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  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 18 #include "Texture.h"
45 // Texture this layer uses
46 Texture mTexture;
64 void setTexture(const Texture& texture);
GLES11RenderEngine.h 34 class Texture;
55 virtual void setupLayerTexturing(const Texture& texture);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstate.c 28 * Texture state handling.
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
64 * Used by glXCopyContext to copy texture state from one context to another.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
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samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
  /external/mesa3d/src/mesa/main/
texstate.c 28 * Texture state handling.
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
64 * Used by glXCopyContext to copy texture state from one context to another.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
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samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLightTerrain.java 52 import com.jme3.texture.Texture;
53 import com.jme3.texture.Texture.WrapMode;
58 * Uses the terrain's lighting texture with normal maps and lights.
118 // TERRAIN TEXTURE material
128 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
131 // GRASS texture
132 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
137 // DIRT texture
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  /external/chromium_org/content/browser/aura/
no_transport_image_transport_factory.cc 16 class FakeTexture : public ui::Texture {
20 : ui::Texture(false, gfx::Size(), device_scale_factor),
61 scoped_refptr<ui::Texture>
68 scoped_refptr<ui::Texture> NoTransportImageTransportFactory::CreateOwnedTexture(
no_transport_image_transport_factory.h 29 virtual scoped_refptr<ui::Texture> CreateTransportClient(
31 virtual scoped_refptr<ui::Texture> CreateOwnedTexture(
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_tex.c 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex.c 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidAssetManager.java 37 import com.jme3.texture.Texture;
38 import com.jme3.texture.plugins.AndroidImageLoader;
91 registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
92 registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
93 registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
94 registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
107 * Loads a texture.
112 public Texture loadTexture(TextureKey key) {
113 Texture tex = (Texture) loadAsset(key);
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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestSSAO.java 44 import com.jme3.texture.Texture;
64 Texture diff = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
65 diff.setWrap(Texture.WrapMode.Repeat);
66 Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg");
67 norm.setWrap(Texture.WrapMode.Repeat);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestAdvanced.java 52 import com.jme3.texture.Texture;
53 import com.jme3.texture.Texture.WrapMode;
59 * Uses the terrain's lighting texture with normal maps and lights.
95 // First, we load up our textures and the heightmap texture for the terrain
97 // TERRAIN TEXTURE material
107 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
109 // GRASS texture
110 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg")
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  /external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately
36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
37 * various game systems and while the texture data itself is streamed in or loaded as necessary.
42 Texture[] mTextureHash;
50 mTextureHash = new Texture[DEFAULT_SIZE];
52 mTextureHash[x] = new Texture();
67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already
68 * been allocated for this id, the previously allocated Texture object is returned
73 Texture texture = getTextureByResource(resourceID); local
83 Texture texture = allocateTexture(resourceID); local
223 Texture texture = null; local
260 Texture texture = null; local
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DrawableObject.java 51 // Override to allow drawables to be sorted by texture.
52 public Texture getTexture() {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c 117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
130 * renderbuffes and all currently bound texture objects.
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestAbsoluteLocators.java 40 import com.jme3.texture.Texture;
41 import com.jme3.texture.plugins.AWTLoader;
56 // find a texture
57 Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg");
65 throw new RuntimeException("Cannot find texture!");
67 System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg");
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.c 117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
130 * renderbuffes and all currently bound texture objects.
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager_unittest.cc 30 Texture* CreateTexture() {
31 return new Texture(1);
34 void SetTarget(Texture* texture, GLenum target, GLuint max_level) {
35 texture->SetTarget(NULL, target, max_level);
39 Texture* texture,
50 texture->SetLevelInfo(NULL,
63 GLenum SetParameter(Texture* texture, GLenum pname, GLint param)
81 Texture* texture = CreateTexture(); local
101 Texture* texture = CreateTexture(); local
200 Texture* texture = CreateTexture(); local
270 Texture* texture = DefineTexture(); local
285 Texture* texture = DefineTexture(); local
307 Texture* texture = DefineTexture(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
TextureArray.java 1 package com.jme3.texture;
8 * This class implements a Texture array
14 public class TextureArray extends Texture {
56 public Texture createSimpleClone() {
63 public Texture createSimpleClone(Texture rVal) {
Texture.java 33 package com.jme3.texture;
46 * <code>Texture</code> defines a texture object to be used to display an
48 * <code>Image</code> class. All attributes required for texture mapping are
55 * @see com.jme3.texture.Image
58 * @version $Id: Texture.java 4131 2009-03-19 20:15:28Z blaine.dev $
60 public abstract class Texture implements Asset, Savable, Cloneable {
65 * Two dimensional texture (default). A rectangle.
75 * Three dimensional texture. (A cube)
98 * sampled (at texture level 0), and their colors are combined b
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  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestMipMapGen.java 40 import com.jme3.texture.Image;
41 import com.jme3.texture.Texture;
69 Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.png");
70 tex.setMinFilter(Texture.MinFilter.Trilinear);
72 Texture texCustomMip = tex.clone();
  /frameworks/base/libs/hwui/
AssetAtlas.h 31 #include "Texture.h"
41 * texture. Each bitmap is associated with a location, defined in pixels,
43 * an external texture using the EGLImageKHR extension.
70 * A "virtual texture" object that represents the texture
71 * this entry belongs to. This texture should never be
74 Texture* texture; member in struct:android::uirenderer::AssetAtlas::Entry
77 * Maps texture coordinates in the [0..1] range into the
92 return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderFactory.java 7 import com.jme3.texture.Texture;
8 import com.jme3.texture.Image.Format;
11 * This class creates the texture blending class depending on the texture type.
22 * the texture format
70 LOGGER.log(Level.WARNING, "Image type not yet supported for blending: {0}. Returning a blender that does not change the texture.", format);
73 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
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