1 /* libs/graphics/sgl/SkDraw.cpp 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #include "SkDraw.h" 19 #include "SkBlitter.h" 20 #include "SkBounder.h" 21 #include "SkCanvas.h" 22 #include "SkColorPriv.h" 23 #include "SkDevice.h" 24 #include "SkMaskFilter.h" 25 #include "SkPaint.h" 26 #include "SkPathEffect.h" 27 #include "SkRasterizer.h" 28 #include "SkScan.h" 29 #include "SkShader.h" 30 #include "SkStroke.h" 31 #include "SkTemplatesPriv.h" 32 #include "SkTextFormatParams.h" 33 #include "SkUtils.h" 34 35 #include "SkAutoKern.h" 36 #include "SkBitmapProcShader.h" 37 #include "SkDrawProcs.h" 38 39 //#define TRACE_BITMAP_DRAWS 40 41 #define kBlitterStorageLongCount (sizeof(SkBitmapProcShader) >> 2) 42 43 /** Helper for allocating small blitters on the stack. 44 */ 45 class SkAutoBlitterChoose : SkNoncopyable { 46 public: 47 SkAutoBlitterChoose() { 48 fBlitter = NULL; 49 } 50 SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix, 51 const SkPaint& paint) { 52 fBlitter = SkBlitter::Choose(device, matrix, paint, 53 fStorage, sizeof(fStorage)); 54 } 55 56 ~SkAutoBlitterChoose(); 57 58 SkBlitter* operator->() { return fBlitter; } 59 SkBlitter* get() const { return fBlitter; } 60 61 void choose(const SkBitmap& device, const SkMatrix& matrix, 62 const SkPaint& paint) { 63 SkASSERT(!fBlitter); 64 fBlitter = SkBlitter::Choose(device, matrix, paint, 65 fStorage, sizeof(fStorage)); 66 } 67 68 private: 69 SkBlitter* fBlitter; 70 uint32_t fStorage[kBlitterStorageLongCount]; 71 }; 72 73 SkAutoBlitterChoose::~SkAutoBlitterChoose() { 74 if ((void*)fBlitter == (void*)fStorage) { 75 fBlitter->~SkBlitter(); 76 } else { 77 SkDELETE(fBlitter); 78 } 79 } 80 81 /** 82 * Since we are providing the storage for the shader (to avoid the perf cost 83 * of calling new) we insist that in our destructor we can account for all 84 * owners of the shader. 85 */ 86 class SkAutoBitmapShaderInstall : SkNoncopyable { 87 public: 88 SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint& paint) 89 : fPaint(paint) /* makes a copy of the paint */ { 90 fPaint.setShader(SkShader::CreateBitmapShader(src, 91 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, 92 fStorage, sizeof(fStorage))); 93 // we deliberately left the shader with an owner-count of 2 94 SkASSERT(2 == fPaint.getShader()->getRefCnt()); 95 } 96 97 ~SkAutoBitmapShaderInstall() { 98 SkShader* shader = fPaint.getShader(); 99 // since we manually destroy shader, we insist that owners == 2 100 SkASSERT(2 == shader->getRefCnt()); 101 102 fPaint.setShader(NULL); // unref the shader by 1 103 104 // now destroy to take care of the 2nd owner-count 105 if ((void*)shader == (void*)fStorage) { 106 shader->~SkShader(); 107 } else { 108 SkDELETE(shader); 109 } 110 } 111 112 // return the new paint that has the shader applied 113 const SkPaint& paintWithShader() const { return fPaint; } 114 115 private: 116 SkPaint fPaint; // copy of caller's paint (which we then modify) 117 uint32_t fStorage[kBlitterStorageLongCount]; 118 }; 119 120 /////////////////////////////////////////////////////////////////////////////// 121 122 SkDraw::SkDraw() { 123 sk_bzero(this, sizeof(*this)); 124 } 125 126 SkDraw::SkDraw(const SkDraw& src) { 127 memcpy(this, &src, sizeof(*this)); 128 } 129 130 /////////////////////////////////////////////////////////////////////////////// 131 132 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data); 133 134 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) { 135 sk_bzero(pixels, bytes); 136 } 137 138 static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {} 139 140 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 141 sk_memset32((uint32_t*)pixels, data, bytes >> 2); 142 } 143 144 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 145 sk_memset16((uint16_t*)pixels, data, bytes >> 1); 146 } 147 148 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 149 memset(pixels, data, bytes); 150 } 151 152 static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap, 153 const SkPaint& paint, 154 uint32_t* data) { 155 // todo: we can apply colorfilter up front if no shader, so we wouldn't 156 // need to abort this fastpath 157 if (paint.getShader() || paint.getColorFilter()) { 158 return NULL; 159 } 160 161 SkXfermode::Mode mode; 162 if (!SkXfermode::IsMode(paint.getXfermode(), &mode)) { 163 return NULL; 164 } 165 166 SkColor color = paint.getColor(); 167 168 // collaps modes based on color... 169 if (SkXfermode::kSrcOver_Mode == mode) { 170 unsigned alpha = SkColorGetA(color); 171 if (0 == alpha) { 172 mode = SkXfermode::kDst_Mode; 173 } else if (0xFF == alpha) { 174 mode = SkXfermode::kSrc_Mode; 175 } 176 } 177 178 switch (mode) { 179 case SkXfermode::kClear_Mode: 180 // SkDebugf("--- D_Clear_BitmapXferProc\n"); 181 return D_Clear_BitmapXferProc; // ignore data 182 case SkXfermode::kDst_Mode: 183 // SkDebugf("--- D_Dst_BitmapXferProc\n"); 184 return D_Dst_BitmapXferProc; // ignore data 185 case SkXfermode::kSrc_Mode: { 186 /* 187 should I worry about dithering for the lower depths? 188 */ 189 SkPMColor pmc = SkPreMultiplyColor(color); 190 switch (bitmap.config()) { 191 case SkBitmap::kARGB_8888_Config: 192 if (data) { 193 *data = pmc; 194 } 195 // SkDebugf("--- D32_Src_BitmapXferProc\n"); 196 return D32_Src_BitmapXferProc; 197 case SkBitmap::kARGB_4444_Config: 198 if (data) { 199 *data = SkPixel32ToPixel4444(pmc); 200 } 201 // SkDebugf("--- D16_Src_BitmapXferProc\n"); 202 return D16_Src_BitmapXferProc; 203 case SkBitmap::kRGB_565_Config: 204 if (data) { 205 *data = SkPixel32ToPixel16(pmc); 206 } 207 // SkDebugf("--- D16_Src_BitmapXferProc\n"); 208 return D16_Src_BitmapXferProc; 209 case SkBitmap::kA8_Config: 210 if (data) { 211 *data = SkGetPackedA32(pmc); 212 } 213 // SkDebugf("--- DA8_Src_BitmapXferProc\n"); 214 return DA8_Src_BitmapXferProc; 215 default: 216 break; 217 } 218 break; 219 } 220 default: 221 break; 222 } 223 return NULL; 224 } 225 226 static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect, 227 BitmapXferProc proc, uint32_t procData) { 228 int shiftPerPixel; 229 switch (bitmap.config()) { 230 case SkBitmap::kARGB_8888_Config: 231 shiftPerPixel = 2; 232 break; 233 case SkBitmap::kARGB_4444_Config: 234 case SkBitmap::kRGB_565_Config: 235 shiftPerPixel = 1; 236 break; 237 case SkBitmap::kA8_Config: 238 shiftPerPixel = 0; 239 break; 240 default: 241 SkASSERT(!"Can't use xferproc on this config"); 242 return; 243 } 244 245 uint8_t* pixels = (uint8_t*)bitmap.getPixels(); 246 SkASSERT(pixels); 247 const size_t rowBytes = bitmap.rowBytes(); 248 const int widthBytes = rect.width() << shiftPerPixel; 249 250 // skip down to the first scanline and X position 251 pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel); 252 for (int scans = rect.height() - 1; scans >= 0; --scans) { 253 proc(pixels, widthBytes, procData); 254 pixels += rowBytes; 255 } 256 } 257 258 void SkDraw::drawPaint(const SkPaint& paint) const { 259 SkDEBUGCODE(this->validate();) 260 261 if (fClip->isEmpty()) { 262 return; 263 } 264 265 SkIRect devRect; 266 devRect.set(0, 0, fBitmap->width(), fBitmap->height()); 267 if (fBounder && !fBounder->doIRect(devRect)) { 268 return; 269 } 270 271 /* If we don't have a shader (i.e. we're just a solid color) we may 272 be faster to operate directly on the device bitmap, rather than invoking 273 a blitter. Esp. true for xfermodes, which require a colorshader to be 274 present, which is just redundant work. Since we're drawing everywhere 275 in the clip, we don't have to worry about antialiasing. 276 */ 277 uint32_t procData = 0; // to avoid the warning 278 BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData); 279 if (proc) { 280 if (D_Dst_BitmapXferProc == proc) { // nothing to do 281 return; 282 } 283 284 SkRegion::Iterator iter(*fClip); 285 while (!iter.done()) { 286 CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData); 287 iter.next(); 288 } 289 } else { 290 // normal case: use a blitter 291 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 292 SkScan::FillIRect(devRect, fClip, blitter.get()); 293 } 294 } 295 296 /////////////////////////////////////////////////////////////////////////////// 297 298 struct PtProcRec { 299 SkCanvas::PointMode fMode; 300 const SkPaint* fPaint; 301 const SkRegion* fClip; 302 303 // computed values 304 SkFixed fRadius; 305 306 typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count, 307 SkBlitter*); 308 309 bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix, 310 const SkRegion* clip); 311 Proc chooseProc(SkBlitter* blitter); 312 }; 313 314 static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 315 int count, SkBlitter* blitter) { 316 SkASSERT(rec.fClip->isRect()); 317 const SkIRect& r = rec.fClip->getBounds(); 318 319 for (int i = 0; i < count; i++) { 320 int x = SkScalarFloor(devPts[i].fX); 321 int y = SkScalarFloor(devPts[i].fY); 322 if (r.contains(x, y)) { 323 blitter->blitH(x, y, 1); 324 } 325 } 326 } 327 328 static void bw_pt_rect_16_hair_proc(const PtProcRec& rec, 329 const SkPoint devPts[], int count, 330 SkBlitter* blitter) { 331 SkASSERT(rec.fClip->isRect()); 332 const SkIRect& r = rec.fClip->getBounds(); 333 uint32_t value; 334 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value); 335 SkASSERT(bitmap); 336 337 uint16_t* addr = bitmap->getAddr16(0, 0); 338 int rb = bitmap->rowBytes(); 339 340 for (int i = 0; i < count; i++) { 341 int x = SkScalarFloor(devPts[i].fX); 342 int y = SkScalarFloor(devPts[i].fY); 343 if (r.contains(x, y)) { 344 // *bitmap->getAddr16(x, y) = SkToU16(value); 345 ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value); 346 } 347 } 348 } 349 350 static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 351 int count, SkBlitter* blitter) { 352 for (int i = 0; i < count; i++) { 353 int x = SkScalarFloor(devPts[i].fX); 354 int y = SkScalarFloor(devPts[i].fY); 355 if (rec.fClip->contains(x, y)) { 356 blitter->blitH(x, y, 1); 357 } 358 } 359 } 360 361 static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 362 int count, SkBlitter* blitter) { 363 for (int i = 0; i < count; i += 2) { 364 SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter); 365 } 366 } 367 368 static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 369 int count, SkBlitter* blitter) { 370 for (int i = 0; i < count - 1; i++) { 371 SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter); 372 } 373 } 374 375 // aa versions 376 377 static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 378 int count, SkBlitter* blitter) { 379 for (int i = 0; i < count; i += 2) { 380 SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter); 381 } 382 } 383 384 static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 385 int count, SkBlitter* blitter) { 386 for (int i = 0; i < count - 1; i++) { 387 SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter); 388 } 389 } 390 391 // square procs (strokeWidth > 0 but matrix is square-scale (sx == sy) 392 393 static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[], 394 int count, SkBlitter* blitter) { 395 const SkFixed radius = rec.fRadius; 396 for (int i = 0; i < count; i++) { 397 SkFixed x = SkScalarToFixed(devPts[i].fX); 398 SkFixed y = SkScalarToFixed(devPts[i].fY); 399 400 SkXRect r; 401 r.fLeft = x - radius; 402 r.fTop = y - radius; 403 r.fRight = x + radius; 404 r.fBottom = y + radius; 405 406 SkScan::FillXRect(r, rec.fClip, blitter); 407 } 408 } 409 410 static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[], 411 int count, SkBlitter* blitter) { 412 const SkFixed radius = rec.fRadius; 413 for (int i = 0; i < count; i++) { 414 SkFixed x = SkScalarToFixed(devPts[i].fX); 415 SkFixed y = SkScalarToFixed(devPts[i].fY); 416 417 SkXRect r; 418 r.fLeft = x - radius; 419 r.fTop = y - radius; 420 r.fRight = x + radius; 421 r.fBottom = y + radius; 422 423 SkScan::AntiFillXRect(r, rec.fClip, blitter); 424 } 425 } 426 427 // If this guy returns true, then chooseProc() must return a valid proc 428 bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint, 429 const SkMatrix* matrix, const SkRegion* clip) { 430 if (paint.getPathEffect()) { 431 return false; 432 } 433 SkScalar width = paint.getStrokeWidth(); 434 if (0 == width) { 435 fMode = mode; 436 fPaint = &paint; 437 fClip = clip; 438 fRadius = SK_Fixed1 >> 1; 439 return true; 440 } 441 if (paint.getStrokeCap() != SkPaint::kRound_Cap && 442 matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) { 443 SkScalar sx = matrix->get(SkMatrix::kMScaleX); 444 SkScalar sy = matrix->get(SkMatrix::kMScaleY); 445 if (SkScalarNearlyZero(sx - sy)) { 446 if (sx < 0) { 447 sx = -sx; 448 } 449 450 fMode = mode; 451 fPaint = &paint; 452 fClip = clip; 453 fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1; 454 return true; 455 } 456 } 457 return false; 458 } 459 460 PtProcRec::Proc PtProcRec::chooseProc(SkBlitter* blitter) { 461 Proc proc = NULL; 462 463 // for our arrays 464 SkASSERT(0 == SkCanvas::kPoints_PointMode); 465 SkASSERT(1 == SkCanvas::kLines_PointMode); 466 SkASSERT(2 == SkCanvas::kPolygon_PointMode); 467 SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode); 468 469 // first check for hairlines 470 if (0 == fPaint->getStrokeWidth()) { 471 if (fPaint->isAntiAlias()) { 472 static const Proc gAAProcs[] = { 473 aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc 474 }; 475 proc = gAAProcs[fMode]; 476 } else { 477 if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) { 478 uint32_t value; 479 const SkBitmap* bm = blitter->justAnOpaqueColor(&value); 480 if (bm && bm->config() == SkBitmap::kRGB_565_Config) { 481 proc = bw_pt_rect_16_hair_proc; 482 } else { 483 proc = bw_pt_rect_hair_proc; 484 } 485 } else { 486 static Proc gBWProcs[] = { 487 bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc 488 }; 489 proc = gBWProcs[fMode]; 490 } 491 } 492 } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) { 493 SkASSERT(SkCanvas::kPoints_PointMode == fMode); 494 if (fPaint->isAntiAlias()) { 495 proc = aa_square_proc; 496 } else { 497 proc = bw_square_proc; 498 } 499 } 500 return proc; 501 } 502 503 static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode, 504 size_t count, const SkPoint pts[], 505 const SkPaint& paint, const SkMatrix& matrix) { 506 SkIRect ibounds; 507 SkRect bounds; 508 SkScalar inset = paint.getStrokeWidth(); 509 510 bounds.set(pts, count); 511 bounds.inset(-inset, -inset); 512 matrix.mapRect(&bounds); 513 514 bounds.roundOut(&ibounds); 515 return bounder->doIRect(ibounds); 516 } 517 518 // each of these costs 8-bytes of stack space, so don't make it too large 519 // must be even for lines/polygon to work 520 #define MAX_DEV_PTS 32 521 522 void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count, 523 const SkPoint pts[], const SkPaint& paint, 524 bool forceUseDevice) const { 525 // if we're in lines mode, force count to be even 526 if (SkCanvas::kLines_PointMode == mode) { 527 count &= ~(size_t)1; 528 } 529 530 if ((long)count <= 0) { 531 return; 532 } 533 534 SkASSERT(pts != NULL); 535 SkDEBUGCODE(this->validate();) 536 537 // nothing to draw 538 if (fClip->isEmpty() || 539 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 540 return; 541 } 542 543 if (fBounder) { 544 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) { 545 return; 546 } 547 548 // clear the bounder and call this again, so we don't invoke the bounder 549 // later if we happen to call ourselves for drawRect, drawPath, etc. 550 SkDraw noBounder(*this); 551 noBounder.fBounder = NULL; 552 noBounder.drawPoints(mode, count, pts, paint, forceUseDevice); 553 return; 554 } 555 556 PtProcRec rec; 557 if (!forceUseDevice && rec.init(mode, paint, fMatrix, fClip)) { 558 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 559 560 SkPoint devPts[MAX_DEV_PTS]; 561 const SkMatrix* matrix = fMatrix; 562 SkBlitter* bltr = blitter.get(); 563 PtProcRec::Proc proc = rec.chooseProc(bltr); 564 // we have to back up subsequent passes if we're in polygon mode 565 const size_t backup = (SkCanvas::kPolygon_PointMode == mode); 566 567 do { 568 size_t n = count; 569 if (n > MAX_DEV_PTS) { 570 n = MAX_DEV_PTS; 571 } 572 matrix->mapPoints(devPts, pts, n); 573 proc(rec, devPts, n, bltr); 574 pts += n - backup; 575 SkASSERT(count >= n); 576 count -= n; 577 if (count > 0) { 578 count += backup; 579 } 580 } while (count != 0); 581 } else { 582 switch (mode) { 583 case SkCanvas::kPoints_PointMode: { 584 // temporarily mark the paint as filling. 585 SkPaint newPaint(paint); 586 newPaint.setStyle(SkPaint::kFill_Style); 587 588 SkScalar width = newPaint.getStrokeWidth(); 589 SkScalar radius = SkScalarHalf(width); 590 591 if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) { 592 SkPath path; 593 SkMatrix preMatrix; 594 595 path.addCircle(0, 0, radius); 596 for (size_t i = 0; i < count; i++) { 597 preMatrix.setTranslate(pts[i].fX, pts[i].fY); 598 // pass true for the last point, since we can modify 599 // then path then 600 if (fDevice) { 601 fDevice->drawPath(*this, path, newPaint, &preMatrix, 602 (count-1) == i); 603 } else { 604 this->drawPath(path, newPaint, &preMatrix, 605 (count-1) == i); 606 } 607 } 608 } else { 609 SkRect r; 610 611 for (size_t i = 0; i < count; i++) { 612 r.fLeft = pts[i].fX - radius; 613 r.fTop = pts[i].fY - radius; 614 r.fRight = r.fLeft + width; 615 r.fBottom = r.fTop + width; 616 if (fDevice) { 617 fDevice->drawRect(*this, r, newPaint); 618 } else { 619 this->drawRect(r, newPaint); 620 } 621 } 622 } 623 break; 624 } 625 case SkCanvas::kLines_PointMode: 626 case SkCanvas::kPolygon_PointMode: { 627 count -= 1; 628 SkPath path; 629 SkPaint p(paint); 630 p.setStyle(SkPaint::kStroke_Style); 631 size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1; 632 for (size_t i = 0; i < count; i += inc) { 633 path.moveTo(pts[i]); 634 path.lineTo(pts[i+1]); 635 if (fDevice) { 636 fDevice->drawPath(*this, path, p, NULL, true); 637 } else { 638 this->drawPath(path, p, NULL, true); 639 } 640 path.rewind(); 641 } 642 break; 643 } 644 } 645 } 646 } 647 648 static inline SkPoint* as_lefttop(SkRect* r) { 649 return (SkPoint*)(void*)r; 650 } 651 652 static inline SkPoint* as_rightbottom(SkRect* r) { 653 return ((SkPoint*)(void*)r) + 1; 654 } 655 656 static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix, 657 SkPoint* strokeSize) { 658 if (SkPaint::kMiter_Join != paint.getStrokeJoin() || 659 paint.getStrokeMiter() < SK_ScalarSqrt2) { 660 return false; 661 } 662 663 SkASSERT(matrix.rectStaysRect()); 664 SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() }; 665 matrix.mapVectors(strokeSize, &pt, 1); 666 strokeSize->fX = SkScalarAbs(strokeSize->fX); 667 strokeSize->fY = SkScalarAbs(strokeSize->fY); 668 return true; 669 } 670 671 SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint, 672 const SkMatrix& matrix, 673 SkPoint* strokeSize) { 674 RectType rtype; 675 const SkScalar width = paint.getStrokeWidth(); 676 const bool zeroWidth = (0 == width); 677 SkPaint::Style style = paint.getStyle(); 678 679 if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) { 680 style = SkPaint::kFill_Style; 681 } 682 683 if (paint.getPathEffect() || paint.getMaskFilter() || 684 paint.getRasterizer() || !matrix.rectStaysRect() || 685 SkPaint::kStrokeAndFill_Style == style) { 686 rtype = kPath_RectType; 687 } else if (SkPaint::kFill_Style == style) { 688 rtype = kFill_RectType; 689 } else if (zeroWidth) { 690 rtype = kHair_RectType; 691 } else if (easy_rect_join(paint, matrix, strokeSize)) { 692 rtype = kStroke_RectType; 693 } else { 694 rtype = kPath_RectType; 695 } 696 return rtype; 697 } 698 699 static SkPoint* rect_points(SkRect& r, int index) { 700 SkASSERT((unsigned)index < 2); 701 return &((SkPoint*)(void*)&r)[index]; 702 } 703 704 void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const { 705 SkDEBUGCODE(this->validate();) 706 707 // nothing to draw 708 if (fClip->isEmpty() || 709 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 710 return; 711 } 712 713 SkPoint strokeSize; 714 RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize); 715 716 #ifdef SK_DISABLE_FAST_AA_STROKE_RECT 717 if (kStroke_RectType == rtype && paint.isAntiAlias()) { 718 rtype = kPath_RectType; 719 } 720 #endif 721 722 if (kPath_RectType == rtype) { 723 SkPath tmp; 724 tmp.addRect(rect); 725 tmp.setFillType(SkPath::kWinding_FillType); 726 this->drawPath(tmp, paint, NULL, true); 727 return; 728 } 729 730 const SkMatrix& matrix = *fMatrix; 731 SkRect devRect; 732 733 // transform rect into devRect 734 { 735 matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0)); 736 matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1)); 737 devRect.sort(); 738 } 739 740 if (fBounder && !fBounder->doRect(devRect, paint)) { 741 return; 742 } 743 744 // look for the quick exit, before we build a blitter 745 { 746 SkIRect ir; 747 devRect.roundOut(&ir); 748 if (paint.getStyle() != SkPaint::kFill_Style) { 749 // extra space for hairlines 750 ir.inset(-1, -1); 751 } 752 if (fClip->quickReject(ir)) 753 return; 754 } 755 756 SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint); 757 SkBlitter* blitter = blitterStorage.get(); 758 const SkRegion* clip = fClip; 759 760 // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter 761 // case we are also hairline (if we've gotten to here), which devolves to 762 // effectively just kFill 763 switch (rtype) { 764 case kFill_RectType: 765 if (paint.isAntiAlias()) { 766 SkScan::AntiFillRect(devRect, clip, blitter); 767 } else { 768 SkScan::FillRect(devRect, clip, blitter); 769 } 770 break; 771 case kStroke_RectType: 772 if (paint.isAntiAlias()) { 773 SkScan::AntiFrameRect(devRect, strokeSize, clip, blitter); 774 } else { 775 SkScan::FrameRect(devRect, strokeSize, clip, blitter); 776 } 777 break; 778 case kHair_RectType: 779 if (paint.isAntiAlias()) { 780 SkScan::AntiHairRect(devRect, clip, blitter); 781 } else { 782 SkScan::HairRect(devRect, clip, blitter); 783 } 784 break; 785 default: 786 SkASSERT(!"bad rtype"); 787 } 788 } 789 790 void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const { 791 if (srcM.fBounds.isEmpty()) { 792 return; 793 } 794 795 SkMask dstM; 796 const SkMask* mask = &srcM; 797 798 dstM.fImage = NULL; 799 SkAutoMaskImage ami(&dstM, false); 800 801 if (paint.getMaskFilter() && 802 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) { 803 mask = &dstM; 804 } 805 806 if (fBounder && !fBounder->doIRect(mask->fBounds)) { 807 return; 808 } 809 810 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 811 812 blitter->blitMaskRegion(*mask, *fClip); 813 } 814 815 class SkAutoPaintRestoreColorStrokeWidth { 816 public: 817 SkAutoPaintRestoreColorStrokeWidth(const SkPaint& paint) { 818 fPaint = (SkPaint*)&paint; 819 fColor = paint.getColor(); 820 fWidth = paint.getStrokeWidth(); 821 } 822 ~SkAutoPaintRestoreColorStrokeWidth() { 823 fPaint->setColor(fColor); 824 fPaint->setStrokeWidth(fWidth); 825 } 826 827 private: 828 SkPaint* fPaint; 829 SkColor fColor; 830 SkScalar fWidth; 831 }; 832 833 static SkScalar fast_len(const SkVector& vec) { 834 SkScalar x = SkScalarAbs(vec.fX); 835 SkScalar y = SkScalarAbs(vec.fY); 836 if (x < y) { 837 SkTSwap(x, y); 838 } 839 return x + SkScalarHalf(y); 840 } 841 842 // our idea is to return true if there is no appreciable skew or non-square scale 843 // for that we'll transform (0,1) and (1,0), and check that the resulting dot-prod 844 // is nearly one 845 static bool map_radius(const SkMatrix& matrix, SkScalar* value) { 846 if (matrix.hasPerspective()) { 847 return false; 848 } 849 SkVector src[2], dst[2]; 850 src[0].set(*value, 0); 851 src[1].set(0, *value); 852 matrix.mapVectors(dst, src, 2); 853 SkScalar len0 = fast_len(dst[0]); 854 SkScalar len1 = fast_len(dst[1]); 855 if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) { 856 *value = SkScalarAve(len0, len1); 857 return true; 858 } 859 return false; 860 } 861 862 void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& paint, 863 const SkMatrix* prePathMatrix, bool pathIsMutable) const { 864 SkDEBUGCODE(this->validate();) 865 866 // nothing to draw 867 if (fClip->isEmpty() || 868 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 869 return; 870 } 871 872 SkPath* pathPtr = (SkPath*)&origSrcPath; 873 bool doFill = true; 874 SkPath tmpPath; 875 SkMatrix tmpMatrix; 876 const SkMatrix* matrix = fMatrix; 877 878 if (prePathMatrix) { 879 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style || 880 paint.getRasterizer()) { 881 SkPath* result = pathPtr; 882 883 if (!pathIsMutable) { 884 result = &tmpPath; 885 pathIsMutable = true; 886 } 887 pathPtr->transform(*prePathMatrix, result); 888 pathPtr = result; 889 } else { 890 if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) { 891 // overflow 892 return; 893 } 894 matrix = &tmpMatrix; 895 } 896 } 897 // at this point we're done with prePathMatrix 898 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) 899 900 /* 901 If the device thickness < 1.0, then make it a hairline, and 902 modulate alpha if the thickness is even smaller (e.g. thickness == 0.5 903 should modulate the alpha by 1/2) 904 */ 905 906 SkAutoPaintRestoreColorStrokeWidth aprc(paint); 907 908 // can we approximate a thin (but not hairline) stroke with an alpha-modulated 909 // hairline? Only if the matrix scales evenly in X and Y, and the device-width is 910 // less than a pixel 911 if (paint.isAntiAlias() && 912 paint.getStyle() == SkPaint::kStroke_Style && paint.getXfermode() == NULL) { 913 SkScalar width = paint.getStrokeWidth(); 914 if (width > 0 && map_radius(*matrix, &width)) { 915 int scale = (int)SkScalarMul(width, 256); 916 int alpha = paint.getAlpha() * scale >> 8; 917 918 // pretend to be a hairline, with a modulated alpha 919 ((SkPaint*)&paint)->setAlpha(alpha); 920 ((SkPaint*)&paint)->setStrokeWidth(0); 921 } 922 } 923 924 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { 925 doFill = paint.getFillPath(*pathPtr, &tmpPath); 926 pathPtr = &tmpPath; 927 } 928 929 if (paint.getRasterizer()) { 930 SkMask mask; 931 if (paint.getRasterizer()->rasterize(*pathPtr, *matrix, 932 &fClip->getBounds(), paint.getMaskFilter(), &mask, 933 SkMask::kComputeBoundsAndRenderImage_CreateMode)) { 934 this->drawDevMask(mask, paint); 935 SkMask::FreeImage(mask.fImage); 936 } 937 return; 938 } 939 940 // avoid possibly allocating a new path in transform if we can 941 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; 942 943 // transform the path into device space 944 pathPtr->transform(*matrix, devPathPtr); 945 946 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 947 948 // how does filterPath() know to fill or hairline the path??? <mrr> 949 if (paint.getMaskFilter() && 950 paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip, 951 fBounder, blitter.get())) { 952 return; // filterPath() called the blitter, so we're done 953 } 954 955 if (fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) { 956 return; 957 } 958 959 if (doFill) { 960 if (paint.isAntiAlias()) { 961 SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get()); 962 } else { 963 SkScan::FillPath(*devPathPtr, *fClip, blitter.get()); 964 } 965 } else { // hairline 966 if (paint.isAntiAlias()) { 967 SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get()); 968 } else { 969 SkScan::HairPath(*devPathPtr, fClip, blitter.get()); 970 } 971 } 972 } 973 974 /** For the purposes of drawing bitmaps, if a matrix is "almost" translate 975 go ahead and treat it as if it were, so that subsequent code can go fast. 976 */ 977 static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) { 978 SkMatrix::TypeMask mask = matrix.getType(); 979 980 if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { 981 return false; 982 } 983 if (mask & SkMatrix::kScale_Mask) { 984 SkScalar sx = matrix[SkMatrix::kMScaleX]; 985 SkScalar sy = matrix[SkMatrix::kMScaleY]; 986 int w = bitmap.width(); 987 int h = bitmap.height(); 988 int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w))); 989 int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h))); 990 return sw == w && sh == h; 991 } 992 // if we got here, we're either kTranslate_Mask or identity 993 return true; 994 } 995 996 void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, 997 const SkPaint& paint) const { 998 SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config); 999 1000 if (just_translate(*fMatrix, bitmap)) { 1001 int ix = SkScalarRound(fMatrix->getTranslateX()); 1002 int iy = SkScalarRound(fMatrix->getTranslateY()); 1003 1004 SkMask mask; 1005 mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); 1006 mask.fFormat = SkMask::kA8_Format; 1007 mask.fRowBytes = bitmap.rowBytes(); 1008 mask.fImage = bitmap.getAddr8(0, 0); 1009 1010 this->drawDevMask(mask, paint); 1011 } else { // need to xform the bitmap first 1012 SkRect r; 1013 SkMask mask; 1014 1015 r.set(0, 0, 1016 SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height())); 1017 fMatrix->mapRect(&r); 1018 r.round(&mask.fBounds); 1019 1020 // set the mask's bounds to the transformed bitmap-bounds, 1021 // clipped to the actual device 1022 { 1023 SkIRect devBounds; 1024 devBounds.set(0, 0, fBitmap->width(), fBitmap->height()); 1025 // need intersect(l, t, r, b) on irect 1026 if (!mask.fBounds.intersect(devBounds)) { 1027 return; 1028 } 1029 } 1030 1031 mask.fFormat = SkMask::kA8_Format; 1032 mask.fRowBytes = SkAlign4(mask.fBounds.width()); 1033 size_t size = mask.computeImageSize(); 1034 if (0 == size) { 1035 // the mask is too big to allocated, draw nothing 1036 return; 1037 } 1038 1039 // allocate (and clear) our temp buffer to hold the transformed bitmap 1040 SkAutoMalloc storage(size); 1041 mask.fImage = (uint8_t*)storage.get(); 1042 memset(mask.fImage, 0, size); 1043 1044 // now draw our bitmap(src) into mask(dst), transformed by the matrix 1045 { 1046 SkBitmap device; 1047 device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), 1048 mask.fBounds.height(), mask.fRowBytes); 1049 device.setPixels(mask.fImage); 1050 1051 SkCanvas c(device); 1052 // need the unclipped top/left for the translate 1053 c.translate(-SkIntToScalar(mask.fBounds.fLeft), 1054 -SkIntToScalar(mask.fBounds.fTop)); 1055 c.concat(*fMatrix); 1056 1057 // We can't call drawBitmap, or we'll infinitely recurse. Instead 1058 // we manually build a shader and draw that into our new mask 1059 SkPaint tmpPaint; 1060 tmpPaint.setFlags(paint.getFlags()); 1061 SkAutoBitmapShaderInstall install(bitmap, tmpPaint); 1062 SkRect rr; 1063 rr.set(0, 0, SkIntToScalar(bitmap.width()), 1064 SkIntToScalar(bitmap.height())); 1065 c.drawRect(rr, install.paintWithShader()); 1066 } 1067 this->drawDevMask(mask, paint); 1068 } 1069 } 1070 1071 static bool clipped_out(const SkMatrix& m, const SkRegion& c, 1072 const SkRect& srcR) { 1073 SkRect dstR; 1074 SkIRect devIR; 1075 1076 m.mapRect(&dstR, srcR); 1077 dstR.roundOut(&devIR); 1078 return c.quickReject(devIR); 1079 } 1080 1081 static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip, 1082 int width, int height) { 1083 SkRect r; 1084 r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height)); 1085 return clipped_out(matrix, clip, r); 1086 } 1087 1088 void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix, 1089 const SkPaint& origPaint) const { 1090 SkDEBUGCODE(this->validate();) 1091 1092 // nothing to draw 1093 if (fClip->isEmpty() || 1094 bitmap.width() == 0 || bitmap.height() == 0 || 1095 bitmap.getConfig() == SkBitmap::kNo_Config || 1096 (origPaint.getAlpha() == 0 && origPaint.getXfermode() == NULL)) { 1097 return; 1098 } 1099 1100 #ifndef SK_ALLOW_OVER_32K_BITMAPS 1101 // run away on too-big bitmaps for now (exceed 16.16) 1102 if (bitmap.width() > 32767 || bitmap.height() > 32767) { 1103 return; 1104 } 1105 #endif 1106 1107 SkPaint paint(origPaint); 1108 paint.setStyle(SkPaint::kFill_Style); 1109 1110 SkMatrix matrix; 1111 if (!matrix.setConcat(*fMatrix, prematrix)) { 1112 return; 1113 } 1114 1115 if (clipped_out(matrix, *fClip, bitmap.width(), bitmap.height())) { 1116 return; 1117 } 1118 1119 if (fBounder && just_translate(matrix, bitmap)) { 1120 SkIRect ir; 1121 int32_t ix = SkScalarRound(matrix.getTranslateX()); 1122 int32_t iy = SkScalarRound(matrix.getTranslateY()); 1123 ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); 1124 if (!fBounder->doIRect(ir)) { 1125 return; 1126 } 1127 } 1128 1129 // only lock the pixels if we passed the clip and bounder tests 1130 SkAutoLockPixels alp(bitmap); 1131 // after the lock, check if we are valid 1132 if (!bitmap.readyToDraw()) { 1133 return; 1134 } 1135 1136 if (bitmap.getConfig() != SkBitmap::kA8_Config && 1137 just_translate(matrix, bitmap)) { 1138 int ix = SkScalarRound(matrix.getTranslateX()); 1139 int iy = SkScalarRound(matrix.getTranslateY()); 1140 uint32_t storage[kBlitterStorageLongCount]; 1141 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, 1142 ix, iy, storage, sizeof(storage)); 1143 if (blitter) { 1144 SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage); 1145 1146 SkIRect ir; 1147 ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); 1148 1149 SkRegion::Cliperator iter(*fClip, ir); 1150 const SkIRect& cr = iter.rect(); 1151 1152 for (; !iter.done(); iter.next()) { 1153 SkASSERT(!cr.isEmpty()); 1154 blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); 1155 } 1156 return; 1157 } 1158 #if 0 1159 SkDebugf("---- MISSING sprite case: config=%d [%d %d], device=%d, xfer=%p, alpha=0x%X colorFilter=%p\n", 1160 bitmap.config(), bitmap.width(), bitmap.height(), fBitmap->config(), 1161 paint.getXfermode(), paint.getAlpha(), paint.getColorFilter()); 1162 #endif 1163 } 1164 1165 // now make a temp draw on the stack, and use it 1166 // 1167 SkDraw draw(*this); 1168 draw.fMatrix = &matrix; 1169 1170 if (bitmap.getConfig() == SkBitmap::kA8_Config) { 1171 draw.drawBitmapAsMask(bitmap, paint); 1172 } else { 1173 SkAutoBitmapShaderInstall install(bitmap, paint); 1174 1175 SkRect r; 1176 r.set(0, 0, SkIntToScalar(bitmap.width()), 1177 SkIntToScalar(bitmap.height())); 1178 // is this ok if paint has a rasterizer? 1179 draw.drawRect(r, install.paintWithShader()); 1180 } 1181 } 1182 1183 void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, 1184 const SkPaint& origPaint) const { 1185 SkDEBUGCODE(this->validate();) 1186 1187 // nothing to draw 1188 if (fClip->isEmpty() || 1189 bitmap.width() == 0 || bitmap.height() == 0 || 1190 bitmap.getConfig() == SkBitmap::kNo_Config || 1191 (origPaint.getAlpha() == 0 && origPaint.getXfermode() == NULL)) { 1192 return; 1193 } 1194 1195 SkIRect bounds; 1196 bounds.set(x, y, x + bitmap.width(), y + bitmap.height()); 1197 1198 if (fClip->quickReject(bounds)) { 1199 return; // nothing to draw 1200 } 1201 1202 SkPaint paint(origPaint); 1203 paint.setStyle(SkPaint::kFill_Style); 1204 1205 if (NULL == paint.getColorFilter()) { 1206 uint32_t storage[kBlitterStorageLongCount]; 1207 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, 1208 x, y, storage, sizeof(storage)); 1209 1210 if (blitter) { 1211 SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage); 1212 1213 if (fBounder && !fBounder->doIRect(bounds)) { 1214 return; 1215 } 1216 1217 SkRegion::Cliperator iter(*fClip, bounds); 1218 const SkIRect& cr = iter.rect(); 1219 1220 for (; !iter.done(); iter.next()) { 1221 SkASSERT(!cr.isEmpty()); 1222 blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); 1223 } 1224 return; 1225 } 1226 } 1227 1228 SkAutoBitmapShaderInstall install(bitmap, paint); 1229 const SkPaint& shaderPaint = install.paintWithShader(); 1230 1231 SkMatrix matrix; 1232 SkRect r; 1233 1234 // get a scalar version of our rect 1235 r.set(bounds); 1236 1237 // tell the shader our offset 1238 matrix.setTranslate(r.fLeft, r.fTop); 1239 shaderPaint.getShader()->setLocalMatrix(matrix); 1240 1241 SkDraw draw(*this); 1242 matrix.reset(); 1243 draw.fMatrix = &matrix; 1244 // call ourself with a rect 1245 // is this OK if paint has a rasterizer? 1246 draw.drawRect(r, shaderPaint); 1247 } 1248 1249 /////////////////////////////////////////////////////////////////////////////// 1250 1251 #include "SkScalerContext.h" 1252 #include "SkGlyphCache.h" 1253 #include "SkUtils.h" 1254 1255 static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc, 1256 const char text[], size_t byteLength, SkVector* stopVector) { 1257 SkFixed x = 0, y = 0; 1258 const char* stop = text + byteLength; 1259 1260 SkAutoKern autokern; 1261 1262 while (text < stop) { 1263 // don't need x, y here, since all subpixel variants will have the 1264 // same advance 1265 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); 1266 1267 x += autokern.adjust(glyph) + glyph.fAdvanceX; 1268 y += glyph.fAdvanceY; 1269 } 1270 stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y)); 1271 1272 SkASSERT(text == stop); 1273 } 1274 1275 void SkDraw::drawText_asPaths(const char text[], size_t byteLength, 1276 SkScalar x, SkScalar y, 1277 const SkPaint& paint) const { 1278 SkDEBUGCODE(this->validate();) 1279 1280 SkTextToPathIter iter(text, byteLength, paint, true, true); 1281 1282 SkMatrix matrix; 1283 matrix.setScale(iter.getPathScale(), iter.getPathScale()); 1284 matrix.postTranslate(x, y); 1285 1286 const SkPath* iterPath; 1287 SkScalar xpos, prevXPos = 0; 1288 1289 while ((iterPath = iter.next(&xpos)) != NULL) { 1290 matrix.postTranslate(xpos - prevXPos, 0); 1291 const SkPaint& pnt = iter.getPaint(); 1292 if (fDevice) { 1293 fDevice->drawPath(*this, *iterPath, pnt, &matrix, false); 1294 } else { 1295 this->drawPath(*iterPath, pnt, &matrix, false); 1296 } 1297 prevXPos = xpos; 1298 } 1299 } 1300 1301 static void draw_paint_rect(const SkDraw* draw, const SkPaint& paint, 1302 const SkRect& r, SkScalar textSize) { 1303 if (paint.getStyle() == SkPaint::kFill_Style) { 1304 draw->drawRect(r, paint); 1305 } else { 1306 SkPaint p(paint); 1307 p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth())); 1308 draw->drawRect(r, p); 1309 } 1310 } 1311 1312 static void handle_aftertext(const SkDraw* draw, const SkPaint& paint, 1313 SkScalar width, const SkPoint& start) { 1314 uint32_t flags = paint.getFlags(); 1315 1316 if (flags & (SkPaint::kUnderlineText_Flag | 1317 SkPaint::kStrikeThruText_Flag)) { 1318 SkScalar textSize = paint.getTextSize(); 1319 SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness); 1320 SkRect r; 1321 1322 r.fLeft = start.fX; 1323 r.fRight = start.fX + width; 1324 1325 if (flags & SkPaint::kUnderlineText_Flag) { 1326 SkScalar offset = SkScalarMulAdd(textSize, kStdUnderline_Offset, 1327 start.fY); 1328 r.fTop = offset; 1329 r.fBottom = offset + height; 1330 draw_paint_rect(draw, paint, r, textSize); 1331 } 1332 if (flags & SkPaint::kStrikeThruText_Flag) { 1333 SkScalar offset = SkScalarMulAdd(textSize, kStdStrikeThru_Offset, 1334 start.fY); 1335 r.fTop = offset; 1336 r.fBottom = offset + height; 1337 draw_paint_rect(draw, paint, r, textSize); 1338 } 1339 } 1340 } 1341 1342 // disable warning : local variable used without having been initialized 1343 #if defined _WIN32 && _MSC_VER >= 1300 1344 #pragma warning ( push ) 1345 #pragma warning ( disable : 4701 ) 1346 #endif 1347 1348 ////////////////////////////////////////////////////////////////////////////// 1349 1350 static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state, 1351 SkFixed fx, SkFixed fy, 1352 const SkGlyph& glyph) { 1353 int left = SkFixedFloor(fx); 1354 int top = SkFixedFloor(fy); 1355 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1356 SkASSERT(state.fClip->isRect()); 1357 SkASSERT(NULL == state.fBounder); 1358 SkASSERT(state.fClipBounds == state.fClip->getBounds()); 1359 1360 left += glyph.fLeft; 1361 top += glyph.fTop; 1362 1363 int right = left + glyph.fWidth; 1364 int bottom = top + glyph.fHeight; 1365 1366 SkMask mask; 1367 SkIRect storage; 1368 SkIRect* bounds = &mask.fBounds; 1369 1370 mask.fBounds.set(left, top, right, bottom); 1371 1372 // this extra test is worth it, assuming that most of the time it succeeds 1373 // since we can avoid writing to storage 1374 if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) { 1375 if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds)) 1376 return; 1377 bounds = &storage; 1378 } 1379 1380 uint8_t* aa = (uint8_t*)glyph.fImage; 1381 if (NULL == aa) { 1382 aa = (uint8_t*)state.fCache->findImage(glyph); 1383 if (NULL == aa) { 1384 return; // can't rasterize glyph 1385 } 1386 } 1387 1388 mask.fRowBytes = glyph.rowBytes(); 1389 mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat); 1390 mask.fImage = aa; 1391 state.fBlitter->blitMask(mask, *bounds); 1392 } 1393 1394 static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state, 1395 SkFixed fx, SkFixed fy, 1396 const SkGlyph& glyph) { 1397 int left = SkFixedFloor(fx); 1398 int top = SkFixedFloor(fy); 1399 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1400 SkASSERT(!state.fClip->isRect()); 1401 SkASSERT(NULL == state.fBounder); 1402 1403 SkMask mask; 1404 1405 left += glyph.fLeft; 1406 top += glyph.fTop; 1407 1408 mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); 1409 SkRegion::Cliperator clipper(*state.fClip, mask.fBounds); 1410 1411 if (!clipper.done()) { 1412 const SkIRect& cr = clipper.rect(); 1413 const uint8_t* aa = (const uint8_t*)glyph.fImage; 1414 if (NULL == aa) { 1415 aa = (uint8_t*)state.fCache->findImage(glyph); 1416 if (NULL == aa) { 1417 return; 1418 } 1419 } 1420 1421 mask.fRowBytes = glyph.rowBytes(); 1422 mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat); 1423 mask.fImage = (uint8_t*)aa; 1424 do { 1425 state.fBlitter->blitMask(mask, cr); 1426 clipper.next(); 1427 } while (!clipper.done()); 1428 } 1429 } 1430 1431 static void D1G_Bounder(const SkDraw1Glyph& state, 1432 SkFixed fx, SkFixed fy, 1433 const SkGlyph& glyph) { 1434 int left = SkFixedFloor(fx); 1435 int top = SkFixedFloor(fy); 1436 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1437 1438 SkMask mask; 1439 1440 left += glyph.fLeft; 1441 top += glyph.fTop; 1442 1443 mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); 1444 SkRegion::Cliperator clipper(*state.fClip, mask.fBounds); 1445 1446 if (!clipper.done()) { 1447 const SkIRect& cr = clipper.rect(); 1448 const uint8_t* aa = (const uint8_t*)glyph.fImage; 1449 if (NULL == aa) { 1450 aa = (uint8_t*)state.fCache->findImage(glyph); 1451 if (NULL == aa) { 1452 return; 1453 } 1454 } 1455 1456 // we need to pass the origin, which we approximate with our 1457 // (unadjusted) left,top coordinates (the caller called fixedfloor) 1458 if (state.fBounder->doIRectGlyph(cr, 1459 left - glyph.fLeft, 1460 top - glyph.fTop, glyph)) { 1461 mask.fRowBytes = glyph.rowBytes(); 1462 mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat); 1463 mask.fImage = (uint8_t*)aa; 1464 do { 1465 state.fBlitter->blitMask(mask, cr); 1466 clipper.next(); 1467 } while (!clipper.done()); 1468 } 1469 } 1470 } 1471 1472 static bool hasCustomD1GProc(const SkDraw& draw) { 1473 return draw.fProcs && draw.fProcs->fD1GProc; 1474 } 1475 1476 static bool needsRasterTextBlit(const SkDraw& draw) { 1477 return !hasCustomD1GProc(draw); 1478 } 1479 1480 SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter, 1481 SkGlyphCache* cache) { 1482 fDraw = draw; 1483 fBounder = draw->fBounder; 1484 fClip = draw->fClip; 1485 fClipBounds = fClip->getBounds(); 1486 fBlitter = blitter; 1487 fCache = cache; 1488 1489 if (hasCustomD1GProc(*draw)) { 1490 return draw->fProcs->fD1GProc; 1491 } 1492 1493 if (NULL == fBounder) { 1494 if (fClip->isRect()) { 1495 return D1G_NoBounder_RectClip; 1496 } else { 1497 return D1G_NoBounder_RgnClip; 1498 } 1499 } else { 1500 return D1G_Bounder; 1501 } 1502 } 1503 1504 enum RoundBaseline { 1505 kDont_Round_Baseline, 1506 kRound_X_Baseline, 1507 kRound_Y_Baseline 1508 }; 1509 1510 static RoundBaseline computeRoundBaseline(const SkMatrix& mat) { 1511 if (mat[1] == 0 && mat[3] == 0) { 1512 // we're 0 or 180 degrees, round the y coordinate of the baseline 1513 return kRound_Y_Baseline; 1514 } else if (mat[0] == 0 && mat[4] == 0) { 1515 // we're 90 or 270 degrees, round the x coordinate of the baseline 1516 return kRound_X_Baseline; 1517 } else { 1518 return kDont_Round_Baseline; 1519 } 1520 } 1521 1522 /////////////////////////////////////////////////////////////////////////////// 1523 1524 void SkDraw::drawText(const char text[], size_t byteLength, 1525 SkScalar x, SkScalar y, const SkPaint& paint) const { 1526 SkASSERT(byteLength == 0 || text != NULL); 1527 1528 SkDEBUGCODE(this->validate();) 1529 1530 // nothing to draw 1531 if (text == NULL || byteLength == 0 || 1532 fClip->isEmpty() || 1533 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 1534 return; 1535 } 1536 1537 SkScalar underlineWidth = 0; 1538 SkPoint underlineStart; 1539 1540 underlineStart.set(0, 0); // to avoid warning 1541 if (paint.getFlags() & (SkPaint::kUnderlineText_Flag | 1542 SkPaint::kStrikeThruText_Flag)) { 1543 underlineWidth = paint.measureText(text, byteLength); 1544 1545 SkScalar offsetX = 0; 1546 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 1547 offsetX = SkScalarHalf(underlineWidth); 1548 } else if (paint.getTextAlign() == SkPaint::kRight_Align) { 1549 offsetX = underlineWidth; 1550 } 1551 underlineStart.set(x - offsetX, y); 1552 } 1553 1554 if (/*paint.isLinearText() ||*/ 1555 (fMatrix->hasPerspective())) { 1556 this->drawText_asPaths(text, byteLength, x, y, paint); 1557 handle_aftertext(this, paint, underlineWidth, underlineStart); 1558 return; 1559 } 1560 1561 SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc(); 1562 1563 const SkMatrix* matrix = fMatrix; 1564 SkFixed finalFYMask = ~0xFFFF; // trunc fy; 1565 if (hasCustomD1GProc(*this)) { 1566 // only support the fMVMatrix (for now) for the GPU case, which also 1567 // sets the fD1GProc 1568 if (fMVMatrix) { 1569 matrix = fMVMatrix; 1570 finalFYMask = ~0; // don't truncate 1571 } 1572 } 1573 1574 SkAutoGlyphCache autoCache(paint, matrix); 1575 SkGlyphCache* cache = autoCache.getCache(); 1576 1577 // transform our starting point 1578 { 1579 SkPoint loc; 1580 matrix->mapXY(x, y, &loc); 1581 x = loc.fX; 1582 y = loc.fY; 1583 } 1584 1585 // need to measure first 1586 if (paint.getTextAlign() != SkPaint::kLeft_Align) { 1587 SkVector stop; 1588 1589 measure_text(cache, glyphCacheProc, text, byteLength, &stop); 1590 1591 SkScalar stopX = stop.fX; 1592 SkScalar stopY = stop.fY; 1593 1594 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 1595 stopX = SkScalarHalf(stopX); 1596 stopY = SkScalarHalf(stopY); 1597 } 1598 x -= stopX; 1599 y -= stopY; 1600 } 1601 1602 SkFixed fx = SkScalarToFixed(x); 1603 SkFixed fy = SkScalarToFixed(y); 1604 const char* stop = text + byteLength; 1605 1606 SkFixed fxMask = ~0; 1607 SkFixed fyMask = ~0; 1608 if (paint.isSubpixelText()) { 1609 RoundBaseline roundBaseline = computeRoundBaseline(*matrix); 1610 if (kRound_Y_Baseline == roundBaseline) { 1611 fyMask = 0; 1612 // fy = (fy + 0x8000) & ~0xFFFF; 1613 } else if (kRound_X_Baseline == roundBaseline) { 1614 fxMask = 0; 1615 } 1616 } 1617 // apply the bias here, so we don't have to add 1/2 in the loop 1618 fx += SK_FixedHalf; 1619 fy += SK_FixedHalf; 1620 fyMask &= finalFYMask; 1621 1622 SkAutoBlitterChoose blitter; 1623 if (needsRasterTextBlit(*this)) { 1624 blitter.choose(*fBitmap, *matrix, paint); 1625 } 1626 1627 SkAutoKern autokern; 1628 SkDraw1Glyph d1g; 1629 SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache); 1630 1631 while (text < stop) { 1632 const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask); 1633 1634 fx += autokern.adjust(glyph); 1635 1636 if (glyph.fWidth) { 1637 proc(d1g, fx, fy, glyph); 1638 } 1639 fx += glyph.fAdvanceX; 1640 fy += glyph.fAdvanceY; 1641 } 1642 1643 if (underlineWidth) { 1644 autoCache.release(); // release this now to free up the RAM 1645 handle_aftertext(this, paint, underlineWidth, underlineStart); 1646 } 1647 } 1648 1649 // last parameter is interpreted as SkFixed [x, y] 1650 // return the fixed position, which may be rounded or not by the caller 1651 // e.g. subpixel doesn't round 1652 typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*); 1653 1654 static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph, 1655 SkIPoint* dst) { 1656 dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY)); 1657 } 1658 1659 static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph, 1660 SkIPoint* dst) { 1661 dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1), 1662 SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1)); 1663 } 1664 1665 static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph, 1666 SkIPoint* dst) { 1667 dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX, 1668 SkScalarToFixed(loc.fY) - glyph.fAdvanceY); 1669 } 1670 1671 static AlignProc pick_align_proc(SkPaint::Align align) { 1672 static const AlignProc gProcs[] = { 1673 leftAlignProc, centerAlignProc, rightAlignProc 1674 }; 1675 1676 SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs)); 1677 1678 return gProcs[align]; 1679 } 1680 1681 class TextMapState { 1682 public: 1683 mutable SkPoint fLoc; 1684 1685 TextMapState(const SkMatrix& matrix, SkScalar y) 1686 : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {} 1687 1688 typedef void (*Proc)(const TextMapState&, const SkScalar pos[]); 1689 1690 Proc pickProc(int scalarsPerPosition); 1691 1692 private: 1693 const SkMatrix& fMatrix; 1694 SkMatrix::MapXYProc fProc; 1695 SkScalar fY; // ignored by MapXYProc 1696 // these are only used by Only... procs 1697 SkScalar fScaleX, fTransX, fTransformedY; 1698 1699 static void MapXProc(const TextMapState& state, const SkScalar pos[]) { 1700 state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc); 1701 } 1702 1703 static void MapXYProc(const TextMapState& state, const SkScalar pos[]) { 1704 state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc); 1705 } 1706 1707 static void MapOnlyScaleXProc(const TextMapState& state, 1708 const SkScalar pos[]) { 1709 state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX, 1710 state.fTransformedY); 1711 } 1712 1713 static void MapOnlyTransXProc(const TextMapState& state, 1714 const SkScalar pos[]) { 1715 state.fLoc.set(*pos + state.fTransX, state.fTransformedY); 1716 } 1717 }; 1718 1719 TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) { 1720 SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); 1721 1722 if (1 == scalarsPerPosition) { 1723 unsigned mtype = fMatrix.getType(); 1724 if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { 1725 return MapXProc; 1726 } else { 1727 fScaleX = fMatrix.getScaleX(); 1728 fTransX = fMatrix.getTranslateX(); 1729 fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) + 1730 fMatrix.getTranslateY(); 1731 return (mtype & SkMatrix::kScale_Mask) ? 1732 MapOnlyScaleXProc : MapOnlyTransXProc; 1733 } 1734 } else { 1735 return MapXYProc; 1736 } 1737 } 1738 1739 ////////////////////////////////////////////////////////////////////////////// 1740 1741 void SkDraw::drawPosText(const char text[], size_t byteLength, 1742 const SkScalar pos[], SkScalar constY, 1743 int scalarsPerPosition, const SkPaint& paint) const { 1744 SkASSERT(byteLength == 0 || text != NULL); 1745 SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); 1746 1747 SkDEBUGCODE(this->validate();) 1748 1749 // nothing to draw 1750 if (text == NULL || byteLength == 0 || 1751 fClip->isEmpty() || 1752 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 1753 return; 1754 } 1755 1756 if (/*paint.isLinearText() ||*/ 1757 (fMatrix->hasPerspective())) { 1758 // TODO !!!! 1759 // this->drawText_asPaths(text, byteLength, x, y, paint); 1760 return; 1761 } 1762 1763 const SkMatrix* matrix = fMatrix; 1764 if (hasCustomD1GProc(*this)) { 1765 // only support the fMVMatrix (for now) for the GPU case, which also 1766 // sets the fD1GProc 1767 if (fMVMatrix) { 1768 matrix = fMVMatrix; 1769 } 1770 } 1771 1772 SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc(); 1773 SkAutoGlyphCache autoCache(paint, matrix); 1774 SkGlyphCache* cache = autoCache.getCache(); 1775 1776 SkAutoBlitterChoose blitter; 1777 if (needsRasterTextBlit(*this)) { 1778 blitter.choose(*fBitmap, *matrix, paint); 1779 } 1780 1781 const char* stop = text + byteLength; 1782 AlignProc alignProc = pick_align_proc(paint.getTextAlign()); 1783 SkDraw1Glyph d1g; 1784 SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache); 1785 TextMapState tms(*matrix, constY); 1786 TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition); 1787 1788 if (paint.isSubpixelText()) { 1789 // maybe we should skip the rounding if linearText is set 1790 RoundBaseline roundBaseline = computeRoundBaseline(*matrix); 1791 1792 if (SkPaint::kLeft_Align == paint.getTextAlign()) { 1793 while (text < stop) { 1794 1795 tmsProc(tms, pos); 1796 1797 SkFixed fx = SkScalarToFixed(tms.fLoc.fX); 1798 SkFixed fy = SkScalarToFixed(tms.fLoc.fY); 1799 SkFixed fxMask = ~0; 1800 SkFixed fyMask = ~0; 1801 1802 if (kRound_Y_Baseline == roundBaseline) { 1803 fyMask = 0; 1804 } else if (kRound_X_Baseline == roundBaseline) { 1805 fxMask = 0; 1806 } 1807 1808 const SkGlyph& glyph = glyphCacheProc(cache, &text, 1809 fx & fxMask, fy & fyMask); 1810 1811 if (glyph.fWidth) { 1812 proc(d1g, fx, fy, glyph); 1813 } 1814 pos += scalarsPerPosition; 1815 } 1816 } else { 1817 while (text < stop) { 1818 const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0); 1819 1820 if (glyph->fWidth) { 1821 SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;) 1822 SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;) 1823 1824 SkFixed fx, fy; 1825 SkFixed fxMask = ~0; 1826 SkFixed fyMask = ~0; 1827 tmsProc(tms, pos); 1828 1829 { 1830 SkIPoint fixedLoc; 1831 alignProc(tms.fLoc, *glyph, &fixedLoc); 1832 fx = fixedLoc.fX; 1833 fy = fixedLoc.fY; 1834 1835 if (kRound_Y_Baseline == roundBaseline) { 1836 fyMask = 0; 1837 } else if (kRound_X_Baseline == roundBaseline) { 1838 fxMask = 0; 1839 } 1840 } 1841 1842 // have to call again, now that we've been "aligned" 1843 glyph = &glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask); 1844 // the assumption is that the advance hasn't changed 1845 SkASSERT(prevAdvX == glyph->fAdvanceX); 1846 SkASSERT(prevAdvY == glyph->fAdvanceY); 1847 1848 proc(d1g, fx, fy, *glyph); 1849 } 1850 pos += scalarsPerPosition; 1851 } 1852 } 1853 } else { // not subpixel 1854 while (text < stop) { 1855 // the last 2 parameters are ignored 1856 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); 1857 1858 if (glyph.fWidth) { 1859 tmsProc(tms, pos); 1860 1861 SkIPoint fixedLoc; 1862 alignProc(tms.fLoc, glyph, &fixedLoc); 1863 1864 proc(d1g, fixedLoc.fX + SK_FixedHalf, 1865 fixedLoc.fY + SK_FixedHalf, glyph); 1866 } 1867 pos += scalarsPerPosition; 1868 } 1869 } 1870 } 1871 1872 #if defined _WIN32 && _MSC_VER >= 1300 1873 #pragma warning ( pop ) 1874 #endif 1875 1876 /////////////////////////////////////////////////////////////////////////////// 1877 1878 #include "SkPathMeasure.h" 1879 1880 static void morphpoints(SkPoint dst[], const SkPoint src[], int count, 1881 SkPathMeasure& meas, const SkMatrix& matrix) { 1882 SkMatrix::MapXYProc proc = matrix.getMapXYProc(); 1883 1884 for (int i = 0; i < count; i++) { 1885 SkPoint pos; 1886 SkVector tangent; 1887 1888 proc(matrix, src[i].fX, src[i].fY, &pos); 1889 SkScalar sx = pos.fX; 1890 SkScalar sy = pos.fY; 1891 1892 meas.getPosTan(sx, &pos, &tangent); 1893 1894 /* This is the old way (that explains our approach but is way too slow 1895 SkMatrix matrix; 1896 SkPoint pt; 1897 1898 pt.set(sx, sy); 1899 matrix.setSinCos(tangent.fY, tangent.fX); 1900 matrix.preTranslate(-sx, 0); 1901 matrix.postTranslate(pos.fX, pos.fY); 1902 matrix.mapPoints(&dst[i], &pt, 1); 1903 */ 1904 dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy), 1905 pos.fY + SkScalarMul(tangent.fX, sy)); 1906 } 1907 } 1908 1909 /* TODO 1910 1911 Need differentially more subdivisions when the follow-path is curvy. Not sure how to 1912 determine that, but we need it. I guess a cheap answer is let the caller tell us, 1913 but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out. 1914 */ 1915 static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas, 1916 const SkMatrix& matrix) { 1917 SkPath::Iter iter(src, false); 1918 SkPoint srcP[4], dstP[3]; 1919 SkPath::Verb verb; 1920 1921 while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) { 1922 switch (verb) { 1923 case SkPath::kMove_Verb: 1924 morphpoints(dstP, srcP, 1, meas, matrix); 1925 dst->moveTo(dstP[0]); 1926 break; 1927 case SkPath::kLine_Verb: 1928 // turn lines into quads to look bendy 1929 srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX); 1930 srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY); 1931 morphpoints(dstP, srcP, 2, meas, matrix); 1932 dst->quadTo(dstP[0], dstP[1]); 1933 break; 1934 case SkPath::kQuad_Verb: 1935 morphpoints(dstP, &srcP[1], 2, meas, matrix); 1936 dst->quadTo(dstP[0], dstP[1]); 1937 break; 1938 case SkPath::kCubic_Verb: 1939 morphpoints(dstP, &srcP[1], 3, meas, matrix); 1940 dst->cubicTo(dstP[0], dstP[1], dstP[2]); 1941 break; 1942 case SkPath::kClose_Verb: 1943 dst->close(); 1944 break; 1945 default: 1946 SkASSERT(!"unknown verb"); 1947 break; 1948 } 1949 } 1950 } 1951 1952 void SkDraw::drawTextOnPath(const char text[], size_t byteLength, 1953 const SkPath& follow, const SkMatrix* matrix, 1954 const SkPaint& paint) const { 1955 SkASSERT(byteLength == 0 || text != NULL); 1956 1957 // nothing to draw 1958 if (text == NULL || byteLength == 0 || 1959 fClip->isEmpty() || 1960 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 1961 return; 1962 } 1963 1964 SkTextToPathIter iter(text, byteLength, paint, true, true); 1965 SkPathMeasure meas(follow, false); 1966 SkScalar hOffset = 0; 1967 1968 // need to measure first 1969 if (paint.getTextAlign() != SkPaint::kLeft_Align) { 1970 SkScalar pathLen = meas.getLength(); 1971 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 1972 pathLen = SkScalarHalf(pathLen); 1973 } 1974 hOffset += pathLen; 1975 } 1976 1977 const SkPath* iterPath; 1978 SkScalar xpos; 1979 SkMatrix scaledMatrix; 1980 SkScalar scale = iter.getPathScale(); 1981 1982 scaledMatrix.setScale(scale, scale); 1983 1984 while ((iterPath = iter.next(&xpos)) != NULL) { 1985 SkPath tmp; 1986 SkMatrix m(scaledMatrix); 1987 1988 m.postTranslate(xpos + hOffset, 0); 1989 if (matrix) { 1990 m.postConcat(*matrix); 1991 } 1992 morphpath(&tmp, *iterPath, meas, m); 1993 if (fDevice) { 1994 fDevice->drawPath(*this, tmp, iter.getPaint(), NULL, true); 1995 } else { 1996 this->drawPath(tmp, iter.getPaint(), NULL, true); 1997 } 1998 } 1999 } 2000 2001 #ifdef ANDROID 2002 void SkDraw::drawPosTextOnPath(const char text[], size_t byteLength, 2003 const SkPoint pos[], const SkPaint& paint, 2004 const SkPath& path, const SkMatrix* matrix) const { 2005 // nothing to draw 2006 if (text == NULL || byteLength == 0 || fClip->isEmpty() || 2007 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 2008 return; 2009 } 2010 2011 SkMatrix scaledMatrix; 2012 SkPathMeasure meas(path, false); 2013 2014 SkMeasureCacheProc glyphCacheProc = paint.getMeasureCacheProc( 2015 SkPaint::kForward_TextBufferDirection, true); 2016 2017 // Copied (modified) from SkTextToPathIter constructor to setup paint 2018 SkPaint tempPaint(paint); 2019 2020 tempPaint.setLinearText(true); 2021 tempPaint.setMaskFilter(NULL); // don't want this affecting our path-cache lookup 2022 2023 if (tempPaint.getPathEffect() == NULL && !(tempPaint.getStrokeWidth() > 0 2024 && tempPaint.getStyle() != SkPaint::kFill_Style)) { 2025 tempPaint.setStyle(SkPaint::kFill_Style); 2026 tempPaint.setPathEffect(NULL); 2027 } 2028 // End copied from SkTextToPathIter constructor 2029 2030 // detach cache 2031 SkGlyphCache* cache = tempPaint.detachCache(NULL); 2032 2033 // Must set scale, even if 1 2034 SkScalar scale = SK_Scalar1; 2035 scaledMatrix.setScale(scale, scale); 2036 2037 // Loop over all glyph ids 2038 for (const char* stop = text + byteLength; text < stop; pos++) { 2039 2040 const SkGlyph& glyph = glyphCacheProc(cache, &text); 2041 SkPath tmp; 2042 2043 const SkPath* glyphPath = cache->findPath(glyph); 2044 if (glyphPath == NULL) { 2045 continue; 2046 } 2047 2048 SkMatrix m(scaledMatrix); 2049 m.postTranslate(pos->fX, 0); 2050 2051 if (matrix) { 2052 m.postConcat(*matrix); 2053 } 2054 2055 morphpath(&tmp, *glyphPath, meas, m); 2056 this->drawPath(tmp, tempPaint); 2057 2058 } 2059 2060 // re-attach cache 2061 SkGlyphCache::AttachCache(cache); 2062 } 2063 #endif 2064 2065 /////////////////////////////////////////////////////////////////////////////// 2066 2067 struct VertState { 2068 int f0, f1, f2; 2069 2070 VertState(int vCount, const uint16_t indices[], int indexCount) 2071 : fIndices(indices) { 2072 fCurrIndex = 0; 2073 if (indices) { 2074 fCount = indexCount; 2075 } else { 2076 fCount = vCount; 2077 } 2078 } 2079 2080 typedef bool (*Proc)(VertState*); 2081 Proc chooseProc(SkCanvas::VertexMode mode); 2082 2083 private: 2084 int fCount; 2085 int fCurrIndex; 2086 const uint16_t* fIndices; 2087 2088 static bool Triangles(VertState*); 2089 static bool TrianglesX(VertState*); 2090 static bool TriangleStrip(VertState*); 2091 static bool TriangleStripX(VertState*); 2092 static bool TriangleFan(VertState*); 2093 static bool TriangleFanX(VertState*); 2094 }; 2095 2096 bool VertState::Triangles(VertState* state) { 2097 int index = state->fCurrIndex; 2098 if (index + 3 > state->fCount) { 2099 return false; 2100 } 2101 state->f0 = index + 0; 2102 state->f1 = index + 1; 2103 state->f2 = index + 2; 2104 state->fCurrIndex = index + 3; 2105 return true; 2106 } 2107 2108 bool VertState::TrianglesX(VertState* state) { 2109 const uint16_t* indices = state->fIndices; 2110 int index = state->fCurrIndex; 2111 if (index + 3 > state->fCount) { 2112 return false; 2113 } 2114 state->f0 = indices[index + 0]; 2115 state->f1 = indices[index + 1]; 2116 state->f2 = indices[index + 2]; 2117 state->fCurrIndex = index + 3; 2118 return true; 2119 } 2120 2121 bool VertState::TriangleStrip(VertState* state) { 2122 int index = state->fCurrIndex; 2123 if (index + 3 > state->fCount) { 2124 return false; 2125 } 2126 state->f2 = index + 2; 2127 if (index & 1) { 2128 state->f0 = index + 1; 2129 state->f1 = index + 0; 2130 } else { 2131 state->f0 = index + 0; 2132 state->f1 = index + 1; 2133 } 2134 state->fCurrIndex = index + 1; 2135 return true; 2136 } 2137 2138 bool VertState::TriangleStripX(VertState* state) { 2139 const uint16_t* indices = state->fIndices; 2140 int index = state->fCurrIndex; 2141 if (index + 3 > state->fCount) { 2142 return false; 2143 } 2144 state->f2 = indices[index + 2]; 2145 if (index & 1) { 2146 state->f0 = indices[index + 1]; 2147 state->f1 = indices[index + 0]; 2148 } else { 2149 state->f0 = indices[index + 0]; 2150 state->f1 = indices[index + 1]; 2151 } 2152 state->fCurrIndex = index + 1; 2153 return true; 2154 } 2155 2156 bool VertState::TriangleFan(VertState* state) { 2157 int index = state->fCurrIndex; 2158 if (index + 3 > state->fCount) { 2159 return false; 2160 } 2161 state->f0 = 0; 2162 state->f1 = index + 1; 2163 state->f2 = index + 2; 2164 state->fCurrIndex = index + 1; 2165 return true; 2166 } 2167 2168 bool VertState::TriangleFanX(VertState* state) { 2169 const uint16_t* indices = state->fIndices; 2170 int index = state->fCurrIndex; 2171 if (index + 3 > state->fCount) { 2172 return false; 2173 } 2174 state->f0 = indices[0]; 2175 state->f1 = indices[index + 1]; 2176 state->f2 = indices[index + 2]; 2177 state->fCurrIndex = index + 1; 2178 return true; 2179 } 2180 2181 VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) { 2182 switch (mode) { 2183 case SkCanvas::kTriangles_VertexMode: 2184 return fIndices ? TrianglesX : Triangles; 2185 case SkCanvas::kTriangleStrip_VertexMode: 2186 return fIndices ? TriangleStripX : TriangleStrip; 2187 case SkCanvas::kTriangleFan_VertexMode: 2188 return fIndices ? TriangleFanX : TriangleFan; 2189 default: 2190 return NULL; 2191 } 2192 } 2193 2194 typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRegion*, 2195 SkBlitter*); 2196 2197 static HairProc ChooseHairProc(bool doAntiAlias) { 2198 return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine; 2199 } 2200 2201 static bool texture_to_matrix(const VertState& state, const SkPoint verts[], 2202 const SkPoint texs[], SkMatrix* matrix) { 2203 SkPoint src[3], dst[3]; 2204 2205 src[0] = texs[state.f0]; 2206 src[1] = texs[state.f1]; 2207 src[2] = texs[state.f2]; 2208 dst[0] = verts[state.f0]; 2209 dst[1] = verts[state.f1]; 2210 dst[2] = verts[state.f2]; 2211 return matrix->setPolyToPoly(src, dst, 3); 2212 } 2213 2214 class SkTriColorShader : public SkShader { 2215 public: 2216 SkTriColorShader() {} 2217 2218 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); 2219 2220 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 2221 2222 protected: 2223 SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {} 2224 2225 virtual Factory getFactory() { return CreateProc; } 2226 2227 private: 2228 SkMatrix fDstToUnit; 2229 SkPMColor fColors[3]; 2230 2231 static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { 2232 return SkNEW_ARGS(SkTriColorShader, (buffer)); 2233 } 2234 typedef SkShader INHERITED; 2235 }; 2236 2237 bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[], 2238 int index0, int index1, int index2) { 2239 2240 fColors[0] = SkPreMultiplyColor(colors[index0]); 2241 fColors[1] = SkPreMultiplyColor(colors[index1]); 2242 fColors[2] = SkPreMultiplyColor(colors[index2]); 2243 2244 SkMatrix m, im; 2245 m.reset(); 2246 m.set(0, pts[index1].fX - pts[index0].fX); 2247 m.set(1, pts[index2].fX - pts[index0].fX); 2248 m.set(2, pts[index0].fX); 2249 m.set(3, pts[index1].fY - pts[index0].fY); 2250 m.set(4, pts[index2].fY - pts[index0].fY); 2251 m.set(5, pts[index0].fY); 2252 if (!m.invert(&im)) { 2253 return false; 2254 } 2255 return fDstToUnit.setConcat(im, this->getTotalInverse()); 2256 } 2257 2258 #include "SkColorPriv.h" 2259 #include "SkComposeShader.h" 2260 2261 static int ScalarTo256(SkScalar v) { 2262 int scale = SkScalarToFixed(v) >> 8; 2263 if (scale < 0) { 2264 scale = 0; 2265 } 2266 if (scale > 255) { 2267 scale = 255; 2268 } 2269 return SkAlpha255To256(scale); 2270 } 2271 2272 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 2273 SkPoint src; 2274 2275 for (int i = 0; i < count; i++) { 2276 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); 2277 x += 1; 2278 2279 int scale1 = ScalarTo256(src.fX); 2280 int scale2 = ScalarTo256(src.fY); 2281 int scale0 = 256 - scale1 - scale2; 2282 if (scale0 < 0) { 2283 if (scale1 > scale2) { 2284 scale2 = 256 - scale1; 2285 } else { 2286 scale1 = 256 - scale2; 2287 } 2288 scale0 = 0; 2289 } 2290 2291 dstC[i] = SkAlphaMulQ(fColors[0], scale0) + 2292 SkAlphaMulQ(fColors[1], scale1) + 2293 SkAlphaMulQ(fColors[2], scale2); 2294 } 2295 } 2296 2297 void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count, 2298 const SkPoint vertices[], const SkPoint textures[], 2299 const SkColor colors[], SkXfermode* xmode, 2300 const uint16_t indices[], int indexCount, 2301 const SkPaint& paint) const { 2302 SkASSERT(0 == count || NULL != vertices); 2303 2304 // abort early if there is nothing to draw 2305 if (count < 3 || (indices && indexCount < 3) || fClip->isEmpty() || 2306 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { 2307 return; 2308 } 2309 2310 // transform out vertices into device coordinates 2311 SkAutoSTMalloc<16, SkPoint> storage(count); 2312 SkPoint* devVerts = storage.get(); 2313 fMatrix->mapPoints(devVerts, vertices, count); 2314 2315 if (fBounder) { 2316 SkRect bounds; 2317 bounds.set(devVerts, count); 2318 if (!fBounder->doRect(bounds, paint)) { 2319 return; 2320 } 2321 } 2322 2323 /* 2324 We can draw the vertices in 1 of 4 ways: 2325 2326 - solid color (no shader/texture[], no colors[]) 2327 - just colors (no shader/texture[], has colors[]) 2328 - just texture (has shader/texture[], no colors[]) 2329 - colors * texture (has shader/texture[], has colors[]) 2330 2331 Thus for texture drawing, we need both texture[] and a shader. 2332 */ 2333 2334 SkTriColorShader triShader; // must be above declaration of p 2335 SkPaint p(paint); 2336 2337 SkShader* shader = p.getShader(); 2338 if (NULL == shader) { 2339 // if we have no shader, we ignore the texture coordinates 2340 textures = NULL; 2341 } else if (NULL == textures) { 2342 // if we don't have texture coordinates, ignore the shader 2343 p.setShader(NULL); 2344 shader = NULL; 2345 } 2346 2347 // setup the custom shader (if needed) 2348 if (NULL != colors) { 2349 if (NULL == textures) { 2350 // just colors (no texture) 2351 p.setShader(&triShader); 2352 } else { 2353 // colors * texture 2354 SkASSERT(shader); 2355 bool releaseMode = false; 2356 if (NULL == xmode) { 2357 xmode = SkXfermode::Create(SkXfermode::kMultiply_Mode); 2358 releaseMode = true; 2359 } 2360 SkShader* compose = SkNEW_ARGS(SkComposeShader, 2361 (&triShader, shader, xmode)); 2362 p.setShader(compose)->unref(); 2363 if (releaseMode) { 2364 xmode->unref(); 2365 } 2366 } 2367 } 2368 2369 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p); 2370 // setup our state and function pointer for iterating triangles 2371 VertState state(count, indices, indexCount); 2372 VertState::Proc vertProc = state.chooseProc(vmode); 2373 2374 if (NULL != textures || NULL != colors) { 2375 SkMatrix localM, tempM; 2376 bool hasLocalM = shader && shader->getLocalMatrix(&localM); 2377 2378 if (NULL != colors) { 2379 if (!triShader.setContext(*fBitmap, p, *fMatrix)) { 2380 colors = NULL; 2381 } 2382 } 2383 2384 while (vertProc(&state)) { 2385 if (NULL != textures) { 2386 if (texture_to_matrix(state, vertices, textures, &tempM)) { 2387 if (hasLocalM) { 2388 tempM.postConcat(localM); 2389 } 2390 shader->setLocalMatrix(tempM); 2391 // need to recal setContext since we changed the local matrix 2392 if (!shader->setContext(*fBitmap, p, *fMatrix)) { 2393 continue; 2394 } 2395 } 2396 } 2397 if (NULL != colors) { 2398 if (!triShader.setup(vertices, colors, 2399 state.f0, state.f1, state.f2)) { 2400 continue; 2401 } 2402 } 2403 SkScan::FillTriangle(devVerts[state.f0], devVerts[state.f1], 2404 devVerts[state.f2], fClip, blitter.get()); 2405 } 2406 // now restore the shader's original local matrix 2407 if (NULL != shader) { 2408 if (hasLocalM) { 2409 shader->setLocalMatrix(localM); 2410 } else { 2411 shader->resetLocalMatrix(); 2412 } 2413 } 2414 } else { 2415 // no colors[] and no texture 2416 HairProc hairProc = ChooseHairProc(paint.isAntiAlias()); 2417 while (vertProc(&state)) { 2418 hairProc(devVerts[state.f0], devVerts[state.f1], fClip, blitter.get()); 2419 hairProc(devVerts[state.f1], devVerts[state.f2], fClip, blitter.get()); 2420 hairProc(devVerts[state.f2], devVerts[state.f0], fClip, blitter.get()); 2421 } 2422 } 2423 } 2424 2425 /////////////////////////////////////////////////////////////////////////////// 2426 /////////////////////////////////////////////////////////////////////////////// 2427 2428 #ifdef SK_DEBUG 2429 2430 void SkDraw::validate() const { 2431 SkASSERT(fBitmap != NULL); 2432 SkASSERT(fMatrix != NULL); 2433 SkASSERT(fClip != NULL); 2434 2435 const SkIRect& cr = fClip->getBounds(); 2436 SkIRect br; 2437 2438 br.set(0, 0, fBitmap->width(), fBitmap->height()); 2439 SkASSERT(cr.isEmpty() || br.contains(cr)); 2440 2441 // assert that both are null, or both are not-null 2442 SkASSERT(!fMVMatrix == !fExtMatrix); 2443 } 2444 2445 #endif 2446 2447 /////////////////////////////////////////////////////////////////////////////// 2448 2449 SkBounder::SkBounder() { 2450 // initialize up front. This gets reset by SkCanvas before each draw call. 2451 fClip = &SkRegion::GetEmptyRegion(); 2452 } 2453 2454 bool SkBounder::doIRect(const SkIRect& r) { 2455 SkIRect rr; 2456 return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr); 2457 } 2458 2459 // TODO: change the prototype to take fixed, and update the callers 2460 bool SkBounder::doIRectGlyph(const SkIRect& r, int x, int y, 2461 const SkGlyph& glyph) { 2462 SkIRect rr; 2463 if (!rr.intersect(fClip->getBounds(), r)) { 2464 return false; 2465 } 2466 GlyphRec rec; 2467 rec.fLSB.set(SkIntToFixed(x), SkIntToFixed(y)); 2468 rec.fRSB.set(rec.fLSB.fX + glyph.fAdvanceX, 2469 rec.fLSB.fY + glyph.fAdvanceY); 2470 rec.fGlyphID = glyph.getGlyphID(); 2471 rec.fFlags = 0; 2472 return this->onIRectGlyph(rr, rec); 2473 } 2474 2475 bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1, 2476 const SkPaint& paint) { 2477 SkIRect r; 2478 SkScalar v0, v1; 2479 2480 v0 = pt0.fX; 2481 v1 = pt1.fX; 2482 if (v0 > v1) { 2483 SkTSwap<SkScalar>(v0, v1); 2484 } 2485 r.fLeft = SkScalarFloor(v0); 2486 r.fRight = SkScalarCeil(v1); 2487 2488 v0 = pt0.fY; 2489 v1 = pt1.fY; 2490 if (v0 > v1) { 2491 SkTSwap<SkScalar>(v0, v1); 2492 } 2493 r.fTop = SkScalarFloor(v0); 2494 r.fBottom = SkScalarCeil(v1); 2495 2496 if (paint.isAntiAlias()) { 2497 r.inset(-1, -1); 2498 } 2499 return this->doIRect(r); 2500 } 2501 2502 bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) { 2503 SkIRect r; 2504 2505 if (paint.getStyle() == SkPaint::kFill_Style) { 2506 rect.round(&r); 2507 } else { 2508 int rad = -1; 2509 rect.roundOut(&r); 2510 if (paint.isAntiAlias()) { 2511 rad = -2; 2512 } 2513 r.inset(rad, rad); 2514 } 2515 return this->doIRect(r); 2516 } 2517 2518 bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) { 2519 SkIRect r; 2520 const SkRect& bounds = path.getBounds(); 2521 2522 if (doFill) { 2523 bounds.round(&r); 2524 } else { // hairline 2525 bounds.roundOut(&r); 2526 } 2527 2528 if (paint.isAntiAlias()) { 2529 r.inset(-1, -1); 2530 } 2531 return this->doIRect(r); 2532 } 2533 2534 void SkBounder::commit() { 2535 // override in subclass 2536 } 2537 2538 //////////////////////////////////////////////////////////////////////////////////////////////// 2539 2540 #include "SkPath.h" 2541 #include "SkDraw.h" 2542 #include "SkRegion.h" 2543 #include "SkBlitter.h" 2544 2545 static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds, 2546 SkMaskFilter* filter, const SkMatrix* filterMatrix, 2547 SkIRect* bounds) { 2548 if (devPath.isEmpty()) { 2549 return false; 2550 } 2551 2552 SkIPoint margin; 2553 margin.set(0, 0); 2554 2555 // init our bounds from the path 2556 { 2557 SkRect pathBounds = devPath.getBounds(); 2558 pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf); 2559 pathBounds.roundOut(bounds); 2560 } 2561 2562 if (filter) { 2563 SkASSERT(filterMatrix); 2564 2565 SkMask srcM, dstM; 2566 2567 srcM.fBounds = *bounds; 2568 srcM.fFormat = SkMask::kA8_Format; 2569 srcM.fImage = NULL; 2570 if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) { 2571 return false; 2572 } 2573 *bounds = dstM.fBounds; 2574 } 2575 2576 if (clipBounds && !SkIRect::Intersects(*clipBounds, *bounds)) { 2577 return false; 2578 } 2579 2580 // (possibly) trim the srcM bounds to reflect the clip 2581 // (plus whatever slop the filter needs) 2582 if (clipBounds && !clipBounds->contains(*bounds)) { 2583 SkIRect tmp = *bounds; 2584 (void)tmp.intersect(*clipBounds); 2585 // Ugh. Guard against gigantic margins from wacky filters. Without this 2586 // check we can request arbitrary amounts of slop beyond our visible 2587 // clip, and bring down the renderer (at least on finite RAM machines 2588 // like handsets, etc.). Need to balance this invented value between 2589 // quality of large filters like blurs, and the corresponding memory 2590 // requests. 2591 static const int MAX_MARGIN = 128; 2592 tmp.inset(-SkMin32(margin.fX, MAX_MARGIN), 2593 -SkMin32(margin.fY, MAX_MARGIN)); 2594 (void)bounds->intersect(tmp); 2595 } 2596 2597 return true; 2598 } 2599 2600 static void draw_into_mask(const SkMask& mask, const SkPath& devPath) { 2601 SkBitmap bm; 2602 SkDraw draw; 2603 SkRegion clipRgn; 2604 SkMatrix matrix; 2605 SkPaint paint; 2606 2607 bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes); 2608 bm.setPixels(mask.fImage); 2609 2610 clipRgn.setRect(0, 0, mask.fBounds.width(), mask.fBounds.height()); 2611 matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), 2612 -SkIntToScalar(mask.fBounds.fTop)); 2613 2614 draw.fBitmap = &bm; 2615 draw.fClip = &clipRgn; 2616 draw.fMatrix = &matrix; 2617 draw.fBounder = NULL; 2618 paint.setAntiAlias(true); 2619 draw.drawPath(devPath, paint); 2620 } 2621 2622 bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, 2623 SkMaskFilter* filter, const SkMatrix* filterMatrix, 2624 SkMask* mask, SkMask::CreateMode mode) { 2625 if (SkMask::kJustRenderImage_CreateMode != mode) { 2626 if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds)) 2627 return false; 2628 } 2629 2630 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { 2631 mask->fFormat = SkMask::kA8_Format; 2632 mask->fRowBytes = mask->fBounds.width(); 2633 size_t size = mask->computeImageSize(); 2634 if (0 == size) { 2635 // we're too big to allocate the mask, abort 2636 return false; 2637 } 2638 mask->fImage = SkMask::AllocImage(size); 2639 memset(mask->fImage, 0, mask->computeImageSize()); 2640 } 2641 2642 if (SkMask::kJustComputeBounds_CreateMode != mode) { 2643 draw_into_mask(*mask, devPath); 2644 } 2645 2646 return true; 2647 } 2648