/external/skia/src/gpu/effects/ |
GrSimpleTextureEffect.cpp | 21 virtual void emitCode(GrGLShaderBuilder* builder,
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GrTextureDomain.cpp | 42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, 65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 80 GrGLShaderBuilder::FSBlock block(builder); 147 virtual void emitCode(GrGLShaderBuilder*, 169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
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GrBezierEffect.cpp | 64 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 86 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 203 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 219 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 336 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 358 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrTextureDomain.cpp | 42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, 65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 80 GrGLShaderBuilder::FSBlock block(builder); 147 virtual void emitCode(GrGLShaderBuilder*, 169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
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GrBezierEffect.cpp | 64 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 86 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 203 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 219 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 336 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); 358 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 18 class GrGLShaderBuilder; 110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
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GrGLProgramDesc.cpp | 12 #include "GrGLShaderBuilder.h" 178 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps()); 185 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
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/external/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 18 class GrGLShaderBuilder; 110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
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GrGLProgramDesc.cpp | 12 #include "GrGLShaderBuilder.h" 178 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps()); 185 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
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/external/chromium_org/third_party/skia/src/effects/ |
SkMatrixConvolutionImageFilter.cpp | 389 virtual void emitCode(GrGLShaderBuilder*, 427 static void appendTextureLookup(GrGLShaderBuilder* builder, 428 const GrGLShaderBuilder::TextureSampler& sampler, 449 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 458 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 460 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, 466 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 468 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 470 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility [all...] |
SkPerlinNoiseShader.cpp | 538 virtual void emitCode(GrGLShaderBuilder*, 563 virtual void emitCode(GrGLShaderBuilder*, 760 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, 771 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 774 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 777 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 780 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
SkBitmapAlphaThresholdShader.cpp | 115 virtual void emitCode(GrGLShaderBuilder* builder, 134 fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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SkArithmeticMode.cpp | 244 virtual void emitCode(GrGLShaderBuilder*, 343 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, 363 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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SkColorMatrixFilter.cpp | 398 virtual void emitCode(GrGLShaderBuilder* builder, 405 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 408 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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SkDisplacementMapEffect.cpp | 239 virtual void emitCode(GrGLShaderBuilder*, 450 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, 459 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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/external/skia/src/effects/ |
SkMatrixConvolutionImageFilter.cpp | 389 virtual void emitCode(GrGLShaderBuilder*, 427 static void appendTextureLookup(GrGLShaderBuilder* builder, 428 const GrGLShaderBuilder::TextureSampler& sampler, 449 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 458 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 460 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, 466 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 468 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 470 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility [all...] |
SkPerlinNoiseShader.cpp | 538 virtual void emitCode(GrGLShaderBuilder*, 563 virtual void emitCode(GrGLShaderBuilder*, 760 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, 771 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 774 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 777 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 780 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
SkBitmapAlphaThresholdShader.cpp | 115 virtual void emitCode(GrGLShaderBuilder* builder, 134 fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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SkArithmeticMode.cpp | 244 virtual void emitCode(GrGLShaderBuilder*, 343 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, 363 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 364 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key); 370 void emitColor(GrGLShaderBuilder* builder,
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SkGradientShader.cpp | 833 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) { 836 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 838 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 842 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 844 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 846 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 850 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
SkTwoPointRadialGradient.cpp | 387 virtual void emitCode(GrGLShaderBuilder*, 541 void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder, 550 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 364 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key); 370 void emitColor(GrGLShaderBuilder* builder,
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SkGradientShader.cpp | 833 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) { 836 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 838 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 842 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 844 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 846 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 850 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
/external/skia/tests/ |
GLProgramsTest.cpp | 96 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps()); 101 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
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