1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // #define LOG_NDEBUG 0 18 #include "VirtualDisplaySurface.h" 19 #include "HWComposer.h" 20 21 // --------------------------------------------------------------------------- 22 namespace android { 23 // --------------------------------------------------------------------------- 24 25 #if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS) 26 static const bool sForceHwcCopy = true; 27 #else 28 static const bool sForceHwcCopy = false; 29 #endif 30 31 #define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \ 32 mDisplayName.string(), ##__VA_ARGS__) 33 #define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \ 34 mDisplayName.string(), ##__VA_ARGS__) 35 #define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \ 36 mDisplayName.string(), ##__VA_ARGS__) 37 38 static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { 39 switch (type) { 40 case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; 41 case DisplaySurface::COMPOSITION_GLES: return "GLES"; 42 case DisplaySurface::COMPOSITION_HWC: return "HWC"; 43 case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; 44 default: return "<INVALID>"; 45 } 46 } 47 48 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 49 const sp<IGraphicBufferProducer>& sink, 50 const sp<IGraphicBufferProducer>& bqProducer, 51 const sp<IGraphicBufferConsumer>& bqConsumer, 52 const String8& name) 53 : ConsumerBase(bqConsumer), 54 mHwc(hwc), 55 mDisplayId(dispId), 56 mDisplayName(name), 57 mOutputUsage(GRALLOC_USAGE_HW_COMPOSER), 58 mProducerSlotSource(0), 59 mDbgState(DBG_STATE_IDLE), 60 mDbgLastCompositionType(COMPOSITION_UNKNOWN), 61 mMustRecompose(false) 62 { 63 mSource[SOURCE_SINK] = sink; 64 mSource[SOURCE_SCRATCH] = bqProducer; 65 66 resetPerFrameState(); 67 68 int sinkWidth, sinkHeight; 69 sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth); 70 sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); 71 mSinkBufferWidth = sinkWidth; 72 mSinkBufferHeight = sinkHeight; 73 74 // Pick the buffer format to request from the sink when not rendering to it 75 // with GLES. If the consumer needs CPU access, use the default format 76 // set by the consumer. Otherwise allow gralloc to decide the format based 77 // on usage bits. 78 int sinkUsage; 79 sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage); 80 if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) { 81 int sinkFormat; 82 sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat); 83 mDefaultOutputFormat = sinkFormat; 84 } else { 85 mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; 86 } 87 mOutputFormat = mDefaultOutputFormat; 88 89 ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); 90 mConsumer->setConsumerName(ConsumerBase::mName); 91 mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); 92 mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); 93 mConsumer->setDefaultMaxBufferCount(2); 94 } 95 96 VirtualDisplaySurface::~VirtualDisplaySurface() { 97 } 98 99 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { 100 if (mDisplayId < 0) 101 return NO_ERROR; 102 103 mMustRecompose = mustRecompose; 104 105 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, 106 "Unexpected beginFrame() in %s state", dbgStateStr()); 107 mDbgState = DBG_STATE_BEGUN; 108 109 return refreshOutputBuffer(); 110 } 111 112 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { 113 if (mDisplayId < 0) 114 return NO_ERROR; 115 116 VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, 117 "Unexpected prepareFrame() in %s state", dbgStateStr()); 118 mDbgState = DBG_STATE_PREPARED; 119 120 mCompositionType = compositionType; 121 if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) { 122 // Some hardware can do RGB->YUV conversion more efficiently in hardware 123 // controlled by HWC than in hardware controlled by the video encoder. 124 // Forcing GLES-composed frames to go through an extra copy by the HWC 125 // allows the format conversion to happen there, rather than passing RGB 126 // directly to the consumer. 127 // 128 // On the other hand, when the consumer prefers RGB or can consume RGB 129 // inexpensively, this forces an unnecessary copy. 130 mCompositionType = COMPOSITION_MIXED; 131 } 132 133 if (mCompositionType != mDbgLastCompositionType) { 134 VDS_LOGV("prepareFrame: composition type changed to %s", 135 dbgCompositionTypeStr(mCompositionType)); 136 mDbgLastCompositionType = mCompositionType; 137 } 138 139 if (mCompositionType != COMPOSITION_GLES && 140 (mOutputFormat != mDefaultOutputFormat || 141 mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) { 142 // We must have just switched from GLES-only to MIXED or HWC 143 // composition. Stop using the format and usage requested by the GLES 144 // driver; they may be suboptimal when HWC is writing to the output 145 // buffer. For example, if the output is going to a video encoder, and 146 // HWC can write directly to YUV, some hardware can skip a 147 // memory-to-memory RGB-to-YUV conversion step. 148 // 149 // If we just switched *to* GLES-only mode, we'll change the 150 // format/usage and get a new buffer when the GLES driver calls 151 // dequeueBuffer(). 152 mOutputFormat = mDefaultOutputFormat; 153 mOutputUsage = GRALLOC_USAGE_HW_COMPOSER; 154 refreshOutputBuffer(); 155 } 156 157 return NO_ERROR; 158 } 159 160 status_t VirtualDisplaySurface::compositionComplete() { 161 return NO_ERROR; 162 } 163 164 status_t VirtualDisplaySurface::advanceFrame() { 165 if (mDisplayId < 0) 166 return NO_ERROR; 167 168 if (mCompositionType == COMPOSITION_HWC) { 169 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 170 "Unexpected advanceFrame() in %s state on HWC frame", 171 dbgStateStr()); 172 } else { 173 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, 174 "Unexpected advanceFrame() in %s state on GLES/MIXED frame", 175 dbgStateStr()); 176 } 177 mDbgState = DBG_STATE_HWC; 178 179 if (mOutputProducerSlot < 0 || 180 (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) { 181 // Last chance bailout if something bad happened earlier. For example, 182 // in a GLES configuration, if the sink disappears then dequeueBuffer 183 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 184 // will soldier on. So we end up here without a buffer. There should 185 // be lots of scary messages in the log just before this. 186 VDS_LOGE("advanceFrame: no buffer, bailing out"); 187 return NO_MEMORY; 188 } 189 190 sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ? 191 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL); 192 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; 193 VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", 194 mFbProducerSlot, fbBuffer.get(), 195 mOutputProducerSlot, outBuffer.get()); 196 197 // At this point we know the output buffer acquire fence, 198 // so update HWC state with it. 199 mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); 200 201 status_t result = NO_ERROR; 202 if (fbBuffer != NULL) { 203 result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); 204 } 205 206 return result; 207 } 208 209 void VirtualDisplaySurface::onFrameCommitted() { 210 if (mDisplayId < 0) 211 return; 212 213 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, 214 "Unexpected onFrameCommitted() in %s state", dbgStateStr()); 215 mDbgState = DBG_STATE_IDLE; 216 217 sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); 218 if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { 219 // release the scratch buffer back to the pool 220 Mutex::Autolock lock(mMutex); 221 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); 222 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 223 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 224 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 225 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); 226 } 227 228 if (mOutputProducerSlot >= 0) { 229 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); 230 QueueBufferOutput qbo; 231 sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); 232 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 233 if (mMustRecompose) { 234 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 235 QueueBufferInput( 236 systemTime(), false /* isAutoTimestamp */, 237 Rect(mSinkBufferWidth, mSinkBufferHeight), 238 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, 239 true /* async*/, 240 outFence), 241 &qbo); 242 if (result == NO_ERROR) { 243 updateQueueBufferOutput(qbo); 244 } 245 } else { 246 // If the surface hadn't actually been updated, then we only went 247 // through the motions of updating the display to keep our state 248 // machine happy. We cancel the buffer to avoid triggering another 249 // re-composition and causing an infinite loop. 250 mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence); 251 } 252 } 253 254 resetPerFrameState(); 255 } 256 257 void VirtualDisplaySurface::dump(String8& /* result */) const { 258 } 259 260 void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) { 261 uint32_t tmpW, tmpH, transformHint, numPendingBuffers; 262 mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers); 263 mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers); 264 265 mSinkBufferWidth = w; 266 mSinkBufferHeight = h; 267 } 268 269 status_t VirtualDisplaySurface::requestBuffer(int pslot, 270 sp<GraphicBuffer>* outBuf) { 271 if (mDisplayId < 0) 272 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); 273 274 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 275 "Unexpected requestBuffer pslot=%d in %s state", 276 pslot, dbgStateStr()); 277 278 *outBuf = mProducerBuffers[pslot]; 279 return NO_ERROR; 280 } 281 282 status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { 283 return mSource[SOURCE_SINK]->setBufferCount(bufferCount); 284 } 285 286 status_t VirtualDisplaySurface::dequeueBuffer(Source source, 287 uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) { 288 LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId); 289 // Don't let a slow consumer block us 290 bool async = (source == SOURCE_SINK); 291 292 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 293 mSinkBufferWidth, mSinkBufferHeight, format, usage); 294 if (result < 0) 295 return result; 296 int pslot = mapSource2ProducerSlot(source, *sslot); 297 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 298 dbgSourceStr(source), *sslot, pslot, result); 299 uint64_t sourceBit = static_cast<uint64_t>(source) << pslot; 300 301 if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) { 302 // This slot was previously dequeued from the other source; must 303 // re-request the buffer. 304 result |= BUFFER_NEEDS_REALLOCATION; 305 mProducerSlotSource &= ~(1ULL << pslot); 306 mProducerSlotSource |= sourceBit; 307 } 308 309 if (result & RELEASE_ALL_BUFFERS) { 310 for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 311 if ((mProducerSlotSource & (1ULL << i)) == sourceBit) 312 mProducerBuffers[i].clear(); 313 } 314 } 315 if (result & BUFFER_NEEDS_REALLOCATION) { 316 result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); 317 if (result < 0) { 318 mProducerBuffers[pslot].clear(); 319 mSource[source]->cancelBuffer(*sslot, *fence); 320 return result; 321 } 322 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", 323 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), 324 mProducerBuffers[pslot]->getPixelFormat(), 325 mProducerBuffers[pslot]->getUsage()); 326 } 327 328 return result; 329 } 330 331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 332 uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { 333 if (mDisplayId < 0) 334 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); 335 336 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 337 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 338 mDbgState = DBG_STATE_GLES; 339 340 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); 341 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); 342 343 status_t result = NO_ERROR; 344 Source source = fbSourceForCompositionType(mCompositionType); 345 346 if (source == SOURCE_SINK) { 347 348 if (mOutputProducerSlot < 0) { 349 // Last chance bailout if something bad happened earlier. For example, 350 // in a GLES configuration, if the sink disappears then dequeueBuffer 351 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 352 // will soldier on. So we end up here without a buffer. There should 353 // be lots of scary messages in the log just before this. 354 VDS_LOGE("dequeueBuffer: no buffer, bailing out"); 355 return NO_MEMORY; 356 } 357 358 // We already dequeued the output buffer. If the GLES driver wants 359 // something incompatible, we have to cancel and get a new one. This 360 // will mean that HWC will see a different output buffer between 361 // prepare and set, but since we're in GLES-only mode already it 362 // shouldn't matter. 363 364 usage |= GRALLOC_USAGE_HW_COMPOSER; 365 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; 366 if ((usage & ~buf->getUsage()) != 0 || 367 (format != 0 && format != (uint32_t)buf->getPixelFormat()) || 368 (w != 0 && w != mSinkBufferWidth) || 369 (h != 0 && h != mSinkBufferHeight)) { 370 VDS_LOGV("dequeueBuffer: dequeueing new output buffer: " 371 "want %dx%d fmt=%d use=%#x, " 372 "have %dx%d fmt=%d use=%#x", 373 w, h, format, usage, 374 mSinkBufferWidth, mSinkBufferHeight, 375 buf->getPixelFormat(), buf->getUsage()); 376 mOutputFormat = format; 377 mOutputUsage = usage; 378 result = refreshOutputBuffer(); 379 if (result < 0) 380 return result; 381 } 382 } 383 384 if (source == SOURCE_SINK) { 385 *pslot = mOutputProducerSlot; 386 *fence = mOutputFence; 387 } else { 388 int sslot; 389 result = dequeueBuffer(source, format, usage, &sslot, fence); 390 if (result >= 0) { 391 *pslot = mapSource2ProducerSlot(source, sslot); 392 } 393 } 394 return result; 395 } 396 397 status_t VirtualDisplaySurface::detachBuffer(int /* slot */) { 398 VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface"); 399 return INVALID_OPERATION; 400 } 401 402 status_t VirtualDisplaySurface::detachNextBuffer( 403 sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) { 404 VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface"); 405 return INVALID_OPERATION; 406 } 407 408 status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */, 409 const sp<GraphicBuffer>& /* buffer */) { 410 VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface"); 411 return INVALID_OPERATION; 412 } 413 414 status_t VirtualDisplaySurface::queueBuffer(int pslot, 415 const QueueBufferInput& input, QueueBufferOutput* output) { 416 if (mDisplayId < 0) 417 return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output); 418 419 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 420 "Unexpected queueBuffer(pslot=%d) in %s state", pslot, 421 dbgStateStr()); 422 mDbgState = DBG_STATE_GLES_DONE; 423 424 VDS_LOGV("queueBuffer pslot=%d", pslot); 425 426 status_t result; 427 if (mCompositionType == COMPOSITION_MIXED) { 428 // Queue the buffer back into the scratch pool 429 QueueBufferOutput scratchQBO; 430 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); 431 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); 432 if (result != NO_ERROR) 433 return result; 434 435 // Now acquire the buffer from the scratch pool -- should be the same 436 // slot and fence as we just queued. 437 Mutex::Autolock lock(mMutex); 438 BufferQueue::BufferItem item; 439 result = acquireBufferLocked(&item, 0); 440 if (result != NO_ERROR) 441 return result; 442 VDS_LOGW_IF(item.mBuf != sslot, 443 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", 444 item.mBuf, sslot); 445 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); 446 mFbFence = mSlots[item.mBuf].mFence; 447 448 } else { 449 LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, 450 "Unexpected queueBuffer in state %s for compositionType %s", 451 dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); 452 453 // Extract the GLES release fence for HWC to acquire 454 int64_t timestamp; 455 bool isAutoTimestamp; 456 Rect crop; 457 int scalingMode; 458 uint32_t transform; 459 bool async; 460 input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, 461 &transform, &async, &mFbFence); 462 463 mFbProducerSlot = pslot; 464 mOutputFence = mFbFence; 465 } 466 467 *output = mQueueBufferOutput; 468 return NO_ERROR; 469 } 470 471 void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) { 472 if (mDisplayId < 0) 473 return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence); 474 475 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 476 "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, 477 dbgStateStr()); 478 VDS_LOGV("cancelBuffer pslot=%d", pslot); 479 Source source = fbSourceForCompositionType(mCompositionType); 480 return mSource[source]->cancelBuffer( 481 mapProducer2SourceSlot(source, pslot), fence); 482 } 483 484 int VirtualDisplaySurface::query(int what, int* value) { 485 switch (what) { 486 case NATIVE_WINDOW_WIDTH: 487 *value = mSinkBufferWidth; 488 break; 489 case NATIVE_WINDOW_HEIGHT: 490 *value = mSinkBufferHeight; 491 break; 492 default: 493 return mSource[SOURCE_SINK]->query(what, value); 494 } 495 return NO_ERROR; 496 } 497 498 status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener, 499 int api, bool producerControlledByApp, 500 QueueBufferOutput* output) { 501 QueueBufferOutput qbo; 502 status_t result = mSource[SOURCE_SINK]->connect(listener, api, 503 producerControlledByApp, &qbo); 504 if (result == NO_ERROR) { 505 updateQueueBufferOutput(qbo); 506 *output = mQueueBufferOutput; 507 } 508 return result; 509 } 510 511 status_t VirtualDisplaySurface::disconnect(int api) { 512 return mSource[SOURCE_SINK]->disconnect(api); 513 } 514 515 status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) { 516 return INVALID_OPERATION; 517 } 518 519 void VirtualDisplaySurface::allocateBuffers(bool /* async */, 520 uint32_t /* width */, uint32_t /* height */, uint32_t /* format */, 521 uint32_t /* usage */) { 522 // TODO: Should we actually allocate buffers for a virtual display? 523 } 524 525 void VirtualDisplaySurface::updateQueueBufferOutput( 526 const QueueBufferOutput& qbo) { 527 uint32_t w, h, transformHint, numPendingBuffers; 528 qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); 529 mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); 530 } 531 532 void VirtualDisplaySurface::resetPerFrameState() { 533 mCompositionType = COMPOSITION_UNKNOWN; 534 mFbFence = Fence::NO_FENCE; 535 mOutputFence = Fence::NO_FENCE; 536 mOutputProducerSlot = -1; 537 mFbProducerSlot = -1; 538 } 539 540 status_t VirtualDisplaySurface::refreshOutputBuffer() { 541 if (mOutputProducerSlot >= 0) { 542 mSource[SOURCE_SINK]->cancelBuffer( 543 mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), 544 mOutputFence); 545 } 546 547 int sslot; 548 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, 549 &sslot, &mOutputFence); 550 if (result < 0) 551 return result; 552 mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); 553 554 // On GLES-only frames, we don't have the right output buffer acquire fence 555 // until after GLES calls queueBuffer(). So here we just set the buffer 556 // (for use in HWC prepare) but not the fence; we'll call this again with 557 // the proper fence once we have it. 558 result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, 559 mProducerBuffers[mOutputProducerSlot]); 560 561 return result; 562 } 563 564 // This slot mapping function is its own inverse, so two copies are unnecessary. 565 // Both are kept to make the intent clear where the function is called, and for 566 // the (unlikely) chance that we switch to a different mapping function. 567 int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { 568 if (source == SOURCE_SCRATCH) { 569 return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; 570 } else { 571 return sslot; 572 } 573 } 574 int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { 575 return mapSource2ProducerSlot(source, pslot); 576 } 577 578 VirtualDisplaySurface::Source 579 VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { 580 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; 581 } 582 583 const char* VirtualDisplaySurface::dbgStateStr() const { 584 switch (mDbgState) { 585 case DBG_STATE_IDLE: return "IDLE"; 586 case DBG_STATE_PREPARED: return "PREPARED"; 587 case DBG_STATE_GLES: return "GLES"; 588 case DBG_STATE_GLES_DONE: return "GLES_DONE"; 589 case DBG_STATE_HWC: return "HWC"; 590 default: return "INVALID"; 591 } 592 } 593 594 const char* VirtualDisplaySurface::dbgSourceStr(Source s) { 595 switch (s) { 596 case SOURCE_SINK: return "SINK"; 597 case SOURCE_SCRATCH: return "SCRATCH"; 598 default: return "INVALID"; 599 } 600 } 601 602 // --------------------------------------------------------------------------- 603 } // namespace android 604 // --------------------------------------------------------------------------- 605