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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.bullet.collision.shapes;
     33 
     34 import com.bulletphysics.collision.shapes.BvhTriangleMeshShape;
     35 import com.bulletphysics.collision.shapes.IndexedMesh;
     36 import com.bulletphysics.collision.shapes.TriangleIndexVertexArray;
     37 import com.jme3.bullet.util.Converter;
     38 import com.jme3.export.InputCapsule;
     39 import com.jme3.export.JmeExporter;
     40 import com.jme3.export.JmeImporter;
     41 import com.jme3.export.OutputCapsule;
     42 import com.jme3.math.Vector3f;
     43 import com.jme3.scene.Mesh;
     44 import java.io.IOException;
     45 import java.nio.ByteBuffer;
     46 
     47 /**
     48  * Basic mesh collision shape
     49  * @author normenhansen
     50  */
     51 public class MeshCollisionShape extends CollisionShape {
     52 
     53     protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
     54     protected ByteBuffer triangleIndexBase, vertexBase;
     55     protected IndexedMesh bulletMesh;
     56 
     57     public MeshCollisionShape() {
     58     }
     59 
     60     /**
     61      * creates a collision shape from the given TriMesh
     62      * @param mesh the TriMesh to use
     63      */
     64     public MeshCollisionShape(Mesh mesh) {
     65         createCollisionMesh(mesh, new Vector3f(1, 1, 1));
     66     }
     67 
     68     private void createCollisionMesh(Mesh mesh, Vector3f worldScale) {
     69         this.scale = worldScale;
     70         bulletMesh = Converter.convert(mesh);
     71         this.numVertices = bulletMesh.numVertices;
     72         this.numTriangles = bulletMesh.numTriangles;
     73         this.vertexStride = bulletMesh.vertexStride;
     74         this.triangleIndexStride = bulletMesh.triangleIndexStride;
     75         this.triangleIndexBase = bulletMesh.triangleIndexBase;
     76         this.vertexBase = bulletMesh.vertexBase;
     77         createShape();
     78     }
     79 
     80     /**
     81      * creates a jme mesh from the collision shape, only needed for debugging
     82      */
     83     public Mesh createJmeMesh(){
     84         return Converter.convert(bulletMesh);
     85     }
     86 
     87     public void write(JmeExporter ex) throws IOException {
     88         super.write(ex);
     89         OutputCapsule capsule = ex.getCapsule(this);
     90         capsule.write(numVertices, "numVertices", 0);
     91         capsule.write(numTriangles, "numTriangles", 0);
     92         capsule.write(vertexStride, "vertexStride", 0);
     93         capsule.write(triangleIndexStride, "triangleIndexStride", 0);
     94 
     95         capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
     96         capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
     97     }
     98 
     99     public void read(JmeImporter im) throws IOException {
    100         super.read(im);
    101         InputCapsule capsule = im.getCapsule(this);
    102         numVertices = capsule.readInt("numVertices", 0);
    103         numTriangles = capsule.readInt("numTriangles", 0);
    104         vertexStride = capsule.readInt("vertexStride", 0);
    105         triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
    106 
    107         triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
    108         vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
    109         createShape();
    110     }
    111 
    112     protected void createShape() {
    113         bulletMesh = new IndexedMesh();
    114         bulletMesh.numVertices = numVertices;
    115         bulletMesh.numTriangles = numTriangles;
    116         bulletMesh.vertexStride = vertexStride;
    117         bulletMesh.triangleIndexStride = triangleIndexStride;
    118         bulletMesh.triangleIndexBase = triangleIndexBase;
    119         bulletMesh.vertexBase = vertexBase;
    120         bulletMesh.triangleIndexBase = triangleIndexBase;
    121         TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
    122         cShape = new BvhTriangleMeshShape(tiv, true);
    123         cShape.setLocalScaling(Converter.convert(getScale()));
    124         cShape.setMargin(margin);
    125     }
    126 }
    127