/external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/tool/templates/dot/ |
stopstate.st | 1 node [fontsize=11, shape = <if(useBox)>polygon,sides=4,peripheries=2<else>doublecircle, fixedsize=true, width=.6<endif>]; <name>
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/frameworks/base/core/jni/android/opengl/ |
poly.h | 19 * Generic Convex Polygon Scan Conversion and Clipping 30 #define POLY_NMAX 10 /* max #sides to a polygon; change if needed */ 34 typedef struct { /* A POLYGON VERTEX */ 38 typedef struct { /* A POLYGON */ 43 #define POLY_CLIP_OUT 0 /* polygon entirely outside box */ 44 #define POLY_CLIP_PARTIAL 1 /* polygon partially inside */ 45 #define POLY_CLIP_IN 2 /* polygon entirely inside box */
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poly_clip.cpp | 19 * Generic Convex Polygon Scan Conversion and Clipping 25 * poly_clip.c: homogeneous 3-D convex polygon clipper 48 * poly_clip_to_halfspace: clip convex polygon p against a plane, 74 /* on old polygon (p), u is previous vertex, v is current vertex */ 94 * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum 97 * and similar tests for y and z, for each vertex v of the polygon. 98 * If polygon is entirely inside box, then POLY_CLIP_IN is returned. 99 * If polygon is entirely outside box, then POLY_CLIP_OUT is returned. 100 * Otherwise, if the polygon is cut by the box, p1 is modified and 137 * now clip against each of the planes that might cut the polygon, [all...] |
/external/skia/src/core/ |
SkConcaveToTriangles.h | 17 // Triangulate a polygon. 18 // The polygon can be convex or concave, and can have holes or multiple contours 23 // polygon. The polygon should not be self-intersecting.
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/external/skia/src/svg/ |
SkSVGPolygon.h | 16 DECLARE_SVG_INFO(Polygon);
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SkSVGPolygon.cpp | 19 DEFINE_SVG_INFO(Polygon) 27 parser._startElement("polygon");
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLStateType.java | 69 CULL_FACE("Polygon Culling Enabled"), 71 FRONT_FACE("Polygon frontface CW/CCW indicator"), 72 POLYGON_OFFSET_FACTOR("Polygon Offset Factor"), 73 POLYGON_OFFSET_UNITS("Polygon Offset Units"), 74 POLYGON_OFFSET_FILL("Polygon Offset Enable"),
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/external/webkit/Source/WebCore/svg/ |
svgtags.in | 89 polygon
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/external/chromium/chrome/browser/ui/views/ |
dropdown_bar_host.cc | 201 // |w| is used to make it easier to create the part of the polygon that curves 210 // This polygon array represents the outline of the background image for the 213 const Path::Point polygon[] = { local 219 // Find the largest x and y value in the polygon. 221 for (size_t i = 0; i < arraysize(polygon); i++) { 222 max_x = std::max(max_x, static_cast<int>(polygon[i].x)); 223 max_y = std::max(max_y, static_cast<int>(polygon[i].y)); 226 // We then create the polygon and use SetWindowRgn to force the window to draw 228 Path path(polygon, arraysize(polygon)); [all...] |
dropdown_bar_host.h | 130 // The find bar widget needs rounded edges, so we create a polygon 132 // make the polygon only contain the pixels that we want to 133 // draw). The polygon is then given to SetWindowRgn which changes
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/external/mesa3d/docs/ |
conform.html | 157 Polygon Face test passed. 158 Polygon Cull test passed. 159 Polygon Stipple test passed. 160 Polygon Edge test passed. 270 Polygon Face test passed. 271 Polygon Cull test passed. 272 Polygon Stipple test passed. 273 Polygon Edge test passed. 383 Polygon Face test passed. 384 Polygon Cull test passed [all...] |
RELNOTES-3.2.1 | 13 GLU Polygon Tessellator
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RELNOTES-6.2 | 22 ToDo: PBO for polygon stipple, convolution filter, etc.
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sourcetree.html | 66 polygon culling, glPolygonMode, polygon offset, etc. 104 polygon stippling, two-sided lighting, etc.
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/external/skia/third_party/glu/libtess/ |
README | 5 General Polygon Tesselation 16 of the polygon are on the "interior". This makes it possible to do 19 - boundary extraction: instead of tesselating the polygon, returns a 107 vertex which follows begins an edge which lies on the polygon boundary 110 in the polygon interior. "edgeFlag" will be called before the first 171 For example, if the polygon lies in an arbitrary plane in 3-space, 213 rule determines which of these regions are inside the polygon. 228 useful for polygon CSG operations (see below). 233 polygon interior and exterior (rather than a tesselation). 262 - Lets the user supply the polygon normal, if known. All input dat [all...] |
sweep.h | 50 * to the polygon, according to the rule given by tess->windingRule. 70 * inside the polygon */ 71 GLboolean inside; /* is this region inside the polygon? */
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tessmono.h | 55 * the mesh which is marked "inside" the polygon. Each such region 59 * which are not marked "inside" the polygon. Since further mesh operations 65 * polygon have a winding number of "value", and regions outside
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normal.h | 47 /* __gl_projectPolygon( tess ) determines the polygon normal 48 * and project vertices onto the plane of the polygon.
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tess.h | 87 GLenum windingRule; /* rule for determining polygon interior */ 117 /*** rendering callbacks that also pass polygon data ***/ 130 void *polygonData; /* client data for current polygon */
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render.c | 269 * first vertex of each edge on the polygon boundary. 367 * If check==FALSE, we compute the polygon normal and place it in norm[]. 381 /* Find the polygon normal. It is important to get a reasonable 382 * normal even when the polygon is self-intersecting (eg. a bowtie). 384 * to the true plane of the polygon due to numerical noise. Then all 386 * decompose the polygon as a fan (or simply not render it at all). 441 * Returns TRUE if the polygon was successfully rendered. The rendering
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/external/webkit/Source/WebCore/rendering/svg/ |
SVGResources.h | 108 // -> a, circle, defs, ellipse, glyph, g, image, line, marker, mask, missing-glyph, path, pattern, polygon, polyline, rect, svg, switch, symbol, text, use 132 // marker: line, path, polygon, polyline 154 // -> altGlyph, circle, ellipse, line, path, polygon, polyline, rect, text, textPath, tref, tspan
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/external/skia/src/animator/ |
SkDrawPath.h | 63 DECLARE_MEMBER_INFO(Polygon);
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/external/clang/test/Sema/ |
flexible-array-init.c | 43 struct polygon { struct 47 struct polygon poly = {
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/external/chromium/chrome/browser/resources/keyboard/ |
del.svg | 15 <polygon fill="#bababb" points="33.934,23.5 18.3,23.5 18.3,26.5 35.2,26.5 "/>
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/external/mesa3d/docs/OLD/ |
MESA_sprite_point.spec | 83 TBD. Polygon culling is normally specified and implemented in the 87 Polygon culling wouldn't be useful for sprite points since the 89 window space. For that reason, polygon culling should probably be
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