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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.material;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.material.Material;
     37 import com.jme3.math.ColorRGBA;
     38 import com.jme3.renderer.queue.RenderQueue.Bucket;
     39 import com.jme3.scene.Geometry;
     40 import com.jme3.scene.shape.Quad;
     41 
     42 public class TestColoredTexture extends SimpleApplication {
     43 
     44     private float time = 0;
     45     private ColorRGBA nextColor;
     46     private ColorRGBA prevColor;
     47     private Material mat;
     48 
     49     public static void main(String[] args){
     50         TestColoredTexture app = new TestColoredTexture();
     51         app.start();
     52     }
     53 
     54     @Override
     55     public void simpleInitApp() {
     56         Quad quadMesh = new Quad(512,512);
     57         Geometry quad = new Geometry("Quad", quadMesh);
     58         quad.setQueueBucket(Bucket.Gui);
     59 
     60         mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
     61         mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
     62         quad.setMaterial(mat);
     63         guiNode.attachChildAt(quad, 0);
     64 
     65         nextColor = ColorRGBA.randomColor();
     66         prevColor = ColorRGBA.Black;
     67     }
     68 
     69     @Override
     70     public void simpleUpdate(float tpf){
     71         time += tpf;
     72         if (time > 1f){
     73             time -= 1f;
     74             prevColor = nextColor;
     75             nextColor = ColorRGBA.randomColor();
     76         }
     77         ColorRGBA currentColor = new ColorRGBA();
     78         currentColor.interpolate(prevColor, nextColor, time);
     79 
     80         mat.setColor("Color", currentColor);
     81     }
     82 
     83 }
     84