8& name, 80 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 81 uint32_t flags); 82 virtual status_t destroySurface(SurfaceID surfaceId); 83 virtual status_t setState(int32_t count, const layer_state_t* states); 84 85 DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers; 86 sp<SurfaceFlinger> mFlinger; 87 int32_t mNameGenerator; 88 }; 89 90 class UserClient : public BnSurfaceComposerClient 91 { 92 public: 93 // pointer to this client's control block 94 SharedClient* ctrlblk; 95 96 public: 97 UserClient(const sp<SurfaceFlinger>& flinger); 98 ~UserClient(); 99 100 status_t initCheck() const; 101 102 // protected by SurfaceFlinger::mStateLock 103 void detachLayer(const Layer* layer); 104 105 private: 106 107 // ISurfaceComposerClient interface 108 virtual sp<IMemoryHeap> getControlBlock() const; 109 virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const; 110 virtual sp<ISurface> createSurface( 111 surface_data_t* params, int pid, const String8& name, 112 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 113 uint32_t flags); 114 virtual status_t destroySurface(SurfaceID surfaceId); 115 virtual status_t setState(int32_t count, const layer_state_t* states); 116 117 // atomic-ops 118 mutable volatile int32_t mBitmap; 119 120 sp<IMemoryHeap> mCblkHeap; 121 sp<SurfaceFlinger> mFlinger; 122 }; 123 124 // --------------------------------------------------------------------------- 125 126 class GraphicPlane 127 { 128 public: 129 static status_t orientationToTransfrom(int orientation, int w, int h, 130 Transform* tr); 131 132 GraphicPlane(); 133 ~GraphicPlane(); 134 135 bool initialized() const; 136 137 void setDisplayHardware(DisplayHardware *); 138 status_t setOrientation(int orientation); 139 int getOrientation() const { return mOrientation; } 140 int getWidth() const; 141 int getHeight() const; 142 143 const DisplayHardware& displayHardware() const; 144 DisplayHardware& editDisplayHardware(); 145 const Transform& transform() const; 146 EGLDisplay getEGLDisplay() const; 147 148 private: 149 GraphicPlane(const GraphicPlane&); 150 GraphicPlane operator = (const GraphicPlane&); 151 152 DisplayHardware* mHw; 153 Transform mGlobalTransform; 154 Transform mDisplayTransform; 155 int mOrientation; 156 float mDisplayWidth; 157 float mDisplayHeight; 158 int mWidth; 159 int mHeight; 160 }; 161 162 // --------------------------------------------------------------------------- 163 164 enum { 165 eTransactionNeeded = 0x01, 166 eTraversalNeeded = 0x02 167 }; 168 169 class SurfaceFlinger : 170 public BinderService<SurfaceFlinger>, 171 public BnSurfaceComposer, 172 protected Thread 173 { 174 public: 175 static char const* getServiceName() { return "SurfaceFlinger"; } 176 177 SurfaceFlinger(); 178 virtual ~SurfaceFlinger(); 179 void init(); 180 181 virtual status_t onTransact( 182 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 183 184 virtual status_t dump(int fd, const Vector<String16>& args); 185 186 // ISurfaceComposer interface 187 virtual sp<ISurfaceComposerClient> createConnection(); 188 virtual sp<ISurfaceComposerClient> createClientConnection(); 189 virtual sp<IMemoryHeap> getCblk() const; 190 virtual void bootFinished(); 191 virtual void openGlobalTransaction(); 192 virtual void closeGlobalTransaction(); 193 virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags); 194 virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags); 195 virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags); 196 virtual void signal() const; 197 virtual status_t captureScreen(DisplayID dpy, 198 sp<IMemoryHeap>* heap, 199 uint32_t* width, 200 uint32_t* height, 201 PixelFormat* format, 202 uint32_t reqWidth, 203 uint32_t reqHeight); 204 virtual status_t turnElectronBeamOff(int32_t mode); 205 virtual status_t turnElectronBeamOn(int32_t mode); 206 207 void screenReleased(DisplayID dpy); 208 void screenAcquired(DisplayID dpy); 209 210 overlay_control_device_t* getOverlayEngine() const; 211 212 status_t removeLayer(const sp<LayerBase>& layer); 213 status_t addLayer(const sp<LayerBase>& layer); 214 status_t invalidateLayerVisibility(const sp<LayerBase>& layer); 215 216 sp<Layer> getLayer(const sp<ISurface>& sur) const; 217 218 private: 219 friend class Client; 220 friend class LayerBase; 221 friend class LayerBuffer; 222 friend class LayerBaseClient; 223 friend class LayerBaseClient::Surface; 224 friend class Layer; 225 friend class LayerBlur; 226 friend class LayerDim; 227 228 sp<ISurface> createSurface(const sp<Client>& client, 229 int pid, const String8& name, 230 ISurfaceComposerClient::surface_data_t* params, 231 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 232 uint32_t flags); 233 234 sp<Layer> createNormalSurface( 235 const sp<Client>& client, DisplayID display, 236 uint32_t w, uint32_t h, uint32_t flags, 237 PixelFormat& format); 238 239 sp<LayerBlur> createBlurSurface( 240 const sp<Client>& client, DisplayID display, 241 uint32_t w, uint32_t h, uint32_t flags); 242 243 sp<LayerDim> createDimSurface( 244 const sp<Client>& client, DisplayID display, 245 uint32_t w, uint32_t h, uint32_t flags); 246 247 sp<LayerBuffer> createPushBuffersSurface( 248 const sp<Client>& client, DisplayID display, 249 uint32_t w, uint32_t h, uint32_t flags); 250 251 status_t removeSurface(const sp<Client>& client, SurfaceID sid); 252 status_t destroySurface(const sp<LayerBaseClient>& layer); 253 status_t setClientState(const sp<Client>& client, 254 int32_t count, const layer_state_t* states); 255 256 class LayerVector : public SortedVector< sp<LayerBase> > { 257 public: 258 LayerVector() { } 259 LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { } 260 virtual int do_compare(const void* lhs, const void* rhs) const { 261 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 262 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 263 // sort layers by Z order 264 uint32_t lz = l->currentState().z; 265 uint32_t rz = r->currentState().z; 266 // then by sequence, so we get a stable ordering 267 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 268 } 269 }; 270 271 struct State { 272 State() { 273 orientation = ISurfaceComposer::eOrientationDefault; 274 freezeDisplay = 0; 275 } 276 LayerVector layersSortedByZ; 277 uint8_t orientation; 278 uint8_t orientationType; 279 uint8_t freezeDisplay; 280 }; 281 282 virtual bool threadLoop(); 283 virtual status_t readyToRun(); 284 virtual void onFirstRef(); 285 286 public: // hack to work around gcc 4.0.3 bug 287 const GraphicPlane& graphicPlane(int dpy) const; 288 GraphicPlane& graphicPlane(int dpy); 289 private: 290 291 void waitForEvent(); 292 public: // hack to work around gcc 4.0.3 bug 293 void signalEvent(); 294 private: 295 void handleConsoleEvents(); 296 void handleTransaction(uint32_t transactionFlags); 297 void handleTransactionLocked( 298 uint32_t transactionFlags, 299 Vector< sp<LayerBase> >& ditchedLayers); 300 301 void computeVisibleRegions( 302 LayerVector& currentLayers, 303 Region& dirtyRegion, 304 Region& wormholeRegion); 305 306 void handlePageFlip(); 307 bool lockPageFlip(const LayerVector& currentLayers); 308 void unlockPageFlip(const LayerVector& currentLayers); 309 void handleRepaint(); 310 void postFramebuffer(); 311 void composeSurfaces(const Region& dirty); 312 void unlockClients(); 313 314 315 ssize_t addClientLayer(const sp<Client>& client, 316 const sp<LayerBaseClient>& lbc); 317 status_t addLayer_l(const sp<LayerBase>& layer); 318 status_t removeLayer_l(const sp<LayerBase>& layer); 319 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 320 321 uint32_t getTransactionFlags(uint32_t flags); 322 uint32_t setTransactionFlags(uint32_t flags); 323 void commitTransaction(); 324 325 326 status_t captureScreenImplLocked(DisplayID dpy, 327 sp<IMemoryHeap>* heap, 328 uint32_t* width, uint32_t* height, PixelFormat* format, 329 uint32_t reqWidth = 0, uint32_t reqHeight = 0); 330 331 status_t turnElectronBeamOffImplLocked(int32_t mode); 332 status_t turnElectronBeamOnImplLocked(int32_t mode); 333 status_t electronBeamOffAnimationImplLocked(); 334 status_t electronBeamOnAnimationImplLocked(); 335 status_t renderScreenToTextureLocked(DisplayID dpy, 336 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 337 338 friend class FreezeLock; 339 sp<FreezeLock> getFreezeLock() const; 340 inline void incFreezeCount() { 341 if (mFreezeCount == 0) 342 mFreezeDisplayTime = 0; 343 mFreezeCount++; 344 } 345 inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; } 346 inline bool hasFreezeRequest() const { return mFreezeDisplay; } 347 inline bool isFrozen() const { 348 return (mFreezeDisplay || mFreezeCount>0) && mBootFinished; 349 } 350 351 352 void debugFlashRegions(); 353 void debugShowFPS() const; 354 void drawWormhole() const; 355 356 357 mutable MessageQueue mEventQueue; 358 359 status_t postMessageAsync(const sp<MessageBase>& msg, 360 nsecs_t reltime=0, uint32_t flags = 0); 361 362 status_t postMessageSync(const sp<MessageBase>& msg, 363 nsecs_t reltime=0, uint32_t flags = 0); 364 365 // access must be protected by mStateLock 366 mutable Mutex mStateLock; 367 State mCurrentState; 368 State mDrawingState; 369 volatile int32_t mTransactionFlags; 370 volatile int32_t mTransactionCount; 371 Condition mTransactionCV; 372 bool mResizeTransationPending; 373 374 // protected by mStateLock (but we could use another lock) 375 GraphicPlane mGraphicPlanes[1]; 376 bool mLayersRemoved; 377 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap; 378 379 // constant members (no synchronization needed for access) 380 sp<IMemoryHeap> mServerHeap; 381 surface_flinger_cblk_t* mServerCblk; 382 GLuint mWormholeTexName; 383 nsecs_t mBootTime; 384 Permission mHardwareTest; 385 Permission mAccessSurfaceFlinger; 386 Permission mReadFramebuffer; 387 Permission mDump; 388 389 // Can only accessed from the main thread, these members 390 // don't need synchronization 391 Region mDirtyRegion; 392 Region mDirtyRegionRemovedLayer; 393 Region mInvalidRegion; 394 Region mWormholeRegion; 395 bool mVisibleRegionsDirty; 396 bool mDeferReleaseConsole; 397 bool mFreezeDisplay; 398 int32_t mElectronBeamAnimationMode; 399 int32_t mFreezeCount; 400 nsecs_t mFreezeDisplayTime; 401 Vector< sp<LayerBase> > mVisibleLayersSortedByZ; 402 403 404 // don't use a lock for these, we don't care 405 int mDebugRegion; 406 int mDebugBackground; 407 volatile nsecs_t mDebugInSwapBuffers; 408 nsecs_t mLastSwapBufferTime; 409 volatile nsecs_t mDebugInTransaction; 410 nsecs_t mLastTransactionTime; 411 bool mBootFinished; 412 413 // these are thread safe 414 mutable Barrier mReadyToRunBarrier; 415 416 // atomic variables 417 enum { 418 eConsoleReleased = 1, 419 eConsoleAcquired = 2 420 }; 421 volatile int32_t mConsoleSignals; 422 423 // only written in the main thread, only read in other threads 424 volatile int32_t mSecureFrameBuffer; 425 }; 426 427 // --------------------------------------------------------------------------- 428 429 class FreezeLock : public LightRefBase<FreezeLock> { 430 SurfaceFlinger* mFlinger; 431 public: 432 FreezeLock(SurfaceFlinger* flinger) 433 : mFlinger(flinger) { 434 mFlinger->incFreezeCount(); 435 } 436 ~FreezeLock() { 437 mFlinger->decFreezeCount(); 438 } 439 }; 440 441 // --------------------------------------------------------------------------- 442 }; // namespace android 443 444 #endif // ANDROID_SURFACE_FLINGER_H 445