1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _UI_INPUT_DISPATCHER_H 18 #define _UI_INPUT_DISPATCHER_H 19 20 #include <ui/Input.h> 21 #include <ui/InputTransport.h> 22 #include <utils/KeyedVector.h> 23 #include <utils/Vector.h> 24 #include <utils/threads.h> 25 #include <utils/Timers.h> 26 #include <utils/RefBase.h> 27 #include <utils/String8.h> 28 #include <utils/Looper.h> 29 #include <utils/BitSet.h> 30 31 #include <stddef.h> 32 #include <unistd.h> 33 #include <limits.h> 34 35 #include "InputWindow.h" 36 #include "InputApplication.h" 37 #include "InputListener.h" 38 39 40 namespace android { 41 42 /* 43 * Constants used to report the outcome of input event injection. 44 */ 45 enum { 46 /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ 47 INPUT_EVENT_INJECTION_PENDING = -1, 48 49 /* Injection succeeded. */ 50 INPUT_EVENT_INJECTION_SUCCEEDED = 0, 51 52 /* Injection failed because the injector did not have permission to inject 53 * into the application with input focus. */ 54 INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, 55 56 /* Injection failed because there were no available input targets. */ 57 INPUT_EVENT_INJECTION_FAILED = 2, 58 59 /* Injection failed due to a timeout. */ 60 INPUT_EVENT_INJECTION_TIMED_OUT = 3 61 }; 62 63 /* 64 * Constants used to determine the input event injection synchronization mode. 65 */ 66 enum { 67 /* Injection is asynchronous and is assumed always to be successful. */ 68 INPUT_EVENT_INJECTION_SYNC_NONE = 0, 69 70 /* Waits for previous events to be dispatched so that the input dispatcher can determine 71 * whether input event injection willbe permitted based on the current input focus. 72 * Does not wait for the input event to finish processing. */ 73 INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1, 74 75 /* Waits for the input event to be completely processed. */ 76 INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2, 77 }; 78 79 80 /* 81 * An input target specifies how an input event is to be dispatched to a particular window 82 * including the window's input channel, control flags, a timeout, and an X / Y offset to 83 * be added to input event coordinates to compensate for the absolute position of the 84 * window area. 85 */ 86 struct InputTarget { 87 enum { 88 /* This flag indicates that the event is being delivered to a foreground application. */ 89 FLAG_FOREGROUND = 1 << 0, 90 91 /* This flag indicates that the target of a MotionEvent is partly or wholly 92 * obscured by another visible window above it. The motion event should be 93 * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ 94 FLAG_WINDOW_IS_OBSCURED = 1 << 1, 95 96 /* This flag indicates that a motion event is being split across multiple windows. */ 97 FLAG_SPLIT = 1 << 2, 98 99 /* This flag indicates that the pointer coordinates dispatched to the application 100 * will be zeroed out to avoid revealing information to an application. This is 101 * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing 102 * the same UID from watching all touches. */ 103 FLAG_ZERO_COORDS = 1 << 3, 104 105 /* This flag indicates that the event should be sent as is. 106 * Should always be set unless the event is to be transmuted. */ 107 FLAG_DISPATCH_AS_IS = 1 << 8, 108 109 /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside 110 * of the area of this target and so should instead be delivered as an 111 * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ 112 FLAG_DISPATCH_AS_OUTSIDE = 1 << 9, 113 114 /* This flag indicates that a hover sequence is starting in the given window. 115 * The event is transmuted into ACTION_HOVER_ENTER. */ 116 FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10, 117 118 /* This flag indicates that a hover event happened outside of a window which handled 119 * previous hover events, signifying the end of the current hover sequence for that 120 * window. 121 * The event is transmuted into ACTION_HOVER_ENTER. */ 122 FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11, 123 124 /* This flag indicates that the event should be canceled. 125 * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips 126 * outside of a window. */ 127 FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12, 128 129 /* This flag indicates that the event should be dispatched as an initial down. 130 * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips 131 * into a new window. */ 132 FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13, 133 134 /* Mask for all dispatch modes. */ 135 FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS 136 | FLAG_DISPATCH_AS_OUTSIDE 137 | FLAG_DISPATCH_AS_HOVER_ENTER 138 | FLAG_DISPATCH_AS_HOVER_EXIT 139 | FLAG_DISPATCH_AS_SLIPPERY_EXIT 140 | FLAG_DISPATCH_AS_SLIPPERY_ENTER, 141 }; 142 143 // The input channel to be targeted. 144 sp<InputChannel> inputChannel; 145 146 // Flags for the input target. 147 int32_t flags; 148 149 // The x and y offset to add to a MotionEvent as it is delivered. 150 // (ignored for KeyEvents) 151 float xOffset, yOffset; 152 153 // Scaling factor to apply to MotionEvent as it is delivered. 154 // (ignored for KeyEvents) 155 float scaleFactor; 156 157 // The subset of pointer ids to include in motion events dispatched to this input target 158 // if FLAG_SPLIT is set. 159 BitSet32 pointerIds; 160 }; 161 162 163 /* 164 * Input dispatcher configuration. 165 * 166 * Specifies various options that modify the behavior of the input dispatcher. 167 */ 168 struct InputDispatcherConfiguration { 169 // The key repeat initial timeout. 170 nsecs_t keyRepeatTimeout; 171 172 // The key repeat inter-key delay. 173 nsecs_t keyRepeatDelay; 174 175 // The maximum suggested event delivery rate per second. 176 // This value is used to throttle motion event movement actions on a per-device 177 // basis. It is not intended to be a hard limit. 178 int32_t maxEventsPerSecond; 179 180 InputDispatcherConfiguration() : 181 keyRepeatTimeout(500 * 1000000LL), 182 keyRepeatDelay(50 * 1000000LL), 183 maxEventsPerSecond(60) { } 184 }; 185 186 187 /* 188 * Input dispatcher policy interface. 189 * 190 * The input reader policy is used by the input reader to interact with the Window Manager 191 * and other system components. 192 * 193 * The actual implementation is partially supported by callbacks into the DVM 194 * via JNI. This interface is also mocked in the unit tests. 195 */ 196 class InputDispatcherPolicyInterface : public virtual RefBase { 197 protected: 198 InputDispatcherPolicyInterface() { } 199 virtual ~InputDispatcherPolicyInterface() { } 200 201 public: 202 /* Notifies the system that a configuration change has occurred. */ 203 virtual void notifyConfigurationChanged(nsecs_t when) = 0; 204 205 /* Notifies the system that an application is not responding. 206 * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ 207 virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, 208 const sp<InputWindowHandle>& inputWindowHandle) = 0; 209 210 /* Notifies the system that an input channel is unrecoverably broken. */ 211 virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0; 212 213 /* Gets the input dispatcher configuration. */ 214 virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0; 215 216 /* Returns true if automatic key repeating is enabled. */ 217 virtual bool isKeyRepeatEnabled() = 0; 218 219 /* Filters an input event. 220 * Return true to dispatch the event unmodified, false to consume the event. 221 * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED 222 * to injectInputEvent. 223 */ 224 virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0; 225 226 /* Intercepts a key event immediately before queueing it. 227 * The policy can use this method as an opportunity to perform power management functions 228 * and early event preprocessing such as updating policy flags. 229 * 230 * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event 231 * should be dispatched to applications. 232 */ 233 virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0; 234 235 /* Intercepts a touch, trackball or other motion event before queueing it. 236 * The policy can use this method as an opportunity to perform power management functions 237 * and early event preprocessing such as updating policy flags. 238 * 239 * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event 240 * should be dispatched to applications. 241 */ 242 virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; 243 244 /* Allows the policy a chance to intercept a key before dispatching. */ 245 virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle, 246 const KeyEvent* keyEvent, uint32_t policyFlags) = 0; 247 248 /* Allows the policy a chance to perform default processing for an unhandled key. 249 * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */ 250 virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle, 251 const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0; 252 253 /* Notifies the policy about switch events. 254 */ 255 virtual void notifySwitch(nsecs_t when, 256 int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; 257 258 /* Poke user activity for an event dispatched to a window. */ 259 virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; 260 261 /* Checks whether a given application pid/uid has permission to inject input events 262 * into other applications. 263 * 264 * This method is special in that its implementation promises to be non-reentrant and 265 * is safe to call while holding other locks. (Most other methods make no such guarantees!) 266 */ 267 virtual bool checkInjectEventsPermissionNonReentrant( 268 int32_t injectorPid, int32_t injectorUid) = 0; 269 }; 270 271 272 /* Notifies the system about input events generated by the input reader. 273 * The dispatcher is expected to be mostly asynchronous. */ 274 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface { 275 protected: 276 InputDispatcherInterface() { } 277 virtual ~InputDispatcherInterface() { } 278 279 public: 280 /* Dumps the state of the input dispatcher. 281 * 282 * This method may be called on any thread (usually by the input manager). */ 283 virtual void dump(String8& dump) = 0; 284 285 /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ 286 virtual void monitor() = 0; 287 288 /* Runs a single iteration of the dispatch loop. 289 * Nominally processes one queued event, a timeout, or a response from an input consumer. 290 * 291 * This method should only be called on the input dispatcher thread. 292 */ 293 virtual void dispatchOnce() = 0; 294 295 /* Injects an input event and optionally waits for sync. 296 * The synchronization mode determines whether the method blocks while waiting for 297 * input injection to proceed. 298 * Returns one of the INPUT_EVENT_INJECTION_XXX constants. 299 * 300 * This method may be called on any thread (usually by the input manager). 301 */ 302 virtual int32_t injectInputEvent(const InputEvent* event, 303 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, 304 uint32_t policyFlags) = 0; 305 306 /* Sets the list of input windows. 307 * 308 * This method may be called on any thread (usually by the input manager). 309 */ 310 virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0; 311 312 /* Sets the focused application. 313 * 314 * This method may be called on any thread (usually by the input manager). 315 */ 316 virtual void setFocusedApplication( 317 const sp<InputApplicationHandle>& inputApplicationHandle) = 0; 318 319 /* Sets the input dispatching mode. 320 * 321 * This method may be called on any thread (usually by the input manager). 322 */ 323 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; 324 325 /* Sets whether input event filtering is enabled. 326 * When enabled, incoming input events are sent to the policy's filterInputEvent 327 * method instead of being dispatched. The filter is expected to use 328 * injectInputEvent to inject the events it would like to have dispatched. 329 * It should include POLICY_FLAG_FILTERED in the policy flags during injection. 330 */ 331 virtual void setInputFilterEnabled(bool enabled) = 0; 332 333 /* Transfers touch focus from the window associated with one channel to the 334 * window associated with the other channel. 335 * 336 * Returns true on success. False if the window did not actually have touch focus. 337 */ 338 virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, 339 const sp<InputChannel>& toChannel) = 0; 340 341 /* Registers or unregister input channels that may be used as targets for input events. 342 * If monitor is true, the channel will receive a copy of all input events. 343 * 344 * These methods may be called on any thread (usually by the input manager). 345 */ 346 virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, 347 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0; 348 virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; 349 }; 350 351 /* Dispatches events to input targets. Some functions of the input dispatcher, such as 352 * identifying input targets, are controlled by a separate policy object. 353 * 354 * IMPORTANT INVARIANT: 355 * Because the policy can potentially block or cause re-entrance into the input dispatcher, 356 * the input dispatcher never calls into the policy while holding its internal locks. 357 * The implementation is also carefully designed to recover from scenarios such as an 358 * input channel becoming unregistered while identifying input targets or processing timeouts. 359 * 360 * Methods marked 'Locked' must be called with the lock acquired. 361 * 362 * Methods marked 'LockedInterruptible' must be called with the lock acquired but 363 * may during the course of their execution release the lock, call into the policy, and 364 * then reacquire the lock. The caller is responsible for recovering gracefully. 365 * 366 * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. 367 */ 368 class InputDispatcher : public InputDispatcherInterface { 369 protected: 370 virtual ~InputDispatcher(); 371 372 public: 373 explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); 374 375 virtual void dump(String8& dump); 376 virtual void monitor(); 377 378 virtual void dispatchOnce(); 379 380 virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args); 381 virtual void notifyKey(const NotifyKeyArgs* args); 382 virtual void notifyMotion(const NotifyMotionArgs* args); 383 virtual void notifySwitch(const NotifySwitchArgs* args); 384 virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args); 385 386 virtual int32_t injectInputEvent(const InputEvent* event, 387 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, 388 uint32_t policyFlags); 389 390 virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles); 391 virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle); 392 virtual void setInputDispatchMode(bool enabled, bool frozen); 393 virtual void setInputFilterEnabled(bool enabled); 394 395 virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, 396 const sp<InputChannel>& toChannel); 397 398 virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, 399 const sp<InputWindowHandle>& inputWindowHandle, bool monitor); 400 virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel); 401 402 private: 403 template <typename T> 404 struct Link { 405 T* next; 406 T* prev; 407 }; 408 409 struct InjectionState { 410 mutable int32_t refCount; 411 412 int32_t injectorPid; 413 int32_t injectorUid; 414 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING 415 bool injectionIsAsync; // set to true if injection is not waiting for the result 416 int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress 417 418 InjectionState(int32_t injectorPid, int32_t injectorUid); 419 void release(); 420 421 private: 422 ~InjectionState(); 423 }; 424 425 struct EventEntry : Link<EventEntry> { 426 enum { 427 TYPE_CONFIGURATION_CHANGED, 428 TYPE_DEVICE_RESET, 429 TYPE_KEY, 430 TYPE_MOTION 431 }; 432 433 mutable int32_t refCount; 434 int32_t type; 435 nsecs_t eventTime; 436 uint32_t policyFlags; 437 InjectionState* injectionState; 438 439 bool dispatchInProgress; // initially false, set to true while dispatching 440 441 inline bool isInjected() const { return injectionState != NULL; } 442 443 void release(); 444 445 protected: 446 EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags); 447 virtual ~EventEntry(); 448 void releaseInjectionState(); 449 }; 450 451 struct ConfigurationChangedEntry : EventEntry { 452 ConfigurationChangedEntry(nsecs_t eventTime); 453 454 protected: 455 virtual ~ConfigurationChangedEntry(); 456 }; 457 458 struct DeviceResetEntry : EventEntry { 459 int32_t deviceId; 460 461 DeviceResetEntry(nsecs_t eventTime, int32_t deviceId); 462 463 protected: 464 virtual ~DeviceResetEntry(); 465 }; 466 467 struct KeyEntry : EventEntry { 468 int32_t deviceId; 469 uint32_t source; 470 int32_t action; 471 int32_t flags; 472 int32_t keyCode; 473 int32_t scanCode; 474 int32_t metaState; 475 int32_t repeatCount; 476 nsecs_t downTime; 477 478 bool syntheticRepeat; // set to true for synthetic key repeats 479 480 enum InterceptKeyResult { 481 INTERCEPT_KEY_RESULT_UNKNOWN, 482 INTERCEPT_KEY_RESULT_SKIP, 483 INTERCEPT_KEY_RESULT_CONTINUE, 484 INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER, 485 }; 486 InterceptKeyResult interceptKeyResult; // set based on the interception result 487 nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER 488 489 KeyEntry(nsecs_t eventTime, 490 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, 491 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, 492 int32_t repeatCount, nsecs_t downTime); 493 void recycle(); 494 495 protected: 496 virtual ~KeyEntry(); 497 }; 498 499 struct MotionSample { 500 MotionSample* next; 501 502 nsecs_t eventTime; // may be updated during coalescing 503 nsecs_t eventTimeBeforeCoalescing; // not updated during coalescing 504 PointerCoords pointerCoords[MAX_POINTERS]; 505 506 MotionSample(nsecs_t eventTime, const PointerCoords* pointerCoords, 507 uint32_t pointerCount); 508 }; 509 510 struct MotionEntry : EventEntry { 511 int32_t deviceId; 512 uint32_t source; 513 int32_t action; 514 int32_t flags; 515 int32_t metaState; 516 int32_t buttonState; 517 int32_t edgeFlags; 518 float xPrecision; 519 float yPrecision; 520 nsecs_t downTime; 521 uint32_t pointerCount; 522 PointerProperties pointerProperties[MAX_POINTERS]; 523 524 // Linked list of motion samples associated with this motion event. 525 MotionSample firstSample; 526 MotionSample* lastSample; 527 528 MotionEntry(nsecs_t eventTime, 529 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, 530 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags, 531 float xPrecision, float yPrecision, 532 nsecs_t downTime, uint32_t pointerCount, 533 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); 534 535 uint32_t countSamples() const; 536 537 // Checks whether we can append samples, assuming the device id and source are the same. 538 bool canAppendSamples(int32_t action, uint32_t pointerCount, 539 const PointerProperties* pointerProperties) const; 540 541 void appendSample(nsecs_t eventTime, const PointerCoords* pointerCoords); 542 543 protected: 544 virtual ~MotionEntry(); 545 }; 546 547 // Tracks the progress of dispatching a particular event to a particular connection. 548 struct DispatchEntry : Link<DispatchEntry> { 549 EventEntry* eventEntry; // the event to dispatch 550 int32_t targetFlags; 551 float xOffset; 552 float yOffset; 553 float scaleFactor; 554 555 // True if dispatch has started. 556 bool inProgress; 557 558 // Set to the resolved action and flags when the event is enqueued. 559 int32_t resolvedAction; 560 int32_t resolvedFlags; 561 562 // For motion events: 563 // Pointer to the first motion sample to dispatch in this cycle. 564 // Usually NULL to indicate that the list of motion samples begins at 565 // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous 566 // cycle and this pointer indicates the location of the first remainining sample 567 // to dispatch during the current cycle. 568 MotionSample* headMotionSample; 569 // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was 570 // unable to send all motion samples during this cycle. On the next cycle, 571 // headMotionSample will be initialized to tailMotionSample and tailMotionSample 572 // will be set to NULL. 573 MotionSample* tailMotionSample; 574 575 DispatchEntry(EventEntry* eventEntry, 576 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor); 577 ~DispatchEntry(); 578 579 inline bool hasForegroundTarget() const { 580 return targetFlags & InputTarget::FLAG_FOREGROUND; 581 } 582 583 inline bool isSplit() const { 584 return targetFlags & InputTarget::FLAG_SPLIT; 585 } 586 }; 587 588 // A command entry captures state and behavior for an action to be performed in the 589 // dispatch loop after the initial processing has taken place. It is essentially 590 // a kind of continuation used to postpone sensitive policy interactions to a point 591 // in the dispatch loop where it is safe to release the lock (generally after finishing 592 // the critical parts of the dispatch cycle). 593 // 594 // The special thing about commands is that they can voluntarily release and reacquire 595 // the dispatcher lock at will. Initially when the command starts running, the 596 // dispatcher lock is held. However, if the command needs to call into the policy to 597 // do some work, it can release the lock, do the work, then reacquire the lock again 598 // before returning. 599 // 600 // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch 601 // never calls into the policy while holding its lock. 602 // 603 // Commands are implicitly 'LockedInterruptible'. 604 struct CommandEntry; 605 typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry); 606 607 class Connection; 608 struct CommandEntry : Link<CommandEntry> { 609 CommandEntry(Command command); 610 ~CommandEntry(); 611 612 Command command; 613 614 // parameters for the command (usage varies by command) 615 sp<Connection> connection; 616 nsecs_t eventTime; 617 KeyEntry* keyEntry; 618 sp<InputApplicationHandle> inputApplicationHandle; 619 sp<InputWindowHandle> inputWindowHandle; 620 int32_t userActivityEventType; 621 bool handled; 622 }; 623 624 // Generic queue implementation. 625 template <typename T> 626 struct Queue { 627 T* head; 628 T* tail; 629 630 inline Queue() : head(NULL), tail(NULL) { 631 } 632 633 inline bool isEmpty() const { 634 return !head; 635 } 636 637 inline void enqueueAtTail(T* entry) { 638 entry->prev = tail; 639 if (tail) { 640 tail->next = entry; 641 } else { 642 head = entry; 643 } 644 entry->next = NULL; 645 tail = entry; 646 } 647 648 inline void enqueueAtHead(T* entry) { 649 entry->next = head; 650 if (head) { 651 head->prev = entry; 652 } else { 653 tail = entry; 654 } 655 entry->prev = NULL; 656 head = entry; 657 } 658 659 inline void dequeue(T* entry) { 660 if (entry->prev) { 661 entry->prev->next = entry->next; 662 } else { 663 head = entry->next; 664 } 665 if (entry->next) { 666 entry->next->prev = entry->prev; 667 } else { 668 tail = entry->prev; 669 } 670 } 671 672 inline T* dequeueAtHead() { 673 T* entry = head; 674 head = entry->next; 675 if (head) { 676 head->prev = NULL; 677 } else { 678 tail = NULL; 679 } 680 return entry; 681 } 682 683 uint32_t count() const; 684 }; 685 686 /* Specifies which events are to be canceled and why. */ 687 struct CancelationOptions { 688 enum Mode { 689 CANCEL_ALL_EVENTS = 0, 690 CANCEL_POINTER_EVENTS = 1, 691 CANCEL_NON_POINTER_EVENTS = 2, 692 CANCEL_FALLBACK_EVENTS = 3, 693 }; 694 695 // The criterion to use to determine which events should be canceled. 696 Mode mode; 697 698 // Descriptive reason for the cancelation. 699 const char* reason; 700 701 // The specific keycode of the key event to cancel, or -1 to cancel any key event. 702 int32_t keyCode; 703 704 // The specific device id of events to cancel, or -1 to cancel events from any device. 705 int32_t deviceId; 706 707 CancelationOptions(Mode mode, const char* reason) : 708 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { } 709 }; 710 711 /* Tracks dispatched key and motion event state so that cancelation events can be 712 * synthesized when events are dropped. */ 713 class InputState { 714 public: 715 InputState(); 716 ~InputState(); 717 718 // Returns true if there is no state to be canceled. 719 bool isNeutral() const; 720 721 // Returns true if the specified source is known to have received a hover enter 722 // motion event. 723 bool isHovering(int32_t deviceId, uint32_t source) const; 724 725 // Records tracking information for a key event that has just been published. 726 // Returns true if the event should be delivered, false if it is inconsistent 727 // and should be skipped. 728 bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags); 729 730 // Records tracking information for a motion event that has just been published. 731 // Returns true if the event should be delivered, false if it is inconsistent 732 // and should be skipped. 733 bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags); 734 735 // Synthesizes cancelation events for the current state and resets the tracked state. 736 void synthesizeCancelationEvents(nsecs_t currentTime, 737 Vector<EventEntry*>& outEvents, const CancelationOptions& options); 738 739 // Clears the current state. 740 void clear(); 741 742 // Copies pointer-related parts of the input state to another instance. 743 void copyPointerStateTo(InputState& other) const; 744 745 // Gets the fallback key associated with a keycode. 746 // Returns -1 if none. 747 // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy. 748 int32_t getFallbackKey(int32_t originalKeyCode); 749 750 // Sets the fallback key for a particular keycode. 751 void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode); 752 753 // Removes the fallback key for a particular keycode. 754 void removeFallbackKey(int32_t originalKeyCode); 755 756 inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const { 757 return mFallbackKeys; 758 } 759 760 private: 761 struct KeyMemento { 762 int32_t deviceId; 763 uint32_t source; 764 int32_t keyCode; 765 int32_t scanCode; 766 int32_t flags; 767 nsecs_t downTime; 768 }; 769 770 struct MotionMemento { 771 int32_t deviceId; 772 uint32_t source; 773 int32_t flags; 774 float xPrecision; 775 float yPrecision; 776 nsecs_t downTime; 777 uint32_t pointerCount; 778 PointerProperties pointerProperties[MAX_POINTERS]; 779 PointerCoords pointerCoords[MAX_POINTERS]; 780 bool hovering; 781 782 void setPointers(const MotionEntry* entry); 783 }; 784 785 Vector<KeyMemento> mKeyMementos; 786 Vector<MotionMemento> mMotionMementos; 787 KeyedVector<int32_t, int32_t> mFallbackKeys; 788 789 ssize_t findKeyMemento(const KeyEntry* entry) const; 790 ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const; 791 792 void addKeyMemento(const KeyEntry* entry, int32_t flags); 793 void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering); 794 795 static bool shouldCancelKey(const KeyMemento& memento, 796 const CancelationOptions& options); 797 static bool shouldCancelMotion(const MotionMemento& memento, 798 const CancelationOptions& options); 799 }; 800 801 /* Manages the dispatch state associated with a single input channel. */ 802 class Connection : public RefBase { 803 protected: 804 virtual ~Connection(); 805 806 public: 807 enum Status { 808 // Everything is peachy. 809 STATUS_NORMAL, 810 // An unrecoverable communication error has occurred. 811 STATUS_BROKEN, 812 // The input channel has been unregistered. 813 STATUS_ZOMBIE 814 }; 815 816 Status status; 817 sp<InputChannel> inputChannel; // never null 818 sp<InputWindowHandle> inputWindowHandle; // may be null 819 bool monitor; 820 InputPublisher inputPublisher; 821 InputState inputState; 822 Queue<DispatchEntry> outboundQueue; 823 824 nsecs_t lastEventTime; // the time when the event was originally captured 825 nsecs_t lastDispatchTime; // the time when the last event was dispatched 826 827 explicit Connection(const sp<InputChannel>& inputChannel, 828 const sp<InputWindowHandle>& inputWindowHandle, bool monitor); 829 830 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } 831 832 const char* getStatusLabel() const; 833 834 // Finds a DispatchEntry in the outbound queue associated with the specified event. 835 // Returns NULL if not found. 836 DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const; 837 838 // Gets the time since the current event was originally obtained from the input driver. 839 inline double getEventLatencyMillis(nsecs_t currentTime) const { 840 return (currentTime - lastEventTime) / 1000000.0; 841 } 842 843 // Gets the time since the current event entered the outbound dispatch queue. 844 inline double getDispatchLatencyMillis(nsecs_t currentTime) const { 845 return (currentTime - lastDispatchTime) / 1000000.0; 846 } 847 848 status_t initialize(); 849 }; 850 851 enum DropReason { 852 DROP_REASON_NOT_DROPPED = 0, 853 DROP_REASON_POLICY = 1, 854 DROP_REASON_APP_SWITCH = 2, 855 DROP_REASON_DISABLED = 3, 856 DROP_REASON_BLOCKED = 4, 857 DROP_REASON_STALE = 5, 858 }; 859 860 sp<InputDispatcherPolicyInterface> mPolicy; 861 InputDispatcherConfiguration mConfig; 862 863 Mutex mLock; 864 865 sp<Looper> mLooper; 866 867 EventEntry* mPendingEvent; 868 Queue<EventEntry> mInboundQueue; 869 Queue<CommandEntry> mCommandQueue; 870 871 Vector<EventEntry*> mTempCancelationEvents; 872 873 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime); 874 void dispatchIdleLocked(); 875 876 // Batches a new sample onto a motion entry. 877 // Assumes that the we have already checked that we can append samples. 878 void batchMotionLocked(MotionEntry* entry, nsecs_t eventTime, int32_t metaState, 879 const PointerCoords* pointerCoords, const char* eventDescription); 880 881 // Enqueues an inbound event. Returns true if mLooper->wake() should be called. 882 bool enqueueInboundEventLocked(EventEntry* entry); 883 884 // Cleans up input state when dropping an inbound event. 885 void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); 886 887 // App switch latency optimization. 888 bool mAppSwitchSawKeyDown; 889 nsecs_t mAppSwitchDueTime; 890 891 static bool isAppSwitchKeyCode(int32_t keyCode); 892 bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); 893 bool isAppSwitchPendingLocked(); 894 void resetPendingAppSwitchLocked(bool handled); 895 896 // Stale event latency optimization. 897 static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry); 898 899 // Blocked event latency optimization. Drops old events when the user intends 900 // to transfer focus to a new application. 901 EventEntry* mNextUnblockedEvent; 902 903 sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t x, int32_t y); 904 905 // All registered connections mapped by receive pipe file descriptor. 906 KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd; 907 908 ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel); 909 910 // Active connections are connections that have a non-empty outbound queue. 911 // We don't use a ref-counted pointer here because we explicitly abort connections 912 // during unregistration which causes the connection's outbound queue to be cleared 913 // and the connection itself to be deactivated. 914 Vector<Connection*> mActiveConnections; 915 916 // Input channels that will receive a copy of all input events. 917 Vector<sp<InputChannel> > mMonitoringChannels; 918 919 // Event injection and synchronization. 920 Condition mInjectionResultAvailableCondition; 921 bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); 922 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); 923 924 Condition mInjectionSyncFinishedCondition; 925 void incrementPendingForegroundDispatchesLocked(EventEntry* entry); 926 void decrementPendingForegroundDispatchesLocked(EventEntry* entry); 927 928 // Throttling state. 929 struct ThrottleState { 930 nsecs_t minTimeBetweenEvents; 931 932 nsecs_t lastEventTime; 933 int32_t lastDeviceId; 934 uint32_t lastSource; 935 936 uint32_t originalSampleCount; // only collected during debugging 937 } mThrottleState; 938 939 // Key repeat tracking. 940 struct KeyRepeatState { 941 KeyEntry* lastKeyEntry; // or null if no repeat 942 nsecs_t nextRepeatTime; 943 } mKeyRepeatState; 944 945 void resetKeyRepeatLocked(); 946 KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime); 947 948 // Deferred command processing. 949 bool runCommandsLockedInterruptible(); 950 CommandEntry* postCommandLocked(Command command); 951 952 // Inbound event processing. 953 void drainInboundQueueLocked(); 954 void releasePendingEventLocked(); 955 void releaseInboundEventLocked(EventEntry* entry); 956 957 // Dispatch state. 958 bool mDispatchEnabled; 959 bool mDispatchFrozen; 960 bool mInputFilterEnabled; 961 962 Vector<sp<InputWindowHandle> > mWindowHandles; 963 964 sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const; 965 bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const; 966 967 // Focus tracking for keys, trackball, etc. 968 sp<InputWindowHandle> mFocusedWindowHandle; 969 970 // Focus tracking for touch. 971 struct TouchedWindow { 972 sp<InputWindowHandle> windowHandle; 973 int32_t targetFlags; 974 BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set 975 }; 976 struct TouchState { 977 bool down; 978 bool split; 979 int32_t deviceId; // id of the device that is currently down, others are rejected 980 uint32_t source; // source of the device that is current down, others are rejected 981 Vector<TouchedWindow> windows; 982 983 TouchState(); 984 ~TouchState(); 985 void reset(); 986 void copyFrom(const TouchState& other); 987 void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, 988 int32_t targetFlags, BitSet32 pointerIds); 989 void filterNonAsIsTouchWindows(); 990 sp<InputWindowHandle> getFirstForegroundWindowHandle() const; 991 bool isSlippery() const; 992 }; 993 994 TouchState mTouchState; 995 TouchState mTempTouchState; 996 997 // Focused application. 998 sp<InputApplicationHandle> mFocusedApplicationHandle; 999 1000 // Dispatch inbound events. 1001 bool dispatchConfigurationChangedLocked( 1002 nsecs_t currentTime, ConfigurationChangedEntry* entry); 1003 bool dispatchDeviceResetLocked( 1004 nsecs_t currentTime, DeviceResetEntry* entry); 1005 bool dispatchKeyLocked( 1006 nsecs_t currentTime, KeyEntry* entry, 1007 DropReason* dropReason, nsecs_t* nextWakeupTime); 1008 bool dispatchMotionLocked( 1009 nsecs_t currentTime, MotionEntry* entry, 1010 DropReason* dropReason, nsecs_t* nextWakeupTime); 1011 void dispatchEventToCurrentInputTargetsLocked( 1012 nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample); 1013 1014 void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry); 1015 void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry); 1016 1017 // The input targets that were most recently identified for dispatch. 1018 bool mCurrentInputTargetsValid; // false while targets are being recomputed 1019 Vector<InputTarget> mCurrentInputTargets; 1020 1021 enum InputTargetWaitCause { 1022 INPUT_TARGET_WAIT_CAUSE_NONE, 1023 INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, 1024 INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, 1025 }; 1026 1027 InputTargetWaitCause mInputTargetWaitCause; 1028 nsecs_t mInputTargetWaitStartTime; 1029 nsecs_t mInputTargetWaitTimeoutTime; 1030 bool mInputTargetWaitTimeoutExpired; 1031 sp<InputApplicationHandle> mInputTargetWaitApplicationHandle; 1032 1033 // Contains the last window which received a hover event. 1034 sp<InputWindowHandle> mLastHoverWindowHandle; 1035 1036 // Finding targets for input events. 1037 void resetTargetsLocked(); 1038 void commitTargetsLocked(); 1039 int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, 1040 const sp<InputApplicationHandle>& applicationHandle, 1041 const sp<InputWindowHandle>& windowHandle, 1042 nsecs_t* nextWakeupTime); 1043 void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, 1044 const sp<InputChannel>& inputChannel); 1045 nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime); 1046 void resetANRTimeoutsLocked(); 1047 1048 int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, 1049 nsecs_t* nextWakeupTime); 1050 int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, 1051 nsecs_t* nextWakeupTime, bool* outConflictingPointerActions, 1052 const MotionSample** outSplitBatchAfterSample); 1053 1054 void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, 1055 int32_t targetFlags, BitSet32 pointerIds); 1056 void addMonitoringTargetsLocked(); 1057 void pokeUserActivityLocked(const EventEntry* eventEntry); 1058 bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, 1059 const InjectionState* injectionState); 1060 bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, 1061 int32_t x, int32_t y) const; 1062 bool isWindowFinishedWithPreviousInputLocked(const sp<InputWindowHandle>& windowHandle); 1063 String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle, 1064 const sp<InputWindowHandle>& windowHandle); 1065 1066 // Manage the dispatch cycle for a single connection. 1067 // These methods are deliberately not Interruptible because doing all of the work 1068 // with the mutex held makes it easier to ensure that connection invariants are maintained. 1069 // If needed, the methods post commands to run later once the critical bits are done. 1070 void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, 1071 EventEntry* eventEntry, const InputTarget* inputTarget, 1072 bool resumeWithAppendedMotionSample); 1073 void enqueueDispatchEntryLocked(const sp<Connection>& connection, 1074 EventEntry* eventEntry, const InputTarget* inputTarget, 1075 bool resumeWithAppendedMotionSample, int32_t dispatchMode); 1076 void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); 1077 void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, 1078 bool handled); 1079 void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); 1080 void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, 1081 bool notify); 1082 void drainOutboundQueueLocked(Connection* connection); 1083 static int handleReceiveCallback(int receiveFd, int events, void* data); 1084 1085 void synthesizeCancelationEventsForAllConnectionsLocked( 1086 const CancelationOptions& options); 1087 void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, 1088 const CancelationOptions& options); 1089 void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, 1090 const CancelationOptions& options); 1091 1092 // Splitting motion events across windows. 1093 MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); 1094 1095 // Reset and drop everything the dispatcher is doing. 1096 void resetAndDropEverythingLocked(const char* reason); 1097 1098 // Dump state. 1099 void dumpDispatchStateLocked(String8& dump); 1100 void logDispatchStateLocked(); 1101 1102 // Registration. 1103 void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel); 1104 status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify); 1105 1106 // Add or remove a connection to the mActiveConnections vector. 1107 void activateConnectionLocked(Connection* connection); 1108 void deactivateConnectionLocked(Connection* connection); 1109 1110 // Interesting events that we might like to log or tell the framework about. 1111 void onDispatchCycleStartedLocked( 1112 nsecs_t currentTime, const sp<Connection>& connection); 1113 void onDispatchCycleFinishedLocked( 1114 nsecs_t currentTime, const sp<Connection>& connection, bool handled); 1115 void onDispatchCycleBrokenLocked( 1116 nsecs_t currentTime, const sp<Connection>& connection); 1117 void onANRLocked( 1118 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, 1119 const sp<InputWindowHandle>& windowHandle, 1120 nsecs_t eventTime, nsecs_t waitStartTime); 1121 1122 // Outbound policy interactions. 1123 void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry); 1124 void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry); 1125 void doNotifyANRLockedInterruptible(CommandEntry* commandEntry); 1126 void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry); 1127 void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry); 1128 bool afterKeyEventLockedInterruptible(const sp<Connection>& connection, 1129 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled); 1130 bool afterMotionEventLockedInterruptible(const sp<Connection>& connection, 1131 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled); 1132 void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry); 1133 void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry); 1134 1135 // Statistics gathering. 1136 void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, 1137 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication); 1138 }; 1139 1140 /* Enqueues and dispatches input events, endlessly. */ 1141 class InputDispatcherThread : public Thread { 1142 public: 1143 explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher); 1144 ~InputDispatcherThread(); 1145 1146 private: 1147 virtual bool threadLoop(); 1148 1149 sp<InputDispatcherInterface> mDispatcher; 1150 }; 1151 1152 } // namespace android 1153 1154 #endif // _UI_INPUT_DISPATCHER_H 1155