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    Searched refs:GrGLShaderBuilder (Results 26 - 50 of 84) sorted by null

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  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.cpp 21 virtual void emitCode(GrGLShaderBuilder* builder,
GrTextureDomain.cpp 42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
80 GrGLShaderBuilder::FSBlock block(builder);
147 virtual void emitCode(GrGLShaderBuilder*,
169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
GrBezierEffect.cpp 64 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
86 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
203 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
219 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
336 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
358 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrTextureDomain.cpp 42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
80 GrGLShaderBuilder::FSBlock block(builder);
147 virtual void emitCode(GrGLShaderBuilder*,
169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
GrBezierEffect.cpp 64 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
86 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
203 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
219 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
336 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
358 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramEffects.h 18 class GrGLShaderBuilder;
110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
GrGLProgramDesc.cpp 12 #include "GrGLShaderBuilder.h"
178 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
185 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
  /external/skia/src/gpu/gl/
GrGLProgramEffects.h 18 class GrGLShaderBuilder;
110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
GrGLProgramDesc.cpp 12 #include "GrGLShaderBuilder.h"
178 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
185 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
  /external/chromium_org/third_party/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp 389 virtual void emitCode(GrGLShaderBuilder*,
427 static void appendTextureLookup(GrGLShaderBuilder* builder,
428 const GrGLShaderBuilder::TextureSampler& sampler,
449 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
458 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
460 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
466 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
468 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
470 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility
    [all...]
SkPerlinNoiseShader.cpp 538 virtual void emitCode(GrGLShaderBuilder*,
563 virtual void emitCode(GrGLShaderBuilder*,
760 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder,
771 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
774 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
777 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
780 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
SkBitmapAlphaThresholdShader.cpp 115 virtual void emitCode(GrGLShaderBuilder* builder,
134 fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
SkArithmeticMode.cpp 244 virtual void emitCode(GrGLShaderBuilder*,
343 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
363 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
SkColorMatrixFilter.cpp 398 virtual void emitCode(GrGLShaderBuilder* builder,
405 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
408 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
SkDisplacementMapEffect.cpp 239 virtual void emitCode(GrGLShaderBuilder*,
450 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
459 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
  /external/skia/src/effects/
SkMatrixConvolutionImageFilter.cpp 389 virtual void emitCode(GrGLShaderBuilder*,
427 static void appendTextureLookup(GrGLShaderBuilder* builder,
428 const GrGLShaderBuilder::TextureSampler& sampler,
449 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
458 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
460 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
466 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
468 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
470 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility
    [all...]
SkPerlinNoiseShader.cpp 538 virtual void emitCode(GrGLShaderBuilder*,
563 virtual void emitCode(GrGLShaderBuilder*,
760 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder,
771 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
774 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
777 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
780 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
SkBitmapAlphaThresholdShader.cpp 115 virtual void emitCode(GrGLShaderBuilder* builder,
134 fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
SkArithmeticMode.cpp 244 virtual void emitCode(GrGLShaderBuilder*,
343 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
363 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkGradientShaderPriv.h 364 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
370 void emitColor(GrGLShaderBuilder* builder,
SkGradientShader.cpp 833 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
836 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
838 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
842 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
844 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
846 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
850 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
SkTwoPointRadialGradient.cpp 387 virtual void emitCode(GrGLShaderBuilder*,
541 void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
550 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 364 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
370 void emitColor(GrGLShaderBuilder* builder,
SkGradientShader.cpp 833 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
836 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
838 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
842 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
844 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
846 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
850 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
  /external/skia/tests/
GLProgramsTest.cpp 96 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
101 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(dstRenderTarget,

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