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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package jme3test.model;
     33 
     34 import com.jme3.app.SimpleApplication;
     35 import com.jme3.input.ChaseCamera;
     36 import com.jme3.light.DirectionalLight;
     37 import com.jme3.math.ColorRGBA;
     38 import com.jme3.math.FastMath;
     39 import com.jme3.math.Vector3f;
     40 import com.jme3.post.FilterPostProcessor;
     41 import com.jme3.post.filters.BloomFilter;
     42 import com.jme3.scene.Geometry;
     43 import com.jme3.scene.Node;
     44 import com.jme3.scene.control.LodControl;
     45 import jme3test.post.BloomUI;
     46 
     47 /**
     48  *
     49  * @author Nehon
     50  */
     51 public class TestHoverTank extends SimpleApplication {
     52 
     53     public static void main(String[] args) {
     54         TestHoverTank app = new TestHoverTank();
     55         app.start();
     56     }
     57 
     58     @Override
     59     public void simpleInitApp() {
     60         Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
     61 
     62         flyCam.setEnabled(false);
     63         ChaseCamera chaseCam = new ChaseCamera(cam, tank, inputManager);
     64         chaseCam.setSmoothMotion(true);
     65         chaseCam.setMaxDistance(100000);
     66         chaseCam.setMinVerticalRotation(-FastMath.PI / 2);
     67         viewPort.setBackgroundColor(ColorRGBA.DarkGray);
     68 
     69         Geometry tankGeom = (Geometry) tank.getChild(0);
     70         LodControl control = new LodControl();
     71         tankGeom.addControl(control);
     72         rootNode.attachChild(tank);
     73 
     74         Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
     75         DirectionalLight dl = new DirectionalLight();
     76         dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
     77         dl.setDirection(lightDir);
     78 
     79         Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f);
     80         DirectionalLight dl2 = new DirectionalLight();
     81         dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f));
     82         dl2.setDirection(lightDir2);
     83 
     84         rootNode.addLight(dl);
     85         rootNode.addLight(dl2);
     86         rootNode.attachChild(tank);
     87 
     88         FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
     89         BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
     90         bf.setBloomIntensity(2.0f);
     91         bf.setExposurePower(1.3f);
     92         fpp.addFilter(bf);
     93         BloomUI bui = new BloomUI(inputManager, bf);
     94         viewPort.addProcessor(fpp);
     95     }
     96 }
     97