1 /** 2 * This file has no copyright assigned and is placed in the Public Domain. 3 * This file is part of the mingw-w64 runtime package. 4 * No warranty is given; refer to the file DISCLAIMER.PD within this package. 5 */ 6 #ifndef __gl_h_ 7 #ifndef __GL_H__ 8 9 #define __gl_h_ 10 #define __GL_H__ 11 12 #if !(defined(WINGDIAPI) && defined(APIENTRY)) 13 #include <windows.h> 14 #else 15 #include <stddef.h> 16 #endif 17 18 #ifdef __cplusplus 19 extern "C" { 20 #endif 21 22 typedef unsigned int GLenum; 23 typedef unsigned char GLboolean; 24 typedef unsigned int GLbitfield; 25 typedef signed char GLbyte; 26 typedef short GLshort; 27 typedef int GLint; 28 typedef int GLsizei; 29 typedef unsigned char GLubyte; 30 typedef unsigned short GLushort; 31 typedef unsigned int GLuint; 32 typedef float GLfloat; 33 typedef float GLclampf; 34 typedef double GLdouble; 35 typedef double GLclampd; 36 typedef void GLvoid; 37 38 #define GL_VERSION_1_1 1 39 40 #define GL_ACCUM 0x0100 41 #define GL_LOAD 0x0101 42 #define GL_RETURN 0x0102 43 #define GL_MULT 0x0103 44 #define GL_ADD 0x0104 45 46 #define GL_NEVER 0x0200 47 #define GL_LESS 0x0201 48 #define GL_EQUAL 0x0202 49 #define GL_LEQUAL 0x0203 50 #define GL_GREATER 0x0204 51 #define GL_NOTEQUAL 0x0205 52 #define GL_GEQUAL 0x0206 53 #define GL_ALWAYS 0x0207 54 55 #define GL_CURRENT_BIT 0x00000001 56 #define GL_POINT_BIT 0x00000002 57 #define GL_LINE_BIT 0x00000004 58 #define GL_POLYGON_BIT 0x00000008 59 #define GL_POLYGON_STIPPLE_BIT 0x00000010 60 #define GL_PIXEL_MODE_BIT 0x00000020 61 #define GL_LIGHTING_BIT 0x00000040 62 #define GL_FOG_BIT 0x00000080 63 #define GL_DEPTH_BUFFER_BIT 0x00000100 64 #define GL_ACCUM_BUFFER_BIT 0x00000200 65 #define GL_STENCIL_BUFFER_BIT 0x00000400 66 #define GL_VIEWPORT_BIT 0x00000800 67 #define GL_TRANSFORM_BIT 0x00001000 68 #define GL_ENABLE_BIT 0x00002000 69 #define GL_COLOR_BUFFER_BIT 0x00004000 70 #define GL_HINT_BIT 0x00008000 71 #define GL_EVAL_BIT 0x00010000 72 #define GL_LIST_BIT 0x00020000 73 #define GL_TEXTURE_BIT 0x00040000 74 #define GL_SCISSOR_BIT 0x00080000 75 #define GL_ALL_ATTRIB_BITS 0x000fffff 76 77 #define GL_POINTS 0x0000 78 #define GL_LINES 0x0001 79 #define GL_LINE_LOOP 0x0002 80 #define GL_LINE_STRIP 0x0003 81 #define GL_TRIANGLES 0x0004 82 #define GL_TRIANGLE_STRIP 0x0005 83 #define GL_TRIANGLE_FAN 0x0006 84 #define GL_QUADS 0x0007 85 #define GL_QUAD_STRIP 0x0008 86 #define GL_POLYGON 0x0009 87 88 #define GL_ZERO 0 89 #define GL_ONE 1 90 #define GL_SRC_COLOR 0x0300 91 #define GL_ONE_MINUS_SRC_COLOR 0x0301 92 #define GL_SRC_ALPHA 0x0302 93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 94 #define GL_DST_ALPHA 0x0304 95 #define GL_ONE_MINUS_DST_ALPHA 0x0305 96 97 #define GL_DST_COLOR 0x0306 98 #define GL_ONE_MINUS_DST_COLOR 0x0307 99 #define GL_SRC_ALPHA_SATURATE 0x0308 100 101 #define GL_TRUE 1 102 #define GL_FALSE 0 103 104 #define GL_CLIP_PLANE0 0x3000 105 #define GL_CLIP_PLANE1 0x3001 106 #define GL_CLIP_PLANE2 0x3002 107 #define GL_CLIP_PLANE3 0x3003 108 #define GL_CLIP_PLANE4 0x3004 109 #define GL_CLIP_PLANE5 0x3005 110 111 #define GL_BYTE 0x1400 112 #define GL_UNSIGNED_BYTE 0x1401 113 #define GL_SHORT 0x1402 114 #define GL_UNSIGNED_SHORT 0x1403 115 #define GL_INT 0x1404 116 #define GL_UNSIGNED_INT 0x1405 117 #define GL_FLOAT 0x1406 118 #define GL_2_BYTES 0x1407 119 #define GL_3_BYTES 0x1408 120 #define GL_4_BYTES 0x1409 121 #define GL_DOUBLE 0x140A 122 123 #define GL_NONE 0 124 #define GL_FRONT_LEFT 0x0400 125 #define GL_FRONT_RIGHT 0x0401 126 #define GL_BACK_LEFT 0x0402 127 #define GL_BACK_RIGHT 0x0403 128 #define GL_FRONT 0x0404 129 #define GL_BACK 0x0405 130 #define GL_LEFT 0x0406 131 #define GL_RIGHT 0x0407 132 #define GL_FRONT_AND_BACK 0x0408 133 #define GL_AUX0 0x0409 134 #define GL_AUX1 0x040A 135 #define GL_AUX2 0x040B 136 #define GL_AUX3 0x040C 137 138 #define GL_NO_ERROR 0 139 #define GL_INVALID_ENUM 0x0500 140 #define GL_INVALID_VALUE 0x0501 141 #define GL_INVALID_OPERATION 0x0502 142 #define GL_STACK_OVERFLOW 0x0503 143 #define GL_STACK_UNDERFLOW 0x0504 144 #define GL_OUT_OF_MEMORY 0x0505 145 146 #define GL_2D 0x0600 147 #define GL_3D 0x0601 148 #define GL_3D_COLOR 0x0602 149 #define GL_3D_COLOR_TEXTURE 0x0603 150 #define GL_4D_COLOR_TEXTURE 0x0604 151 152 #define GL_PASS_THROUGH_TOKEN 0x0700 153 #define GL_POINT_TOKEN 0x0701 154 #define GL_LINE_TOKEN 0x0702 155 #define GL_POLYGON_TOKEN 0x0703 156 #define GL_BITMAP_TOKEN 0x0704 157 #define GL_DRAW_PIXEL_TOKEN 0x0705 158 #define GL_COPY_PIXEL_TOKEN 0x0706 159 #define GL_LINE_RESET_TOKEN 0x0707 160 161 #define GL_EXP 0x0800 162 #define GL_EXP2 0x0801 163 164 #define GL_CW 0x0900 165 #define GL_CCW 0x0901 166 167 #define GL_COEFF 0x0A00 168 #define GL_ORDER 0x0A01 169 #define GL_DOMAIN 0x0A02 170 171 #define GL_CURRENT_COLOR 0x0B00 172 #define GL_CURRENT_INDEX 0x0B01 173 #define GL_CURRENT_NORMAL 0x0B02 174 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 175 #define GL_CURRENT_RASTER_COLOR 0x0B04 176 #define GL_CURRENT_RASTER_INDEX 0x0B05 177 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 178 #define GL_CURRENT_RASTER_POSITION 0x0B07 179 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 180 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 181 #define GL_POINT_SMOOTH 0x0B10 182 #define GL_POINT_SIZE 0x0B11 183 #define GL_POINT_SIZE_RANGE 0x0B12 184 #define GL_POINT_SIZE_GRANULARITY 0x0B13 185 #define GL_LINE_SMOOTH 0x0B20 186 #define GL_LINE_WIDTH 0x0B21 187 #define GL_LINE_WIDTH_RANGE 0x0B22 188 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 189 #define GL_LINE_STIPPLE 0x0B24 190 #define GL_LINE_STIPPLE_PATTERN 0x0B25 191 #define GL_LINE_STIPPLE_REPEAT 0x0B26 192 #define GL_LIST_MODE 0x0B30 193 #define GL_MAX_LIST_NESTING 0x0B31 194 #define GL_LIST_BASE 0x0B32 195 #define GL_LIST_INDEX 0x0B33 196 #define GL_POLYGON_MODE 0x0B40 197 #define GL_POLYGON_SMOOTH 0x0B41 198 #define GL_POLYGON_STIPPLE 0x0B42 199 #define GL_EDGE_FLAG 0x0B43 200 #define GL_CULL_FACE 0x0B44 201 #define GL_CULL_FACE_MODE 0x0B45 202 #define GL_FRONT_FACE 0x0B46 203 #define GL_LIGHTING 0x0B50 204 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 205 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 206 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 207 #define GL_SHADE_MODEL 0x0B54 208 #define GL_COLOR_MATERIAL_FACE 0x0B55 209 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 210 #define GL_COLOR_MATERIAL 0x0B57 211 #define GL_FOG 0x0B60 212 #define GL_FOG_INDEX 0x0B61 213 #define GL_FOG_DENSITY 0x0B62 214 #define GL_FOG_START 0x0B63 215 #define GL_FOG_END 0x0B64 216 #define GL_FOG_MODE 0x0B65 217 #define GL_FOG_COLOR 0x0B66 218 #define GL_DEPTH_RANGE 0x0B70 219 #define GL_DEPTH_TEST 0x0B71 220 #define GL_DEPTH_WRITEMASK 0x0B72 221 #define GL_DEPTH_CLEAR_VALUE 0x0B73 222 #define GL_DEPTH_FUNC 0x0B74 223 #define GL_ACCUM_CLEAR_VALUE 0x0B80 224 #define GL_STENCIL_TEST 0x0B90 225 #define GL_STENCIL_CLEAR_VALUE 0x0B91 226 #define GL_STENCIL_FUNC 0x0B92 227 #define GL_STENCIL_VALUE_MASK 0x0B93 228 #define GL_STENCIL_FAIL 0x0B94 229 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 230 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 231 #define GL_STENCIL_REF 0x0B97 232 #define GL_STENCIL_WRITEMASK 0x0B98 233 #define GL_MATRIX_MODE 0x0BA0 234 #define GL_NORMALIZE 0x0BA1 235 #define GL_VIEWPORT 0x0BA2 236 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 237 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 238 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 239 #define GL_MODELVIEW_MATRIX 0x0BA6 240 #define GL_PROJECTION_MATRIX 0x0BA7 241 #define GL_TEXTURE_MATRIX 0x0BA8 242 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 243 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 244 #define GL_ALPHA_TEST 0x0BC0 245 #define GL_ALPHA_TEST_FUNC 0x0BC1 246 #define GL_ALPHA_TEST_REF 0x0BC2 247 #define GL_DITHER 0x0BD0 248 #define GL_BLEND_DST 0x0BE0 249 #define GL_BLEND_SRC 0x0BE1 250 #define GL_BLEND 0x0BE2 251 #define GL_LOGIC_OP_MODE 0x0BF0 252 #define GL_INDEX_LOGIC_OP 0x0BF1 253 #define GL_COLOR_LOGIC_OP 0x0BF2 254 #define GL_AUX_BUFFERS 0x0C00 255 #define GL_DRAW_BUFFER 0x0C01 256 #define GL_READ_BUFFER 0x0C02 257 #define GL_SCISSOR_BOX 0x0C10 258 #define GL_SCISSOR_TEST 0x0C11 259 #define GL_INDEX_CLEAR_VALUE 0x0C20 260 #define GL_INDEX_WRITEMASK 0x0C21 261 #define GL_COLOR_CLEAR_VALUE 0x0C22 262 #define GL_COLOR_WRITEMASK 0x0C23 263 #define GL_INDEX_MODE 0x0C30 264 #define GL_RGBA_MODE 0x0C31 265 #define GL_DOUBLEBUFFER 0x0C32 266 #define GL_STEREO 0x0C33 267 #define GL_RENDER_MODE 0x0C40 268 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 269 #define GL_POINT_SMOOTH_HINT 0x0C51 270 #define GL_LINE_SMOOTH_HINT 0x0C52 271 #define GL_POLYGON_SMOOTH_HINT 0x0C53 272 #define GL_FOG_HINT 0x0C54 273 #define GL_TEXTURE_GEN_S 0x0C60 274 #define GL_TEXTURE_GEN_T 0x0C61 275 #define GL_TEXTURE_GEN_R 0x0C62 276 #define GL_TEXTURE_GEN_Q 0x0C63 277 #define GL_PIXEL_MAP_I_TO_I 0x0C70 278 #define GL_PIXEL_MAP_S_TO_S 0x0C71 279 #define GL_PIXEL_MAP_I_TO_R 0x0C72 280 #define GL_PIXEL_MAP_I_TO_G 0x0C73 281 #define GL_PIXEL_MAP_I_TO_B 0x0C74 282 #define GL_PIXEL_MAP_I_TO_A 0x0C75 283 #define GL_PIXEL_MAP_R_TO_R 0x0C76 284 #define GL_PIXEL_MAP_G_TO_G 0x0C77 285 #define GL_PIXEL_MAP_B_TO_B 0x0C78 286 #define GL_PIXEL_MAP_A_TO_A 0x0C79 287 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 288 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 289 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 290 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 291 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 292 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 293 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 294 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 295 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 296 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 297 #define GL_UNPACK_SWAP_BYTES 0x0CF0 298 #define GL_UNPACK_LSB_FIRST 0x0CF1 299 #define GL_UNPACK_ROW_LENGTH 0x0CF2 300 #define GL_UNPACK_SKIP_ROWS 0x0CF3 301 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 302 #define GL_UNPACK_ALIGNMENT 0x0CF5 303 #define GL_PACK_SWAP_BYTES 0x0D00 304 #define GL_PACK_LSB_FIRST 0x0D01 305 #define GL_PACK_ROW_LENGTH 0x0D02 306 #define GL_PACK_SKIP_ROWS 0x0D03 307 #define GL_PACK_SKIP_PIXELS 0x0D04 308 #define GL_PACK_ALIGNMENT 0x0D05 309 #define GL_MAP_COLOR 0x0D10 310 #define GL_MAP_STENCIL 0x0D11 311 #define GL_INDEX_SHIFT 0x0D12 312 #define GL_INDEX_OFFSET 0x0D13 313 #define GL_RED_SCALE 0x0D14 314 #define GL_RED_BIAS 0x0D15 315 #define GL_ZOOM_X 0x0D16 316 #define GL_ZOOM_Y 0x0D17 317 #define GL_GREEN_SCALE 0x0D18 318 #define GL_GREEN_BIAS 0x0D19 319 #define GL_BLUE_SCALE 0x0D1A 320 #define GL_BLUE_BIAS 0x0D1B 321 #define GL_ALPHA_SCALE 0x0D1C 322 #define GL_ALPHA_BIAS 0x0D1D 323 #define GL_DEPTH_SCALE 0x0D1E 324 #define GL_DEPTH_BIAS 0x0D1F 325 #define GL_MAX_EVAL_ORDER 0x0D30 326 #define GL_MAX_LIGHTS 0x0D31 327 #define GL_MAX_CLIP_PLANES 0x0D32 328 #define GL_MAX_TEXTURE_SIZE 0x0D33 329 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 330 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 331 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 332 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 333 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 334 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 335 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 336 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 337 #define GL_SUBPIXEL_BITS 0x0D50 338 #define GL_INDEX_BITS 0x0D51 339 #define GL_RED_BITS 0x0D52 340 #define GL_GREEN_BITS 0x0D53 341 #define GL_BLUE_BITS 0x0D54 342 #define GL_ALPHA_BITS 0x0D55 343 #define GL_DEPTH_BITS 0x0D56 344 #define GL_STENCIL_BITS 0x0D57 345 #define GL_ACCUM_RED_BITS 0x0D58 346 #define GL_ACCUM_GREEN_BITS 0x0D59 347 #define GL_ACCUM_BLUE_BITS 0x0D5A 348 #define GL_ACCUM_ALPHA_BITS 0x0D5B 349 #define GL_NAME_STACK_DEPTH 0x0D70 350 #define GL_AUTO_NORMAL 0x0D80 351 #define GL_MAP1_COLOR_4 0x0D90 352 #define GL_MAP1_INDEX 0x0D91 353 #define GL_MAP1_NORMAL 0x0D92 354 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 355 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 356 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 357 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 358 #define GL_MAP1_VERTEX_3 0x0D97 359 #define GL_MAP1_VERTEX_4 0x0D98 360 #define GL_MAP2_COLOR_4 0x0DB0 361 #define GL_MAP2_INDEX 0x0DB1 362 #define GL_MAP2_NORMAL 0x0DB2 363 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 364 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 365 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 366 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 367 #define GL_MAP2_VERTEX_3 0x0DB7 368 #define GL_MAP2_VERTEX_4 0x0DB8 369 #define GL_MAP1_GRID_DOMAIN 0x0DD0 370 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 371 #define GL_MAP2_GRID_DOMAIN 0x0DD2 372 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 373 #define GL_TEXTURE_1D 0x0DE0 374 #define GL_TEXTURE_2D 0x0DE1 375 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 376 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 377 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 378 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 379 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 380 381 #define GL_TEXTURE_WIDTH 0x1000 382 #define GL_TEXTURE_HEIGHT 0x1001 383 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 384 #define GL_TEXTURE_BORDER_COLOR 0x1004 385 #define GL_TEXTURE_BORDER 0x1005 386 387 #define GL_DONT_CARE 0x1100 388 #define GL_FASTEST 0x1101 389 #define GL_NICEST 0x1102 390 391 #define GL_LIGHT0 0x4000 392 #define GL_LIGHT1 0x4001 393 #define GL_LIGHT2 0x4002 394 #define GL_LIGHT3 0x4003 395 #define GL_LIGHT4 0x4004 396 #define GL_LIGHT5 0x4005 397 #define GL_LIGHT6 0x4006 398 #define GL_LIGHT7 0x4007 399 400 #define GL_AMBIENT 0x1200 401 #define GL_DIFFUSE 0x1201 402 #define GL_SPECULAR 0x1202 403 #define GL_POSITION 0x1203 404 #define GL_SPOT_DIRECTION 0x1204 405 #define GL_SPOT_EXPONENT 0x1205 406 #define GL_SPOT_CUTOFF 0x1206 407 #define GL_CONSTANT_ATTENUATION 0x1207 408 #define GL_LINEAR_ATTENUATION 0x1208 409 #define GL_QUADRATIC_ATTENUATION 0x1209 410 411 #define GL_COMPILE 0x1300 412 #define GL_COMPILE_AND_EXECUTE 0x1301 413 414 #define GL_CLEAR 0x1500 415 #define GL_AND 0x1501 416 #define GL_AND_REVERSE 0x1502 417 #define GL_COPY 0x1503 418 #define GL_AND_INVERTED 0x1504 419 #define GL_NOOP 0x1505 420 #define GL_XOR 0x1506 421 #define GL_OR 0x1507 422 #define GL_NOR 0x1508 423 #define GL_EQUIV 0x1509 424 #define GL_INVERT 0x150A 425 #define GL_OR_REVERSE 0x150B 426 #define GL_COPY_INVERTED 0x150C 427 #define GL_OR_INVERTED 0x150D 428 #define GL_NAND 0x150E 429 #define GL_SET 0x150F 430 431 #define GL_EMISSION 0x1600 432 #define GL_SHININESS 0x1601 433 #define GL_AMBIENT_AND_DIFFUSE 0x1602 434 #define GL_COLOR_INDEXES 0x1603 435 436 #define GL_MODELVIEW 0x1700 437 #define GL_PROJECTION 0x1701 438 #define GL_TEXTURE 0x1702 439 440 #define GL_COLOR 0x1800 441 #define GL_DEPTH 0x1801 442 #define GL_STENCIL 0x1802 443 444 #define GL_COLOR_INDEX 0x1900 445 #define GL_STENCIL_INDEX 0x1901 446 #define GL_DEPTH_COMPONENT 0x1902 447 #define GL_RED 0x1903 448 #define GL_GREEN 0x1904 449 #define GL_BLUE 0x1905 450 #define GL_ALPHA 0x1906 451 #define GL_RGB 0x1907 452 #define GL_RGBA 0x1908 453 #define GL_LUMINANCE 0x1909 454 #define GL_LUMINANCE_ALPHA 0x190A 455 456 #define GL_BITMAP 0x1A00 457 458 #define GL_POINT 0x1B00 459 #define GL_LINE 0x1B01 460 #define GL_FILL 0x1B02 461 462 #define GL_RENDER 0x1C00 463 #define GL_FEEDBACK 0x1C01 464 #define GL_SELECT 0x1C02 465 466 #define GL_FLAT 0x1D00 467 #define GL_SMOOTH 0x1D01 468 469 #define GL_KEEP 0x1E00 470 #define GL_REPLACE 0x1E01 471 #define GL_INCR 0x1E02 472 #define GL_DECR 0x1E03 473 474 #define GL_VENDOR 0x1F00 475 #define GL_RENDERER 0x1F01 476 #define GL_VERSION 0x1F02 477 #define GL_EXTENSIONS 0x1F03 478 479 #define GL_S 0x2000 480 #define GL_T 0x2001 481 #define GL_R 0x2002 482 #define GL_Q 0x2003 483 484 #define GL_MODULATE 0x2100 485 #define GL_DECAL 0x2101 486 487 #define GL_TEXTURE_ENV_MODE 0x2200 488 #define GL_TEXTURE_ENV_COLOR 0x2201 489 490 #define GL_TEXTURE_ENV 0x2300 491 492 #define GL_EYE_LINEAR 0x2400 493 #define GL_OBJECT_LINEAR 0x2401 494 #define GL_SPHERE_MAP 0x2402 495 496 #define GL_TEXTURE_GEN_MODE 0x2500 497 #define GL_OBJECT_PLANE 0x2501 498 #define GL_EYE_PLANE 0x2502 499 500 #define GL_NEAREST 0x2600 501 #define GL_LINEAR 0x2601 502 503 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 504 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 505 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 506 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 507 508 #define GL_TEXTURE_MAG_FILTER 0x2800 509 #define GL_TEXTURE_MIN_FILTER 0x2801 510 #define GL_TEXTURE_WRAP_S 0x2802 511 #define GL_TEXTURE_WRAP_T 0x2803 512 513 #define GL_CLAMP 0x2900 514 #define GL_REPEAT 0x2901 515 516 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 517 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 518 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff 519 520 #define GL_POLYGON_OFFSET_FACTOR 0x8038 521 #define GL_POLYGON_OFFSET_UNITS 0x2A00 522 #define GL_POLYGON_OFFSET_POINT 0x2A01 523 #define GL_POLYGON_OFFSET_LINE 0x2A02 524 #define GL_POLYGON_OFFSET_FILL 0x8037 525 526 #define GL_ALPHA4 0x803B 527 #define GL_ALPHA8 0x803C 528 #define GL_ALPHA12 0x803D 529 #define GL_ALPHA16 0x803E 530 #define GL_LUMINANCE4 0x803F 531 #define GL_LUMINANCE8 0x8040 532 #define GL_LUMINANCE12 0x8041 533 #define GL_LUMINANCE16 0x8042 534 #define GL_LUMINANCE4_ALPHA4 0x8043 535 #define GL_LUMINANCE6_ALPHA2 0x8044 536 #define GL_LUMINANCE8_ALPHA8 0x8045 537 #define GL_LUMINANCE12_ALPHA4 0x8046 538 #define GL_LUMINANCE12_ALPHA12 0x8047 539 #define GL_LUMINANCE16_ALPHA16 0x8048 540 #define GL_INTENSITY 0x8049 541 #define GL_INTENSITY4 0x804A 542 #define GL_INTENSITY8 0x804B 543 #define GL_INTENSITY12 0x804C 544 #define GL_INTENSITY16 0x804D 545 #define GL_R3_G3_B2 0x2A10 546 #define GL_RGB4 0x804F 547 #define GL_RGB5 0x8050 548 #define GL_RGB8 0x8051 549 #define GL_RGB10 0x8052 550 #define GL_RGB12 0x8053 551 #define GL_RGB16 0x8054 552 #define GL_RGBA2 0x8055 553 #define GL_RGBA4 0x8056 554 #define GL_RGB5_A1 0x8057 555 #define GL_RGBA8 0x8058 556 #define GL_RGB10_A2 0x8059 557 #define GL_RGBA12 0x805A 558 #define GL_RGBA16 0x805B 559 #define GL_TEXTURE_RED_SIZE 0x805C 560 #define GL_TEXTURE_GREEN_SIZE 0x805D 561 #define GL_TEXTURE_BLUE_SIZE 0x805E 562 #define GL_TEXTURE_ALPHA_SIZE 0x805F 563 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 564 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 565 #define GL_PROXY_TEXTURE_1D 0x8063 566 #define GL_PROXY_TEXTURE_2D 0x8064 567 568 #define GL_TEXTURE_PRIORITY 0x8066 569 #define GL_TEXTURE_RESIDENT 0x8067 570 #define GL_TEXTURE_BINDING_1D 0x8068 571 #define GL_TEXTURE_BINDING_2D 0x8069 572 573 #define GL_VERTEX_ARRAY 0x8074 574 #define GL_NORMAL_ARRAY 0x8075 575 #define GL_COLOR_ARRAY 0x8076 576 #define GL_INDEX_ARRAY 0x8077 577 #define GL_TEXTURE_COORD_ARRAY 0x8078 578 #define GL_EDGE_FLAG_ARRAY 0x8079 579 #define GL_VERTEX_ARRAY_SIZE 0x807A 580 #define GL_VERTEX_ARRAY_TYPE 0x807B 581 #define GL_VERTEX_ARRAY_STRIDE 0x807C 582 #define GL_NORMAL_ARRAY_TYPE 0x807E 583 #define GL_NORMAL_ARRAY_STRIDE 0x807F 584 #define GL_COLOR_ARRAY_SIZE 0x8081 585 #define GL_COLOR_ARRAY_TYPE 0x8082 586 #define GL_COLOR_ARRAY_STRIDE 0x8083 587 #define GL_INDEX_ARRAY_TYPE 0x8085 588 #define GL_INDEX_ARRAY_STRIDE 0x8086 589 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 590 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 591 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 592 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 593 #define GL_VERTEX_ARRAY_POINTER 0x808E 594 #define GL_NORMAL_ARRAY_POINTER 0x808F 595 #define GL_COLOR_ARRAY_POINTER 0x8090 596 #define GL_INDEX_ARRAY_POINTER 0x8091 597 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 598 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 599 #define GL_V2F 0x2A20 600 #define GL_V3F 0x2A21 601 #define GL_C4UB_V2F 0x2A22 602 #define GL_C4UB_V3F 0x2A23 603 #define GL_C3F_V3F 0x2A24 604 #define GL_N3F_V3F 0x2A25 605 #define GL_C4F_N3F_V3F 0x2A26 606 #define GL_T2F_V3F 0x2A27 607 #define GL_T4F_V4F 0x2A28 608 #define GL_T2F_C4UB_V3F 0x2A29 609 #define GL_T2F_C3F_V3F 0x2A2A 610 #define GL_T2F_N3F_V3F 0x2A2B 611 #define GL_T2F_C4F_N3F_V3F 0x2A2C 612 #define GL_T4F_C4F_N3F_V4F 0x2A2D 613 614 #define GL_EXT_vertex_array 1 615 #define GL_EXT_bgra 1 616 #define GL_EXT_paletted_texture 1 617 #define GL_WIN_swap_hint 1 618 #define GL_WIN_draw_range_elements 1 619 620 #define GL_VERTEX_ARRAY_EXT 0x8074 621 #define GL_NORMAL_ARRAY_EXT 0x8075 622 #define GL_COLOR_ARRAY_EXT 0x8076 623 #define GL_INDEX_ARRAY_EXT 0x8077 624 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 625 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 626 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 627 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 628 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 629 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 630 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 631 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 632 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 633 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 634 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 635 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 636 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 637 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 638 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 639 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 640 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 641 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 642 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 643 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 644 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 645 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 646 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 647 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 648 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 649 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 650 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 651 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 652 #define GL_DOUBLE_EXT GL_DOUBLE 653 654 #define GL_BGR_EXT 0x80E0 655 #define GL_BGRA_EXT 0x80E1 656 657 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 658 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 659 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA 660 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB 661 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC 662 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD 663 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE 664 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF 665 666 #define GL_COLOR_INDEX1_EXT 0x80E2 667 #define GL_COLOR_INDEX2_EXT 0x80E3 668 #define GL_COLOR_INDEX4_EXT 0x80E4 669 #define GL_COLOR_INDEX8_EXT 0x80E5 670 #define GL_COLOR_INDEX12_EXT 0x80E6 671 #define GL_COLOR_INDEX16_EXT 0x80E7 672 673 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 674 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 675 676 #define GL_PHONG_WIN 0x80EA 677 #define GL_PHONG_HINT_WIN 0x80EB 678 679 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 680 681 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 682 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 683 684 WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value); 685 WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref); 686 WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences); 687 WINGDIAPI void APIENTRY glArrayElement(GLint i); 688 WINGDIAPI void APIENTRY glBegin(GLenum mode); 689 WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture); 690 WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap); 691 WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor); 692 WINGDIAPI void APIENTRY glCallList(GLuint list); 693 WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists); 694 WINGDIAPI void APIENTRY glClear(GLbitfield mask); 695 WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); 696 WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha); 697 WINGDIAPI void APIENTRY glClearDepth(GLclampd depth); 698 WINGDIAPI void APIENTRY glClearIndex(GLfloat c); 699 WINGDIAPI void APIENTRY glClearStencil(GLint s); 700 WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation); 701 WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue); 702 WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v); 703 WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue); 704 WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v); 705 WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue); 706 WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v); 707 WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue); 708 WINGDIAPI void APIENTRY glColor3iv(const GLint *v); 709 WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue); 710 WINGDIAPI void APIENTRY glColor3sv(const GLshort *v); 711 WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue); 712 WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v); 713 WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue); 714 WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v); 715 WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue); 716 WINGDIAPI void APIENTRY glColor3usv(const GLushort *v); 717 WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha); 718 WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v); 719 WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha); 720 WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v); 721 WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); 722 WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v); 723 WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha); 724 WINGDIAPI void APIENTRY glColor4iv(const GLint *v); 725 WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha); 726 WINGDIAPI void APIENTRY glColor4sv(const GLshort *v); 727 WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha); 728 WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v); 729 WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha); 730 WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v); 731 WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha); 732 WINGDIAPI void APIENTRY glColor4usv(const GLushort *v); 733 WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha); 734 WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode); 735 WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); 736 WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type); 737 WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border); 738 WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border); 739 WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width); 740 WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height); 741 WINGDIAPI void APIENTRY glCullFace(GLenum mode); 742 WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range); 743 WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures); 744 WINGDIAPI void APIENTRY glDepthFunc(GLenum func); 745 WINGDIAPI void APIENTRY glDepthMask(GLboolean flag); 746 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar); 747 WINGDIAPI void APIENTRY glDisable(GLenum cap); 748 WINGDIAPI void APIENTRY glDisableClientState(GLenum array); 749 WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count); 750 WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode); 751 WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices); 752 WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); 753 WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag); 754 WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer); 755 WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag); 756 WINGDIAPI void APIENTRY glEnable(GLenum cap); 757 WINGDIAPI void APIENTRY glEnableClientState(GLenum array); 758 WINGDIAPI void APIENTRY glEnd(void); 759 WINGDIAPI void APIENTRY glEndList(void); 760 WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u); 761 WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u); 762 WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u); 763 WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u); 764 WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v); 765 WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u); 766 WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v); 767 WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u); 768 WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2); 769 WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2); 770 WINGDIAPI void APIENTRY glEvalPoint1(GLint i); 771 WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j); 772 WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer); 773 WINGDIAPI void APIENTRY glFinish(void); 774 WINGDIAPI void APIENTRY glFlush(void); 775 WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param); 776 WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params); 777 WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param); 778 WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params); 779 WINGDIAPI void APIENTRY glFrontFace(GLenum mode); 780 WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); 781 WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range); 782 WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures); 783 WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params); 784 WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation); 785 WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params); 786 WINGDIAPI GLenum APIENTRY glGetError(void); 787 WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params); 788 WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params); 789 WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params); 790 WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params); 791 WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v); 792 WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v); 793 WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v); 794 WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params); 795 WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params); 796 WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values); 797 WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values); 798 WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values); 799 WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params); 800 WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask); 801 WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name); 802 WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params); 803 WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params); 804 WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); 805 WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); 806 WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); 807 WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels); 808 WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params); 809 WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params); 810 WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params); 811 WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params); 812 WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode); 813 WINGDIAPI void APIENTRY glIndexMask(GLuint mask); 814 WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer); 815 WINGDIAPI void APIENTRY glIndexd(GLdouble c); 816 WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c); 817 WINGDIAPI void APIENTRY glIndexf(GLfloat c); 818 WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c); 819 WINGDIAPI void APIENTRY glIndexi(GLint c); 820 WINGDIAPI void APIENTRY glIndexiv(const GLint *c); 821 WINGDIAPI void APIENTRY glIndexs(GLshort c); 822 WINGDIAPI void APIENTRY glIndexsv(const GLshort *c); 823 WINGDIAPI void APIENTRY glIndexub(GLubyte c); 824 WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c); 825 WINGDIAPI void APIENTRY glInitNames(void); 826 WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer); 827 WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap); 828 WINGDIAPI GLboolean APIENTRY glIsList(GLuint list); 829 WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture); 830 WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param); 831 WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params); 832 WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param); 833 WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params); 834 WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param); 835 WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params); 836 WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param); 837 WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params); 838 WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern); 839 WINGDIAPI void APIENTRY glLineWidth(GLfloat width); 840 WINGDIAPI void APIENTRY glListBase(GLuint base); 841 WINGDIAPI void APIENTRY glLoadIdentity(void); 842 WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m); 843 WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m); 844 WINGDIAPI void APIENTRY glLoadName(GLuint name); 845 WINGDIAPI void APIENTRY glLogicOp(GLenum opcode); 846 WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points); 847 WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points); 848 WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points); 849 WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points); 850 WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2); 851 WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2); 852 WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2); 853 WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2); 854 WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param); 855 WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params); 856 WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param); 857 WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params); 858 WINGDIAPI void APIENTRY glMatrixMode(GLenum mode); 859 WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m); 860 WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m); 861 WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode); 862 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz); 863 WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v); 864 WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz); 865 WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v); 866 WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz); 867 WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v); 868 WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz); 869 WINGDIAPI void APIENTRY glNormal3iv(const GLint *v); 870 WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz); 871 WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v); 872 WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer); 873 WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); 874 WINGDIAPI void APIENTRY glPassThrough(GLfloat token); 875 WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values); 876 WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values); 877 WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values); 878 WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param); 879 WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param); 880 WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param); 881 WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param); 882 WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor); 883 WINGDIAPI void APIENTRY glPointSize(GLfloat size); 884 WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode); 885 WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units); 886 WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask); 887 WINGDIAPI void APIENTRY glPopAttrib(void); 888 WINGDIAPI void APIENTRY glPopClientAttrib(void); 889 WINGDIAPI void APIENTRY glPopMatrix(void); 890 WINGDIAPI void APIENTRY glPopName(void); 891 WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities); 892 WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask); 893 WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask); 894 WINGDIAPI void APIENTRY glPushMatrix(void); 895 WINGDIAPI void APIENTRY glPushName(GLuint name); 896 WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y); 897 WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v); 898 WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y); 899 WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v); 900 WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y); 901 WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v); 902 WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y); 903 WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v); 904 WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z); 905 WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v); 906 WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z); 907 WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v); 908 WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z); 909 WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v); 910 WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z); 911 WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v); 912 WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); 913 WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v); 914 WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); 915 WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v); 916 WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w); 917 WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v); 918 WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w); 919 WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v); 920 WINGDIAPI void APIENTRY glReadBuffer(GLenum mode); 921 WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels); 922 WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2); 923 WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2); 924 WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2); 925 WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2); 926 WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2); 927 WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2); 928 WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2); 929 WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2); 930 WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode); 931 WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z); 932 WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z); 933 WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z); 934 WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z); 935 WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height); 936 WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer); 937 WINGDIAPI void APIENTRY glShadeModel(GLenum mode); 938 WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask); 939 WINGDIAPI void APIENTRY glStencilMask(GLuint mask); 940 WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass); 941 WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s); 942 WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v); 943 WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s); 944 WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v); 945 WINGDIAPI void APIENTRY glTexCoord1i(GLint s); 946 WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v); 947 WINGDIAPI void APIENTRY glTexCoord1s(GLshort s); 948 WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v); 949 WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t); 950 WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v); 951 WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t); 952 WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v); 953 WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t); 954 WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v); 955 WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t); 956 WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v); 957 WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r); 958 WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v); 959 WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r); 960 WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v); 961 WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r); 962 WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v); 963 WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r); 964 WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v); 965 WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q); 966 WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v); 967 WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q); 968 WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v); 969 WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q); 970 WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v); 971 WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q); 972 WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v); 973 WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); 974 WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param); 975 WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params); 976 WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param); 977 WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params); 978 WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param); 979 WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params); 980 WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param); 981 WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params); 982 WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param); 983 WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params); 984 WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels); 985 WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels); 986 WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param); 987 WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params); 988 WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param); 989 WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params); 990 WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels); 991 WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); 992 WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z); 993 WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z); 994 WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y); 995 WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v); 996 WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y); 997 WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v); 998 WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y); 999 WINGDIAPI void APIENTRY glVertex2iv(const GLint *v); 1000 WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y); 1001 WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v); 1002 WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z); 1003 WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v); 1004 WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z); 1005 WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v); 1006 WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z); 1007 WINGDIAPI void APIENTRY glVertex3iv(const GLint *v); 1008 WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z); 1009 WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v); 1010 WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); 1011 WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v); 1012 WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); 1013 WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v); 1014 WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w); 1015 WINGDIAPI void APIENTRY glVertex4iv(const GLint *v); 1016 WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w); 1017 WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v); 1018 WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); 1019 WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height); 1020 1021 typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i); 1022 typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count); 1023 typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); 1024 typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); 1025 typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); 1026 typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); 1027 typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); 1028 typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer); 1029 typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params); 1030 typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi); 1031 typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices); 1032 typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height); 1033 typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data); 1034 typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data); 1035 typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data); 1036 typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params); 1037 typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params); 1038 1039 #ifdef __cplusplus 1040 } 1041 #endif 1042 1043 #endif /* __GL_H__ */ 1044 #endif /* __gl_h_ */ 1045