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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "webkit/child/touch_fling_gesture_curve.h"
      6 
      7 #include <cmath>
      8 
      9 #include "base/debug/trace_event.h"
     10 #include "base/logging.h"
     11 #include "third_party/WebKit/public/platform/WebFloatPoint.h"
     12 #include "third_party/WebKit/public/platform/WebFloatSize.h"
     13 #include "third_party/WebKit/public/platform/WebGestureCurve.h"
     14 #include "third_party/WebKit/public/platform/WebGestureCurveTarget.h"
     15 #include "third_party/WebKit/public/platform/WebSize.h"
     16 
     17 using WebKit::WebFloatPoint;
     18 using WebKit::WebFloatSize;
     19 using WebKit::WebGestureCurve;
     20 using WebKit::WebGestureCurveTarget;
     21 using WebKit::WebSize;
     22 
     23 namespace {
     24 
     25 const char* kCurveName = "TouchFlingGestureCurve";
     26 
     27 inline double position(double t, float* p) {
     28   return p[0] * exp(-p[2] * t) - p[1] * t - p[0];
     29 }
     30 
     31 inline double velocity(double t, float* p) {
     32   return -p[0] * p[2] * exp(-p[2] * t) - p[1];
     33 }
     34 
     35 inline double timeAtVelocity(double v, float* p) {
     36     DCHECK(p[0]);
     37     DCHECK(p[2]);
     38     return -log((v + p[1]) / (-p[0] * p[2])) / p[2];
     39 }
     40 
     41 } // namespace
     42 
     43 
     44 namespace webkit_glue {
     45 
     46 // This curve implementation is based on the notion of a single, absolute
     47 // curve, which starts at a large velocity and smoothly decreases to
     48 // zero. For a given input velocity, we find where on the curve this
     49 // velocity occurs, and start the animation at this point---denoted by
     50 // (time_offset_, position_offset_).
     51 //
     52 // This has the effect of automatically determining an animation duration
     53 // that scales with input velocity, as faster initial velocities start
     54 // earlier on the curve and thus take longer to reach the end. No
     55 // complicated time scaling is required.
     56 //
     57 // Since the starting velocity is implicitly determined by our starting
     58 // point, we only store the relative magnitude and direction of both
     59 // initial x- and y-velocities, and use this to scale the computed
     60 // displacement at any point in time. This guarantees that fling
     61 // trajectories are straight lines when viewed in x-y space. Initial
     62 // velocities that lie outside the max velocity are constrained to start
     63 // at zero (and thus are implicitly scaled).
     64 //
     65 // The curve is modelled as a 4th order polynomial, starting at t = 0,
     66 // and ending at t = curve_duration_. Attempts to generate
     67 // position/velocity estimates outside this range are undefined.
     68 
     69 WebGestureCurve* TouchFlingGestureCurve::Create(
     70     const WebFloatPoint& initial_velocity,
     71     float p0,
     72     float p1,
     73     float p2,
     74     const WebSize& cumulative_scroll) {
     75   return new TouchFlingGestureCurve(initial_velocity, p0, p1, p2,
     76                                     cumulative_scroll);
     77 }
     78 
     79 TouchFlingGestureCurve::TouchFlingGestureCurve(
     80     const WebFloatPoint& initial_velocity,
     81     float alpha,
     82     float beta,
     83     float gamma,
     84     const WebSize& cumulative_scroll)
     85     : cumulative_scroll_(WebFloatSize(cumulative_scroll.width,
     86                                       cumulative_scroll.height)) {
     87   DCHECK(initial_velocity != WebFloatPoint());
     88 
     89   coefficients_[0] = alpha;
     90   coefficients_[1] = beta;
     91   coefficients_[2] = gamma;
     92 
     93   // Curve ends when velocity reaches zero.
     94   curve_duration_ = timeAtVelocity(0, coefficients_);
     95   DCHECK(curve_duration_ > 0);
     96 
     97   float max_start_velocity = std::max(fabs(initial_velocity.x),
     98                                       fabs(initial_velocity.y));
     99 
    100   // Force max_start_velocity to lie in the range v(0) to v(curve_duration),
    101   // and assume that the curve parameters define a monotonically decreasing
    102   // velocity, or else bisection search may fail.
    103   if (max_start_velocity > velocity(0, coefficients_))
    104     max_start_velocity = velocity(0, coefficients_);
    105 
    106   if (max_start_velocity < 0)
    107     max_start_velocity = 0;
    108 
    109   // We keep track of relative magnitudes and directions of the
    110   // velocity/displacement components here.
    111   displacement_ratio_ = WebFloatPoint(initial_velocity.x / max_start_velocity,
    112                                       initial_velocity.y / max_start_velocity);
    113 
    114   // Compute time-offset for start velocity.
    115   time_offset_ = timeAtVelocity(max_start_velocity, coefficients_);
    116 
    117   // Compute curve position at offset time
    118   position_offset_ = position(time_offset_, coefficients_);
    119   TRACE_EVENT_ASYNC_BEGIN1("input", "GestureAnimation", this, "curve",
    120       kCurveName);
    121 }
    122 
    123 TouchFlingGestureCurve::~TouchFlingGestureCurve() {
    124   TRACE_EVENT_ASYNC_END0("input", "GestureAnimation", this);
    125 }
    126 
    127 bool TouchFlingGestureCurve::apply(double time, WebGestureCurveTarget* target) {
    128   float displacement;
    129   float speed;
    130   if (time < 0) {
    131     displacement = 0.f;
    132     speed = 0.f;
    133   } else if (time + time_offset_ < curve_duration_) {
    134     displacement =
    135         position(time + time_offset_, coefficients_) - position_offset_;
    136     speed = velocity(time + time_offset_, coefficients_);
    137   } else {
    138     displacement = position(curve_duration_, coefficients_) - position_offset_;
    139     speed = 0.f;
    140   }
    141 
    142   // Keep track of integer portion of scroll thus far, and prepare increment.
    143   WebFloatSize scroll(displacement * displacement_ratio_.x,
    144                       displacement * displacement_ratio_.y);
    145   WebFloatSize scroll_increment(scroll.width - cumulative_scroll_.width,
    146                                 scroll.height - cumulative_scroll_.height);
    147   WebFloatSize scroll_velocity(speed * displacement_ratio_.x,
    148                                speed * displacement_ratio_.y);
    149   cumulative_scroll_ = scroll;
    150 
    151   if (time + time_offset_ < curve_duration_ ||
    152       scroll_increment != WebFloatSize()) {
    153     target->notifyCurrentFlingVelocity(scroll_velocity);
    154     // scrollBy() could delete this curve if the animation is over, so don't
    155     // touch any member variables after making that call.
    156     target->scrollBy(scroll_increment);
    157     return true;
    158   }
    159 
    160   return false;
    161 }
    162 
    163 } // namespace webkit_glue
    164