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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package jme3test.bullet;
     33 
     34 import com.jme3.app.SimpleApplication;
     35 import com.jme3.asset.TextureKey;
     36 import com.jme3.bullet.BulletAppState;
     37 import com.jme3.bullet.PhysicsSpace;
     38 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
     39 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
     40 import com.jme3.bullet.control.RigidBodyControl;
     41 import com.jme3.font.BitmapText;
     42 import com.jme3.input.KeyInput;
     43 import com.jme3.input.MouseInput;
     44 import com.jme3.input.controls.ActionListener;
     45 import com.jme3.input.controls.KeyTrigger;
     46 import com.jme3.input.controls.MouseButtonTrigger;
     47 import com.jme3.material.Material;
     48 import com.jme3.math.Vector2f;
     49 import com.jme3.math.Vector3f;
     50 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
     51 import com.jme3.scene.Geometry;
     52 import com.jme3.scene.shape.Box;
     53 import com.jme3.scene.shape.Sphere;
     54 import com.jme3.scene.shape.Sphere.TextureMode;
     55 import com.jme3.shadow.BasicShadowRenderer;
     56 import com.jme3.texture.Texture;
     57 import com.jme3.texture.Texture.WrapMode;
     58 
     59 /**
     60  *
     61  * @author double1984
     62  */
     63 public class TestBrickWall extends SimpleApplication {
     64 
     65     static float bLength = 0.48f;
     66     static float bWidth = 0.24f;
     67     static float bHeight = 0.12f;
     68     Material mat;
     69     Material mat2;
     70     Material mat3;
     71     BasicShadowRenderer bsr;
     72     private static Sphere bullet;
     73     private static Box brick;
     74     private static SphereCollisionShape bulletCollisionShape;
     75 
     76     private BulletAppState bulletAppState;
     77 
     78     public static void main(String args[]) {
     79         TestBrickWall f = new TestBrickWall();
     80         f.start();
     81     }
     82 
     83     @Override
     84     public void simpleInitApp() {
     85 
     86         bulletAppState = new BulletAppState();
     87         bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
     88         stateManager.attach(bulletAppState);
     89 
     90         bullet = new Sphere(32, 32, 0.4f, true, false);
     91         bullet.setTextureMode(TextureMode.Projected);
     92         bulletCollisionShape = new SphereCollisionShape(0.4f);
     93         brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
     94         brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
     95 
     96         initMaterial();
     97         initWall();
     98         initFloor();
     99         initCrossHairs();
    100         this.cam.setLocation(new Vector3f(0, 6f, 6f));
    101         cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
    102         cam.setFrustumFar(15);
    103         inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    104         inputManager.addListener(actionListener, "shoot");
    105         inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
    106         inputManager.addListener(actionListener, "gc");
    107 
    108         rootNode.setShadowMode(ShadowMode.Off);
    109         bsr = new BasicShadowRenderer(assetManager, 256);
    110         bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    111         viewPort.addProcessor(bsr);
    112     }
    113 
    114     private PhysicsSpace getPhysicsSpace() {
    115         return bulletAppState.getPhysicsSpace();
    116     }
    117     private ActionListener actionListener = new ActionListener() {
    118 
    119         public void onAction(String name, boolean keyPressed, float tpf) {
    120             if (name.equals("shoot") && !keyPressed) {
    121                 Geometry bulletg = new Geometry("bullet", bullet);
    122                 bulletg.setMaterial(mat2);
    123                 bulletg.setShadowMode(ShadowMode.CastAndReceive);
    124                 bulletg.setLocalTranslation(cam.getLocation());
    125 
    126                 SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
    127                 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
    128 //                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
    129                 bulletNode.setLinearVelocity(cam.getDirection().mult(25));
    130                 bulletg.addControl(bulletNode);
    131                 rootNode.attachChild(bulletg);
    132                 getPhysicsSpace().add(bulletNode);
    133             }
    134             if (name.equals("gc") && !keyPressed) {
    135                 System.gc();
    136             }
    137         }
    138     };
    139 
    140     public void initWall() {
    141         float startpt = bLength / 4;
    142         float height = 0;
    143         for (int j = 0; j < 15; j++) {
    144             for (int i = 0; i < 4; i++) {
    145                 Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, 0);
    146                 addBrick(vt);
    147             }
    148             startpt = -startpt;
    149             height += 2 * bHeight;
    150         }
    151     }
    152 
    153     public void initFloor() {
    154         Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
    155         floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
    156 
    157         Geometry floor = new Geometry("floor", floorBox);
    158         floor.setMaterial(mat3);
    159         floor.setShadowMode(ShadowMode.Receive);
    160         floor.setLocalTranslation(0, -0.1f, 0);
    161         floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
    162         this.rootNode.attachChild(floor);
    163         this.getPhysicsSpace().add(floor);
    164     }
    165 
    166     public void initMaterial() {
    167         mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    168         TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
    169         key.setGenerateMips(true);
    170         Texture tex = assetManager.loadTexture(key);
    171         mat.setTexture("ColorMap", tex);
    172 
    173         mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    174         TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
    175         key2.setGenerateMips(true);
    176         Texture tex2 = assetManager.loadTexture(key2);
    177         mat2.setTexture("ColorMap", tex2);
    178 
    179         mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    180         TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
    181         key3.setGenerateMips(true);
    182         Texture tex3 = assetManager.loadTexture(key3);
    183         tex3.setWrap(WrapMode.Repeat);
    184         mat3.setTexture("ColorMap", tex3);
    185     }
    186 
    187     public void addBrick(Vector3f ori) {
    188 
    189         Geometry reBoxg = new Geometry("brick", brick);
    190         reBoxg.setMaterial(mat);
    191         reBoxg.setLocalTranslation(ori);
    192         //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
    193         reBoxg.addControl(new RigidBodyControl(1.5f));
    194         reBoxg.setShadowMode(ShadowMode.CastAndReceive);
    195         reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
    196         this.rootNode.attachChild(reBoxg);
    197         this.getPhysicsSpace().add(reBoxg);
    198     }
    199 
    200     protected void initCrossHairs() {
    201         guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    202         BitmapText ch = new BitmapText(guiFont, false);
    203         ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    204         ch.setText("+"); // crosshairs
    205         ch.setLocalTranslation( // center
    206                 settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
    207                 settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    208         guiNode.attachChild(ch);
    209     }
    210 }
    211