1 /* 2 * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org) 3 * (C) 1999 Antti Koivisto (koivisto (at) kde.org) 4 * (C) 2000 Dirk Mueller (mueller (at) kde.org) 5 * (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com) 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved. 8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Library General Public 12 * License as published by the Free Software Foundation; either 13 * version 2 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Library General Public License for more details. 19 * 20 * You should have received a copy of the GNU Library General Public License 21 * along with this library; see the file COPYING.LIB. If not, write to 22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 23 * Boston, MA 02110-1301, USA. 24 * 25 */ 26 27 #include "config.h" 28 #include "RenderObject.h" 29 30 #include "AXObjectCache.h" 31 #include "CSSStyleSelector.h" 32 #include "Chrome.h" 33 #include "ContentData.h" 34 #include "CursorList.h" 35 #include "DashArray.h" 36 #include "EditingBoundary.h" 37 #include "FloatQuad.h" 38 #include "Frame.h" 39 #include "FrameView.h" 40 #include "GraphicsContext.h" 41 #include "HTMLNames.h" 42 #include "HitTestResult.h" 43 #include "Page.h" 44 #include "RenderArena.h" 45 #include "RenderCounter.h" 46 #include "RenderFlexibleBox.h" 47 #include "RenderImage.h" 48 #include "RenderImageResourceStyleImage.h" 49 #include "RenderInline.h" 50 #include "RenderLayer.h" 51 #include "RenderListItem.h" 52 #include "RenderRuby.h" 53 #include "RenderRubyText.h" 54 #include "RenderTableCell.h" 55 #include "RenderTableCol.h" 56 #include "RenderTableRow.h" 57 #include "RenderTheme.h" 58 #include "RenderView.h" 59 #include "TransformState.h" 60 #include "htmlediting.h" 61 #include <algorithm> 62 #ifdef ANDROID_LAYOUT 63 #include "Settings.h" 64 #endif 65 #include <stdio.h> 66 #include <wtf/RefCountedLeakCounter.h> 67 #include <wtf/UnusedParam.h> 68 69 #if USE(ACCELERATED_COMPOSITING) 70 #include "RenderLayerCompositor.h" 71 #endif 72 73 #if ENABLE(WML) 74 #include "WMLNames.h" 75 #endif 76 77 #if ENABLE(SVG) 78 #include "RenderSVGResourceContainer.h" 79 #include "SVGRenderSupport.h" 80 #endif 81 82 using namespace std; 83 84 namespace WebCore { 85 86 using namespace HTMLNames; 87 88 #ifndef NDEBUG 89 static void* baseOfRenderObjectBeingDeleted; 90 #endif 91 92 bool RenderObject::s_affectsParentBlock = false; 93 94 void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw() 95 { 96 return renderArena->allocate(sz); 97 } 98 99 void RenderObject::operator delete(void* ptr, size_t sz) 100 { 101 ASSERT(baseOfRenderObjectBeingDeleted == ptr); 102 103 // Stash size where destroy can find it. 104 *(size_t *)ptr = sz; 105 } 106 107 RenderObject* RenderObject::createObject(Node* node, RenderStyle* style) 108 { 109 Document* doc = node->document(); 110 RenderArena* arena = doc->renderArena(); 111 112 // Minimal support for content properties replacing an entire element. 113 // Works only if we have exactly one piece of content and it's a URL. 114 // Otherwise acts as if we didn't support this feature. 115 const ContentData* contentData = style->contentData(); 116 if (contentData && !contentData->next() && contentData->isImage() && doc != node) { 117 RenderImage* image = new (arena) RenderImage(node); 118 image->setStyle(style); 119 if (StyleImage* styleImage = contentData->image()) 120 image->setImageResource(RenderImageResourceStyleImage::create(styleImage)); 121 else 122 image->setImageResource(RenderImageResource::create()); 123 return image; 124 } 125 126 if (node->hasTagName(rubyTag)) { 127 if (style->display() == INLINE) 128 return new (arena) RenderRubyAsInline(node); 129 else if (style->display() == BLOCK) 130 return new (arena) RenderRubyAsBlock(node); 131 } 132 // treat <rt> as ruby text ONLY if it still has its default treatment of block 133 if (node->hasTagName(rtTag) && style->display() == BLOCK) 134 return new (arena) RenderRubyText(node); 135 136 switch (style->display()) { 137 case NONE: 138 return 0; 139 case INLINE: 140 return new (arena) RenderInline(node); 141 case BLOCK: 142 case INLINE_BLOCK: 143 case RUN_IN: 144 case COMPACT: 145 return new (arena) RenderBlock(node); 146 case LIST_ITEM: 147 return new (arena) RenderListItem(node); 148 case TABLE: 149 case INLINE_TABLE: 150 return new (arena) RenderTable(node); 151 case TABLE_ROW_GROUP: 152 case TABLE_HEADER_GROUP: 153 case TABLE_FOOTER_GROUP: 154 return new (arena) RenderTableSection(node); 155 case TABLE_ROW: 156 return new (arena) RenderTableRow(node); 157 case TABLE_COLUMN_GROUP: 158 case TABLE_COLUMN: 159 return new (arena) RenderTableCol(node); 160 case TABLE_CELL: 161 return new (arena) RenderTableCell(node); 162 case TABLE_CAPTION: 163 #if ENABLE(WCSS) 164 // As per the section 17.1 of the spec WAP-239-WCSS-20011026-a.pdf, 165 // the marquee box inherits and extends the characteristics of the 166 // principal block box ([CSS2] section 9.2.1). 167 case WAP_MARQUEE: 168 #endif 169 return new (arena) RenderBlock(node); 170 case BOX: 171 case INLINE_BOX: 172 return new (arena) RenderFlexibleBox(node); 173 } 174 175 return 0; 176 } 177 178 #ifndef NDEBUG 179 static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject"); 180 #endif 181 182 RenderObject::RenderObject(Node* node) 183 : CachedResourceClient() 184 , m_style(0) 185 , m_node(node) 186 , m_parent(0) 187 , m_previous(0) 188 , m_next(0) 189 #ifndef NDEBUG 190 , m_hasAXObject(false) 191 , m_setNeedsLayoutForbidden(false) 192 #endif 193 , m_needsLayout(false) 194 , m_needsPositionedMovementLayout(false) 195 , m_normalChildNeedsLayout(false) 196 , m_posChildNeedsLayout(false) 197 , m_needsSimplifiedNormalFlowLayout(false) 198 , m_preferredLogicalWidthsDirty(false) 199 , m_floating(false) 200 , m_positioned(false) 201 , m_relPositioned(false) 202 , m_paintBackground(false) 203 , m_isAnonymous(node == node->document()) 204 , m_isText(false) 205 , m_isBox(false) 206 , m_inline(true) 207 , m_replaced(false) 208 , m_horizontalWritingMode(true) 209 , m_isDragging(false) 210 , m_hasLayer(false) 211 , m_hasOverflowClip(false) 212 , m_hasTransform(false) 213 , m_hasReflection(false) 214 , m_hasOverrideSize(false) 215 , m_hasCounterNodeMap(false) 216 , m_everHadLayout(false) 217 , m_childrenInline(false) 218 , m_marginBeforeQuirk(false) 219 , m_marginAfterQuirk(false) 220 , m_hasMarkupTruncation(false) 221 , m_selectionState(SelectionNone) 222 , m_hasColumns(false) 223 { 224 #ifndef NDEBUG 225 renderObjectCounter.increment(); 226 #endif 227 ASSERT(node); 228 } 229 230 RenderObject::~RenderObject() 231 { 232 ASSERT(!node() || documentBeingDestroyed() || !frame()->view() || frame()->view()->layoutRoot() != this); 233 #ifndef NDEBUG 234 ASSERT(!m_hasAXObject); 235 renderObjectCounter.decrement(); 236 #endif 237 } 238 239 RenderTheme* RenderObject::theme() const 240 { 241 ASSERT(document()->page()); 242 243 return document()->page()->theme(); 244 } 245 246 bool RenderObject::isDescendantOf(const RenderObject* obj) const 247 { 248 for (const RenderObject* r = this; r; r = r->m_parent) { 249 if (r == obj) 250 return true; 251 } 252 return false; 253 } 254 255 bool RenderObject::isBody() const 256 { 257 return node() && node()->hasTagName(bodyTag); 258 } 259 260 bool RenderObject::isHR() const 261 { 262 return node() && node()->hasTagName(hrTag); 263 } 264 265 bool RenderObject::isLegend() const 266 { 267 return node() && (node()->hasTagName(legendTag) 268 #if ENABLE(WML) 269 || node()->hasTagName(WMLNames::insertedLegendTag) 270 #endif 271 ); 272 } 273 274 bool RenderObject::isHTMLMarquee() const 275 { 276 return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); 277 } 278 279 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild) 280 { 281 RenderObjectChildList* children = virtualChildren(); 282 ASSERT(children); 283 if (!children) 284 return; 285 286 bool needsTable = false; 287 288 if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP) 289 needsTable = !isTable(); 290 else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION) 291 needsTable = !isTable(); 292 else if (newChild->isTableSection()) 293 needsTable = !isTable(); 294 else if (newChild->isTableRow()) 295 needsTable = !isTableSection(); 296 else if (newChild->isTableCell()) { 297 needsTable = !isTableRow(); 298 // I'm not 100% sure this is the best way to fix this, but without this 299 // change we recurse infinitely when trying to render the CSS2 test page: 300 // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. 301 // See Radar 2925291. 302 if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell()) 303 needsTable = false; 304 } 305 306 if (needsTable) { 307 RenderTable* table; 308 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild(); 309 if (afterChild && afterChild->isAnonymous() && afterChild->isTable()) 310 table = toRenderTable(afterChild); 311 else { 312 table = new (renderArena()) RenderTable(document() /* is anonymous */); 313 RefPtr<RenderStyle> newStyle = RenderStyle::create(); 314 newStyle->inheritFrom(style()); 315 newStyle->setDisplay(TABLE); 316 table->setStyle(newStyle.release()); 317 addChild(table, beforeChild); 318 } 319 table->addChild(newChild); 320 } else { 321 // Just add it... 322 children->insertChildNode(this, newChild, beforeChild); 323 } 324 if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) { 325 RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText(); 326 if (textToTransform) 327 toRenderText(newChild)->setText(textToTransform.release(), true); 328 } 329 } 330 331 void RenderObject::removeChild(RenderObject* oldChild) 332 { 333 RenderObjectChildList* children = virtualChildren(); 334 ASSERT(children); 335 if (!children) 336 return; 337 338 // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode 339 // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on 340 // layout anyway). 341 if (oldChild->isFloatingOrPositioned()) 342 toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); 343 344 children->removeChildNode(this, oldChild); 345 } 346 347 RenderObject* RenderObject::nextInPreOrder() const 348 { 349 if (RenderObject* o = firstChild()) 350 return o; 351 352 return nextInPreOrderAfterChildren(); 353 } 354 355 RenderObject* RenderObject::nextInPreOrderAfterChildren() const 356 { 357 RenderObject* o; 358 if (!(o = nextSibling())) { 359 o = parent(); 360 while (o && !o->nextSibling()) 361 o = o->parent(); 362 if (o) 363 o = o->nextSibling(); 364 } 365 366 return o; 367 } 368 369 RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const 370 { 371 if (RenderObject* o = firstChild()) 372 return o; 373 374 return nextInPreOrderAfterChildren(stayWithin); 375 } 376 377 RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const 378 { 379 if (this == stayWithin) 380 return 0; 381 382 const RenderObject* current = this; 383 RenderObject* next; 384 while (!(next = current->nextSibling())) { 385 current = current->parent(); 386 if (!current || current == stayWithin) 387 return 0; 388 } 389 return next; 390 } 391 392 RenderObject* RenderObject::previousInPreOrder() const 393 { 394 if (RenderObject* o = previousSibling()) { 395 while (o->lastChild()) 396 o = o->lastChild(); 397 return o; 398 } 399 400 return parent(); 401 } 402 403 RenderObject* RenderObject::childAt(unsigned index) const 404 { 405 RenderObject* child = firstChild(); 406 for (unsigned i = 0; child && i < index; i++) 407 child = child->nextSibling(); 408 return child; 409 } 410 411 RenderObject* RenderObject::firstLeafChild() const 412 { 413 RenderObject* r = firstChild(); 414 while (r) { 415 RenderObject* n = 0; 416 n = r->firstChild(); 417 if (!n) 418 break; 419 r = n; 420 } 421 return r; 422 } 423 424 RenderObject* RenderObject::lastLeafChild() const 425 { 426 RenderObject* r = lastChild(); 427 while (r) { 428 RenderObject* n = 0; 429 n = r->lastChild(); 430 if (!n) 431 break; 432 r = n; 433 } 434 return r; 435 } 436 437 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, 438 RenderLayer*& beforeChild) 439 { 440 if (obj->hasLayer()) { 441 if (!beforeChild && newObject) { 442 // We need to figure out the layer that follows newObject. We only do 443 // this the first time we find a child layer, and then we update the 444 // pointer values for newObject and beforeChild used by everyone else. 445 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); 446 newObject = 0; 447 } 448 parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild); 449 return; 450 } 451 452 for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) 453 addLayers(curr, parentLayer, newObject, beforeChild); 454 } 455 456 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) 457 { 458 if (!parentLayer) 459 return; 460 461 RenderObject* object = newObject; 462 RenderLayer* beforeChild = 0; 463 WebCore::addLayers(this, parentLayer, object, beforeChild); 464 } 465 466 void RenderObject::removeLayers(RenderLayer* parentLayer) 467 { 468 if (!parentLayer) 469 return; 470 471 if (hasLayer()) { 472 parentLayer->removeChild(toRenderBoxModelObject(this)->layer()); 473 return; 474 } 475 476 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 477 curr->removeLayers(parentLayer); 478 } 479 480 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) 481 { 482 if (!newParent) 483 return; 484 485 if (hasLayer()) { 486 RenderLayer* layer = toRenderBoxModelObject(this)->layer(); 487 ASSERT(oldParent == layer->parent()); 488 if (oldParent) 489 oldParent->removeChild(layer); 490 newParent->addChild(layer); 491 return; 492 } 493 494 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 495 curr->moveLayers(oldParent, newParent); 496 } 497 498 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, 499 bool checkParent) 500 { 501 // Error check the parent layer passed in. If it's null, we can't find anything. 502 if (!parentLayer) 503 return 0; 504 505 // Step 1: If our layer is a child of the desired parent, then return our layer. 506 RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0; 507 if (ourLayer && ourLayer->parent() == parentLayer) 508 return ourLayer; 509 510 // Step 2: If we don't have a layer, or our layer is the desired parent, then descend 511 // into our siblings trying to find the next layer whose parent is the desired parent. 512 if (!ourLayer || ourLayer == parentLayer) { 513 for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); 514 curr; curr = curr->nextSibling()) { 515 RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); 516 if (nextLayer) 517 return nextLayer; 518 } 519 } 520 521 // Step 3: If our layer is the desired parent layer, then we're finished. We didn't 522 // find anything. 523 if (parentLayer == ourLayer) 524 return 0; 525 526 // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that 527 // follow us to see if we can locate a layer. 528 if (checkParent && parent()) 529 return parent()->findNextLayer(parentLayer, this, true); 530 531 return 0; 532 } 533 534 RenderLayer* RenderObject::enclosingLayer() const 535 { 536 const RenderObject* curr = this; 537 while (curr) { 538 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; 539 if (layer) 540 return layer; 541 curr = curr->parent(); 542 } 543 return 0; 544 } 545 546 RenderBox* RenderObject::enclosingBox() const 547 { 548 RenderObject* curr = const_cast<RenderObject*>(this); 549 while (curr) { 550 if (curr->isBox()) 551 return toRenderBox(curr); 552 curr = curr->parent(); 553 } 554 555 ASSERT_NOT_REACHED(); 556 return 0; 557 } 558 559 RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const 560 { 561 RenderObject* curr = const_cast<RenderObject*>(this); 562 while (curr) { 563 if (curr->isBoxModelObject()) 564 return toRenderBoxModelObject(curr); 565 curr = curr->parent(); 566 } 567 568 ASSERT_NOT_REACHED(); 569 return 0; 570 } 571 572 RenderBlock* RenderObject::firstLineBlock() const 573 { 574 return 0; 575 } 576 577 void RenderObject::setPreferredLogicalWidthsDirty(bool b, bool markParents) 578 { 579 bool alreadyDirty = m_preferredLogicalWidthsDirty; 580 m_preferredLogicalWidthsDirty = b; 581 if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition))) 582 invalidateContainerPreferredLogicalWidths(); 583 } 584 585 void RenderObject::invalidateContainerPreferredLogicalWidths() 586 { 587 // In order to avoid pathological behavior when inlines are deeply nested, we do include them 588 // in the chain that we mark dirty (even though they're kind of irrelevant). 589 RenderObject* o = isTableCell() ? containingBlock() : container(); 590 while (o && !o->m_preferredLogicalWidthsDirty) { 591 // Don't invalidate the outermost object of an unrooted subtree. That object will be 592 // invalidated when the subtree is added to the document. 593 RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container(); 594 if (!container && !o->isRenderView()) 595 break; 596 597 o->m_preferredLogicalWidthsDirty = true; 598 if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition) 599 // A positioned object has no effect on the min/max width of its containing block ever. 600 // We can optimize this case and not go up any further. 601 break; 602 o = container; 603 } 604 } 605 606 void RenderObject::setLayerNeedsFullRepaint() 607 { 608 ASSERT(hasLayer()); 609 toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true); 610 } 611 612 RenderBlock* RenderObject::containingBlock() const 613 { 614 if (isTableCell()) { 615 const RenderTableCell* cell = toRenderTableCell(this); 616 if (parent() && cell->section()) 617 return cell->table(); 618 return 0; 619 } 620 621 if (isRenderView()) 622 return const_cast<RenderView*>(toRenderView(this)); 623 624 RenderObject* o = parent(); 625 if (!isText() && m_style->position() == FixedPosition) { 626 while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) 627 o = o->parent(); 628 } else if (!isText() && m_style->position() == AbsolutePosition) { 629 while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { 630 // For relpositioned inlines, we return the nearest enclosing block. We don't try 631 // to return the inline itself. This allows us to avoid having a positioned objects 632 // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result 633 // from this method. The container() method can actually be used to obtain the 634 // inline directly. 635 if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced()) 636 return o->containingBlock(); 637 #if ENABLE(SVG) 638 if (o->isSVGForeignObject()) //foreignObject is the containing block for contents inside it 639 break; 640 #endif 641 642 o = o->parent(); 643 } 644 } else { 645 while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection() 646 || o->isTableCol() || o->isFrameSet() || o->isMedia() 647 #if ENABLE(SVG) 648 || o->isSVGContainer() || o->isSVGRoot() 649 #endif 650 )) 651 o = o->parent(); 652 } 653 654 if (!o || !o->isRenderBlock()) 655 return 0; // This can still happen in case of an orphaned tree 656 657 return toRenderBlock(o); 658 } 659 660 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer) 661 { 662 // Nobody will use multiple layers without wanting fancy positioning. 663 if (layer->next()) 664 return true; 665 666 // Make sure we have a valid image. 667 StyleImage* img = layer->image(); 668 if (!img || !img->canRender(renderer->style()->effectiveZoom())) 669 return false; 670 671 if (!layer->xPosition().isZero() || !layer->yPosition().isZero()) 672 return true; 673 674 if (layer->size().type == SizeLength) { 675 if (layer->size().size.width().isPercent() || layer->size().size.height().isPercent()) 676 return true; 677 } else if (layer->size().type == Contain || layer->size().type == Cover || img->usesImageContainerSize()) 678 return true; 679 680 return false; 681 } 682 683 bool RenderObject::mustRepaintBackgroundOrBorder() const 684 { 685 if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers())) 686 return true; 687 688 // If we don't have a background/border/mask, then nothing to do. 689 if (!hasBoxDecorations()) 690 return false; 691 692 if (mustRepaintFillLayers(this, style()->backgroundLayers())) 693 return true; 694 695 // Our fill layers are ok. Let's check border. 696 if (style()->hasBorder()) { 697 // Border images are not ok. 698 StyleImage* borderImage = style()->borderImage().image(); 699 bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom()); 700 701 // If the image hasn't loaded, we're still using the normal border style. 702 if (shouldPaintBorderImage && borderImage->isLoaded()) 703 return true; 704 } 705 706 return false; 707 } 708 709 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, 710 BoxSide side, Color color, EBorderStyle style, 711 int adjacentWidth1, int adjacentWidth2, bool antialias) 712 { 713 int width = (side == BSTop || side == BSBottom ? y2 - y1 : x2 - x1); 714 715 if (style == DOUBLE && width < 3) 716 style = SOLID; 717 718 switch (style) { 719 case BNONE: 720 case BHIDDEN: 721 return; 722 case DOTTED: 723 case DASHED: 724 graphicsContext->setStrokeColor(color, m_style->colorSpace()); 725 graphicsContext->setStrokeThickness(width); 726 graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); 727 728 if (width > 0) { 729 bool wasAntialiased = graphicsContext->shouldAntialias(); 730 graphicsContext->setShouldAntialias(antialias); 731 732 switch (side) { 733 case BSBottom: 734 case BSTop: 735 graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); 736 break; 737 case BSRight: 738 case BSLeft: 739 graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); 740 break; 741 } 742 graphicsContext->setShouldAntialias(wasAntialiased); 743 } 744 break; 745 case DOUBLE: { 746 int third = (width + 1) / 3; 747 748 if (adjacentWidth1 == 0 && adjacentWidth2 == 0) { 749 graphicsContext->setStrokeStyle(NoStroke); 750 graphicsContext->setFillColor(color, m_style->colorSpace()); 751 752 bool wasAntialiased = graphicsContext->shouldAntialias(); 753 graphicsContext->setShouldAntialias(antialias); 754 755 switch (side) { 756 case BSTop: 757 case BSBottom: 758 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third)); 759 graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third)); 760 break; 761 case BSLeft: 762 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); 763 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); 764 break; 765 case BSRight: 766 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); 767 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); 768 break; 769 } 770 771 graphicsContext->setShouldAntialias(wasAntialiased); 772 } else { 773 int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3; 774 int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3; 775 776 switch (side) { 777 case BSTop: 778 drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), 779 y1, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + third, 780 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 781 drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0), 782 y2 - third, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y2, 783 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 784 break; 785 case BSLeft: 786 drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), 787 x1 + third, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), 788 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 789 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0), 790 x2, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0), 791 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 792 break; 793 case BSBottom: 794 drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0), 795 y1, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + third, 796 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 797 drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), 798 y2 - third, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y2, 799 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 800 break; 801 case BSRight: 802 drawLineForBoxSide(graphicsContext, x1, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0), 803 x1 + third, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0), 804 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 805 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0), 806 x2, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), 807 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias); 808 break; 809 default: 810 break; 811 } 812 } 813 break; 814 } 815 case RIDGE: 816 case GROOVE: { 817 EBorderStyle s1; 818 EBorderStyle s2; 819 if (style == GROOVE) { 820 s1 = INSET; 821 s2 = OUTSET; 822 } else { 823 s1 = OUTSET; 824 s2 = INSET; 825 } 826 827 int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2; 828 int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2; 829 830 switch (side) { 831 case BSTop: 832 drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1, 0) / 2, y1, x2 - max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2, 833 side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); 834 drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjacentWidth2 + 1, 0) / 2, y2, 835 side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); 836 break; 837 case BSLeft: 838 drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjacentWidth2, 0) / 2, 839 side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); 840 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjacentWidth1 + 1, 0) / 2, x2, y2 - max(adjacentWidth2 + 1, 0) / 2, 841 side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); 842 break; 843 case BSBottom: 844 drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1, 0) / 2, y1, x2 - max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2, 845 side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); 846 drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjacentWidth2 + 1, 0) / 2, y2, 847 side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); 848 break; 849 case BSRight: 850 drawLineForBoxSide(graphicsContext, x1, y1 + max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjacentWidth2, 0) / 2, 851 side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); 852 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - max(-adjacentWidth2 + 1, 0) / 2, 853 side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias); 854 break; 855 } 856 break; 857 } 858 case INSET: 859 // FIXME: Maybe we should lighten the colors on one side like Firefox. 860 // https://bugs.webkit.org/show_bug.cgi?id=58608 861 if (side == BSTop || side == BSLeft) 862 color = color.dark(); 863 // fall through 864 case OUTSET: 865 if (style == OUTSET && (side == BSBottom || side == BSRight)) 866 color = color.dark(); 867 // fall through 868 case SOLID: { 869 graphicsContext->setStrokeStyle(NoStroke); 870 graphicsContext->setFillColor(color, m_style->colorSpace()); 871 ASSERT(x2 >= x1); 872 ASSERT(y2 >= y1); 873 if (!adjacentWidth1 && !adjacentWidth2) { 874 // Turn off antialiasing to match the behavior of drawConvexPolygon(); 875 // this matters for rects in transformed contexts. 876 bool wasAntialiased = graphicsContext->shouldAntialias(); 877 graphicsContext->setShouldAntialias(antialias); 878 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); 879 graphicsContext->setShouldAntialias(wasAntialiased); 880 return; 881 } 882 FloatPoint quad[4]; 883 switch (side) { 884 case BSTop: 885 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1); 886 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2); 887 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2); 888 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1); 889 break; 890 case BSBottom: 891 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1); 892 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2); 893 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2); 894 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1); 895 break; 896 case BSLeft: 897 quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0)); 898 quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0)); 899 quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0)); 900 quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0)); 901 break; 902 case BSRight: 903 quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0)); 904 quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0)); 905 quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0)); 906 quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0)); 907 break; 908 } 909 910 graphicsContext->drawConvexPolygon(4, quad, antialias); 911 break; 912 } 913 } 914 } 915 916 IntRect RenderObject::borderInnerRect(const IntRect& borderRect, unsigned short topWidth, unsigned short bottomWidth, unsigned short leftWidth, unsigned short rightWidth) const 917 { 918 return IntRect( 919 borderRect.x() + leftWidth, 920 borderRect.y() + topWidth, 921 borderRect.width() - leftWidth - rightWidth, 922 borderRect.height() - topWidth - bottomWidth); 923 } 924 925 #if !HAVE(PATH_BASED_BORDER_RADIUS_DRAWING) 926 void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, const IntSize& radius, 927 int angleStart, int angleSpan, BoxSide s, Color color, 928 EBorderStyle style, bool firstCorner) 929 { 930 // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!! 931 // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon. 932 if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2)) 933 style = SOLID; 934 935 switch (style) { 936 case BNONE: 937 case BHIDDEN: 938 return; 939 case DOTTED: 940 case DASHED: 941 graphicsContext->setStrokeColor(color, m_style->colorSpace()); 942 graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke); 943 graphicsContext->setStrokeThickness(thickness); 944 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); 945 break; 946 case DOUBLE: { 947 float third = thickness / 3.0f; 948 float innerThird = (thickness + 1.0f) / 6.0f; 949 int shiftForInner = static_cast<int>(innerThird * 2.5f); 950 951 int outerY = y; 952 int outerHeight = radius.height() * 2; 953 int innerX = x + shiftForInner; 954 int innerY = y + shiftForInner; 955 int innerWidth = (radius.width() - shiftForInner) * 2; 956 int innerHeight = (radius.height() - shiftForInner) * 2; 957 if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) { 958 outerHeight += 2; 959 innerHeight += 2; 960 } 961 962 graphicsContext->setStrokeStyle(SolidStroke); 963 graphicsContext->setStrokeColor(color, m_style->colorSpace()); 964 graphicsContext->setStrokeThickness(third); 965 graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan); 966 graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird); 967 graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan); 968 break; 969 } 970 case GROOVE: 971 case RIDGE: { 972 Color c2; 973 if ((style == RIDGE && (s == BSTop || s == BSLeft)) || 974 (style == GROOVE && (s == BSBottom || s == BSRight))) 975 c2 = color.dark(); 976 else { 977 c2 = color; 978 color = color.dark(); 979 } 980 981 graphicsContext->setStrokeStyle(SolidStroke); 982 graphicsContext->setStrokeColor(color, m_style->colorSpace()); 983 graphicsContext->setStrokeThickness(thickness); 984 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); 985 986 float halfThickness = (thickness + 1.0f) / 4.0f; 987 int shiftForInner = static_cast<int>(halfThickness * 1.5f); 988 graphicsContext->setStrokeColor(c2, m_style->colorSpace()); 989 graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness); 990 graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2, 991 (radius.height() - shiftForInner) * 2), angleStart, angleSpan); 992 break; 993 } 994 case INSET: 995 if (s == BSTop || s == BSLeft) 996 color = color.dark(); 997 case OUTSET: 998 if (style == OUTSET && (s == BSBottom || s == BSRight)) 999 color = color.dark(); 1000 case SOLID: 1001 graphicsContext->setStrokeStyle(SolidStroke); 1002 graphicsContext->setStrokeColor(color, m_style->colorSpace()); 1003 graphicsContext->setStrokeThickness(thickness); 1004 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); 1005 break; 1006 } 1007 } 1008 #endif 1009 1010 void RenderObject::paintFocusRing(GraphicsContext* context, int tx, int ty, RenderStyle* style) 1011 { 1012 Vector<IntRect> focusRingRects; 1013 addFocusRingRects(focusRingRects, tx, ty); 1014 if (style->outlineStyleIsAuto()) 1015 context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor)); 1016 else 1017 addPDFURLRect(context, unionRect(focusRingRects)); 1018 } 1019 1020 void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect) 1021 { 1022 if (rect.isEmpty()) 1023 return; 1024 Node* n = node(); 1025 if (!n || !n->isLink() || !n->isElementNode()) 1026 return; 1027 const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr); 1028 if (href.isNull()) 1029 return; 1030 context->setURLForRect(n->document()->completeURL(href), rect); 1031 } 1032 1033 void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h) 1034 { 1035 if (!hasOutline()) 1036 return; 1037 1038 RenderStyle* styleToUse = style(); 1039 int ow = styleToUse->outlineWidth(); 1040 EBorderStyle os = styleToUse->outlineStyle(); 1041 1042 Color oc = styleToUse->visitedDependentColor(CSSPropertyOutlineColor); 1043 1044 int offset = styleToUse->outlineOffset(); 1045 1046 if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) { 1047 if (!theme()->supportsFocusRing(styleToUse)) { 1048 // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. 1049 paintFocusRing(graphicsContext, tx, ty, styleToUse); 1050 } 1051 } 1052 1053 if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE) 1054 return; 1055 1056 tx -= offset; 1057 ty -= offset; 1058 w += 2 * offset; 1059 h += 2 * offset; 1060 1061 if (h < 0 || w < 0) 1062 return; 1063 1064 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow, BSLeft, oc, os, ow, ow); 1065 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty, BSTop, oc, os, ow, ow); 1066 drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow, BSRight, oc, os, ow, ow); 1067 drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow, BSBottom, oc, os, ow, ow); 1068 } 1069 1070 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) 1071 { 1072 if (useTransforms) { 1073 Vector<FloatQuad> quads; 1074 absoluteQuads(quads); 1075 1076 size_t n = quads.size(); 1077 if (!n) 1078 return IntRect(); 1079 1080 IntRect result = quads[0].enclosingBoundingBox(); 1081 for (size_t i = 1; i < n; ++i) 1082 result.unite(quads[i].enclosingBoundingBox()); 1083 return result; 1084 } 1085 1086 FloatPoint absPos = localToAbsolute(); 1087 Vector<IntRect> rects; 1088 absoluteRects(rects, absPos.x(), absPos.y()); 1089 1090 size_t n = rects.size(); 1091 if (!n) 1092 return IntRect(); 1093 1094 IntRect result = rects[0]; 1095 for (size_t i = 1; i < n; ++i) 1096 result.unite(rects[i]); 1097 return result; 1098 } 1099 1100 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) 1101 { 1102 Vector<IntRect> rects; 1103 // FIXME: addFocusRingRects() needs to be passed this transform-unaware 1104 // localToAbsolute() offset here because RenderInline::addFocusRingRects() 1105 // implicitly assumes that. This doesn't work correctly with transformed 1106 // descendants. 1107 FloatPoint absolutePoint = localToAbsolute(); 1108 addFocusRingRects(rects, absolutePoint.x(), absolutePoint.y()); 1109 size_t count = rects.size(); 1110 for (size_t i = 0; i < count; ++i) { 1111 IntRect rect = rects[i]; 1112 rect.move(-absolutePoint.x(), -absolutePoint.y()); 1113 quads.append(localToAbsoluteQuad(FloatQuad(rect))); 1114 } 1115 } 1116 1117 void RenderObject::addAbsoluteRectForLayer(IntRect& result) 1118 { 1119 if (hasLayer()) 1120 result.unite(absoluteBoundingBoxRect()); 1121 for (RenderObject* current = firstChild(); current; current = current->nextSibling()) 1122 current->addAbsoluteRectForLayer(result); 1123 } 1124 1125 IntRect RenderObject::paintingRootRect(IntRect& topLevelRect) 1126 { 1127 IntRect result = absoluteBoundingBoxRect(); 1128 topLevelRect = result; 1129 for (RenderObject* current = firstChild(); current; current = current->nextSibling()) 1130 current->addAbsoluteRectForLayer(result); 1131 return result; 1132 } 1133 1134 void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/) 1135 { 1136 } 1137 1138 RenderBoxModelObject* RenderObject::containerForRepaint() const 1139 { 1140 #if USE(ACCELERATED_COMPOSITING) 1141 if (RenderView* v = view()) { 1142 if (v->usesCompositing()) { 1143 RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer(); 1144 return compLayer ? compLayer->renderer() : 0; 1145 } 1146 } 1147 #endif 1148 // Do root-relative repaint. 1149 return 0; 1150 } 1151 1152 void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate) 1153 { 1154 if (!repaintContainer) { 1155 view()->repaintViewRectangle(r, immediate); 1156 return; 1157 } 1158 1159 #if USE(ACCELERATED_COMPOSITING) 1160 RenderView* v = view(); 1161 if (repaintContainer->isRenderView()) { 1162 ASSERT(repaintContainer == v); 1163 if (!v->hasLayer() || !v->layer()->isComposited() || v->layer()->backing()->paintingGoesToWindow()) { 1164 v->repaintViewRectangle(r, immediate); 1165 return; 1166 } 1167 } 1168 1169 if (v->usesCompositing()) { 1170 ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); 1171 repaintContainer->layer()->setBackingNeedsRepaintInRect(r); 1172 } 1173 #else 1174 if (repaintContainer->isRenderView()) 1175 toRenderView(repaintContainer)->repaintViewRectangle(r, immediate); 1176 #endif 1177 } 1178 1179 void RenderObject::repaint(bool immediate) 1180 { 1181 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) 1182 RenderView* view; 1183 if (!isRooted(&view)) 1184 return; 1185 1186 if (view->printing()) 1187 return; // Don't repaint if we're printing. 1188 1189 RenderBoxModelObject* repaintContainer = containerForRepaint(); 1190 repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate); 1191 } 1192 1193 void RenderObject::repaintRectangle(const IntRect& r, bool immediate) 1194 { 1195 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) 1196 RenderView* view; 1197 if (!isRooted(&view)) 1198 return; 1199 1200 if (view->printing()) 1201 return; // Don't repaint if we're printing. 1202 1203 IntRect dirtyRect(r); 1204 1205 // FIXME: layoutDelta needs to be applied in parts before/after transforms and 1206 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 1207 dirtyRect.move(view->layoutDelta()); 1208 1209 RenderBoxModelObject* repaintContainer = containerForRepaint(); 1210 computeRectForRepaint(repaintContainer, dirtyRect); 1211 repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate); 1212 } 1213 1214 bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr, const IntRect* newOutlineBoxRectPtr) 1215 { 1216 RenderView* v = view(); 1217 if (v->printing()) 1218 return false; // Don't repaint if we're printing. 1219 1220 // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 1221 // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer)); 1222 IntRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer); 1223 IntRect newOutlineBox; 1224 1225 bool fullRepaint = selfNeedsLayout(); 1226 // Presumably a background or a border exists if border-fit:lines was specified. 1227 if (!fullRepaint && style()->borderFit() == BorderFitLines) 1228 fullRepaint = true; 1229 if (!fullRepaint) { 1230 // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 1231 // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer)); 1232 newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer); 1233 if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) 1234 fullRepaint = true; 1235 } 1236 1237 if (!repaintContainer) 1238 repaintContainer = v; 1239 1240 if (fullRepaint) { 1241 repaintUsingContainer(repaintContainer, oldBounds); 1242 if (newBounds != oldBounds) 1243 repaintUsingContainer(repaintContainer, newBounds); 1244 return true; 1245 } 1246 1247 if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) 1248 return false; 1249 1250 int deltaLeft = newBounds.x() - oldBounds.x(); 1251 if (deltaLeft > 0) 1252 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); 1253 else if (deltaLeft < 0) 1254 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); 1255 1256 int deltaRight = newBounds.maxX() - oldBounds.maxX(); 1257 if (deltaRight > 0) 1258 repaintUsingContainer(repaintContainer, IntRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height())); 1259 else if (deltaRight < 0) 1260 repaintUsingContainer(repaintContainer, IntRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height())); 1261 1262 int deltaTop = newBounds.y() - oldBounds.y(); 1263 if (deltaTop > 0) 1264 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); 1265 else if (deltaTop < 0) 1266 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); 1267 1268 int deltaBottom = newBounds.maxY() - oldBounds.maxY(); 1269 if (deltaBottom > 0) 1270 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom)); 1271 else if (deltaBottom < 0) 1272 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom)); 1273 1274 if (newOutlineBox == oldOutlineBox) 1275 return false; 1276 1277 // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly 1278 // two rectangles (but typically only one). 1279 RenderStyle* outlineStyle = outlineStyleForRepaint(); 1280 int ow = outlineStyle->outlineSize(); 1281 int width = abs(newOutlineBox.width() - oldOutlineBox.width()); 1282 if (width) { 1283 int shadowLeft; 1284 int shadowRight; 1285 style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight); 1286 1287 int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0; 1288 int boxWidth = isBox() ? toRenderBox(this)->width() : 0; 1289 int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width().calcValue(boxWidth), style()->borderBottomRightRadius().width().calcValue(boxWidth)))) + max(ow, shadowRight); 1290 IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth, 1291 newOutlineBox.y(), 1292 width + borderWidth, 1293 max(newOutlineBox.height(), oldOutlineBox.height())); 1294 int right = min(newBounds.maxX(), oldBounds.maxX()); 1295 if (rightRect.x() < right) { 1296 rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); 1297 repaintUsingContainer(repaintContainer, rightRect); 1298 } 1299 } 1300 int height = abs(newOutlineBox.height() - oldOutlineBox.height()); 1301 if (height) { 1302 int shadowTop; 1303 int shadowBottom; 1304 style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom); 1305 1306 int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0; 1307 int boxHeight = isBox() ? toRenderBox(this)->height() : 0; 1308 int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height().calcValue(boxHeight), style()->borderBottomRightRadius().height().calcValue(boxHeight)))) + max(ow, shadowBottom); 1309 IntRect bottomRect(newOutlineBox.x(), 1310 min(newOutlineBox.maxY(), oldOutlineBox.maxY()) - borderHeight, 1311 max(newOutlineBox.width(), oldOutlineBox.width()), 1312 height + borderHeight); 1313 int bottom = min(newBounds.maxY(), oldBounds.maxY()); 1314 if (bottomRect.y() < bottom) { 1315 bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); 1316 repaintUsingContainer(repaintContainer, bottomRect); 1317 } 1318 } 1319 return false; 1320 } 1321 1322 void RenderObject::repaintDuringLayoutIfMoved(const IntRect&) 1323 { 1324 } 1325 1326 void RenderObject::repaintOverhangingFloats(bool) 1327 { 1328 } 1329 1330 bool RenderObject::checkForRepaintDuringLayout() const 1331 { 1332 // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require 1333 // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also 1334 // <https://bugs.webkit.org/show_bug.cgi?id=15129>. 1335 return !document()->view()->needsFullRepaint() && !hasLayer(); 1336 } 1337 1338 IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth) 1339 { 1340 IntRect r(clippedOverflowRectForRepaint(repaintContainer)); 1341 r.inflate(outlineWidth); 1342 return r; 1343 } 1344 1345 IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*) 1346 { 1347 ASSERT_NOT_REACHED(); 1348 return IntRect(); 1349 } 1350 1351 void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) 1352 { 1353 if (repaintContainer == this) 1354 return; 1355 1356 if (RenderObject* o = parent()) { 1357 if (o->isBlockFlow()) { 1358 RenderBlock* cb = toRenderBlock(o); 1359 if (cb->hasColumns()) 1360 cb->adjustRectForColumns(rect); 1361 } 1362 1363 if (o->hasOverflowClip()) { 1364 // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the 1365 // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint 1366 // anyway if its size does change. 1367 RenderBox* boxParent = toRenderBox(o); 1368 1369 IntRect repaintRect(rect); 1370 repaintRect.move(-boxParent->layer()->scrolledContentOffset()); // For overflow:auto/scroll/hidden. 1371 1372 IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height()); 1373 rect = intersection(repaintRect, boxRect); 1374 if (rect.isEmpty()) 1375 return; 1376 } 1377 1378 o->computeRectForRepaint(repaintContainer, rect, fixed); 1379 } 1380 } 1381 1382 void RenderObject::dirtyLinesFromChangedChild(RenderObject*) 1383 { 1384 } 1385 1386 #ifndef NDEBUG 1387 1388 void RenderObject::showTreeForThis() const 1389 { 1390 if (node()) 1391 node()->showTreeForThis(); 1392 } 1393 1394 void RenderObject::showRenderObject() const 1395 { 1396 showRenderObject(0); 1397 } 1398 1399 void RenderObject::showRenderObject(int printedCharacters) const 1400 { 1401 // As this function is intended to be used when debugging, the 1402 // this pointer may be 0. 1403 if (!this) { 1404 fputs("(null)\n", stderr); 1405 return; 1406 } 1407 1408 printedCharacters += fprintf(stderr, "%s %p", renderName(), this); 1409 1410 if (node()) { 1411 if (printedCharacters) 1412 for (; printedCharacters < 39; printedCharacters++) 1413 fputc(' ', stderr); 1414 fputc('\t', stderr); 1415 node()->showNode(); 1416 } else 1417 fputc('\n', stderr); 1418 } 1419 1420 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const 1421 { 1422 int printedCharacters = 0; 1423 if (markedObject1 == this && markedLabel1) 1424 printedCharacters += fprintf(stderr, "%s", markedLabel1); 1425 if (markedObject2 == this && markedLabel2) 1426 printedCharacters += fprintf(stderr, "%s", markedLabel2); 1427 for (; printedCharacters < depth * 2; printedCharacters++) 1428 fputc(' ', stderr); 1429 1430 showRenderObject(printedCharacters); 1431 if (!this) 1432 return; 1433 1434 for (const RenderObject* child = firstChild(); child; child = child->nextSibling()) 1435 child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1); 1436 } 1437 1438 #endif // NDEBUG 1439 1440 Color RenderObject::selectionBackgroundColor() const 1441 { 1442 Color color; 1443 if (style()->userSelect() != SELECT_NONE) { 1444 RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION); 1445 if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid()) 1446 color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite(); 1447 else 1448 color = frame()->selection()->isFocusedAndActive() ? 1449 theme()->activeSelectionBackgroundColor() : 1450 theme()->inactiveSelectionBackgroundColor(); 1451 } 1452 1453 return color; 1454 } 1455 1456 Color RenderObject::selectionColor(int colorProperty) const 1457 { 1458 Color color; 1459 // If the element is unselectable, or we are only painting the selection, 1460 // don't override the foreground color with the selection foreground color. 1461 if (style()->userSelect() == SELECT_NONE 1462 || (frame()->view()->paintBehavior() & PaintBehaviorSelectionOnly)) 1463 return color; 1464 1465 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) { 1466 color = pseudoStyle->visitedDependentColor(colorProperty); 1467 if (!color.isValid()) 1468 color = pseudoStyle->visitedDependentColor(CSSPropertyColor); 1469 } else 1470 color = frame()->selection()->isFocusedAndActive() ? 1471 theme()->activeSelectionForegroundColor() : 1472 theme()->inactiveSelectionForegroundColor(); 1473 1474 return color; 1475 } 1476 1477 Color RenderObject::selectionForegroundColor() const 1478 { 1479 return selectionColor(CSSPropertyWebkitTextFillColor); 1480 } 1481 1482 Color RenderObject::selectionEmphasisMarkColor() const 1483 { 1484 return selectionColor(CSSPropertyWebkitTextEmphasisColor); 1485 } 1486 1487 #if ENABLE(DRAG_SUPPORT) 1488 Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const 1489 { 1490 if (!dhtmlOK && !uaOK) 1491 return 0; 1492 1493 for (const RenderObject* curr = this; curr; curr = curr->parent()) { 1494 Node* elt = curr->node(); 1495 if (elt && elt->nodeType() == Node::TEXT_NODE) { 1496 // Since there's no way for the author to address the -webkit-user-drag style for a text node, 1497 // we use our own judgement. 1498 if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { 1499 dhtmlWillDrag = false; 1500 return curr->node(); 1501 } 1502 if (elt->canStartSelection()) 1503 // In this case we have a click in the unselected portion of text. If this text is 1504 // selectable, we want to start the selection process instead of looking for a parent 1505 // to try to drag. 1506 return 0; 1507 } else { 1508 EUserDrag dragMode = curr->style()->userDrag(); 1509 if (dhtmlOK && dragMode == DRAG_ELEMENT) { 1510 dhtmlWillDrag = true; 1511 return curr->node(); 1512 } 1513 if (uaOK && dragMode == DRAG_AUTO 1514 && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { 1515 dhtmlWillDrag = false; 1516 return curr->node(); 1517 } 1518 } 1519 } 1520 return 0; 1521 } 1522 #endif // ENABLE(DRAG_SUPPORT) 1523 1524 void RenderObject::selectionStartEnd(int& spos, int& epos) const 1525 { 1526 view()->selectionStartEnd(spos, epos); 1527 } 1528 1529 void RenderObject::handleDynamicFloatPositionChange() 1530 { 1531 // We have gone from not affecting the inline status of the parent flow to suddenly 1532 // having an impact. See if there is a mismatch between the parent flow's 1533 // childrenInline() state and our state. 1534 setInline(style()->isDisplayInlineType()); 1535 if (isInline() != parent()->childrenInline()) { 1536 if (!isInline()) 1537 toRenderBoxModelObject(parent())->childBecameNonInline(this); 1538 else { 1539 // An anonymous block must be made to wrap this inline. 1540 RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); 1541 RenderObjectChildList* childlist = parent()->virtualChildren(); 1542 childlist->insertChildNode(parent(), block, this); 1543 block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this)); 1544 } 1545 } 1546 } 1547 1548 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style) 1549 { 1550 if (!isText() && style) 1551 setStyle(animation()->updateAnimations(this, style.get())); 1552 else 1553 setStyle(style); 1554 } 1555 1556 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const 1557 { 1558 #if USE(ACCELERATED_COMPOSITING) 1559 // If transform changed, and we are not composited, need to do a layout. 1560 if (contextSensitiveProperties & ContextSensitivePropertyTransform) { 1561 // Text nodes share style with their parents but transforms don't apply to them, 1562 // hence the !isText() check. 1563 // FIXME: when transforms are taken into account for overflow, we will need to do a layout. 1564 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) { 1565 if (!hasLayer()) 1566 diff = StyleDifferenceLayout; // FIXME: Do this for now since SimplifiedLayout cannot handle updating floating objects lists. 1567 else if (diff < StyleDifferenceSimplifiedLayout) 1568 diff = StyleDifferenceSimplifiedLayout; 1569 } else if (diff < StyleDifferenceRecompositeLayer) 1570 diff = StyleDifferenceRecompositeLayer; 1571 } 1572 1573 // If opacity changed, and we are not composited, need to repaint (also 1574 // ignoring text nodes) 1575 if (contextSensitiveProperties & ContextSensitivePropertyOpacity) { 1576 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) 1577 diff = StyleDifferenceRepaintLayer; 1578 else if (diff < StyleDifferenceRecompositeLayer) 1579 diff = StyleDifferenceRecompositeLayer; 1580 } 1581 1582 // The answer to requiresLayer() for plugins and iframes can change outside of the style system, 1583 // since it depends on whether we decide to composite these elements. When the layer status of 1584 // one of these elements changes, we need to force a layout. 1585 if (diff == StyleDifferenceEqual && style() && isBoxModelObject()) { 1586 if (hasLayer() != toRenderBoxModelObject(this)->requiresLayer()) 1587 diff = StyleDifferenceLayout; 1588 } 1589 #else 1590 UNUSED_PARAM(contextSensitiveProperties); 1591 #endif 1592 1593 // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. 1594 if (diff == StyleDifferenceRepaintLayer && !hasLayer()) 1595 diff = StyleDifferenceRepaint; 1596 1597 return diff; 1598 } 1599 1600 void RenderObject::setStyle(PassRefPtr<RenderStyle> style) 1601 { 1602 if (m_style == style) { 1603 #if USE(ACCELERATED_COMPOSITING) 1604 // We need to run through adjustStyleDifference() for iframes and plugins, so 1605 // style sharing is disabled for them. That should ensure that we never hit this code path. 1606 ASSERT(!isRenderIFrame() && !isEmbeddedObject() &&!isApplet()); 1607 #endif 1608 return; 1609 } 1610 1611 StyleDifference diff = StyleDifferenceEqual; 1612 unsigned contextSensitiveProperties = ContextSensitivePropertyNone; 1613 if (m_style) 1614 diff = m_style->diff(style.get(), contextSensitiveProperties); 1615 1616 diff = adjustStyleDifference(diff, contextSensitiveProperties); 1617 1618 styleWillChange(diff, style.get()); 1619 1620 RefPtr<RenderStyle> oldStyle = m_style.release(); 1621 m_style = style; 1622 1623 updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0); 1624 updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0); 1625 1626 updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0); 1627 updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0); 1628 1629 // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen 1630 // during styleDidChange (it's used by clippedOverflowRectForRepaint()). 1631 if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline)) 1632 toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize()); 1633 1634 styleDidChange(diff, oldStyle.get()); 1635 1636 if (!m_parent || isText()) 1637 return; 1638 1639 // Now that the layer (if any) has been updated, we need to adjust the diff again, 1640 // check whether we should layout now, and decide if we need to repaint. 1641 StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties); 1642 1643 if (diff <= StyleDifferenceLayoutPositionedMovementOnly) { 1644 if (updatedDiff == StyleDifferenceLayout) 1645 setNeedsLayoutAndPrefWidthsRecalc(); 1646 else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly) 1647 setNeedsPositionedMovementLayout(); 1648 else if (updatedDiff == StyleDifferenceSimplifiedLayout) 1649 setNeedsSimplifiedNormalFlowLayout(); 1650 } 1651 1652 if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) { 1653 // Do a repaint with the new style now, e.g., for example if we go from 1654 // not having an outline to having an outline. 1655 repaint(); 1656 } 1657 } 1658 1659 void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style) 1660 { 1661 m_style = style; 1662 } 1663 1664 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) 1665 { 1666 if (m_style) { 1667 // If our z-index changes value or our visibility changes, 1668 // we need to dirty our stacking context's z-order list. 1669 if (newStyle) { 1670 bool visibilityChanged = m_style->visibility() != newStyle->visibility() 1671 || m_style->zIndex() != newStyle->zIndex() 1672 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex(); 1673 #if ENABLE(DASHBOARD_SUPPORT) 1674 if (visibilityChanged) 1675 document()->setDashboardRegionsDirty(true); 1676 #endif 1677 if (visibilityChanged && AXObjectCache::accessibilityEnabled()) 1678 document()->axObjectCache()->childrenChanged(this); 1679 1680 // Keep layer hierarchy visibility bits up to date if visibility changes. 1681 if (m_style->visibility() != newStyle->visibility()) { 1682 if (RenderLayer* l = enclosingLayer()) { 1683 if (newStyle->visibility() == VISIBLE) 1684 l->setHasVisibleContent(true); 1685 else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { 1686 l->dirtyVisibleContentStatus(); 1687 if (diff > StyleDifferenceRepaintLayer) 1688 repaint(); 1689 } 1690 } 1691 } 1692 } 1693 1694 if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize())) 1695 repaint(); 1696 if (isFloating() && (m_style->floating() != newStyle->floating())) 1697 // For changes in float styles, we need to conceivably remove ourselves 1698 // from the floating objects list. 1699 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); 1700 else if (isPositioned() && (m_style->position() != newStyle->position())) 1701 // For changes in positioning styles, we need to conceivably remove ourselves 1702 // from the positioned objects list. 1703 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); 1704 1705 s_affectsParentBlock = isFloatingOrPositioned() && 1706 (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition) 1707 && parent() && (parent()->isBlockFlow() || parent()->isRenderInline()); 1708 1709 // reset style flags 1710 if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) { 1711 m_floating = false; 1712 m_positioned = false; 1713 m_relPositioned = false; 1714 } 1715 m_horizontalWritingMode = true; 1716 m_paintBackground = false; 1717 m_hasOverflowClip = false; 1718 m_hasTransform = false; 1719 m_hasReflection = false; 1720 } else 1721 s_affectsParentBlock = false; 1722 1723 if (view()->frameView()) { 1724 bool shouldBlitOnFixedBackgroundImage = false; 1725 #if ENABLE(FAST_MOBILE_SCROLLING) 1726 // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays 1727 // when scrolling a page with a fixed background image. As an optimization, assuming there are 1728 // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we 1729 // ignore the CSS property "background-attachment: fixed". 1730 shouldBlitOnFixedBackgroundImage = true; 1731 #endif 1732 1733 bool newStyleSlowScroll = newStyle && !shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage(); 1734 bool oldStyleSlowScroll = m_style && !shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage(); 1735 if (oldStyleSlowScroll != newStyleSlowScroll) { 1736 if (oldStyleSlowScroll) 1737 view()->frameView()->removeSlowRepaintObject(); 1738 if (newStyleSlowScroll) 1739 view()->frameView()->addSlowRepaintObject(); 1740 } 1741 } 1742 } 1743 1744 static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b) 1745 { 1746 ASSERT(a->cursors() != b->cursors()); 1747 return a->cursors() && b->cursors() && *a->cursors() == *b->cursors(); 1748 } 1749 1750 static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b) 1751 { 1752 return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b)); 1753 } 1754 1755 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 1756 { 1757 if (s_affectsParentBlock) 1758 handleDynamicFloatPositionChange(); 1759 1760 if (!m_parent) 1761 return; 1762 1763 if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLayout) { 1764 RenderCounter::rendererStyleChanged(this, oldStyle, m_style.get()); 1765 1766 // If the object already needs layout, then setNeedsLayout won't do 1767 // any work. But if the containing block has changed, then we may need 1768 // to mark the new containing blocks for layout. The change that can 1769 // directly affect the containing block of this object is a change to 1770 // the position style. 1771 if (m_needsLayout && oldStyle->position() != m_style->position()) 1772 markContainingBlocksForLayout(); 1773 1774 if (diff == StyleDifferenceLayout) 1775 setNeedsLayoutAndPrefWidthsRecalc(); 1776 else 1777 setNeedsSimplifiedNormalFlowLayout(); 1778 } else if (diff == StyleDifferenceLayoutPositionedMovementOnly) 1779 setNeedsPositionedMovementLayout(); 1780 1781 // Don't check for repaint here; we need to wait until the layer has been 1782 // updated by subclasses before we know if we have to repaint (in setStyle()). 1783 1784 if (oldStyle && !areCursorsEqual(oldStyle, style())) { 1785 if (Frame* frame = this->frame()) 1786 frame->eventHandler()->dispatchFakeMouseMoveEventSoon(); 1787 } 1788 } 1789 1790 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers) 1791 { 1792 // Optimize the common case 1793 if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image())) 1794 return; 1795 1796 // Go through the new layers and addClients first, to avoid removing all clients of an image. 1797 for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) { 1798 if (currNew->image()) 1799 currNew->image()->addClient(this); 1800 } 1801 1802 for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { 1803 if (currOld->image()) 1804 currOld->image()->removeClient(this); 1805 } 1806 } 1807 1808 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage) 1809 { 1810 if (oldImage != newImage) { 1811 if (oldImage) 1812 oldImage->removeClient(this); 1813 if (newImage) 1814 newImage->addClient(this); 1815 } 1816 } 1817 1818 IntRect RenderObject::viewRect() const 1819 { 1820 return view()->viewRect(); 1821 } 1822 1823 FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, bool fixed, bool useTransforms) const 1824 { 1825 TransformState transformState(TransformState::ApplyTransformDirection, localPoint); 1826 mapLocalToContainer(0, fixed, useTransforms, transformState); 1827 transformState.flatten(); 1828 1829 return transformState.lastPlanarPoint(); 1830 } 1831 1832 FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, bool fixed, bool useTransforms) const 1833 { 1834 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); 1835 mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); 1836 transformState.flatten(); 1837 1838 return transformState.lastPlanarPoint(); 1839 } 1840 1841 void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const 1842 { 1843 if (repaintContainer == this) 1844 return; 1845 1846 RenderObject* o = parent(); 1847 if (!o) 1848 return; 1849 1850 IntPoint centerPoint = roundedIntPoint(transformState.mappedPoint()); 1851 if (o->isBox() && o->style()->isFlippedBlocksWritingMode()) 1852 transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedIntPoint(transformState.mappedPoint())) - centerPoint); 1853 1854 IntSize columnOffset; 1855 o->adjustForColumns(columnOffset, roundedIntPoint(transformState.mappedPoint())); 1856 if (!columnOffset.isZero()) 1857 transformState.move(columnOffset); 1858 1859 if (o->hasOverflowClip()) 1860 transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset()); 1861 1862 o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); 1863 } 1864 1865 void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const 1866 { 1867 RenderObject* o = parent(); 1868 if (o) { 1869 o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); 1870 if (o->hasOverflowClip()) 1871 transformState.move(toRenderBox(o)->layer()->scrolledContentOffset()); 1872 } 1873 } 1874 1875 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const 1876 { 1877 #if ENABLE(3D_RENDERING) 1878 // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, 1879 // so check the layer's transform directly. 1880 return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective()); 1881 #else 1882 UNUSED_PARAM(containerObject); 1883 return hasTransform(); 1884 #endif 1885 } 1886 1887 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const 1888 { 1889 transform.makeIdentity(); 1890 transform.translate(offsetInContainer.width(), offsetInContainer.height()); 1891 RenderLayer* layer; 1892 if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform()) 1893 transform.multiply(layer->currentTransform()); 1894 1895 #if ENABLE(3D_RENDERING) 1896 if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) { 1897 // Perpsective on the container affects us, so we have to factor it in here. 1898 ASSERT(containerObject->hasLayer()); 1899 FloatPoint perspectiveOrigin = toRenderBoxModelObject(containerObject)->layer()->perspectiveOrigin(); 1900 1901 TransformationMatrix perspectiveMatrix; 1902 perspectiveMatrix.applyPerspective(containerObject->style()->perspective()); 1903 1904 transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); 1905 transform = perspectiveMatrix * transform; 1906 transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); 1907 } 1908 #else 1909 UNUSED_PARAM(containerObject); 1910 #endif 1911 } 1912 1913 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const 1914 { 1915 // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), 1916 // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. 1917 TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), &localQuad); 1918 mapLocalToContainer(repaintContainer, fixed, true, transformState); 1919 transformState.flatten(); 1920 1921 return transformState.lastPlanarQuad(); 1922 } 1923 1924 IntSize RenderObject::offsetFromContainer(RenderObject* o, const IntPoint& point) const 1925 { 1926 ASSERT(o == container()); 1927 1928 IntSize offset; 1929 1930 o->adjustForColumns(offset, point); 1931 1932 if (o->hasOverflowClip()) 1933 offset -= toRenderBox(o)->layer()->scrolledContentOffset(); 1934 1935 return offset; 1936 } 1937 1938 IntSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const 1939 { 1940 IntSize offset; 1941 IntPoint referencePoint; 1942 const RenderObject* currContainer = this; 1943 do { 1944 RenderObject* nextContainer = currContainer->container(); 1945 ASSERT(nextContainer); // This means we reached the top without finding container. 1946 if (!nextContainer) 1947 break; 1948 ASSERT(!currContainer->hasTransform()); 1949 IntSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint); 1950 offset += currentOffset; 1951 referencePoint.move(currentOffset); 1952 currContainer = nextContainer; 1953 } while (currContainer != container); 1954 1955 return offset; 1956 } 1957 1958 IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine) 1959 { 1960 if (extraWidthToEndOfLine) 1961 *extraWidthToEndOfLine = 0; 1962 1963 return IntRect(); 1964 } 1965 1966 RenderView* RenderObject::view() const 1967 { 1968 return toRenderView(document()->renderer()); 1969 } 1970 1971 bool RenderObject::isRooted(RenderView** view) 1972 { 1973 RenderObject* o = this; 1974 while (o->parent()) 1975 o = o->parent(); 1976 1977 if (!o->isRenderView()) 1978 return false; 1979 1980 if (view) 1981 *view = toRenderView(o); 1982 1983 return true; 1984 } 1985 1986 bool RenderObject::hasOutlineAnnotation() const 1987 { 1988 return node() && node()->isLink() && document()->printing(); 1989 } 1990 1991 RenderObject* RenderObject::container(RenderBoxModelObject* repaintContainer, bool* repaintContainerSkipped) const 1992 { 1993 if (repaintContainerSkipped) 1994 *repaintContainerSkipped = false; 1995 1996 // This method is extremely similar to containingBlock(), but with a few notable 1997 // exceptions. 1998 // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when 1999 // the object is not part of the primary document subtree yet. 2000 // (2) For normal flow elements, it just returns the parent. 2001 // (3) For absolute positioned elements, it will return a relative positioned inline. 2002 // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle 2003 // the layout of the positioned object. This does mean that computePositionedLogicalWidth and 2004 // computePositionedLogicalHeight have to use container(). 2005 RenderObject* o = parent(); 2006 2007 if (isText()) 2008 return o; 2009 2010 EPosition pos = m_style->position(); 2011 if (pos == FixedPosition) { 2012 // container() can be called on an object that is not in the 2013 // tree yet. We don't call view() since it will assert if it 2014 // can't get back to the canvas. Instead we just walk as high up 2015 // as we can. If we're in the tree, we'll get the root. If we 2016 // aren't we'll get the root of our little subtree (most likely 2017 // we'll just return 0). 2018 // FIXME: The definition of view() has changed to not crawl up the render tree. It might 2019 // be safe now to use it. 2020 while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { 2021 if (repaintContainerSkipped && o == repaintContainer) 2022 *repaintContainerSkipped = true; 2023 o = o->parent(); 2024 } 2025 } else if (pos == AbsolutePosition) { 2026 // Same goes here. We technically just want our containing block, but 2027 // we may not have one if we're part of an uninstalled subtree. We'll 2028 // climb as high as we can though. 2029 while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { 2030 if (repaintContainerSkipped && o == repaintContainer) 2031 *repaintContainerSkipped = true; 2032 o = o->parent(); 2033 } 2034 } 2035 2036 return o; 2037 } 2038 2039 bool RenderObject::isSelectionBorder() const 2040 { 2041 SelectionState st = selectionState(); 2042 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; 2043 } 2044 2045 void RenderObject::destroy() 2046 { 2047 // Destroy any leftover anonymous children. 2048 RenderObjectChildList* children = virtualChildren(); 2049 if (children) 2050 children->destroyLeftoverChildren(); 2051 2052 // If this renderer is being autoscrolled, stop the autoscroll timer 2053 2054 // FIXME: RenderObject::destroy should not get called with a renderer whose document 2055 // has a null frame, so we assert this. However, we don't want release builds to crash which is why we 2056 // check that the frame is not null. 2057 ASSERT(frame()); 2058 if (frame() && frame()->eventHandler()->autoscrollRenderer() == this) 2059 frame()->eventHandler()->stopAutoscrollTimer(true); 2060 2061 if (AXObjectCache::accessibilityEnabled()) { 2062 document()->axObjectCache()->childrenChanged(this->parent()); 2063 document()->axObjectCache()->remove(this); 2064 } 2065 animation()->cancelAnimations(this); 2066 2067 // By default no ref-counting. RenderWidget::destroy() doesn't call 2068 // this function because it needs to do ref-counting. If anything 2069 // in this function changes, be sure to fix RenderWidget::destroy() as well. 2070 2071 remove(); 2072 2073 // If this renderer had a parent, remove should have destroyed any counters 2074 // attached to this renderer and marked the affected other counters for 2075 // reevaluation. This apparently redundant check is here for the case when 2076 // this renderer had no parent at the time remove() was called. 2077 2078 if (m_hasCounterNodeMap) 2079 RenderCounter::destroyCounterNodes(this); 2080 2081 // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily 2082 // be moved into RenderBoxModelObject::destroy. 2083 if (hasLayer()) { 2084 setHasLayer(false); 2085 toRenderBoxModelObject(this)->destroyLayer(); 2086 } 2087 arenaDelete(renderArena(), this); 2088 } 2089 2090 void RenderObject::arenaDelete(RenderArena* arena, void* base) 2091 { 2092 if (m_style) { 2093 for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { 2094 if (StyleImage* backgroundImage = bgLayer->image()) 2095 backgroundImage->removeClient(this); 2096 } 2097 2098 for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) { 2099 if (StyleImage* maskImage = maskLayer->image()) 2100 maskImage->removeClient(this); 2101 } 2102 2103 if (StyleImage* borderImage = m_style->borderImage().image()) 2104 borderImage->removeClient(this); 2105 2106 if (StyleImage* maskBoxImage = m_style->maskBoxImage().image()) 2107 maskBoxImage->removeClient(this); 2108 } 2109 2110 #ifndef NDEBUG 2111 void* savedBase = baseOfRenderObjectBeingDeleted; 2112 baseOfRenderObjectBeingDeleted = base; 2113 #endif 2114 delete this; 2115 #ifndef NDEBUG 2116 baseOfRenderObjectBeingDeleted = savedBase; 2117 #endif 2118 2119 // Recover the size left there for us by operator delete and free the memory. 2120 arena->free(*(size_t*)base, base); 2121 } 2122 2123 VisiblePosition RenderObject::positionForCoordinates(int x, int y) 2124 { 2125 return positionForPoint(IntPoint(x, y)); 2126 } 2127 2128 VisiblePosition RenderObject::positionForPoint(const IntPoint&) 2129 { 2130 return createVisiblePosition(caretMinOffset(), DOWNSTREAM); 2131 } 2132 2133 void RenderObject::updateDragState(bool dragOn) 2134 { 2135 bool valueChanged = (dragOn != m_isDragging); 2136 m_isDragging = dragOn; 2137 if (valueChanged && style()->affectedByDragRules() && node()) 2138 node()->setNeedsStyleRecalc(); 2139 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 2140 curr->updateDragState(dragOn); 2141 } 2142 2143 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter) 2144 { 2145 bool inside = false; 2146 if (hitTestFilter != HitTestSelf) { 2147 // First test the foreground layer (lines and inlines). 2148 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground); 2149 2150 // Test floats next. 2151 if (!inside) 2152 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat); 2153 2154 // Finally test to see if the mouse is in the background (within a child block's background). 2155 if (!inside) 2156 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds); 2157 } 2158 2159 // See if the mouse is inside us but not any of our descendants 2160 if (hitTestFilter != HitTestDescendants && !inside) 2161 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground); 2162 2163 return inside; 2164 } 2165 2166 void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point) 2167 { 2168 if (result.innerNode()) 2169 return; 2170 2171 Node* n = node(); 2172 if (n) { 2173 result.setInnerNode(n); 2174 if (!result.innerNonSharedNode()) 2175 result.setInnerNonSharedNode(n); 2176 result.setLocalPoint(point); 2177 } 2178 } 2179 2180 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction) 2181 { 2182 return false; 2183 } 2184 2185 void RenderObject::scheduleRelayout() 2186 { 2187 if (isRenderView()) { 2188 FrameView* view = toRenderView(this)->frameView(); 2189 if (view) 2190 view->scheduleRelayout(); 2191 } else if (parent()) { 2192 FrameView* v = view() ? view()->frameView() : 0; 2193 if (v) 2194 v->scheduleRelayoutOfSubtree(this); 2195 } 2196 } 2197 2198 void RenderObject::layout() 2199 { 2200 ASSERT(needsLayout()); 2201 RenderObject* child = firstChild(); 2202 while (child) { 2203 child->layoutIfNeeded(); 2204 ASSERT(!child->needsLayout()); 2205 child = child->nextSibling(); 2206 } 2207 setNeedsLayout(false); 2208 } 2209 2210 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const 2211 { 2212 if (!document()->usesFirstLineRules()) 2213 return 0; 2214 2215 ASSERT(!isText()); 2216 2217 RefPtr<RenderStyle> result; 2218 2219 if (isBlockFlow()) { 2220 if (RenderBlock* firstLineBlock = this->firstLineBlock()) 2221 result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0); 2222 } else if (!isAnonymous() && isRenderInline()) { 2223 RenderStyle* parentStyle = parent()->firstLineStyle(); 2224 if (parentStyle != parent()->style()) 2225 result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style); 2226 } 2227 2228 return result.release(); 2229 } 2230 2231 RenderStyle* RenderObject::firstLineStyleSlowCase() const 2232 { 2233 ASSERT(document()->usesFirstLineRules()); 2234 2235 RenderStyle* style = m_style.get(); 2236 const RenderObject* renderer = isText() ? parent() : this; 2237 if (renderer->isBlockFlow()) { 2238 if (RenderBlock* firstLineBlock = renderer->firstLineBlock()) 2239 style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style); 2240 } else if (!renderer->isAnonymous() && renderer->isRenderInline()) { 2241 RenderStyle* parentStyle = renderer->parent()->firstLineStyle(); 2242 if (parentStyle != renderer->parent()->style()) { 2243 // A first-line style is in effect. Cache a first-line style for ourselves. 2244 renderer->style()->setHasPseudoStyle(FIRST_LINE_INHERITED); 2245 style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle); 2246 } 2247 } 2248 2249 return style; 2250 } 2251 2252 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const 2253 { 2254 if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo)) 2255 return 0; 2256 2257 RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo); 2258 if (cachedStyle) 2259 return cachedStyle; 2260 2261 RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle); 2262 if (result) 2263 return style()->addCachedPseudoStyle(result.release()); 2264 return 0; 2265 } 2266 2267 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const 2268 { 2269 if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo)) 2270 return 0; 2271 2272 if (!parentStyle) { 2273 ASSERT(!ownStyle); 2274 parentStyle = style(); 2275 } 2276 2277 Node* n = node(); 2278 while (n && !n->isElementNode()) 2279 n = n->parentNode(); 2280 if (!n) 2281 return 0; 2282 2283 RefPtr<RenderStyle> result; 2284 if (pseudo == FIRST_LINE_INHERITED) { 2285 result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false); 2286 result->setStyleType(FIRST_LINE_INHERITED); 2287 } else 2288 result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle); 2289 return result.release(); 2290 } 2291 2292 static Color decorationColor(RenderObject* renderer) 2293 { 2294 Color result; 2295 if (renderer->style()->textStrokeWidth() > 0) { 2296 // Prefer stroke color if possible but not if it's fully transparent. 2297 result = renderer->style()->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); 2298 if (result.alpha()) 2299 return result; 2300 } 2301 2302 result = renderer->style()->visitedDependentColor(CSSPropertyWebkitTextFillColor); 2303 return result; 2304 } 2305 2306 void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, 2307 Color& linethrough, bool quirksMode) 2308 { 2309 RenderObject* curr = this; 2310 do { 2311 int currDecs = curr->style()->textDecoration(); 2312 if (currDecs) { 2313 if (currDecs & UNDERLINE) { 2314 decorations &= ~UNDERLINE; 2315 underline = decorationColor(curr); 2316 } 2317 if (currDecs & OVERLINE) { 2318 decorations &= ~OVERLINE; 2319 overline = decorationColor(curr); 2320 } 2321 if (currDecs & LINE_THROUGH) { 2322 decorations &= ~LINE_THROUGH; 2323 linethrough = decorationColor(curr); 2324 } 2325 } 2326 curr = curr->parent(); 2327 if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation()) 2328 curr = toRenderBlock(curr)->continuation(); 2329 } while (curr && decorations && (!quirksMode || !curr->node() || 2330 (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag)))); 2331 2332 // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). 2333 if (decorations && curr) { 2334 if (decorations & UNDERLINE) 2335 underline = decorationColor(curr); 2336 if (decorations & OVERLINE) 2337 overline = decorationColor(curr); 2338 if (decorations & LINE_THROUGH) 2339 linethrough = decorationColor(curr); 2340 } 2341 } 2342 2343 #if ENABLE(DASHBOARD_SUPPORT) 2344 void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions) 2345 { 2346 // Convert the style regions to absolute coordinates. 2347 if (style()->visibility() != VISIBLE || !isBox()) 2348 return; 2349 2350 RenderBox* box = toRenderBox(this); 2351 2352 const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions(); 2353 unsigned i, count = styleRegions.size(); 2354 for (i = 0; i < count; i++) { 2355 StyleDashboardRegion styleRegion = styleRegions[i]; 2356 2357 int w = box->width(); 2358 int h = box->height(); 2359 2360 DashboardRegionValue region; 2361 region.label = styleRegion.label; 2362 region.bounds = IntRect(styleRegion.offset.left().value(), 2363 styleRegion.offset.top().value(), 2364 w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), 2365 h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); 2366 region.type = styleRegion.type; 2367 2368 region.clip = region.bounds; 2369 computeAbsoluteRepaintRect(region.clip); 2370 if (region.clip.height() < 0) { 2371 region.clip.setHeight(0); 2372 region.clip.setWidth(0); 2373 } 2374 2375 FloatPoint absPos = localToAbsolute(); 2376 region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); 2377 region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); 2378 2379 if (frame()) { 2380 float pageScaleFactor = frame()->page()->chrome()->scaleFactor(); 2381 if (pageScaleFactor != 1.0f) { 2382 region.bounds.scale(pageScaleFactor); 2383 region.clip.scale(pageScaleFactor); 2384 } 2385 } 2386 2387 regions.append(region); 2388 } 2389 } 2390 2391 void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions) 2392 { 2393 // RenderTexts don't have their own style, they just use their parent's style, 2394 // so we don't want to include them. 2395 if (isText()) 2396 return; 2397 2398 addDashboardRegions(regions); 2399 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) 2400 curr->collectDashboardRegions(regions); 2401 } 2402 #endif 2403 2404 bool RenderObject::willRenderImage(CachedImage*) 2405 { 2406 // Without visibility we won't render (and therefore don't care about animation). 2407 if (style()->visibility() != VISIBLE) 2408 return false; 2409 2410 // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) 2411 // then we don't want to render either. 2412 return !document()->inPageCache() && !document()->view()->isOffscreen(); 2413 } 2414 2415 int RenderObject::maximalOutlineSize(PaintPhase p) const 2416 { 2417 if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) 2418 return 0; 2419 return toRenderView(document()->renderer())->maximalOutlineSize(); 2420 } 2421 2422 int RenderObject::caretMinOffset() const 2423 { 2424 return 0; 2425 } 2426 2427 int RenderObject::caretMaxOffset() const 2428 { 2429 if (isReplaced()) 2430 return node() ? max(1U, node()->childNodeCount()) : 1; 2431 if (isHR()) 2432 return 1; 2433 return 0; 2434 } 2435 2436 unsigned RenderObject::caretMaxRenderedOffset() const 2437 { 2438 return 0; 2439 } 2440 2441 int RenderObject::previousOffset(int current) const 2442 { 2443 return current - 1; 2444 } 2445 2446 int RenderObject::previousOffsetForBackwardDeletion(int current) const 2447 { 2448 return current - 1; 2449 } 2450 2451 int RenderObject::nextOffset(int current) const 2452 { 2453 return current + 1; 2454 } 2455 2456 void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const 2457 { 2458 int outlineSize = outlineStyleForRepaint()->outlineSize(); 2459 if (const ShadowData* boxShadow = style()->boxShadow()) { 2460 boxShadow->adjustRectForShadow(rect, outlineSize); 2461 return; 2462 } 2463 2464 rect.inflate(outlineSize); 2465 } 2466 2467 AnimationController* RenderObject::animation() const 2468 { 2469 return frame()->animation(); 2470 } 2471 2472 void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) 2473 { 2474 imageChanged(static_cast<WrappedImagePtr>(image), rect); 2475 } 2476 2477 RenderBoxModelObject* RenderObject::offsetParent() const 2478 { 2479 // If any of the following holds true return null and stop this algorithm: 2480 // A is the root element. 2481 // A is the HTML body element. 2482 // The computed value of the position property for element A is fixed. 2483 if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition)) 2484 return 0; 2485 2486 // If A is an area HTML element which has a map HTML element somewhere in the ancestor 2487 // chain return the nearest ancestor map HTML element and stop this algorithm. 2488 // FIXME: Implement! 2489 2490 // Return the nearest ancestor element of A for which at least one of the following is 2491 // true and stop this algorithm if such an ancestor is found: 2492 // * The computed value of the position property is not static. 2493 // * It is the HTML body element. 2494 // * The computed value of the position property of A is static and the ancestor 2495 // is one of the following HTML elements: td, th, or table. 2496 // * Our own extension: if there is a difference in the effective zoom 2497 2498 bool skipTables = isPositioned() || isRelPositioned(); 2499 float currZoom = style()->effectiveZoom(); 2500 RenderObject* curr = parent(); 2501 while (curr && (!curr->node() || (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) { 2502 Node* element = curr->node(); 2503 if (!skipTables && element) { 2504 bool isTableElement = element->hasTagName(tableTag) || 2505 element->hasTagName(tdTag) || 2506 element->hasTagName(thTag); 2507 2508 #if ENABLE(WML) 2509 if (!isTableElement && element->isWMLElement()) 2510 isTableElement = element->hasTagName(WMLNames::tableTag) || 2511 element->hasTagName(WMLNames::tdTag); 2512 #endif 2513 2514 if (isTableElement) 2515 break; 2516 } 2517 2518 float newZoom = curr->style()->effectiveZoom(); 2519 if (currZoom != newZoom) 2520 break; 2521 currZoom = newZoom; 2522 curr = curr->parent(); 2523 } 2524 return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0; 2525 } 2526 2527 VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) 2528 { 2529 // If this is a non-anonymous renderer in an editable area, then it's simple. 2530 if (Node* node = this->node()) { 2531 if (!node->rendererIsEditable()) { 2532 // If it can be found, we prefer a visually equivalent position that is editable. 2533 Position position(node, offset); 2534 Position candidate = position.downstream(CanCrossEditingBoundary); 2535 if (candidate.deprecatedNode()->rendererIsEditable()) 2536 return VisiblePosition(candidate, affinity); 2537 candidate = position.upstream(CanCrossEditingBoundary); 2538 if (candidate.deprecatedNode()->rendererIsEditable()) 2539 return VisiblePosition(candidate, affinity); 2540 } 2541 // FIXME: Eliminate legacy editing positions 2542 return VisiblePosition(Position(node, offset), affinity); 2543 } 2544 2545 // We don't want to cross the boundary between editable and non-editable 2546 // regions of the document, but that is either impossible or at least 2547 // extremely unlikely in any normal case because we stop as soon as we 2548 // find a single non-anonymous renderer. 2549 2550 // Find a nearby non-anonymous renderer. 2551 RenderObject* child = this; 2552 while (RenderObject* parent = child->parent()) { 2553 // Find non-anonymous content after. 2554 RenderObject* renderer = child; 2555 while ((renderer = renderer->nextInPreOrder(parent))) { 2556 if (Node* node = renderer->node()) 2557 return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM); 2558 } 2559 2560 // Find non-anonymous content before. 2561 renderer = child; 2562 while ((renderer = renderer->previousInPreOrder())) { 2563 if (renderer == parent) 2564 break; 2565 if (Node* node = renderer->node()) 2566 return VisiblePosition(lastPositionInOrAfterNode(node), DOWNSTREAM); 2567 } 2568 2569 // Use the parent itself unless it too is anonymous. 2570 if (Node* node = parent->node()) 2571 return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM); 2572 2573 // Repeat at the next level up. 2574 child = parent; 2575 } 2576 2577 // Everything was anonymous. Give up. 2578 return VisiblePosition(); 2579 } 2580 2581 VisiblePosition RenderObject::createVisiblePosition(const Position& position) 2582 { 2583 if (position.isNotNull()) 2584 return VisiblePosition(position); 2585 2586 ASSERT(!node()); 2587 return createVisiblePosition(0, DOWNSTREAM); 2588 } 2589 2590 #if ENABLE(SVG) 2591 RenderSVGResourceContainer* RenderObject::toRenderSVGResourceContainer() 2592 { 2593 ASSERT_NOT_REACHED(); 2594 return 0; 2595 } 2596 2597 void RenderObject::setNeedsBoundariesUpdate() 2598 { 2599 if (RenderObject* renderer = parent()) 2600 renderer->setNeedsBoundariesUpdate(); 2601 } 2602 2603 FloatRect RenderObject::objectBoundingBox() const 2604 { 2605 ASSERT_NOT_REACHED(); 2606 return FloatRect(); 2607 } 2608 2609 FloatRect RenderObject::strokeBoundingBox() const 2610 { 2611 ASSERT_NOT_REACHED(); 2612 return FloatRect(); 2613 } 2614 2615 // Returns the smallest rectangle enclosing all of the painted content 2616 // respecting clipping, masking, filters, opacity, stroke-width and markers 2617 FloatRect RenderObject::repaintRectInLocalCoordinates() const 2618 { 2619 ASSERT_NOT_REACHED(); 2620 return FloatRect(); 2621 } 2622 2623 AffineTransform RenderObject::localTransform() const 2624 { 2625 static const AffineTransform identity; 2626 return identity; 2627 } 2628 2629 const AffineTransform& RenderObject::localToParentTransform() const 2630 { 2631 static const AffineTransform identity; 2632 return identity; 2633 } 2634 2635 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) 2636 { 2637 ASSERT_NOT_REACHED(); 2638 return false; 2639 } 2640 2641 #endif // ENABLE(SVG) 2642 2643 } // namespace WebCore 2644 2645 #ifndef NDEBUG 2646 2647 void showTree(const WebCore::RenderObject* ro) 2648 { 2649 if (ro) 2650 ro->showTreeForThis(); 2651 } 2652 2653 void showRenderTree(const WebCore::RenderObject* object1) 2654 { 2655 showRenderTree(object1, 0); 2656 } 2657 2658 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2) 2659 { 2660 if (object1) { 2661 const WebCore::RenderObject* root = object1; 2662 while (root->parent()) 2663 root = root->parent(); 2664 root->showRenderTreeAndMark(object1, "*", object2, "-", 0); 2665 } 2666 } 2667 2668 #endif 2669