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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.post;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.app.StatsView;
     37 import com.jme3.font.BitmapText;
     38 import com.jme3.light.DirectionalLight;
     39 import com.jme3.material.Material;
     40 import com.jme3.math.ColorRGBA;
     41 import com.jme3.math.Quaternion;
     42 import com.jme3.math.Vector3f;
     43 import com.jme3.post.FilterPostProcessor;
     44 import com.jme3.post.filters.LightScatteringFilter;
     45 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
     46 import com.jme3.scene.Geometry;
     47 import com.jme3.scene.Node;
     48 import com.jme3.scene.Spatial;
     49 import com.jme3.shadow.PssmShadowRenderer;
     50 import com.jme3.util.SkyFactory;
     51 import com.jme3.util.TangentBinormalGenerator;
     52 
     53 public class TestLightScattering extends SimpleApplication {
     54 
     55     public static void main(String[] args) {
     56         TestLightScattering app = new TestLightScattering();
     57 
     58         app.start();
     59     }
     60 
     61     @Override
     62     public void simpleInitApp() {
     63         // put the camera in a bad position
     64         cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
     65         cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
     66 //        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
     67 //        cam.setLocation(new Vector3f(0, 300, -500));
     68         //cam.setFrustumFar(1000);
     69         flyCam.setMoveSpeed(10);
     70         Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
     71         Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
     72         TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh());
     73         scene.setMaterial(mat);
     74         scene.setShadowMode(ShadowMode.CastAndReceive);
     75         scene.setLocalScale(400);
     76         scene.setLocalTranslation(0, -10, -120);
     77 
     78         rootNode.attachChild(scene);
     79 
     80         // load sky
     81         rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
     82 
     83         DirectionalLight sun = new DirectionalLight();
     84         Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
     85         sun.setDirection(lightDir);
     86         sun.setColor(ColorRGBA.White.clone().multLocal(2));
     87         scene.addLight(sun);
     88 
     89         PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4);
     90         pssmRenderer.setDirection(lightDir);
     91         pssmRenderer.setShadowIntensity(0.55f);
     92      //   viewPort.addProcessor(pssmRenderer);
     93 
     94         FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
     95 //        SSAOFilter ssaoFilter= new SSAOFilter(viewPort, new SSAOConfig(0.36f,1.8f,0.84f,0.16f,false,true));
     96 //        fpp.addFilter(ssaoFilter);
     97 
     98 
     99 //           Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    100 //        mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    101 //
    102 //        Sphere lite=new Sphere(8, 8, 10.0f);
    103 //        Geometry lightSphere=new Geometry("lightsphere", lite);
    104 //        lightSphere.setMaterial(mat2);
    105         Vector3f lightPos = lightDir.multLocal(-3000);
    106 //        lightSphere.setLocalTranslation(lightPos);
    107         // rootNode.attachChild(lightSphere);
    108         LightScatteringFilter filter = new LightScatteringFilter(lightPos);
    109         LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
    110         fpp.addFilter(filter);
    111 //fpp.setNumSamples(4);
    112         //fpp.addFilter(new RadialBlurFilter(0.3f,15.0f));
    113         //    SSAOUI ui=new SSAOUI(inputManager, ssaoFilter.getConfig());
    114 
    115         viewPort.addProcessor(fpp);
    116     }
    117 
    118     @Override
    119     public void simpleUpdate(float tpf) {
    120     }
    121 }
    122