1 #include "precompiled.h" 2 // 3 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. 4 // Use of this source code is governed by a BSD-style license that can be 5 // found in the LICENSE file. 6 // 7 // Implementation of the state class for mananging GLES 3 Vertex Array Objects. 8 // 9 10 #include "libGLESv2/VertexArray.h" 11 #include "libGLESv2/Buffer.h" 12 13 namespace gl 14 { 15 16 VertexArray::VertexArray(rx::Renderer *renderer, GLuint id) 17 : RefCountObject(id) 18 { 19 } 20 21 VertexArray::~VertexArray() 22 { 23 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) 24 { 25 mVertexAttributes[i].mBoundBuffer.set(NULL); 26 } 27 mElementArrayBuffer.set(NULL); 28 } 29 30 void VertexArray::detachBuffer(GLuint bufferName) 31 { 32 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) 33 { 34 if (mVertexAttributes[attribute].mBoundBuffer.id() == bufferName) 35 { 36 mVertexAttributes[attribute].mBoundBuffer.set(NULL); 37 } 38 } 39 40 if (mElementArrayBuffer.id() == bufferName) 41 { 42 mElementArrayBuffer.set(NULL); 43 } 44 } 45 46 const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const 47 { 48 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); 49 return mVertexAttributes[attributeIndex]; 50 } 51 52 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) 53 { 54 ASSERT(index < gl::MAX_VERTEX_ATTRIBS); 55 mVertexAttributes[index].mDivisor = divisor; 56 } 57 58 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) 59 { 60 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS); 61 mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; 62 } 63 64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, 65 bool normalized, bool pureInteger, GLsizei stride, const void *pointer) 66 { 67 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS); 68 mVertexAttributes[attributeIndex].setState(boundBuffer, size, type, normalized, pureInteger, stride, pointer); 69 } 70 71 }