1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "GLConsumer" 18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 19 //#define LOG_NDEBUG 0 20 21 #define GL_GLEXT_PROTOTYPES 22 #define EGL_EGLEXT_PROTOTYPES 23 24 #include <EGL/egl.h> 25 #include <EGL/eglext.h> 26 #include <GLES2/gl2.h> 27 #include <GLES2/gl2ext.h> 28 #include <cutils/compiler.h> 29 30 #include <hardware/hardware.h> 31 32 #include <gui/GLConsumer.h> 33 #include <gui/IGraphicBufferAlloc.h> 34 #include <gui/ISurfaceComposer.h> 35 #include <gui/SurfaceComposerClient.h> 36 37 #include <private/gui/ComposerService.h> 38 #include <private/gui/SyncFeatures.h> 39 40 #include <utils/Log.h> 41 #include <utils/String8.h> 42 #include <utils/Trace.h> 43 44 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); 45 #define CROP_EXT_STR "EGL_ANDROID_image_crop" 46 47 namespace android { 48 49 // Macros for including the GLConsumer name in log messages 50 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) 51 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) 52 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) 53 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) 54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) 55 56 static const struct { 57 size_t width, height; 58 char const* bits; 59 } kDebugData = { 15, 12, 60 "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__" 61 "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________" 62 }; 63 64 // Transform matrices 65 static float mtxIdentity[16] = { 66 1, 0, 0, 0, 67 0, 1, 0, 0, 68 0, 0, 1, 0, 69 0, 0, 0, 1, 70 }; 71 static float mtxFlipH[16] = { 72 -1, 0, 0, 0, 73 0, 1, 0, 0, 74 0, 0, 1, 0, 75 1, 0, 0, 1, 76 }; 77 static float mtxFlipV[16] = { 78 1, 0, 0, 0, 79 0, -1, 0, 0, 80 0, 0, 1, 0, 81 0, 1, 0, 1, 82 }; 83 static float mtxRot90[16] = { 84 0, 1, 0, 0, 85 -1, 0, 0, 0, 86 0, 0, 1, 0, 87 1, 0, 0, 1, 88 }; 89 90 static void mtxMul(float out[16], const float a[16], const float b[16]); 91 92 Mutex GLConsumer::sStaticInitLock; 93 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer; 94 95 static bool hasEglAndroidImageCropImpl() { 96 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); 97 const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS); 98 size_t cropExtLen = strlen(CROP_EXT_STR); 99 size_t extsLen = strlen(exts); 100 bool equal = !strcmp(CROP_EXT_STR, exts); 101 bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1); 102 bool atEnd = (cropExtLen+1) < extsLen && 103 !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1)); 104 bool inMiddle = strstr(exts, " " CROP_EXT_STR " "); 105 return equal || atStart || atEnd || inMiddle; 106 } 107 108 static bool hasEglAndroidImageCrop() { 109 // Only compute whether the extension is present once the first time this 110 // function is called. 111 static bool hasIt = hasEglAndroidImageCropImpl(); 112 return hasIt; 113 } 114 115 static bool isEglImageCroppable(const Rect& crop) { 116 return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0); 117 } 118 119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, 120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : 121 ConsumerBase(bq, isControlledByApp), 122 mCurrentTransform(0), 123 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), 124 mCurrentFence(Fence::NO_FENCE), 125 mCurrentTimestamp(0), 126 mCurrentFrameNumber(0), 127 mDefaultWidth(1), 128 mDefaultHeight(1), 129 mFilteringEnabled(true), 130 mTexName(tex), 131 mUseFenceSync(useFenceSync), 132 mTexTarget(texTarget), 133 mEglDisplay(EGL_NO_DISPLAY), 134 mEglContext(EGL_NO_CONTEXT), 135 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), 136 mAttached(true) 137 { 138 ST_LOGV("GLConsumer"); 139 140 memcpy(mCurrentTransformMatrix, mtxIdentity, 141 sizeof(mCurrentTransformMatrix)); 142 143 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); 144 } 145 146 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) { 147 Mutex::Autolock lock(mMutex); 148 return mConsumer->setDefaultMaxBufferCount(bufferCount); 149 } 150 151 152 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) 153 { 154 Mutex::Autolock lock(mMutex); 155 mDefaultWidth = w; 156 mDefaultHeight = h; 157 return mConsumer->setDefaultBufferSize(w, h); 158 } 159 160 status_t GLConsumer::updateTexImage() { 161 ATRACE_CALL(); 162 ST_LOGV("updateTexImage"); 163 Mutex::Autolock lock(mMutex); 164 165 if (mAbandoned) { 166 ST_LOGE("updateTexImage: GLConsumer is abandoned!"); 167 return NO_INIT; 168 } 169 170 // Make sure the EGL state is the same as in previous calls. 171 status_t err = checkAndUpdateEglStateLocked(); 172 if (err != NO_ERROR) { 173 return err; 174 } 175 176 BufferQueue::BufferItem item; 177 178 // Acquire the next buffer. 179 // In asynchronous mode the list is guaranteed to be one buffer 180 // deep, while in synchronous mode we use the oldest buffer. 181 err = acquireBufferLocked(&item, 0); 182 if (err != NO_ERROR) { 183 if (err == BufferQueue::NO_BUFFER_AVAILABLE) { 184 // We always bind the texture even if we don't update its contents. 185 ST_LOGV("updateTexImage: no buffers were available"); 186 glBindTexture(mTexTarget, mTexName); 187 err = NO_ERROR; 188 } else { 189 ST_LOGE("updateTexImage: acquire failed: %s (%d)", 190 strerror(-err), err); 191 } 192 return err; 193 } 194 195 // Release the previous buffer. 196 err = updateAndReleaseLocked(item); 197 if (err != NO_ERROR) { 198 // We always bind the texture. 199 glBindTexture(mTexTarget, mTexName); 200 return err; 201 } 202 203 // Bind the new buffer to the GL texture, and wait until it's ready. 204 return bindTextureImageLocked(); 205 } 206 207 208 status_t GLConsumer::releaseTexImage() { 209 ATRACE_CALL(); 210 ST_LOGV("releaseTexImage"); 211 Mutex::Autolock lock(mMutex); 212 213 if (mAbandoned) { 214 ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); 215 return NO_INIT; 216 } 217 218 // Make sure the EGL state is the same as in previous calls. 219 status_t err = NO_ERROR; 220 221 if (mAttached) { 222 err = checkAndUpdateEglStateLocked(true); 223 if (err != NO_ERROR) { 224 return err; 225 } 226 } else { 227 // if we're detached, no need to validate EGL's state -- we won't use it. 228 } 229 230 // Update the GLConsumer state. 231 int buf = mCurrentTexture; 232 if (buf != BufferQueue::INVALID_BUFFER_SLOT) { 233 234 ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); 235 236 if (mAttached) { 237 // Do whatever sync ops we need to do before releasing the slot. 238 err = syncForReleaseLocked(mEglDisplay); 239 if (err != NO_ERROR) { 240 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); 241 return err; 242 } 243 } else { 244 // if we're detached, we just use the fence that was created in detachFromContext() 245 // so... basically, nothing more to do here. 246 } 247 248 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); 249 if (err < NO_ERROR) { 250 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", 251 strerror(-err), err); 252 return err; 253 } 254 255 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; 256 mCurrentTextureBuf = getDebugTexImageBuffer(); 257 mCurrentCrop.makeInvalid(); 258 mCurrentTransform = 0; 259 mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; 260 mCurrentTimestamp = 0; 261 mCurrentFence = Fence::NO_FENCE; 262 263 if (mAttached) { 264 // bind a dummy texture 265 glBindTexture(mTexTarget, mTexName); 266 bindUnslottedBufferLocked(mEglDisplay); 267 } else { 268 // detached, don't touch the texture (and we may not even have an 269 // EGLDisplay here. 270 } 271 } 272 273 return NO_ERROR; 274 } 275 276 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { 277 Mutex::Autolock _l(sStaticInitLock); 278 if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) { 279 // The first time, create the debug texture in case the application 280 // continues to use it. 281 sp<GraphicBuffer> buffer = new GraphicBuffer( 282 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, 283 GraphicBuffer::USAGE_SW_WRITE_RARELY); 284 uint32_t* bits; 285 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); 286 size_t w = buffer->getStride(); 287 size_t h = buffer->getHeight(); 288 memset(bits, 0, w*h*4); 289 for (size_t y=0 ; y<kDebugData.height ; y++) { 290 for (size_t x=0 ; x<kDebugData.width ; x++) { 291 bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF; 292 } 293 bits += w; 294 } 295 buffer->unlock(); 296 sReleasedTexImageBuffer = buffer; 297 } 298 return sReleasedTexImageBuffer; 299 } 300 301 status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item, 302 nsecs_t presentWhen) { 303 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen); 304 if (err != NO_ERROR) { 305 return err; 306 } 307 308 int slot = item->mBuf; 309 bool destroyEglImage = false; 310 311 if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) { 312 if (item->mGraphicBuffer != NULL) { 313 // This buffer has not been acquired before, so we must assume 314 // that any EGLImage in mEglSlots is stale. 315 destroyEglImage = true; 316 } else if (mEglSlots[slot].mCropRect != item->mCrop) { 317 // We've already seen this buffer before, but it now has a 318 // different crop rect, so we'll need to recreate the EGLImage if 319 // we're using the EGL_ANDROID_image_crop extension. 320 destroyEglImage = hasEglAndroidImageCrop(); 321 } 322 } 323 324 if (destroyEglImage) { 325 if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) { 326 ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d", 327 slot); 328 // keep going 329 } 330 mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR; 331 } 332 333 return NO_ERROR; 334 } 335 336 status_t GLConsumer::releaseBufferLocked(int buf, 337 sp<GraphicBuffer> graphicBuffer, 338 EGLDisplay display, EGLSyncKHR eglFence) { 339 // release the buffer if it hasn't already been discarded by the 340 // BufferQueue. This can happen, for example, when the producer of this 341 // buffer has reallocated the original buffer slot after this buffer 342 // was acquired. 343 status_t err = ConsumerBase::releaseBufferLocked( 344 buf, graphicBuffer, display, eglFence); 345 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; 346 return err; 347 } 348 349 status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) 350 { 351 status_t err = NO_ERROR; 352 353 if (!mAttached) { 354 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " 355 "ES context"); 356 return INVALID_OPERATION; 357 } 358 359 // Confirm state. 360 err = checkAndUpdateEglStateLocked(); 361 if (err != NO_ERROR) { 362 return err; 363 } 364 365 int buf = item.mBuf; 366 367 // If the mEglSlot entry is empty, create an EGLImage for the gralloc 368 // buffer currently in the slot in ConsumerBase. 369 // 370 // We may have to do this even when item.mGraphicBuffer == NULL (which 371 // means the buffer was previously acquired), if we destroyed the 372 // EGLImage when detaching from a context but the buffer has not been 373 // re-allocated. 374 if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) { 375 EGLImageKHR image = createImage(mEglDisplay, 376 mSlots[buf].mGraphicBuffer, item.mCrop); 377 if (image == EGL_NO_IMAGE_KHR) { 378 ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", 379 mEglDisplay, buf); 380 return UNKNOWN_ERROR; 381 } 382 mEglSlots[buf].mEglImage = image; 383 mEglSlots[buf].mCropRect = item.mCrop; 384 } 385 386 // Do whatever sync ops we need to do before releasing the old slot. 387 err = syncForReleaseLocked(mEglDisplay); 388 if (err != NO_ERROR) { 389 // Release the buffer we just acquired. It's not safe to 390 // release the old buffer, so instead we just drop the new frame. 391 // As we are still under lock since acquireBuffer, it is safe to 392 // release by slot. 393 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, 394 mEglDisplay, EGL_NO_SYNC_KHR); 395 return err; 396 } 397 398 ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", 399 mCurrentTexture, 400 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, 401 buf, mSlots[buf].mGraphicBuffer->handle); 402 403 // release old buffer 404 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { 405 status_t status = releaseBufferLocked( 406 mCurrentTexture, mCurrentTextureBuf, mEglDisplay, 407 mEglSlots[mCurrentTexture].mEglFence); 408 if (status < NO_ERROR) { 409 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", 410 strerror(-status), status); 411 err = status; 412 // keep going, with error raised [?] 413 } 414 } 415 416 // Update the GLConsumer state. 417 mCurrentTexture = buf; 418 mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; 419 mCurrentCrop = item.mCrop; 420 mCurrentTransform = item.mTransform; 421 mCurrentScalingMode = item.mScalingMode; 422 mCurrentTimestamp = item.mTimestamp; 423 mCurrentFence = item.mFence; 424 mCurrentFrameNumber = item.mFrameNumber; 425 426 computeCurrentTransformMatrixLocked(); 427 428 return err; 429 } 430 431 status_t GLConsumer::bindTextureImageLocked() { 432 if (mEglDisplay == EGL_NO_DISPLAY) { 433 ALOGE("bindTextureImage: invalid display"); 434 return INVALID_OPERATION; 435 } 436 437 GLint error; 438 while ((error = glGetError()) != GL_NO_ERROR) { 439 ST_LOGW("bindTextureImage: clearing GL error: %#04x", error); 440 } 441 442 glBindTexture(mTexTarget, mTexName); 443 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { 444 if (mCurrentTextureBuf == NULL) { 445 ST_LOGE("bindTextureImage: no currently-bound texture"); 446 return NO_INIT; 447 } 448 status_t err = bindUnslottedBufferLocked(mEglDisplay); 449 if (err != NO_ERROR) { 450 return err; 451 } 452 } else { 453 EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage; 454 455 glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); 456 457 while ((error = glGetError()) != GL_NO_ERROR) { 458 ST_LOGE("bindTextureImage: error binding external texture image %p" 459 ": %#04x", image, error); 460 return UNKNOWN_ERROR; 461 } 462 } 463 464 // Wait for the new buffer to be ready. 465 return doGLFenceWaitLocked(); 466 467 } 468 469 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) { 470 EGLDisplay dpy = eglGetCurrentDisplay(); 471 EGLContext ctx = eglGetCurrentContext(); 472 473 if (!contextCheck) { 474 // if this is the first time we're called, mEglDisplay/mEglContext have 475 // never been set, so don't error out (below). 476 if (mEglDisplay == EGL_NO_DISPLAY) { 477 mEglDisplay = dpy; 478 } 479 if (mEglContext == EGL_NO_DISPLAY) { 480 mEglContext = ctx; 481 } 482 } 483 484 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { 485 ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); 486 return INVALID_OPERATION; 487 } 488 489 if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) { 490 ST_LOGE("checkAndUpdateEglState: invalid current EGLContext"); 491 return INVALID_OPERATION; 492 } 493 494 mEglDisplay = dpy; 495 mEglContext = ctx; 496 return NO_ERROR; 497 } 498 499 void GLConsumer::setReleaseFence(const sp<Fence>& fence) { 500 if (fence->isValid() && 501 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { 502 status_t err = addReleaseFence(mCurrentTexture, 503 mCurrentTextureBuf, fence); 504 if (err != OK) { 505 ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", 506 strerror(-err), err); 507 } 508 } 509 } 510 511 status_t GLConsumer::detachFromContext() { 512 ATRACE_CALL(); 513 ST_LOGV("detachFromContext"); 514 Mutex::Autolock lock(mMutex); 515 516 if (mAbandoned) { 517 ST_LOGE("detachFromContext: abandoned GLConsumer"); 518 return NO_INIT; 519 } 520 521 if (!mAttached) { 522 ST_LOGE("detachFromContext: GLConsumer is not attached to a " 523 "context"); 524 return INVALID_OPERATION; 525 } 526 527 EGLDisplay dpy = eglGetCurrentDisplay(); 528 EGLContext ctx = eglGetCurrentContext(); 529 530 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { 531 ST_LOGE("detachFromContext: invalid current EGLDisplay"); 532 return INVALID_OPERATION; 533 } 534 535 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { 536 ST_LOGE("detachFromContext: invalid current EGLContext"); 537 return INVALID_OPERATION; 538 } 539 540 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { 541 status_t err = syncForReleaseLocked(dpy); 542 if (err != OK) { 543 return err; 544 } 545 546 glDeleteTextures(1, &mTexName); 547 } 548 549 // Because we're giving up the EGLDisplay we need to free all the EGLImages 550 // that are associated with it. They'll be recreated when the 551 // GLConsumer gets attached to a new OpenGL ES context (and thus gets a 552 // new EGLDisplay). 553 for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 554 EGLImageKHR img = mEglSlots[i].mEglImage; 555 if (img != EGL_NO_IMAGE_KHR) { 556 eglDestroyImageKHR(mEglDisplay, img); 557 mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR; 558 } 559 } 560 561 mEglDisplay = EGL_NO_DISPLAY; 562 mEglContext = EGL_NO_CONTEXT; 563 mAttached = false; 564 565 return OK; 566 } 567 568 status_t GLConsumer::attachToContext(uint32_t tex) { 569 ATRACE_CALL(); 570 ST_LOGV("attachToContext"); 571 Mutex::Autolock lock(mMutex); 572 573 if (mAbandoned) { 574 ST_LOGE("attachToContext: abandoned GLConsumer"); 575 return NO_INIT; 576 } 577 578 if (mAttached) { 579 ST_LOGE("attachToContext: GLConsumer is already attached to a " 580 "context"); 581 return INVALID_OPERATION; 582 } 583 584 EGLDisplay dpy = eglGetCurrentDisplay(); 585 EGLContext ctx = eglGetCurrentContext(); 586 587 if (dpy == EGL_NO_DISPLAY) { 588 ST_LOGE("attachToContext: invalid current EGLDisplay"); 589 return INVALID_OPERATION; 590 } 591 592 if (ctx == EGL_NO_CONTEXT) { 593 ST_LOGE("attachToContext: invalid current EGLContext"); 594 return INVALID_OPERATION; 595 } 596 597 // We need to bind the texture regardless of whether there's a current 598 // buffer. 599 glBindTexture(mTexTarget, GLuint(tex)); 600 601 if (mCurrentTextureBuf != NULL) { 602 // The EGLImageKHR that was associated with the slot was destroyed when 603 // the GLConsumer was detached from the old context, so we need to 604 // recreate it here. 605 status_t err = bindUnslottedBufferLocked(dpy); 606 if (err != NO_ERROR) { 607 return err; 608 } 609 } 610 611 mEglDisplay = dpy; 612 mEglContext = ctx; 613 mTexName = tex; 614 mAttached = true; 615 616 return OK; 617 } 618 619 status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) { 620 ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p", 621 mCurrentTexture, mCurrentTextureBuf.get()); 622 623 // Create a temporary EGLImageKHR. 624 Rect crop; 625 EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop); 626 if (image == EGL_NO_IMAGE_KHR) { 627 return UNKNOWN_ERROR; 628 } 629 630 // Attach the current buffer to the GL texture. 631 glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); 632 633 GLint error; 634 status_t err = OK; 635 while ((error = glGetError()) != GL_NO_ERROR) { 636 ST_LOGE("bindUnslottedBuffer: error binding external texture image %p " 637 "(slot %d): %#04x", image, mCurrentTexture, error); 638 err = UNKNOWN_ERROR; 639 } 640 641 // We destroy the EGLImageKHR here because the current buffer may no 642 // longer be associated with one of the buffer slots, so we have 643 // nowhere to to store it. If the buffer is still associated with a 644 // slot then another EGLImageKHR will be created next time that buffer 645 // gets acquired in updateTexImage. 646 eglDestroyImageKHR(dpy, image); 647 648 return err; 649 } 650 651 652 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { 653 ST_LOGV("syncForReleaseLocked"); 654 655 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { 656 if (SyncFeatures::getInstance().useNativeFenceSync()) { 657 EGLSyncKHR sync = eglCreateSyncKHR(dpy, 658 EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); 659 if (sync == EGL_NO_SYNC_KHR) { 660 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", 661 eglGetError()); 662 return UNKNOWN_ERROR; 663 } 664 glFlush(); 665 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); 666 eglDestroySyncKHR(dpy, sync); 667 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { 668 ST_LOGE("syncForReleaseLocked: error dup'ing native fence " 669 "fd: %#x", eglGetError()); 670 return UNKNOWN_ERROR; 671 } 672 sp<Fence> fence(new Fence(fenceFd)); 673 status_t err = addReleaseFenceLocked(mCurrentTexture, 674 mCurrentTextureBuf, fence); 675 if (err != OK) { 676 ST_LOGE("syncForReleaseLocked: error adding release fence: " 677 "%s (%d)", strerror(-err), err); 678 return err; 679 } 680 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { 681 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; 682 if (fence != EGL_NO_SYNC_KHR) { 683 // There is already a fence for the current slot. We need to 684 // wait on that before replacing it with another fence to 685 // ensure that all outstanding buffer accesses have completed 686 // before the producer accesses it. 687 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); 688 if (result == EGL_FALSE) { 689 ST_LOGE("syncForReleaseLocked: error waiting for previous " 690 "fence: %#x", eglGetError()); 691 return UNKNOWN_ERROR; 692 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { 693 ST_LOGE("syncForReleaseLocked: timeout waiting for previous " 694 "fence"); 695 return TIMED_OUT; 696 } 697 eglDestroySyncKHR(dpy, fence); 698 } 699 700 // Create a fence for the outstanding accesses in the current 701 // OpenGL ES context. 702 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); 703 if (fence == EGL_NO_SYNC_KHR) { 704 ST_LOGE("syncForReleaseLocked: error creating fence: %#x", 705 eglGetError()); 706 return UNKNOWN_ERROR; 707 } 708 glFlush(); 709 mEglSlots[mCurrentTexture].mEglFence = fence; 710 } 711 } 712 713 return OK; 714 } 715 716 bool GLConsumer::isExternalFormat(uint32_t format) 717 { 718 switch (format) { 719 // supported YUV formats 720 case HAL_PIXEL_FORMAT_YV12: 721 // Legacy/deprecated YUV formats 722 case HAL_PIXEL_FORMAT_YCbCr_422_SP: 723 case HAL_PIXEL_FORMAT_YCrCb_420_SP: 724 case HAL_PIXEL_FORMAT_YCbCr_422_I: 725 return true; 726 } 727 728 // Any OEM format needs to be considered 729 if (format>=0x100 && format<=0x1FF) 730 return true; 731 732 return false; 733 } 734 735 uint32_t GLConsumer::getCurrentTextureTarget() const { 736 return mTexTarget; 737 } 738 739 void GLConsumer::getTransformMatrix(float mtx[16]) { 740 Mutex::Autolock lock(mMutex); 741 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); 742 } 743 744 void GLConsumer::setFilteringEnabled(bool enabled) { 745 Mutex::Autolock lock(mMutex); 746 if (mAbandoned) { 747 ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); 748 return; 749 } 750 bool needsRecompute = mFilteringEnabled != enabled; 751 mFilteringEnabled = enabled; 752 753 if (needsRecompute && mCurrentTextureBuf==NULL) { 754 ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL"); 755 } 756 757 if (needsRecompute && mCurrentTextureBuf != NULL) { 758 computeCurrentTransformMatrixLocked(); 759 } 760 } 761 762 void GLConsumer::computeCurrentTransformMatrixLocked() { 763 ST_LOGV("computeCurrentTransformMatrixLocked"); 764 765 float xform[16]; 766 for (int i = 0; i < 16; i++) { 767 xform[i] = mtxIdentity[i]; 768 } 769 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { 770 float result[16]; 771 mtxMul(result, xform, mtxFlipH); 772 for (int i = 0; i < 16; i++) { 773 xform[i] = result[i]; 774 } 775 } 776 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { 777 float result[16]; 778 mtxMul(result, xform, mtxFlipV); 779 for (int i = 0; i < 16; i++) { 780 xform[i] = result[i]; 781 } 782 } 783 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { 784 float result[16]; 785 mtxMul(result, xform, mtxRot90); 786 for (int i = 0; i < 16; i++) { 787 xform[i] = result[i]; 788 } 789 } 790 791 sp<GraphicBuffer>& buf(mCurrentTextureBuf); 792 793 if (buf == NULL) { 794 ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL"); 795 } 796 797 float mtxBeforeFlipV[16]; 798 if (!isEglImageCroppable(mCurrentCrop)) { 799 Rect cropRect = mCurrentCrop; 800 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; 801 float bufferWidth = buf->getWidth(); 802 float bufferHeight = buf->getHeight(); 803 if (!cropRect.isEmpty()) { 804 float shrinkAmount = 0.0f; 805 if (mFilteringEnabled) { 806 // In order to prevent bilinear sampling beyond the edge of the 807 // crop rectangle we may need to shrink it by 2 texels in each 808 // dimension. Normally this would just need to take 1/2 a texel 809 // off each end, but because the chroma channels of YUV420 images 810 // are subsampled we may need to shrink the crop region by a whole 811 // texel on each side. 812 switch (buf->getPixelFormat()) { 813 case PIXEL_FORMAT_RGBA_8888: 814 case PIXEL_FORMAT_RGBX_8888: 815 case PIXEL_FORMAT_RGB_888: 816 case PIXEL_FORMAT_RGB_565: 817 case PIXEL_FORMAT_BGRA_8888: 818 // We know there's no subsampling of any channels, so we 819 // only need to shrink by a half a pixel. 820 shrinkAmount = 0.5; 821 break; 822 823 default: 824 // If we don't recognize the format, we must assume the 825 // worst case (that we care about), which is YUV420. 826 shrinkAmount = 1.0; 827 break; 828 } 829 } 830 831 // Only shrink the dimensions that are not the size of the buffer. 832 if (cropRect.width() < bufferWidth) { 833 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; 834 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / 835 bufferWidth; 836 } 837 if (cropRect.height() < bufferHeight) { 838 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / 839 bufferHeight; 840 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / 841 bufferHeight; 842 } 843 } 844 float crop[16] = { 845 sx, 0, 0, 0, 846 0, sy, 0, 0, 847 0, 0, 1, 0, 848 tx, ty, 0, 1, 849 }; 850 851 mtxMul(mtxBeforeFlipV, crop, xform); 852 } else { 853 for (int i = 0; i < 16; i++) { 854 mtxBeforeFlipV[i] = xform[i]; 855 } 856 } 857 858 // SurfaceFlinger expects the top of its window textures to be at a Y 859 // coordinate of 0, so GLConsumer must behave the same way. We don't 860 // want to expose this to applications, however, so we must add an 861 // additional vertical flip to the transform after all the other transforms. 862 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); 863 } 864 865 nsecs_t GLConsumer::getTimestamp() { 866 ST_LOGV("getTimestamp"); 867 Mutex::Autolock lock(mMutex); 868 return mCurrentTimestamp; 869 } 870 871 nsecs_t GLConsumer::getFrameNumber() { 872 ST_LOGV("getFrameNumber"); 873 Mutex::Autolock lock(mMutex); 874 return mCurrentFrameNumber; 875 } 876 877 EGLImageKHR GLConsumer::createImage(EGLDisplay dpy, 878 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) { 879 EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); 880 EGLint attrs[] = { 881 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, 882 EGL_IMAGE_CROP_LEFT_ANDROID, crop.left, 883 EGL_IMAGE_CROP_TOP_ANDROID, crop.top, 884 EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right, 885 EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom, 886 EGL_NONE, 887 }; 888 if (!crop.isValid()) { 889 // No crop rect to set, so terminate the attrib array before the crop. 890 attrs[2] = EGL_NONE; 891 } else if (!isEglImageCroppable(crop)) { 892 // The crop rect is not at the origin, so we can't set the crop on the 893 // EGLImage because that's not allowed by the EGL_ANDROID_image_crop 894 // extension. In the future we can add a layered extension that 895 // removes this restriction if there is hardware that can support it. 896 attrs[2] = EGL_NONE; 897 } 898 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, 899 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); 900 if (image == EGL_NO_IMAGE_KHR) { 901 EGLint error = eglGetError(); 902 ST_LOGE("error creating EGLImage: %#x", error); 903 } 904 return image; 905 } 906 907 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const { 908 Mutex::Autolock lock(mMutex); 909 return mCurrentTextureBuf; 910 } 911 912 Rect GLConsumer::getCurrentCrop() const { 913 Mutex::Autolock lock(mMutex); 914 915 Rect outCrop = mCurrentCrop; 916 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { 917 int32_t newWidth = mCurrentCrop.width(); 918 int32_t newHeight = mCurrentCrop.height(); 919 920 if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { 921 newWidth = newHeight * mDefaultWidth / mDefaultHeight; 922 ST_LOGV("too wide: newWidth = %d", newWidth); 923 } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { 924 newHeight = newWidth * mDefaultHeight / mDefaultWidth; 925 ST_LOGV("too tall: newHeight = %d", newHeight); 926 } 927 928 // The crop is too wide 929 if (newWidth < mCurrentCrop.width()) { 930 int32_t dw = (newWidth - mCurrentCrop.width())/2; 931 outCrop.left -=dw; 932 outCrop.right += dw; 933 // The crop is too tall 934 } else if (newHeight < mCurrentCrop.height()) { 935 int32_t dh = (newHeight - mCurrentCrop.height())/2; 936 outCrop.top -= dh; 937 outCrop.bottom += dh; 938 } 939 940 ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", 941 outCrop.left, outCrop.top, 942 outCrop.right,outCrop.bottom); 943 } 944 945 return outCrop; 946 } 947 948 uint32_t GLConsumer::getCurrentTransform() const { 949 Mutex::Autolock lock(mMutex); 950 return mCurrentTransform; 951 } 952 953 uint32_t GLConsumer::getCurrentScalingMode() const { 954 Mutex::Autolock lock(mMutex); 955 return mCurrentScalingMode; 956 } 957 958 sp<Fence> GLConsumer::getCurrentFence() const { 959 Mutex::Autolock lock(mMutex); 960 return mCurrentFence; 961 } 962 963 status_t GLConsumer::doGLFenceWait() const { 964 Mutex::Autolock lock(mMutex); 965 return doGLFenceWaitLocked(); 966 } 967 968 status_t GLConsumer::doGLFenceWaitLocked() const { 969 970 EGLDisplay dpy = eglGetCurrentDisplay(); 971 EGLContext ctx = eglGetCurrentContext(); 972 973 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { 974 ST_LOGE("doGLFenceWait: invalid current EGLDisplay"); 975 return INVALID_OPERATION; 976 } 977 978 if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { 979 ST_LOGE("doGLFenceWait: invalid current EGLContext"); 980 return INVALID_OPERATION; 981 } 982 983 if (mCurrentFence->isValid()) { 984 if (SyncFeatures::getInstance().useWaitSync()) { 985 // Create an EGLSyncKHR from the current fence. 986 int fenceFd = mCurrentFence->dup(); 987 if (fenceFd == -1) { 988 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); 989 return -errno; 990 } 991 EGLint attribs[] = { 992 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, 993 EGL_NONE 994 }; 995 EGLSyncKHR sync = eglCreateSyncKHR(dpy, 996 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); 997 if (sync == EGL_NO_SYNC_KHR) { 998 close(fenceFd); 999 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x", 1000 eglGetError()); 1001 return UNKNOWN_ERROR; 1002 } 1003 1004 // XXX: The spec draft is inconsistent as to whether this should 1005 // return an EGLint or void. Ignore the return value for now, as 1006 // it's not strictly needed. 1007 eglWaitSyncKHR(dpy, sync, 0); 1008 EGLint eglErr = eglGetError(); 1009 eglDestroySyncKHR(dpy, sync); 1010 if (eglErr != EGL_SUCCESS) { 1011 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", 1012 eglErr); 1013 return UNKNOWN_ERROR; 1014 } 1015 } else { 1016 status_t err = mCurrentFence->waitForever( 1017 "GLConsumer::doGLFenceWaitLocked"); 1018 if (err != NO_ERROR) { 1019 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err); 1020 return err; 1021 } 1022 } 1023 } 1024 1025 return NO_ERROR; 1026 } 1027 1028 void GLConsumer::freeBufferLocked(int slotIndex) { 1029 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); 1030 if (slotIndex == mCurrentTexture) { 1031 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; 1032 } 1033 EGLImageKHR img = mEglSlots[slotIndex].mEglImage; 1034 if (img != EGL_NO_IMAGE_KHR) { 1035 ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); 1036 eglDestroyImageKHR(mEglDisplay, img); 1037 } 1038 mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; 1039 ConsumerBase::freeBufferLocked(slotIndex); 1040 } 1041 1042 void GLConsumer::abandonLocked() { 1043 ST_LOGV("abandonLocked"); 1044 mCurrentTextureBuf.clear(); 1045 ConsumerBase::abandonLocked(); 1046 } 1047 1048 void GLConsumer::setName(const String8& name) { 1049 Mutex::Autolock _l(mMutex); 1050 mName = name; 1051 mConsumer->setConsumerName(name); 1052 } 1053 1054 status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { 1055 Mutex::Autolock lock(mMutex); 1056 return mConsumer->setDefaultBufferFormat(defaultFormat); 1057 } 1058 1059 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) { 1060 Mutex::Autolock lock(mMutex); 1061 usage |= DEFAULT_USAGE_FLAGS; 1062 return mConsumer->setConsumerUsageBits(usage); 1063 } 1064 1065 status_t GLConsumer::setTransformHint(uint32_t hint) { 1066 Mutex::Autolock lock(mMutex); 1067 return mConsumer->setTransformHint(hint); 1068 } 1069 1070 void GLConsumer::dumpLocked(String8& result, const char* prefix) const 1071 { 1072 result.appendFormat( 1073 "%smTexName=%d mCurrentTexture=%d\n" 1074 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", 1075 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, 1076 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, 1077 mCurrentTransform); 1078 1079 ConsumerBase::dumpLocked(result, prefix); 1080 } 1081 1082 static void mtxMul(float out[16], const float a[16], const float b[16]) { 1083 out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; 1084 out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; 1085 out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; 1086 out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; 1087 1088 out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; 1089 out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; 1090 out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; 1091 out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; 1092 1093 out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; 1094 out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; 1095 out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; 1096 out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; 1097 1098 out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; 1099 out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; 1100 out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; 1101 out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; 1102 } 1103 1104 }; // namespace android 1105