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  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 79 float angle = 0; field in class:TestBatchNodeTower
164 angle = 0f;
172 angle = 360.0f / bricksPerLayer * i/2f;
174 tempZ = Math.cos(Math.toRadians(angle))*radius;
175 tempX = Math.sin(Math.toRadians(angle))*radius;
188 angle += 360.0/bricksPerLayer;
232 reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 75 float angle = 0; field in class:TestBrickTower
150 angle = 0f;
158 angle = 360.0f / bricksPerLayer * i/2f;
160 tempZ = Math.cos(Math.toRadians(angle))*radius;
161 tempX = Math.sin(Math.toRadians(angle))*radius;
174 angle += 360.0/bricksPerLayer;
218 reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java 251 float angle; local
253 angle = pitch * 0.5f;
254 sinPitch = FastMath.sin(angle);
255 cosPitch = FastMath.cos(angle);
256 angle = roll * 0.5f;
257 sinRoll = FastMath.sin(angle);
258 cosRoll = FastMath.cos(angle);
259 angle = yaw * 0.5f;
260 sinYaw = FastMath.sin(angle);
261 cosYaw = FastMath.cos(angle);
597 float angle; local
1322 float angle = toAngleAxis(axis); local
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  /packages/apps/Camera2/src/com/android/camera/ui/
PieRenderer.java 400 float angle = getArcCenter(item, pos, count); local
405 int x = (int) (r * Math.cos(angle));
406 int y = mArcCenterY - (level * mRadiusInc) - (int) (r * Math.sin(angle)) - h / 2;
459 * @param angle from 0..PI to Android degrees (clockwise starting at 3 o'clock)
460 * @return skia angle
462 private float getDegrees(double angle) {
463 return (float) (360 - 180 * angle / Math.PI);
603 float angle = 0; local
605 angle = (Float) mSlice.getAnimatedValue();
607 angle = getArcCenter(item, pos, count) - SWEEP_ARC / 2f
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  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
TransformBuilder.cpp 219 double angle = firstValue->computeDegrees(); local
220 operations.operations().append(RotateTransformOperation::create(0, 0, 1, angle, getTransformOperationType(transformValue->operationType())));
229 double angle = firstValue->computeDegrees(); local
237 operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType())));
249 double angle = fourthValue->computeDegrees(); local
250 operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType())));
258 double angle = firstValue->computeDegrees(); local
260 angleY = angle;
262 angleX = angle;
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceMarker.cpp 111 float RenderSVGResourceMarker::angle() const function in class:WebCore::RenderSVGResourceMarker
116 float angle = -1; local
118 angle = marker->orientAngleCurrentValue().value();
120 return angle;
128 float markerAngle = angle();
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGPathStringSource.cpp 227 static bool parseArcToSegmentHelper(const CharacterType*& current, const CharacterType* end, float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
233 || !parseNumber(current, end, angle)
243 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
246 return parseArcToSegmentHelper(m_current.m_character8, m_end.m_character8, rx, ry, angle, largeArc, sweep, targetPoint);
247 return parseArcToSegmentHelper(m_current.m_character16, m_end.m_character16, rx, ry, angle, largeArc, sweep, targetPoint);
SVGMarkerElement.cpp 143 SVGAngle angle; local
144 SVGMarkerOrientType orientType = SVGPropertyTraits<SVGMarkerOrientType>::fromString(value, angle);
148 setOrientAngleBaseValue(angle);
200 void SVGMarkerElement::setOrientToAngle(const SVGAngle& angle)
203 setOrientAngleBaseValue(angle);
232 // If orient is not auto, the previous call to synchronizeOrientAngle already set the orientAttr to the right angle.
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 59 float angle; field in class:TestAssetLinkNode
125 angle += tpf * 0.25f;
126 angle %= FastMath.TWO_PI;
128 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLight.java 140 float angle; field in class:TestSpotLight
145 angle += tpf;
146 angle %= FastMath.TWO_PI;
148 spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f));
TestTangentGenBadModels.java 26 float angle; field in class:TestTangentGenBadModels
128 angle += tpf;
129 angle %= FastMath.TWO_PI;
131 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 2f, FastMath.sin(angle) * 2f));
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToTexture.java 60 private float angle = 0; field in class:TestRenderToTexture
130 angle += tpf;
131 angle %= FastMath.TWO_PI;
132 q.fromAngles(angle, 0, angle);
  /frameworks/base/media/java/android/media/
FaceDetector.java 38 /** The x-axis Euler angle of a face. */
40 /** The y-axis Euler angle of a face. */
42 /** The z-axis Euler angle of a face. */
72 * @param euler the Euler axis to retrieve an angle from
75 * @return the Euler angle of the of the face, for the given axis
  /external/chromium_org/third_party/skia/src/pathops/
SkPathOpsCommon.cpp 147 // find first angle, initialize winding to computed fWindSum
149 const SkOpAngle* angle; local
152 angle = sorted[++firstIndex];
153 segment = angle->segment();
154 winding = segment->windSum(angle);
156 int spanWinding = segment->spanSign(angle->start(), angle->end());
171 // advance to first undone angle, then return it and winding
175 angle = sorted[firstIndex];
176 winding -= angle->segment()->spanSign(angle)
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  /external/libvorbis/doc/
stereo.html 156 field, and a 'diffuse image' (angle) that fills a large amount of
160 stereo*. Angle information represents diffuse sound fields, such as
206 trivial before or after quantization to represent an angle/magnitude
211 <p>Given a magnitude and angle, we recover left and right using the
217 if(angle>0){
219 B=magnitude-angle;
222 A=magnitude+angle;
225 if(angle>0){
227 B=magnitude+angle;
230 A=magnitude-angle;
    [all...]
  /external/skia/src/pathops/
SkPathOpsCommon.cpp 147 // find first angle, initialize winding to computed fWindSum
149 const SkOpAngle* angle; local
152 angle = sorted[++firstIndex];
153 segment = angle->segment();
154 winding = segment->windSum(angle);
156 int spanWinding = segment->spanSign(angle->start(), angle->end());
171 // advance to first undone angle, then return it and winding
175 angle = sorted[firstIndex];
176 winding -= angle->segment()->spanSign(angle)
    [all...]
  /packages/apps/Camera/src/com/android/camera/ui/
PieRenderer.java 291 float angle = centerAngle - PIE_SWEEP / 2 + emptyangle + sweep / 2; local
307 angle = item.getCenter();
313 int x = (int) (r * Math.cos(angle));
314 int y = mCenter.y - (int) (r * Math.sin(angle)) - h / 2;
317 float itemstart = angle - sweep / 2;
320 layoutItems(item.getItems(), angle, inner, local
323 angle += sweep;
343 * @param angle from 0..PI to Android degrees (clockwise starting at 3 o'clock)
344 * @return skia angle
346 private float getDegrees(double angle) {
    [all...]
  /frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
fountainfbo.rs 91 float angle = rsRand(3.14f * 2.f);
93 np->delta.x = len * sin(angle);
94 np->delta.y = len * cos(angle);
  /ndk/build/tools/toolchain-patches/gcc/
0001-Disable-sincos-optimization.patch 14 c = cos(angle);
15 s = sin(angle);
20 sincos(angle, &s, &c);
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
  /external/chromium/chrome/common/extensions/docs/examples/extensions/benchmark/jquery/
jquery.flot.dashes.js 196 // position shadow at angle from the mid of line
197 var angle = Math.PI/18;
198 plotDashes(Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2));
200 plotDashes(Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4));
  /external/chromium_org/chrome/common/extensions/docs/examples/extensions/benchmark/jquery/
jquery.flot.dashes.js 196 // position shadow at angle from the mid of line
197 var angle = Math.PI/18;
198 plotDashes(Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2));
200 plotDashes(Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4));
  /external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
  /packages/inputmethods/LatinIME/tools/make-keyboard-text/res/values-fa/
donottranslate-more-keys.xml 79 U+00AB: "«" LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
80 U+00BB: "»" RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK -->
108 U+00AB: "«" LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
109 U+00BB: "»" RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
110 U+2039: "?" SINGLE LEFT-POINTING ANGLE QUOTATION MARK
111 U+203A: "?" SINGLE RIGHT-POINTING ANGLE QUOTATION MARK -->
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/cube/
index.html 39 <td class="name">X Angle:</td>
46 <td class="name">Y Angle:</td>

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