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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.water;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.asset.plugins.HttpZipLocator;
     37 import com.jme3.asset.plugins.ZipLocator;
     38 import com.jme3.light.DirectionalLight;
     39 import com.jme3.material.Material;
     40 import com.jme3.math.*;
     41 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
     42 import com.jme3.scene.Geometry;
     43 import com.jme3.scene.Node;
     44 import com.jme3.scene.Spatial;
     45 import com.jme3.scene.shape.Quad;
     46 import com.jme3.scene.shape.Sphere;
     47 import com.jme3.util.SkyFactory;
     48 import com.jme3.water.SimpleWaterProcessor;
     49 import java.io.File;
     50 
     51 public class TestSceneWater extends SimpleApplication {
     52 
     53     // set default for applets
     54     private static boolean useHttp = true;
     55 
     56     public static void main(String[] args) {
     57 
     58         TestSceneWater app = new TestSceneWater();
     59         app.start();
     60     }
     61 
     62     public void simpleInitApp() {
     63         this.flyCam.setMoveSpeed(10);
     64         Node mainScene=new Node();
     65         cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
     66         cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
     67 
     68         // load sky
     69         mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
     70 
     71 
     72         File file = new File("wildhouse.zip");
     73         if (file.exists()) {
     74             useHttp = false;
     75         }
     76         // create the geometry and attach it
     77         // load the level from zip or http zip
     78         if (useHttp) {
     79             assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
     80         } else {
     81             assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
     82         }
     83         Spatial scene = assetManager.loadModel("main.scene");
     84 
     85         DirectionalLight sun = new DirectionalLight();
     86         Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
     87         sun.setDirection(lightDir);
     88         sun.setColor(ColorRGBA.White.clone().multLocal(2));
     89         scene.addLight(sun);
     90 
     91         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     92         mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
     93            //add lightPos Geometry
     94         Sphere lite=new Sphere(8, 8, 3.0f);
     95         Geometry lightSphere=new Geometry("lightsphere", lite);
     96         lightSphere.setMaterial(mat);
     97         Vector3f lightPos=lightDir.multLocal(-400);
     98         lightSphere.setLocalTranslation(lightPos);
     99         rootNode.attachChild(lightSphere);
    100 
    101 
    102         SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
    103         waterProcessor.setReflectionScene(mainScene);
    104         waterProcessor.setDebug(false);
    105         waterProcessor.setLightPosition(lightPos);
    106         waterProcessor.setRefractionClippingOffset(1.0f);
    107 
    108 
    109         //setting the water plane
    110         Vector3f waterLocation=new Vector3f(0,-20,0);
    111         waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
    112         WaterUI waterUi=new WaterUI(inputManager, waterProcessor);
    113         waterProcessor.setWaterColor(ColorRGBA.Brown);
    114         waterProcessor.setDebug(true);
    115         //lower render size for higher performance
    116 //        waterProcessor.setRenderSize(128,128);
    117         //raise depth to see through water
    118 //        waterProcessor.setWaterDepth(20);
    119         //lower the distortion scale if the waves appear too strong
    120 //        waterProcessor.setDistortionScale(0.1f);
    121         //lower the speed of the waves if they are too fast
    122 //        waterProcessor.setWaveSpeed(0.01f);
    123 
    124         Quad quad = new Quad(400,400);
    125 
    126         //the texture coordinates define the general size of the waves
    127         quad.scaleTextureCoordinates(new Vector2f(6f,6f));
    128 
    129         Geometry water=new Geometry("water", quad);
    130         water.setShadowMode(ShadowMode.Receive);
    131         water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
    132         water.setMaterial(waterProcessor.getMaterial());
    133         water.setLocalTranslation(-200, -20, 250);
    134 
    135         rootNode.attachChild(water);
    136 
    137         viewPort.addProcessor(waterProcessor);
    138 
    139         mainScene.attachChild(scene);
    140         rootNode.attachChild(mainScene);
    141     }
    142 }
    143