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      1 /**
      2  * This file has no copyright assigned and is placed in the Public Domain.
      3  * This file is part of the mingw-w64 runtime package.
      4  * No warranty is given; refer to the file DISCLAIMER.PD within this package.
      5  */
      6 #ifndef __gl_h_
      7 #ifndef __GL_H__
      8 
      9 #define __gl_h_
     10 #define __GL_H__
     11 
     12 #if !(defined(WINGDIAPI) && defined(APIENTRY))
     13 #include <windows.h>
     14 #else
     15 #include <stddef.h>
     16 #endif
     17 
     18 #ifdef __cplusplus
     19 extern "C" {
     20 #endif
     21 
     22 typedef unsigned int GLenum;
     23 typedef unsigned char GLboolean;
     24 typedef unsigned int GLbitfield;
     25 typedef signed char GLbyte;
     26 typedef short GLshort;
     27 typedef int GLint;
     28 typedef int GLsizei;
     29 typedef unsigned char GLubyte;
     30 typedef unsigned short GLushort;
     31 typedef unsigned int GLuint;
     32 typedef float GLfloat;
     33 typedef float GLclampf;
     34 typedef double GLdouble;
     35 typedef double GLclampd;
     36 typedef void GLvoid;
     37 
     38 #define GL_VERSION_1_1 1
     39 
     40 #define GL_ACCUM 0x0100
     41 #define GL_LOAD 0x0101
     42 #define GL_RETURN 0x0102
     43 #define GL_MULT 0x0103
     44 #define GL_ADD 0x0104
     45 
     46 #define GL_NEVER 0x0200
     47 #define GL_LESS 0x0201
     48 #define GL_EQUAL 0x0202
     49 #define GL_LEQUAL 0x0203
     50 #define GL_GREATER 0x0204
     51 #define GL_NOTEQUAL 0x0205
     52 #define GL_GEQUAL 0x0206
     53 #define GL_ALWAYS 0x0207
     54 
     55 #define GL_CURRENT_BIT 0x00000001
     56 #define GL_POINT_BIT 0x00000002
     57 #define GL_LINE_BIT 0x00000004
     58 #define GL_POLYGON_BIT 0x00000008
     59 #define GL_POLYGON_STIPPLE_BIT 0x00000010
     60 #define GL_PIXEL_MODE_BIT 0x00000020
     61 #define GL_LIGHTING_BIT 0x00000040
     62 #define GL_FOG_BIT 0x00000080
     63 #define GL_DEPTH_BUFFER_BIT 0x00000100
     64 #define GL_ACCUM_BUFFER_BIT 0x00000200
     65 #define GL_STENCIL_BUFFER_BIT 0x00000400
     66 #define GL_VIEWPORT_BIT 0x00000800
     67 #define GL_TRANSFORM_BIT 0x00001000
     68 #define GL_ENABLE_BIT 0x00002000
     69 #define GL_COLOR_BUFFER_BIT 0x00004000
     70 #define GL_HINT_BIT 0x00008000
     71 #define GL_EVAL_BIT 0x00010000
     72 #define GL_LIST_BIT 0x00020000
     73 #define GL_TEXTURE_BIT 0x00040000
     74 #define GL_SCISSOR_BIT 0x00080000
     75 #define GL_ALL_ATTRIB_BITS 0x000fffff
     76 
     77 #define GL_POINTS 0x0000
     78 #define GL_LINES 0x0001
     79 #define GL_LINE_LOOP 0x0002
     80 #define GL_LINE_STRIP 0x0003
     81 #define GL_TRIANGLES 0x0004
     82 #define GL_TRIANGLE_STRIP 0x0005
     83 #define GL_TRIANGLE_FAN 0x0006
     84 #define GL_QUADS 0x0007
     85 #define GL_QUAD_STRIP 0x0008
     86 #define GL_POLYGON 0x0009
     87 
     88 #define GL_ZERO 0
     89 #define GL_ONE 1
     90 #define GL_SRC_COLOR 0x0300
     91 #define GL_ONE_MINUS_SRC_COLOR 0x0301
     92 #define GL_SRC_ALPHA 0x0302
     93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
     94 #define GL_DST_ALPHA 0x0304
     95 #define GL_ONE_MINUS_DST_ALPHA 0x0305
     96 
     97 #define GL_DST_COLOR 0x0306
     98 #define GL_ONE_MINUS_DST_COLOR 0x0307
     99 #define GL_SRC_ALPHA_SATURATE 0x0308
    100 
    101 #define GL_TRUE 1
    102 #define GL_FALSE 0
    103 
    104 #define GL_CLIP_PLANE0 0x3000
    105 #define GL_CLIP_PLANE1 0x3001
    106 #define GL_CLIP_PLANE2 0x3002
    107 #define GL_CLIP_PLANE3 0x3003
    108 #define GL_CLIP_PLANE4 0x3004
    109 #define GL_CLIP_PLANE5 0x3005
    110 
    111 #define GL_BYTE 0x1400
    112 #define GL_UNSIGNED_BYTE 0x1401
    113 #define GL_SHORT 0x1402
    114 #define GL_UNSIGNED_SHORT 0x1403
    115 #define GL_INT 0x1404
    116 #define GL_UNSIGNED_INT 0x1405
    117 #define GL_FLOAT 0x1406
    118 #define GL_2_BYTES 0x1407
    119 #define GL_3_BYTES 0x1408
    120 #define GL_4_BYTES 0x1409
    121 #define GL_DOUBLE 0x140A
    122 
    123 #define GL_NONE 0
    124 #define GL_FRONT_LEFT 0x0400
    125 #define GL_FRONT_RIGHT 0x0401
    126 #define GL_BACK_LEFT 0x0402
    127 #define GL_BACK_RIGHT 0x0403
    128 #define GL_FRONT 0x0404
    129 #define GL_BACK 0x0405
    130 #define GL_LEFT 0x0406
    131 #define GL_RIGHT 0x0407
    132 #define GL_FRONT_AND_BACK 0x0408
    133 #define GL_AUX0 0x0409
    134 #define GL_AUX1 0x040A
    135 #define GL_AUX2 0x040B
    136 #define GL_AUX3 0x040C
    137 
    138 #define GL_NO_ERROR 0
    139 #define GL_INVALID_ENUM 0x0500
    140 #define GL_INVALID_VALUE 0x0501
    141 #define GL_INVALID_OPERATION 0x0502
    142 #define GL_STACK_OVERFLOW 0x0503
    143 #define GL_STACK_UNDERFLOW 0x0504
    144 #define GL_OUT_OF_MEMORY 0x0505
    145 
    146 #define GL_2D 0x0600
    147 #define GL_3D 0x0601
    148 #define GL_3D_COLOR 0x0602
    149 #define GL_3D_COLOR_TEXTURE 0x0603
    150 #define GL_4D_COLOR_TEXTURE 0x0604
    151 
    152 #define GL_PASS_THROUGH_TOKEN 0x0700
    153 #define GL_POINT_TOKEN 0x0701
    154 #define GL_LINE_TOKEN 0x0702
    155 #define GL_POLYGON_TOKEN 0x0703
    156 #define GL_BITMAP_TOKEN 0x0704
    157 #define GL_DRAW_PIXEL_TOKEN 0x0705
    158 #define GL_COPY_PIXEL_TOKEN 0x0706
    159 #define GL_LINE_RESET_TOKEN 0x0707
    160 
    161 #define GL_EXP 0x0800
    162 #define GL_EXP2 0x0801
    163 
    164 #define GL_CW 0x0900
    165 #define GL_CCW 0x0901
    166 
    167 #define GL_COEFF 0x0A00
    168 #define GL_ORDER 0x0A01
    169 #define GL_DOMAIN 0x0A02
    170 
    171 #define GL_CURRENT_COLOR 0x0B00
    172 #define GL_CURRENT_INDEX 0x0B01
    173 #define GL_CURRENT_NORMAL 0x0B02
    174 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
    175 #define GL_CURRENT_RASTER_COLOR 0x0B04
    176 #define GL_CURRENT_RASTER_INDEX 0x0B05
    177 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
    178 #define GL_CURRENT_RASTER_POSITION 0x0B07
    179 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
    180 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
    181 #define GL_POINT_SMOOTH 0x0B10
    182 #define GL_POINT_SIZE 0x0B11
    183 #define GL_POINT_SIZE_RANGE 0x0B12
    184 #define GL_POINT_SIZE_GRANULARITY 0x0B13
    185 #define GL_LINE_SMOOTH 0x0B20
    186 #define GL_LINE_WIDTH 0x0B21
    187 #define GL_LINE_WIDTH_RANGE 0x0B22
    188 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
    189 #define GL_LINE_STIPPLE 0x0B24
    190 #define GL_LINE_STIPPLE_PATTERN 0x0B25
    191 #define GL_LINE_STIPPLE_REPEAT 0x0B26
    192 #define GL_LIST_MODE 0x0B30
    193 #define GL_MAX_LIST_NESTING 0x0B31
    194 #define GL_LIST_BASE 0x0B32
    195 #define GL_LIST_INDEX 0x0B33
    196 #define GL_POLYGON_MODE 0x0B40
    197 #define GL_POLYGON_SMOOTH 0x0B41
    198 #define GL_POLYGON_STIPPLE 0x0B42
    199 #define GL_EDGE_FLAG 0x0B43
    200 #define GL_CULL_FACE 0x0B44
    201 #define GL_CULL_FACE_MODE 0x0B45
    202 #define GL_FRONT_FACE 0x0B46
    203 #define GL_LIGHTING 0x0B50
    204 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
    205 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
    206 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
    207 #define GL_SHADE_MODEL 0x0B54
    208 #define GL_COLOR_MATERIAL_FACE 0x0B55
    209 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
    210 #define GL_COLOR_MATERIAL 0x0B57
    211 #define GL_FOG 0x0B60
    212 #define GL_FOG_INDEX 0x0B61
    213 #define GL_FOG_DENSITY 0x0B62
    214 #define GL_FOG_START 0x0B63
    215 #define GL_FOG_END 0x0B64
    216 #define GL_FOG_MODE 0x0B65
    217 #define GL_FOG_COLOR 0x0B66
    218 #define GL_DEPTH_RANGE 0x0B70
    219 #define GL_DEPTH_TEST 0x0B71
    220 #define GL_DEPTH_WRITEMASK 0x0B72
    221 #define GL_DEPTH_CLEAR_VALUE 0x0B73
    222 #define GL_DEPTH_FUNC 0x0B74
    223 #define GL_ACCUM_CLEAR_VALUE 0x0B80
    224 #define GL_STENCIL_TEST 0x0B90
    225 #define GL_STENCIL_CLEAR_VALUE 0x0B91
    226 #define GL_STENCIL_FUNC 0x0B92
    227 #define GL_STENCIL_VALUE_MASK 0x0B93
    228 #define GL_STENCIL_FAIL 0x0B94
    229 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
    230 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
    231 #define GL_STENCIL_REF 0x0B97
    232 #define GL_STENCIL_WRITEMASK 0x0B98
    233 #define GL_MATRIX_MODE 0x0BA0
    234 #define GL_NORMALIZE 0x0BA1
    235 #define GL_VIEWPORT 0x0BA2
    236 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
    237 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
    238 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
    239 #define GL_MODELVIEW_MATRIX 0x0BA6
    240 #define GL_PROJECTION_MATRIX 0x0BA7
    241 #define GL_TEXTURE_MATRIX 0x0BA8
    242 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
    243 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
    244 #define GL_ALPHA_TEST 0x0BC0
    245 #define GL_ALPHA_TEST_FUNC 0x0BC1
    246 #define GL_ALPHA_TEST_REF 0x0BC2
    247 #define GL_DITHER 0x0BD0
    248 #define GL_BLEND_DST 0x0BE0
    249 #define GL_BLEND_SRC 0x0BE1
    250 #define GL_BLEND 0x0BE2
    251 #define GL_LOGIC_OP_MODE 0x0BF0
    252 #define GL_INDEX_LOGIC_OP 0x0BF1
    253 #define GL_COLOR_LOGIC_OP 0x0BF2
    254 #define GL_AUX_BUFFERS 0x0C00
    255 #define GL_DRAW_BUFFER 0x0C01
    256 #define GL_READ_BUFFER 0x0C02
    257 #define GL_SCISSOR_BOX 0x0C10
    258 #define GL_SCISSOR_TEST 0x0C11
    259 #define GL_INDEX_CLEAR_VALUE 0x0C20
    260 #define GL_INDEX_WRITEMASK 0x0C21
    261 #define GL_COLOR_CLEAR_VALUE 0x0C22
    262 #define GL_COLOR_WRITEMASK 0x0C23
    263 #define GL_INDEX_MODE 0x0C30
    264 #define GL_RGBA_MODE 0x0C31
    265 #define GL_DOUBLEBUFFER 0x0C32
    266 #define GL_STEREO 0x0C33
    267 #define GL_RENDER_MODE 0x0C40
    268 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
    269 #define GL_POINT_SMOOTH_HINT 0x0C51
    270 #define GL_LINE_SMOOTH_HINT 0x0C52
    271 #define GL_POLYGON_SMOOTH_HINT 0x0C53
    272 #define GL_FOG_HINT 0x0C54
    273 #define GL_TEXTURE_GEN_S 0x0C60
    274 #define GL_TEXTURE_GEN_T 0x0C61
    275 #define GL_TEXTURE_GEN_R 0x0C62
    276 #define GL_TEXTURE_GEN_Q 0x0C63
    277 #define GL_PIXEL_MAP_I_TO_I 0x0C70
    278 #define GL_PIXEL_MAP_S_TO_S 0x0C71
    279 #define GL_PIXEL_MAP_I_TO_R 0x0C72
    280 #define GL_PIXEL_MAP_I_TO_G 0x0C73
    281 #define GL_PIXEL_MAP_I_TO_B 0x0C74
    282 #define GL_PIXEL_MAP_I_TO_A 0x0C75
    283 #define GL_PIXEL_MAP_R_TO_R 0x0C76
    284 #define GL_PIXEL_MAP_G_TO_G 0x0C77
    285 #define GL_PIXEL_MAP_B_TO_B 0x0C78
    286 #define GL_PIXEL_MAP_A_TO_A 0x0C79
    287 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
    288 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
    289 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
    290 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
    291 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
    292 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
    293 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
    294 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
    295 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
    296 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
    297 #define GL_UNPACK_SWAP_BYTES 0x0CF0
    298 #define GL_UNPACK_LSB_FIRST 0x0CF1
    299 #define GL_UNPACK_ROW_LENGTH 0x0CF2
    300 #define GL_UNPACK_SKIP_ROWS 0x0CF3
    301 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
    302 #define GL_UNPACK_ALIGNMENT 0x0CF5
    303 #define GL_PACK_SWAP_BYTES 0x0D00
    304 #define GL_PACK_LSB_FIRST 0x0D01
    305 #define GL_PACK_ROW_LENGTH 0x0D02
    306 #define GL_PACK_SKIP_ROWS 0x0D03
    307 #define GL_PACK_SKIP_PIXELS 0x0D04
    308 #define GL_PACK_ALIGNMENT 0x0D05
    309 #define GL_MAP_COLOR 0x0D10
    310 #define GL_MAP_STENCIL 0x0D11
    311 #define GL_INDEX_SHIFT 0x0D12
    312 #define GL_INDEX_OFFSET 0x0D13
    313 #define GL_RED_SCALE 0x0D14
    314 #define GL_RED_BIAS 0x0D15
    315 #define GL_ZOOM_X 0x0D16
    316 #define GL_ZOOM_Y 0x0D17
    317 #define GL_GREEN_SCALE 0x0D18
    318 #define GL_GREEN_BIAS 0x0D19
    319 #define GL_BLUE_SCALE 0x0D1A
    320 #define GL_BLUE_BIAS 0x0D1B
    321 #define GL_ALPHA_SCALE 0x0D1C
    322 #define GL_ALPHA_BIAS 0x0D1D
    323 #define GL_DEPTH_SCALE 0x0D1E
    324 #define GL_DEPTH_BIAS 0x0D1F
    325 #define GL_MAX_EVAL_ORDER 0x0D30
    326 #define GL_MAX_LIGHTS 0x0D31
    327 #define GL_MAX_CLIP_PLANES 0x0D32
    328 #define GL_MAX_TEXTURE_SIZE 0x0D33
    329 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
    330 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
    331 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
    332 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
    333 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
    334 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
    335 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
    336 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
    337 #define GL_SUBPIXEL_BITS 0x0D50
    338 #define GL_INDEX_BITS 0x0D51
    339 #define GL_RED_BITS 0x0D52
    340 #define GL_GREEN_BITS 0x0D53
    341 #define GL_BLUE_BITS 0x0D54
    342 #define GL_ALPHA_BITS 0x0D55
    343 #define GL_DEPTH_BITS 0x0D56
    344 #define GL_STENCIL_BITS 0x0D57
    345 #define GL_ACCUM_RED_BITS 0x0D58
    346 #define GL_ACCUM_GREEN_BITS 0x0D59
    347 #define GL_ACCUM_BLUE_BITS 0x0D5A
    348 #define GL_ACCUM_ALPHA_BITS 0x0D5B
    349 #define GL_NAME_STACK_DEPTH 0x0D70
    350 #define GL_AUTO_NORMAL 0x0D80
    351 #define GL_MAP1_COLOR_4 0x0D90
    352 #define GL_MAP1_INDEX 0x0D91
    353 #define GL_MAP1_NORMAL 0x0D92
    354 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
    355 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
    356 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
    357 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
    358 #define GL_MAP1_VERTEX_3 0x0D97
    359 #define GL_MAP1_VERTEX_4 0x0D98
    360 #define GL_MAP2_COLOR_4 0x0DB0
    361 #define GL_MAP2_INDEX 0x0DB1
    362 #define GL_MAP2_NORMAL 0x0DB2
    363 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
    364 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
    365 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
    366 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
    367 #define GL_MAP2_VERTEX_3 0x0DB7
    368 #define GL_MAP2_VERTEX_4 0x0DB8
    369 #define GL_MAP1_GRID_DOMAIN 0x0DD0
    370 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
    371 #define GL_MAP2_GRID_DOMAIN 0x0DD2
    372 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
    373 #define GL_TEXTURE_1D 0x0DE0
    374 #define GL_TEXTURE_2D 0x0DE1
    375 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
    376 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
    377 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
    378 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
    379 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
    380 
    381 #define GL_TEXTURE_WIDTH 0x1000
    382 #define GL_TEXTURE_HEIGHT 0x1001
    383 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
    384 #define GL_TEXTURE_BORDER_COLOR 0x1004
    385 #define GL_TEXTURE_BORDER 0x1005
    386 
    387 #define GL_DONT_CARE 0x1100
    388 #define GL_FASTEST 0x1101
    389 #define GL_NICEST 0x1102
    390 
    391 #define GL_LIGHT0 0x4000
    392 #define GL_LIGHT1 0x4001
    393 #define GL_LIGHT2 0x4002
    394 #define GL_LIGHT3 0x4003
    395 #define GL_LIGHT4 0x4004
    396 #define GL_LIGHT5 0x4005
    397 #define GL_LIGHT6 0x4006
    398 #define GL_LIGHT7 0x4007
    399 
    400 #define GL_AMBIENT 0x1200
    401 #define GL_DIFFUSE 0x1201
    402 #define GL_SPECULAR 0x1202
    403 #define GL_POSITION 0x1203
    404 #define GL_SPOT_DIRECTION 0x1204
    405 #define GL_SPOT_EXPONENT 0x1205
    406 #define GL_SPOT_CUTOFF 0x1206
    407 #define GL_CONSTANT_ATTENUATION 0x1207
    408 #define GL_LINEAR_ATTENUATION 0x1208
    409 #define GL_QUADRATIC_ATTENUATION 0x1209
    410 
    411 #define GL_COMPILE 0x1300
    412 #define GL_COMPILE_AND_EXECUTE 0x1301
    413 
    414 #define GL_CLEAR 0x1500
    415 #define GL_AND 0x1501
    416 #define GL_AND_REVERSE 0x1502
    417 #define GL_COPY 0x1503
    418 #define GL_AND_INVERTED 0x1504
    419 #define GL_NOOP 0x1505
    420 #define GL_XOR 0x1506
    421 #define GL_OR 0x1507
    422 #define GL_NOR 0x1508
    423 #define GL_EQUIV 0x1509
    424 #define GL_INVERT 0x150A
    425 #define GL_OR_REVERSE 0x150B
    426 #define GL_COPY_INVERTED 0x150C
    427 #define GL_OR_INVERTED 0x150D
    428 #define GL_NAND 0x150E
    429 #define GL_SET 0x150F
    430 
    431 #define GL_EMISSION 0x1600
    432 #define GL_SHININESS 0x1601
    433 #define GL_AMBIENT_AND_DIFFUSE 0x1602
    434 #define GL_COLOR_INDEXES 0x1603
    435 
    436 #define GL_MODELVIEW 0x1700
    437 #define GL_PROJECTION 0x1701
    438 #define GL_TEXTURE 0x1702
    439 
    440 #define GL_COLOR 0x1800
    441 #define GL_DEPTH 0x1801
    442 #define GL_STENCIL 0x1802
    443 
    444 #define GL_COLOR_INDEX 0x1900
    445 #define GL_STENCIL_INDEX 0x1901
    446 #define GL_DEPTH_COMPONENT 0x1902
    447 #define GL_RED 0x1903
    448 #define GL_GREEN 0x1904
    449 #define GL_BLUE 0x1905
    450 #define GL_ALPHA 0x1906
    451 #define GL_RGB 0x1907
    452 #define GL_RGBA 0x1908
    453 #define GL_LUMINANCE 0x1909
    454 #define GL_LUMINANCE_ALPHA 0x190A
    455 
    456 #define GL_BITMAP 0x1A00
    457 
    458 #define GL_POINT 0x1B00
    459 #define GL_LINE 0x1B01
    460 #define GL_FILL 0x1B02
    461 
    462 #define GL_RENDER 0x1C00
    463 #define GL_FEEDBACK 0x1C01
    464 #define GL_SELECT 0x1C02
    465 
    466 #define GL_FLAT 0x1D00
    467 #define GL_SMOOTH 0x1D01
    468 
    469 #define GL_KEEP 0x1E00
    470 #define GL_REPLACE 0x1E01
    471 #define GL_INCR 0x1E02
    472 #define GL_DECR 0x1E03
    473 
    474 #define GL_VENDOR 0x1F00
    475 #define GL_RENDERER 0x1F01
    476 #define GL_VERSION 0x1F02
    477 #define GL_EXTENSIONS 0x1F03
    478 
    479 #define GL_S 0x2000
    480 #define GL_T 0x2001
    481 #define GL_R 0x2002
    482 #define GL_Q 0x2003
    483 
    484 #define GL_MODULATE 0x2100
    485 #define GL_DECAL 0x2101
    486 
    487 #define GL_TEXTURE_ENV_MODE 0x2200
    488 #define GL_TEXTURE_ENV_COLOR 0x2201
    489 
    490 #define GL_TEXTURE_ENV 0x2300
    491 
    492 #define GL_EYE_LINEAR 0x2400
    493 #define GL_OBJECT_LINEAR 0x2401
    494 #define GL_SPHERE_MAP 0x2402
    495 
    496 #define GL_TEXTURE_GEN_MODE 0x2500
    497 #define GL_OBJECT_PLANE 0x2501
    498 #define GL_EYE_PLANE 0x2502
    499 
    500 #define GL_NEAREST 0x2600
    501 #define GL_LINEAR 0x2601
    502 
    503 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
    504 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
    505 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
    506 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
    507 
    508 #define GL_TEXTURE_MAG_FILTER 0x2800
    509 #define GL_TEXTURE_MIN_FILTER 0x2801
    510 #define GL_TEXTURE_WRAP_S 0x2802
    511 #define GL_TEXTURE_WRAP_T 0x2803
    512 
    513 #define GL_CLAMP 0x2900
    514 #define GL_REPEAT 0x2901
    515 
    516 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
    517 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
    518 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
    519 
    520 #define GL_POLYGON_OFFSET_FACTOR 0x8038
    521 #define GL_POLYGON_OFFSET_UNITS 0x2A00
    522 #define GL_POLYGON_OFFSET_POINT 0x2A01
    523 #define GL_POLYGON_OFFSET_LINE 0x2A02
    524 #define GL_POLYGON_OFFSET_FILL 0x8037
    525 
    526 #define GL_ALPHA4 0x803B
    527 #define GL_ALPHA8 0x803C
    528 #define GL_ALPHA12 0x803D
    529 #define GL_ALPHA16 0x803E
    530 #define GL_LUMINANCE4 0x803F
    531 #define GL_LUMINANCE8 0x8040
    532 #define GL_LUMINANCE12 0x8041
    533 #define GL_LUMINANCE16 0x8042
    534 #define GL_LUMINANCE4_ALPHA4 0x8043
    535 #define GL_LUMINANCE6_ALPHA2 0x8044
    536 #define GL_LUMINANCE8_ALPHA8 0x8045
    537 #define GL_LUMINANCE12_ALPHA4 0x8046
    538 #define GL_LUMINANCE12_ALPHA12 0x8047
    539 #define GL_LUMINANCE16_ALPHA16 0x8048
    540 #define GL_INTENSITY 0x8049
    541 #define GL_INTENSITY4 0x804A
    542 #define GL_INTENSITY8 0x804B
    543 #define GL_INTENSITY12 0x804C
    544 #define GL_INTENSITY16 0x804D
    545 #define GL_R3_G3_B2 0x2A10
    546 #define GL_RGB4 0x804F
    547 #define GL_RGB5 0x8050
    548 #define GL_RGB8 0x8051
    549 #define GL_RGB10 0x8052
    550 #define GL_RGB12 0x8053
    551 #define GL_RGB16 0x8054
    552 #define GL_RGBA2 0x8055
    553 #define GL_RGBA4 0x8056
    554 #define GL_RGB5_A1 0x8057
    555 #define GL_RGBA8 0x8058
    556 #define GL_RGB10_A2 0x8059
    557 #define GL_RGBA12 0x805A
    558 #define GL_RGBA16 0x805B
    559 #define GL_TEXTURE_RED_SIZE 0x805C
    560 #define GL_TEXTURE_GREEN_SIZE 0x805D
    561 #define GL_TEXTURE_BLUE_SIZE 0x805E
    562 #define GL_TEXTURE_ALPHA_SIZE 0x805F
    563 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
    564 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
    565 #define GL_PROXY_TEXTURE_1D 0x8063
    566 #define GL_PROXY_TEXTURE_2D 0x8064
    567 
    568 #define GL_TEXTURE_PRIORITY 0x8066
    569 #define GL_TEXTURE_RESIDENT 0x8067
    570 #define GL_TEXTURE_BINDING_1D 0x8068
    571 #define GL_TEXTURE_BINDING_2D 0x8069
    572 
    573 #define GL_VERTEX_ARRAY 0x8074
    574 #define GL_NORMAL_ARRAY 0x8075
    575 #define GL_COLOR_ARRAY 0x8076
    576 #define GL_INDEX_ARRAY 0x8077
    577 #define GL_TEXTURE_COORD_ARRAY 0x8078
    578 #define GL_EDGE_FLAG_ARRAY 0x8079
    579 #define GL_VERTEX_ARRAY_SIZE 0x807A
    580 #define GL_VERTEX_ARRAY_TYPE 0x807B
    581 #define GL_VERTEX_ARRAY_STRIDE 0x807C
    582 #define GL_NORMAL_ARRAY_TYPE 0x807E
    583 #define GL_NORMAL_ARRAY_STRIDE 0x807F
    584 #define GL_COLOR_ARRAY_SIZE 0x8081
    585 #define GL_COLOR_ARRAY_TYPE 0x8082
    586 #define GL_COLOR_ARRAY_STRIDE 0x8083
    587 #define GL_INDEX_ARRAY_TYPE 0x8085
    588 #define GL_INDEX_ARRAY_STRIDE 0x8086
    589 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
    590 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
    591 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
    592 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
    593 #define GL_VERTEX_ARRAY_POINTER 0x808E
    594 #define GL_NORMAL_ARRAY_POINTER 0x808F
    595 #define GL_COLOR_ARRAY_POINTER 0x8090
    596 #define GL_INDEX_ARRAY_POINTER 0x8091
    597 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
    598 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
    599 #define GL_V2F 0x2A20
    600 #define GL_V3F 0x2A21
    601 #define GL_C4UB_V2F 0x2A22
    602 #define GL_C4UB_V3F 0x2A23
    603 #define GL_C3F_V3F 0x2A24
    604 #define GL_N3F_V3F 0x2A25
    605 #define GL_C4F_N3F_V3F 0x2A26
    606 #define GL_T2F_V3F 0x2A27
    607 #define GL_T4F_V4F 0x2A28
    608 #define GL_T2F_C4UB_V3F 0x2A29
    609 #define GL_T2F_C3F_V3F 0x2A2A
    610 #define GL_T2F_N3F_V3F 0x2A2B
    611 #define GL_T2F_C4F_N3F_V3F 0x2A2C
    612 #define GL_T4F_C4F_N3F_V4F 0x2A2D
    613 
    614 #define GL_EXT_vertex_array 1
    615 #define GL_EXT_bgra 1
    616 #define GL_EXT_paletted_texture 1
    617 #define GL_WIN_swap_hint 1
    618 #define GL_WIN_draw_range_elements 1
    619 
    620 #define GL_VERTEX_ARRAY_EXT 0x8074
    621 #define GL_NORMAL_ARRAY_EXT 0x8075
    622 #define GL_COLOR_ARRAY_EXT 0x8076
    623 #define GL_INDEX_ARRAY_EXT 0x8077
    624 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
    625 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
    626 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
    627 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
    628 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
    629 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
    630 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
    631 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
    632 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
    633 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
    634 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
    635 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
    636 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
    637 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
    638 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
    639 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
    640 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
    641 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
    642 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
    643 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
    644 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
    645 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
    646 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
    647 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
    648 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
    649 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
    650 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
    651 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
    652 #define GL_DOUBLE_EXT GL_DOUBLE
    653 
    654 #define GL_BGR_EXT 0x80E0
    655 #define GL_BGRA_EXT 0x80E1
    656 
    657 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
    658 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
    659 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
    660 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
    661 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
    662 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
    663 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
    664 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
    665 
    666 #define GL_COLOR_INDEX1_EXT 0x80E2
    667 #define GL_COLOR_INDEX2_EXT 0x80E3
    668 #define GL_COLOR_INDEX4_EXT 0x80E4
    669 #define GL_COLOR_INDEX8_EXT 0x80E5
    670 #define GL_COLOR_INDEX12_EXT 0x80E6
    671 #define GL_COLOR_INDEX16_EXT 0x80E7
    672 
    673 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
    674 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
    675 
    676 #define GL_PHONG_WIN 0x80EA
    677 #define GL_PHONG_HINT_WIN 0x80EB
    678 
    679 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
    680 
    681 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
    682 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
    683 
    684 WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
    685 WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
    686 WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
    687 WINGDIAPI void APIENTRY glArrayElement(GLint i);
    688 WINGDIAPI void APIENTRY glBegin(GLenum mode);
    689 WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
    690 WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
    691 WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
    692 WINGDIAPI void APIENTRY glCallList(GLuint list);
    693 WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
    694 WINGDIAPI void APIENTRY glClear(GLbitfield mask);
    695 WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
    696 WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
    697 WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
    698 WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
    699 WINGDIAPI void APIENTRY glClearStencil(GLint s);
    700 WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
    701 WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
    702 WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
    703 WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
    704 WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
    705 WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
    706 WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
    707 WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
    708 WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
    709 WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
    710 WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
    711 WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
    712 WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
    713 WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
    714 WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
    715 WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
    716 WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
    717 WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
    718 WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
    719 WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
    720 WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
    721 WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
    722 WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
    723 WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
    724 WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
    725 WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
    726 WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
    727 WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
    728 WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
    729 WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
    730 WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
    731 WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
    732 WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
    733 WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
    734 WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
    735 WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
    736 WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
    737 WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
    738 WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
    739 WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
    740 WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
    741 WINGDIAPI void APIENTRY glCullFace(GLenum mode);
    742 WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
    743 WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
    744 WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
    745 WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
    746 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
    747 WINGDIAPI void APIENTRY glDisable(GLenum cap);
    748 WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
    749 WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
    750 WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
    751 WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
    752 WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
    753 WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
    754 WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
    755 WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
    756 WINGDIAPI void APIENTRY glEnable(GLenum cap);
    757 WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
    758 WINGDIAPI void APIENTRY glEnd(void);
    759 WINGDIAPI void APIENTRY glEndList(void);
    760 WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
    761 WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
    762 WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
    763 WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
    764 WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
    765 WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
    766 WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
    767 WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
    768 WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
    769 WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
    770 WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
    771 WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
    772 WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
    773 WINGDIAPI void APIENTRY glFinish(void);
    774 WINGDIAPI void APIENTRY glFlush(void);
    775 WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
    776 WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
    777 WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
    778 WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
    779 WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
    780 WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
    781 WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
    782 WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
    783 WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
    784 WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
    785 WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
    786 WINGDIAPI GLenum APIENTRY glGetError(void);
    787 WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
    788 WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
    789 WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
    790 WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
    791 WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
    792 WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
    793 WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
    794 WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
    795 WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
    796 WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
    797 WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
    798 WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
    799 WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
    800 WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
    801 WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
    802 WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
    803 WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
    804 WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
    805 WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
    806 WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
    807 WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
    808 WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
    809 WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
    810 WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
    811 WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
    812 WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
    813 WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
    814 WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
    815 WINGDIAPI void APIENTRY glIndexd(GLdouble c);
    816 WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
    817 WINGDIAPI void APIENTRY glIndexf(GLfloat c);
    818 WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
    819 WINGDIAPI void APIENTRY glIndexi(GLint c);
    820 WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
    821 WINGDIAPI void APIENTRY glIndexs(GLshort c);
    822 WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
    823 WINGDIAPI void APIENTRY glIndexub(GLubyte c);
    824 WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
    825 WINGDIAPI void APIENTRY glInitNames(void);
    826 WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
    827 WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
    828 WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
    829 WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
    830 WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
    831 WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
    832 WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
    833 WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
    834 WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
    835 WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
    836 WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
    837 WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
    838 WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
    839 WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
    840 WINGDIAPI void APIENTRY glListBase(GLuint base);
    841 WINGDIAPI void APIENTRY glLoadIdentity(void);
    842 WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
    843 WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
    844 WINGDIAPI void APIENTRY glLoadName(GLuint name);
    845 WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
    846 WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
    847 WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
    848 WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
    849 WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
    850 WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
    851 WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
    852 WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
    853 WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
    854 WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
    855 WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
    856 WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
    857 WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
    858 WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
    859 WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
    860 WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
    861 WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
    862 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
    863 WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
    864 WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
    865 WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
    866 WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
    867 WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
    868 WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
    869 WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
    870 WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
    871 WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
    872 WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
    873 WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
    874 WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
    875 WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
    876 WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
    877 WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
    878 WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
    879 WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
    880 WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
    881 WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
    882 WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
    883 WINGDIAPI void APIENTRY glPointSize(GLfloat size);
    884 WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
    885 WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
    886 WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
    887 WINGDIAPI void APIENTRY glPopAttrib(void);
    888 WINGDIAPI void APIENTRY glPopClientAttrib(void);
    889 WINGDIAPI void APIENTRY glPopMatrix(void);
    890 WINGDIAPI void APIENTRY glPopName(void);
    891 WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
    892 WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
    893 WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
    894 WINGDIAPI void APIENTRY glPushMatrix(void);
    895 WINGDIAPI void APIENTRY glPushName(GLuint name);
    896 WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
    897 WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
    898 WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
    899 WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
    900 WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
    901 WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
    902 WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
    903 WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
    904 WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
    905 WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
    906 WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
    907 WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
    908 WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
    909 WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
    910 WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
    911 WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
    912 WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
    913 WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
    914 WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
    915 WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
    916 WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
    917 WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
    918 WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
    919 WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
    920 WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
    921 WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
    922 WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
    923 WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
    924 WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
    925 WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
    926 WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
    927 WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
    928 WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
    929 WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
    930 WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
    931 WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
    932 WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
    933 WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
    934 WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
    935 WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
    936 WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
    937 WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
    938 WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
    939 WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
    940 WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
    941 WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
    942 WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
    943 WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
    944 WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
    945 WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
    946 WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
    947 WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
    948 WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
    949 WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
    950 WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
    951 WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
    952 WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
    953 WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
    954 WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
    955 WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
    956 WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
    957 WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
    958 WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
    959 WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
    960 WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
    961 WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
    962 WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
    963 WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
    964 WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
    965 WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
    966 WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
    967 WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
    968 WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
    969 WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
    970 WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
    971 WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
    972 WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
    973 WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
    974 WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
    975 WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
    976 WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
    977 WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
    978 WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
    979 WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
    980 WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
    981 WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
    982 WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
    983 WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
    984 WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
    985 WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
    986 WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
    987 WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
    988 WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
    989 WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
    990 WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
    991 WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
    992 WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
    993 WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
    994 WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
    995 WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
    996 WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
    997 WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
    998 WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
    999 WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
   1000 WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
   1001 WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
   1002 WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
   1003 WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
   1004 WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
   1005 WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
   1006 WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
   1007 WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
   1008 WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
   1009 WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
   1010 WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
   1011 WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
   1012 WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
   1013 WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
   1014 WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
   1015 WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
   1016 WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
   1017 WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
   1018 WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
   1019 WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
   1020 
   1021 typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
   1022 typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
   1023 typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
   1024 typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
   1025 typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
   1026 typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
   1027 typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
   1028 typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
   1029 typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
   1030 typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
   1031 typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
   1032 typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
   1033 typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
   1034 typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
   1035 typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
   1036 typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
   1037 typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
   1038 
   1039 #ifdef __cplusplus
   1040 }
   1041 #endif
   1042 
   1043 #endif /* __GL_H__ */
   1044 #endif /* __gl_h_  */
   1045