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      1 #ifndef __gl_h_
      2 #define __gl_h_
      3 
      4 /* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
      5 
      6 #include <GLES/glplatform.h>
      7 
      8 #ifdef __cplusplus
      9 extern "C" {
     10 #endif
     11 
     12 /*
     13  * This document is licensed under the SGI Free Software B License Version
     14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
     15  */
     16 
     17 typedef void             GLvoid;
     18 typedef unsigned int     GLenum;
     19 typedef unsigned char    GLboolean;
     20 typedef unsigned int     GLbitfield;
     21 typedef khronos_int8_t   GLbyte;
     22 typedef short            GLshort;
     23 typedef int              GLint;
     24 typedef int              GLsizei;
     25 typedef khronos_uint8_t  GLubyte;
     26 typedef unsigned short   GLushort;
     27 typedef unsigned int     GLuint;
     28 typedef khronos_float_t  GLfloat;
     29 typedef khronos_float_t  GLclampf;
     30 typedef khronos_int32_t  GLfixed;
     31 typedef khronos_int32_t  GLclampx;
     32 
     33 typedef khronos_intptr_t GLintptr;
     34 typedef khronos_ssize_t  GLsizeiptr;
     35 
     36 
     37 /*************************************************************/
     38 
     39 /* OpenGL ES core versions */
     40 #define GL_VERSION_ES_CM_1_0          1
     41 #define GL_VERSION_ES_CL_1_0          1
     42 #define GL_VERSION_ES_CM_1_1          1
     43 #define GL_VERSION_ES_CL_1_1          1
     44 
     45 /* ClearBufferMask */
     46 #define GL_DEPTH_BUFFER_BIT               0x00000100
     47 #define GL_STENCIL_BUFFER_BIT             0x00000400
     48 #define GL_COLOR_BUFFER_BIT               0x00004000
     49 
     50 /* Boolean */
     51 #define GL_FALSE                          0
     52 #define GL_TRUE                           1
     53 
     54 /* BeginMode */
     55 #define GL_POINTS                         0x0000
     56 #define GL_LINES                          0x0001
     57 #define GL_LINE_LOOP                      0x0002
     58 #define GL_LINE_STRIP                     0x0003
     59 #define GL_TRIANGLES                      0x0004
     60 #define GL_TRIANGLE_STRIP                 0x0005
     61 #define GL_TRIANGLE_FAN                   0x0006
     62 
     63 /* AlphaFunction */
     64 #define GL_NEVER                          0x0200
     65 #define GL_LESS                           0x0201
     66 #define GL_EQUAL                          0x0202
     67 #define GL_LEQUAL                         0x0203
     68 #define GL_GREATER                        0x0204
     69 #define GL_NOTEQUAL                       0x0205
     70 #define GL_GEQUAL                         0x0206
     71 #define GL_ALWAYS                         0x0207
     72 
     73 /* BlendingFactorDest */
     74 #define GL_ZERO                           0
     75 #define GL_ONE                            1
     76 #define GL_SRC_COLOR                      0x0300
     77 #define GL_ONE_MINUS_SRC_COLOR            0x0301
     78 #define GL_SRC_ALPHA                      0x0302
     79 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
     80 #define GL_DST_ALPHA                      0x0304
     81 #define GL_ONE_MINUS_DST_ALPHA            0x0305
     82 
     83 /* BlendingFactorSrc */
     84 /*      GL_ZERO */
     85 /*      GL_ONE */
     86 #define GL_DST_COLOR                      0x0306
     87 #define GL_ONE_MINUS_DST_COLOR            0x0307
     88 #define GL_SRC_ALPHA_SATURATE             0x0308
     89 /*      GL_SRC_ALPHA */
     90 /*      GL_ONE_MINUS_SRC_ALPHA */
     91 /*      GL_DST_ALPHA */
     92 /*      GL_ONE_MINUS_DST_ALPHA */
     93 
     94 /* ClipPlaneName */
     95 #define GL_CLIP_PLANE0                    0x3000
     96 #define GL_CLIP_PLANE1                    0x3001
     97 #define GL_CLIP_PLANE2                    0x3002
     98 #define GL_CLIP_PLANE3                    0x3003
     99 #define GL_CLIP_PLANE4                    0x3004
    100 #define GL_CLIP_PLANE5                    0x3005
    101 
    102 /* ColorMaterialFace */
    103 /*      GL_FRONT_AND_BACK */
    104 
    105 /* ColorMaterialParameter */
    106 /*      GL_AMBIENT_AND_DIFFUSE */
    107 
    108 /* ColorPointerType */
    109 /*      GL_UNSIGNED_BYTE */
    110 /*      GL_FLOAT */
    111 /*      GL_FIXED */
    112 
    113 /* CullFaceMode */
    114 #define GL_FRONT                          0x0404
    115 #define GL_BACK                           0x0405
    116 #define GL_FRONT_AND_BACK                 0x0408
    117 
    118 /* DepthFunction */
    119 /*      GL_NEVER */
    120 /*      GL_LESS */
    121 /*      GL_EQUAL */
    122 /*      GL_LEQUAL */
    123 /*      GL_GREATER */
    124 /*      GL_NOTEQUAL */
    125 /*      GL_GEQUAL */
    126 /*      GL_ALWAYS */
    127 
    128 /* EnableCap */
    129 #define GL_FOG                            0x0B60
    130 #define GL_LIGHTING                       0x0B50
    131 #define GL_TEXTURE_2D                     0x0DE1
    132 #define GL_CULL_FACE                      0x0B44
    133 #define GL_ALPHA_TEST                     0x0BC0
    134 #define GL_BLEND                          0x0BE2
    135 #define GL_COLOR_LOGIC_OP                 0x0BF2
    136 #define GL_DITHER                         0x0BD0
    137 #define GL_STENCIL_TEST                   0x0B90
    138 #define GL_DEPTH_TEST                     0x0B71
    139 /*      GL_LIGHT0 */
    140 /*      GL_LIGHT1 */
    141 /*      GL_LIGHT2 */
    142 /*      GL_LIGHT3 */
    143 /*      GL_LIGHT4 */
    144 /*      GL_LIGHT5 */
    145 /*      GL_LIGHT6 */
    146 /*      GL_LIGHT7 */
    147 #define GL_POINT_SMOOTH                   0x0B10
    148 #define GL_LINE_SMOOTH                    0x0B20
    149 #define GL_SCISSOR_TEST                   0x0C11
    150 #define GL_COLOR_MATERIAL                 0x0B57
    151 #define GL_NORMALIZE                      0x0BA1
    152 #define GL_RESCALE_NORMAL                 0x803A
    153 #define GL_POLYGON_OFFSET_FILL            0x8037
    154 #define GL_VERTEX_ARRAY                   0x8074
    155 #define GL_NORMAL_ARRAY                   0x8075
    156 #define GL_COLOR_ARRAY                    0x8076
    157 #define GL_TEXTURE_COORD_ARRAY            0x8078
    158 #define GL_MULTISAMPLE                    0x809D
    159 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    160 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
    161 #define GL_SAMPLE_COVERAGE                0x80A0
    162 
    163 /* ErrorCode */
    164 #define GL_NO_ERROR                       0
    165 #define GL_INVALID_ENUM                   0x0500
    166 #define GL_INVALID_VALUE                  0x0501
    167 #define GL_INVALID_OPERATION              0x0502
    168 #define GL_STACK_OVERFLOW                 0x0503
    169 #define GL_STACK_UNDERFLOW                0x0504
    170 #define GL_OUT_OF_MEMORY                  0x0505
    171 
    172 /* FogMode */
    173 /*      GL_LINEAR */
    174 #define GL_EXP                            0x0800
    175 #define GL_EXP2                           0x0801
    176 
    177 /* FogParameter */
    178 #define GL_FOG_DENSITY                    0x0B62
    179 #define GL_FOG_START                      0x0B63
    180 #define GL_FOG_END                        0x0B64
    181 #define GL_FOG_MODE                       0x0B65
    182 #define GL_FOG_COLOR                      0x0B66
    183 
    184 /* FrontFaceDirection */
    185 #define GL_CW                             0x0900
    186 #define GL_CCW                            0x0901
    187 
    188 /* GetPName */
    189 #define GL_CURRENT_COLOR                  0x0B00
    190 #define GL_CURRENT_NORMAL                 0x0B02
    191 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
    192 #define GL_POINT_SIZE                     0x0B11
    193 #define GL_POINT_SIZE_MIN                 0x8126
    194 #define GL_POINT_SIZE_MAX                 0x8127
    195 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
    196 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
    197 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
    198 #define GL_LINE_WIDTH                     0x0B21
    199 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
    200 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    201 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    202 #define GL_CULL_FACE_MODE                 0x0B45
    203 #define GL_FRONT_FACE                     0x0B46
    204 #define GL_SHADE_MODEL                    0x0B54
    205 #define GL_DEPTH_RANGE                    0x0B70
    206 #define GL_DEPTH_WRITEMASK                0x0B72
    207 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    208 #define GL_DEPTH_FUNC                     0x0B74
    209 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    210 #define GL_STENCIL_FUNC                   0x0B92
    211 #define GL_STENCIL_VALUE_MASK             0x0B93
    212 #define GL_STENCIL_FAIL                   0x0B94
    213 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    214 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    215 #define GL_STENCIL_REF                    0x0B97
    216 #define GL_STENCIL_WRITEMASK              0x0B98
    217 #define GL_MATRIX_MODE                    0x0BA0
    218 #define GL_VIEWPORT                       0x0BA2
    219 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
    220 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
    221 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
    222 #define GL_MODELVIEW_MATRIX               0x0BA6
    223 #define GL_PROJECTION_MATRIX              0x0BA7
    224 #define GL_TEXTURE_MATRIX                 0x0BA8
    225 #define GL_ALPHA_TEST_FUNC                0x0BC1
    226 #define GL_ALPHA_TEST_REF                 0x0BC2
    227 #define GL_BLEND_DST                      0x0BE0
    228 #define GL_BLEND_SRC                      0x0BE1
    229 #define GL_LOGIC_OP_MODE                  0x0BF0
    230 #define GL_SCISSOR_BOX                    0x0C10
    231 #define GL_SCISSOR_TEST                   0x0C11
    232 #define GL_COLOR_CLEAR_VALUE              0x0C22
    233 #define GL_COLOR_WRITEMASK                0x0C23
    234 #define GL_UNPACK_ALIGNMENT               0x0CF5
    235 #define GL_PACK_ALIGNMENT                 0x0D05
    236 #define GL_MAX_LIGHTS                     0x0D31
    237 #define GL_MAX_CLIP_PLANES                0x0D32
    238 #define GL_MAX_TEXTURE_SIZE               0x0D33
    239 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
    240 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
    241 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
    242 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    243 #define GL_MAX_TEXTURE_UNITS              0x84E2
    244 #define GL_SUBPIXEL_BITS                  0x0D50
    245 #define GL_RED_BITS                       0x0D52
    246 #define GL_GREEN_BITS                     0x0D53
    247 #define GL_BLUE_BITS                      0x0D54
    248 #define GL_ALPHA_BITS                     0x0D55
    249 #define GL_DEPTH_BITS                     0x0D56
    250 #define GL_STENCIL_BITS                   0x0D57
    251 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    252 #define GL_POLYGON_OFFSET_FILL            0x8037
    253 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    254 #define GL_TEXTURE_BINDING_2D             0x8069
    255 #define GL_VERTEX_ARRAY_SIZE              0x807A
    256 #define GL_VERTEX_ARRAY_TYPE              0x807B
    257 #define GL_VERTEX_ARRAY_STRIDE            0x807C
    258 #define GL_NORMAL_ARRAY_TYPE              0x807E
    259 #define GL_NORMAL_ARRAY_STRIDE            0x807F
    260 #define GL_COLOR_ARRAY_SIZE               0x8081
    261 #define GL_COLOR_ARRAY_TYPE               0x8082
    262 #define GL_COLOR_ARRAY_STRIDE             0x8083
    263 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
    264 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
    265 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
    266 #define GL_VERTEX_ARRAY_POINTER           0x808E
    267 #define GL_NORMAL_ARRAY_POINTER           0x808F
    268 #define GL_COLOR_ARRAY_POINTER            0x8090
    269 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
    270 #define GL_SAMPLE_BUFFERS                 0x80A8
    271 #define GL_SAMPLES                        0x80A9
    272 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    273 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    274 
    275 /* GetTextureParameter */
    276 /*      GL_TEXTURE_MAG_FILTER */
    277 /*      GL_TEXTURE_MIN_FILTER */
    278 /*      GL_TEXTURE_WRAP_S */
    279 /*      GL_TEXTURE_WRAP_T */
    280 
    281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    282 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    283 
    284 /* HintMode */
    285 #define GL_DONT_CARE                      0x1100
    286 #define GL_FASTEST                        0x1101
    287 #define GL_NICEST                         0x1102
    288 
    289 /* HintTarget */
    290 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
    291 #define GL_POINT_SMOOTH_HINT              0x0C51
    292 #define GL_LINE_SMOOTH_HINT               0x0C52
    293 #define GL_FOG_HINT                       0x0C54
    294 #define GL_GENERATE_MIPMAP_HINT           0x8192
    295 
    296 /* LightModelParameter */
    297 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
    298 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    299 
    300 /* LightParameter */
    301 #define GL_AMBIENT                        0x1200
    302 #define GL_DIFFUSE                        0x1201
    303 #define GL_SPECULAR                       0x1202
    304 #define GL_POSITION                       0x1203
    305 #define GL_SPOT_DIRECTION                 0x1204
    306 #define GL_SPOT_EXPONENT                  0x1205
    307 #define GL_SPOT_CUTOFF                    0x1206
    308 #define GL_CONSTANT_ATTENUATION           0x1207
    309 #define GL_LINEAR_ATTENUATION             0x1208
    310 #define GL_QUADRATIC_ATTENUATION          0x1209
    311 
    312 /* DataType */
    313 #define GL_BYTE                           0x1400
    314 #define GL_UNSIGNED_BYTE                  0x1401
    315 #define GL_SHORT                          0x1402
    316 #define GL_UNSIGNED_SHORT                 0x1403
    317 #define GL_FLOAT                          0x1406
    318 #define GL_FIXED                          0x140C
    319 
    320 /* LogicOp */
    321 #define GL_CLEAR                          0x1500
    322 #define GL_AND                            0x1501
    323 #define GL_AND_REVERSE                    0x1502
    324 #define GL_COPY                           0x1503
    325 #define GL_AND_INVERTED                   0x1504
    326 #define GL_NOOP                           0x1505
    327 #define GL_XOR                            0x1506
    328 #define GL_OR                             0x1507
    329 #define GL_NOR                            0x1508
    330 #define GL_EQUIV                          0x1509
    331 #define GL_INVERT                         0x150A
    332 #define GL_OR_REVERSE                     0x150B
    333 #define GL_COPY_INVERTED                  0x150C
    334 #define GL_OR_INVERTED                    0x150D
    335 #define GL_NAND                           0x150E
    336 #define GL_SET                            0x150F
    337 
    338 /* MaterialFace */
    339 /*      GL_FRONT_AND_BACK */
    340 
    341 /* MaterialParameter */
    342 #define GL_EMISSION                       0x1600
    343 #define GL_SHININESS                      0x1601
    344 #define GL_AMBIENT_AND_DIFFUSE            0x1602
    345 /*      GL_AMBIENT */
    346 /*      GL_DIFFUSE */
    347 /*      GL_SPECULAR */
    348 
    349 /* MatrixMode */
    350 #define GL_MODELVIEW                      0x1700
    351 #define GL_PROJECTION                     0x1701
    352 #define GL_TEXTURE                        0x1702
    353 
    354 /* NormalPointerType */
    355 /*      GL_BYTE */
    356 /*      GL_SHORT */
    357 /*      GL_FLOAT */
    358 /*      GL_FIXED */
    359 
    360 /* PixelFormat */
    361 #define GL_ALPHA                          0x1906
    362 #define GL_RGB                            0x1907
    363 #define GL_RGBA                           0x1908
    364 #define GL_LUMINANCE                      0x1909
    365 #define GL_LUMINANCE_ALPHA                0x190A
    366 
    367 /* PixelStoreParameter */
    368 #define GL_UNPACK_ALIGNMENT               0x0CF5
    369 #define GL_PACK_ALIGNMENT                 0x0D05
    370 
    371 /* PixelType */
    372 /*      GL_UNSIGNED_BYTE */
    373 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    374 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    375 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    376 
    377 /* ShadingModel */
    378 #define GL_FLAT                           0x1D00
    379 #define GL_SMOOTH                         0x1D01
    380 
    381 /* StencilFunction */
    382 /*      GL_NEVER */
    383 /*      GL_LESS */
    384 /*      GL_EQUAL */
    385 /*      GL_LEQUAL */
    386 /*      GL_GREATER */
    387 /*      GL_NOTEQUAL */
    388 /*      GL_GEQUAL */
    389 /*      GL_ALWAYS */
    390 
    391 /* StencilOp */
    392 /*      GL_ZERO */
    393 #define GL_KEEP                           0x1E00
    394 #define GL_REPLACE                        0x1E01
    395 #define GL_INCR                           0x1E02
    396 #define GL_DECR                           0x1E03
    397 /*      GL_INVERT */
    398 
    399 /* StringName */
    400 #define GL_VENDOR                         0x1F00
    401 #define GL_RENDERER                       0x1F01
    402 #define GL_VERSION                        0x1F02
    403 #define GL_EXTENSIONS                     0x1F03
    404 
    405 /* TexCoordPointerType */
    406 /*      GL_SHORT */
    407 /*      GL_FLOAT */
    408 /*      GL_FIXED */
    409 /*      GL_BYTE */
    410 
    411 /* TextureEnvMode */
    412 #define GL_MODULATE                       0x2100
    413 #define GL_DECAL                          0x2101
    414 /*      GL_BLEND */
    415 #define GL_ADD                            0x0104
    416 /*      GL_REPLACE */
    417 
    418 /* TextureEnvParameter */
    419 #define GL_TEXTURE_ENV_MODE               0x2200
    420 #define GL_TEXTURE_ENV_COLOR              0x2201
    421 
    422 /* TextureEnvTarget */
    423 #define GL_TEXTURE_ENV                    0x2300
    424 
    425 /* TextureMagFilter */
    426 #define GL_NEAREST                        0x2600
    427 #define GL_LINEAR                         0x2601
    428 
    429 /* TextureMinFilter */
    430 /*      GL_NEAREST */
    431 /*      GL_LINEAR */
    432 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    433 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    434 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    435 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    436 
    437 /* TextureParameterName */
    438 #define GL_TEXTURE_MAG_FILTER             0x2800
    439 #define GL_TEXTURE_MIN_FILTER             0x2801
    440 #define GL_TEXTURE_WRAP_S                 0x2802
    441 #define GL_TEXTURE_WRAP_T                 0x2803
    442 #define GL_GENERATE_MIPMAP                0x8191
    443 
    444 /* TextureTarget */
    445 /*      GL_TEXTURE_2D */
    446 
    447 /* TextureUnit */
    448 #define GL_TEXTURE0                       0x84C0
    449 #define GL_TEXTURE1                       0x84C1
    450 #define GL_TEXTURE2                       0x84C2
    451 #define GL_TEXTURE3                       0x84C3
    452 #define GL_TEXTURE4                       0x84C4
    453 #define GL_TEXTURE5                       0x84C5
    454 #define GL_TEXTURE6                       0x84C6
    455 #define GL_TEXTURE7                       0x84C7
    456 #define GL_TEXTURE8                       0x84C8
    457 #define GL_TEXTURE9                       0x84C9
    458 #define GL_TEXTURE10                      0x84CA
    459 #define GL_TEXTURE11                      0x84CB
    460 #define GL_TEXTURE12                      0x84CC
    461 #define GL_TEXTURE13                      0x84CD
    462 #define GL_TEXTURE14                      0x84CE
    463 #define GL_TEXTURE15                      0x84CF
    464 #define GL_TEXTURE16                      0x84D0
    465 #define GL_TEXTURE17                      0x84D1
    466 #define GL_TEXTURE18                      0x84D2
    467 #define GL_TEXTURE19                      0x84D3
    468 #define GL_TEXTURE20                      0x84D4
    469 #define GL_TEXTURE21                      0x84D5
    470 #define GL_TEXTURE22                      0x84D6
    471 #define GL_TEXTURE23                      0x84D7
    472 #define GL_TEXTURE24                      0x84D8
    473 #define GL_TEXTURE25                      0x84D9
    474 #define GL_TEXTURE26                      0x84DA
    475 #define GL_TEXTURE27                      0x84DB
    476 #define GL_TEXTURE28                      0x84DC
    477 #define GL_TEXTURE29                      0x84DD
    478 #define GL_TEXTURE30                      0x84DE
    479 #define GL_TEXTURE31                      0x84DF
    480 #define GL_ACTIVE_TEXTURE                 0x84E0
    481 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
    482 
    483 /* TextureWrapMode */
    484 #define GL_REPEAT                         0x2901
    485 #define GL_CLAMP_TO_EDGE                  0x812F
    486 
    487 /* VertexPointerType */
    488 /*      GL_SHORT */
    489 /*      GL_FLOAT */
    490 /*      GL_FIXED */
    491 /*      GL_BYTE */
    492 
    493 /* LightName */
    494 #define GL_LIGHT0                         0x4000
    495 #define GL_LIGHT1                         0x4001
    496 #define GL_LIGHT2                         0x4002
    497 #define GL_LIGHT3                         0x4003
    498 #define GL_LIGHT4                         0x4004
    499 #define GL_LIGHT5                         0x4005
    500 #define GL_LIGHT6                         0x4006
    501 #define GL_LIGHT7                         0x4007
    502 
    503 /* Buffer Objects */
    504 #define GL_ARRAY_BUFFER                   0x8892
    505 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    506 
    507 #define GL_ARRAY_BUFFER_BINDING               0x8894
    508 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
    509 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
    510 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
    511 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
    512 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
    513 
    514 #define GL_STATIC_DRAW                    0x88E4
    515 #define GL_DYNAMIC_DRAW                   0x88E8
    516 
    517 #define GL_BUFFER_SIZE                    0x8764
    518 #define GL_BUFFER_USAGE                   0x8765
    519 
    520 /* Texture combine + dot3 */
    521 #define GL_SUBTRACT                       0x84E7
    522 #define GL_COMBINE                        0x8570
    523 #define GL_COMBINE_RGB                    0x8571
    524 #define GL_COMBINE_ALPHA                  0x8572
    525 #define GL_RGB_SCALE                      0x8573
    526 #define GL_ADD_SIGNED                     0x8574
    527 #define GL_INTERPOLATE                    0x8575
    528 #define GL_CONSTANT                       0x8576
    529 #define GL_PRIMARY_COLOR                  0x8577
    530 #define GL_PREVIOUS                       0x8578
    531 #define GL_OPERAND0_RGB                   0x8590
    532 #define GL_OPERAND1_RGB                   0x8591
    533 #define GL_OPERAND2_RGB                   0x8592
    534 #define GL_OPERAND0_ALPHA                 0x8598
    535 #define GL_OPERAND1_ALPHA                 0x8599
    536 #define GL_OPERAND2_ALPHA                 0x859A
    537 
    538 #define GL_ALPHA_SCALE                    0x0D1C
    539 
    540 #define GL_SRC0_RGB                       0x8580
    541 #define GL_SRC1_RGB                       0x8581
    542 #define GL_SRC2_RGB                       0x8582
    543 #define GL_SRC0_ALPHA                     0x8588
    544 #define GL_SRC1_ALPHA                     0x8589
    545 #define GL_SRC2_ALPHA                     0x858A
    546 
    547 #define GL_DOT3_RGB                       0x86AE
    548 #define GL_DOT3_RGBA                      0x86AF
    549 
    550 /*------------------------------------------------------------------------*
    551  * required OES extension tokens
    552  *------------------------------------------------------------------------*/
    553 
    554 /* OES_read_format */
    555 #ifndef GL_OES_read_format
    556 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
    557 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
    558 #endif
    559 
    560 /* GL_OES_compressed_paletted_texture */
    561 #ifndef GL_OES_compressed_paletted_texture
    562 #define GL_PALETTE4_RGB8_OES                                    0x8B90
    563 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
    564 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
    565 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
    566 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
    567 #define GL_PALETTE8_RGB8_OES                                    0x8B95
    568 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
    569 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
    570 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
    571 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
    572 #endif
    573 
    574 /* OES_point_size_array */
    575 #ifndef GL_OES_point_size_array
    576 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
    577 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
    578 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
    579 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
    580 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
    581 #endif
    582 
    583 /* GL_OES_point_sprite */
    584 #ifndef GL_OES_point_sprite
    585 #define GL_POINT_SPRITE_OES                                     0x8861
    586 #define GL_COORD_REPLACE_OES                                    0x8862
    587 #endif
    588 
    589 /*************************************************************/
    590 
    591 /* Available only in Common profile */
    592 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
    593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    594 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
    595 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
    596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    597 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    598 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
    599 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
    600 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
    601 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
    602 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
    603 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
    604 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
    605 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
    606 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
    607 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
    608 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
    609 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
    610 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
    611 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
    612 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
    613 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
    614 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
    615 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
    616 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    617 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
    618 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
    619 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
    620 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
    621 GL_API void GL_APIENTRY glPointSize (GLfloat size);
    622 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    624 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
    625 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
    626 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
    627 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    628 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
    629 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
    630 
    631 /* Available in both Common and Common-Lite profiles */
    632 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
    633 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
    634 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    635 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    636 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    637 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
    638 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
    639 GL_API void GL_APIENTRY glClear (GLbitfield mask);
    640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
    641 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
    642 GL_API void GL_APIENTRY glClearStencil (GLint s);
    643 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
    644 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
    645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
    646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    648 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    649 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
    650 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
    651 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    652 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    653 GL_API void GL_APIENTRY glCullFace (GLenum mode);
    654 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
    655 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    656 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
    657 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    658 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
    659 GL_API void GL_APIENTRY glDisable (GLenum cap);
    660 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
    661 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    662 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
    663 GL_API void GL_APIENTRY glEnable (GLenum cap);
    664 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
    665 GL_API void GL_APIENTRY glFinish (void);
    666 GL_API void GL_APIENTRY glFlush (void);
    667 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
    668 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
    669 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
    670 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
    671 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
    672 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
    673 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
    674 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
    675 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    676 GL_API GLenum GL_APIENTRY glGetError (void);
    677 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
    678 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
    679 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
    680 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
    681 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
    682 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
    683 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
    684 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
    685 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
    686 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
    687 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
    688 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
    689 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
    690 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
    691 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
    692 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
    693 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
    694 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    695 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
    696 GL_API void GL_APIENTRY glLoadIdentity (void);
    697 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
    698 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
    699 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
    700 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
    701 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
    702 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
    703 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
    704 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
    705 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
    706 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
    707 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    708 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
    709 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
    710 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
    711 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
    712 GL_API void GL_APIENTRY glPopMatrix (void);
    713 GL_API void GL_APIENTRY glPushMatrix (void);
    714 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
    715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    716 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    717 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
    718 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
    719 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    720 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
    721 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    722 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
    723 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    724 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    725 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
    726 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
    727 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
    728 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
    729 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    730 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    731 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
    732 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
    733 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
    734 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
    735 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
    736 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    737 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    738 
    739 /*------------------------------------------------------------------------*
    740  * Required OES extension functions
    741  *------------------------------------------------------------------------*/
    742 
    743 /* GL_OES_read_format */
    744 #ifndef GL_OES_read_format
    745 #define GL_OES_read_format 1
    746 #endif
    747 
    748 /* GL_OES_compressed_paletted_texture */
    749 #ifndef GL_OES_compressed_paletted_texture
    750 #define GL_OES_compressed_paletted_texture 1
    751 #endif
    752 
    753 /* GL_OES_point_size_array */
    754 #ifndef GL_OES_point_size_array
    755 #define GL_OES_point_size_array 1
    756 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
    757 #endif
    758 
    759 /* GL_OES_point_sprite */
    760 #ifndef GL_OES_point_sprite
    761 #define GL_OES_point_sprite 1
    762 #endif
    763 
    764 #ifdef __cplusplus
    765 }
    766 #endif
    767 
    768 #endif /* __gl_h_ */
    769 
    770