1 /* 2 * Copyright 2011 The Android Open Source Project 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef VideoLayerAndroid_h 27 #define VideoLayerAndroid_h 28 29 #if USE(ACCELERATED_COMPOSITING) 30 31 #include "GLUtils.h" 32 #include "LayerAndroid.h" 33 #include <jni.h> 34 35 namespace android { 36 class GLConsumer; 37 } 38 39 namespace WebCore { 40 41 // state get from UI thread to decide which image to draw. 42 // PREPARING should be the progressing image 43 // PLAYING will be the Video (Surface Texture). 44 // Otherwise will draw a static image. 45 // NOTE: These values are matching the ones in HTML5VideoView.java 46 // Please keep them in sync when changed here. 47 typedef enum {INITIALIZED, PREPARING, PREPARED, PLAYING, RESETTED, RELEASED} PlayerState; 48 49 class VideoLayerAndroid : public LayerAndroid { 50 51 public: 52 VideoLayerAndroid(); 53 explicit VideoLayerAndroid(const VideoLayerAndroid& layer); 54 55 virtual bool isVideo() const { return true; } 56 virtual LayerAndroid* copy() const { return new VideoLayerAndroid(*this); } 57 58 // The following functions are called in UI thread only. 59 virtual bool drawGL(bool layerTilesDisabled); 60 void setSurfaceTexture(sp<GLConsumer> texture, int textureName, PlayerState playerState); 61 virtual bool needsIsolatedSurface() { return true; } 62 63 private: 64 void init(); 65 void showPreparingAnimation(const SkRect& rect, 66 const SkRect innerRect); 67 SkRect calVideoRect(const SkRect& rect); 68 // Surface texture for showing the video is actually allocated in Java side 69 // and passed into this native code. 70 sp<android::GLConsumer> m_surfaceTexture; 71 72 PlayerState m_playerState; 73 74 static double m_rotateDegree; 75 76 static const int ROTATESTEP = 12; 77 }; 78 79 } // namespace WebCore 80 81 #endif // USE(ACCELERATED_COMPOSITING) 82 83 #endif // VideoLayerAndroid_h 84