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    Searched refs:lightDir (Results 1 - 15 of 15) sorted by null

  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 21 varying vec4 lightDir;
58 lightDir.x = dot(temp, tangent);
59 lightDir.y = dot(temp, binormal);
60 lightDir.z = dot(temp, norm);
61 lightDir.w = 0.0;
simple_water.frag 23 varying vec4 lightDir; //lightpos
63 vec4 lightTS = normalize(lightDir);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestLightScattering.java 84 Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
85 sun.setDirection(lightDir);
90 pssmRenderer.setDirection(lightDir);
105 Vector3f lightPos = lightDir.multLocal(-3000);
TestFog.java 90 Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
91 sun.setDirection(lightDir);
TestPostFilters.java 59 private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal();
94 dl.setDirection(lightDir);
TestDepthOfField.java 34 private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
53 sun.setDirection(lightDir);
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWaterLake.java 83 Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
84 sun.setDirection(lightDir);
89 final WaterFilter water = new WaterFilter(rootNode, lightDir);
TestSceneWater.java 86 Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
87 sun.setDirection(lightDir);
97 Vector3f lightPos=lightDir.multLocal(-400);
TestPostWater.java 45 private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
70 sun.setDirection(lightDir);
102 water = new WaterFilter(rootNode, lightDir);
112 LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestHoverTank.java 74 Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
77 dl.setDirection(lightDir);
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 55 private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal();
70 dl.setDirection(lightDir);
168 // lightDir.set(FastMath.sin(time), -1, FastMath.cos(time));
169 // bsr.setDirection(lightDir);
170 // dl.setDirection(lightDir);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 126 } else if(mParamName.startsWith(lightDir) && findLight(lightDir)) {
ShaderParam.java 44 static final String lightDir = "lightDir";
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 57 private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal();
84 bsr.setDirection(lightDir);
106 dl.setDirection(lightDir);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 651 Uniform lightDir = shader.getUniform("g_LightDirection");
654 lightDir.setVector4Length(numLights);
694 lightDir.setVector4InArray(dir2.getX(), dir2.getY(), dir2.getZ(), spotAngleCos, lightIndex);
719 Uniform lightDir = shader.getUniform("g_LightDirection");
763 lightDir.setValue(VarType.Vector4, tmpLightDirection);
773 lightDir.setValue(VarType.Vector4, tmpLightDirection);
792 lightDir.setValue(VarType.Vector4, tmpLightDirection);
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