1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2003 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Library General Public 7 License as published by the Free Software Foundation; either 8 version 2 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Library General Public License for more details. 14 15 You should have received a copy of the GNU Library General Public 16 License along with this library; if not, write to the Free 17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 /* 25 @file SDL_QuartzVideo.h 26 @author Darrell Walisser, Max Horn, et al. 27 28 @abstract SDL video driver for Mac OS X. 29 30 @discussion 31 32 TODO 33 - Hardware Cursor support with NSCursor instead of Carbon 34 - Keyboard repeat/mouse speed adjust (if needed) 35 - Multiple monitor support (currently only main display) 36 - Accelerated blitting support 37 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) 38 - Find out what events should be sent/ignored if window is minimized 39 - Find a way to deal with external resolution/depth switch while app is running 40 - Check accuracy of QZ_SetGamma() 41 Problems: 42 - OGL not working in full screen with software renderer 43 - SetColors sets palette correctly but clears framebuffer 44 - Crash in CG after several mode switches (I think this has been fixed) 45 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) 46 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) 47 - Warping cursor delays mouse events for a fraction of a second, 48 there is a hack around this that helps a bit 49 */ 50 51 /* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */ 52 #include "SDL_opengl.h" 53 54 #include <Cocoa/Cocoa.h> 55 #include <Carbon/Carbon.h> 56 #include <QuickTime/QuickTime.h> 57 #include <OpenGL/OpenGL.h> /* For CGL functions and types */ 58 #include <IOKit/IOKitLib.h> /* For powersave handling */ 59 #include <pthread.h> 60 61 #include "SDL_thread.h" 62 #include "SDL_video.h" 63 #include "SDL_error.h" 64 #include "SDL_timer.h" 65 #include "SDL_loadso.h" 66 #include "SDL_syswm.h" 67 #include "../SDL_sysvideo.h" 68 #include "../SDL_pixels_c.h" 69 #include "../../events/SDL_events_c.h" 70 71 /* 72 This is a workaround to directly access NSOpenGLContext's CGL context 73 We need this to check for errors NSOpenGLContext doesn't support 74 */ 75 @interface NSOpenGLContext (CGLContextAccess) 76 - (CGLContextObj) cglContext; 77 @end 78 79 80 /* Main driver structure to store required state information */ 81 typedef struct SDL_PrivateVideoData { 82 83 BOOL allow_screensaver; /* 0 == disable screensaver */ 84 CGDirectDisplayID display; /* 0 == main display (only support single display) */ 85 CFDictionaryRef mode; /* current mode of the display */ 86 CFDictionaryRef save_mode; /* original mode of the display */ 87 CFArrayRef mode_list; /* list of available fullscreen modes */ 88 CGDirectPaletteRef palette; /* palette of an 8-bit display */ 89 NSOpenGLContext *gl_context; /* OpenGL rendering context */ 90 Uint32 width, height, bpp; /* frequently used data about the display */ 91 Uint32 flags; /* flags for current mode, for teardown purposes */ 92 Uint32 video_set; /* boolean; indicates if video was set correctly */ 93 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ 94 Uint32 warp_ticks; /* timestamp when the warp occured */ 95 NSWindow *window; /* Cocoa window to implement the SDL window */ 96 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ 97 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ 98 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ 99 SDL_Rect **client_mode_list; /* resolution list to pass back to client */ 100 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ 101 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ 102 NSText *field_edit; /* a field editor for keyboard composition processing */ 103 Uint32 last_virtual_button;/* last virtual mouse button pressed */ 104 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ 105 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ 106 Uint8 grab_state; /* used to manage grab behavior */ 107 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ 108 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ 109 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ 110 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ 111 SDL_Thread *thread; /* thread for async updates to the screen */ 112 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ 113 Uint8 *current_buffer; /* the buffer being copied to the screen */ 114 BOOL quit_thread; /* used to quit the async blitting thread */ 115 SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ 116 117 ImageDescriptionHandle yuv_idh; 118 MatrixRecordPtr yuv_matrix; 119 DecompressorComponent yuv_codec; 120 ImageSequence yuv_seq; 121 PlanarPixmapInfoYUV420 *yuv_pixmap; 122 Sint16 yuv_width, yuv_height; 123 CGrafPtr yuv_port; 124 125 void *opengl_library; /* dynamically loaded OpenGL library. */ 126 } SDL_PrivateVideoData; 127 128 #define _THIS SDL_VideoDevice *this 129 #define display_id (this->hidden->display) 130 #define mode (this->hidden->mode) 131 #define save_mode (this->hidden->save_mode) 132 #define allow_screensaver (this->hidden->allow_screensaver) 133 #define mode_list (this->hidden->mode_list) 134 #define palette (this->hidden->palette) 135 #define gl_context (this->hidden->gl_context) 136 #define device_width (this->hidden->width) 137 #define device_height (this->hidden->height) 138 #define device_bpp (this->hidden->bpp) 139 #define mode_flags (this->hidden->flags) 140 #define qz_window (this->hidden->window) 141 #define window_view (this->hidden->view) 142 #define video_set (this->hidden->video_set) 143 #define warp_ticks (this->hidden->warp_ticks) 144 #define warp_flag (this->hidden->warp_flag) 145 #define resize_icon (this->hidden->resize_icon) 146 #define current_grab_mode (this->hidden->current_grab_mode) 147 #define client_mode_list (this->hidden->client_mode_list) 148 #define keymap (this->hidden->keymap) 149 #define current_mods (this->hidden->current_mods) 150 #define field_edit (this->hidden->field_edit) 151 #define last_virtual_button (this->hidden->last_virtual_button) 152 #define power_connection (this->hidden->power_connection) 153 #define expect_mouse_up (this->hidden->expect_mouse_up) 154 #define grab_state (this->hidden->grab_state) 155 #define cursor_loc (this->hidden->cursor_loc) 156 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible) 157 #define cursor_visible (this->hidden->cursor_visible) 158 #define sw_buffers (this->hidden->sw_buffers) 159 #define thread (this->hidden->thread) 160 #define sem1 (this->hidden->sem1) 161 #define sem2 (this->hidden->sem2) 162 #define current_buffer (this->hidden->current_buffer) 163 #define quit_thread (this->hidden->quit_thread) 164 #define system_version (this->hidden->system_version) 165 #define opengl_library (this->hidden->opengl_library) 166 167 /* grab states - the input is in one of these states */ 168 enum { 169 QZ_UNGRABBED = 0, 170 QZ_VISIBLE_GRAB, 171 QZ_INVISIBLE_GRAB 172 }; 173 174 /* grab actions - these can change the grabbed state */ 175 enum { 176 QZ_ENABLE_GRAB = 0, 177 QZ_DISABLE_GRAB, 178 QZ_HIDECURSOR, 179 QZ_SHOWCURSOR 180 }; 181 182 /* Gamma Functions */ 183 int QZ_SetGamma (_THIS, float red, float green, float blue); 184 int QZ_GetGamma (_THIS, float *red, float *green, float *blue); 185 int QZ_SetGammaRamp (_THIS, Uint16 *ramp); 186 int QZ_GetGammaRamp (_THIS, Uint16 *ramp); 187 188 /* OpenGL functions */ 189 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); 190 void QZ_TearDownOpenGL (_THIS); 191 void* QZ_GL_GetProcAddress (_THIS, const char *proc); 192 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); 193 int QZ_GL_MakeCurrent (_THIS); 194 void QZ_GL_SwapBuffers (_THIS); 195 int QZ_GL_LoadLibrary (_THIS, const char *location); 196 197 /* Cursor and Mouse functions */ 198 void QZ_FreeWMCursor (_THIS, WMcursor *cursor); 199 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, 200 int w, int h, int hot_x, int hot_y); 201 int QZ_ShowWMCursor (_THIS, WMcursor *cursor); 202 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); 203 void QZ_MoveWMCursor (_THIS, int x, int y); 204 void QZ_CheckMouseMode (_THIS); 205 void QZ_UpdateMouse (_THIS); 206 207 /* Event functions */ 208 void QZ_InitOSKeymap (_THIS); 209 void QZ_PumpEvents (_THIS); 210 211 /* Window Manager functions */ 212 void QZ_SetCaption (_THIS, const char *title, const char *icon); 213 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); 214 int QZ_IconifyWindow (_THIS); 215 void QZ_SetWindowPos (_THIS, int x, int y); 216 void QZ_GetWindowPos (_THIS, int *px, int *py); 217 int QZ_IsWindowVisible (_THIS, int recenter); 218 int QZ_GetMonitorDPI (_THIS, int *xDpi, int *yDpi); 219 int QZ_GetMonitorRect (_THIS, SDL_Rect *rect); 220 221 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); 222 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info); 223 224 /* YUV functions */ 225 SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, 226 Uint32 format, SDL_Surface *display); 227 228 229 /* Private functions (used internally) */ 230 void QZ_PrivateWarpCursor (_THIS, int x, int y); 231 void QZ_ChangeGrabState (_THIS, int action); 232 void QZ_RegisterForSleepNotifications (_THIS); 233 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); 234 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); 235 BOOL QZ_IsMouseInWindow (_THIS); 236 void QZ_DoActivate (_THIS); 237 void QZ_DoDeactivate (_THIS); 238