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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "SkLayerRasterizer.h"
     11 #include "SkDraw.h"
     12 #include "SkReadBuffer.h"
     13 #include "SkWriteBuffer.h"
     14 #include "SkMask.h"
     15 #include "SkMaskFilter.h"
     16 #include "SkPaint.h"
     17 #include "SkPath.h"
     18 #include "SkPathEffect.h"
     19 #include "../core/SkRasterClip.h"
     20 #include "SkXfermode.h"
     21 #include <new>
     22 
     23 struct SkLayerRasterizer_Rec {
     24     SkPaint     fPaint;
     25     SkVector    fOffset;
     26 };
     27 
     28 SkLayerRasterizer::SkLayerRasterizer()
     29     : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
     30 {
     31 }
     32 
     33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
     34 {
     35 }
     36 
     37 // Helper function to call destructors on SkPaints held by layers and delete layers.
     38 static void clean_up_layers(SkDeque* layers) {
     39     SkDeque::F2BIter        iter(*layers);
     40     SkLayerRasterizer_Rec*  rec;
     41 
     42     while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
     43         rec->fPaint.~SkPaint();
     44 
     45     SkDELETE(layers);
     46 }
     47 
     48 SkLayerRasterizer::~SkLayerRasterizer() {
     49     SkASSERT(fLayers);
     50     clean_up_layers(const_cast<SkDeque*>(fLayers));
     51 }
     52 
     53 #ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
     54 void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
     55                                  SkScalar dy) {
     56     SkASSERT(fLayers);
     57     SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
     58 
     59     SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
     60     rec->fOffset.set(dx, dy);
     61 }
     62 #endif
     63 
     64 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
     65                            const SkMatrix& matrix,
     66                            const SkIRect* clipBounds, SkIRect* bounds) {
     67     SkDeque::F2BIter        iter(layers);
     68     SkLayerRasterizer_Rec*  rec;
     69 
     70     bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
     71 
     72     while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
     73         const SkPaint&  paint = rec->fPaint;
     74         SkPath          fillPath, devPath;
     75         const SkPath*   p = &path;
     76 
     77         if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
     78             paint.getFillPath(path, &fillPath);
     79             p = &fillPath;
     80         }
     81         if (p->isEmpty()) {
     82             continue;
     83         }
     84 
     85         // apply the matrix and offset
     86         {
     87             SkMatrix m = matrix;
     88             m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
     89             p->transform(m, &devPath);
     90         }
     91 
     92         SkMask  mask;
     93         if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
     94                                 &matrix, &mask,
     95                                 SkMask::kJustComputeBounds_CreateMode,
     96                                 SkPaint::kFill_Style)) {
     97             return false;
     98         }
     99 
    100         bounds->join(mask.fBounds);
    101     }
    102     return true;
    103 }
    104 
    105 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
    106                                     const SkIRect* clipBounds,
    107                                     SkMask* mask, SkMask::CreateMode mode) const {
    108     SkASSERT(fLayers);
    109     if (fLayers->empty()) {
    110         return false;
    111     }
    112 
    113     if (SkMask::kJustRenderImage_CreateMode != mode) {
    114         if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
    115             return false;
    116     }
    117 
    118     if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
    119         mask->fFormat   = SkMask::kA8_Format;
    120         mask->fRowBytes = mask->fBounds.width();
    121         size_t size = mask->computeImageSize();
    122         if (0 == size) {
    123             return false;   // too big to allocate, abort
    124         }
    125         mask->fImage = SkMask::AllocImage(size);
    126         memset(mask->fImage, 0, size);
    127     }
    128 
    129     if (SkMask::kJustComputeBounds_CreateMode != mode) {
    130         SkBitmap        device;
    131         SkRasterClip    rectClip;
    132         SkDraw          draw;
    133         SkMatrix        translatedMatrix;  // this translates us to our local pixels
    134         SkMatrix        drawMatrix;        // this translates the path by each layer's offset
    135 
    136         rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
    137 
    138         translatedMatrix = matrix;
    139         translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
    140                                        -SkIntToScalar(mask->fBounds.fTop));
    141 
    142         device.installMaskPixels(*mask);
    143 
    144         draw.fBitmap    = &device;
    145         draw.fMatrix    = &drawMatrix;
    146         draw.fRC        = &rectClip;
    147         draw.fClip      = &rectClip.bwRgn();
    148         // we set the matrixproc in the loop, as the matrix changes each time (potentially)
    149 
    150         SkDeque::F2BIter        iter(*fLayers);
    151         SkLayerRasterizer_Rec*  rec;
    152 
    153         while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
    154             drawMatrix = translatedMatrix;
    155             drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
    156             draw.drawPath(path, rec->fPaint);
    157         }
    158     }
    159     return true;
    160 }
    161 
    162 SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer)
    163     : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {}
    164 
    165 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
    166     int count = buffer.readInt();
    167 
    168     SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
    169     for (int i = 0; i < count; i++) {
    170         SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
    171 
    172         SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
    173         buffer.readPaint(&rec->fPaint);
    174         buffer.readPoint(&rec->fOffset);
    175     }
    176     return layers;
    177 }
    178 
    179 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
    180     this->INHERITED::flatten(buffer);
    181 
    182     SkASSERT(fLayers);
    183     buffer.writeInt(fLayers->count());
    184 
    185     SkDeque::F2BIter                iter(*fLayers);
    186     const SkLayerRasterizer_Rec*    rec;
    187 
    188     while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
    189         buffer.writePaint(rec->fPaint);
    190         buffer.writePoint(rec->fOffset);
    191     }
    192 }
    193 
    194 SkLayerRasterizer::Builder::Builder()
    195         : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
    196 {
    197 }
    198 
    199 SkLayerRasterizer::Builder::~Builder()
    200 {
    201     if (fLayers != NULL) {
    202         clean_up_layers(fLayers);
    203     }
    204 }
    205 
    206 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
    207                                           SkScalar dy) {
    208     SkASSERT(fLayers);
    209     SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
    210 
    211     SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
    212     rec->fOffset.set(dx, dy);
    213 }
    214 
    215 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
    216     SkLayerRasterizer* rasterizer;
    217     if (0 == fLayers->count()) {
    218         rasterizer = NULL;
    219         SkDELETE(fLayers);
    220     } else {
    221         rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
    222     }
    223     fLayers = NULL;
    224     return rasterizer;
    225 }
    226 
    227 SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
    228     if (0 == fLayers->count()) {
    229         return NULL;
    230     }
    231     SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count()));
    232     SkDeque::F2BIter                iter(*fLayers);
    233     const SkLayerRasterizer_Rec*    recOrig;
    234     SkDEBUGCODE(int                 count = 0;)
    235     while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) {
    236         SkDEBUGCODE(count++);
    237         SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
    238         SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint));
    239         recCopy->fOffset = recOrig->fOffset;
    240     }
    241     SkASSERT(fLayers->count() == count);
    242     SkASSERT(layers->count() == count);
    243     SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers));
    244     return rasterizer;
    245 }
    246