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    Searched defs:sglr (Results 1 - 18 of 18) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.hpp 23 * \brief SGLR Context utilities.
29 namespace sglr namespace
34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
39 } //sglr
sglrContextWrapper.hpp 23 * \brief Context wrapper that exposes sglr API as GL-compatible API.
29 namespace sglr namespace
303 } // sglr
sglrReferenceUtils.hpp 33 namespace sglr namespace
52 } // sglr
sglrContext.hpp 35 namespace sglr namespace
216 } // sglr
sglrContext.cpp 30 namespace sglr namespace
83 } // sglr
sglrShaderProgram.cpp 21 * \brief SGLR shader program.
26 namespace sglr namespace
224 } // sglr
sglrContextUtil.cpp 21 * \brief SGLR Context utilities.
28 namespace sglr namespace
31 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
44 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
114 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
159 } //sglr
sglrReferenceUtils.cpp 27 namespace sglr namespace
321 } // sglr
sglrGLContext.hpp 41 namespace sglr namespace
248 } // sglr
sglrContextWrapper.cpp 21 * \brief Context wrapper that exposes sglr API as GL-compatible API.
27 namespace sglr namespace
389 } // sglr
sglrShaderProgram.hpp 23 * \brief SGLR shader program.
33 namespace sglr namespace
186 friend class ::sglr::ShaderProgram;
257 } // sglr
sglrReferenceContext.cpp 39 namespace sglr namespace
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sglrGLContext.cpp 33 namespace sglr namespace
931 } // sglr
sglrReferenceContext.hpp 42 namespace sglr namespace
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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 37 namespace sglr namespace
76 sglr::GLContext* m_glCtx;
glsScissorTests.hpp 37 namespace sglr namespace
40 } // sglr
glsDrawTest.hpp 29 namespace sglr namespace
36 } // sglr
261 sglr::ReferenceContextBuffers* m_refBuffers;
262 sglr::ReferenceContext* m_refContext;
263 sglr::Context* m_glesContext;
glsVertexArrayTests.hpp 38 namespace sglr namespace
45 } // sglr
171 ContextArray (Storage storage, sglr::Context& context);
199 sglr::Context& m_ctx;
218 ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext);
229 sglr::Context& m_ctx;
232 sglr::ShaderProgram* m_program;
396 sglr::ReferenceContextBuffers* m_refBuffers;
397 sglr::ReferenceContext* m_refContext;
398 sglr::Context* m_glesContext
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