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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
CrossHatch.j3md 5 Texture2D Texture;
Fog.j3md 6 Texture2D Texture
LightScattering.j3md 5 Texture2D Texture
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridTest.java 26 import com.jme3.texture.Texture;
27 import com.jme3.texture.Texture.WrapMode;
59 // TERRAIN TEXTURE material
63 // regionXColorMap: X = 1..4 the texture that should be appliad to state X
67 // regionX.z: the texture scale for the region
69 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
70 // slopeTileFactor: the texture scale for slopes
71 // terrainSize: the total size of the terrain (used for scaling the texture)
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TerrainGridTileLoaderTest.java 24 import com.jme3.texture.Texture;
25 import com.jme3.texture.Texture.WrapMode;
57 // TERRAIN TEXTURE material
61 // regionXColorMap: X = 1..4 the texture that should be appliad to state X
65 // regionX.z: the texture scale for the region
67 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
68 // slopeTileFactor: the texture scale for slopes
69 // terrainSize: the total size of the terrain (used for scaling the texture)
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TerrainTest.java 50 import com.jme3.texture.Texture;
51 import com.jme3.texture.Texture.WrapMode;
62 * Second is Tri-Planar texture mode. Here the textures are rendered on all 3 axes and
103 // First, we load up our textures and the heightmap texture for the terrain
105 // TERRAIN TEXTURE material
113 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
115 // GRASS texture
116 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg")
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  /external/replicaisland/src/com/replica/replicaisland/
OpenGLSystem.java 53 public static final void bindTexture(int target, int texture) {
54 if (sLastBoundTexture != texture) {
55 sGL.glBindTexture(target, texture);
56 sLastBoundTexture = texture;
ScrollableBitmap.java 27 public ScrollableBitmap(Texture texture, int width, int height) {
28 super(texture, width, height);
  /external/skia/include/gpu/
GrSamplerState.h 33 * pass. (rasterizing such that texture samples fall exactly halfway
55 * The intepretation of the texture matrix depends on the sample mode. The
56 * texture matrix is applied both when the texture coordinates are explicit
57 * and when vertex positions are used as texture coordinates. In the latter
58 * case the texture matrix is applied to the pre-view-matrix position
62 * The post-matrix texture coordinates are in normalize space with (0,0) at
73 * The angle from the origin of texture coordinates in post-matrix space
86 * Describes how a texture is sampled when coordinates are outside the
87 * texture borde
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  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 52 // Attach texture to frame buffer.
61 if (!checkGlError("texture setup")) {
74 if (!checkGlError("texture generation")) {
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 52 // Attach texture to frame buffer.
59 if (!checkGlError("texture setup")) {
72 if (!checkGlError("texture generation")) {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 49 import com.jme3.texture.Image;
50 import com.jme3.texture.Image.Format;
51 import com.jme3.texture.Texture;
52 import com.jme3.texture.Texture.Type;
66 public static final String TEXTURE_TYPE_3D = "Texture";
205 // texture
207 Map<String, Texture> texturesMap = new HashMap<String, Texture>();
210 Texture texture = textureEntry.getValue(); local
350 Texture texture = ((Texture) diffuseMap.getValue()).clone(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 36 import com.jme3.texture.FrameBuffer;
37 import com.jme3.texture.FrameBuffer.RenderBuffer;
38 import com.jme3.texture.Image;
39 import com.jme3.texture.Image.Format;
40 import com.jme3.texture.Texture;
76 * Supports texture multi-sampling
163 * Supports texture arrays
168 * Supports texture buffers
209 * support for ATI's 3Dc texture compression
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  /external/skia/src/gpu/
GrTextContext.cpp 29 // setup our sampler state for our text texture/atlas
111 texture and mask in the paint. However, computing the inverse can be
244 GrTexture* texture = glyph->fAtlas->texture(); local
245 GrAssert(texture);
247 if (fCurrTexture != texture || fCurrVertex + 4 > fMaxVertices) {
249 fCurrTexture = texture;
295 texture->normalizeFixedX(tx),
296 texture->normalizeFixedY(ty),
297 texture->normalizeFixedX(tx + width)
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 35 #include "Texture.h"
50 Texture::Texture(GraphicsContext3D* context, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize)
58 Texture::~Texture()
64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
68 case Texture::RGBA8:
72 case Texture::BGRA8:
88 PassRefPtr<Texture> Texture::create(GraphicsContext3D* context, Format format, int width, int height
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Texture.h 46 class Texture : public RefCounted<Texture> {
48 ~Texture();
50 static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height);
57 Texture(GraphicsContext3D*, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TilesManager.cpp 118 TileTexture* texture = new TileTexture( local
120 // the atomic load ensures that the texture has been fully initialized
124 android_atomic_acquire_load(reinterpret_cast<int32_t*>(&texture)));
134 TileTexture* texture = new TileTexture( local
136 // the atomic load ensures that the texture has been fully initialized
140 android_atomic_acquire_load(reinterpret_cast<int32_t*>(&texture)));
200 // Clean up the vector of TileTextures and reset the max texture count.
226 TileTexture* texture = m_textures[i]; local
227 if (texture->m_ownTextureId)
232 TileTexture* texture = m_tilesTextures[i] local
258 TileTexture* texture = m_textures[i]; local
315 TileTexture* texture = (*availableTexturePool)[i]; local
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java 11 import com.jme3.texture.Texture;
62 final Texture texture = assetManager.loadTexture(new TextureKey(name)); local
65 heightmap = new ImageBasedHeightMap(texture.getImage());
  /external/skia/src/gpu/gl/
GrGLTexture.h 17 * A ref counted tex id that deletes the texture in its destructor.
71 // creates a texture that is also an RT
76 // creates a non-RT texture
97 // Ganesh assumes texture coordinates have their origin
103 // (FBO or externally imported texture) will be updside down
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.h 78 // EGLBoolean mipmapTexture; // True if texture has mipmaps
84 // EGLenum textureFormat; // Format of texture: RGB, RGBA, or no texture
85 // EGLenum textureTarget; // Type of texture: 2D or no texture
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
many.rs 72 0.0f, 1.0f, // texture
74 1.0f, 1.0f, // texture
76 1.0f, 0.0f, // texture
78 0.0f, 0.0f); // texture
88 0.0f, 1.0f, // texture
90 1.0f, 1.0f, // texture
92 1.0f, 0.0f, // texture
94 0.0f, 0.0f); // texture
109 0.0f, 1.0f, // texture
111 1.0f, 1.0f, // texture
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  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h 32 GLuint texture; member in struct:PendingCropRect
46 void setActiveTexture(GLenum texture);
48 void setTex2DBind(GLuint texture);
57 void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; }
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrain.java 42 import com.jme3.texture.Texture;
43 import com.jme3.texture.Texture.WrapMode;
67 /** 1.2) Add GRASS texture into the red layer (Tex1). */
68 Texture grass = assetManager.loadTexture(
74 /** 1.3) Add DIRT texture into the green layer (Tex2) */
75 Texture dirt = assetManager.loadTexture(
81 /** 1.4) Add ROAD texture into the blue layer (Tex3) */
82 Texture rock = assetManager.loadTexture
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  /sdk/manifmerger/tests/src/com/android/manifmerger/data/
56_support_gltext_warning.xml 2 # Test supports-gl-texture:
38 <supports-gl-texture android:name="some.gl.texture1" />
39 <supports-gl-texture android:name="some.gl.texture2" />
70 <!-- this is the same supports-gl-texture than in the main. -->
71 <supports-gl-texture android:name="some.gl.texture1" />
80 <!-- this is the not same supports-gl-texture than in the main. -->
81 <supports-gl-texture android:name="some.gl.texture3" />
116 <supports-gl-texture android:name="some.gl.texture1" />
117 <supports-gl-texture android:name="some.gl.texture2" />
146 W [ManifestMergerTest2_lib2.xml:4] /manifest/supports-gl-texture missing from ManifestMergerTest0_main.xml
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  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 22 import com.jme3.texture.Texture;
54 Texture texture = assetManager.loadTexture(new TextureKey("Interface/Logo/Monkey.jpg")); local
55 Texture textureMonkey = assetManager.loadTexture(new TextureKey("Interface/Logo/Monkey.jpg"));
66 material.setTexture("DiffuseMap", texture);
76 material.setTexture("ColorMap", texture);

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