/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 18 #include "Texture.h" 45 // Texture this layer uses 46 Texture mTexture; 64 void setTexture(const Texture& texture);
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GLES11RenderEngine.h | 34 class Texture; 55 virtual void setupLayerTexturing(const Texture& texture);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texstate.c | 28 * Texture state handling. 47 * Default texture combine environment state. This is used to initialize 48 * a context's texture units and as the basis for converting "classic" 49 * texture environmnets to ARB_texture_env_combine style values. 64 * Used by glXCopyContext to copy texture state from one context to another. 74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 75 dst->Texture._GenFlags = src->Texture._GenFlags; 76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled [all...] |
samplerobj.h | 34 if (ctx->Texture.Unit[unit].Sampler) 35 return ctx->Texture.Unit[unit].Sampler; 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/mesa3d/src/mesa/main/ |
texstate.c | 28 * Texture state handling. 47 * Default texture combine environment state. This is used to initialize 48 * a context's texture units and as the basis for converting "classic" 49 * texture environmnets to ARB_texture_env_combine style values. 64 * Used by glXCopyContext to copy texture state from one context to another. 74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 75 dst->Texture._GenFlags = src->Texture._GenFlags; 76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled [all...] |
samplerobj.h | 34 if (ctx->Texture.Unit[unit].Sampler) 35 return ctx->Texture.Unit[unit].Sampler; 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 52 import com.jme3.texture.Texture; 53 import com.jme3.texture.Texture.WrapMode; 58 * Uses the terrain's lighting texture with normal maps and lights. 118 // TERRAIN TEXTURE material 128 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 131 // GRASS texture 132 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 137 // DIRT texture [all...] |
/external/chromium_org/content/browser/aura/ |
no_transport_image_transport_factory.cc | 16 class FakeTexture : public ui::Texture { 20 : ui::Texture(false, gfx::Size(), device_scale_factor), 61 scoped_refptr<ui::Texture> 68 scoped_refptr<ui::Texture> NoTransportImageTransportFactory::CreateOwnedTexture(
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no_transport_image_transport_factory.h | 29 virtual scoped_refptr<ui::Texture> CreateTransportClient( 31 virtual scoped_refptr<ui::Texture> CreateOwnedTexture(
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_tex.c | 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex.c | 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidAssetManager.java | 37 import com.jme3.texture.Texture;
38 import com.jme3.texture.plugins.AndroidImageLoader;
91 registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
92 registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
93 registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
94 registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
107 * Loads a texture.
112 public Texture loadTexture(TextureKey key) {
113 Texture tex = (Texture) loadAsset(key); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestSSAO.java | 44 import com.jme3.texture.Texture; 64 Texture diff = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); 65 diff.setWrap(Texture.WrapMode.Repeat); 66 Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg"); 67 norm.setWrap(Texture.WrapMode.Repeat);
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestAdvanced.java | 52 import com.jme3.texture.Texture; 53 import com.jme3.texture.Texture.WrapMode; 59 * Uses the terrain's lighting texture with normal maps and lights. 95 // First, we load up our textures and the heightmap texture for the terrain 97 // TERRAIN TEXTURE material 107 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 109 // GRASS texture 110 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg") [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 42 Texture[] mTextureHash; 50 mTextureHash = new Texture[DEFAULT_SIZE]; 52 mTextureHash[x] = new Texture(); 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 68 * been allocated for this id, the previously allocated Texture object is returned 73 Texture texture = getTextureByResource(resourceID); local 83 Texture texture = allocateTexture(resourceID); local 223 Texture texture = null; local 260 Texture texture = null; local [all...] |
DrawableObject.java | 51 // Override to allow drawables to be sorted by texture. 52 public Texture getTexture() {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 130 * renderbuffes and all currently bound texture objects. 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
TestAbsoluteLocators.java | 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.plugins.AWTLoader; 56 // find a texture 57 Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); 65 throw new RuntimeException("Cannot find texture!"); 67 System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg");
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 130 * renderbuffes and all currently bound texture objects. 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/chromium_org/gpu/command_buffer/service/ |
mailbox_manager_unittest.cc | 30 Texture* CreateTexture() { 31 return new Texture(1); 34 void SetTarget(Texture* texture, GLenum target, GLuint max_level) { 35 texture->SetTarget(NULL, target, max_level); 39 Texture* texture, 50 texture->SetLevelInfo(NULL, 63 GLenum SetParameter(Texture* texture, GLenum pname, GLint param) 81 Texture* texture = CreateTexture(); local 101 Texture* texture = CreateTexture(); local 200 Texture* texture = CreateTexture(); local 270 Texture* texture = DefineTexture(); local 285 Texture* texture = DefineTexture(); local 307 Texture* texture = DefineTexture(); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
TextureArray.java | 1 package com.jme3.texture; 8 * This class implements a Texture array 14 public class TextureArray extends Texture { 56 public Texture createSimpleClone() { 63 public Texture createSimpleClone(Texture rVal) {
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Texture.java | 33 package com.jme3.texture; 46 * <code>Texture</code> defines a texture object to be used to display an 48 * <code>Image</code> class. All attributes required for texture mapping are 55 * @see com.jme3.texture.Image 58 * @version $Id: Texture.java 4131 2009-03-19 20:15:28Z blaine.dev $ 60 public abstract class Texture implements Asset, Savable, Cloneable { 65 * Two dimensional texture (default). A rectangle. 75 * Three dimensional texture. (A cube) 98 * sampled (at texture level 0), and their colors are combined b [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/conversion/ |
TestMipMapGen.java | 40 import com.jme3.texture.Image; 41 import com.jme3.texture.Texture; 69 Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.png"); 70 tex.setMinFilter(Texture.MinFilter.Trilinear); 72 Texture texCustomMip = tex.clone();
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/frameworks/base/libs/hwui/ |
AssetAtlas.h | 31 #include "Texture.h" 41 * texture. Each bitmap is associated with a location, defined in pixels, 43 * an external texture using the EGLImageKHR extension. 70 * A "virtual texture" object that represents the texture 71 * this entry belongs to. This texture should never be 74 Texture* texture; member in struct:android::uirenderer::AssetAtlas::Entry 77 * Maps texture coordinates in the [0..1] range into the 92 return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderFactory.java | 7 import com.jme3.texture.Texture;
8 import com.jme3.texture.Image.Format;
11 * This class creates the texture blending class depending on the texture type.
22 * the texture format
70 LOGGER.log(Level.WARNING, "Image type not yet supported for blending: {0}. Returning a blender that does not change the texture.", format);
73 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { [all...] |