1 /* 2 ** Copyright 2007, The Android Open Source Project 3 ** 4 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** you may not use this file except in compliance with the License. 6 ** You may obtain a copy of the License at 7 ** 8 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** 10 ** Unless required by applicable law or agreed to in writing, software 11 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** See the License for the specific language governing permissions and 14 ** limitations under the License. 15 */ 16 17 #define __STDC_LIMIT_MACROS 1 18 19 #include <string.h> 20 21 #include "../egl_impl.h" 22 23 #include "egl_cache.h" 24 #include "egl_display.h" 25 #include "egl_object.h" 26 #include "egl_tls.h" 27 #include "Loader.h" 28 #include <cutils/properties.h> 29 30 // ---------------------------------------------------------------------------- 31 namespace android { 32 // ---------------------------------------------------------------------------- 33 34 static char const * const sVendorString = "Android"; 35 static char const * const sVersionString = "1.4 Android META-EGL"; 36 static char const * const sClientApiString = "OpenGL_ES"; 37 38 extern char const * const gBuiltinExtensionString; 39 extern char const * const gExtensionString; 40 41 extern void initEglTraceLevel(); 42 extern void initEglDebugLevel(); 43 extern void setGLHooksThreadSpecific(gl_hooks_t const *value); 44 45 // ---------------------------------------------------------------------------- 46 47 static bool findExtension(const char* exts, const char* name, size_t nameLen) { 48 if (exts) { 49 const char* match = strstr(exts, name); 50 if (match && (match[nameLen] == '\0' || match[nameLen] == ' ')) { 51 return true; 52 } 53 } 54 return false; 55 } 56 57 egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS]; 58 59 egl_display_t::egl_display_t() : 60 magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0) { 61 } 62 63 egl_display_t::~egl_display_t() { 64 magic = 0; 65 egl_cache_t::get()->terminate(); 66 } 67 68 egl_display_t* egl_display_t::get(EGLDisplay dpy) { 69 uintptr_t index = uintptr_t(dpy)-1U; 70 return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index]; 71 } 72 73 void egl_display_t::addObject(egl_object_t* object) { 74 Mutex::Autolock _l(lock); 75 objects.add(object); 76 } 77 78 void egl_display_t::removeObject(egl_object_t* object) { 79 Mutex::Autolock _l(lock); 80 objects.remove(object); 81 } 82 83 bool egl_display_t::getObject(egl_object_t* object) const { 84 Mutex::Autolock _l(lock); 85 if (objects.indexOf(object) >= 0) { 86 if (object->getDisplay() == this) { 87 object->incRef(); 88 return true; 89 } 90 } 91 return false; 92 } 93 94 EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) { 95 if (uintptr_t(disp) >= NUM_DISPLAYS) 96 return NULL; 97 98 return sDisplay[uintptr_t(disp)].getDisplay(disp); 99 } 100 101 EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { 102 103 Mutex::Autolock _l(lock); 104 105 // get our driver loader 106 Loader& loader(Loader::getInstance()); 107 108 egl_connection_t* const cnx = &gEGLImpl; 109 if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { 110 EGLDisplay dpy = cnx->egl.eglGetDisplay(display); 111 disp.dpy = dpy; 112 if (dpy == EGL_NO_DISPLAY) { 113 loader.close(cnx->dso); 114 cnx->dso = NULL; 115 } 116 } 117 118 return EGLDisplay(uintptr_t(display) + 1U); 119 } 120 121 EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) { 122 123 Mutex::Autolock _l(lock); 124 125 if (refs > 0) { 126 if (major != NULL) 127 *major = VERSION_MAJOR; 128 if (minor != NULL) 129 *minor = VERSION_MINOR; 130 refs++; 131 return EGL_TRUE; 132 } 133 134 #if EGL_TRACE 135 136 // Called both at early_init time and at this time. (Early_init is pre-zygote, so 137 // the information from that call may be stale.) 138 initEglTraceLevel(); 139 initEglDebugLevel(); 140 141 #endif 142 143 setGLHooksThreadSpecific(&gHooksNoContext); 144 145 // initialize each EGL and 146 // build our own extension string first, based on the extension we know 147 // and the extension supported by our client implementation 148 149 egl_connection_t* const cnx = &gEGLImpl; 150 cnx->major = -1; 151 cnx->minor = -1; 152 if (cnx->dso) { 153 EGLDisplay idpy = disp.dpy; 154 if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) { 155 //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p", 156 // idpy, cnx->major, cnx->minor, cnx); 157 158 // display is now initialized 159 disp.state = egl_display_t::INITIALIZED; 160 161 // get the query-strings for this display for each implementation 162 disp.queryString.vendor = cnx->egl.eglQueryString(idpy, 163 EGL_VENDOR); 164 disp.queryString.version = cnx->egl.eglQueryString(idpy, 165 EGL_VERSION); 166 disp.queryString.extensions = cnx->egl.eglQueryString(idpy, 167 EGL_EXTENSIONS); 168 disp.queryString.clientApi = cnx->egl.eglQueryString(idpy, 169 EGL_CLIENT_APIS); 170 171 } else { 172 ALOGW("eglInitialize(%p) failed (%s)", idpy, 173 egl_tls_t::egl_strerror(cnx->egl.eglGetError())); 174 } 175 } 176 177 // the query strings are per-display 178 mVendorString.setTo(sVendorString); 179 mVersionString.setTo(sVersionString); 180 mClientApiString.setTo(sClientApiString); 181 182 mExtensionString.setTo(gBuiltinExtensionString); 183 char const* start = gExtensionString; 184 char const* end; 185 do { 186 // find the space separating this extension for the next one 187 end = strchr(start, ' '); 188 if (end) { 189 // length of the extension string 190 const size_t len = end - start; 191 if (len) { 192 // NOTE: we could avoid the copy if we had strnstr. 193 const String8 ext(start, len); 194 if (findExtension(disp.queryString.extensions, ext.string(), 195 len)) { 196 mExtensionString.append(start, len+1); 197 } 198 } 199 // process the next extension string, and skip the space. 200 start = end + 1; 201 } 202 } while (end); 203 204 egl_cache_t::get()->initialize(this); 205 206 char value[PROPERTY_VALUE_MAX]; 207 property_get("debug.egl.finish", value, "0"); 208 if (atoi(value)) { 209 finishOnSwap = true; 210 } 211 212 property_get("debug.egl.traceGpuCompletion", value, "0"); 213 if (atoi(value)) { 214 traceGpuCompletion = true; 215 } 216 217 refs++; 218 if (major != NULL) 219 *major = VERSION_MAJOR; 220 if (minor != NULL) 221 *minor = VERSION_MINOR; 222 223 mHibernation.setDisplayValid(true); 224 225 return EGL_TRUE; 226 } 227 228 EGLBoolean egl_display_t::terminate() { 229 230 Mutex::Autolock _l(lock); 231 232 if (refs == 0) { 233 /* 234 * From the EGL spec (3.2): 235 * "Termination of a display that has already been terminated, 236 * (...), is allowed, but the only effect of such a call is 237 * to return EGL_TRUE (...) 238 */ 239 return EGL_TRUE; 240 } 241 242 // this is specific to Android, display termination is ref-counted. 243 if (refs > 1) { 244 refs--; 245 return EGL_TRUE; 246 } 247 248 EGLBoolean res = EGL_FALSE; 249 egl_connection_t* const cnx = &gEGLImpl; 250 if (cnx->dso && disp.state == egl_display_t::INITIALIZED) { 251 if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) { 252 ALOGW("eglTerminate(%p) failed (%s)", disp.dpy, 253 egl_tls_t::egl_strerror(cnx->egl.eglGetError())); 254 } 255 // REVISIT: it's unclear what to do if eglTerminate() fails 256 disp.state = egl_display_t::TERMINATED; 257 res = EGL_TRUE; 258 } 259 260 mHibernation.setDisplayValid(false); 261 262 // Reset the extension string since it will be regenerated if we get 263 // reinitialized. 264 mExtensionString.setTo(""); 265 266 // Mark all objects remaining in the list as terminated, unless 267 // there are no reference to them, it which case, we're free to 268 // delete them. 269 size_t count = objects.size(); 270 ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count); 271 for (size_t i=0 ; i<count ; i++) { 272 egl_object_t* o = objects.itemAt(i); 273 o->destroy(); 274 } 275 276 // this marks all object handles are "terminated" 277 objects.clear(); 278 279 refs--; 280 return res; 281 } 282 283 void egl_display_t::loseCurrent(egl_context_t * cur_c) 284 { 285 if (cur_c) { 286 egl_display_t* display = cur_c->getDisplay(); 287 if (display) { 288 display->loseCurrentImpl(cur_c); 289 } 290 } 291 } 292 293 void egl_display_t::loseCurrentImpl(egl_context_t * cur_c) 294 { 295 // by construction, these are either 0 or valid (possibly terminated) 296 // it should be impossible for these to be invalid 297 ContextRef _cur_c(cur_c); 298 SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); 299 SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); 300 301 { // scope for the lock 302 Mutex::Autolock _l(lock); 303 cur_c->onLooseCurrent(); 304 305 } 306 307 // This cannot be called with the lock held because it might end-up 308 // calling back into EGL (in particular when a surface is destroyed 309 // it calls ANativeWindow::disconnect 310 _cur_c.release(); 311 _cur_r.release(); 312 _cur_d.release(); 313 } 314 315 EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c, 316 EGLSurface draw, EGLSurface read, EGLContext ctx, 317 EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx) 318 { 319 EGLBoolean result; 320 321 // by construction, these are either 0 or valid (possibly terminated) 322 // it should be impossible for these to be invalid 323 ContextRef _cur_c(cur_c); 324 SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); 325 SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); 326 327 { // scope for the lock 328 Mutex::Autolock _l(lock); 329 if (c) { 330 result = c->cnx->egl.eglMakeCurrent( 331 disp.dpy, impl_draw, impl_read, impl_ctx); 332 if (result == EGL_TRUE) { 333 c->onMakeCurrent(draw, read); 334 if (!cur_c) { 335 mHibernation.incWakeCount(HibernationMachine::STRONG); 336 } 337 } 338 } else { 339 result = cur_c->cnx->egl.eglMakeCurrent( 340 disp.dpy, impl_draw, impl_read, impl_ctx); 341 if (result == EGL_TRUE) { 342 cur_c->onLooseCurrent(); 343 mHibernation.decWakeCount(HibernationMachine::STRONG); 344 } 345 } 346 } 347 348 if (result == EGL_TRUE) { 349 // This cannot be called with the lock held because it might end-up 350 // calling back into EGL (in particular when a surface is destroyed 351 // it calls ANativeWindow::disconnect 352 _cur_c.release(); 353 _cur_r.release(); 354 _cur_d.release(); 355 } 356 357 return result; 358 } 359 360 bool egl_display_t::haveExtension(const char* name, size_t nameLen) const { 361 if (!nameLen) { 362 nameLen = strlen(name); 363 } 364 return findExtension(mExtensionString.string(), name, nameLen); 365 } 366 367 // ---------------------------------------------------------------------------- 368 369 bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) { 370 Mutex::Autolock _l(mLock); 371 ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX, 372 "Invalid WakeCount (%d) on enter\n", mWakeCount); 373 374 mWakeCount++; 375 if (strength == STRONG) 376 mAttemptHibernation = false; 377 378 if (CC_UNLIKELY(mHibernating)) { 379 ALOGV("Awakening\n"); 380 egl_connection_t* const cnx = &gEGLImpl; 381 382 // These conditions should be guaranteed before entering hibernation; 383 // we don't want to get into a state where we can't wake up. 384 ALOGD_IF(!mDpyValid || !cnx->egl.eglAwakenProcessIMG, 385 "Invalid hibernation state, unable to awaken\n"); 386 387 if (!cnx->egl.eglAwakenProcessIMG()) { 388 ALOGE("Failed to awaken EGL implementation\n"); 389 return false; 390 } 391 mHibernating = false; 392 } 393 return true; 394 } 395 396 void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) { 397 Mutex::Autolock _l(mLock); 398 ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount); 399 400 mWakeCount--; 401 if (strength == STRONG) 402 mAttemptHibernation = true; 403 404 if (mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) { 405 egl_connection_t* const cnx = &gEGLImpl; 406 mAttemptHibernation = false; 407 if (mAllowHibernation && mDpyValid && 408 cnx->egl.eglHibernateProcessIMG && 409 cnx->egl.eglAwakenProcessIMG) { 410 ALOGV("Hibernating\n"); 411 if (!cnx->egl.eglHibernateProcessIMG()) { 412 ALOGE("Failed to hibernate EGL implementation\n"); 413 return; 414 } 415 mHibernating = true; 416 } 417 } 418 } 419 420 void egl_display_t::HibernationMachine::setDisplayValid(bool valid) { 421 Mutex::Autolock _l(mLock); 422 mDpyValid = valid; 423 } 424 425 // ---------------------------------------------------------------------------- 426 }; // namespace android 427 // ---------------------------------------------------------------------------- 428